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int width = 200;
int height = 200;
int numsquares = width / 20;
Square[][] squares = new Square[numsquares][numsquares];
void setup() {
def find(id)
@source.find(id)
end
def find_all(ids)
@source.find_all(ids)
end
------------------
I was having trouble responding to that in a few tweets, so I decided to flesh my thoughts out a bit here.
Things about me & internet drama:
- I enjoy it. I don't get upset or depressed by it, and I am pretty good at walking away when the possibility for productive
discussion seems to have evaporated. This is probably because I am a non-poor, college-educated mostly-cis straight-passing
white dude, and don't have a history of verbal abuse or self-esteem issues.
- I believe that I can use the advantages conferred by the above privileges to do some good by participating in discussions
respectfully, calmly, and with the kind of personal passion that is inspired by witnessing harm that has been done to close
me: anyway, i think the artifact and the creature get each other's abilities if they have an artifact creature bridge
the rules don't seem super explicit about it, but I take
613.4. The application of continuous effects as described by the layer system is continually and automatically performed by the game. All resulting changes to an object's characteristics are instantaneous.
to mean that we're not done applying a continuous effect until the property it describes is true of all the objects it affects.
psly4mne: i'm pretty sure that's not how the layer system works
me: it's not about layers
its the application of one ability within layer 6
psly4mne: oh, that is the disagreement
i'm pretty sure the ability only applies once
it looks at the abilities of everything before it applies and copies them as specified
System.out.println(sessionFactory.getCurrentSession().doReturningWork(
new ReturningWork<String>() {
@Override
public String execute(Connection connection) throws SQLException {
DatabaseMetaData metaData = connection.getMetaData();
return metaData.getURL(); }
}));
@jseakle
jseakle / readme.txt
Last active July 26, 2019 18:51
Weird Bug (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@jseakle
jseakle / readme.txt
Last active July 26, 2019 18:51
Weird Bug (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@jseakle
jseakle / readme.txt
Last active July 26, 2019 18:52
Weird Bug (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
@jseakle
jseakle / readme.txt
Last active July 26, 2019 18:52
Weird Bug (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
# python2.7
def foo():
#exec "" # uncomment to make this work, see https://stackoverflow.com/a/8028785/314922
defaults = {
'what': None,
}
locals().update(defaults)
print what