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September 3, 2018 02:06
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this.gpuRender = this.gpu | |
.createKernel( | |
function(scene, sceneLength, bufferWidth) { | |
var channel = this.thread.x % 4; | |
if (channel === 3) { | |
return 255; | |
} | |
var x = this.thread.x % bufferWidth; | |
var y = this.thread.x / bufferWidth; | |
for (let i1 = 0; i1 < sceneLength; i1 += 7) { | |
var id1 = scene[i1 + 1]; | |
var x1 = scene[i1 + 2]; | |
var y1 = scene[i1 + 3]; | |
var w1 = scene[i1 + 4]; | |
var h1 = scene[i1 + 5]; | |
var r1 = scene[i1 + 6]; | |
var offsetX1 = x1 - x; | |
if (offsetX1 > 0 && offsetX1 < w1) { | |
var offsetY1 = y1 - y; | |
if (offsetY1 > 0 && offsetY1 < h1) { | |
if ( | |
this.constants[id1][offsetX1][offsetY1][3] !== 0 && | |
z1 > z | |
) { | |
return this.constants[id1][offsetX1][offsetY1][channel]; | |
} | |
} | |
} | |
} | |
return 0; | |
}, | |
{ | |
constants: storageObj | |
} | |
) | |
.setOutput([this.smallWidth * this.smallHeight * 4]) | |
.setOutputToTexture(true); |
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