The latest version of the game is available for download here.
- Remake of Credits section
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- New background, more soundtrack information, more people added to shoutouts
- 3 more extra levels
- Level selector
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- Going back to previous levels does NOT reset your game progress
- Boomerang flower as a secret powerup in many levels
- Boomerang powerup being able to kill more enemies
- Boomerang powerup being able to destroy fireballs while crouching
- Better effects in a few occasions
- Minor additions to Land 3 Boss
- Skippable cutscenes
- Auto-recovery of corrupted saves
- Explanatory signs added to 1-1, 2-4 levels
- A few bonus rooms added in later levels, containing a Boomerang flower
- Better description for the game executable
- Major balance changes for Hurricane Mountains (4-1)
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- This includes the addition of an infinite Life Mushroom near the checkpoint
- Minor balance changes for 1-1, 1-2, 1-5, 2-3, 3-2, 4-2, 4-4 levels
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- The changes are minimal and only include a Fire Piranha replaced by a normal Piranha, a flower-moving Rotodisc replaced by a normal Rotodisc, some platform paths being moved a little closer to the ground, etc.
- Balance changes for the Final boss:
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- Added invincibility after taking a hit
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- Some attacks now show the safe zone
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- Some attacks are now less cheesable
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- Items can no longer be farmed, having a cap of 2 on screen for each item type
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- The hitbox is now bigger and matches its sprites, making it easier to damage the boss
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- Platforms in the final phase are now semi-solid
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- They will no longer take away objects on them when they disappear
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- Balance change for Accelerating Bullet Launcher:
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- Initial delay has been increased
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- Minimal firing rate has been decreased
- Some minor changes in Rhythmic Snowland (2-2) to help the player recover from falling
- Rhythmic Snowland scrolling has been improved
- Saved level label not showing above the save pipe
- Save corruption issues:
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- Save file corrupting if a level has been completed, but was exited earlier than World Complete has been reached
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- Save pipe only warping to Credits
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- Entering saves that have been corrupted in 1.0 will get them repaired in this version
- Player sometimes getting stuck after picking up a powerup
- Player with Super Mushroom getting stuck in locations with low ceiling
- Player not being able to destroy bricks above them while crouching
- Bowser consuming fireballs while invincible
- Slow player acceleration on ceiling (most noticeable on Hurricane Mountains)
- Some sound effects (e.g. checkpoint activation) were too loud compared to other sounds (e.g. brick breaking)
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- Due to this fix, the music volume slider is now 7 out of 10 bars by default, to compensate quieter sound effects
- Warping sometimes leaving a part of Mario's body behind
- Some projectiles not being removed on level end correctly
- Boomerangs making an obnoxious sound when hitting invincible enemies
- Platform & P-Switch not triggering on prelanding jumps
- P-Switch audio issue if it was active while finishing the level
- Party World background loop issues
- Selecting Credits in Pause menu had an unexpected, broken behavior
- Selecting Credits in Pause menu caused the player to lose level progress
- Player shooting underwater having an incorrect animation
- Death sound effect in SMB2 extra level being incorrect
- Forced Windowed mode if no settings file was present and options have been changed
- Broken death circle transition
- Ability to break the pause menu while a transition is in progress
- Too big Icicle hitbox
- Credits sometimes closing earlier than expected
- 4-4 soundtrack being too loud
- The 2-1 one-time P-Switch wasn't disappearing correctly
- Some end level gates had an incorrect position of floor detection area
- Trying to kill some enemies with Boomerangs caused the game to crash
- Stomping Accelerated Bullets sometimes caused them to fly in the wrong direction
- Lakitu death animation having an incorrect behavior
- Lakitu not being able to throw Spiny Eggs in some cases
- Spinies not playing their appearing animation correctly
- Spiny Egg death animation appearing incorrectly in minimal quality setting
- Shader compilation in Compatibility Mode (OpenGL, Direct3D 11 renderers) taking longer than it should
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- Note that Compatibility Mode will remain being unsupported, and this fix was only caused by updating the software
- A very rare occasion in one of the Final Boss attacks caused the game to freeze to death
- Powerups in the Final Boss cluttered the screen
- Starting the next phase of Final Boss and immediately damaging it would immediately start the next phase/kill the boss
- Bullet Bills would never be removed outside of the screen, causing the game performance to degrade
- The game icon would sometimes not display correctly in Windows Explorer