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// Example how screen updates can be done even when DefaultWindowProc is | |
// resizing or moving the window. We catch WM_ENTERMENULOOP and WM_ENTERSIZEMOVE | |
// to start a timer to notify us every so often. This way we regain some of the | |
// control that DefaultWindowProc takes from us in these modal loops. | |
// | |
// When resizing or moving the window, you should see a glimmering red | |
// background that turns from dark to bright and back again in 180 screen | |
// updates. That cycle should take a few seconds - it's hard to say how long | |
// exactly since we're not explicitly synchronizing with the monitor and I'm not | |
// sure how often we can receive WM_PAINT. The 4ms from the SetTimer() call are |
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/* win32_proc_wait.cpp - Get notified when a Windows process terminates */ | |
#include <Windows.h> | |
typedef void Proc_Terminated_Callback(void *data); | |
/* Proc_Wait - Waiting for a process to finish on Win32. | |
Zero out a Proc_Wait structure before use. | |
Call proc_wait_open() to register an asynchronous wait operation for a process handle. |
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// Simple reference for what I think is a sane approach to structuring GUIs. | |
// Platform code is cleanly separated from the GUI code. | |
// Win32 backend (the OpenGL code is unused) | |
// Easy to port to other platforms - X11, SDL, OpenGL... | |
#include <Windows.h> | |
#include <windowsx.h> // GET_X_LPARAM(), GET_Y_LPARAM() | |
#include <mshtmcid.h> // IDM_CUT, IDM_COPY etc | |
#include <GL/gl.h> |
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#include <assert.h> | |
#include <inttypes.h> | |
#include <stdarg.h> | |
#include <stdio.h> | |
#include <stdint.h> | |
#include <stdlib.h> | |
#include <string.h> | |
#ifdef _MSC_VER | |
#define NORETURN __declspec(noreturn) |
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#include <assert.h> | |
#include <stdarg.h> | |
#include <stdint.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <string.h> | |
#include <inttypes.h> | |
#define NORETURN __attribute__((noreturn)) | |
#define ARRAY_LENGTH(a) ((int) (sizeof (a) / sizeof (a)[0])) |
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// | |
// Baseline code (compiles on Linux) for sending UDP packets at a relatively | |
// high rate. With some modifications, this will be suited as a starting point | |
// to experiment with UDP-based transfer protocols. | |
// | |
// Achieves ~350 MiB/s (350K packets/s) on my laptop from 2011 (Lenovo x220, | |
// Sandy Bridge i5-2520M). | |
// | |
// Compile this as a binary "test" and run two instances in parallel (in two | |
// terminals). |
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// Experiment: Intrusively linked list, implemented using C++ templates | |
// 2019, Jens Stimpfle | |
#include <assert.h> | |
#include <stddef.h> | |
#include <stdio.h> | |
struct ListLink { | |
ListLink *next; | |
ListLink *prev; |
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// Intrusively doubly linked lists boilerplate. Similar to Linux list.h | |
// 2020, Jens Stimpfle | |
typedef struct _ListNode ListNode; | |
typedef struct _List List; | |
struct _ListNode { | |
ListNode *next; | |
ListNode *prev; | |
}; |
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/* | |
Ringbuffers are surprisingly hard to code because wraparound | |
can split the readable / writeable region in two. This is the | |
cutest implementation that I've come up with so far. | |
NOT ACTUALLY TESTED | |
- jstimpfle, 2020-09 | |
*/ |
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/* | |
Dynamically resizable array in constant virtual address space. | |
This will require a 64-bit system (or >32-bit system) for most | |
purposes. The idea is to reserve a huge chunk of address | |
space at program startup, but request actual memory backing | |
only when that address space is actually needed. | |
The big advantage of this approach is that we get stable | |
pointers. |
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