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@jugeeya
Created June 4, 2020 19:56
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Save jugeeya/f197adcaf4d4eb070655849e3667da89 to your computer and use it in GitHub Desktop.
SSBU string/value binding funcs (7.0.0)
void FUN_7101effcd0(longlong param_1,undefined8 param_2,undefined8 param_3,undefined8 param_4,
undefined8 param_5,undefined8 param_6,undefined8 param_7,undefined8 param_8)
{
undefined8 uVar1;
undefined *puVar2;
undefined8 uVar3;
longlong local_78;
longlong local_70;
int local_68;
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_GROUND",0);
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_GROUND_AND_CHARA",1);
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_CHARA",2);
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_ALL",3);
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_FIGHTER",3);
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_STAGE_OBJECT",3);
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_GROUND2",3);
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_EFFECT",3);
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_EFFECT_FIGHTER",3);
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_SPECIAL_STAGE_OBJECT",3);
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_EFFECT2D",3);
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_INFO",3);
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_MAX",4);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"EF_FLIP_NONE",0);
lua_bind_const(&local_78,"EF_FLIP_AXIS_YZ",1);
lua_bind_const(&local_78,"EF_FLIP_AXIS_ZX",2);
lua_bind_const(&local_78,"EF_FLIP_AXIS_XY",3);
lua_bind_const(&local_78,"EF_FLIP_1",4);
lua_bind_const(&local_78,"EF_FLIP_2",5);
lua_bind_const(&local_78,"EF_FLIP_TRANS_X",0x10000);
lua_bind_const(&local_78,"EF_FLIP_TRANS_Y",0x20000);
lua_bind_const(&local_78,"EF_FLIP_TRANS_Z",0x40000);
lua_bind_const(&local_78,"EF_FLIP_ROT_X",0x100000);
lua_bind_const(&local_78,"EF_FLIP_ROT_Y",0x200000);
lua_bind_const(&local_78,"EF_FLIP_ROT_Z",0x400000);
lua_bind_const(&local_78,"EF_FLIP_SCALE_X",0x1000000);
lua_bind_const(&local_78,"EF_FLIP_SCALE_Y",0x2000000);
lua_bind_const(&local_78,"EF_FLIP_SCALE_Z",0x4000000);
lua_bind_const(&local_78,"EF_FLIP_PTCL_X",0x10000000);
lua_bind_const(&local_78,"EF_FLIP_PTCL_Y",0x20000000);
lua_bind_const(&local_78,"EF_FLIP_BITCTRL",0x10000);
lua_bind_const(&local_78,"EF_FLIP_YZ",1);
lua_bind_const(&local_78,"EF_FLIP_ZX",2);
uVar1 = 3;
lua_bind_const(&local_78,"EF_FLIP_XY",3);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,param_4,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"TRAIL_BLEND_OPAQUE",0);
lua_bind_const(&local_78,"TRAIL_BLEND_ALPHA",1);
lua_bind_const(&local_78,"TRAIL_BLEND_ADD",2);
lua_bind_const(&local_78,"TRAIL_BLEND_SUB",3);
lua_bind_const(&local_78,"TRAIL_BLEND_MUL",4);
lua_bind_const(&local_78,"TRAIL_BLEND_NEG",5);
lua_bind_const(&local_78,"TRAIL_BLEND_DBLEND",6);
lua_bind_const(&local_78,"TRAIL_BLEND_DADD",7);
lua_bind_const(&local_78,"TRAIL_BLEND_DSUB",8);
lua_bind_const(&local_78,"TRAIL_BLEND_DMUL",9);
lua_bind_const(&local_78,"TRAIL_BLEND_MUL_COLOR",10);
lua_bind_const(&local_78,"TRAIL_BLEND_BLEND_SRC_ONE",0xb);
lua_bind_const(&local_78,"TRAIL_BLEND_ADD_SRC_ONE",0xc);
lua_bind_const(&local_78,"TRAIL_BLEND_MAX",0xd);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"TRAIL_CULL_NONE",0);
lua_bind_const(&local_78,"TRAIL_CULL_BACK",1);
lua_bind_const(&local_78,"TRAIL_CULL_FRONT",2);
lua_bind_const(&local_78,"TRAIL_CULL_BACK_AFTER_FRONT",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MESH_VISIBILITY_FALSE",0);
lua_bind_const(&local_78,"MESH_VISIBILITY_TRUE",1);
lua_bind_const(&local_78,"MESH_VISIBILITY_NONE",2);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"ePL_CKIND_RED",0);
lua_bind_const(&local_78,"ePL_CKIND_BLUE",1);
lua_bind_const(&local_78,"ePL_CKIND_YELLOW",2);
lua_bind_const(&local_78,"ePL_CKIND_GREEN",3);
lua_bind_const(&local_78,"ePL_CKING_ORANGE",4);
lua_bind_const(&local_78,"ePL_CKING_CYAN",5);
lua_bind_const(&local_78,"ePL_CKING_MAGENTA",6);
lua_bind_const(&local_78,"ePL_CKING_BLACK",7);
lua_bind_const(&local_78,"ePL_CKIND_CPU",8);
lua_bind_const(&local_78,"ePL_CKIND_TERMINATE",9);
uVar3 = 0xfffffffd;
lua_bind_namespace(&local_78,param_1,"ItemAppearRule",0xfffffffd);
lua_bind_const(&local_78,"NONE",0);
lua_bind_const(&local_78,"FEW",1);
lua_bind_const(&local_78,"NORMAL",2);
lua_bind_const(&local_78,"MANY",3);
lua_bind_const(&local_78,"NUM",4);
lua_bind_const(&local_78,"VERY_MANY",4);
uVar1 = 2;
lua_bind_const(&local_78,"DEFAULT",2);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = -3;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_KIND_MARIO",0);
lua_bind_const(&local_78,"FIGHTER_KIND_DONKEY",1);
lua_bind_const(&local_78,"FIGHTER_KIND_LINK",2);
lua_bind_const(&local_78,"FIGHTER_KIND_SAMUS",3);
lua_bind_const(&local_78,"FIGHTER_KIND_SAMUSD",4);
lua_bind_const(&local_78,"FIGHTER_KIND_YOSHI",5);
lua_bind_const(&local_78,"FIGHTER_KIND_KIRBY",6);
lua_bind_const(&local_78,"FIGHTER_KIND_FOX",7);
lua_bind_const(&local_78,"FIGHTER_KIND_PIKACHU",8);
lua_bind_const(&local_78,"FIGHTER_KIND_LUIGI",9);
lua_bind_const(&local_78,"FIGHTER_KIND_NESS",10);
lua_bind_const(&local_78,"FIGHTER_KIND_CAPTAIN",0xb);
lua_bind_const(&local_78,"FIGHTER_KIND_PURIN",0xc);
lua_bind_const(&local_78,"FIGHTER_KIND_PEACH",0xd);
lua_bind_const(&local_78,"FIGHTER_KIND_DAISY",0xe);
lua_bind_const(&local_78,"FIGHTER_KIND_KOOPA",0xf);
lua_bind_const(&local_78,"FIGHTER_KIND_SHEIK",0x10);
lua_bind_const(&local_78,"FIGHTER_KIND_ZELDA",0x11);
lua_bind_const(&local_78,"FIGHTER_KIND_MARIOD",0x12);
lua_bind_const(&local_78,"FIGHTER_KIND_PICHU",0x13);
lua_bind_const(&local_78,"FIGHTER_KIND_FALCO",0x14);
lua_bind_const(&local_78,"FIGHTER_KIND_MARTH",0x15);
lua_bind_const(&local_78,"FIGHTER_KIND_LUCINA",0x16);
lua_bind_const(&local_78,"FIGHTER_KIND_YOUNGLINK",0x17);
lua_bind_const(&local_78,"FIGHTER_KIND_GANON",0x18);
lua_bind_const(&local_78,"FIGHTER_KIND_MEWTWO",0x19);
lua_bind_const(&local_78,"FIGHTER_KIND_ROY",0x1a);
lua_bind_const(&local_78,"FIGHTER_KIND_CHROM",0x1b);
lua_bind_const(&local_78,"FIGHTER_KIND_GAMEWATCH",0x1c);
lua_bind_const(&local_78,"FIGHTER_KIND_METAKNIGHT",0x1d);
lua_bind_const(&local_78,"FIGHTER_KIND_PIT",0x1e);
lua_bind_const(&local_78,"FIGHTER_KIND_PITB",0x1f);
lua_bind_const(&local_78,"FIGHTER_KIND_SZEROSUIT",0x20);
lua_bind_const(&local_78,"FIGHTER_KIND_WARIO",0x21);
lua_bind_const(&local_78,"FIGHTER_KIND_SNAKE",0x22);
lua_bind_const(&local_78,"FIGHTER_KIND_IKE",0x23);
lua_bind_const(&local_78,"FIGHTER_KIND_PZENIGAME",0x24);
lua_bind_const(&local_78,"FIGHTER_KIND_PFUSHIGISOU",0x25);
lua_bind_const(&local_78,"FIGHTER_KIND_PLIZARDON",0x26);
lua_bind_const(&local_78,"FIGHTER_KIND_DIDDY",0x27);
lua_bind_const(&local_78,"FIGHTER_KIND_LUCAS",0x28);
lua_bind_const(&local_78,"FIGHTER_KIND_SONIC",0x29);
lua_bind_const(&local_78,"FIGHTER_KIND_DEDEDE",0x2a);
lua_bind_const(&local_78,"FIGHTER_KIND_PIKMIN",0x2b);
lua_bind_const(&local_78,"FIGHTER_KIND_LUCARIO",0x2c);
lua_bind_const(&local_78,"FIGHTER_KIND_ROBOT",0x2d);
lua_bind_const(&local_78,"FIGHTER_KIND_TOONLINK",0x2e);
lua_bind_const(&local_78,"FIGHTER_KIND_WOLF",0x2f);
lua_bind_const(&local_78,"FIGHTER_KIND_MURABITO",0x30);
lua_bind_const(&local_78,"FIGHTER_KIND_ROCKMAN",0x31);
lua_bind_const(&local_78,"FIGHTER_KIND_WIIFIT",0x32);
lua_bind_const(&local_78,"FIGHTER_KIND_ROSETTA",0x33);
lua_bind_const(&local_78,"FIGHTER_KIND_LITTLEMAC",0x34);
lua_bind_const(&local_78,"FIGHTER_KIND_GEKKOUGA",0x35);
lua_bind_const(&local_78,"FIGHTER_KIND_PALUTENA",0x36);
lua_bind_const(&local_78,"FIGHTER_KIND_PACMAN",0x37);
lua_bind_const(&local_78,"FIGHTER_KIND_REFLET",0x38);
lua_bind_const(&local_78,"FIGHTER_KIND_SHULK",0x39);
lua_bind_const(&local_78,"FIGHTER_KIND_KOOPAJR",0x3a);
lua_bind_const(&local_78,"FIGHTER_KIND_DUCKHUNT",0x3b);
lua_bind_const(&local_78,"FIGHTER_KIND_RYU",0x3c);
lua_bind_const(&local_78,"FIGHTER_KIND_KEN",0x3d);
lua_bind_const(&local_78,"FIGHTER_KIND_CLOUD",0x3e);
lua_bind_const(&local_78,"FIGHTER_KIND_KAMUI",0x3f);
lua_bind_const(&local_78,"FIGHTER_KIND_BAYONETTA",0x40);
lua_bind_const(&local_78,"FIGHTER_KIND_INKLING",0x41);
lua_bind_const(&local_78,"FIGHTER_KIND_RIDLEY",0x42);
lua_bind_const(&local_78,"FIGHTER_KIND_SIMON",0x43);
lua_bind_const(&local_78,"FIGHTER_KIND_RICHTER",0x44);
lua_bind_const(&local_78,"FIGHTER_KIND_KROOL",0x45);
lua_bind_const(&local_78,"FIGHTER_KIND_SHIZUE",0x46);
lua_bind_const(&local_78,"FIGHTER_KIND_GAOGAEN",0x47);
lua_bind_const(&local_78,"FIGHTER_KIND_MIIFIGHTER",0x48);
lua_bind_const(&local_78,"FIGHTER_KIND_MIISWORDSMAN",0x49);
lua_bind_const(&local_78,"FIGHTER_KIND_MIIGUNNER",0x4a);
lua_bind_const(&local_78,"FIGHTER_KIND_POPO",0x4b);
lua_bind_const(&local_78,"FIGHTER_KIND_NANA",0x4c);
lua_bind_const(&local_78,"FIGHTER_KIND_KOOPAG",0x4d);
lua_bind_const(&local_78,"FIGHTER_KIND_MIIENEMYF",0x4e);
lua_bind_const(&local_78,"FIGHTER_KIND_MIIENEMYS",0x4f);
lua_bind_const(&local_78,"FIGHTER_KIND_MIIENEMYG",0x50);
lua_bind_const(&local_78,"FIGHTER_KIND_PACKUN",0x51);
lua_bind_const(&local_78,"FIGHTER_KIND_JACK",0x52);
lua_bind_const(&local_78,"FIGHTER_KIND_BRAVE",0x53);
lua_bind_const(&local_78,"FIGHTER_KIND_BUDDY",0x54);
lua_bind_const(&local_78,"FIGHTER_KIND_DOLLY",0x55);
lua_bind_const(&local_78,"FIGHTER_KIND_MASTER",0x56);
lua_bind_const(&local_78,"FIGHTER_KIND_TERM",0x57);
lua_bind_const(&local_78,"FIGHTER_KIND_TABLE_EX_START",0x6d);
lua_bind_const(&local_78,"FIGHTER_KIND_ICE_CLIMBER",0x6e);
lua_bind_const(&local_78,"FIGHTER_KIND_ZENIGAME",0x6f);
lua_bind_const(&local_78,"FIGHTER_KIND_FUSHIGISOU",0x70);
lua_bind_const(&local_78,"FIGHTER_KIND_LIZARDON",0x71);
lua_bind_const(&local_78,"FIGHTER_KIND_PTRAINER",0x72);
lua_bind_const(&local_78,"FIGHTER_KIND_TABLE_EX_TERM",0x73);
lua_bind_const(&local_78,"FIGHTER_KIND_RANDOM",0x74);
lua_bind_const(&local_78,"FIGHTER_KIND_BASE_HEAD",0);
lua_bind_const(&local_78,"FIGHTER_KIND_BASE_TAIL",0x4c);
lua_bind_const(&local_78,"FIGHTER_KIND_BASE_NUM",0x4d);
lua_bind_const(&local_78,"FIGHTER_KIND_OTHER_HEAD",0x4d);
lua_bind_const(&local_78,"FIGHTER_KIND_OTHER_TAIL",0x50);
lua_bind_const(&local_78,"FIGHTER_KIND_OTHER_NUM",4);
lua_bind_const(&local_78,"FIGHTER_KIND_BASE_APPEND_HEAD",0x51);
lua_bind_const(&local_78,"FIGHTER_KIND_BASE_APPEND_TAIL",0x56);
lua_bind_const(&local_78,"FIGHTER_KIND_BASE_APPEND_NUM",6);
uVar1 = 0xffffffff;
lua_bind_const(&local_78,"FIGHTER_KIND_NONE",0xffffffff);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"WEAPON_KIND_NONE",0xffffffff);
lua_bind_const(&local_78,"WEAPON_KIND_MIIFIGHTER_HAT",0);
lua_bind_const(&local_78,"WEAPON_KIND_MIIFIGHTER_IRONBALL",1);
lua_bind_const(&local_78,"WEAPON_KIND_MIISWORDSMAN_HAT",2);
lua_bind_const(&local_78,"WEAPON_KIND_MIISWORDSMAN_LIGHTSHURIKEN",3);
lua_bind_const(&local_78,"WEAPON_KIND_MIISWORDSMAN_CHAKRAM",4);
lua_bind_const(&local_78,"WEAPON_KIND_MIISWORDSMAN_TORNADOSHOT",5);
lua_bind_const(&local_78,"WEAPON_KIND_MIISWORDSMAN_WAVE",6);
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_HAT",7);
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_RAPIDSHOT_BULLET",8);
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_GUNNERCHARGE",9);
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_MIIMISSILE",10);
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_SUPERMISSILE",0xb);
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_GRENADELAUNCHER",0xc);
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_FLAMEPILLAR",0xd);
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_STEALTHBOMB",0xe);
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_STEALTHBOMB_S",0xf);
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_BOTTOMSHOOT",0x10);
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_GROUNDBOMB",0x11);
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_ATTACKAIRF_BULLET",0x12);
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_LASER",0x13);
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_FULLTHROTTLE",0x14);
lua_bind_const(&local_78,"WEAPON_KIND_MARIO_FIREBALL",0x15);
lua_bind_const(&local_78,"WEAPON_KIND_MARIO_MANTLE",0x16);
lua_bind_const(&local_78,"WEAPON_KIND_MARIO_PUMP",0x17);
lua_bind_const(&local_78,"WEAPON_KIND_MARIO_PUMP_WATER",0x18);
lua_bind_const(&local_78,"WEAPON_KIND_MARIO_HUGE_FLAME",0x19);
lua_bind_const(&local_78,"WEAPON_KIND_MARIO_DOKAN",0x1a);
lua_bind_const(&local_78,"WEAPON_KIND_MARIO_CAPPY",0x1b);
lua_bind_const(&local_78,"WEAPON_KIND_DONKEY_DKBARREL",0x1c);
lua_bind_const(&local_78,"WEAPON_KIND_LINK_BOOMERANG",0x1d);
lua_bind_const(&local_78,"WEAPON_KIND_LINK_BOW",0x1e);
lua_bind_const(&local_78,"WEAPON_KIND_LINK_BOWARROW",0x1f);
lua_bind_const(&local_78,"WEAPON_KIND_LINK_NAVY",0x20);
lua_bind_const(&local_78,"WEAPON_KIND_LINK_SWORD_BEAM",0x21);
lua_bind_const(&local_78,"WEAPON_KIND_LINK_ANCIENT_BOW",0x22);
lua_bind_const(&local_78,"WEAPON_KIND_LINK_ANCIENT_BOWARROW",0x23);
lua_bind_const(&local_78,"WEAPON_KIND_LINK_PARASAIL",0x24);
lua_bind_const(&local_78,"WEAPON_KIND_SAMUS_CSHOT",0x25);
lua_bind_const(&local_78,"WEAPON_KIND_SAMUS_BOMB",0x26);
lua_bind_const(&local_78,"WEAPON_KIND_SAMUS_MISSILE",0x27);
lua_bind_const(&local_78,"WEAPON_KIND_SAMUS_LASER",0x28);
lua_bind_const(&local_78,"WEAPON_KIND_SAMUS_LASER2",0x29);
lua_bind_const(&local_78,"WEAPON_KIND_SAMUS_GUN",0x2a);
lua_bind_const(&local_78,"WEAPON_KIND_SAMUS_SUPERMISSILE",0x2b);
lua_bind_const(&local_78,"WEAPON_KIND_SAMUS_TRANSPORTATION",0x2c);
lua_bind_const(&local_78,"WEAPON_KIND_SAMUS_GBEAM",0x2d);
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_CSHOT",0x2e);
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_BOMB",0x2f);
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_MISSILE",0x30);
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_LASER",0x31);
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_LASER2",0x32);
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_GUN",0x33);
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_SUPERMISSILE",0x34);
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_TRANSPORTATION",0x35);
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_GBEAM",0x36);
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_BUNSHIN",0x37);
lua_bind_const(&local_78,"WEAPON_KIND_YOSHI_STAR",0x38);
lua_bind_const(&local_78,"WEAPON_KIND_YOSHI_TAMAGO",0x39);
lua_bind_const(&local_78,"WEAPON_KIND_YOSHI_YOSHIMOB",0x3a);
lua_bind_const(&local_78,"WEAPON_KIND_YOSHI_YOSHIBG01",0x3b);
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_HAMMER",0x3c);
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_FINALCUTTERSHOT",0x3d);
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_STARMISSILE",0x3e);
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_HAT",0x3f);
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_ULTRASWORD",0x40);
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_ULTRASWORDHAT",0x41);
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_WARPSTAR",0x42);
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_RESERVE",0x43);
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_SIMPLE",0x44);
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_MIIPARTSHEAD",0x45);
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_ROSETTATICOMISSILE",0x46);
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_STONE",0x47);
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_SIMPLE2R",0x48);
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_SIMPLE2L",0x49);
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_WINDUMMY",0x4a);
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_FINALCUTTER",0x4b);
lua_bind_const(&local_78,"WEAPON_KIND_PIKACHU_DENGEKIDAMA",0x4c);
lua_bind_const(&local_78,"WEAPON_KIND_PIKACHU_DENGEKI",0x4d);
lua_bind_const(&local_78,"WEAPON_KIND_PIKACHU_KAMINARI",0x4e);
lua_bind_const(&local_78,"WEAPON_KIND_PIKACHU_CLOUD",0x4f);
lua_bind_const(&local_78,"WEAPON_KIND_PIKACHU_VORTEX",0x50);
lua_bind_const(&local_78,"WEAPON_KIND_PIKACHU_MONSTERBALL",0x51);
lua_bind_const(&local_78,"WEAPON_KIND_PIKACHU_SPECIALUPDUMMY",0x52);
lua_bind_const(&local_78,"WEAPON_KIND_LUIGI_FIREBALL",0x53);
lua_bind_const(&local_78,"WEAPON_KIND_LUIGI_DOKAN",0x54);
lua_bind_const(&local_78,"WEAPON_KIND_LUIGI_OBAKYUMU",0x55);
lua_bind_const(&local_78,"WEAPON_KIND_LUIGI_PLUNGER",0x56);
lua_bind_const(&local_78,"WEAPON_KIND_CAPTAIN_BLUEFALCON",0x57);
lua_bind_const(&local_78,"WEAPON_KIND_CAPTAIN_FALCONPUNCH",0x58);
lua_bind_const(&local_78,"WEAPON_KIND_FOX_BLASTER",0x59);
lua_bind_const(&local_78,"WEAPON_KIND_FOX_BLASTER_BULLET",0x5a);
lua_bind_const(&local_78,"WEAPON_KIND_FOX_ILLUSION",0x5b);
lua_bind_const(&local_78,"WEAPON_KIND_FOX_ARWING",0x5c);
lua_bind_const(&local_78,"WEAPON_KIND_FOX_RETICLE",0x5d);
lua_bind_const(&local_78,"WEAPON_KIND_FOX_ARWINGSHOT",0x5e);
lua_bind_const(&local_78,"WEAPON_KIND_NESS_PK_FLASH",0x5f);
lua_bind_const(&local_78,"WEAPON_KIND_NESS_PK_FIRE",0x60);
lua_bind_const(&local_78,"WEAPON_KIND_NESS_PK_THUNDER",0x61);
lua_bind_const(&local_78,"WEAPON_KIND_NESS_PK_STARSTORM",0x62);
lua_bind_const(&local_78,"WEAPON_KIND_NESS_PAULA",99);
lua_bind_const(&local_78,"WEAPON_KIND_NESS_POO",100);
lua_bind_const(&local_78,"WEAPON_KIND_NESS_YOYO",0x65);
lua_bind_const(&local_78,"WEAPON_KIND_NESS_YOYO_HEAD",0x66);
lua_bind_const(&local_78,"WEAPON_KIND_PEACH_KASSAR",0x67);
lua_bind_const(&local_78,"WEAPON_KIND_PEACH_KINOPIO",0x68);
lua_bind_const(&local_78,"WEAPON_KIND_PEACH_KINOPIOSPORE",0x69);
lua_bind_const(&local_78,"WEAPON_KIND_DAISY_KASSAR",0x6a);
lua_bind_const(&local_78,"WEAPON_KIND_DAISY_KINOPIO",0x6b);
lua_bind_const(&local_78,"WEAPON_KIND_DAISY_KINOPIOSPORE",0x6c);
lua_bind_const(&local_78,"WEAPON_KIND_KOOPA_BREATH",0x6d);
lua_bind_const(&local_78,"WEAPON_KIND_KOOPA_KOOPAG",0x6e);
lua_bind_const(&local_78,"WEAPON_KIND_ZELDA_DEIN",0x6f);
lua_bind_const(&local_78,"WEAPON_KIND_ZELDA_DEIN_S",0x70);
lua_bind_const(&local_78,"WEAPON_KIND_ZELDA_PHANTOM",0x71);
lua_bind_const(&local_78,"WEAPON_KIND_ZELDA_TRIFORCE",0x72);
lua_bind_const(&local_78,"WEAPON_KIND_SHEIK_NEEDLE",0x73);
lua_bind_const(&local_78,"WEAPON_KIND_SHEIK_NEEDLEHAVE",0x74);
lua_bind_const(&local_78,"WEAPON_KIND_SHEIK_FUSIN",0x75);
lua_bind_const(&local_78,"WEAPON_KIND_SHEIK_KNIFE",0x76);
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_FOOD",0x77);
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_RESCUE",0x78);
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_PARACHUTE",0x79);
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_PANEL",0x7a);
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_OIL",0x7b);
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_OCTOPUS",0x7c);
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_NORMAL_WEAPON",0x7d);
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_BREATH",0x7e);
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_ENTRY",0x7f);
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_BOMB",0x80);
lua_bind_const(&local_78,"WEAPON_KIND_GANON_SWORD",0x81);
lua_bind_const(&local_78,"WEAPON_KIND_GANON_BEAST",0x82);
lua_bind_const(&local_78,"WEAPON_KIND_GANON_GANOND",0x83);
lua_bind_const(&local_78,"WEAPON_KIND_FALCO_BLASTER",0x84);
lua_bind_const(&local_78,"WEAPON_KIND_FALCO_BLASTER_BULLET",0x85);
lua_bind_const(&local_78,"WEAPON_KIND_FALCO_ILLUSION",0x86);
lua_bind_const(&local_78,"WEAPON_KIND_FALCO_ARWING",0x87);
lua_bind_const(&local_78,"WEAPON_KIND_FALCO_RETICLE",0x88);
lua_bind_const(&local_78,"WEAPON_KIND_FALCO_ARWINGSHOT",0x89);
lua_bind_const(&local_78,"WEAPON_KIND_WARIO_WARIOBIKE",0x8a);
lua_bind_const(&local_78,"WEAPON_KIND_WARIO_GARLIC",0x8b);
lua_bind_const(&local_78,"WEAPON_KIND_WARIO_WARIOMAN",0x8c);
lua_bind_const(&local_78,"WEAPON_KIND_METAKNIGHT_MANTLE",0x8d);
lua_bind_const(&local_78,"WEAPON_KIND_METAKNIGHT_BUNSHIN",0x8e);
lua_bind_const(&local_78,"WEAPON_KIND_METAKNIGHT_FOURWINGS",0x8f);
lua_bind_const(&local_78,"WEAPON_KIND_PIT_BOW",0x90);
lua_bind_const(&local_78,"WEAPON_KIND_PIT_BOWARROW",0x91);
lua_bind_const(&local_78,"WEAPON_KIND_PIT_CHARIOT",0x92);
lua_bind_const(&local_78,"WEAPON_KIND_PIT_HORSE",0x93);
lua_bind_const(&local_78,"WEAPON_KIND_PIT_CHARIOTSIGHT",0x94);
lua_bind_const(&local_78,"WEAPON_KIND_SZEROSUIT_PARALYZER_BULLET",0x95);
lua_bind_const(&local_78,"WEAPON_KIND_SZEROSUIT_WHIP",0x96);
lua_bind_const(&local_78,"WEAPON_KIND_SZEROSUIT_PARALYZER",0x97);
lua_bind_const(&local_78,"WEAPON_KIND_SZEROSUIT_SAMUSP",0x98);
lua_bind_const(&local_78,"WEAPON_KIND_SZEROSUIT_GUNSHIP",0x99);
lua_bind_const(&local_78,"WEAPON_KIND_SZEROSUIT_RETICLE",0x9a);
lua_bind_const(&local_78,"WEAPON_KIND_SZEROSUIT_LASER",0x9b);
lua_bind_const(&local_78,"WEAPON_KIND_SZEROSUIT_WHIP2",0x9c);
lua_bind_const(&local_78,"WEAPON_KIND_PIKMIN_PIKMIN",0x9d);
lua_bind_const(&local_78,"WEAPON_KIND_PIKMIN_DOLFIN",0x9e);
lua_bind_const(&local_78,"WEAPON_KIND_PIKMIN_WIN1",0x9f);
lua_bind_const(&local_78,"WEAPON_KIND_PIKMIN_WIN2",0xa0);
lua_bind_const(&local_78,"WEAPON_KIND_PIKMIN_WIN3",0xa1);
lua_bind_const(&local_78,"WEAPON_KIND_DIDDY_GUN",0xa2);
lua_bind_const(&local_78,"WEAPON_KIND_DIDDY_BARRELJET",0xa3);
lua_bind_const(&local_78,"WEAPON_KIND_DIDDY_PEANUTS",0xa4);
lua_bind_const(&local_78,"WEAPON_KIND_DIDDY_EXPLOSION",0xa5);
lua_bind_const(&local_78,"WEAPON_KIND_DIDDY_BARRELJETS",0xa6);
lua_bind_const(&local_78,"WEAPON_KIND_DIDDY_BUNSHIN",0xa7);
lua_bind_const(&local_78,"WEAPON_KIND_DIDDY_DKBARREL",0xa8);
lua_bind_const(&local_78,"WEAPON_KIND_DIDDY_LOCK_ON_CURSOR",0xa9);
lua_bind_const(&local_78,"WEAPON_KIND_DEDEDE_JETHAMMER",0xaa);
lua_bind_const(&local_78,"WEAPON_KIND_DEDEDE_STAR_MISSILE",0xab);
lua_bind_const(&local_78,"WEAPON_KIND_DEDEDE_STAR",0xac);
lua_bind_const(&local_78,"WEAPON_KIND_DEDEDE_GORDO",0xad);
lua_bind_const(&local_78,"WEAPON_KIND_DEDEDE_SHRINE",0xae);
lua_bind_const(&local_78,"WEAPON_KIND_DEDEDE_WADDLEDEE",0xaf);
lua_bind_const(&local_78,"WEAPON_KIND_DEDEDE_NEWDEDEDEHAMMER",0xb0);
lua_bind_const(&local_78,"WEAPON_KIND_DEDEDE_MASK",0xb1);
lua_bind_const(&local_78,"WEAPON_KIND_DEDEDE_MISSILE",0xb2);
lua_bind_const(&local_78,"WEAPON_KIND_IKE_SWORD",0xb3);
lua_bind_const(&local_78,"WEAPON_KIND_LUCARIO_AURABALL",0xb4);
lua_bind_const(&local_78,"WEAPON_KIND_LUCARIO_QIGONG",0xb5);
lua_bind_const(&local_78,"WEAPON_KIND_LUCARIO_LUCARIOM",0xb6);
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_GYRO",0xb7);
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_GYRO_HOLDER",0xb8);
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_BEAM",0xb9);
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_FINAL_BEAM",0xba);
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_HUGEBEAM",0xbb);
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_NARROWBEAM",0xbc);
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_WIDEBEAM",0xbd);
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_MAINLASER",0xbe);
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_HOMINGLASER",0xbf);
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_HOMINGTARGET",0xc0);
lua_bind_const(&local_78,"WEAPON_KIND_TOONLINK_BOOMERANG",0xc1);
lua_bind_const(&local_78,"WEAPON_KIND_TOONLINK_BOW",0xc2);
lua_bind_const(&local_78,"WEAPON_KIND_TOONLINK_BOWARROW",0xc3);
lua_bind_const(&local_78,"WEAPON_KIND_TOONLINK_HOOKSHOT",0xc4);
lua_bind_const(&local_78,"WEAPON_KIND_TOONLINK_HOOKSHOT_HAND",0xc5);
lua_bind_const(&local_78,"WEAPON_KIND_TOONLINK_FAIRY",0xc6);
lua_bind_const(&local_78,"WEAPON_KIND_TOONLINK_TAKT",199);
lua_bind_const(&local_78,"WEAPON_KIND_TOONLINK_PIG",200);
lua_bind_const(&local_78,"WEAPON_KIND_WOLF_BLASTER",0xc9);
lua_bind_const(&local_78,"WEAPON_KIND_WOLF_BLASTER_BULLET",0xca);
lua_bind_const(&local_78,"WEAPON_KIND_WOLF_ILLUSION",0xcb);
lua_bind_const(&local_78,"WEAPON_KIND_WOLF_WOLFEN",0xcc);
lua_bind_const(&local_78,"WEAPON_KIND_WOLF_RETICLE",0xcd);
lua_bind_const(&local_78,"WEAPON_KIND_PLIZARDON_BREATH",0xce);
lua_bind_const(&local_78,"WEAPON_KIND_PLIZARDON_EXPLOSION",0xcf);
lua_bind_const(&local_78,"WEAPON_KIND_PLIZARDON_DAIMONJI",0xd0);
lua_bind_const(&local_78,"WEAPON_KIND_SONIC_HOMINGTARGET",0xd1);
lua_bind_const(&local_78,"WEAPON_KIND_SONIC_GIMMICKJUMP",0xd2);
lua_bind_const(&local_78,"WEAPON_KIND_SONIC_SUPERSONIC",0xd3);
lua_bind_const(&local_78,"WEAPON_KIND_SONIC_CHAOSEMERALD",0xd4);
lua_bind_const(&local_78,"WEAPON_KIND_PURIN_CAP",0xd5);
lua_bind_const(&local_78,"WEAPON_KIND_PURIN_MONSTERBALL",0xd6);
lua_bind_const(&local_78,"WEAPON_KIND_MARIOD_DRCAPSULE",0xd7);
lua_bind_const(&local_78,"WEAPON_KIND_MARIOD_DRMANTLE",0xd8);
lua_bind_const(&local_78,"WEAPON_KIND_MARIOD_STETHOSCOPE",0xd9);
lua_bind_const(&local_78,"WEAPON_KIND_MARIOD_HUGE_CAPSULE",0xda);
lua_bind_const(&local_78,"WEAPON_KIND_MARIOD_CAPSULEBLOCK",0xdb);
lua_bind_const(&local_78,"WEAPON_KIND_PICHU_DENGEKIDAMA",0xdc);
lua_bind_const(&local_78,"WEAPON_KIND_PICHU_DENGEKI",0xdd);
lua_bind_const(&local_78,"WEAPON_KIND_PICHU_KAMINARI",0xde);
lua_bind_const(&local_78,"WEAPON_KIND_PICHU_CLOUD",0xdf);
lua_bind_const(&local_78,"WEAPON_KIND_PICHU_VORTEX",0xe0);
lua_bind_const(&local_78,"WEAPON_KIND_PICHU_MONSTERBALL",0xe1);
lua_bind_const(&local_78,"WEAPON_KIND_PICHU_SPECIALUPDUMMY",0xe2);
lua_bind_const(&local_78,"WEAPON_KIND_LUCINA_MASK",0xe3);
lua_bind_const(&local_78,"WEAPON_KIND_PITB_BOW",0xe4);
lua_bind_const(&local_78,"WEAPON_KIND_PITB_BOWARROW",0xe5);
lua_bind_const(&local_78,"WEAPON_KIND_ROSETTA_TICO",0xe6);
lua_bind_const(&local_78,"WEAPON_KIND_ROSETTA_STARPIECE",0xe7);
lua_bind_const(&local_78,"WEAPON_KIND_ROSETTA_RING",0xe8);
lua_bind_const(&local_78,"WEAPON_KIND_ROSETTA_POINTER",0xe9);
lua_bind_const(&local_78,"WEAPON_KIND_ROSETTA_POWERSTAR",0xea);
lua_bind_const(&local_78,"WEAPON_KIND_ROSETTA_METEOR",0xeb);
lua_bind_const(&local_78,"WEAPON_KIND_WIIFIT_HULAHOOP",0xec);
lua_bind_const(&local_78,"WEAPON_KIND_WIIFIT_SUNBULLET",0xed);
lua_bind_const(&local_78,"WEAPON_KIND_WIIFIT_BALANCEBOARD",0xee);
lua_bind_const(&local_78,"WEAPON_KIND_WIIFIT_WIIBO",0xef);
lua_bind_const(&local_78,"WEAPON_KIND_WIIFIT_TOWEL",0xf0);
lua_bind_const(&local_78,"WEAPON_KIND_WIIFIT_SILHOUETTE",0xf1);
lua_bind_const(&local_78,"WEAPON_KIND_WIIFIT_SILHOUETTEL",0xf2);
lua_bind_const(&local_78,"WEAPON_KIND_LITTLEMAC_DOCLOUIS",0xf3);
lua_bind_const(&local_78,"WEAPON_KIND_LITTLEMAC_SWEATLITTLEMAC",0xf4);
lua_bind_const(&local_78,"WEAPON_KIND_LITTLEMAC_THROWSWEAT",0xf5);
lua_bind_const(&local_78,"WEAPON_KIND_LITTLEMAC_CHAMPIONBELT",0xf6);
