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package main | |
// for Project Zomboid Dedicated Server | |
// converts a ModManager load order string to a map mod name load order | |
// your own client doesn't need the map names since it loads them via the mod load order anyway | |
// however, hosting a server requires this specific Map load directive in servertest.ini | |
// this will output a Map= load order in the same order as the mod load order | |
// the idea is that getting a stable mod load order is way easier in the game client mod manager | |
// then you can export and use this on a dedicated server instance to host a mp game with your mod order |
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