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@flarb
flarb / SDKSwap.cs
Created May 23, 2015 18:50
Swap between Unity3D Google Cardboard and Gear VR / OVR Mobile SDKs. It swaps out the Android manifest files when you switch platforms--pretty much all you need (aside from wrapping the APIs) to switch platforms.
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;
public class SDKSwap : EditorWindow {
static string _cardboardPath;
static string _OVRPath;
@JedWatson
JedWatson / notes.md
Last active February 20, 2020 13:01
Notes on how to create a new field type for Keystone

Creating new Field Types for KeystoneJS

We're currently working on making it easier to add new field types to KeystoneJS as plugins.

In the meantime, if you'd like to work on your own field type, hopefully this guide will point you in the right direction.

Keystone fields require the following:

  • a {fieldType}.js file in ./lib/fieldTypes that controls the field and encapsulates options support, underscore functions, validation and updating
  • the {fieldType}.js file needs to be included by ./lib/fieldTypes/index.js