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@jspillers
Created April 12, 2017 14:00
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one method from a c# class
private void FlattenVolume() {
float flattenToY = Mathf.Lerp(deformerCollider.bounds.min.y, deformerCollider.bounds.max.y, flattenTo);
float flattenHeight = Coord.WorldHeightToTerrainHeight(flattenToY, terrain);
foreach (Vertex v in this.localHeightMap.localHeightmapVertices) {
if (v.insideDeformerCollider || (!v.insideDeformerCollider && this.flattenArea)) {
if (v.areaZ < this.terrainArea.terrainHeights.GetLength(0) || v.areaX < this.terrainArea.terrainHeights.GetLength(1)) {
this.terrainArea.terrainHeights[v.areaZ, v.areaX] = flattenHeight;
}
}
}
}
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