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A client implementation of the LeapJS protocol
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using NativeWebSocket; | |
using Leap.Unity.Encoding; | |
namespace Leap.Unity { | |
public class LeapWebsocketProvider : LeapProvider { | |
WebSocket _ws; | |
Frame _untransformedUpdateFrame = new Frame(), _transformedUpdateFrame = new Frame(); | |
VectorHand _leftVHand = new VectorHand(), _rightVHand = new VectorHand(); | |
Hand _leftHand = new Hand (), _rightHand = new Hand(); List<Hand> _hands = new List<Hand>(); | |
JSONFrame _currentJSONFrame; | |
void Start() { | |
// Create WebSocket instance | |
_ws = new WebSocket("ws://127.0.0.1:6437/v6.json"); // May have to switch to wss:6436 for https pages | |
// Parse Incoming Frames | |
_ws.OnMessage += (byte[] msg) => { | |
string frameUpdate = System.Text.Encoding.UTF8.GetString(msg); | |
JSONFrame tempFrame = JsonUtility.FromJson<JSONFrame>(frameUpdate); | |
if (tempFrame.timestamp > 0) { | |
_currentJSONFrame = tempFrame; | |
} else { | |
Debug.Log("Service Info: " + frameUpdate); | |
} | |
}; | |
// Handle other Websocket Lifetime Events | |
_ws.OnOpen += () => { | |
Debug.Log("WS connected with state: " + _ws.State.ToString()); | |
_ws.Send(System.Text.Encoding.UTF8.GetBytes("{\"optimizeHMD\":true}")); | |
}; | |
_ws.OnError += (string errMsg) => { Debug.Log("WS error: " + errMsg); }; | |
_ws.OnClose += (WebSocketCloseCode code) => { Debug.Log("WS closed with code: " + code.ToString()); }; | |
_ws.Connect(); | |
} | |
private void OnApplicationQuit() { _ws.Close(); } | |
// Dispatch the frames we've received to the far corners of the scene | |
// TODO: Consider reinterpolating the incoming frames here | |
void Update () { | |
//Debug.Log("Have we received a frame yet? : " + hasReceivedFrameYet); | |
#if !UNITY_WEBGL || UNITY_EDITOR | |
_ws.DispatchMessageQueue(); | |
#endif | |
fillLeapFrameFromJSONFrame(_currentJSONFrame, ref _untransformedUpdateFrame); | |
DispatchUpdateFrameEvent(_untransformedUpdateFrame); | |
} | |
void FixedUpdate() { | |
//fillLeapFrameFromJSONFrame(_currentJSONFrame, ref _untransformedUpdateFrame); | |
DispatchFixedFrameEvent(_untransformedUpdateFrame); | |
} | |
#region JSON Schema Implementation | |
[Serializable] | |
public struct JSONHand { | |
public int id; | |
public string type; | |
public float armWidth, confidence, grabAngle, grabStrength, palmWidth, pinchDistance, pinchStrength, timeVisible; | |
public float[] direction, elbow, palmNormal, palmPosition, palmVelocity, wrist; | |
public float[][] armBasis; | |
} | |
[Serializable] | |
public struct JSONPointable { | |
public int id, handId; | |
public int type; | |
public float timeVisible, length, width; | |
public float[] btipPosition, carpPosition, dipPosition, direction, mcpPosition, pipPosition, tipPosition; | |
public float[][] bases; | |
} | |
[Serializable] | |
public struct JSONFrame { | |
public long id; | |
public long timestamp; | |
public float currentFrameRate; | |
public JSONHand[] hands; | |
public JSONPointable[] pointables; | |
} | |
public void fillLeapFrameFromJSONFrame(JSONFrame jsonFrame, ref Frame leapFrame) { | |
leapFrame.Id = jsonFrame.id; | |
leapFrame.Timestamp = jsonFrame.timestamp; | |
leapFrame.CurrentFramesPerSecond = jsonFrame.currentFrameRate; | |
_hands.Clear(); JSONHand? workingHandLeft, workingHandRight; | |
