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August 17, 2019 16:22
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Fake a mouse click in X,Y of the screen with loop and delay
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#include <iostream> | |
#include <windows.h> | |
#include <string> | |
// LeftClick function | |
void LeftClick() | |
{ | |
INPUT Input = { 0 }; | |
// left down | |
Input.type = INPUT_MOUSE; | |
Input.mi.dwFlags = MOUSEEVENTF_LEFTDOWN; | |
::SendInput(1, &Input, sizeof(INPUT)); | |
// left up | |
::ZeroMemory(&Input, sizeof(INPUT)); | |
Input.type = INPUT_MOUSE; | |
Input.mi.dwFlags = MOUSEEVENTF_LEFTUP; | |
::SendInput(1, &Input, sizeof(INPUT)); | |
} | |
// MouseMove function | |
void MouseMove(const int x, const int y) | |
{ | |
const double fScreenWidth = ::GetSystemMetrics(SM_CXSCREEN) - 1; | |
const double fScreenHeight = ::GetSystemMetrics(SM_CYSCREEN) - 1; | |
const double fx = x * (65535.0f / fScreenWidth); | |
const double fy = y * (65535.0f / fScreenHeight); | |
INPUT Input = { 0 }; | |
Input.type = INPUT_MOUSE; | |
Input.mi.dwFlags = MOUSEEVENTF_MOVE | MOUSEEVENTF_ABSOLUTE; | |
Input.mi.dx = static_cast<LONG>(fx); | |
Input.mi.dy = static_cast<LONG>(fy); | |
::SendInput(1, &Input, sizeof(INPUT)); | |
} | |
int main(int argc, char** argv) | |
{ | |
if(argc<4) | |
{ | |
std::cout << "Not enough parameters, use:" << argv[0] << " x y loops delay" << std::endl; | |
return 1; | |
} | |
const int x = argc > 0 ? std::stoi(argv[1]) : 0; | |
const int y = argc > 1 ? std::stoi(argv[2]) : 0; | |
int loops = argc > 2 ? std::stoi(argv[3]) : -1; //infite loop | |
const auto delay = argc > 3 ? std::stoi(argv[4]) : 500; //milliseconds | |
while (true) | |
{ | |
MouseMove(x, y); | |
LeftClick(); | |
Sleep(delay); | |
if (loops > 0) loops--; | |
if (loops == 0)break; | |
} | |
return 0; | |
} |
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