Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
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Writing C software without the standard library | |
Linux Edition | |
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There are many tutorials on the web that explain how to build a | |
simple hello world in C without the libc on AMD64, but most of them |
#ifndef defer | |
struct defer_dummy {}; | |
template <class F> struct deferrer { F f; ~deferrer() { f(); } }; | |
template <class F> deferrer<F> operator*(defer_dummy, F f) { return {f}; } | |
#define DEFER_(LINE) zz_defer##LINE | |
#define DEFER(LINE) DEFER_(LINE) | |
#define defer auto DEFER(__LINE__) = defer_dummy{} *[&]() | |
#endif // defer |
I (Yanrishatum) see too many same questions. They irritate me.
Translation
"How dare you come into this chat and not realize that i am the GOD of heaps and that you MUST check out MY documentation1!!! Im veyr abngrey!!!" - translation from someone in chat.
Very accurate, I highly approve.
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d