// Fill joint array from JSON Hand and Pointables and add to Frame | |
if ((workingHandLeft = GetJSONHand(jsonFrame, true)).HasValue) { | |
FillJointsFromJSON(workingHandLeft.Value, jsonFrame.pointables, ref _leftVHand); | |
_leftVHand.Decode(_leftHand); | |
SetHandMetadata(jsonFrame, workingHandLeft.Value, _leftHand); | |
_hands.Add(_leftHand); | |
} | |
if ((workingHandRight = GetJSONHand(jsonFrame, false)).HasValue) { | |
FillJointsFromJSON(workingHandRight.Value, jsonFrame.pointables, ref _rightVHand); | |
_rightVHand.Decode(_rightHand); | |
SetHandMetadata(jsonFrame, workingHandRight.Value, _rightHand); | |
_hands.Add(_rightHand); | |
} | |
leapFrame.Hands = _hands; | |
} | |
#endregion | |
#region Editor Pose Implementation | |
#if UNITY_EDITOR | |
private Frame _backingUntransformedEditTimeFrame = null; | |
private Frame _untransformedEditTimeFrame { | |
get { | |
if (_backingUntransformedEditTimeFrame == null) { | |
_backingUntransformedEditTimeFrame = new Frame(); | |
} | |
return _backingUntransformedEditTimeFrame; | |
} | |
} | |
private Frame _backingEditTimeFrame = null; | |
private Frame _editTimeFrame { | |
get { | |
if (_backingEditTimeFrame == null) { | |
_backingEditTimeFrame = new Frame(); | |
} | |
return _backingEditTimeFrame; | |
} | |
} | |
private Dictionary<TestHandFactory.TestHandPose, Hand> _cachedLeftHands | |
= new Dictionary<TestHandFactory.TestHandPose, Hand>(); | |
private Hand _editTimeLeftHand { | |
get { | |
if (_cachedLeftHands.TryGetValue(editTimePose, out Hand cachedHand)) { | |
return cachedHand; | |
} | |
else { | |
cachedHand = TestHandFactory.MakeTestHand(isLeft: true, pose: editTimePose); | |
_cachedLeftHands[editTimePose] = cachedHand; | |
return cachedHand; | |
} | |
} | |
} | |
private Dictionary<TestHandFactory.TestHandPose, Hand> _cachedRightHands | |
= new Dictionary<TestHandFactory.TestHandPose, Hand>(); | |
private Hand _editTimeRightHand { | |
get { | |
if (_cachedRightHands.TryGetValue(editTimePose, out Hand cachedHand)) { | |
return cachedHand; | |
} | |
else { | |
cachedHand = TestHandFactory.MakeTestHand(isLeft: false, pose: editTimePose); | |
_cachedRightHands[editTimePose] = cachedHand; | |
return cachedHand; | |
} | |
} | |
} | |
#endif | |
#endregion | |
#region LeapProvider Implementation | |
public override Frame CurrentFrame { | |
get { | |
#if UNITY_EDITOR | |
if (!Application.isPlaying) { | |
_editTimeFrame.Hands.Clear(); | |
_untransformedEditTimeFrame.Hands.Clear(); | |
_untransformedEditTimeFrame.Hands.Add(_editTimeLeftHand); | |
_untransformedEditTimeFrame.Hands.Add(_editTimeRightHand); | |
transformFrame(_untransformedEditTimeFrame, _editTimeFrame); | |
return _editTimeFrame; | |
} | |
#endif | |
return _untransformedUpdateFrame; | |
} | |
} | |
public override Frame CurrentFixedFrame { | |
get { | |
#if UNITY_EDITOR | |
if (!Application.isPlaying) { | |
_editTimeFrame.Hands.Clear(); | |
_untransformedEditTimeFrame.Hands.Clear(); | |
_untransformedEditTimeFrame.Hands.Add(_editTimeLeftHand); | |
_untransformedEditTimeFrame.Hands.Add(_editTimeRightHand); | |
transformFrame(_untransformedEditTimeFrame, _editTimeFrame); | |
return _editTimeFrame; | |
} | |
#endif | |
return _untransformedUpdateFrame; | |
} | |
} | |
#endregion | |
#region Frame Utilities | |
protected virtual void transformFrame(Frame source, Frame dest) { | |
dest.CopyFrom(source);//.Transform(transform.GetLeapMatrix()); | |
} | |