lua_bind_const(&local_78,"WEAPON_KIND_LITTLEMAC_LITTLEMACG",0xf7);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_FLOWERPOT",0xf8);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_UMBRELLA",0xf9);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_BOWLING_BALL",0xfa);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_FIREWORK",0xfb);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_SLINGSHOT",0xfc);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_BULLET",0xfd);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_WEEDS",0xfe);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_BUTTERFLYNET",0xff);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_BALLOON",0x100);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_CLAYROCKET",0x101);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_SEED",0x102);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_SPROUT",0x103);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_TREE",0x104);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_STUMP",0x105);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_SPRINKLING_WATER",0x106);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_HELMET",0x107);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_TOMNOOK",0x108);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_TOMMY",0x109);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_TIMMY",0x10a);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_HOUSE",0x10b);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_FURNITURE",0x10c);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_MONEYBAG",0x10d);
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_BEETLE",0x10e);
lua_bind_const(&local_78,"WEAPON_KIND_PALUTENA_GODWING",0x10f);
lua_bind_const(&local_78,"WEAPON_KIND_PALUTENA_EXPLOSIVEFLAME",0x110);
lua_bind_const(&local_78,"WEAPON_KIND_PALUTENA_EXPLOSIVEFLAME_RESERVE",0x111);
lua_bind_const(&local_78,"WEAPON_KIND_PALUTENA_AUTOAIMBULLET",0x112);
lua_bind_const(&local_78,"WEAPON_KIND_PALUTENA_AUTORETICLE",0x113);
lua_bind_const(&local_78,"WEAPON_KIND_PALUTENA_REFLECTIONBOARD",0x114);
lua_bind_const(&local_78,"WEAPON_KIND_PALUTENA_BLACKHOLE",0x115);
lua_bind_const(&local_78,"WEAPON_KIND_PALUTENA_BEAM",0x116);
lua_bind_const(&local_78,"WEAPON_KIND_PALUTENA_GATE",0x117);
lua_bind_const(&local_78,"WEAPON_KIND_REFLET_BOOK",0x118);
lua_bind_const(&local_78,"WEAPON_KIND_REFLET_WINDOW",0x119);
lua_bind_const(&local_78,"WEAPON_KIND_REFLET_THUNDER",0x11a);
lua_bind_const(&local_78,"WEAPON_KIND_REFLET_ELWIND",0x11b);
lua_bind_const(&local_78,"WEAPON_KIND_REFLET_GIGAFIRE",0x11c);
lua_bind_const(&local_78,"WEAPON_KIND_REFLET_CHROM",0x11d);
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_GUNMAN",0x11e);
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_GUNMANBULLET",0x11f);
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_CLAY",0x120);
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_CAN",0x121);
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_RETICLE",0x122);
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_KUROFUKUHAT",0x123);
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_FINALDUCK",0x124);
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_FINALGUNMAN",0x125);
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_FINALENEMY",0x126);
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_FINALDOG",0x127);
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_FINALBIRD",0x128);
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_FINALGRASS",0x129);
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_FINALCAN",0x12a);
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_GRASS",299);
lua_bind_const(&local_78,"WEAPON_KIND_KOOPAJR_HAMMER",300);
lua_bind_const(&local_78,"WEAPON_KIND_KOOPAJR_PICOPICOHAMMER",0x12d);
lua_bind_const(&local_78,"WEAPON_KIND_KOOPAJR_MAGICHAND",0x12e);
lua_bind_const(&local_78,"WEAPON_KIND_KOOPAJR_CANNONBALL",0x12f);
lua_bind_const(&local_78,"WEAPON_KIND_KOOPAJR_KART",0x130);
lua_bind_const(&local_78,"WEAPON_KIND_KOOPAJR_REMAINCLOWN",0x131);
lua_bind_const(&local_78,"WEAPON_KIND_KOOPAJR_SHADOWMARIO",0x132);
lua_bind_const(&local_78,"WEAPON_KIND_KOOPAJR_BATTEN",0x133);
lua_bind_const(&local_78,"WEAPON_KIND_SHULK_DUNBAN",0x134);
lua_bind_const(&local_78,"WEAPON_KIND_SHULK_RIKI",0x135);
lua_bind_const(&local_78,"WEAPON_KIND_SHULK_FIORA",0x136);
lua_bind_const(&local_78,"WEAPON_KIND_GEKKOUGA_SHURIKEN",0x137);
lua_bind_const(&local_78,"WEAPON_KIND_GEKKOUGA_WATER",0x138);
lua_bind_const(&local_78,"WEAPON_KIND_GEKKOUGA_TATAMI",0x139);
lua_bind_const(&local_78,"WEAPON_KIND_GEKKOUGA_MOON",0x13a);
lua_bind_const(&local_78,"WEAPON_KIND_GEKKOUGA_MONSTERBALL",0x13b);
lua_bind_const(&local_78,"WEAPON_KIND_GEKKOUGA_BUNSHIN",0x13c);
lua_bind_const(&local_78,"WEAPON_KIND_GEKKOUGA_GEKKOUGAS",0x13d);
lua_bind_const(&local_78,"WEAPON_KIND_PACMAN_ESA",0x13e);
lua_bind_const(&local_78,"WEAPON_KIND_PACMAN_TRAMPOLINE",0x13f);
lua_bind_const(&local_78,"WEAPON_KIND_PACMAN_FIREHYDRANT",0x140);
lua_bind_const(&local_78,"WEAPON_KIND_PACMAN_FIREHYDRANT_WATER",0x141);
lua_bind_const(&local_78,"WEAPON_KIND_PACMAN_BIGPACMAN",0x142);
lua_bind_const(&local_78,"WEAPON_KIND_PACMAN_ARTISTICPOINT",0x143);
lua_bind_const(&local_78,"WEAPON_KIND_PACMAN_FAIRY",0x144);
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_ROCKBUSTER",0x145);
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_CRASHBOMB",0x146);
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_RUSHCOIL",0x147);
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_LEAFSHIELD",0x148);
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_CHARGESHOT",0x149);
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_HARDKNUCKLE",0x14a);
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_BLACKHOLE",0x14b);
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_ROCKMANX",0x14c);
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_ROCKMANDASH",0x14d);
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_ROCKMANEXE",0x14e);
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_SHOOTINGSTARROCKMAN",0x14f);
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_BRUCE",0x150);
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_FORTE",0x151);
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_LEFTARM",0x152);
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_RIGHTARM",0x153);
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_AIRSHOOTER",0x154);
lua_bind_const(&local_78,"WEAPON_KIND_MEWTWO_SHADOWBALL",0x155);
lua_bind_const(&local_78,"WEAPON_KIND_MEWTWO_BINDBALL",0x156);
lua_bind_const(&local_78,"WEAPON_KIND_MEWTWO_MEWTWOM",0x157);
lua_bind_const(&local_78,"WEAPON_KIND_MEWTWO_SEARCH",0x158);
lua_bind_const(&local_78,"WEAPON_KIND_MEWTWO_PSYCHOBREAK",0x159);
lua_bind_const(&local_78,"WEAPON_KIND_MEWTWO_ESCAPEAIRDUMMY",0x15a);
lua_bind_const(&local_78,"WEAPON_KIND_RYU_HADOKEN",0x15b);
lua_bind_const(&local_78,"WEAPON_KIND_RYU_SHINKUHADOKEN",0x15c);
lua_bind_const(&local_78,"WEAPON_KIND_RYU_SACK",0x15d);
lua_bind_const(&local_78,"WEAPON_KIND_KEN_HADOKEN",0x15e);
lua_bind_const(&local_78,"WEAPON_KIND_KEN_SHINKUHADOKEN",0x15f);
lua_bind_const(&local_78,"WEAPON_KIND_KEN_SHINRYUKEN",0x160);
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_PK_FREEZE",0x161);
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_PK_FIRE",0x162);
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_PK_THUNDER",0x163);
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_PK_STARSTORM",0x164);
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_HIMOHEBI",0x165);
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_HIMOHEBI2",0x166);
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_DOSEITABLE",0x167);
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_NEEDLE",0x168);
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_KUMATORA",0x169);
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_BONNIE",0x16a);
lua_bind_const(&local_78,"WEAPON_KIND_ROY_SWORD",0x16b);
lua_bind_const(&local_78,"WEAPON_KIND_CLOUD_WAVE",0x16c);
lua_bind_const(&local_78,"WEAPON_KIND_BAYONETTA_SPECIALN_BULLET",0x16d);
lua_bind_const(&local_78,"WEAPON_KIND_BAYONETTA_WICKEDWEAVEARM",0x16e);
lua_bind_const(&local_78,"WEAPON_KIND_BAYONETTA_WICKEDWEAVELEG",0x16f);
lua_bind_const(&local_78,"WEAPON_KIND_BAYONETTA_BAT",0x170);
lua_bind_const(&local_78,"WEAPON_KIND_BAYONETTA_GOMORRAH",0x171);
lua_bind_const(&local_78,"WEAPON_KIND_BAYONETTA_HAIR",0x172);
lua_bind_const(&local_78,"WEAPON_KIND_KAMUI_RYUSENSYA",0x173);
lua_bind_const(&local_78,"WEAPON_KIND_KAMUI_DRAGONHAND",0x174);
lua_bind_const(&local_78,"WEAPON_KIND_KAMUI_SPEARHAND",0x175);
lua_bind_const(&local_78,"WEAPON_KIND_KAMUI_WATERDRAGON",0x176);
lua_bind_const(&local_78,"WEAPON_KIND_KAMUI_WATERSTREAM",0x177);
lua_bind_const(&local_78,"WEAPON_KIND_POPO_CONDOR",0x178);
lua_bind_const(&local_78,"WEAPON_KIND_POPO_BLIZZARD",0x179);
lua_bind_const(&local_78,"WEAPON_KIND_POPO_RUBBER",0x17a);
lua_bind_const(&local_78,"WEAPON_KIND_POPO_ICESHOT",0x17b);
lua_bind_const(&local_78,"WEAPON_KIND_POPO_ICEBERG",0x17c);
lua_bind_const(&local_78,"WEAPON_KIND_POPO_ICEBERG_WIND",0x17d);
lua_bind_const(&local_78,"WEAPON_KIND_POPO_ICEBERG_HIT",0x17e);
lua_bind_const(&local_78,"WEAPON_KIND_POPO_WHITEBEAR",0x17f);
lua_bind_const(&local_78,"WEAPON_KIND_PZENIGAME_WATER",0x180);
lua_bind_const(&local_78,"WEAPON_KIND_PFUSHIGISOU_SEED",0x181);
lua_bind_const(&local_78,"WEAPON_KIND_PFUSHIGISOU_LEAFCUTTER",0x182);
lua_bind_const(&local_78,"WEAPON_KIND_PFUSHIGISOU_VINE",0x183);
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_INKBULLET",0x184);
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_SPLASHBOMB",0x185);
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_SQUID",0x186);
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_ROLLER",0x187);
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_ROLLERINK",0x188);
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_BRUSH",0x189);
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_BLASTER",0x18a);
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_SLOSHER",0x18b);
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_SPLASH",0x18c);
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_MEGAPHONELASER",0x18d);
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_COPY_INKLINGGUN",0x18e);
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_COPY_INKLINGTANK",399);
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_RPG7",400);
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_TRENCHMORTAR",0x191);
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_TRENCHMORTAR_BULLET",0x192);
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_NIKITA",0x193);
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_NIKITA_MISSILE",0x194);
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_CYPHER",0x195);
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_C4",0x196);
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_C4_SWITCH",0x197);
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_GRENADE",0x198);
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_FLARE_GRENADES",0x199);
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_RETICLE",0x19a);
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_RETICLE_CURSOR",0x19b);
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_LOCK_ON_CURSOR",0x19c);
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_LOCK_ON_CURSOR_READY",0x19d);
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_MISSILE",0x19e);
lua_bind_const(&local_78,"WEAPON_KIND_KROOL_BACKPACK",0x19f);
lua_bind_const(&local_78,"WEAPON_KIND_KROOL_CROWN",0x1a0);
lua_bind_const(&local_78,"WEAPON_KIND_KROOL_PIRATEHAT",0x1a1);
lua_bind_const(&local_78,"WEAPON_KIND_KROOL_BLUNDERBUSS",0x1a2);
lua_bind_const(&local_78,"WEAPON_KIND_KROOL_IRONBALL",0x1a3);
lua_bind_const(&local_78,"WEAPON_KIND_KROOL_SPITBALL",0x1a4);
lua_bind_const(&local_78,"WEAPON_KIND_YOUNGLINK_BOOMERANG",0x1a5);
lua_bind_const(&local_78,"WEAPON_KIND_YOUNGLINK_BOW",0x1a6);
lua_bind_const(&local_78,"WEAPON_KIND_YOUNGLINK_BOWARROW",0x1a7);
lua_bind_const(&local_78,"WEAPON_KIND_YOUNGLINK_HOOKSHOT",0x1a8);
lua_bind_const(&local_78,"WEAPON_KIND_YOUNGLINK_HOOKSHOT_HAND",0x1a9);
lua_bind_const(&local_78,"WEAPON_KIND_YOUNGLINK_NAVY",0x1aa);
lua_bind_const(&local_78,"WEAPON_KIND_YOUNGLINK_MILK",0x1ab);
lua_bind_const(&local_78,"WEAPON_KIND_SIMON_WHIP",0x1ac);
lua_bind_const(&local_78,"WEAPON_KIND_SIMON_AXE",0x1ad);
lua_bind_const(&local_78,"WEAPON_KIND_SIMON_CROSS",0x1ae);
lua_bind_const(&local_78,"WEAPON_KIND_SIMON_COFFIN",0x1af);
lua_bind_const(&local_78,"WEAPON_KIND_SIMON_CRYSTAL",0x1b0);
lua_bind_const(&local_78,"WEAPON_KIND_SIMON_WHIP2",0x1b1);
lua_bind_const(&local_78,"WEAPON_KIND_SIMON_WHIPHAND",0x1b2);
lua_bind_const(&local_78,"WEAPON_KIND_SIMON_WHIPWIRE",0x1b3);
lua_bind_const(&local_78,"WEAPON_KIND_SIMON_STAKE",0x1b4);
lua_bind_const(&local_78,"WEAPON_KIND_CHROM_SWORD",0x1b5);
lua_bind_const(&local_78,"WEAPON_KIND_RIDLEY_BREATH",0x1b6);
lua_bind_const(&local_78,"WEAPON_KIND_RIDLEY_GUNSHIP",0x1b7);
lua_bind_const(&local_78,"WEAPON_KIND_KOOPAG_BREATH",0x1b8);
lua_bind_const(&local_78,"WEAPON_KIND_GAOGAEN_ROPE",0x1b9);
lua_bind_const(&local_78,"WEAPON_KIND_GAOGAEN_CHAMPIONBELT",0x1ba);
lua_bind_const(&local_78,"WEAPON_KIND_GAOGAEN_MONSTERBALL",0x1bb);
lua_bind_const(&local_78,"WEAPON_KIND_GAOGAEN_ROPE2",0x1bc);
lua_bind_const(&local_78,"WEAPON_KIND_RICHTER_WHIP",0x1bd);
lua_bind_const(&local_78,"WEAPON_KIND_RICHTER_AXE",0x1be);
lua_bind_const(&local_78,"WEAPON_KIND_RICHTER_CROSS",0x1bf);
lua_bind_const(&local_78,"WEAPON_KIND_RICHTER_COFFIN",0x1c0);
lua_bind_const(&local_78,"WEAPON_KIND_RICHTER_CRYSTAL",0x1c1);
lua_bind_const(&local_78,"WEAPON_KIND_RICHTER_WHIP2",0x1c2);
lua_bind_const(&local_78,"WEAPON_KIND_RICHTER_WHIPHAND",0x1c3);
lua_bind_const(&local_78,"WEAPON_KIND_RICHTER_WHIPWIRE",0x1c4);
lua_bind_const(&local_78,"WEAPON_KIND_RICHTER_STAKE",0x1c5);
lua_bind_const(&local_78,"WEAPON_KIND_ENEMY_YELLOWDEVIL_BEAM",0x1c6);
lua_bind_const(&local_78,"WEAPON_KIND_MIIENEMYG_ATTACKAIRF_BULLET",0x1c7);
lua_bind_const(&local_78,"WEAPON_KIND_MIIENEMYG_RAPIDSHOT_BULLET",0x1c8);
lua_bind_const(&local_78,"WEAPON_KIND_PTRAINER_PTRAINER",0x1c9);
lua_bind_const(&local_78,"WEAPON_KIND_PTRAINER_MBALL",0x1ca);
lua_bind_const(&local_78,"WEAPON_KIND_PTRAINER_PZENIGAME",0x1cb);
lua_bind_const(&local_78,"WEAPON_KIND_PTRAINER_PFUSHIGISOU",0x1cc);
lua_bind_const(&local_78,"WEAPON_KIND_PTRAINER_PLIZARDON",0x1cd);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_POT",0x1ce);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_UMBRELLA",0x1cf);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_WEEDS",0x1d0);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_TRAFFICSIGN",0x1d1);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_SLINGSHOT",0x1d2);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_BULLET",0x1d3);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_BALLOON",0x1d4);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_BUTTERFLYNET",0x1d5);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_OFFICE",0x1d6);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_TOMNOOK",0x1d7);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_TOMMY",0x1d8);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_TIMMY",0x1d9);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_FURNITURE",0x1da);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_MONEYBAG",0x1db);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_PICOPICOHAMMER",0x1dc);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_BROOM",0x1dd);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_CRACKER",0x1de);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_BUCKET",0x1df);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_POMPON",0x1e0);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_SWING",0x1e1);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_CLAYROCKET",0x1e2);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_FISHINGROD",0x1e3);
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_FISHINGLINE",0x1e4);
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_FIREBALL",0x1e5);
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_SPARK",0x1e6);
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_LIGHTNING",0x1e7);
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_TORNADO",0x1e8);
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_EXPLOSION",0x1e9);
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_FLASH",0x1ea);
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_DEATHBALL",0x1eb);
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_CRASH",0x1ec);
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_SLEEP",0x1ed);
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_BLUE",0x1ee);
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_AXE",0x1ef);
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_BOW",0x1f0);
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_ARROW1",0x1f1);
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_ARROW2",0x1f2);
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_SPEAR",499);
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_SWORD",500);
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_BATON",0x1f5);
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_BACKGROUND",0x1f6);
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_SWORD2",0x1f7);
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_SWORDFLARE",0x1f8);
lua_bind_const(&local_78,"WEAPON_KIND_PACKUN_SPIKEBALL",0x1f9);
lua_bind_const(&local_78,"WEAPON_KIND_PACKUN_POISONBREATH",0x1fa);
lua_bind_const(&local_78,"WEAPON_KIND_PACKUN_MARIO",0x1fb);
lua_bind_const(&local_78,"WEAPON_KIND_PACKUN_BOSSPACKUN",0x1fc);
lua_bind_const(&local_78,"WEAPON_KIND_JACK_DOYLE",0x1fd);
lua_bind_const(&local_78,"WEAPON_KIND_JACK_FIRE",0x1fe);
lua_bind_const(&local_78,"WEAPON_KIND_JACK_FIRE2",0x1ff);
lua_bind_const(&local_78,"WEAPON_KIND_JACK_MONA",0x200);
lua_bind_const(&local_78,"WEAPON_KIND_JACK_WING",0x201);
lua_bind_const(&local_78,"WEAPON_KIND_JACK_WIREROPE",0x202);
lua_bind_const(&local_78,"WEAPON_KIND_JACK_WINDUMMY",0x203);
lua_bind_const(&local_78,"WEAPON_KIND_JACK_BUS",0x204);
lua_bind_const(&local_78,"WEAPON_KIND_JACK_BACKGROUND",0x205);
lua_bind_const(&local_78,"WEAPON_KIND_BUDDY_PAD",0x206);
lua_bind_const(&local_78,"WEAPON_KIND_BUDDY_PARTNER",0x207);
lua_bind_const(&local_78,"WEAPON_KIND_BUDDY_BIRD",0x208);
lua_bind_const(&local_78,"WEAPON_KIND_BUDDY_BIGBIRD",0x209);
lua_bind_const(&local_78,"WEAPON_KIND_BUDDY_BIGBIRDBASE",0x20a);
lua_bind_const(&local_78,"WEAPON_KIND_BUDDY_BULLET",0x20b);
lua_bind_const(&local_78,"WEAPON_KIND_BUDDY_PIECE",0x20c);
lua_bind_const(&local_78,"WEAPON_KIND_BUDDY_STRINGS",0x20d);
lua_bind_const(&local_78,"WEAPON_KIND_BUDDY_HORN",0x20e);
lua_bind_const(&local_78,"WEAPON_KIND_DOLLY_WAVE",0x20f);
lua_bind_const(&local_78,"WEAPON_KIND_DOLLY_BURST",0x210);
lua_bind_const(&local_78,"WEAPON_KIND_DOLLY_CAP",0x211);
lua_bind_const(&local_78,"WEAPON_KIND_DOLLY_FIRE",0x212);
uVar1 = 0x213;
lua_bind_const(&local_78,"WEAPON_KIND_TERM",0x213);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_CAM_RESET",(longlong)&DAT_00002710);
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_CAM_OFFSET",0x2711);
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_CAM_RECT",0x2712);
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_CAM_DISABLE_ZOOM_REQ",0x2713);
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_CAM_ENABLE_ZOOM_REQ",0x2714);
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_SET_TEMPORARY_CAMERA",0x2715);
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_INTERPORATE_TEMPORARY_CAMERA",0x2716);
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_SET_UPDATE_POS",0x2717);
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_ENABLE_UPDATE_QUAKE_ONLY",(longlong)&DAT_00002718);
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_MAX",0x2719);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_CMD_CONTROL_RUMBLE",(longlong)&DAT_00002710);
lua_bind_const(&local_78,"MA_MSC_CMD_CONTROL_RUMBLE_STATUS",0x2711);
lua_bind_const(&local_78,"MA_MSC_CMD_CONTROL_MAX",0x2712);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_POSTURE_UPDATE_ROT",0);
lua_bind_const(&local_78,"MA_MSC_POSTURE_MAX",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_CMD_POSTURE_STICK_LR",(longlong)&DAT_00002710);
lua_bind_const(&local_78,"MA_MSC_CMD_POSTURE_MAX",0x2711);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_CMD_SLOPE_SLOPE",(longlong)&DAT_00002710);
lua_bind_const(&local_78,"MA_MSC_CMD_SLOPE_SLOPE_INTP",0x2711);
lua_bind_const(&local_78,"MA_MSC_CMD_SLOPE_SLOPE_TOP_UNLIMIT",0x2712);
lua_bind_const(&local_78,"MA_MSC_CMD_SLOPE_SLOPE_TOE",0x2713);
lua_bind_const(&local_78,"MA_MSC_CMD_SLOPE_MAX",0x2714);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FL_MA_MSC_SLOPE_GET_TOP_ANGLE",0);
lua_bind_const(&local_78,"FL_MA_MSC_SLOPE_MAX",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_CMD_SLOEP_SLOPE_KIND_NONE",0);
lua_bind_const(&local_78,"MA_MSC_CMD_SLOEP_SLOPE_KIND_TOP",1);
lua_bind_const(&local_78,"MA_MSC_CMD_SLOEP_SLOPE_KIND_L",2);
lua_bind_const(&local_78,"MA_MSC_CMD_SLOEP_SLOPE_KIND_R",4);
lua_bind_const(&local_78,"MA_MSC_CMD_SLOEP_SLOPE_KIND_LR",6);
lua_bind_const(&local_78,"MA_MSC_CMD_SLOEP_SLOPE_KIND_MAX",7);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_PH_SWING_ON",0);
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_PH_SWING_OFF",1);
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_PH_2ND_GRAVITY",2);
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_PH_RAGDOLL",3);
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_PH_RAGDOLL_GRAVITY",4);
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_PH_2ND_BOTH",5);
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_PH_SWING_WIND_OFF",6);
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_START_CHARGE",7);
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_STOP_CHARGE",8);
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_SWING_FLOOR_HIT_ALL",9);
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_PH_SWING_STOP",10);
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_SET_SWING_INTP",0xb);
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_MAX",0xc);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_EFFECT_FILL_SCREEN_LEGACY",0);
lua_bind_const(&local_78,"MA_MSC_EFFECT_MAX_SCREEN",1);
lua_bind_const(&local_78,"MA_MSC_EFFECT_REMOVE",1);
lua_bind_const(&local_78,"MA_MSC_EFFECT_REQUEST_FOLLOW",2);
lua_bind_const(&local_78,"MA_MSC_EFFECT_SET_POS",3);
lua_bind_const(&local_78,"MA_MSC_EFFECT_SET_ROT",4);
lua_bind_const(&local_78,"MA_MSC_EFFECT_SET_SCALE",5);
lua_bind_const(&local_78,"MA_MSC_EFFECT_SET_VISIBLE",6);
lua_bind_const(&local_78,"MA_MSC_EFFECT_REMOVE_COMMON",7);
lua_bind_const(&local_78,"MA_MSC_EFFECT_SET_SYNC_VISIBILITY",8);
lua_bind_const(&local_78,"MA_MSC_EFFECT_SET_SYNC_SCALE",9);
lua_bind_const(&local_78,"MA_MSC_EFFECT_SET_DISABLE_LANDING_EFFECT",10);
lua_bind_const(&local_78,"MA_MSC_EFFECT_GET_LAST_HANDLE",0xb);
lua_bind_const(&local_78,"MA_MSC_EFFECT_SET_FRAME",0xc);
lua_bind_const(&local_78,"MA_MSC_EFFECT_MAX",0xd);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT",(longlong)&DAT_00002710);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_FOOT_EFFECT",0x2711);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_FOLLOW",0x2712);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_LANDING_EFFECT",0x2713);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_FLW_POS",0x2714);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_AFTER_IMAGE2_ON",0x2715);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_AFTER_IMAGE_OFF",0x2716);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_PAUSE",0x2717);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_RESUME",(longlong)&DAT_00002718);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_OFF_KIND",0x2719);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_OFF_HANDLE",0x271a);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_REMOVE_ATTR",0x271b);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_COMMON",0x271c);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_REMOVE_COMMON",0x271d);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_RESET_COMMON",0x271e);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_FOLLOW_ALPHA",0x271f);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_AFTER_IMAGE3_ON",(longlong)&DAT_00002720);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_FLIP_START",0x2721);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_FLIP",0x2722);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_FLIP_COLOR",0x2723);
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_FLIP_TERM",0x2724);
uVar1 = 0x2725;
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_MAX",0x2725);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FL_MA_MSC_EFFECT_GET_DEAD_EFFECT_ROT_Z",0);
lua_bind_const(&local_78,"FL_MA_MSC_EFFECT_MAX",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_SOUND_STOP_STATUS_SE",0);
lua_bind_const(&local_78,"MA_MSC_SOUND_MAX",1);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_SE",(longlong)&DAT_00002710);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_STEP",0x2711);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_LANDING_SE",0x2712);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_DOWN_SE",0x2713);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_STOP_SE",0x2714);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_STOP_SE_BY_HANDLE",0x2715);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_SE_REMAIN",0x2716);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_STATUS",0x2717);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_STOP_SE_STATUS",(longlong)&DAT_00002718);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_SET_VOLUME",0x2719);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_STEP_FLIPPABLE",0x271a);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_SET_PITCH",0x271b);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_GET_PITCH",0x271c);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_SET_PITCH_STATUS",0x271d);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_IS_PLAYING",0x271e);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_IS_PLAYING_STATUS",0x271f);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_SEQUENCE",(longlong)&DAT_00002720);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_SET_TAKEOUT_SE",0x2721);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_SET_PLAY_INHIVIT",0x2722);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_DAMAGESTOP",0x2723);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_SEQUENCE_DAMAGESTOP",0x2724);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_SET_PLAY_HIT_SE_FLAG",0x2725);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_GET_VOLUME",0x2726);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_GET_COMMON_SOUND_LABEL",0x2727);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_REG_LANDING_SE",(longlong)&DAT_00002728);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_LANDING_SE_REG",0x2729);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_INTERRUPT_BGM",0x272a);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_RESUME_BGM",0x272b);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_SE_NO_3D",0x272c);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_FLY_VOICE",0x272d);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_SET_TAKEOUT_SE_STATUS",0x272e);
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_SET_PITCH_STATUS_HANDLE",0x272f);
