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@jugeeya
Created May 30, 2020 00:28
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CATCH__STATUS_PRE.txt
>--------------------------------------<
fighter_common_status_script
CATCH__STATUS_PRE
100305ff0
>--------------------------------------<
Block 100305ff0 type 1, size 4c, 4 tokens, creation 0:
100306010 lib::L2CValue::L2CValue(int) args 0x0
100306020 SUB_BRANCH args b:1004d7350
100306028 lib::L2CValue::~L2CValue()
100306038 SUB_RET
Block 1004d7350 type 1, size 10, 1 tokens, creation 0:
1004d735c SUB_GOTO args b:1000b1ac0
Block 1000b1ac0 type 2, size 2e8, 56 tokens, creation 0:
1000b1afc lib::L2CValue::L2CValue(int) args 0x16 (SITUATION_KIND_GROUND)
1000b1b08 lib::L2CValue::L2CValue(int) args 0x1b4 (FIGHTER_KINETIC_TYPE_MOTION)
1000b1b14 lib::L2CValue::L2CValue(int) args 0x12b (GROUND_CORRECT_KIND_GROUND_CLIFF_STOP)
1000b1b20 lib::L2CValue::L2CValue(int) args 0xf5 (GROUND_CLIFF_CHECK_KIND_NONE)
1000b1b2c lib::L2CValue::L2CValue(bool) args 0x1
1000b1b38 lib::L2CValue::L2CValue(int) args 0x155 (FIGHTER_STATUS_WORK_KEEP_FLAG_NONE_FLAG)
1000b1b44 lib::L2CValue::L2CValue(int) args 0x156 (FIGHTER_STATUS_WORK_KEEP_FLAG_NONE_INT)
1000b1b50 lib::L2CValue::L2CValue(int) args 0x157 (FIGHTER_STATUS_WORK_KEEP_FLAG_NONE_FLOAT)
1000b1b60 lib::L2CValue::L2CValue(int) args 0x0
1000b1b68 lib::L2CValue::as_integer() const args 0x16
1000b1b74 lib::L2CValue::as_integer() const args 0x1b4
1000b1b80 lib::L2CValue::as_integer() const args 0x12b
1000b1b8c lib::L2CValue::as_integer() const args 0xf5
1000b1b98 lib::L2CValue::as_bool() const args 0x1
1000b1ba4 lib::L2CValue::as_integer() const args 0x155
1000b1bb0 lib::L2CValue::as_integer() const args 0x156
1000b1bbc lib::L2CValue::as_integer() const args 0x157
1000b1bc8 lib::L2CValue::as_integer() const args 0x0
1000b1bf8 app::lua_bind::StatusModule__init_settings_impl(app::BattleObjectModuleAccessor*, app::SituationKind, int, unsigned int, app::GroundCliffCheckKind, bool, int, int, int, int)
1000b1c00 lib::L2CValue::~L2CValue()
1000b1c08 lib::L2CValue::~L2CValue()
1000b1c10 lib::L2CValue::~L2CValue()
1000b1c18 lib::L2CValue::~L2CValue()
1000b1c20 lib::L2CValue::~L2CValue()
1000b1c28 lib::L2CValue::~L2CValue()
1000b1c30 lib::L2CValue::~L2CValue()
1000b1c38 lib::L2CValue::~L2CValue()
1000b1c40 lib::L2CValue::~L2CValue()
1000b1c4c lib::L2CValue::L2CValue(bool) args 0x0
1000b1c58 lib::L2CValue::L2CValue(int) args 0x158 (FIGHTER_TREADED_KIND_NO_REAC)
1000b1c64 lib::L2CValue::L2CValue(bool) args 0x0
1000b1c70 lib::L2CValue::L2CValue(bool) args 0x0
1000b1c7c lib::L2CValue::L2CValue(bool) args 0x0
1000b1c88 lib::L2CValue::L2CValue(int) args 0x342 (FIGHTER_LOG_MASK_FLAG_ACTION_CATEGORY_CATCH)
1000b1c94 lib::L2CValue::L2CValue(int) args 0x0
1000b1ca0 lib::L2CValue::L2CValue(int) args 0x0
1000b1ca8 lib::L2CValue::as_bool() const args 0x0
1000b1cb4 lib::L2CValue::as_integer() const args 0x158
1000b1cc0 lib::L2CValue::as_bool() const args 0x0
1000b1ccc lib::L2CValue::as_bool() const args 0x0
1000b1cd8 lib::L2CValue::as_bool() const args 0x0
1000b1ce4 lib::L2CValue::as_integer() const args 0x342
1000b1cf0 lib::L2CValue::as_integer() const args 0x0
1000b1cfc lib::L2CValue::as_integer() const args 0x0
1000b1d08 lib::L2CValue::as_integer() const args 0x0
1000b1d38 app::lua_bind::FighterStatusModuleImpl__set_fighter_status_data_impl(app::BattleObjectModuleAccessor*, bool, int, bool, bool, bool, unsigned long, unsigned int, unsigned int, unsigned int)
1000b1d40 lib::L2CValue::~L2CValue()
1000b1d48 lib::L2CValue::~L2CValue()
1000b1d50 lib::L2CValue::~L2CValue()
1000b1d58 lib::L2CValue::~L2CValue()
1000b1d60 lib::L2CValue::~L2CValue()
1000b1d68 lib::L2CValue::~L2CValue()
1000b1d70 lib::L2CValue::~L2CValue()
1000b1d78 lib::L2CValue::~L2CValue()
1000b1d84 lib::L2CValue::L2CValue(int) args 0x0
1000b1da4 SUB_RET
<-------------------------------------->
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