protected JSONHand? GetJSONHand(JSONFrame frame, bool isLeft) { | |
if (frame.hands == null) return null; | |
foreach (JSONHand hand in frame.hands) { | |
if (hand.type.Equals("left") && isLeft) { | |
return hand; | |
} else if (!hand.type.Equals("left") && !isLeft) { | |
return hand; | |
} | |
} | |
return null; | |
} | |
protected JSONPointable GetJSONFinger(JSONHand hand, JSONPointable[] pointables, int index) { | |
foreach (JSONPointable pointable in pointables) { | |
if (pointable.handId == hand.id && pointable.type == index) { | |
return pointable; | |
} | |
} | |
Debug.LogError("Something is wrong! Finger doesn't exist?! Hand is: "+ JsonUtility.ToJson(hand) + ", and index is: " + index, this); | |
return new JSONPointable(); | |
} | |
protected Vector3 JSToUnityVector(float[] JSVector) { | |
return new Vector3(JSVector[0] / 1000.0f, JSVector[1] / 1000.0f, -JSVector[2] / 1000.0f); | |
} | |
protected void FillJointsFromJSON(JSONHand hand, JSONPointable[] pointables, ref VectorHand vHand) { | |
// 1. Set the rigid pose of the VectorHand | |
vHand.palmPos = JSToUnityVector(hand.palmPosition); | |
Vector3 down = JSToUnityVector(hand.palmNormal); | |
Vector3 forward = JSToUnityVector(hand.direction); | |
vHand.palmRot = Quaternion.LookRotation(forward, -down); | |
vHand.isLeft = hand.type.Equals("left"); | |
// 2. Construct the array of 25 joints in that local space and set them inside the VectorHand | |
for (int f = 0; f < 5; f++) { | |
JSONPointable finger = GetJSONFinger(hand, pointables, f); | |
float[][] jointPositions = new float[][] { finger.carpPosition, finger.mcpPosition, finger.pipPosition, finger.dipPosition, finger.btipPosition }; | |
for (int j = 0; j < 5; j++) { | |
Vector3 joint = JSToUnityVector(jointPositions[j]); | |
Vector3 localJoint = VectorHand.ToLocal(joint, vHand.palmPos, vHand.palmRot); | |
vHand.jointPositions[(f * 5) + j] = localJoint; | |
} | |
} | |
// 3. Move Hands from Device Space to World Space | |
vHand.palmPos = (Quaternion.Euler(-90f, 180f, 0f) * vHand.palmPos) + (Vector3.forward * 0.1f); | |
vHand.palmRot = Quaternion.Euler(-90f, 180f, 0f) * vHand.palmRot; | |
vHand.palmPos = transform.TransformPoint(vHand.palmPos); | |
vHand.palmRot = transform.rotation * vHand.palmRot; | |
} | |
protected void SetHandMetadata(JSONFrame jsonFrame, JSONHand jsonHand, Hand leapHand) { | |
leapHand.PinchDistance = jsonHand.pinchDistance; | |
leapHand.PinchStrength = jsonHand.pinchStrength; | |
Quaternion localToWorld = transform.rotation * Quaternion.Euler(-90f, 180f, 0f); | |
Vector3 vel = localToWorld * JSToUnityVector(jsonHand.palmVelocity); | |
leapHand.PalmVelocity = new Vector(vel.x, vel.y, vel.z); | |
leapHand.FrameId = jsonFrame.id; | |
leapHand.GrabStrength = jsonHand.grabStrength; | |
leapHand.GrabAngle = jsonHand.grabAngle; | |
leapHand.PalmWidth = jsonHand.palmWidth; | |
leapHand.IsLeft = jsonHand.type.Equals("left"); | |
for(int i = 0; i < 5; i++) { | |
JSONPointable jsonFinger = GetJSONFinger(jsonHand, jsonFrame.pointables, i); | |
Vector3 fDir = localToWorld * JSToUnityVector(jsonFinger.direction); | |
leapHand.Fingers[i].Direction = new Vector(fDir.x, fDir.y, fDir.z); | |
leapHand.Fingers[i].Width = jsonFinger.width; | |
leapHand.Fingers[i].HandId = jsonHand .id; | |
leapHand.Fingers[i].Id = jsonFinger.id; | |
leapHand.Fingers[i].Length = jsonFinger.length; | |
} | |
} | |
#endregion | |
} | |
} |
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