puVar2 = &DAT_00002730;
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_MAX",(longlong)&DAT_00002730);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,puVar2,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"FL_MA_MSC_CMD_SOUND_GET_VOLUME",(longlong)&DAT_00002710);
lua_bind_const(&local_78,"FL_MA_MSC_CMD_SOUND_MAX",0x2711);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_ARTICLE_IS_EXIST",0);
lua_bind_const(&local_78,"MA_MSC_ARTICLE_GET_ACTIVE_NUM",1);
lua_bind_const(&local_78,"MA_MSC_ARTICLE_MAX",2);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_GENERATE_ARTICLE",(longlong)&DAT_00002710);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_REMOVE_ARTICLE",0x2711);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_REMOVE_EXIST_ARTICLE",0x2712);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_MOT_CHANGE_EXIST_ARTICLE",0x2713);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_IS_EXIST_ARTICLE",0x2714);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_GENERATE_ARTICLE_ENABLE",0x2715);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_SHOOT_ARTICLE",0x2716);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_SHOOT_EXIST_ARTICLE",0x2717);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_GENERATE_ARTICLE_LINK_PARENTS",
(longlong)&DAT_00002718);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_VIS_WHOLE_ARTICLE",0x2719);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_VIS_SET_ARTICLE",0x271a);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_SA_SET_ARTICLE",0x271b);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_SET_FRAME_ARTICLE",0x271c);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_SET_RATE_ARTICLE",0x271d);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_PH_2ND_ON_ARTICLE",0x271e);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_PH_2ND_OFF_ARTICLE",0x271f);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_HAVE_ARTICLE",(longlong)&DAT_00002720);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_ITEM_ACTION_SET_ARTICLE",0x2721);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_GET_NUM_REST_GENERATABLE_ARTICLE",0x2722);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_UPDATE_LOG_ATTACK_INFO_ARTICLE",0x2723);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_IS_GENERATABLE",0x2724);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_GENERATE_ARTICLE_HAVE_ITEM",0x2725);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_SET_OFFSET_ARTICLE",0x2726);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_SET_ROT_ARTICLE",0x2727);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_DISPLAY_ALL",(longlong)&DAT_00002728);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_MOT_CHANGE_ARTICLE_NO",0x2729);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_VIS_BACK_DEFAULT_ARTICLE",0x272a);
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_SET_FLAG_ARTICLE",0x272b);
uVar1 = 0x272c;
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_MAX",0x272c);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_CMD_CANCEL_ENABLE_CANCEL",(longlong)&DAT_00002710);
lua_bind_const(&local_78,"MA_MSC_CMD_CANCEL_UNABLE_CANCEL",0x2711);
lua_bind_const(&local_78,"MA_MSC_CMD_CANCEL_UNABLE_CANCEL_STATUS",0x2712);
lua_bind_const(&local_78,"MA_MSC_CMD_CANCEL_IS_CANCEL",0x2713);
lua_bind_const(&local_78,"MA_MSC_CMD_CANCEL_MAX",0x2714);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_DAMAGE_DAMAGE_NO_REACTION",0);
lua_bind_const(&local_78,"MA_MSC_DAMAGE_SET_IGNORE_CAPTURE_CUT_NO",1);
lua_bind_const(&local_78,"MA_MSC_DAMAGE_MAX",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_ATTACK_IS_ATTACK",0);
lua_bind_const(&local_78,"MA_MSC_ATTACK_SET_OFFSET",1);
lua_bind_const(&local_78,"MA_MSC_ATTACK_SET_OVERLAP_HIT",2);
lua_bind_const(&local_78,"MA_MSC_ATTACK_SET_NO_TEAM",3);
lua_bind_const(&local_78,"MA_MSC_ATTACK_MAX",4);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK",(longlong)&DAT_00002710);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_FP",0x2711);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_IND",0x2712);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_FP_IND",0x2713);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_STRENGTH",0x2714);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_FP_STRENGTH",0x2715);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_ABS",0x2716);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_ABS_STRENGTH",0x2717);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_CLR",(longlong)&DAT_00002718);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_CLR_ALL",0x2719);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_POWER",0x271a);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SIZE",0x271b);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_PART_SIZE",0x271c);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_HIT_ABS",0x271d);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_POWER_ADD",0x271e);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_POWER_MUL",0x271f);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_NODE",(longlong)&DAT_00002720);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_OFFSET_FROM_NODE",0x2721);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SLEEP",0x2722);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_WHOLE",0x2723);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_INFLICTION_OFF",0x2724);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_CATEGORY",0x2725);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_IS_INFLICTION",0x2726);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_IS_INFLICTION_STATUS",0x2727);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_POWER_MUL_STATUS",(longlong)&DAT_00002728);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_REFERENCE_NODE",0x2729);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_RESERVE",0x272a);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_CAPSULE",0x272b);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_FP_CAPSULE",0x272c);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_POWER_ADD_STATUS",0x272d);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_REACTION_MUL",0x272e);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_LERP",0x272f);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_LERP_RATIO",(longlong)&DAT_00002730);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_IGNORE_THROW",0x2731);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_CAPSULE_IGNORE_THROW",0x2732);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_FP_IGNORE_THROW",0x2733);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_FP_CAPSULE_IGNORE_THROW",0x2734);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_CHECK_FRONT",0x2735);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_CHECK_BACK",0x2736);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_DAMAGE_SHAKE_SCALE",0x2737);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_FP_CAPSULE_STRENGTH",(longlong)&DAT_00002738);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_VECTOR",0x2739);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_ATTACK_SCALE",0x273a);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_IS_OCCUR",0x273b);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_ACCEPT_NO_LR",0x273c);
lua_bind_const(&local_78,"MA_MSC_CMD_ENABLE_DEAD_DAMAGE_FLY_EFFECT",0x273d);
lua_bind_const(&local_78,"MA_MSC_CMD_DISABLE_DEAD_DAMAGE_FLY_EFFECT",0x273e);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_CHECK_FRONT_LR",0x273f);
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_IS_HIT_ABS",(longlong)&DAT_00002740);
uVar1 = 0x2741;
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_MAX",0x2741);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = -3;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_LINK_IS_LINKED",0);
lua_bind_const(&local_78,"MA_MSC_LINK_GET_NODE_OBJECT_ID",1);
lua_bind_const(&local_78,"MA_MSC_LINK_IS_LINK",2);
lua_bind_const(&local_78,"MA_MSC_LINK_SEND_EVENT_PARENTS",3);
lua_bind_const(&local_78,"MA_MSC_LINK_SEND_EVENT_NODES",4);
lua_bind_const(&local_78,"MA_MSC_LINK_LINK",5);
lua_bind_const(&local_78,"MA_MSC_LINK_UNLINK",6);
lua_bind_const(&local_78,"MA_MSC_LINK_SET_MODEL_CONSTRAINT_POS_ORT",7);
lua_bind_const(&local_78,"MA_MSC_LINK_IS_MODEL_CONSTRAINT",8);
lua_bind_const(&local_78,"MA_MSC_LINK_ADJUST_MODEL_CONSTRAINT_POSTURE",9);
lua_bind_const(&local_78,"MA_MSC_LINK_ADJUST_MODEL_CONSTRAINT_POSTURE_FLAG",10);
lua_bind_const(&local_78,"MA_MSC_LINK_REMOVE_MODEL_CONSTRAINT",0xb);
lua_bind_const(&local_78,"MA_MSC_LINK_SET_PARENT_ATTACKER_INFO",0xc);
lua_bind_const(&local_78,"MA_MSC_LINK_GET_PARENT_SITUATION_KIND",0xd);
lua_bind_const(&local_78,"MA_MSC_LINK_GET_MODEL_CONSTRAINT_NODE",0xe);
lua_bind_const(&local_78,"MA_MSC_LINK_GET_NODE_OBJECT_CATEGORY",0xf);
uVar1 = 0x10;
lua_bind_const(&local_78,"MA_MSC_LINK_MAX",0x10);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_CONSTRAINT",(longlong)&DAT_00002710);
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_REMOVE_CONSTRAINT",0x2711);
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_CONSTRAINT_POSTURE",0x2712);
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_EVENT_PARENTS",0x2713);
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_EVENT_NODES",0x2714);
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_ON_ATTR",0x2715);
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_OFF_ATTR",0x2716);
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_UNLINK",0x2717);
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_SET_CONSTRAINT_OWN_NODE",(longlong)&DAT_00002718);
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_SET_CONSTRAINT_TGT_NODE",0x2719);
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_GET_NODE_CATEGORY",0x271a);
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_GET_PARENT_STATUS_KIND",0x271b);
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_PLAY_SE_PARENT",0x271c);
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_MAX",0x271d);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"FL_MA_MSC_LINK_IS_MODEL_CONSTRAINT",0);
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_MODEL_CONSTRAINT_TARGET_NODE_POSITION_X",1);
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_MODEL_CONSTRAINT_TARGET_NODE_POSITION_Y",2);
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_MODEL_CONSTRAINT_TARGET_NODE_POSITION_Z",3);
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_PARENT_MODEL_NODE_GLOBAL_POSITION_X",4);
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_PARENT_MODEL_NODE_GLOBAL_POSITION_Y",5);
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_PARENT_MODEL_NODE_GLOBAL_POSITION_Z",6);
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_PARENT_LR",7);
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_PARENT_TOP_ANGLE",8);
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_PARENT_MOTION_FRAME",9);
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_PARENT_SCALE",10);
lua_bind_const(&local_78,"FL_MA_MSC_LINK_MAX",0xb);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_CMD_SEARCH_NONE",0xffffffff);
lua_bind_const(&local_78,"MA_MSC_CMD_SEARCH_SEARCH",0);
lua_bind_const(&local_78,"MA_MSC_CMD_SEARCH_SEARCH_FP",1);
lua_bind_const(&local_78,"MA_MSC_CMD_SEARCH_SEARCH_SCH_CLR",2);
lua_bind_const(&local_78,"MA_MSC_CMD_SEARCH_SEARCH_SCH_CLR_ALL",3);
lua_bind_const(&local_78,"MA_MSC_CMD_SEARCH_SEARCH_SCH_SIZE",4);
lua_bind_const(&local_78,"MA_MSC_CMD_SEARCH_SET_OPPONENT",5);
lua_bind_const(&local_78,"MA_MSC_CMD_SEARCH_SET_REMOVE_LOG_ATTACK",6);
lua_bind_const(&local_78,"MA_MSC_CMD_SEARCH_NUM",7);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_CMD_AI_AI_ON",0);
lua_bind_const(&local_78,"MA_MSC_CMD_AI_AI_OFF",1);
lua_bind_const(&local_78,"MA_MSC_CMD_AI_AI_RESET",2);
lua_bind_const(&local_78,"MA_MSC_CMD_AI_AI_INFO_RESET",3);
lua_bind_const(&local_78,"MA_MSC_CMD_AI_SET_FOUND_NEAREST_TARGET",4);
lua_bind_const(&local_78,"MA_MSC_CMD_AI_GET_FIGHTER_POS",5);
lua_bind_const(&local_78,"MA_MSC_CMD_AI_GET_FIGHTER_POS_X",6);
lua_bind_const(&local_78,"MA_MSC_CMD_AI_GET_FIGHTER_POS_Y",7);
lua_bind_const(&local_78,"MA_MSC_CMD_AI_NUM",8);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"MSC_CMD_BATTLE_OBJECT_MANAGER_PARAM_GET_INT",0);
lua_bind_const(&local_78,"MSC_CMD_BATTLE_OBJECT_MANAGER_MAX",1);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"FL_MSC_CMD_BATTLE_OBJECT_MANAGER_PARAM_GET_FLOAT",0);
lua_bind_const(&local_78,"FL_MSC_CMD_BATTLE_OBJECT_MANAGER_PARAM_MAX",1);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_SHIELD_SET_STATUS",0);
lua_bind_const(&local_78,"MA_MSC_SHIELD_MAX",1);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_CMD_SHIELD_ON",(longlong)&DAT_00002710);
lua_bind_const(&local_78,"MA_MSC_CMD_SHIELD_OFF",0x2711);
lua_bind_const(&local_78,"MA_MSC_CMD_SHIELD_SET_FRONT",0x2712);
lua_bind_const(&local_78,"MA_MSC_CMD_SHIELD_SET_TURN",0x2713);
lua_bind_const(&local_78,"MA_MSC_CMD_SHIELD_OFF_ALL",0x2714);
lua_bind_const(&local_78,"MA_MSC_CMD_SHIELD",0x2715);
lua_bind_const(&local_78,"MA_MSC_CMD_REFLECTOR",0x2716);
lua_bind_const(&local_78,"MA_MSC_CMD_SHIELD_MAX",0x2717);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_CMD_GRAB_SET",(longlong)&DAT_00002710);
lua_bind_const(&local_78,"MA_MSC_CMD_GRAB_CLEAR",0x2711);
lua_bind_const(&local_78,"MA_MSC_CMD_GRAB_CLEAR_ALL",0x2712);
lua_bind_const(&local_78,"MA_MSC_CMD_GRAB_SET_SIZE",0x2713);
lua_bind_const(&local_78,"MA_MSC_CMD_GRAB_SET_CAPSULE",0x2714);
lua_bind_const(&local_78,"MA_MSC_CMD_GRAB_IS_GRAB",0x2715);
lua_bind_const(&local_78,"MA_MSC_CMD_GRAB_MAX",0x2716);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_CMD_CATCH_SET_CATCH",(longlong)&DAT_00002710);
lua_bind_const(&local_78,"MA_MSC_CMD_CATCH_CATCH_CUT",0x2711);
lua_bind_const(&local_78,"MA_MSC_CMD_CATCH_IS_CATCH",0x2712);
lua_bind_const(&local_78,"MA_MSC_CMD_CATCH_UPDATE_POS_CLING",0x2713);
lua_bind_const(&local_78,"MA_MSC_CMD_CATCH_CLING_CUT",0x2714);
lua_bind_const(&local_78,"MA_MSC_CMD_CATCH_SET_SEND_CUT_EVENT",0x2715);
lua_bind_const(&local_78,"MA_MSC_CMD_CATCH_MAX",0x2716);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_CMD_CAPTURE_MOTION_OFFSET",0);
lua_bind_const(&local_78,"MA_MSC_CMD_CAPTURE_CAPTURE_CUT",1);
lua_bind_const(&local_78,"MA_MSC_CMD_CAPTURE_THROWN",2);
lua_bind_const(&local_78,"MA_MSC_CMD_CAPTURE_UPDATE_POS_THROWN",3);
lua_bind_const(&local_78,"MA_MSC_CMD_CAPTURE_THROWN_CUT",4);
lua_bind_const(&local_78,"MA_MSC_CMD_SET_SEND_CUT_EVENT",5);
lua_bind_const(&local_78,"MA_MSC_SET_IGNORE_CATCHING",6);
lua_bind_const(&local_78,"MA_MSC_CMD_CAPTURE_IS_MOTION_HI_LW",7);
lua_bind_const(&local_78,"MA_MSC_CMD_GET_CAPTURE_NODE",8);
lua_bind_const(&local_78,"MA_MSC_CMD_SET_CAPTURE_NODE",9);
lua_bind_const(&local_78,"MA_MSC_CMD_CAPTURE_UPDATE_NODE_POS",10);
lua_bind_const(&local_78,"MA_MSC_CMD_CAPTURE_MOTION_OFFSET_LW",0xb);
lua_bind_const(&local_78,"MA_MSC_CMD_CAPTURE_SET_IGNORE_OBJECT_ID",0xc);
lua_bind_const(&local_78,"MA_MSC_CAPTURE_MAX",0xd);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FL_MA_MSC_CMD_CAPTURE_CATCH_POS_Y",0);
lua_bind_const(&local_78,"FL_MA_MSC_CMD_CAPTURE_NODE_OFFSET_X",1);
lua_bind_const(&local_78,"FL_MA_MSC_CMD_CAPTURE_NODE_OFFSET_Y",2);
lua_bind_const(&local_78,"FL_MA_MSC_CMD_CAPTURE_PARENT_PARAM",3);
lua_bind_const(&local_78,"FL_MA_MSC_CAPTURE_MAX",4);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_ITEM_IS_PICKABLE_ITEM_LIGHT",0);
lua_bind_const(&local_78,"MA_MSC_ITEM_IS_PICKABLE_ITEM_HEAVY",1);
lua_bind_const(&local_78,"MA_MSC_ITEM_CHECK_PICKABLE_ITEM_TRAIT",2);
lua_bind_const(&local_78,"MA_MSC_ITEM_IS_PICKUP_ITEM_SUCCESS",3);
lua_bind_const(&local_78,"MA_MSC_ITEM_IS_HAVE_ITEM",4);
lua_bind_const(&local_78,"MA_MSC_ITEM_CHECK_HAVE_ITEM_TRAIT",5);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_PICKUP_ITEM",6);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_THROW_ITEM",7);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_DROP_ITEM",8);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_USE_ITEM",9);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_ITEM_SCALE_ANIM",10);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_SHOOT_ITEM_BULLET",0xb);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_SHOOT_ITEM_BULLET_CHARGE",0xc);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_SHOOT_ITEM_BULLET_ANGLE",0xd);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_CREATE_HAVE_ITEM",0xe);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_VIS_HAVE_ITEM",0xf);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_REMOVE_ITEM",0x10);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_HAVE_ITEM_KIND",0x11);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_ITEM_CONSTRAINT_NODE",0x12);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_ITEM_ACTION",0x13);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_BORN_ITEM",0x14);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_THROW_ITEM_OFFSET",0x15);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_VIS_ATTACH_ITEM",0x16);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_VIS_ATTACH_ITEM_GROUP",0x17);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_DROP_ATTACH_ITEM_GROUP",0x18);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_WAIT_MOTION_KIND",0x19);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_GET_SHOOT_ITEM_BULLET",0x1a);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_RESET_HAVE_ITEM_CONSTRAINT_NODE",0x1b);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_SET_HAVE_ITEM_HOLD_ANIM",0x1c);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_SET_HAVE_ITEM_ACTION",0x1d);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_HAVE_ITEM_PARAM_INT",0x1e);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_CREATE_THROW_ITEM",0x1f);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_SET_CHANGE_STATUS_EVENT",0x20);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_SHOOT_ITEM_BULLET_BLANKS",0x21);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_IS_GET_PICKABLE_ITEM",0x22);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_GET_PICKABLE_ITEM_KIND",0x23);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_GET_HAVE_ITEM_SIZE",0x24);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_SQUAT_WAIT_MOTION_KIND",0x25);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_THROW_ITEM_OFFSET_MOTION",0x26);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_SET_ATTACH_ITEM_ACTION",0x27);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_UPDATE_HAVE_ITEM_ACTION_INFO",0x28);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_THROW_ITEM_REFLET",0x29);
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_THROW_DROP_ITEM",0x2a);
uVar1 = 0x2b;
lua_bind_const(&local_78,"MA_MSC_ITEM_MAX",0x2b);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"FL_MA_MSC_CMD_ITEM_HAVE_ITEM_PARAM_FLOAT",0);
lua_bind_const(&local_78,"FL_MA_MSC_CMD_ITEM_MAX",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_IT_CONST_INT_HAZURE_FRAME",0);
lua_bind_const(&local_78,"MA_MSC_IT_CONST_INT_RESULT",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FL_MA_MSC_IT_CONST_FLOAT_CLUB_REPRODUCTION_SPEED",0);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_COLOR_BLEND_LIGHT_POINT",0);
lua_bind_const(&local_78,"MA_MSC_COLOR_BLEND_LIGHT_AXIS",1);
lua_bind_const(&local_78,"MA_MSC_COLOR_BLEND_LIGHT_OFF",2);
lua_bind_const(&local_78,"MA_MSC_COLOR_BLEND_SET_LIGHT_RADIUS",3);
lua_bind_const(&local_78,"MA_MSC_COLOR_BLEND_SET_LIGHT_LENGTH",4);
lua_bind_const(&local_78,"MA_MSC_COLOR_BLEND_SET_LIGHT_CONE_BORDER",5);
lua_bind_const(&local_78,"MA_MSC_COLOR_BLEND_LIGHT_AXIS_FRM",6);
lua_bind_const(&local_78,"MA_MSC_COLOR_BLEND_SET_FLASH_SPEED_RATE",7);
lua_bind_const(&local_78,"MA_MSC_COLOR_BLEND_MAX",8);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_CMD_COLOR_BLEND_COL_NORMAL",(longlong)&DAT_00002710);
lua_bind_const(&local_78,"MA_MSC_CMD_COLOR_BLEND_FLASH",0x2711);
lua_bind_const(&local_78,"MA_MSC_CMD_COLOR_BLEND_FLASH_FRM",0x2712);
lua_bind_const(&local_78,"MA_MSC_CMD_COLOR_BLEND_FLASH_OFF",0x2713);
lua_bind_const(&local_78,"MA_MSC_CMD_COLOR_BLEND_COL_PRI",0x2714);
lua_bind_const(&local_78,"MA_MSC_CMD_COLOR_BLEND_MAX",0x2715);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MA_MSC_FIGHTER_AUDIENCE_CHECK_CHEER",0);
lua_bind_const(&local_78,"MA_MSC_FIGHTER_AUDIENCE_CHECK_TUMULT_FALL_SPECIAL",1);
lua_bind_const(&local_78,"MA_MSC_FIGHTER_AUDIENCE_MAX",2);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"ARTICLE_ID_NONE",0xffffffff);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ARTICLE_OWNER_DEACTIVE_TREAT_TYPE_NONE",0xffffffff);
lua_bind_const(&local_78,"ARTICLE_OWNER_DEACTIVE_TREAT_TYPE_REMOVE",0);
lua_bind_const(&local_78,"ARTICLE_OWNER_DEACTIVE_TREAT_TYPE_EJECT",1);
lua_bind_const(&local_78,"ARTICLE_OWNER_DEACTIVE_TREAT_TYPE_NO_TREAT",2);
lua_bind_const(&local_78,"ARTICLE_OWNER_DEACTIVE_TREAT_TYPE_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ARTICLE_OPE_TARGET_NONE",0xffffffff);
lua_bind_const(&local_78,"ARTICLE_OPE_TARGET_ALL",0);
lua_bind_const(&local_78,"ARTICLE_OPE_TARGET_FIRST",1);
lua_bind_const(&local_78,"ARTICLE_OPE_TARGET_LAST",2);
lua_bind_const(&local_78,"ARTICLE_OPE_TARGET_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ARTICLE_USETYPE_NORMAL",0);
lua_bind_const(&local_78,"ARTICLE_USETYPE_FINAL",1);
lua_bind_const(&local_78,"ARTICLE_USETYPE_ENTRY",2);
lua_bind_const(&local_78,"ARTICLE_USETYPE_RESULT",3);
lua_bind_const(&local_78,"ARTICLE_USETYPE_EXCLUDE",4);
lua_bind_const(&local_78,"ARTICLE_USETYPE_TERM",5);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_INVALID",0xffffffff);
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_ATTACK",0);
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_SPECIAL",1);
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_JUMP",2);
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_GUARD",3);
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_SMASH",4);
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_APPEAL_HI",5);
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_APPEAL_LW",6);
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_APPEAL_S_L",7);
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_APPEAL_S_R",8);
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_CATCH",9);
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_JUMP_MINI",10);
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_CSTICK_ON",0xb);
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_FLICK_JUMP",0xc);
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_STOCK_SHARE",0xd);
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_ATTACK_RAW",0xe);
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_SPECIAL_RAW",0xf);
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_GUARD_HOLD",0x10);
uVar1 = 0x11;
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_TERM",0x11);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"CONTROL_PAD_CLATTER_NONE",0xffffffff);
lua_bind_const(&local_78,"CONTROL_PAD_CLATTER_MAIN",0);
lua_bind_const(&local_78,"CONTROL_PAD_CLATTER_FLOWER",1);
lua_bind_const(&local_78,"CONTROL_PAD_CLATTER_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"CONTROL_PAD_CLATTER_CAUSE_NONE",0xffffffff);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"CONTROL_PAD_STICK_REVERSE_NONE",0);
lua_bind_const(&local_78,"CONTROL_PAD_STICK_REVERSE_X",1);
lua_bind_const(&local_78,"CONTROL_PAD_STICK_REVERSE_Y",2);
lua_bind_const(&local_78,"CONTROL_PAD_STICK_REVERSE_ALL",3);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_NONE",0);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_KS",1);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_S_HALF",2);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_S",3);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_KM",4);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_M",5);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_KL",6);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_L",7);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_KXL",8);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_XL",9);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_POW_BLOCK",10);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_KNOCKOUT",0xb);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_DOLLY_STAGE",0xc);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_MAX",0xd);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_INVALID",0xd);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_KEEPSMALL",1);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_SMALL_HF",2);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_SMALL",3);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_KEEPMIDDLE",4);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_MIDDLE",5);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_KEEPLARGE",6);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_LARGE",7);
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_MORE_LARGE",9);
uVar1 = 8;
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_KEEP_MORE_LARGE",8);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"CAMERA_UPDATE_POS_X",1);
lua_bind_const(&local_78,"CAMERA_UPDATE_POS_Y",2);
lua_bind_const(&local_78,"CAMERA_UPDATE_POS_Z",4);
lua_bind_const(&local_78,"CAMERA_UPDATE_POS_XYZ",7);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"CAMERA_STATUS_NORMAL",0);
lua_bind_const(&local_78,"CAMERA_STATUS_SLEEP",1);
lua_bind_const(&local_78,"CAMERA_STATUS_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"COLLISION_SHAPE_TYPE_SPHERE",0);
lua_bind_const(&local_78,"COLLISION_SHAPE_TYPE_AABB",1);
lua_bind_const(&local_78,"COLLISION_SHAPE_TYPE_CAPSULE",2);
lua_bind_const(&local_78,"COLLISION_SHAPE_TYPE_MAX",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"PH2NDARY_LINE_NONE",0);
lua_bind_const(&local_78,"PH2NDARY_LINE_ENABLE",1);
lua_bind_const(&local_78,"PH2NDARY_LINE_CHANGE",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_CRAW",1);
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_BAND",2);
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_CHAIN",3);
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_LASH",4);
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_ROD",5);
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_YOYO",6);
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_SAMUS",7);
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_WANWAN",8);
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_PLUNGER",9);
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_MASTER",10);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"PH2NDARY_CRAW_INVALID",0xffffffff);
lua_bind_const(&local_78,"PH2NDARY_CRAW_MOVE",0);
lua_bind_const(&local_78,"PH2NDARY_CRAW_FALL",1);
lua_bind_const(&local_78,"PH2NDARY_CRAW_NONE",2);
lua_bind_const(&local_78,"PH2NDARY_CRAW_BACK",3);
lua_bind_const(&local_78,"PH2NDARY_CRAW_BACK_FALL",4);
lua_bind_const(&local_78,"PH2NDARY_CRAW_SLEEP",5);
lua_bind_const(&local_78,"PH2NDARY_CRAW_2POS",6);
