Created
March 16, 2015 14:40
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Group 2 Maze visualiser
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import time | |
import pygame | |
import numpy as np | |
black = (0, 0, 0) | |
white = (255, 255, 255) | |
screen_size=(640,640) | |
offset = (10,10) | |
def draw_horizontal(window, coords, length): | |
"""Draw vertical maze wall to the screen""" | |
end = list(coords) | |
end[0] += length | |
pygame.draw.line(window, black, coords, end) | |
def draw_vertical(window, coords, length): | |
"""Draw vertical maze wall to the screen""" | |
end = list(coords) | |
end[1] += length | |
pygame.draw.line(window, black, coords, end) | |
if __name__ == "__main__": | |
test_data = np.random.randint(0, 2, (51, 26)) | |
test_data[0, :] = 1 | |
test_data[-1, :] = 1 | |
test_data[:, 0] = 1 | |
test_data[:, -1] = 1 | |
print(test_data) | |
pygame.init() | |
window = pygame.display.set_mode(screen_size) | |
pygame.display.set_caption('Boids') | |
screen = pygame.display.get_surface() | |
screen.fill(white) | |
maze_shape = tuple([test_data.shape[1] - 1, (test_data.shape[0] - 1) / 2]) | |
print(maze_shape) | |
tile_dims = [x / y for x, y in zip(screen_size, maze_shape)] | |
print(tile_dims) | |
for y, row in enumerate(test_data): | |
for x, wallval in enumerate(row): | |
if y % 2 == 0 and wallval: # Horizontal wall | |
coordinates = tuple([x * tile_dims[0] + offset[0], y * int(tile_dims[1] / 2) + offset[1]]) | |
draw_horizontal(window, coordinates, tile_dims[0]) | |
elif wallval: # Vertical wall | |
coordinates = tuple([x * tile_dims[0] + offset[0], (y - 1) * int(tile_dims[1] / 2) + offset[1]]) | |
draw_vertical(window, coordinates, tile_dims[1]) | |
pygame.display.update() | |
while True: | |
pass |
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