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December 15, 2015 22:19
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Ported from my cleanup (https://gist.github.com/jsundram/1671003) of analogpixel's sketch:
http://www.analogpixel.org/blog/2011/09/13/msced-148-boxy-lady-take-2/#more-764 About as straighforward a translation of processing into nodebox as possible.
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from nodebox.graphics import * | |
from numpy.random import randint # random.randint is v. slow | |
import numpy | |
MINS, MAXS = 1, 40 | |
grow = False | |
box_size = MAXS | |
counter = 1 | |
# Use a numpy array of pixels because pic.get is too slow. | |
pic = Pixels(Image('pic.jpg')) | |
pixels = numpy.empty((pic.width, pic.height), dtype=Color) | |
for x in range(0, pic.width): | |
for y in range(0, pic.height): | |
pixels[x][y] = pic.get(x, y) | |
def setup(): | |
canvas.fps = 30 # pipe dream, each frame takes a while. | |
canvas.size = pic.size | |
nostroke() | |
canvas.run(draw) | |
def draw(canvas): | |
global box_size, grow | |
make(box_size) | |
box_size += 1 if grow else -1 | |
if box_size <= MINS: | |
grow = True | |
elif MAXS <= box_size: | |
grow = False | |
canvas.stop() | |
def make(i): | |
global counter, pixels | |
for cc in xrange(pic.width * pic.height / 2): | |
x = randint(0, pic.width) | |
y = randint(0, pic.height) | |
rect(x, y, randint(MINS, i+1), randint(MINS, i+1), fill=pixels[x][y]) | |
# Would love to use canvas.frame, but it doesn't advance properly | |
canvas.save('nb/image%03d.png' % counter) | |
print canvas.profiler.framerate | |
counter += 1 | |
if __name__ == '__main__': | |
setup() |
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