lua_bind_const(&local_78,"PH2NDARY_CRAW_HANG",7);
lua_bind_const(&local_78,"PH2NDARY_CRAW_COLLIDE",8);
lua_bind_const(&local_78,"PH2NDARY_CRAW_FREE",9);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"PH2NDARY_CHAIN_INVALID",0xffffffff);
lua_bind_const(&local_78,"PH2NDARY_CHAIN_NORMAL",10);
lua_bind_const(&local_78,"PH2NDARY_CHAIN_FIX_TIP",0xb);
lua_bind_const(&local_78,"PH2NDARY_CHAIN_FIX_ENDS",0xc);
lua_bind_const(&local_78,"PH2NDARY_CHAIN_BACK",0xd);
lua_bind_const(&local_78,"PH2NDARY_CHAIN_FREE",9);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"PH2NDARY_HIT_NONE",0);
lua_bind_const(&local_78,"PH2NDARY_HIT_ANY",1);
lua_bind_const(&local_78,"PH2NDARY_HIT_WALL",2);
lua_bind_const(&local_78,"PH2NDARY_CRAW_MAX",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"PH2NDARY_COLL_NONE",0);
lua_bind_const(&local_78,"PH2NDARY_COLL_WALL",1);
lua_bind_const(&local_78,"PH2NDARY_COLL_FLOOR",2);
lua_bind_const(&local_78,"PH2NDARY_COLL_CEIL",4);
lua_bind_const(&local_78,"PH2NDARY_COLL_ALL",7);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"PHYSICS_SWING_SPECIAL_STATE_DEFAULT",0);
lua_bind_const(&local_78,"PHYSICS_SWING_SPECIAL_STATE_BINDPOSE",1);
lua_bind_const(&local_78,"PHYSICS_SWING_SPECIAL_STATE_CURVE",2);
lua_bind_const(&local_78,"PHYSICS_SWING_SPECIAL_STATE_DYNAMICS",3);
lua_bind_const(&local_78,"PHYSICS_SWING_SPECIAL_STATE_BINDPOSE_SKIRT",4);
lua_bind_const(&local_78,"PHYSICS_SWING_SPECIAL_STATE_CURVE_SKIRT",5);
lua_bind_const(&local_78,"PHYSICS_SWING_SPECIAL_STATE_SCALE_EFFECT",6);
lua_bind_const(&local_78,"PHYSICS_SWING_SPECIAL_STATE_INVALID",7);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"STAGE_GIMMICK_TYPE_AREA",0);
lua_bind_const(&local_78,"STAGE_GIMMICK_TYPE_AREA_OVERLAP",1);
lua_bind_const(&local_78,"STAGE_GIMMICK_TYPE_YAKUMONO",2);
lua_bind_const(&local_78,"STAGE_GIMMICK_TYPE_YAKUMONO_OVERLAP",3);
lua_bind_const(&local_78,"STAGE_GIMMICK_TYPE_TERM",4);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"STAGE_GIMMICK_NONE",0);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_WATER",1);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_WIND",2);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_WIND_SECONDARY_ONLY",3);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_BELTCONVEYOR",4);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_TOSS",5);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_POW",6);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_HITPOINT_EFFECT",7);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_TRANSZONE",8);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_POISON",9);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_WARP",10);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_BARREL_CANNON_NATURAL",0xb);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_BARREL_CANNON_PATH",0xc);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_BARREL_CANNON_NATURAL_AUTO",0xd);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_BARREL_CANNON_PATH_AUTO",0xe);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_SPRING",0xf);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_CATAPULT",0x10);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_LADDER",0x11);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_YAKUMONO_WIND",0x12);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_YAKUMONO_BELTCONVEYOR",0x13);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_DOOR",0x14);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_AIR_DOOR",0x15);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_AUTO_DOOR",0x16);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_BLOCK",0x17);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_TRIGGER_BLOCK",0x18);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_ELEVATOR",0x19);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_PERIPHERAL_LOCK",0x1a);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_PERIPHERAL_LOCK_CATCH",0x1b);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_TRUCK",0x1c);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_TRUCK_RUNNING",0x1d);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_TREASURE",0x1e);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_PIPE",0x1f);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_TORNADO",0x20);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_BALLOON_WARP_LEFT",0x21);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_BALLOON_WARP_RIGHT",0x22);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_DRUM",0x23);
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_SLASH",0x24);
uVar1 = 0x25;
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_JUMP_BOARD",0x25);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
uVar3 = 0xfffffffd;
lua_bind_namespace(&local_78,param_1,"StageID",0xfffffffd);
lua_bind_const(&local_78,"Invalid",0xffffffff);
lua_bind_const(&local_78,"BattleField",0);
lua_bind_const(&local_78,"End_BattleField",1);
lua_bind_const(&local_78,"BattleField_L",2);
lua_bind_const(&local_78,"End",3);
lua_bind_const(&local_78,"Battle_End",4);
lua_bind_const(&local_78,"Mario_Castle64",5);
lua_bind_const(&local_78,"End_Mario_Castle64",6);
lua_bind_const(&local_78,"Battle_Mario_Castle64",7);
lua_bind_const(&local_78,"DK_Jungle",8);
lua_bind_const(&local_78,"End_DK_Jungle",9);
lua_bind_const(&local_78,"Battle_DK_Jungle",10);
lua_bind_const(&local_78,"Zelda_Hyrule",0xb);
lua_bind_const(&local_78,"End_Zelda_Hyrule",0xc);
lua_bind_const(&local_78,"Battle_Zelda_Hyrule",0xd);
lua_bind_const(&local_78,"Yoshi_Story",0xe);
lua_bind_const(&local_78,"End_Yoshi_Story",0xf);
lua_bind_const(&local_78,"Battle_Yoshi_Story",0x10);
lua_bind_const(&local_78,"Kirby_Pupupu64",0x11);
lua_bind_const(&local_78,"End_Kirby_Pupupu64",0x12);
lua_bind_const(&local_78,"Battle_Kirby_Pupupu64",0x13);
lua_bind_const(&local_78,"Poke_Yamabuki",0x14);
lua_bind_const(&local_78,"End_Poke_Yamabuki",0x15);
lua_bind_const(&local_78,"Battle_Poke_Yamabuki",0x16);
lua_bind_const(&local_78,"Mario_Past64",0x17);
lua_bind_const(&local_78,"End_Mario_Past64",0x18);
lua_bind_const(&local_78,"Battle_Mario_Past64",0x19);
lua_bind_const(&local_78,"Mario_CastleDx",0x1a);
lua_bind_const(&local_78,"End_Mario_CastleDx",0x1b);
lua_bind_const(&local_78,"Battle_Mario_CastleDx",0x1c);
lua_bind_const(&local_78,"Mario_Rainbow",0x1d);
lua_bind_const(&local_78,"End_Mario_Rainbow",0x1e);
lua_bind_const(&local_78,"Battle_Mario_Rainbow",0x1f);
lua_bind_const(&local_78,"DK_WaterFall",0x20);
lua_bind_const(&local_78,"End_DK_WaterFall",0x21);
lua_bind_const(&local_78,"Battle_DK_WaterFall",0x22);
lua_bind_const(&local_78,"DK_Lodge",0x23);
lua_bind_const(&local_78,"End_DK_Lodge",0x24);
lua_bind_const(&local_78,"Battle_DK_Lodge",0x25);
lua_bind_const(&local_78,"Zelda_Greatbay",0x26);
lua_bind_const(&local_78,"End_Zelda_Greatbay",0x27);
lua_bind_const(&local_78,"Battle_Zelda_Greatbay",0x28);
lua_bind_const(&local_78,"Zelda_Temple",0x29);
lua_bind_const(&local_78,"End_Zelda_Temple",0x2a);
lua_bind_const(&local_78,"Battle_Zelda_Temple",0x2b);
lua_bind_const(&local_78,"Yoshi_CartBoard",0x2c);
lua_bind_const(&local_78,"End_Yoshi_CartBoard",0x2d);
lua_bind_const(&local_78,"Battle_Yoshi_CartBoard",0x2e);
lua_bind_const(&local_78,"Yoshi_Yoster",0x2f);
lua_bind_const(&local_78,"End_Yoshi_Yoster",0x30);
lua_bind_const(&local_78,"Battle_Yoshi_Yoster",0x31);
lua_bind_const(&local_78,"Kirby_Fountain",0x32);
lua_bind_const(&local_78,"End_Kirby_Fountain",0x33);
lua_bind_const(&local_78,"Battle_Kirby_Fountain",0x34);
lua_bind_const(&local_78,"Kirby_Greens",0x35);
lua_bind_const(&local_78,"End_Kirby_Greens",0x36);
lua_bind_const(&local_78,"Battle_Kirby_Greens",0x37);
lua_bind_const(&local_78,"Fox_Corneria",0x38);
lua_bind_const(&local_78,"End_Fox_Corneria",0x39);
lua_bind_const(&local_78,"Battle_Fox_Corneria",0x3a);
lua_bind_const(&local_78,"Fox_Venom",0x3b);
lua_bind_const(&local_78,"End_Fox_Venom",0x3c);
lua_bind_const(&local_78,"Battle_Fox_Venom",0x3d);
lua_bind_const(&local_78,"Metroid_ZebesDx",0x3e);
lua_bind_const(&local_78,"End_Metroid_ZebesDx",0x3f);
lua_bind_const(&local_78,"Battle_Metroid_ZebesDx",0x40);
lua_bind_const(&local_78,"Mother_Onett",0x41);
lua_bind_const(&local_78,"End_Mother_Onett",0x42);
lua_bind_const(&local_78,"Battle_Mother_Onett",0x43);
lua_bind_const(&local_78,"Poke_Stadium",0x44);
lua_bind_const(&local_78,"End_Poke_Stadium",0x45);
lua_bind_const(&local_78,"Battle_Poke_Stadium",0x46);
lua_bind_const(&local_78,"Metroid_Kraid",0x47);
lua_bind_const(&local_78,"End_Metroid_Kraid",0x48);
lua_bind_const(&local_78,"Battle_Metroid_Kraid",0x49);
lua_bind_const(&local_78,"Mother_Fourside",0x4a);
lua_bind_const(&local_78,"End_Mother_Fourside",0x4b);
lua_bind_const(&local_78,"Battle_Mother_Fourside",0x4c);
lua_bind_const(&local_78,"Fzero_Bigblue",0x4d);
lua_bind_const(&local_78,"End_Fzero_Bigblue",0x4e);
lua_bind_const(&local_78,"Battle_Fzero_Bigblue",0x4f);
lua_bind_const(&local_78,"Mario_PastUsa",0x50);
lua_bind_const(&local_78,"End_Mario_PastUsa",0x51);
lua_bind_const(&local_78,"Battle_Mario_PastUsa",0x52);
lua_bind_const(&local_78,"Mario_Dolpic",0x53);
lua_bind_const(&local_78,"End_Mario_Dolpic",0x54);
lua_bind_const(&local_78,"Battle_Mario_Dolpic",0x55);
lua_bind_const(&local_78,"Yoshi_Island",0x56);
lua_bind_const(&local_78,"End_Yoshi_Island",0x57);
lua_bind_const(&local_78,"Battle_Yoshi_Island",0x58);
lua_bind_const(&local_78,"Fox_LylatCruise",0x59);
lua_bind_const(&local_78,"End_Fox_LylatCruise",0x5a);
lua_bind_const(&local_78,"Battle_Fox_LylatCruise",0x5b);
lua_bind_const(&local_78,"Zelda_Oldin",0x5c);
lua_bind_const(&local_78,"End_Zelda_Oldin",0x5d);
lua_bind_const(&local_78,"Battle_Zelda_Oldin",0x5e);
lua_bind_const(&local_78,"Animal_Village",0x5f);
lua_bind_const(&local_78,"End_Animal_Village",0x60);
lua_bind_const(&local_78,"Battle_Animal_Village",0x61);
lua_bind_const(&local_78,"Icarus_SkyWorld",0x62);
lua_bind_const(&local_78,"End_Icarus_SkyWorld",99);
lua_bind_const(&local_78,"Battle_Icarus_SkyWorld",100);
lua_bind_const(&local_78,"FE_Siege",0x65);
lua_bind_const(&local_78,"End_FE_Siege",0x66);
lua_bind_const(&local_78,"Battle_FE_Siege",0x67);
lua_bind_const(&local_78,"Wario_Madein",0x68);
lua_bind_const(&local_78,"End_Wario_Madein",0x69);
lua_bind_const(&local_78,"Battle_Wario_Madein",0x6a);
lua_bind_const(&local_78,"Poke_Stadium2",0x6b);
lua_bind_const(&local_78,"End_Poke_Stadium2",0x6c);
lua_bind_const(&local_78,"Battle_Poke_Stadium2",0x6d);
lua_bind_const(&local_78,"Kirby_Halberd",0x6e);
lua_bind_const(&local_78,"End_Kirby_Halberd",0x6f);
lua_bind_const(&local_78,"Battle_Kirby_Halberd",0x70);
lua_bind_const(&local_78,"MG_Shadowmoses",0x71);
lua_bind_const(&local_78,"End_MG_Shadowmoses",0x72);
lua_bind_const(&local_78,"Battle_MG_Shadowmoses",0x73);
lua_bind_const(&local_78,"Mother_Newpork",0x74);
lua_bind_const(&local_78,"End_Mother_Newpork",0x75);
lua_bind_const(&local_78,"Battle_Mother_Newpork",0x76);
lua_bind_const(&local_78,"Ice_Top",0x77);
lua_bind_const(&local_78,"End_Ice_Top",0x78);
lua_bind_const(&local_78,"Battle_Ice_Top",0x79);
lua_bind_const(&local_78,"Metroid_Norfair",0x7a);
lua_bind_const(&local_78,"End_Metroid_Norfair",0x7b);
lua_bind_const(&local_78,"Battle_Metroid_Norfair",0x7c);
lua_bind_const(&local_78,"Kart_CircuitX",0x7d);
lua_bind_const(&local_78,"End_Kart_CircuitX",0x7e);
lua_bind_const(&local_78,"Battle_Kart_CircuitX",0x7f);
lua_bind_const(&local_78,"Metroid_Orpheon",0x80);
lua_bind_const(&local_78,"End_Metroid_Orpheon",0x81);
lua_bind_const(&local_78,"Battle_Metroid_Orpheon",0x82);
lua_bind_const(&local_78,"Pikmin_Planet",0x83);
lua_bind_const(&local_78,"End_Pikmin_Planet",0x84);
lua_bind_const(&local_78,"Battle_Pikmin_Planet",0x85);
lua_bind_const(&local_78,"Mario_PastX",0x86);
lua_bind_const(&local_78,"End_Mario_PastX",0x87);
lua_bind_const(&local_78,"Battle_Mario_PastX",0x88);
lua_bind_const(&local_78,"Fzero_Porttown",0x89);
lua_bind_const(&local_78,"End_Fzero_Porttown",0x8a);
lua_bind_const(&local_78,"Battle_Fzero_Porttown",0x8b);
lua_bind_const(&local_78,"LuigiMansion",0x8c);
lua_bind_const(&local_78,"End_LuigiMansion",0x8d);
lua_bind_const(&local_78,"Battle_LuigiMansion",0x8e);
lua_bind_const(&local_78,"Zelda_Pirates",0x8f);
lua_bind_const(&local_78,"End_Zelda_Pirates",0x90);
lua_bind_const(&local_78,"Battle_Zelda_Pirates",0x91);
lua_bind_const(&local_78,"Poke_Tengam",0x92);
lua_bind_const(&local_78,"End_Poke_Tengam",0x93);
lua_bind_const(&local_78,"Battle_Poke_Tengam",0x94);
lua_bind_const(&local_78,"_75m",0x95);
lua_bind_const(&local_78,"End_75m",0x96);
lua_bind_const(&local_78,"Battle_75m",0x97);
lua_bind_const(&local_78,"MarioBros",0x98);
lua_bind_const(&local_78,"End_MarioBros",0x99);
lua_bind_const(&local_78,"Battle_MarioBros",0x9a);
lua_bind_const(&local_78,"Plankton",0x9b);
lua_bind_const(&local_78,"End_Plankton",0x9c);
lua_bind_const(&local_78,"Battle_Plankton",0x9d);
lua_bind_const(&local_78,"Sonic_Greenhill",0x9e);
lua_bind_const(&local_78,"End_Sonic_Greenhill",0x9f);
lua_bind_const(&local_78,"Battle_Sonic_Greenhill",0xa0);
lua_bind_const(&local_78,"Mario_3DLand",0xa1);
lua_bind_const(&local_78,"End_Mario_3DLand",0xa2);
lua_bind_const(&local_78,"Battle_Mario_3DLand",0xa3);
lua_bind_const(&local_78,"Mario_NewBros2",0xa4);
lua_bind_const(&local_78,"End_Mario_NewBros2",0xa5);
lua_bind_const(&local_78,"Battle_Mario_NewBros2",0xa6);
lua_bind_const(&local_78,"Mario_Paper",0xa7);
lua_bind_const(&local_78,"End_Mario_Paper",0xa8);
lua_bind_const(&local_78,"Battle_Mario_Paper",0xa9);
lua_bind_const(&local_78,"Zelda_Gerudo",0xaa);
lua_bind_const(&local_78,"End_Zelda_Gerudo",0xab);
lua_bind_const(&local_78,"Battle_Zelda_Gerudo",0xac);
lua_bind_const(&local_78,"Zelda_Train",0xad);
lua_bind_const(&local_78,"End_Zelda_Train",0xae);
lua_bind_const(&local_78,"Battle_Zelda_Train",0xaf);
lua_bind_const(&local_78,"Poke_Unova",0xb0);
lua_bind_const(&local_78,"End_Poke_Unova",0xb1);
lua_bind_const(&local_78,"Battle_Poke_Unova",0xb2);
lua_bind_const(&local_78,"Poke_Tower",0xb3);
lua_bind_const(&local_78,"End_Poke_Tower",0xb4);
lua_bind_const(&local_78,"Battle_Poke_Tower",0xb5);
lua_bind_const(&local_78,"FE_Arena",0xb6);
lua_bind_const(&local_78,"End_FE_Arena",0xb7);
lua_bind_const(&local_78,"Battle_FE_Arena",0xb8);
lua_bind_const(&local_78,"Icarus_Uprising",0xb9);
lua_bind_const(&local_78,"End_Icarus_Uprising",0xba);
lua_bind_const(&local_78,"Battle_Icarus_Uprising",0xbb);
lua_bind_const(&local_78,"Animal_Island",0xbc);
lua_bind_const(&local_78,"End_Animal_Island",0xbd);
lua_bind_const(&local_78,"Battle_Animal_Island",0xbe);
lua_bind_const(&local_78,"PunchOutSB",0xbf);
lua_bind_const(&local_78,"End_PunchOutSB",0xc0);
lua_bind_const(&local_78,"Battle_PunchOutSB",0xc1);
lua_bind_const(&local_78,"PunchOutW",0xc2);
lua_bind_const(&local_78,"End_PunchOutW",0xc3);
lua_bind_const(&local_78,"Battle_PunchOutW",0xc4);
lua_bind_const(&local_78,"Xeno_Gaur",0xc5);
lua_bind_const(&local_78,"End_Xeno_Gaur",0xc6);
lua_bind_const(&local_78,"Battle_Xeno_Gaur",199);
lua_bind_const(&local_78,"Nintendogs",200);
lua_bind_const(&local_78,"End_Nintendogs",0xc9);
lua_bind_const(&local_78,"Battle_Nintendogs",0xca);
lua_bind_const(&local_78,"StreetPass",0xcb);
lua_bind_const(&local_78,"End_StreetPass",0xcc);
lua_bind_const(&local_78,"Battle_StreetPass",0xcd);
lua_bind_const(&local_78,"Tomodachi",0xce);
lua_bind_const(&local_78,"End_Tomodachi",0xcf);
lua_bind_const(&local_78,"Battle_Tomodachi",0xd0);
lua_bind_const(&local_78,"Pictochat2",0xd1);
lua_bind_const(&local_78,"End_Pictochat2",0xd2);
lua_bind_const(&local_78,"Battle_Pictochat2",0xd3);
lua_bind_const(&local_78,"Rock_Wily",0xd4);
lua_bind_const(&local_78,"End_Rock_Wily",0xd5);
lua_bind_const(&local_78,"Battle_Rock_Wily",0xd6);
lua_bind_const(&local_78,"Mother_Magicant",0xd7);
lua_bind_const(&local_78,"End_Mother_Magicant",0xd8);
lua_bind_const(&local_78,"Battle_Mother_Magicant",0xd9);
lua_bind_const(&local_78,"Kirby_Gameboy",0xda);
lua_bind_const(&local_78,"End_Kirby_Gameboy",0xdb);
lua_bind_const(&local_78,"Battle_Kirby_Gameboy",0xdc);
lua_bind_const(&local_78,"BalloonFight",0xdd);
lua_bind_const(&local_78,"End_BalloonFight",0xde);
lua_bind_const(&local_78,"Battle_BalloonFight",0xdf);
lua_bind_const(&local_78,"Fzero_Mutecity3DS",0xe0);
lua_bind_const(&local_78,"End_Fzero_Mutecity3DS",0xe1);
lua_bind_const(&local_78,"Battle_Fzero_Mutecity3DS",0xe2);
lua_bind_const(&local_78,"Mario_Uworld",0xe3);
lua_bind_const(&local_78,"End_Mario_Uworld",0xe4);
lua_bind_const(&local_78,"Battle_Mario_Uworld",0xe5);
lua_bind_const(&local_78,"Mario_Galaxy",0xe6);
lua_bind_const(&local_78,"End_Mario_Galaxy",0xe7);
lua_bind_const(&local_78,"Battle_Mario_Galaxy",0xe8);
lua_bind_const(&local_78,"Kart_CircuitFor",0xe9);
lua_bind_const(&local_78,"End_Kart_CircuitFor",0xea);
lua_bind_const(&local_78,"Battle_Kart_CircuitFor",0xeb);
lua_bind_const(&local_78,"Zelda_Skyward",0xec);
lua_bind_const(&local_78,"End_Zelda_Skyward",0xed);
lua_bind_const(&local_78,"Battle_Zelda_Skyward",0xee);
lua_bind_const(&local_78,"Kirby_Cave",0xef);
lua_bind_const(&local_78,"End_Kirby_Cave",0xf0);
lua_bind_const(&local_78,"Battle_Kirby_Cave",0xf1);
lua_bind_const(&local_78,"Poke_Kalos",0xf2);
lua_bind_const(&local_78,"End_Poke_Kalos",0xf3);
lua_bind_const(&local_78,"Battle_Poke_Kalos",0xf4);
lua_bind_const(&local_78,"FE_Colloseum",0xf5);
lua_bind_const(&local_78,"End_FE_Colloseum",0xf6);
lua_bind_const(&local_78,"Battle_FE_Colloseum",0xf7);
lua_bind_const(&local_78,"Icarus_Angeland",0xf8);
lua_bind_const(&local_78,"End_Icarus_Angeland",0xf9);
lua_bind_const(&local_78,"Battle_Icarus_Angeland",0xfa);
lua_bind_const(&local_78,"Wario_Gamer",0xfb);
lua_bind_const(&local_78,"End_Wario_Gamer",0xfc);
lua_bind_const(&local_78,"Battle_Wario_Gamer",0xfd);
lua_bind_const(&local_78,"Pikmin_Garden",0xfe);
lua_bind_const(&local_78,"End_Pikmin_Garden",0xff);
lua_bind_const(&local_78,"Battle_Pikmin_Garden",0x100);
lua_bind_const(&local_78,"Animal_City",0x101);
lua_bind_const(&local_78,"End_Animal_City",0x102);
lua_bind_const(&local_78,"Battle_Animal_City",0x103);
lua_bind_const(&local_78,"WiiFit",0x104);
lua_bind_const(&local_78,"End_WiiFit",0x105);
lua_bind_const(&local_78,"Battle_WiiFit",0x106);
lua_bind_const(&local_78,"WreckingCrew",0x107);
lua_bind_const(&local_78,"End_WreckingCrew",0x108);
lua_bind_const(&local_78,"Battle_WreckingCrew",0x109);
lua_bind_const(&local_78,"Pilotwings",0x10a);
lua_bind_const(&local_78,"End_Pilotwings",0x10b);
lua_bind_const(&local_78,"Battle_Pilotwings",0x10c);
lua_bind_const(&local_78,"WufuIsland",0x10d);
lua_bind_const(&local_78,"End_WufuIsland",0x10e);
lua_bind_const(&local_78,"Battle_WufuIsland",0x10f);
lua_bind_const(&local_78,"Sonic_Windyhill",0x110);
lua_bind_const(&local_78,"End_Sonic_Windyhill",0x111);
lua_bind_const(&local_78,"Battle_Sonic_Windyhill",0x112);
lua_bind_const(&local_78,"Pac_Land",0x113);
lua_bind_const(&local_78,"End_Pac_Land",0x114);
lua_bind_const(&local_78,"Battle_Pac_Land",0x115);
lua_bind_const(&local_78,"FlatZoneX",0x116);
lua_bind_const(&local_78,"End_FlatZoneX",0x117);
lua_bind_const(&local_78,"Battle_FlatZoneX",0x118);
lua_bind_const(&local_78,"DuckHunt",0x119);
lua_bind_const(&local_78,"End_DuckHunt",0x11a);
lua_bind_const(&local_78,"Battle_DuckHunt",0x11b);
lua_bind_const(&local_78,"SF_Suzaku",0x11c);
lua_bind_const(&local_78,"End_SF_Suzaku",0x11d);
lua_bind_const(&local_78,"Battle_SF_Suzaku",0x11e);
lua_bind_const(&local_78,"Mario_Maker",0x11f);
lua_bind_const(&local_78,"End_Mario_Maker",0x120);
lua_bind_const(&local_78,"Battle_Mario_Maker",0x121);
lua_bind_const(&local_78,"FF_Midgar",0x122);
lua_bind_const(&local_78,"End_FF_Midgar",0x123);
lua_bind_const(&local_78,"Battle_FF_Midgar",0x124);
lua_bind_const(&local_78,"Bayo_Clock",0x125);
lua_bind_const(&local_78,"End_Bayo_Clock",0x126);
lua_bind_const(&local_78,"Battle_Bayo_Clock",0x127);
lua_bind_const(&local_78,"Spla_Parking",0x128);
lua_bind_const(&local_78,"End_Spla_Parking",0x129);
lua_bind_const(&local_78,"Battle_Spla_Parking",0x12a);
lua_bind_const(&local_78,"Dracula_Castle",299);
lua_bind_const(&local_78,"End_Dracula_Castle",300);
lua_bind_const(&local_78,"Battle_Dracula_Castle",0x12d);
lua_bind_const(&local_78,"Zelda_Tower",0x12e);
lua_bind_const(&local_78,"End_Zelda_Tower",0x12f);
lua_bind_const(&local_78,"Battle_Zelda_Tower",0x130);
lua_bind_const(&local_78,"Mario_Odyssey",0x131);
lua_bind_const(&local_78,"End_Mario_Odyssey",0x132);
lua_bind_const(&local_78,"Battle_Mario_Odyssey",0x133);
lua_bind_const(&local_78,"Training",0x134);
lua_bind_const(&local_78,"SettingStage",0x135);
lua_bind_const(&local_78,"ResultStage",0x136);
lua_bind_const(&local_78,"ShamFight",0x137);
lua_bind_const(&local_78,"SpiritsRoulette",0x138);
lua_bind_const(&local_78,"CampaignMap",0x139);
lua_bind_const(&local_78,"BonusGame",0x13a);
lua_bind_const(&local_78,"HomerunContest",0x13b);
lua_bind_const(&local_78,"Staffroll",0x13c);
lua_bind_const(&local_78,"BossStage_GanonBoss",0x13d);
lua_bind_const(&local_78,"BossStage_Rathalos",0x13e);
lua_bind_const(&local_78,"BossStage_Marx",0x13f);
lua_bind_const(&local_78,"BossStage_Dracula",0x140);
lua_bind_const(&local_78,"BossStage_Galleom",0x141);
lua_bind_const(&local_78,"BossStage_Final1",0x142);
lua_bind_const(&local_78,"BossStage_Final2",0x143);
lua_bind_const(&local_78,"BossStage_Final3",0x144);
lua_bind_const(&local_78,"SP_Edit",0x145);
lua_bind_const(&local_78,"PhotoStage",0x146);
lua_bind_const(&local_78,"TestStage",0x147);
lua_bind_const(&local_78,"Jack_Mementoes",0x148);
lua_bind_const(&local_78,"End_Jack_Mementoes",0x149);
lua_bind_const(&local_78,"Battle_Jack_Mementoes",0x14a);
lua_bind_const(&local_78,"ResultStage_Jack",0x14b);
lua_bind_const(&local_78,"Brave_Altar",0x14c);
lua_bind_const(&local_78,"End_Brave_Altar",0x14d);
lua_bind_const(&local_78,"Battle_Brave_Altar",0x14e);
lua_bind_const(&local_78,"Buddy_Spiral",0x14f);
lua_bind_const(&local_78,"End_Buddy_Spiral",0x150);
lua_bind_const(&local_78,"Battle_Buddy_Spiral",0x151);
lua_bind_const(&local_78,"Dolly_Stadium",0x152);
lua_bind_const(&local_78,"End_Dolly_Stadium",0x153);
lua_bind_const(&local_78,"Battle_Dolly_Stadium",0x154);
lua_bind_const(&local_78,"FE_Shrine",0x155);
lua_bind_const(&local_78,"End_FE_Shrine",0x156);
lua_bind_const(&local_78,"Battle_FE_Shrine",0x157);
uVar1 = 0x158;
lua_bind_const(&local_78,"MAX",0x158);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"STAGE_KIRIFUDA_KIND_PIT",0);
lua_bind_const(&local_78,"STAGE_KIRIFUDA_KIND_PIKMIN",1);
lua_bind_const(&local_78,"STAGE_KIRIFUDA_KIND_IKE_1",2);
lua_bind_const(&local_78,"STAGE_KIRIFUDA_KIND_IKE_2",3);
lua_bind_const(&local_78,"STAGE_KIRIFUDA_KIND_NESS",4);
lua_bind_const(&local_78,"STAGE_KIRIFUDA_KIND_PIKMIN_EXTRA_1",5);
lua_bind_const(&local_78,"STAGE_KIRIFUDA_KIND_PIKMIN_EXTRA_2",6);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"BATTLE_OBJECT_ID_INVALID",0x50000000);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"BATTLE_OBJECT_STATUS_KIND_FORMATTED",0);
lua_bind_const(&local_78,"BATTLE_OBJECT_STATUS_KIND_INITIALIZED",1);
lua_bind_const(&local_78,"BATTLE_OBJECT_STATUS_KIND_PREPARING",2);
lua_bind_const(&local_78,"BATTLE_OBJECT_STATUS_KIND_STAND_BY",3);
lua_bind_const(&local_78,"BATTLE_OBJECT_STATUS_KIND_ACTIVE",4);
lua_bind_const(&local_78,"BATTLE_OBJECT_STATUS_KIND_PAUSE",5);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"BATTLE_OBJECT_PAUSE_MAIN",0);
lua_bind_const(&local_78,"BATTLE_OBJECT_PAUSE_SUB",1);
lua_bind_const(&local_78,"BATTLE_OBJECT_PAUSE_NUM",2);
uVar3 = 0xfffffffd;
lua_bind_namespace(&local_78,param_1,"BattleObjectPauseCase",0xfffffffd);
lua_bind_const(&local_78,"Normal",0);
uVar1 = 1;
lua_bind_const(&local_78,"FinishCutin",1);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"BATTLE_OBJECT_ASYNC_SECTION_DETAIL_NONE",0);
lua_bind_const(&local_78,"BATTLE_OBJECT_ASYNC_SECTION_DETAIL_FINISH_INITILIZATION_IN_GAME",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"BATTLE_OBJECT_CATEGORY_FIGHTER",0);
lua_bind_const(&local_78,"BATTLE_OBJECT_CATEGORY_WEAPON",1);
lua_bind_const(&local_78,"BATTLE_OBJECT_CATEGORY_ENEMY",2);
lua_bind_const(&local_78,"BATTLE_OBJECT_CATEGORY_GIMMICK",3);
lua_bind_const(&local_78,"BATTLE_OBJECT_CATEGORY_ITEM",4);
lua_bind_const(&local_78,"BATTLE_OBJECT_CATEGORY_TERM",5);
lua_bind_const(&local_78,"BATTLE_OBJECT_CATEGORY_INVALID",6);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"SO_VAR_INT_PREV_STATUS",0);
lua_bind_const(&local_78,"SO_VAR_INT_CURRENT_STATUS",1);
lua_bind_const(&local_78,"SO_VAR_INT_HAVE_ITEM_KIND",2);
lua_bind_const(&local_78,"FT_VAR_INT_STICK_FLICK_X",3);
lua_bind_const(&local_78,"FT_VAR_INT_STICK_FLICK_Y",4);
lua_bind_const(&local_78,"FT_VAR_INT_TEAM_COLOR",5);
lua_bind_const(&local_78,"IT_VAR_INT_HAVED_TASK",6);
lua_bind_const(&local_78,"IT_VAR_INT_HAVED_FIGHTER_HIT_NO_MIDDLE",7);
lua_bind_const(&local_78,"IT_VAR_INT_HAVED_FIGHTER_HIT_NO_HIGH",8);
lua_bind_const(&local_78,"VAR_INT_TABLE_LENGTH",9);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"SO_VAR_FLOAT_LR",0);
lua_bind_const(&local_78,"SO_VAR_FLOAT_MOTION_RATE",1);
lua_bind_const(&local_78,"SO_VAR_FLOAT_MOTION_RATE_TOTAL",2);
lua_bind_const(&local_78,"FT_VAR_FLOAT_STICK_X",3);
lua_bind_const(&local_78,"FT_VAR_FLOAT_STICK_Y",4);
lua_bind_const(&local_78,"FT_VAR_FLOAT_STICK_X_FRONT",5);
lua_bind_const(&local_78,"FT_VAR_FLOAT_STICK_X_BACK",6);
lua_bind_const(&local_78,"VAR_FLOAT_TABLE_LENGTH",7);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ABNORMAL_STATUS_KIND_NONE",0xffffffff);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ATTACK_VEC_NONE",0x169);
lua_bind_const(&local_78,"ATTACK_VEC_RAD",0x16a);
lua_bind_const(&local_78,"ATTACK_VEC_SPEED",0x16b);
lua_bind_const(&local_78,"ATTACK_VEC_RANDOM",0x16c);
lua_bind_const(&local_78,"ATTACK_VEC_SYNC",0x16d);
lua_bind_const(&local_78,"ATTACK_VEC_PULL_REACTION",0x16e);
lua_bind_const(&local_78,"ATTACK_VEC_PULL",0x16f);
lua_bind_const(&local_78,"ATTACK_VEC_TARGET_POS",0x170);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ATTACK_HEIGHT_LOW",0);
lua_bind_const(&local_78,"ATTACK_HEIGHT_MIDDLE",1);
lua_bind_const(&local_78,"ATTACK_HEIGHT_HIGH",2);
lua_bind_const(&local_78,"ATTACK_HEIGHT_TERM",3);
lua_bind_const(&local_78,"ATTACK_HEIGHT_NONE",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ATTACK_HITSTOP_FRAME_NONE",0xffff);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ATTACK_LR_CHECK_POS",0);
lua_bind_const(&local_78,"ATTACK_LR_CHECK_SPEED",1);
lua_bind_const(&local_78,"ATTACK_LR_CHECK_LR",2);
lua_bind_const(&local_78,"ATTACK_LR_CHECK_F",3);
lua_bind_const(&local_78,"ATTACK_LR_CHECK_FORWARD",3);
lua_bind_const(&local_78,"ATTACK_LR_CHECK_B",4);
lua_bind_const(&local_78,"ATTACK_LR_CHECK_BACKWARD",4);
lua_bind_const(&local_78,"ATTACK_LR_CHECK_PART",5);
lua_bind_const(&local_78,"ATTACK_LR_CHECK_BACK_SLASH",6);
lua_bind_const(&local_78,"ATTACK_LR_CHECK_LEFT",7);
lua_bind_const(&local_78,"ATTACK_LR_CHECK_RIGHT",8);
lua_bind_const(&local_78,"ATTACK_LR_CHECK_REVERSE",3);
lua_bind_const(&local_78,"ATTACK_LR_CHECK_ALONG",4);
