Created
March 31, 2016 21:12
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Batch export all objects in the scene as seperate three.js json files
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import bpy | |
import os | |
# Batch exporting of all objects in the scene into separate json files | |
# access the scene | |
scene = bpy.context.scene | |
# get the current path and make a new folder for the exported meshes | |
path = bpy.path.abspath('//' + bpy.path.basename(bpy.context.blend_data.filepath) + '_jsonexport/') | |
# if the directory to dump the files in doesn't exist yet, create it | |
if not os.path.exists(path): | |
os.makedirs(path) | |
# deselect all meshes | |
bpy.ops.object.select_all(action='DESELECT') | |
for ob in scene.objects: | |
# select this object | |
scene.objects.active = ob | |
ob.select = True | |
# export object with its name as file name | |
fPath = str((path + ob.name + '.json')) | |
#bpy.context.active_object = ob | |
bpy.ops.export.three(filepath=fPath, | |
check_existing=False, | |
option_vertices=True, | |
option_faces=True, | |
option_normals=True, | |
option_colors=True, | |
option_mix_colors=True, | |
option_uv_coords=True, | |
option_materials=True, | |
option_face_materials=True, | |
option_maps=False, | |
option_skinning=True, | |
option_bones=False, | |
option_extra_vgroups="", | |
option_apply_modifiers=True, | |
option_index_type='Uint16Array', | |
option_scale=0.04, | |
option_round_off=True, | |
option_round_value=6, | |
option_logging='disabled', | |
option_geometry_type='geometry', | |
option_export_scene=False, | |
option_embed_animation=False, | |
option_copy_textures=True, | |
option_texture_folder="", | |
option_lights=False, | |
option_cameras=False, | |
option_hierarchy=False, | |
option_animation_morph=False, | |
option_blend_shape=False, | |
option_animation_skeletal='off', | |
option_keyframes=False, | |
option_frame_index_as_time=False, | |
option_frame_step=1, | |
option_indent=True, | |
option_compression='None', | |
option_influences=2) | |
# deselect this object again | |
ob.select = False |
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