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jstimpfle / win32_window_resize_repaint.c
Created December 1, 2022 23:33
win32_window_resize_repaint
// Example how screen updates can be done even when DefaultWindowProc is
// resizing or moving the window. We catch WM_ENTERMENULOOP and WM_ENTERSIZEMOVE
// to start a timer to notify us every so often. This way we regain some of the
// control that DefaultWindowProc takes from us in these modal loops.
//
// When resizing or moving the window, you should see a glimmering red
// background that turns from dark to bright and back again in 180 screen
// updates. That cycle should take a few seconds - it's hard to say how long
// exactly since we're not explicitly synchronizing with the monitor and I'm not
// sure how often we can receive WM_PAINT. The 4ms from the SetTimer() call are
@jstimpfle
jstimpfle / win32_proc_wait.cpp
Last active November 30, 2022 13:54
win32_proc_wait.cpp - Get notified when a Windows process terminates
/* win32_proc_wait.cpp - Get notified when a Windows process terminates */
#include <Windows.h>
typedef void Proc_Terminated_Callback(void *data);
/* Proc_Wait - Waiting for a process to finish on Win32.
Zero out a Proc_Wait structure before use.
Call proc_wait_open() to register an asynchronous wait operation for a process handle.
@jstimpfle
jstimpfle / x11-focus-tests.c
Created January 31, 2017 22:19
Skeleton for debugging focus problems with X11 window managers
#include <stdio.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
Display *dpy;
Window rootwin;
Atom atom_WM_NAME;
Window appwin;
Window childwin;
@jstimpfle
jstimpfle / refgui.c
Last active September 14, 2021 18:32
refgui
// Simple reference for what I think is a sane approach to structuring GUIs.
// Platform code is cleanly separated from the GUI code.
// Win32 backend (the OpenGL code is unused)
// Easy to port to other platforms - X11, SDL, OpenGL...
#include <Windows.h>
#include <windowsx.h> // GET_X_LPARAM(), GET_Y_LPARAM()
#include <mshtmcid.h> // IDM_CUT, IDM_COPY etc
#include <GL/gl.h>
@jstimpfle
jstimpfle / lisp.c
Created February 17, 2021 22:17
Toy Lisp (work in progress)
#include <assert.h>
#include <inttypes.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#ifdef _MSC_VER
#define NORETURN __declspec(noreturn)
@jstimpfle
jstimpfle / bytelang.c
Created January 26, 2021 18:19
A little stack machine, done in a few hours
#include <assert.h>
#include <stdarg.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <inttypes.h>
#define NORETURN __attribute__((noreturn))
#define ARRAY_LENGTH(a) ((int) (sizeof (a) / sizeof (a)[0]))
@jstimpfle
jstimpfle / list.h
Last active January 19, 2021 10:12
// Intrusively doubly linked lists boilerplate. Similar to Linux list.h
// 2020, Jens Stimpfle
typedef struct _ListNode ListNode;
typedef struct _List List;
struct _ListNode {
ListNode *next;
ListNode *prev;
};
//
// Baseline code (compiles on Linux) for sending UDP packets at a relatively
// high rate. With some modifications, this will be suited as a starting point
// to experiment with UDP-based transfer protocols.
//
// Achieves ~350 MiB/s (350K packets/s) on my laptop from 2011 (Lenovo x220,
// Sandy Bridge i5-2520M).
//
// Compile this as a binary "test" and run two instances in parallel (in two
// terminals).
// Experiment: Intrusively linked list, implemented using C++ templates
// 2019, Jens Stimpfle
#include <assert.h>
#include <stddef.h>
#include <stdio.h>
struct ListLink {
ListLink *next;
ListLink *prev;
/*
Ringbuffers are surprisingly hard to code because wraparound
can split the readable / writeable region in two. This is the
cutest implementation that I've come up with so far.
NOT ACTUALLY TESTED
- jstimpfle, 2020-09
*/