lua_bind_const(&local_78,"ATTACK_LR_CHECK_TERM",5);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ATTACK_DAMAGE_KIND_NORMAL",0);
lua_bind_const(&local_78,"ATTACK_DAMAGE_KIND_1",1);
lua_bind_const(&local_78,"ATTACK_DAMAGE_KIND_2",2);
lua_bind_const(&local_78,"ATTACK_DAMAGE_KIND_3",3);
lua_bind_const(&local_78,"ATTACK_DAMAGE_KIND_FLY",4);
lua_bind_const(&local_78,"ATTACK_DAMAGE_KIND_NOREACTION",5);
lua_bind_const(&local_78,"ATTACK_DAMAGE_KIND_TERM",6);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ATTACK_SOUND_LEVEL_S",0);
lua_bind_const(&local_78,"ATTACK_SOUND_LEVEL_M",1);
lua_bind_const(&local_78,"ATTACK_SOUND_LEVEL_L",2);
lua_bind_const(&local_78,"ATTACK_SOUND_LEVEL_LL",3);
lua_bind_const(&local_78,"ATTACK_SOUND_LEVEL_TERM",4);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"ATTACK_REGION_NONE",0);
lua_bind_const(&local_78,"ATTACK_REGION_HEAD",1);
lua_bind_const(&local_78,"ATTACK_REGION_BODY",2);
lua_bind_const(&local_78,"ATTACK_REGION_HIP",3);
lua_bind_const(&local_78,"ATTACK_REGION_PUNCH",4);
lua_bind_const(&local_78,"ATTACK_REGION_ELBOW",5);
lua_bind_const(&local_78,"ATTACK_REGION_KICK",6);
lua_bind_const(&local_78,"ATTACK_REGION_KNEE",7);
lua_bind_const(&local_78,"ATTACK_REGION_THROW",8);
lua_bind_const(&local_78,"ATTACK_REGION_OBJECT",9);
lua_bind_const(&local_78,"ATTACK_REGION_SWORD",10);
lua_bind_const(&local_78,"ATTACK_REGION_HAMMER",0xb);
lua_bind_const(&local_78,"ATTACK_REGION_BOMB",0xc);
lua_bind_const(&local_78,"ATTACK_REGION_SPIN",0xd);
lua_bind_const(&local_78,"ATTACK_REGION_BITE",0xe);
lua_bind_const(&local_78,"ATTACK_REGION_MAGIC",0xf);
lua_bind_const(&local_78,"ATTACK_REGION_PSI",0x10);
lua_bind_const(&local_78,"ATTACK_REGION_PALUTENA",0x11);
lua_bind_const(&local_78,"ATTACK_REGION_AURA",0x12);
lua_bind_const(&local_78,"ATTACK_REGION_BAT",0x13);
lua_bind_const(&local_78,"ATTACK_REGION_PARASOL",0x14);
lua_bind_const(&local_78,"ATTACK_REGION_PIKMIN",0x15);
lua_bind_const(&local_78,"ATTACK_REGION_WATER",0x16);
lua_bind_const(&local_78,"ATTACK_REGION_WHIP",0x17);
lua_bind_const(&local_78,"ATTACK_REGION_TAIL",0x18);
lua_bind_const(&local_78,"ATTACK_REGION_ENERGY",0x19);
uVar1 = 0x1a;
lua_bind_const(&local_78,"ATTACK_REGION_TERM",0x1a);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"A_OFF",0);
lua_bind_const(&local_78,"A_ON",1);
lua_bind_const(&local_78,"A_TERM",2);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"ATTACK_DIRECTION_NONE",0xffffffff);
lua_bind_const(&local_78,"ATTACK_DIRECTION_X",0);
lua_bind_const(&local_78,"ATTACK_DIRECTION_Y",1);
lua_bind_const(&local_78,"ATTACK_DIRECTION_Z",2);
lua_bind_const(&local_78,"ATTACK_DIRECTION_X_MINUS",3);
lua_bind_const(&local_78,"ATTACK_DIRECTION_Y_MINUS",4);
lua_bind_const(&local_78,"ATTACK_DIRECTION_Z_MINUS",5);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ATTACK_ABSOLUTE_KIND_INVALID",0xffffffff);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"ATTACK_SETOFF_KIND_OFF",0);
lua_bind_const(&local_78,"ATTACK_SETOFF_KIND_ON",1);
lua_bind_const(&local_78,"ATTACK_SETOFF_KIND_THRU",2);
lua_bind_const(&local_78,"ATTACK_SETOFF_KIND_NO_STOP",3);
uVar3 = 0xfffffffd;
lua_bind_namespace(&local_78,param_1,"AttackerAttribute",0xfffffffd);
lua_bind_const(&local_78,"NONE",0);
lua_bind_const(&local_78,"ATTACK",1);
lua_bind_const(&local_78,"THROW",2);
uVar1 = 3;
lua_bind_const(&local_78,"DEFENSE",3);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
uVar3 = 0xfffffffd;
lua_bind_namespace(&local_78,param_1,"AttackerAttributeAdvantage",0xfffffffd);
lua_bind_const(&local_78,"CRITICAL",0xffffffff);
lua_bind_const(&local_78,"NONE",0);
uVar1 = 1;
lua_bind_const(&local_78,"REDUCTION",1);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ATTACK_NO_FINISH_CAMERA_TYPE_OFF",0);
lua_bind_const(&local_78,"ATTACK_NO_FINISH_CAMERA_TYPE_ON",1);
lua_bind_const(&local_78,"ATTACK_NO_FINISH_CAMERA_TYPE_ON_EX",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"COLLISION_TARGET_KIND",0);
lua_bind_const(&local_78,"COLLISION_TARGET_CATEGORY",1);
lua_bind_const(&local_78,"COLLISION_TARGET_SITUATION",2);
lua_bind_const(&local_78,"COLLISION_TARGET_PART",3);
lua_bind_const(&local_78,"COLLISION_TARGET_STATUS",4);
lua_bind_const(&local_78,"COLLISION_TARGET_PROPERTY",5);
lua_bind_const(&local_78,"COLLISION_TARGET_DAMAGE",6);
lua_bind_const(&local_78,"COLLISION_TARGET_TERM",7);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"COLLISION_TARGET_EXTEND_START",6);
lua_bind_const(&local_78,"COLLISION_TARGET_EXTEND_SITUATION",7);
lua_bind_const(&local_78,"COLLISION_TARGET_EXTEND_TERM",8);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"COLLISION_CHECK_LR_POS_REVERSE",0);
lua_bind_const(&local_78,"COLLISION_CHECK_LR_POS",1);
lua_bind_const(&local_78,"COLLISION_CHECK_LR_LR",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"COLLISION_KIND_ATTACK",0);
lua_bind_const(&local_78,"COLLISION_KIND_HIT",1);
lua_bind_const(&local_78,"COLLISION_KIND_SHIELD",2);
lua_bind_const(&local_78,"COLLISION_KIND_REFLECTOR",3);
lua_bind_const(&local_78,"COLLISION_KIND_ABSORBER",4);
lua_bind_const(&local_78,"COLLISION_KIND_SEARCH",5);
lua_bind_const(&local_78,"COLLISION_KIND_GRAB",6);
lua_bind_const(&local_78,"COLLISION_KIND_TERM",7);
lua_bind_const(&local_78,"COLLISION_KIND_NONE",7);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"COLLISION_KIND_MASK_ATTACK",1);
lua_bind_const(&local_78,"COLLISION_KIND_MASK_HIT",2);
lua_bind_const(&local_78,"COLLISION_KIND_MASK_SHIELD",4);
lua_bind_const(&local_78,"COLLISION_KIND_MASK_REFLECTOR",8);
lua_bind_const(&local_78,"COLLISION_KIND_MASK_ABSORBER",0x10);
lua_bind_const(&local_78,"COLLISION_KIND_MASK_SEARCH",0x20);
lua_bind_const(&local_78,"COLLISION_KIND_MASK_GRAB",0x40);
lua_bind_const(&local_78,"COLLISION_KIND_MASK_AH",3);
lua_bind_const(&local_78,"COLLISION_KIND_MASK_AHS",7);
lua_bind_const(&local_78,"COLLISION_KIND_MASK_AHSR",0xf);
lua_bind_const(&local_78,"COLLISION_KIND_MASK_HS",6);
lua_bind_const(&local_78,"COLLISION_KIND_MASK_HR",10);
lua_bind_const(&local_78,"COLLISION_KIND_MASK_HSR",0xe);
lua_bind_const(&local_78,"COLLISION_KIND_MASK_HSRAB",0x1e);
lua_bind_const(&local_78,"COLLISION_KIND_MASK_AHSRAB",0x1f);
uVar1 = 0x7f;
lua_bind_const(&local_78,"COLLISION_KIND_MASK_ALL",0x7f);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,-3,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"COLLISION_CATEGORY_FIGHTER",0);
lua_bind_const(&local_78,"COLLISION_CATEGORY_ENEMY",1);
lua_bind_const(&local_78,"COLLISION_CATEGORY_ITEM",2);
lua_bind_const(&local_78,"COLLISION_CATEGORY_GIMMICK",3);
lua_bind_const(&local_78,"COLLISION_CATEGORY_ITEM_E",4);
lua_bind_const(&local_78,"COLLISION_CATEGORY_FLOOR",5);
lua_bind_const(&local_78,"COLLISION_CATEGORY_TERM",6);
lua_bind_const(&local_78,"COLLISION_CATEGORY_WEAPON",7);
lua_bind_const(&local_78,"COLLISION_CATEGORY_NONE",6);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_FIGHTER",1);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_ENEMY",2);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_ITEM",4);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_GIMMICK",8);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_ITEM_E",0x10);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_FLOOR",0x20);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_ALL",0x3f);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NONE",0);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_FLOOR",0x1f);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_FEB",3);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_FI",5);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_FIEB",7);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_FEBG",0xb);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_FIEBG",0xf);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_EM_ALL",0x13);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_ENEMY",0x1d);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_FIGHTER",0x1c);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_FIGHTER_NO_FLOOR",0x1c);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_STAGE",0x1f);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_ITEM",0x2b);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_ITEM_STAGE",0xb);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_ITEM_FIGHTER",0x2a);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_STAGE_GIMMICK",0x17);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_IS",0xb);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_IF",0x2a);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_SG",0x17);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_ISG",3);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_IFG",0x22);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_IFGS",2);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_E",0x3d);
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_STAGE_GIMMICK",0x28);
uVar1 = 0x37;
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_GIMMICK",0x37);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"COLLISION_PART_BODY",0);
lua_bind_const(&local_78,"COLLISION_PART_ETC",1);
lua_bind_const(&local_78,"COLLISION_PART_LEGS",2);
lua_bind_const(&local_78,"COLLISION_PART_BODY_LEGS",3);
lua_bind_const(&local_78,"COLLISION_PART_HEAD",4);
lua_bind_const(&local_78,"COLLISION_PART_TERM",5);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"COLLISION_PART_MASK_BODY",9);
lua_bind_const(&local_78,"COLLISION_PART_MASK_ETC",2);
lua_bind_const(&local_78,"COLLISION_PART_MASK_LEGS",0xc);
lua_bind_const(&local_78,"COLLISION_PART_MASK_BODY_LEGS",0xd);
lua_bind_const(&local_78,"COLLISION_PART_MASK_HEAD",0x10);
lua_bind_const(&local_78,"COLLISION_PART_MASK_BODY_HEAD",0x19);
lua_bind_const(&local_78,"COLLISION_PART_MASK_BODY_LEGS_HEAD",0x1d);
lua_bind_const(&local_78,"COLLISION_PART_MASK_ALL",0x1f);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"COLLISION_SITUATION_GROUND",0);
lua_bind_const(&local_78,"COLLISION_SITUATION_AIR",1);
lua_bind_const(&local_78,"COLLISION_SITUATION_ODD",2);
lua_bind_const(&local_78,"COLLISION_SITUATION_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_GROUND",1);
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_AIR",2);
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_ODD",4);
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_ALL",7);
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_G",1);
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_A",2);
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_GA",3);
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_IGNORE_DOWN",0x80000000);
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_G_d",0x80000001);
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_GA_d",0x80000003);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"COLLISION_PROPERTY_NORMAL",0);
lua_bind_const(&local_78,"COLLISION_PROPERTY_REFLECT",1);
lua_bind_const(&local_78,"COLLISION_PROPERTY_ABSORB",2);
lua_bind_const(&local_78,"COLLISION_PROPERTY_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"COLLISION_PROPERTY_MASK_NORMAL",1);
lua_bind_const(&local_78,"COLLISION_PROPERTY_MASK_REFLECT",2);
lua_bind_const(&local_78,"COLLISION_PROPERTY_MASK_ABSORB",4);
lua_bind_const(&local_78,"COLLISION_PROPERTY_MASK_ALL",7);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"COLLISION_DAMAGE_NONE",0);
lua_bind_const(&local_78,"COLLISION_DAMAGE_DOWN",1);
lua_bind_const(&local_78,"COLLISION_DAMAGE_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"COLLISION_DAMAGE_MASK_NONE",1);
lua_bind_const(&local_78,"COLLISION_DAMAGE_MASK_DOWN",2);
lua_bind_const(&local_78,"COLLISION_DAMAGE_MASK_ALL",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"COLLISION_SOUND_LEVEL_S",0);
lua_bind_const(&local_78,"COLLISION_SOUND_LEVEL_M",1);
lua_bind_const(&local_78,"COLLISION_SOUND_LEVEL_L",2);
lua_bind_const(&local_78,"COLLISION_SOUND_LEVEL_LL",3);
lua_bind_const(&local_78,"COLLISION_SOUND_LEVEL_TERM",4);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_NONE",0);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_PUNCH",1);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_KICK",2);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_CUTUP",3);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_COIN",4);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_BAT",5);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_HARISEN",6);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_ELEC",7);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_FIRE",8);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_WATER",9);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_GRASS",10);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_BOMB",0xb);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_PEACHWEAPON",0xc);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SNAKE",0xd);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_IKE",0xe);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DEDEDE",0xf);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MAGIC",0x10);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_KAMEHIT",0x11);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_PEACH_BINTA",0x12);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_PEACH_FRYINGPAN",0x13);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_PEACH_GOLF",0x14);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_PEACH_TENNIS",0x15);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_PEACH_PARASOL",0x16);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DAISY_BINTA",0x17);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DAISY_FRYINGPAN",0x18);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DAISY_GOLF",0x19);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DAISY_TENNIS",0x1a);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DAISY_PARASOL",0x1b);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_LUCARIO",0x1c);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARTH_SWORD",0x1d);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARTH_FINAL",0x1e);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIO_COIN",0x1f);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIO_FINAL",0x20);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_LUIGI_COIN",0x21);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_NESS_BAT",0x22);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_FREEZE",0x23);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIO_FIREBALL",0x24);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIO_COIN_LAST",0x25);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIO_MANT",0x26);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_FOX_BLASTER",0x27);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_LUIGI_ATTACKDASH",0x28);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_LUIGI_SMASH",0x29);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIO_WATER_PUMP",0x2a);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_PACMAN_BELL",0x2b);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_GURUGURU_HIT",0x2c);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_LIZARDON_FIRE",0x2d);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_TRAIN_HIT",0x2e);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIOD_COIN_LAST",0x2f);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIOD_MANT",0x30);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIOD_CAPSULE",0x31);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_PACMAN_WATER",0x32);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MIIGUNNER_BLASTER",0x33);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_REFLET_FINAL_SWORD",0x34);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_REFLET_FINAL_FIRE",0x35);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_REFLET_FINAL_ELEC",0x36);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DUCKHUNT_FINAL",0x37);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SHULK_FINAL_DANBAN",0x38);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SHULK_FINAL_RIKI",0x39);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_FALCO_BLASTER",0x3a);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_RYU_PUNCH",0x3b);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_RYU_KICK",0x3c);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_LUCAS_BAT",0x3d);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_RYU_FINAL01",0x3e);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_RYU_FINAL02",0x3f);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_RYU_FINAL03",0x40);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_CLOUD_HIT",0x41);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_CLOUD_SMASH_01",0x42);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_CLOUD_SMASH_02",0x43);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_CLOUD_SMASH_03",0x44);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_CLOUD_FINAL_01",0x45);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_CLOUD_FINAL_02",0x46);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_CLOUD_FINAL_03",0x47);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_BAYONETTA_HIT_01",0x48);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_BAYONETTA_HIT_02",0x49);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_YOSHI_BITE_HIT",0x4a);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_YOSHI_EGG_HIT",0x4b);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_ROY_HIT",0x4c);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_CHROM_HIT",0x4d);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_FOX_TAIL",0x4e);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_HEAVY",0x4f);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SLAP",0x50);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_ITEM_HAMMER",0x51);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_INKLING_HIT",0x52);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIO_LOCAL_COIN",0x53);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIO_LOCAL_COIN_LAST",0x54);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_FAMICOM_HIT",0x55);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_ZENIGAME_SHELLHIT",0x56);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SAMUS_SCREW",0x57);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SAMUSD_SCREW",0x58);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SAMUS_SCREW_FINISH",0x59);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SAMUSD_SCREW_FINISH",0x5a);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_KEN_PUNCH",0x5b);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_KEN_KICK",0x5c);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_KEN_FINAL01",0x5d);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_KEN_FINAL02",0x5e);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_KEN_FINAL03",0x5f);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SHIZUE_HAMMER",0x60);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SIMON_WHIP",0x61);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SIMON_CROSS",0x62);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_RICHTER_WHIP",99);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_RICHTER_CROSS",100);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SHEIK_FINAL_PUNCH",0x65);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SHEIK_FINAL_KICK",0x66);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_METAKNIGHT_FINAL_HIT",0x67);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_ROBOT_FINAL_HIT",0x68);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_KEN_SHORYU",0x69);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DIDDY_SCRATCH",0x6a);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MIIENEMYG_BLASTER",0x6b);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_TOONLINK_HIT",0x6c);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_JACK_SHOT",0x6d);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_BRAVE_CRITICALHIT",0x6e);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_BUDDY_WING",0x6f);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DOLLY_PUNCH",0x70);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DOLLY_KICK",0x71);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DOLLY_CRITICAL",0x72);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DOLLY_SUPERSPECIAL01",0x73);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MASTER_AXE",0x74);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MASTER_ARROW_MAX",0x75);
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MASTER_ATTACK100END",0x76);
uVar1 = 0x77;
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_TERM",0x77);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"CONTROL_CLATTER_CAUSE_NONE",0xffffffff);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_MODE_NONE",0xffffffff);
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_MODE_NORMAL",0);
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_MODE_ALWAYS",1);
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_MODE_REACTION_VALUE",2);
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_MODE_DAMAGE_POWER",3);
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_MODE_DAMAGE_POWER_COUNT",4);
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_MODE_TERM",5);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_INFO_STATUS",0);
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_INFO_2ND",1);
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_INFO_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"DAMAGE_HIT_NO_NONE",0xffffffff);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"DAMAGE_LEVEL_1",0);
lua_bind_const(&local_78,"DAMAGE_LEVEL_2",1);
lua_bind_const(&local_78,"DAMAGE_LEVEL_3",2);
lua_bind_const(&local_78,"DAMAGE_LEVEL_FLY",3);
lua_bind_const(&local_78,"DAMAGE_LEVEL_TERM",4);
lua_bind_const(&local_78,"DAMAGE_LEVEL_AIR_TERM",3);
uVar3 = 0xfffffffd;
lua_bind_namespace(&local_78,param_1,"TurnDamageReaction",0xfffffffd);
lua_bind_const(&local_78,"Turn",0);
lua_bind_const(&local_78,"NoReaction",1);
uVar1 = 2;
lua_bind_const(&local_78,"Damage",2);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"DAMAGE_REACTION_SAMPLE_0",0);
lua_bind_const(&local_78,"DAMAGE_REACTION_SAMPLE_50",1);
lua_bind_const(&local_78,"DAMAGE_REACTION_SAMPLE_100",2);
lua_bind_const(&local_78,"DAMAGE_REACTION_SAMPLE_TERM",3);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"DAMAGE_STATUS_NONE",0);
lua_bind_const(&local_78,"DAMAGE_STATUS_DOWN",1);
lua_bind_const(&local_78,"DAMAGE_STATUS_DOWN_CONTINUE",2);
lua_bind_const(&local_78,"DAMAGE_STATUS_DOWN_WAIT",3);
lua_bind_const(&local_78,"DAMAGE_STATUS_DOWN_WAIT_CONTINUE",4);
lua_bind_const(&local_78,"DAMAGE_STATUS_DOWN_DAMAGE",5);
lua_bind_const(&local_78,"DAMAGE_STATUS_DOWN_EAT",6);
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_FLY",7);
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_FLY_ROLL",8);
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_AIR",9);
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE",10);
lua_bind_const(&local_78,"DAMAGE_STATUS_FALL",0xb);
lua_bind_const(&local_78,"DAMAGE_STATUS_WAIT",0xc);
lua_bind_const(&local_78,"DAMAGE_STATUS_WALK",0xd);
lua_bind_const(&local_78,"DAMAGE_STATUS_RUN",0xe);
lua_bind_const(&local_78,"DAMAGE_STATUS_BURY",0xf);
lua_bind_const(&local_78,"DAMAGE_STATUS_LAY_DOWN",0x10);
lua_bind_const(&local_78,"DAMAGE_STATUS_SLIP",0x11);
lua_bind_const(&local_78,"DAMAGE_STATUS_SLIP_DAMAGE",0x12);
lua_bind_const(&local_78,"DAMAGE_STATUS_ICE",0x13);
lua_bind_const(&local_78,"DAMAGE_STATUS_BIND",0x14);
lua_bind_const(&local_78,"DAMAGE_STATUS_PIT_FALL",0x15);
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_SONG_START",0x16);
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_SONG",0x17);
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_SONG_FALL",0x18);
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_SONG_END",0x19);
lua_bind_const(&local_78,"DAMAGE_STATUS_SAVING_DAMAGE",0x1a);
lua_bind_const(&local_78,"DAMAGE_STATUS_SAVING_DAMAGE_FLY",0x1b);
lua_bind_const(&local_78,"DAMAGE_STATUS_SAVING_DAMAGE_AIR",0x1c);
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_FLY_METEOR",0x1d);
lua_bind_const(&local_78,"DAMAGE_STATUS_STABBED_DAMAGE",0x1e);
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_SLEEP_START",0x1f);
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_SLEEP",0x20);
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_SLEEP_FALL",0x21);
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_SLEEP_END",0x22);
uVar1 = 0x23;
lua_bind_const(&local_78,"DAMAGE_STATUS_NUM",0x23);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = -3;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"EFFECT_GROUP_ID_MASK",0x3fff);
lua_bind_const(&local_78,"EFFECT_GROUP_ID_INC",1);
lua_bind_const(&local_78,"EFFECT_GROUP_ID_SYSTEM_RESERVE",1);
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_SHIFT",0xe);
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_NONE",0);
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_CONCLUDE_STATUS",0x4000);
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_SYNC_STOP",0x8000);
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_FOLLOW",0x10000);
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_EMIT",0x20000);
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_STATIONAL",0x40000);
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_FT_CHANGE",0x80000);
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_SLOW_ALL",0x100000);
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_SLOW_NO_STOP",0x200000);
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_UNSYNC_VIS_WHOLE",0x400000);
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_NO_SLOW",0x800000);
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_NO_JOINT_SCALE",0x1000000);
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_BACK_GROUND_EFFECT",0x2000000);
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_WATER_SURFACE_POS",0x4000000);
uVar1 = 0x8000000;
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_SYNC_INIT_POS",0x8000000);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"EFFECT_CONTINUAL_ID_NONE",0xffffffff);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"EFFECT_AXIS_X",0);
lua_bind_const(&local_78,"EFFECT_AXIS_Y",1);
lua_bind_const(&local_78,"EFFECT_AXIS_Z",2);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"EFFECT_SCREEN_NO_REMAIN",0xffffffff);
lua_bind_const(&local_78,"EFFECT_SCREEN_PRIO_MIN",0);
lua_bind_const(&local_78,"EFFECT_SCREEN_PRIO_LOW",0x40);
lua_bind_const(&local_78,"EFFECT_SCREEN_PRIO_NORMAL",0x80);
lua_bind_const(&local_78,"EFFECT_SCREEN_PRIO_MAX",0xff);
lua_bind_const(&local_78,"EFFECT_SCREEN_PRIO_ITEM",0x80);
lua_bind_const(&local_78,"EFFECT_SCREEN_PRIO_FINAL",200);
lua_bind_const(&local_78,"EFFECT_SCREEN_PRIO_SPIRITS",0x100);
uVar3 = 0xfffffffd;
lua_bind_namespace(&local_78,param_1,"EffectScreenLayer",0xfffffffd);
lua_bind_const(&local_78,"GROUND",0);
lua_bind_const(&local_78,"CHAR",1);
uVar1 = 2;
lua_bind_const(&local_78,"ALL",2);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
uVar3 = 0xfffffffd;
