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pseudo-code for perlin-noise based generative impressionist paintings
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render | |
for each particle | |
x, y = particle.position | |
color = sample( colorMap, x, y ) | |
noise = sample( noiseMap, x, y ) | |
angle = noise * PI * 2 | |
particle.velocity.add( cos(angle), sin(angle) ) | |
particle.velocity.normalize() | |
drawParticle( particle, color ) | |
#a crude way of killing off particles ... | |
particle.life -= drain | |
if (particle.life < 0) | |
particle.life = 1 | |
particle.resetPosition() |
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