Created
July 19, 2012 02:33
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Read an image off disk and iterate through its pixel data byte by byte using Core Graphics
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NSString *imagePath = @"/tmp/test.jpg"; | |
CGDataProviderRef imageDataProvider = CGDataProviderCreateWithFilename([imagePath UTF8String]); | |
CGImageRef image = CGImageCreateWithJPEGDataProvider(imageDataProvider, NULL, false, kCGRenderingIntentDefault); | |
CGDataProviderRelease(imageDataProvider); | |
size_t bytesPerPixel = 4; | |
size_t bitsPerComponent = 8; | |
size_t imageWidth = CGImageGetWidth(image); | |
size_t imageHeight = CGImageGetHeight(image); | |
size_t bytesPerRow = imageWidth * bytesPerPixel; | |
size_t byteCount = bytesPerRow * imageHeight; | |
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); | |
CGBitmapInfo bitmapInfo = kCGBitmapByteOrder32Big | kCGImageAlphaNoneSkipFirst; | |
CGRect imageRect = CGRectMake(0.0, 0.0, (CGFloat)imageWidth, (CGFloat)imageHeight); | |
uint8_t *bitmapData = calloc(byteCount, sizeof(uint8_t)); | |
CGContextRef context = CGBitmapContextCreate(bitmapData, imageWidth, imageHeight, bitsPerComponent, bytesPerRow, colorSpace, bitmapInfo); | |
CGColorSpaceRelease(colorSpace); | |
CGContextDrawImage(context, imageRect, image); | |
CGImageRelease(image); | |
CGContextRelease(context); | |
for (int y = 0; y < imageWidth; y++) { | |
for (int x = 0; x < imageHeight; x++) { | |
unsigned long offset = bytesPerPixel * ((imageWidth * y) + x); | |
uint8_t red = bitmapData[offset + 1]; | |
uint8_t green = bitmapData[offset + 2]; | |
uint8_t blue = bitmapData[offset + 3]; | |
NSLog(@"%d, %d: %d / %d / %d", x, y, red, green, blue); | |
} | |
} | |
free(bitmapData); |
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