lua_bind_namespace(&local_78,param_1,"EffectScreenBlendType",0xfffffffd);
lua_bind_const(&local_78,"BLEND",0);
lua_bind_const(&local_78,"ADD",1);
lua_bind_const(&local_78,"NSUB",2);
uVar1 = 0;
lua_bind_const(&local_78,"DEFAULT",0);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
uVar3 = 0xfffffffd;
lua_bind_namespace(&local_78,param_1,"EffectFinalScreenKind",0xfffffffd);
lua_bind_const(&local_78,"NONE",0);
lua_bind_const(&local_78,"GET_THE_SMASH_BALL_1",1);
lua_bind_const(&local_78,"GET_THE_SMASH_BALL_2",2);
lua_bind_const(&local_78,"CHARGE_FINAL_1",3);
lua_bind_const(&local_78,"CHARGE_FINAL_2",4);
uVar1 = 5;
lua_bind_const(&local_78,"START_FINAL",5);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
uVar3 = 0xfffffffd;
lua_bind_namespace(&local_78,param_1,"EffectFinalScreenNo",0xfffffffd);
lua_bind_const(&local_78,"SCREEN_NO_GET_THE_SMASH_BALL_BG",0);
uVar1 = 1;
lua_bind_const(&local_78,"SCREEN_NO_GET_THE_SMASH_BALL_CHAR",1);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"GROUP_CATEGORY_MASK",0xff000000);
lua_bind_const(&local_78,"GROUP_CATEGORY_EFFECT",0x1000000);
lua_bind_const(&local_78,"GROUP_CATEGORY_GROUND",0x1800000);
lua_bind_const(&local_78,"GROUP_CATEGORY_UI",0x2000000);
lua_bind_const(&local_78,"GROUP_CATEGORY_UI_2",0x3000000);
lua_bind_const(&local_78,"GROUP_CATEGORY_LOUPE_0",0x4000000);
lua_bind_const(&local_78,"GROUP_CATEGORY_LOUPE_1",0x5000000);
lua_bind_const(&local_78,"GROUP_CATEGORY_LOUPE_2",0x6000000);
lua_bind_const(&local_78,"GROUP_CATEGORY_LOUPE_3",0x7000000);
lua_bind_const(&local_78,"GROUP_CATEGORY_LOUPE_4",0x8000000);
lua_bind_const(&local_78,"GROUP_CATEGORY_LOUPE_5",0x9000000);
lua_bind_const(&local_78,"GROUP_CATEGORY_LOUPE_6",0xa000000);
lua_bind_const(&local_78,"GROUP_CATEGORY_LOUPE_7",0xb000000);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"EFFECT_VARIATION_TYPE_NONE",0xffffffff);
lua_bind_const(&local_78,"EFFECT_VARIATION_TYPE_NORMAL",0);
lua_bind_const(&local_78,"EFFECT_VARIATION_TYPE_METAL",1);
lua_bind_const(&local_78,"EFFECT_VARIATION_TYPE_GOLD",2);
lua_bind_const(&local_78,"EFFECT_VARIATION_TYPE_SPYCLOAK",3);
lua_bind_const(&local_78,"EFFECT_VARIATION_TYPE_METAMON",4);
lua_bind_const(&local_78,"EFFECT_VARIATION_TYPE_LIGHT",5);
lua_bind_const(&local_78,"EFFECT_VARIATION_TYPE_DARK",6);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"GROUND_SHAPE_NO_MAIN",0);
lua_bind_const(&local_78,"GROUND_SHAPE_NO_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"GROUND_TOUCH_ID_NONE",0xffffffff);
lua_bind_const(&local_78,"GROUND_TOUCH_ID_MIN",0);
lua_bind_const(&local_78,"GROUND_TOUCH_ID_UP",0);
lua_bind_const(&local_78,"GROUND_TOUCH_ID_LEFT",1);
lua_bind_const(&local_78,"GROUND_TOUCH_ID_RIGHT",2);
lua_bind_const(&local_78,"GROUND_TOUCH_ID_DOWN",3);
lua_bind_const(&local_78,"GROUND_TOUCH_ID_UP_LEFT",4);
lua_bind_const(&local_78,"GROUND_TOUCH_ID_UP_RIGHT",5);
lua_bind_const(&local_78,"GROUND_TOUCH_ID_DOWN_LEFT",6);
lua_bind_const(&local_78,"GROUND_TOUCH_ID_DOWN_RIGHT",7);
lua_bind_const(&local_78,"GROUND_TOUCH_ID_MAX",8);
lua_bind_const(&local_78,"GROUND_TOUCH_ID_MAX_LRUD",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_UP",1);
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_LEFT",2);
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_RIGHT",4);
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_DOWN",8);
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_UP_LEFT",0x10);
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_UP_RIGHT",0x20);
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_DOWN_LEFT",0x40);
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_DOWN_RIGHT",0x80);
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_SIDE",6);
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_LEFT_SIDE",0x52);
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_RIGHT_SIDE",0xa4);
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_UP_SIDE",0x31);
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_DOWN_SIDE",200);
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_ALL",0xff);
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_NONE",0);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_NONE",0);
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_GROUND",1);
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_GROUND_CLIFF_STOP",2);
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_GROUND_OTTOTTO",3);
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_CLIFF",4);
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_AIR",5);
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_AIR_PASSABLE_OFF",6);
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_AIR_TRANS",7);
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_KEEP",8);
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_GROUND_CLIFF_STOP_FRONT",9);
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_GROUND_CLIFF_STOP_ATTACK",10);
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_TERM",0xb);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"GROUND_CLIFF_CHECK_KIND_NONE",0);
lua_bind_const(&local_78,"GROUND_CLIFF_CHECK_KIND_ALWAYS",1);
lua_bind_const(&local_78,"GROUND_CLIFF_CHECK_KIND_ALWAYS_BOTH_SIDES",2);
lua_bind_const(&local_78,"GROUND_CLIFF_CHECK_KIND_ON_DROP",3);
lua_bind_const(&local_78,"GROUND_CLIFF_CHECK_KIND_ON_DROP_BOTH_SIDES",4);
lua_bind_const(&local_78,"GROUND_CLIFF_CHECK_KIND_ALWAYS_BACK",5);
lua_bind_const(&local_78,"GROUND_CLIFF_CHECK_KIND_ALWAYS_BOTH_SIDES_NEAR",6);
lua_bind_const(&local_78,"GROUND_CLIFF_CHECK_KIND_TERM",7);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_NONE",0xffffffff);
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_OUTSIDE_UP",0);
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_OUTSIDE_DOWN",1);
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_OUTSIDE_LEFT",2);
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_OUTSIDE_RIGHT",3);
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_TERM",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_MASK_NONE",0);
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_MASK_OUTSIDE_UP",1);
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_MASK_OUTSIDE_DOWN",2);
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_MASK_OUTSIDE_LEFT",4);
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_MASK_OUTSIDE_RIGHT",8);
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_MASK_ALL",0xffffffff);
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_MASK_TERM",0);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_FLAG_GROUND",0);
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_FLAG_IGNORE_SCALE",1);
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_FLAG_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_PRE_START",2);
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_FLAG_MIN_L",3);
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_FLAG_MIN_R",4);
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_FLAG_MIN_U",5);
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_FLAG_MIN_D",6);
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_FLAG_TERM",7);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_PRE_START",7);
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_FIX",8);
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_NO_OFS",9);
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_MIN_U",10);
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_MIN_LR",0xb);
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_NO_MODIFY",0xc);
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_FREE_Y",0xd);
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_FRONT_FIX",0xe);
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_UP_FIX",0xf);
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_ADDITIONAL_TRANS_NODE",0x10);
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_TERM",0x11);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"HIT_STATUS_NORMAL",0);
lua_bind_const(&local_78,"HIT_STATUS_INVINCIBLE",1);
lua_bind_const(&local_78,"HIT_STATUS_XLU",2);
lua_bind_const(&local_78,"HIT_STATUS_OFF",3);
lua_bind_const(&local_78,"HIT_STATUS_TERM",4);
lua_bind_const(&local_78,"HIT_STATUS_VALID_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"HIT_STATUS_MASK_NORMAL",1);
lua_bind_const(&local_78,"HIT_STATUS_MASK_INVINCIBLE",2);
lua_bind_const(&local_78,"HIT_STATUS_MASK_XLU",4);
lua_bind_const(&local_78,"HIT_STATUS_MASK_OFF",8);
lua_bind_const(&local_78,"HIT_STATUS_MASK_NX",5);
lua_bind_const(&local_78,"HIT_STATUS_MASK_NI",3);
lua_bind_const(&local_78,"HIT_STATUS_MASK_ALL",7);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"HIT_HEIGHT_LOW",0);
lua_bind_const(&local_78,"HIT_HEIGHT_CENTER",1);
lua_bind_const(&local_78,"HIT_HEIGHT_HIGH",2);
lua_bind_const(&local_78,"HIT_HEIGHT_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"HIT_STOP_MUL_TARGET_SELF",1);
lua_bind_const(&local_78,"HIT_STOP_MUL_TARGET_OPPONENT",2);
lua_bind_const(&local_78,"HIT_STOP_MUL_TARGET_ALL",3);
lua_bind_const(&local_78,"HIT_STOP_MUL_TARGET_TERM",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SIZE_LIGHT",0);
lua_bind_const(&local_78,"ITEM_SIZE_HEAVY",1);
lua_bind_const(&local_78,"ITEM_SIZE_INVALID",2);
lua_bind_const(&local_78,"ITEM_SIZE_MASK_ALL",0xffffffff);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_PICKUP_SEARCH_MODE_NORMAL",0);
lua_bind_const(&local_78,"ITEM_PICKUP_SEARCH_MODE_GRASS",1);
lua_bind_const(&local_78,"ITEM_PICKUP_SEARCH_MODE_IGNORE_GRASS",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ATTACH_ITEM_GROUP_BADGE",0);
lua_bind_const(&local_78,"ATTACH_ITEM_GROUP_HAT",1);
lua_bind_const(&local_78,"ATTACH_ITEM_GROUP_BODY",2);
lua_bind_const(&local_78,"ATTACH_ITEM_GROUP_BACK",3);
lua_bind_const(&local_78,"ATTACH_ITEM_GROUP_HIP",4);
lua_bind_const(&local_78,"ATTACH_ITEM_GROUP_HAT_ABNORMAL",5);
lua_bind_const(&local_78,"ATTACH_ITEM_GROUP_TERM",6);
lua_bind_const(&local_78,"ATTACH_ITEM_GROUP_NONE",0xfe);
lua_bind_const(&local_78,"ATTACH_ITEM_GROUP_ALL",0xff);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_TRAIT_ALL",0xffffffff);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"QUICK_ITEM_TREAT_TYPE_USE_EXCEPT_FOOD",0);
lua_bind_const(&local_78,"QUICK_ITEM_TREAT_TYPE_FORCE_USE",1);
lua_bind_const(&local_78,"QUICK_ITEM_TREAT_TYPE_FORCE_HAVE",2);
lua_bind_const(&local_78,"QUICK_ITEM_TREAT_TYPE_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_FIGHTER_VAR_FLOAT_ITEM_THROW_SPEED",0);
lua_bind_const(&local_78,"ITEM_FIGHTER_VAR_FLOAT_ITEM_THROW_ANGLE",1);
lua_bind_const(&local_78,"ITEM_FIGHTER_VAR_FLOAT_ITEM_THROW_POWER",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"JOSTLE_KIND_NONE",0xffffffff);
lua_bind_const(&local_78,"JOSTLE_KIND_GROUND",0);
lua_bind_const(&local_78,"JOSTLE_KIND_AIR",1);
lua_bind_const(&local_78,"JOSTLE_KIND_CLIFF",2);
lua_bind_const(&local_78,"JOSTLE_KIND_TERM",3);
lua_bind_const(&local_78,"JOSTLE_KIND_NORMAL",0xffffffff);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"JOSTLE_PRI_LOWEST",0);
lua_bind_const(&local_78,"JOSTLE_PRI_PIKMIN_5",1);
lua_bind_const(&local_78,"JOSTLE_PRI_PIKMIN_4",2);
lua_bind_const(&local_78,"JOSTLE_PRI_PIKMIN_3",3);
lua_bind_const(&local_78,"JOSTLE_PRI_PIKMIN_2",4);
lua_bind_const(&local_78,"JOSTLE_PRI_PIKMIN_1",5);
lua_bind_const(&local_78,"JOSTLE_PRI_PIKMIN_0",6);
lua_bind_const(&local_78,"JOSTLE_PRI_LOW",7);
lua_bind_const(&local_78,"JOSTLE_PRI_MIDDLE",8);
lua_bind_const(&local_78,"JOSTLE_PRI_HIGH",9);
lua_bind_const(&local_78,"JOSTLE_PRI_TERM",10);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"JOSTLE_GAP_NONE",0);
lua_bind_const(&local_78,"JOSTLE_GAP_BACK",1);
lua_bind_const(&local_78,"JOSTLE_GAP_MIDDLE",2);
lua_bind_const(&local_78,"JOSTLE_GAP_FRONT",3);
lua_bind_const(&local_78,"JOSTLE_GAP_TERM",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"JOSTLE_LAYER_NONE",0xffffffff);
lua_bind_const(&local_78,"JOSTLE_LAYER_GROUND",0);
lua_bind_const(&local_78,"JOSTLE_LAYER_AIR",1);
lua_bind_const(&local_78,"JOSTLE_LAYER_CLIFF",2);
lua_bind_const(&local_78,"JOSTLE_LAYER_OVER",3);
lua_bind_const(&local_78,"JOSTLE_LAYER_TERM",4);
lua_bind_const(&local_78,"JOSTLE_LAYER_ALL",5);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ID_NONE",0xffffffff);
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ID_NUM",0);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"KINETIC_TYPE_NONE",0xffffffff);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_SUB_INIT_TYPE_NONE",0xffffffff);
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_SUB_INIT_TYPE_NUM",0);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_ID_MAIN",0);
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_ID_DAMAGE",1);
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_ID_EXTERN",2);
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_ID_GROUND",3);
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_ID_EXTERN2",4);
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_ID_NUM",5);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_NONE",0);
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_MAIN",1);
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_DAMAGE",2);
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_EXTERN",4);
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_GROUND",8);
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_EXTERN2",0x10);
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_ALL",0xffffffff);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"KINETIC_OUTSIDE_ENERGY_TYPE_NONE",0xffffffff);
lua_bind_const(&local_78,"KINETIC_OUTSIDE_ENERGY_TYPE_MOVEMENT_GROUND",0);
lua_bind_const(&local_78,"KINETIC_OUTSIDE_ENERGY_TYPE_WIND",1);
lua_bind_const(&local_78,"KINETIC_OUTSIDE_ENERGY_TYPE_WIND_NO_ADDITION",2);
lua_bind_const(&local_78,"KINETIC_OUTSIDE_ENERGY_TYPE_WATER",3);
lua_bind_const(&local_78,"KINETIC_OUTSIDE_ENERGY_TYPE_ATTACK",4);
lua_bind_const(&local_78,"KINETIC_OUTSIDE_ENERGY_TYPE_ATTACK_NO_STOP",5);
lua_bind_const(&local_78,"KINETIC_OUTSIDE_ENERGY_TYPE_DAMAGE_RESERVED",6);
lua_bind_const(&local_78,"KINETIC_OUTSIDE_ENERGY_TERM",7);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"LINK_NO_NONE",0xffffffff);
lua_bind_const(&local_78,"LINK_NO_CAPTURE",0);
lua_bind_const(&local_78,"LINK_NO_ARTICLE",1);
lua_bind_const(&local_78,"LINK_NO_CAPTURE_STOP",2);
lua_bind_const(&local_78,"LINK_NO_CONSTRAINT",3);
lua_bind_const(&local_78,"LINK_NO_TERM",4);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PRE_START",0xffffffff);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_STOP",0);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_SHAKE",1);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_SCALE",2);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_COLOR_BLEND",3);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_CONTROLLER",4);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_SLOPE",5);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_CONTROLLER_CLATTER",6);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_VISIBILITY",7);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_MODEL_SCALE",8);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_LR",9);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_SUB_COLOR",10);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_MODEL_COLOR",0xb);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_ADJUST_PARENT_SHAPE",0xc);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_SLOW",0xd);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_LIGHT",0xe);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_LINK_GROUND_CRUSH",0xf);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_LINK_PARENT_SCALE_POWER_MUL",0x10);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_POWER_UP",0x11);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_FLIP",0x12);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_POS",0x13);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_GROUND_DAMAGE",0x14);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_GROUND_LAYER",0x15);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_ATTACK",0x16);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_INK_PAINT",0x17);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_ATTACK_STOP",0x18);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_LINK_PARENT_RUMBLE",0x19);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_GRCOL_OBJ_TYPE",0x1a);
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_SE_PITCH",0x1b);
uVar1 = 0x1c;
lua_bind_const(&local_78,"LINK_ATTRIBUTE_TERM",0x1c);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = -3;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"CONSTRAINT_FLAG_POSITION",1);
lua_bind_const(&local_78,"CONSTRAINT_FLAG_ORIENTATION",2);
lua_bind_const(&local_78,"CONSTRAINT_FLAG_ORIENTATION_POSTURE_ROT",4);
lua_bind_const(&local_78,"CONSTRAINT_FLAG_MTX",8);
lua_bind_const(&local_78,"CONSTRAINT_FLAG_ONE_NODE",0x10);
lua_bind_const(&local_78,"CONSTRAINT_FLAG_NO_FLIP",0x20);
lua_bind_const(&local_78,"CONSTRAINT_FLAG_FLIP_ROT_X",0x40);
lua_bind_const(&local_78,"CONSTRAINT_FLAG_FLIP_ROT_Y",0x80);
lua_bind_const(&local_78,"CONSTRAINT_FLAG_FLIP_ROT_Z",0x100);
lua_bind_const(&local_78,"CONSTRAINT_FLAG_OFFSET_ROT",0x200);
lua_bind_const(&local_78,"CONSTRAINT_FLAG_OFFSET_SCALE",0x400);
lua_bind_const(&local_78,"CONSTRAINT_FLAG_MTX_NO_SCALE",0x800);
lua_bind_const(&local_78,"CONSTRAINT_FLAG_NO_UPDATE_LINK_POS",0x1000);
lua_bind_const(&local_78,"CONSTRAINT_FLAG_OFFSET_TRANSLATE",0x2000);
lua_bind_const(&local_78,"CONSTRAINT_FLAG_OFFSET_TRANSLATE_SELF",0x4000);
lua_bind_const(&local_78,"CONSTRAINT_FLAG_SET_MATRIX",0x8000);
lua_bind_const(&local_78,"CONSTRAINT_FLAG_DISABLE_RESTRICT_Z",0x10000);
uVar1 = 0x10001;
lua_bind_const(&local_78,"CONSTRAINT_KIND_TERM",0x10001);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"LINK_EVENT_SEND_ALL",0xffffffff);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_SYSTEM",0);
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_SYSTEM_POST",1);
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_STATUS",2);
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_STATUS_SYSTEM",3);
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_STATUS_END",4);
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_STATUS_SHIFT",5);
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_FIX_CAMERA",6);
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_MAP_CORRECTION",7);
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_FIX_POS_SLOW",8);
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_WAZA_CUSTOMIZE",9);
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_MAX",10);
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_INVALID",10);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_STATUS_PRE",0);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_STATUS_MAIN",1);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_STATUS_END",2);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_INIT_STATUS",3);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_EXEC_STATUS",4);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_EXEC_STOP",5);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_EXEC_STATUS_POST",6);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_EXIT_STATUS",7);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_MAP_CORRECTION",8);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_FIX_CAMERA",9);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_FIX_POS_SLOW",10);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_CHECK_DAMAGE",0xb);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_CHECK_ATTACK",0xc);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_ON_CHANGE_LR",0xd);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_LEAVE_STOP",0xe);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_NOTIFY_EVENT_GIMMICK",0xf);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_CALC_PARAM",0x10);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_RESERVE1",0x11);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_RESERVE2",0x12);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_RESERVE3",0x13);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_RESERVE4",0x14);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_RESERVE5",0x15);
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_MAX",0x16);
uVar1 = 0x16;
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_TERM",0x16);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"MOTION_PART_SET_KIND_DEFAULT",0);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MOTION_NODE_ROTATE_COMPOSE_NONE",0);
lua_bind_const(&local_78,"MOTION_NODE_ROTATE_COMPOSE_BEFORE",1);
lua_bind_const(&local_78,"MOTION_NODE_ROTATE_COMPOSE_AFTER",2);
lua_bind_const(&local_78,"MOTION_NODE_ROTATE_COMPOSE_WORLD",3);
lua_bind_const(&local_78,"MOTION_NODE_ROTATE_COMPOSE_WORLD_AFTER",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MOTION_MATERIAL_ANIM_KIND_STATIC",0);
lua_bind_const(&local_78,"MOTION_MATERIAL_ANIM_KIND_ITEM0",1);
lua_bind_const(&local_78,"MOTION_MATERIAL_ANIM_KIND_ITEM1",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MOTION_SOURCE_KIND_FIRST",0);
lua_bind_const(&local_78,"MOTION_SOURCE_KIND_SECOND",1);
lua_bind_const(&local_78,"MOTION_SOURCE_KIND_BLEND",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MOTION_NODE_ROTATE_ORDER_XYZ",0);
lua_bind_const(&local_78,"MOTION_NODE_ROTATE_ORDER_ZXY",1);
lua_bind_const(&local_78,"MOTION_NODE_ROTATE_ORDER_ZYX",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MATERIAL_ANIME_KIND_STATIC",0);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MATERIAL_ANIME_LOOP_FLAG_DATA",0);
lua_bind_const(&local_78,"MATERIAL_ANIME_LOOP_FLAG_OFF",1);
lua_bind_const(&local_78,"MATERIAL_ANIME_LOOP_FLAG_ON",2);
lua_bind_const(&local_78,"MATERIAL_ANIME_LOOP_FLAG_NUM",3);
lua_bind_const(&local_78,"MATERIAL_ANIME_LOOP_FLAG_DEFAULT",0);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"SHIELD_STATUS_NONE",0);
lua_bind_const(&local_78,"SHIELD_STATUS_NORMAL",1);
lua_bind_const(&local_78,"SHIELD_STATUS_NORMAL_GLOBAL",2);
lua_bind_const(&local_78,"SHIELD_STATUS_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"SHIELD_FRONT_NONE",0);
lua_bind_const(&local_78,"SHIELD_FRONT_POS",1);
lua_bind_const(&local_78,"SHIELD_FRONT_LR",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"SHIELD_TYPE_UNDEFINED",0);
lua_bind_const(&local_78,"SHIELD_TYPE_GUARD",1);
lua_bind_const(&local_78,"SHIELD_TYPE_JUST_SHIELD",2);
lua_bind_const(&local_78,"SHIELD_TYPE_JUST_SHIELD_REFLECTOR",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"SLOPE_STATUS_NONE",0);
lua_bind_const(&local_78,"SLOPE_STATUS_TOP",1);
lua_bind_const(&local_78,"SLOPE_STATUS_L",2);
lua_bind_const(&local_78,"SLOPE_STATUS_R",4);
lua_bind_const(&local_78,"SLOPE_STATUS_PART",8);
lua_bind_const(&local_78,"SLOPE_STATUS_LR",6);
lua_bind_const(&local_78,"SLOPE_STATUS_TPART",9);
lua_bind_const(&local_78,"SLOPE_STATUS_TERM",10);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"SLOW_NO_INVALID",0xffffffff);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"STATUS_BGM_SUPERSTAR",0);
lua_bind_const(&local_78,"STATUS_BGM_HAMMER",1);
lua_bind_const(&local_78,"STATUS_BGM_GOLDENHAMMER",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"VOICE_DEFAULT",0);
lua_bind_const(&local_78,"VOICE_US_EN",1);
lua_bind_const(&local_78,"VOICE_US_FR",2);
lua_bind_const(&local_78,"VOICE_US_SP",3);
lua_bind_const(&local_78,"VOICE_EU_EN",4);
lua_bind_const(&local_78,"VOICE_EU_FR",5);
lua_bind_const(&local_78,"VOICE_EU_GR",6);
lua_bind_const(&local_78,"VOICE_EU_IT",7);
lua_bind_const(&local_78,"VOICE_EU_SP",8);
lua_bind_const(&local_78,"VOICE_EU_NL",9);
lua_bind_const(&local_78,"VOICE_EU_RU",10);
lua_bind_const(&local_78,"VOICE_ZH_CN",0xb);
lua_bind_const(&local_78,"VOICE_ZH_TW",0xc);
lua_bind_const(&local_78,"VOICE_KR_KO",0xd);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"STAGEBUS_REV_NONE",0);
lua_bind_const(&local_78,"STAGEBUS_REV_OUTDOOR",1);
lua_bind_const(&local_78,"STAGEBUS_REV_S",2);
lua_bind_const(&local_78,"STAGEBUS_REV_M",3);
lua_bind_const(&local_78,"STAGEBUS_REV_L",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"STATUS_KIND_NONE",0xffffffff);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"STATUS_TRANS_CHECK_FLAG_CONTROLLER",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"SITUATION_KIND_NONE",0xffffffff);
lua_bind_const(&local_78,"SITUATION_KIND_GROUND",0);
lua_bind_const(&local_78,"SITUATION_KIND_CLIFF",1);
lua_bind_const(&local_78,"SITUATION_KIND_AIR",2);
lua_bind_const(&local_78,"SITUATION_KIND_WATER",3);
lua_bind_const(&local_78,"SITUATION_KIND_RESTRAINT",4);
lua_bind_const(&local_78,"SITUATION_KIND_OUTFIELD",5);
lua_bind_const(&local_78,"SITUATION_KIND_LADDER",6);
lua_bind_const(&local_78,"SITUATION_KIND_ODD",7);
lua_bind_const(&local_78,"SITUATION_KIND_TERM",8);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"STATUS_SCRIPT_LINE_MAP_CORRECTION",1);
lua_bind_const(&local_78,"STATUS_SCRIPT_LINE_FIX_CAMERA",2);
lua_bind_const(&local_78,"STATUS_SCRIPT_LINE_CHECK_DAMAGE",4);
lua_bind_const(&local_78,"STATUS_SCRIPT_LINE_CHECK_ATTACK",8);
lua_bind_const(&local_78,"STATUS_SCRIPT_LINE_ON_CHANGE_LR",0x10);
lua_bind_const(&local_78,"STATUS_SCRIPT_LINE_LEAVE_STOP",0x20);
lua_bind_const(&local_78,"STATUS_SCRIPT_LINE_FIX_POS_SLOW",0x40);
lua_bind_const(&local_78,"STATUS_SCRIPT_LINE_EXEC_NO_STOP_POST",0x80);
lua_bind_const(&local_78,"STATUS_SCRIPT_LINE_ALL",0xffffffff);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_SITUATION",1);
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_ATTACK",2);
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_ATTACK_ABSOLUTE",4);
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_GRAB",8);
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_SEARCH",0x10);
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_HIT",0x20);
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_VISIBILITY",0x40);
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_EFFECT",0x80);
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_SOUND",0x100);
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_COLOR_BLEND",0x200);
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_SLOPE",0x400);
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_NO_REACTION",0x800);
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_SHIELD",0x1000);
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_ROT_Y_LR",0x2000);
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_RUMBLE",0x4000);
uVar1 = 0x4001;
lua_bind_const(&local_78,"FS_SUCCEEDS_MAX",0x4001);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,-3,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"TEAM_NONE",0xffffffff);
lua_bind_const(&local_78,"TEAM_WIND",0x1234);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"TEAM_EVENT_ID_NONE",0xffffffff);
lua_bind_const(&local_78,"TEAM_EVENT_ID_GENERAL",0);
lua_bind_const(&local_78,"TEAM_EVENT_ID_NUM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"TEAM_2ND_ID_NONE",0xffffffff);
lua_bind_const(&local_78,"TEAM_2ND_ID_TERM",0);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"WORK_KIND_NONE",0xffffffff);
lua_bind_const(&local_78,"WORK_KIND_INSTANCE_WORK",0);
lua_bind_const(&local_78,"WORK_KIND_STATUS_WORK",1);
lua_bind_const(&local_78,"WORK_KIND_TERM",2);
lua_bind_const(&local_78,"WORK_KIND_WORK_SIZE",0xd);
lua_bind_const(&local_78,"WORK_KIND_TRANSITION",0xe);
lua_bind_const(&local_78,"WORK_KIND_TRANSITION_GROUP",0xf);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MODEL_COLOR_TYPE_NORMAL",0);
lua_bind_const(&local_78,"MODEL_COLOR_TYPE_COLOR_BLEND",1);
lua_bind_const(&local_78,"MODEL_COLOR_TYPE_NUM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"MODEL_EYE_TYPE_GOLD",0);
lua_bind_const(&local_78,"MODEL_EYE_TYPE_LIGHT",1);
lua_bind_const(&local_78,"MODEL_EYE_TYPE_DARK",2);
lua_bind_const(&local_78,"MODEL_EYE_TYPE_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"SPECIAL_PAINT_NONE",0xffffffff);
lua_bind_const(&local_78,"SPECIAL_PAINT_OIL",0);
lua_bind_const(&local_78,"SPECIAL_PAINT_SQUID_TO_HUMAN",1);
lua_bind_const(&local_78,"SPECIAL_PAINT_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"STOP_OTHER_KIND_NONE",0xffffffff);
lua_bind_const(&local_78,"STOP_OTHER_KIND_NORMAL",0);
lua_bind_const(&local_78,"STOP_OTHER_KIND_FINISH_CAMERA",1);
lua_bind_const(&local_78,"STOP_OTHER_KIND_NUM",2);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"AREA_GROUP_NONE",0);
lua_bind_const(&local_78,"AREA_GROUP_FIGHTER",1);
lua_bind_const(&local_78,"AREA_GROUP_FIGHTER_NUM",8);
lua_bind_const(&local_78,"AREA_GROUP_FIGHTER_TERM",8);
lua_bind_const(&local_78,"AREA_GROUP_ENEMY",9);
lua_bind_const(&local_78,"AREA_GROUP_ENEMY_NUM",4);
lua_bind_const(&local_78,"AREA_GROUP_ENEMY_TERM",0xc);
lua_bind_const(&local_78,"AREA_GROUP_ITEM",0xd);
lua_bind_const(&local_78,"AREA_GROUP_ITEM_NUM",8);
lua_bind_const(&local_78,"AREA_GROUP_ITEM_TERM",0x14);
lua_bind_const(&local_78,"AREA_GROUP_STAGE",0x15);
lua_bind_const(&local_78,"AREA_GROUP_STAGE_NUM",8);
lua_bind_const(&local_78,"AREA_GROUP_STAGE_TERM",0x1c);
lua_bind_const(&local_78,"AREA_GROUP_WEAPON",0x1d);
lua_bind_const(&local_78,"AREA_GROUP_WEAPON_NUM",4);
lua_bind_const(&local_78,"AREA_GROUP_WEAPON_TERM",0x20);
lua_bind_const(&local_78,"AREA_GROUP_TERM",0x21);
lua_bind_const(&local_78,"EM_AREA_GROUP_BODY",9);
lua_bind_const(&local_78,"EM_AREA_GROUP_TREAD_PASSIVE",10);
lua_bind_const(&local_78,"EM_AREA_GROUP_TERM",0xb);
lua_bind_const(&local_78,"IT_AREA_GROUP_BODY",0xd);
lua_bind_const(&local_78,"IT_AREA_GROUP_PICKUP_SMALL",0xe);
lua_bind_const(&local_78,"IT_AREA_GROUP_PICKUP_LARGE",0xf);
lua_bind_const(&local_78,"IT_AREA_GROUP_NORMAL",0x10);
lua_bind_const(&local_78,"IT_AREA_GROUP_ROLLUP",0x11);
lua_bind_const(&local_78,"IT_AREA_GROUP_TERM",0x12);
lua_bind_const(&local_78,"ST_AREA_GROUP_START",0x15);
lua_bind_const(&local_78,"ST_AREA_GROUP_GIMMICK_NORMAL",0x15);
lua_bind_const(&local_78,"ST_AREA_GROUP_GIMMICK_LADDER",0x16);
lua_bind_const(&local_78,"ST_AREA_GROUP_GIMMICK_ELEVATOR",0x17);
lua_bind_const(&local_78,"ST_AREA_GROUP_SPACE_NORMAL",0x18);
lua_bind_const(&local_78,"ST_AREA_GROUP_SPACE_WIND",0x19);
lua_bind_const(&local_78,"ST_AREA_GROUP_SPACE_MOVEMENT_AREA",0x1a);
lua_bind_const(&local_78,"ST_AREA_GROUP_SPACE_WATER",0x1b);
lua_bind_const(&local_78,"ST_AREA_GROUP_SPACE_ASASE",0x1c);
lua_bind_const(&local_78,"ST_AREA_GROUP_TERM",0x1d);
lua_bind_const(&local_78,"WN_AREA_GROUP_BODY",0x1d);
lua_bind_const(&local_78,"WN_AREA_GROUP_ABNORMAL",0x1e);
lua_bind_const(&local_78,"WN_AREA_GROUP_SPRING",0x1f);
uVar1 = 0x20;
lua_bind_const(&local_78,"WN_AREA_GROUP_TERM",0x20);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"AREA_GROUP_MASK_NONE",0);
lua_bind_const(&local_78,"AREA_GROUP_MASK_ALL",0xffffffff);
lua_bind_const(&local_78,"ST_AREA_GROUP_MASK_NORMAL_ALL",0x1200000);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_FOLLOW_NODE",1);
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_FIXED",2);
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_LR",4);
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_RESET_DISABLE",8);
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_STATUS_DISABLE",0x10);
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_STATUS_ENABLE",0x20);
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_IGNORE_SCALE",0x40);
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_ENABLE_SITUATION_GROUND",0x80);
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_ENABLE_SITUATION_AIR",0x100);
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_APPLY_OFFSET_ROT",0x200);
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_CHILD",0x400);
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_TERM",0x401);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"AREA_SHAPE_TYPE_RECTANGLE",0);
lua_bind_const(&local_78,"AREA_SHAPE_TYPE_CIRCLE",1);
lua_bind_const(&local_78,"AREA_SHAPE_TYPE_RECTANGLE_REF_GROUND_RHOMBUS",2);
lua_bind_const(&local_78,"AREA_SHAPE_TYPE_RECTANGLE_REF_GROUND_RHOMBUS_UPPER",3);
lua_bind_const(&local_78,"AREA_SHAPE_TYPE_RECTANGLE_REF_GROUND_RHOMBUS_LOWER",4);
lua_bind_const(&local_78,"AREA_SHAPE_TYPE_CIRCLE_REF_GROUND_CIRCLE",5);
lua_bind_const(&local_78,"AREA_SHAPE_TYPE_TRIANGLE",6);
lua_bind_const(&local_78,"AREA_SHAPE_TYPE_TERM",7);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"GRCORRECT_SHAPE_NONE",0xffffffff);
lua_bind_const(&local_78,"GRCORRECT_SHAPE_RHOMBUS_MODIFY",0);
lua_bind_const(&local_78,"GRCORRECT_SHAPE_RHOMBUS",1);
lua_bind_const(&local_78,"GRCORRECT_SHAPE_RHOMBUS_FOLLOW_NODE",2);
lua_bind_const(&local_78,"GRCORRECT_SHAPE_CIRCLE",3);
lua_bind_const(&local_78,"GRCORRECT_SHAPE_CIRCLE_FOLLOW_NODE",4);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"GROUND_COLL_ATTR_NONE",0);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_ROCK",1);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_GRASS",2);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SOIL",3);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_WOOD",4);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_IRON",5);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_NIBUIRON",6);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_CARPET",7);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_NUMENUME",8);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_CREATURE",9);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_ASASE",10);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SOFT",0xb);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_TURUTURU",0xc);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SNOW",0xd);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_ICE",0xe);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_GAMEWATCH",0xf);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_OIL",0x10);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_DANBOURU",0x11);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_DAMAGE1",0x12);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_DAMAGE2",0x13);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_DAMAGE3",0x14);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_PLANKTON",0x15);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_CLOUD",0x16);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_AKUUKAN",0x17);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_BRICK",0x18);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_NOATTR",0x19);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_MARIO",0x1a);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_WIRENETTING",0x1b);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SAND",0x1c);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_HOMERUN",0x1d);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_ASASE_EARTH",0x1e);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_DEATH",0x1f);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_RINGMAT",0x20);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_GLASS",0x21);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SLIPDX",0x22);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SP_POISON",0x23);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SP_FLAME",0x24);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SP_ELECTRIC_SHOCK",0x25);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SP_SLEEP",0x26);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SP_FREEZING",0x27);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SP_ADHESION",0x28);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_ICE_NO_SLIP",0x29);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_CLOUD_NO_THROUGH",0x2a);
lua_bind_const(&local_78,"GROUND_COLL_ATTR_JACK_MEMENTOES",0x2b);
uVar1 = 0x2c;
lua_bind_const(&local_78,"GROUND_COLL_ATTR_MAX",0x2c);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"FLAG_NONE",0);
lua_bind_const(&local_78,"FLAG_LENGTH0",1);
lua_bind_const(&local_78,"FLAG_PACKMAN_FINAL_IGNORE",2);
lua_bind_const(&local_78,"FLAG_FALL",4);
lua_bind_const(&local_78,"FLAG_CRUCH",8);
lua_bind_const(&local_78,"FLAG_DIVE",0x10);
lua_bind_const(&local_78,"FLAG_UNPAINTABLE",0x20);
lua_bind_const(&local_78,"FLAG_ITEM",0x40);
lua_bind_const(&local_78,"FLAG_IGNORE_FIGHTER_OTHER",0x80);
lua_bind_const(&local_78,"FLAG_RIGHT",0x100);
lua_bind_const(&local_78,"FLAG_LEFT",0x200);
lua_bind_const(&local_78,"FLAG_UPPER",0x400);
lua_bind_const(&local_78,"FLAG_UNDER",0x800);
lua_bind_const(&local_78,"FLAG_NOT_ATTACH",0x1000);
lua_bind_const(&local_78,"FLAG_THROUGHABLE",0x2000);
lua_bind_const(&local_78,"FLAG_HANG_L",0x4000);
lua_bind_const(&local_78,"FLAG_HANG_R",0x8000);
lua_bind_const(&local_78,"FLAG_IGNORE_LINK_FROM_LEFT",0x10000);
lua_bind_const(&local_78,"FLAG_CLOUD",0x20000);
lua_bind_const(&local_78,"FLAG_IGNORE_LINK_FROM_RIGHT",0x40000);
lua_bind_const(&local_78,"FLAG_NOT_EXPAND_NEAR_SEARCH",0x80000);
lua_bind_const(&local_78,"FLAG_IGNORE",0x100000);
lua_bind_const(&local_78,"FLAG_BREAKABLE",0x200000);
lua_bind_const(&local_78,"FLAG_IMMEDIATE_RELANDING_BAN",0x400000);
lua_bind_const(&local_78,"FLAG_IGNORE_LINE_TYPE1",0x800000);
lua_bind_const(&local_78,"FLAG_DECELERATION",0x2000000);
lua_bind_const(&local_78,"FLAG_VIRTUAL_HIT_LINE_UP",0x4000000);
lua_bind_const(&local_78,"FLAG_VIRTUAL_HIT_LINE_LEFT",0x8000000);
lua_bind_const(&local_78,"FLAG_VIRTUAL_HIT_LINE_RIGHT",0x10000000);
lua_bind_const(&local_78,"FLAG_VIRTUAL_HIT_LINE_DOWN",0x20000000);
lua_bind_const(&local_78,"FLAG_VIRTUAL_WALL_HIT_LINE",0x40000000);
lua_bind_const(&local_78,"FLAG_IGNORE_BOSS",0x80000000);
uVar1 = 0x3c000000;
lua_bind_const(&local_78,"FLAG_VIRTUAL_HIT_LINE_ALL",0x3c000000);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"EFFECT_FLIP_NONE",0);
lua_bind_const(&local_78,"EFFECT_FLIP_YZ",1);
lua_bind_const(&local_78,"EFFECT_FLIP_ZX",2);
lua_bind_const(&local_78,"EFFECT_FLIP_XY",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"EFFECT_HANDLE_NULL",0);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"EF_NULL",0);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_SLIP_KIND_NONE",0xffffffff);
lua_bind_const(&local_78,"FIGHTER_SLIP_KIND_GROUND_DAMAGE",0);
lua_bind_const(&local_78,"FIGHTER_SLIP_KIND_TURN",1);
lua_bind_const(&local_78,"FIGHTER_SLIP_KIND_DASH",2);
lua_bind_const(&local_78,"FIGHTER_SLIP_KIND_WALK",3);
lua_bind_const(&local_78,"FIGHTER_SLIP_KIND_LANDING",4);
lua_bind_const(&local_78,"FIGHTER_SLIP_KIND_TERM",5);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_CLIFF_HANG_DATA_DEFAULT",0);
lua_bind_const(&local_78,"FIGHTER_CLIFF_HANG_DATA_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_ATTACK100_TYPE_NONE",0);
lua_bind_const(&local_78,"FIGHTER_ATTACK100_TYPE_NORMAL",1);
lua_bind_const(&local_78,"FIGHTER_ATTACK100_TYPE_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_TREADED_KIND_ENABLE",0);
lua_bind_const(&local_78,"FIGHTER_TREADED_KIND_NO_REAC",1);
lua_bind_const(&local_78,"FIGHTER_TREADED_KIND_DISABLE",2);
lua_bind_const(&local_78,"FIGHTER_TREADED_KIND_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_JUMP_AERIAL_TYPE_NONE",0);
lua_bind_const(&local_78,"FIGHTER_JUMP_AERIAL_TYPE_NORMAL",1);
lua_bind_const(&local_78,"FIGHTER_JUMP_AERIAL_TYPE_FLY",2);
lua_bind_const(&local_78,"FIGHTER_JUMP_AERIAL_TYPE_FLY_BUTTON",3);
lua_bind_const(&local_78,"FIGHTER_JUMP_AERIAL_TYPE_TERM",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_GLIDE_TYPE_NONE",0);
lua_bind_const(&local_78,"FIGHTER_GLIDE_TYPE_NORMAL",1);
lua_bind_const(&local_78,"FIGHTER_GLIDE_TYPE_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_SQUAT_WALK_TYPE_NONE",0);
lua_bind_const(&local_78,"FIGHTER_SQUAT_WALK_TYPE_SQUAT_WALK",1);
lua_bind_const(&local_78,"FIGHTER_SQUAT_WALK_TYPE_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_WALL_JUMP_TYPE_NONE",0);
lua_bind_const(&local_78,"FIGHTER_WALL_JUMP_TYPE_NORMAL",1);
lua_bind_const(&local_78,"FIGHTER_WALL_JUMP_TYPE_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_ATTACH_WALL_TYPE_NONE",0);
lua_bind_const(&local_78,"FIGHTER_ATTACH_WALL_TYPE_NORMAL",1);
lua_bind_const(&local_78,"FIGHTER_ATTACH_WALL_TYPE_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_AIR_LASSO_TYPE_NONE",0);
lua_bind_const(&local_78,"FIGHTER_AIR_LASSO_TYPE_NORMAL",1);
lua_bind_const(&local_78,"FIGHTER_AIR_LASSO_TYPE_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_MOTION_SHARE_TYPE_NORMAL",0);
lua_bind_const(&local_78,"FIGHTER_MOTION_SHARE_TYPE_TARO",1);
lua_bind_const(&local_78,"FIGHTER_MOTION_SHARE_TYPE_BIG",2);
lua_bind_const(&local_78,"FIGHTER_MOTION_SHARE_TYPE_SMALL",3);
lua_bind_const(&local_78,"FIGHTER_MOTION_SHARE_TYPE_GIRL",4);
lua_bind_const(&local_78,"FIGHTER_MOTION_SHARE_TYPE_TERM",5);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_CAPTURE_MOTION_HEIGHT_HIGH",0);
lua_bind_const(&local_78,"FIGHTER_CAPTURE_MOTION_HEIGHT_LOW",1);
lua_bind_const(&local_78,"FIGHTER_CAPTURE_MOTION_HEIGHT_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_GENERATE_ARTICLE_ID_NONE",0xffffffff);
lua_bind_const(&local_78,"FIGHTER_GENERATE_ARTICLE_ID_TERM",0);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_SHIELD_KIND_GUARD",0);
lua_bind_const(&local_78,"FIGHTER_SHIELD_KIND_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_SHIELD_GROUP_KIND_GUARD",0);
lua_bind_const(&local_78,"FIGHTER_SHIELD_GROUP_KIND_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_ATTACK_PART_INVALID",0xffffffff);
lua_bind_const(&local_78,"FIGHTER_ATTACK_PART_NUM",10);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_ATTACK_ABSOLUTE_KIND_START",0);
lua_bind_const(&local_78,"FIGHTER_ATTACK_ABSOLUTE_KIND_THROW",0);
lua_bind_const(&local_78,"FIGHTER_ATTACK_ABSOLUTE_KIND_CATCH",1);
lua_bind_const(&local_78,"FIGHTER_ATTACK_ABSOLUTE_KIND_THROW_MEWTWO",2);
lua_bind_const(&local_78,"FIGHTER_ATTACK_ABSOLUTE_KIND_TERM",0xe);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_OTHER_ANIM_NO_COMMON",0);
lua_bind_const(&local_78,"FIGHTER_OTHER_ANIM_NO_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_SCALING_STATUS_NONE",0);
lua_bind_const(&local_78,"FIGHTER_SCALING_STATUS_END_SMALL",1);
lua_bind_const(&local_78,"FIGHTER_SCALING_STATUS_END_BIG",2);
lua_bind_const(&local_78,"FIGHTER_SCALING_STATUS_BIG",3);
lua_bind_const(&local_78,"FIGHTER_SCALING_STATUS_TO_BIG",4);
lua_bind_const(&local_78,"FIGHTER_SCALING_STATUS_SMALL",5);
lua_bind_const(&local_78,"FIGHTER_SCALING_STATUS_TO_SMALL",6);
lua_bind_const(&local_78,"FIGHTER_SCALING_STATUS_TERM",7);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_NONE",0xffffffff);
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_STATUS",0);
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_ASSIST",1);
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_POKEMON",1);
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_STAGE_GIMMICK",2);
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_THUNDER",3);
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_KINOKO",4);
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_SPIRITS_EVENT",5);
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_MASTERCORE_DAMAGE",6);
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_SPECIAL_MELEE",7);
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_TERM",8);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_SCALING_TYPE_BIG",0);
lua_bind_const(&local_78,"FIGHTER_SCALING_TYPE_SMALL",1);
lua_bind_const(&local_78,"FIGHTER_SCALING_TYPE_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_NONE",0xffffffff);
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_OUTSIDE_UP",0);
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_OUTSIDE_DOWN",1);
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_OUTSIDE_LEFT",2);
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_OUTSIDE_RIGHT",3);
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_GROUND_CRUSH",4);
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_KNOCKOUT",5);
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_INSTANT_DEATH",6);
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_KNOCKOUT_DEATH",7);
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_SUICIDE_SKILL",8);
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_TERM",9);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_NORMAL",0);
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_DEADUP_STAR",1);
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_DEADUP_FALL",2);
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_DEADUP_GALAGA",3);
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_TERM",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_LOTTERY_RANDOM",0);
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_LOTTERY_NORMAL",1);
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_LOTTERY_STAR_FALL",2);
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_LOTTERY_CAMERA_HIT",3);
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_LOTTERY_TERM",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_APPEAL_KIND_U",0);
lua_bind_const(&local_78,"FIGHTER_APPEAL_KIND_D",1);
lua_bind_const(&local_78,"FIGHTER_APPEAL_KIND_L",2);
lua_bind_const(&local_78,"FIGHTER_APPEAL_KIND_R",3);
lua_bind_const(&local_78,"FIGHTER_APPEAL_KIND_SMASH",4);
lua_bind_const(&local_78,"FIGHTER_APPEAL_KIND_TERM",5);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_DEADUP_STAR_STEP_MOVE",0);
lua_bind_const(&local_78,"FIGHTER_DEADUP_STAR_STEP_KIRA",1);
lua_bind_const(&local_78,"FIGHTER_DEADUP_STAR_STEP_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_STEP_MOVE",0);
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_STEP_HIT_CAMERA_STOP",1);
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_STEP_FALL",2);
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_STEP_END",3);
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_STEP_TERM",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_POS_UNKNOWN",0xffffffff);
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_POS_LEFT",0);
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_POS_CENTER",1);
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_POS_RIGHT",2);
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_CAPACITY",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_DISTANCE_GROUP_NEAR",0);
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_DISTANCE_GROUP_MIDDLE",1);
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_DISTANCE_GROUP_FAR",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_DEAD_PHASE_ACT",0);
lua_bind_const(&local_78,"FIGHTER_DEAD_PHASE_WAIT",1);
lua_bind_const(&local_78,"FIGHTER_DEAD_PHASE_END",2);
lua_bind_const(&local_78,"FIGHTER_DEAD_PHASE_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_HIT_TARGET_HIGH",0);
lua_bind_const(&local_78,"FIGHTER_HIT_TARGET_MIDDLE",1);
lua_bind_const(&local_78,"FIGHTER_HIT_TARGET_LOW",2);
lua_bind_const(&local_78,"FIGHTER_HIT_TARGET_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_MOTION_PART_SET_KIND_DEFAULT",0);
lua_bind_const(&local_78,"FIGHTER_MOTION_PART_SET_KIND_UPPER_BODY",1);
lua_bind_const(&local_78,"FIGHTER_MOTION_PART_SET_KIND_HAVE_ITEM",2);
lua_bind_const(&local_78,"FIGHTER_MOTION_PART_SET_KIND_FILL_BLANK",3);
lua_bind_const(&local_78,"FIGHTER_MOTION_PART_SET_KIND_FACIAL",4);
lua_bind_const(&local_78,"FIGHTER_MOTION_PART_SET_KIND_TERM",5);
lua_bind_const(&local_78,"FIGHTER_MOTION_PART_SET_KIND_DEMO_FACIAL",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_SKIN_KIND_BIO",0);
lua_bind_const(&local_78,"FIGHTER_SKIN_KIND_KIKAI",1);
lua_bind_const(&local_78,"FIGHTER_SKIN_KIND_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_ANIMCMD_GAME",0);
lua_bind_const(&local_78,"FIGHTER_ANIMCMD_EXPRESSION",1);
lua_bind_const(&local_78,"FIGHTER_ANIMCMD_SOUND",2);
lua_bind_const(&local_78,"FIGHTER_ANIMCMD_EFFECT",3);
lua_bind_const(&local_78,"FIGHTER_ANIMCMD_KIND_NUM",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_SLOW_KIND_NORMAL",0);
lua_bind_const(&local_78,"FIGHTER_SLOW_KIND_HIT",1);
lua_bind_const(&local_78,"FIGHTER_SLOW_KIND_EVENT",2);
lua_bind_const(&local_78,"FIGHTER_SLOW_KIND_EXTRA",3);
lua_bind_const(&local_78,"FIGHTER_SLOW_KIND_TERM",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_VIRTUAL_NODE_GROUP_COMMON",0);
lua_bind_const(&local_78,"FIGHTER_VIRTUAL_NODE_GROUP_HIT",1);
lua_bind_const(&local_78,"FIGHTER_VIRTUAL_NODE_GROUP_INSTANCE",2);
lua_bind_const(&local_78,"FIGHTER_VIRTUAL_NODE_GROUP_NUM",3);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_RED",0);
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_ORANGE",1);
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_YELLOW",2);
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_YELLWISH",3);
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_GREEN",4);
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_BLUE",5);
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_AQUA",6);
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_PINK",7);
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_PURPLE",8);
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_BROWN",9);
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_WHITE",10);
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_BLACK",0xb);
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_DEF1",0xc);
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_DEF2",0xd);
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_DEF3",0xe);
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_DEF4",0xf);
uVar1 = 0x10;
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_MAX",0x10);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_SIZE_SS",0);
lua_bind_const(&local_78,"FIGHTER_SIZE_S",1);
lua_bind_const(&local_78,"FIGHTER_SIZE_M",2);
lua_bind_const(&local_78,"FIGHTER_SIZE_L",3);
lua_bind_const(&local_78,"FIGHTER_SIZE_LL",4);
lua_bind_const(&local_78,"FIGHTER_SIZE_TERM",5);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_WAIST_SIZE_S",0);
lua_bind_const(&local_78,"FIGHTER_WAIST_SIZE_M",1);
lua_bind_const(&local_78,"FIGHTER_WAIST_SIZE_L",2);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_NONE",0xffffffff);
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_BLINK_LIGHT_START",0);
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_LIGHT",0);
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_DIM",1);
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_DARK",2);
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_BLACK",3);
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_TOTALLY_BLACK",4);
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_RED",5);
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_BLUE",6);
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_YELLOW",7);
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_GREEN",8);
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_BLINK_LIGHT_TERM",9);
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_OFFSET_CONTRAST",9);
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_TERM",10);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_METAL",1);
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_SCALE",2);
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_BACK_SHIELD",4);
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_CURRY",8);
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_SLOW",0x10);
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_FLOWER",0x20);
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_SUPER_STAR",0x40);
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_HEAD_MUSHROOM",0x80);
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_GOLD",0x100);
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_BRAVE_STEEL",0x200);
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_ALL",0xffffffff);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_SEARCH_INVALID_ATTACK_FLAG_WITCH_TIME",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_STICK_REVERSE_TYPE_SKULLKID",0);
lua_bind_const(&local_78,"FIGHTER_STICK_REVERSE_TYPE_HEAD_MUSH",1);
lua_bind_const(&local_78,"FIGHTER_STICK_REVERSE_TYPE_SPIRITS_BATTLE_EVENT",2);
lua_bind_const(&local_78,"FIGHTER_STICK_REVERSE_TYPE_NUM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_METAL_REVERSE_TYPE_OWNER",0);
lua_bind_const(&local_78,"FIGHTER_METAL_REVERSE_TYPE_FRAME",1);
lua_bind_const(&local_78,"FIGHTER_METAL_REVERSE_TYPE_SPIRITS_BATTLE_EVENT",2);
lua_bind_const(&local_78,"FIGHTER_METAL_REVERSE_TYPE_ALL",3);
lua_bind_const(&local_78,"FIGHTER_METAL_REVERSE_TYPE_BRAVE_STEEL",4);
lua_bind_const(&local_78,"FIGHTER_METAL_REVERSE_TYPE_NUM",5);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_FLOWER_REVERSE_TYPE_OWNER",0);
lua_bind_const(&local_78,"FIGHTER_FLOWER_REVERSE_TYPE_FRAME",1);
lua_bind_const(&local_78,"FIGHTER_FLOWER_REVERSE_TYPE_SPIRITS_BATTLE_EVENT",2);
lua_bind_const(&local_78,"FIGHTER_FLOWER_REVERSE_TYPE_ALL",3);
lua_bind_const(&local_78,"FIGHTER_FLOWER_REVERSE_TYPE_NUM",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_CURRY_REVERSE_TYPE_OWNER",0);
lua_bind_const(&local_78,"FIGHTER_CURRY_REVERSE_TYPE_FRAME",1);
lua_bind_const(&local_78,"FIGHTER_CURRY_REVERSE_TYPE_SPIRITS_BATTLE_EVENT",2);
lua_bind_const(&local_78,"FIGHTER_CURRY_REVERSE_TYPE_ALL",3);
lua_bind_const(&local_78,"FIGHTER_CURRY_REVERSE_TYPE_NUM",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_SPYCLOAK_REVERSE_TYPE_OWNER",0);
lua_bind_const(&local_78,"FIGHTER_SPYCLOAK_REVERSE_TYPE_FRAME",1);
lua_bind_const(&local_78,"FIGHTER_SPYCLOAK_REVERSE_TYPE_SPIRITS_BATTLE_EVENT",2);
lua_bind_const(&local_78,"FIGHTER_SPYCLOAK_REVERSE_TYPE_ALL",3);
lua_bind_const(&local_78,"FIGHTER_SPYCLOAK_REVERSE_TYPE_BRAVE_VARIOUS",4);
lua_bind_const(&local_78,"FIGHTER_SPYCLOAK_REVERSE_TYPE_NUM",5);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_INVISIBLE_REVERSE_TYPE_OWNER",0);
lua_bind_const(&local_78,"FIGHTER_INVISIBLE_REVERSE_TYPE_FRAME",1);
lua_bind_const(&local_78,"FIGHTER_INVISIBLE_REVERSE_TYPE_SPIRITS_BATTLE_EVENT",2);
lua_bind_const(&local_78,"FIGHTER_INVISIBLE_REVERSE_TYPE_ALL",3);
lua_bind_const(&local_78,"FIGHTER_INVISIBLE_REVERSE_TYPE_NUM",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_ORIGINAL_SPECIAL_N",0);
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_ORIGINAL_SPECIAL_S",1);
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_ORIGINAL_SPECIAL_HI",2);
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_ORIGINAL_SPECIAL_LW",3);
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_ORIGINAL_SPECIAL_MAX",4);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_N_1",0);
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_N_2",1);
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_N_3",2);
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_N_4",3);
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_S_1",4);
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_S_2",5);
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_S_3",6);
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_S_4",7);
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_HI_1",8);
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_HI_2",9);
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_HI_3",10);
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_HI_4",0xb);
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_LW_1",0xc);
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_LW_2",0xd);
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_LW_3",0xe);
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_LW_4",0xf);
uVar1 = 0x10;
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_MAX",0x10);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = -3;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_UTIL_CHECK_ATTACK_HI4_X",1);
lua_bind_const(&local_78,"FIGHTER_UTIL_CHECK_ATTACK_HI4_Y",2);
uVar3 = 0xfffffffd;
lua_bind_namespace(&local_78,param_1,"FighterAvailableFinal",0xfffffffd);
lua_bind_const(&local_78,"DEFAULT",0);
lua_bind_const(&local_78,"DISCRETION",1);
lua_bind_const(&local_78,"CHARGE",2);
uVar1 = 3;
lua_bind_const(&local_78,"ONE_MORE_FINAL",3);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
uVar3 = 0xfffffffd;
lua_bind_namespace(&local_78,param_1,"FighterVisualScene",0xfffffffd);
uVar1 = 0x5dc;
lua_bind_const(&local_78,"OFFSET",0x5dc);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_IK_SLOT_LEFT_FOOT",0);
lua_bind_const(&local_78,"FIGHTER_IK_SLOT_RIGHT_FOOT",1);
lua_bind_const(&local_78,"FIGHTER_IK_SLOT_LEFT_ARM",2);
lua_bind_const(&local_78,"FIGHTER_IK_SLOT_RIGHT_ARM",3);
lua_bind_const(&local_78,"FIGHTER_IK_SLOT_LEFT_ARM_CLIFF",4);
lua_bind_const(&local_78,"FIGHTER_IK_SLOT_RIGHT_ARM_CLIFF",5);
lua_bind_const(&local_78,"FIGHTER_IK_SLOT_NUM",6);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_CATCH_IK_NONE",0);
lua_bind_const(&local_78,"FIGHTER_CATCH_IK_LEFT",1);
lua_bind_const(&local_78,"FIGHTER_CATCH_IK_RIGHT",2);
lua_bind_const(&local_78,"FIGHTER_CATCH_IK_BOTH",3);
uVar3 = 0xfffffffd;
lua_bind_namespace(&local_78,param_1,"FighterCheckMeleeRuleTime",0xfffffffd);
lua_bind_const(&local_78,"LESS",0);
lua_bind_const(&local_78,"LESS_EQUAL",1);
lua_bind_const(&local_78,"EQUAL",2);
lua_bind_const(&local_78,"GREATER",3);
uVar1 = 4;
lua_bind_const(&local_78,"GREATER_EQUAL",4);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_FACIAL_NONE",1);
lua_bind_const(&local_78,"FIGHTER_FACIAL_CURRY",2);
lua_bind_const(&local_78,"FIGHTER_FACIAL_DAMAGE",4);
lua_bind_const(&local_78,"FIGHTER_FACIAL_SPECIAL",8);
lua_bind_const(&local_78,"FIGHTER_FACIAL_PIKMIN",0x10);
lua_bind_const(&local_78,"FIGHTER_FACIAL_FINAL_FEAR",0x20);
lua_bind_const(&local_78,"FIGHTER_FACIAL_BOMB_FEAR",0x40);
lua_bind_const(&local_78,"FIGHTER_FACIAL_SPECIAL_2",0x80);
lua_bind_const(&local_78,"FIGHTER_FACIAL_FINISH",0x100);
lua_bind_const(&local_78,"FIGHTER_FACIAL_POISON",0x200);
lua_bind_const(&local_78,"FIGHTER_FACIAL_STOP",0x400);
lua_bind_const(&local_78,"FIGHTER_FACIAL_SLEEP",0x800);
lua_bind_const(&local_78,"FIGHTER_FACIAL_TERM",0x801);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_MOVIE_STATUS_KIND_PREPARE",0);
lua_bind_const(&local_78,"FIGHTER_MOVIE_STATUS_KIND_PLAY",1);
lua_bind_const(&local_78,"FIGHTER_MOVIE_STATUS_KIND_EXIT",2);
uVar3 = 0xfffffffd;
lua_bind_namespace(&local_78,param_1,"FighterSetDamageCause",0xfffffffd);
lua_bind_const(&local_78,"DEFAULT",0);
lua_bind_const(&local_78,"TRAINING",1);
uVar1 = 2;
lua_bind_const(&local_78,"CHANGE_FIGHTER",2);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_GROUND_RHOMBUS_MODIFY_DEFAULT",0xffffffff);
lua_bind_const(&local_78,"FIGHTER_GROUND_RHOMBUS_MODIFY_AIR_LASSO",0);
lua_bind_const(&local_78,"FIGHTER_GROUND_RHOMBUS_MODIFY_TERM",1);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_PRE_START",0xffffffff);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_LANDING_FRAME",0);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_FALL_X_ACCEL_MUL",1);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_FALL_X_MAX_MUL",2);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_MUL_FALL_X_ACCEL",3);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_FALL_HOP_Y",4);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_WALL_JUMP_DIR",5);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_GUARD_SHIELD",6);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_GUARD_SHIELD_MIN",7);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_GUARD_SHIELD_MAX",8);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_GUARD_SHIELD_LEVEL",9);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_FLOWER_TOTAL_DAMAGE",10);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_GEKIKARA_ANGLE",0xb);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_GEKIKARA_ANGLE_SPEED",0xc);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SCALING_START_SCALE",0xd);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SCALING_END_SCALE",0xe);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_INIT_SCALE",0xf);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_METAL_POWER",0x10);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SUCCEED_HIT_DAMAGE",0x11);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_REACTION_CHEER",0x12);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_DAMAGE_REACTION_FRAME",0x13);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_DAMAGE_REACTION_FRAME_LAST",0x14);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_DAMAGE_SPEED_RESERVED_X",0x15);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_DAMAGE_SPEED_RESERVED_Y",0x16);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_DAMAGE_SPEED_UP_MAG",0x17);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_DAMAGE_SPEED_UP_MAX_MAG",0x18);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_INIT_PITCH",0x19);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_CURSOR_OFFSET_Y",0x1a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_STAGE_DAMAGE_REACTION_MIN",0x1b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_STAGE_DAMAGE_REACTION_MAX",0x1c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_STAGE_DAMAGE_REACTION_MUL",0x1d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SQUAT_WALK_SPEED_FORWARD_MAX",0x1e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SQUAT_WALK_SPEED_BACK_MAX",0x1f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_WALK_SPEED_MUL",0x20);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_REBOUND_ATTACK_SPEED",0x21);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_ROCKETBELT_BURNER_ENERGY_VALUE",0x22);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_XERNEAS_ATTACK_REACTION_MUL",0x23);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_RIKI_ATTACK_REACTION_MUL",0x24);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_MII_RATE",0x25);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_MIIFIGHTER_100KICK_LR",0x26);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_PACMAN_EYE_END_SPEED",0x27);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_CHECK_DEAD_OFFSET_X",0x28);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_CHECK_DEAD_OFFSET_Y",0x29);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_DEAD_POS_X",0x2a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_DEAD_POS_Y",0x2b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_DEAD_POS_Z",0x2c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_USED_ESCAPE",0x2d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_USED_ESCAPE_F",0x2e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_USED_ESCAPE_B",0x2f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_USED_ESCAPE_AIR",0x30);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_JOSTLE_SPEED_ATTENUATION_RATE",0x31);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_CHARGE_FINAL_GAUGE",0x32);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_CHARGE_FINAL_ADD_DAMAGE",0x33);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SPIRITS_MACH_STAMP_ATTACK_MUL",0x34);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_FORCE_CAPTURE_CUT_SPEED_X",0x35);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_CAPTURE_JUMP_SPEED_X",0x36);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_CAPTURE_JUMP_SPEED_Y",0x37);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_KAWASAKI_FLY_FRAME",0x38);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_KAWASAKI_FLY_HEIGHT",0x39);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_KAWASAKI_OFFSET_Y",0x3a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_ADJUST_JOINT_POS_X_CHANGE_MOTION",0x3b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_ADJUST_JOINT_POS_Y_CHANGE_MOTION",0x3c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SUSPEND_FLOWER_CLATTER_FRAME",0x3d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SUSPEND_FLOWER_TOTAL_DAMAGE",0x3e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_ICE_DAMAGE",0x3f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_OCTOPUS_CAPTURE_PULLED_SPEED",0x40);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_ITEM_THROW_COMMAND_LR",0x41);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_FINISH_CAMERA_THROW_CHECK_OFFSET_X",0x42)
;
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_FINISH_CAMERA_THROW_CHECK_OFFSET_Y",0x43)
;
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_FINISH_CAMERA_THROW_RAY_LENGTH",0x44);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_FINISH_CAMERA_THROW_RAY_HIT_POS_Y",0x45);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SUCCEED_HIT_COUNT_HIT_STOP_DELAY_MUL",
0x46);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SHIELD_REBOUND_SPEED_MUL",0x47);
uVar1 = 0x48;
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_TERM",0x48);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = -3;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_PRE_START",0xfffffff);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID",0x10000000);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_KIND",0x10000001);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_JUMP_COUNT",0x10000002);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_JUMP_COUNT_MAX",0x10000003);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CLIFF_NO_CATCH_FRAME",0x10000004);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_WALL_JUMP_COUNT",0x10000005);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_WALL_JUMP_PAST_FRAME",0x10000006);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_TREAD_JUMP_COUNT",0x10000007);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_TREAD_FRAME",0x10000008);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_TREAD_TARGET_ID",0x10000009);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_TREAD_TARGET_CATEGORY",0x1000000a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_DAMAGE_SLIP_FRAME",0x1000000b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_ATTACH_WALL_FRAME",0x1000000c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ATTACH_WALL_COUNT",0x1000000d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SPEED_Y_STABLE_FRAME",0x1000000e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_BARREL_FRAME",0x1000000f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_CATAPULT_FRAME",0x10000010);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_GROUND_DAMAGE_FRAME",0x10000011);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_LADDER_FRAME",0x10000012);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_SPRING_FRAME",0x10000013);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_WATER_JUMP_COUNT",0x10000014);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_WATER_INTO_FRAME",0x10000015);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_GIMMICK_ID",0x10000016);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_GIMMICK_EVENT_MANAGE_ID",0x10000017);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_GIMMICK_KIND",0x10000018);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FLOWER_COUNTER",0x10000019);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HEAD_MUSHROOM_COUNTER",0x1000001a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_GEKIKARA_COUNTER",0x1000001b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_GEKIKARA_SHOOT_COUNTER",0x1000001c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_GEKIKARA_SHOOT_DELAY",0x1000001d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HAMMER_COUNTER",0x1000001e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HAMMER_THROW_COUNTER",0x1000001f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HAMMER_SE_HANDLE",0x10000020);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SUPERSTAR_COUNTER",0x10000021);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SUPERSTAR_SE_HANDLE",0x10000022);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CURSOR_FRAME",0x10000023);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_KINOKO_FRAME",0x10000024);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_THUNDER_FRAME",0x10000025);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_THUNDER_REQ_PAUSE_COUNT",0x10000026);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SCALING_STATUS",0x10000027);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SCALING_KIND",0x10000028);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SCALING_FRAME",0x10000029);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SCALING_TOTAL_FRAME",0x1000002a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SCALING_ANIM_KIND",0x1000002b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SCALING_HIT_STATUS",0x1000002c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_METAL_FRAME",0x1000002d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_GOLD_FRAME",0x1000002e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SPYCLOAK_FRAME",0x1000002f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_INVISIBLE_FRAME",0x10000030);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_HEAL_FRAME",0x10000031);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_WATER_INOUT_FRAME",0x10000032);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DEAD_REASON",0x10000033);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DEAD_MODE",0x10000034);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DEAD_REBIRTH_WAIT_FRAME",0x10000035);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_AUTO_HEAL_COUNT",0x10000036);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SUCCEED_HIT_COUNT",0x10000037);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_LOUPE_FRAME",0x10000038);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CURRY_SE_HANDLE",0x10000039);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HEART_SWAP_TARGET_ENTRY_ID",0x1000003a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HEART_SWAP_ITEM_ID",0x1000003b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_FINAL_FRAME",0x1000003c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HEAL_EFF_ID",0x1000003d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CATCH_MOTION_OFFSET",0x1000003e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CATCH_MOTION_OFFSET_LW",0x1000003f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_THROWN_MOTION_OFFSET",0x10000040);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ATTACK_SERIAL",0x10000041);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_COLOR",0x10000042);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_STATUS_START_TURN_FRAME",0x10000043);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_METEOR_COUNTER_FRAME",0x10000044);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_BADGE_STOP_FRAME",0x10000045);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SCREW_JUMP_COUNT",0x10000046);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_PICKUP_ITEM_FRAME",0x10000047);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FLY_REFLECT_COUNT",0x10000048);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_AIR_LASSO_COUNT",0x10000049);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DAMAGE_ENTRY_ID",0x1000004a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_WAZA_CUSTOMIZE_ORG",0x1000004b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_WAZA_CUSTOMIZE_TO",0x1000004c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CUSTOMIZE_SPECIAL_N_NO",0x1000004d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CUSTOMIZE_SPECIAL_S_NO",0x1000004e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CUSTOMIZE_SPECIAL_HI_NO",0x1000004f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CUSTOMIZE_SPECIAL_LW_NO",0x10000050);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FRAME_IN_AIR",0x10000051);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FRAME_RUN_TURN",0x10000052);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FRAME_CLIFF_ROBBED",0x10000053);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_INVALID_CAPTURE_FRAME",0x10000054);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_YOSHI_EGG_OBJECT_ID",0x10000055);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_YOSHI_EGG_CONSTRAINT_OBJECT_ID",0x10000056)
;
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ABNORMAL_MINIJUMP_SLOWWALK_FRAME",
0x10000057);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ABNORMAL_FAIL_IN_ATTACK_FRAME",0x10000058);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_BARREL_SOOT_FRAME",0x10000059);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_BARREL_SOOT_EFFECT_HANDLE",0x1000005a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HIT_STOP_IGNORE_JOSTLE_FRAME",0x1000005b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_XERNEAS_ATTACK_REACTION_MUL_FRAME",
0x1000005c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_RIKI_ATTACK_REACTION_MUL_FRAME",0x1000005d)
;
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_LITTLEMAC_KO_CAPTURE_INDEX",0x1000005e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FORCE_DAMAGE_MOTION_KIND",0x1000005f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ATTACKER_COLOR",0x10000060);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ITEM_FIREBAR_BALL_NUM",0x10000061);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_KIRBY_ULTRASWORD_HIT_INDEX",0x10000062);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DAMAGE_BIAS",0x10000063);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_REBIRTH_PLATE_INDEX",0x10000064);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SUPERLEAF_FALL_SLOWLY_FRAME",0x10000065);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_RESERVE_DEAD_AREA",0x10000066);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_RESERVE_CURRY_AURA_EFFECT_HANDLE",
0x10000067);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_RESERVE_FINAL_AURA_EFFECT_HANDLE",
0x10000068);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_KNOCK_OUT_HIT_STOP_FRAME",0x10000069);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DOWN_DAMAGE_COUNT",0x1000006a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_PACMAN_EYE_DIR",0x1000006b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_AIR_LASSO_LANDING_FRAME",0x1000006c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_KO_ENTRY_ID",0x1000006d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ATTACK_LW3_HIT_NEAR_COUNT",0x1000006e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ATTACK_LW3_HIT_NEAR_COUNT_CLIFF_STOP",
0x1000006f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ATTACK_LW3_HIT_NEAR_FRAME",0x10000070);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_STICK_JUMP_COMMAND_LIFE",0x10000071);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_TRICK_SUB",0x10000072);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SWIM_EFFECT_HANDLE_1ST",0x10000073);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SWIM_EFFECT_HANDLE_2ND",0x10000074);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SWIM_EFFECT_HANDLE_3RD",0x10000075);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_INVALID_BIND_FRAME",0x10000076);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_IS_SLOW_EXTRA",0x10000077);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_GUARD_INVALID_CAPTURE_FRAME",0x10000078);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ESCAPE_PENALTY_FRAME",0x10000079);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ESCAPE_RECOVERY_FRAME",0x1000007a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HIT_STOP_ATTACK_SUSPEND_FRAME",0x1000007b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_INVALID_CATCH_FRAME",0x1000007c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_INVALID_BURY_FRAME",0x1000007d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_BURY_STOP_FRAME_COUNTER",0x1000007e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SPIRITS_SUPPORT_SKILL_ADDRESS",0x1000007f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SPIRITS_STAGE_ATTRIBUTE_ADDRESS",0x10000080
);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SPIRITS_BATTLE_EVENT_ADDRESS",0x10000081);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ATTACH_ITEM_ON_DEAD",0x10000082);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_BACK_DAMAGE_EFFECTIVE_FRAME",0x10000083);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HAVE_SMASHBALL_KIND",0x10000084);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CHARGE_FINAL_ADD_GAUGE_COUNTER",0x10000085)
;
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_METAMON_LIFE",0x10000086);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_METAMON_STAY_FRAME",0x10000087);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_KNOCKOUT_FRAME",0x10000088);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_METAMON_BLINK",0x10000089);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_AIR_ESCAPE_ADD_XLU_START_FRAME",0x1000008a)
;
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SPIRITS_MACH_STAMP_FRAME",0x1000008b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SPIRITS_MACH_STAMP_OBJECT_ID",0x1000008c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_IK_ARM_LEFT",0x1000008d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_IK_ARM_RIGHT",0x1000008e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ITEM_DEATHSCYTHE_EFFECT",0x1000008f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DISABLE_WALL_JUMP_FRAME",0x10000090);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ITEM_SENDER_ID",0x10000091);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DISABLE_GUARD_FRAME",0x10000092);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DISABLE_ESCAPE_FRAME",0x10000093);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DISABLE_JUST_SHIELD_FRAME",0x10000094);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_AIR_LASSO_HANG_DATA",0x10000095);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_METAL_TYPE",0x10000096);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_GOLD_TYPE",0x10000097);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ADJUST_JOINT_ID_CHANGE_MOTION",0x10000098);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SHULK_MONAD_ARTS_DAMAGE_FLASH_FRAME",
0x10000099);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DISABLE_SHIELD_RECOVERY_FRAME",0x1000009a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FLOWER_TYPE",0x1000009b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CURRY_TYPE",0x1000009c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SPYCLOAK_TYPE",0x1000009d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_INVISIBLE_TYPE",0x1000009e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ICE_DAMAGE_RESET_FRAME",0x1000009f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_INVALID_ICE_DAMAGE_FRAME",0x100000a0);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ICE_DAMAGE_COUNT",0x100000a1);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_INVALID_PARALYZE_FRAME",0x100000a2);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FACIAL_FLAG",0x100000a3);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SPECIAL_FACIAL_KIND",0x100000a4);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FINISH_CAMERA_COUNTER",0x100000a5);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_RUN_BRAKE_FRAME",0x100000a6);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SUMMON_LIFE",0x100000a7);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SUICIDE_BOMB_READY_FRAME",0x100000a8);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SUICIDE_BOMB_READY_EFFECT_HANDLE",
0x100000a9);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_BURY_R_THROW_OPPONENT_OBJECT_ID",0x100000aa
);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CLIFF_COUNT",0x100000ab);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_METAKNIGHT_SMOKE_HANDLE",0x100000ac);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FINISH_CAMERA_HIT_STOP_FRAME",0x100000ad);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_INVALID_POISON_SMASH_FRAME",0x100000ae);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FIXED_SCALING_STATUS",0x100000af);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FIXED_SCALING_KIND",0x100000b0);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FINAL_CHROM_ID",0x100000b1);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SCALE_SWING_SPECIAL_STATE",0x100000b2);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SUCCEED_ATTACKER_ENTRY_ID",0x100000b3);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_START_ALLY_NUM",0x100000b4);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DOLLY_STAGE_LR_DEAD_WAIT",0x100000b5);
uVar1 = 0x100000b6;
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_TERM",0x100000b6);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_PRE_START",0x1fffffff);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DEAD_END",0x20000000);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NO_DEAD",0x20000001);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CATCH_CLIFF",0x20000002);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_LANDING_CANCEL",0x20000003);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_LANDING_TURN",0x20000004);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NO_PICKUP_ITEM",0x20000005);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NO_DROP_ITEM",0x20000006);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_TREAD_NO_TRIGGER",0x20000007);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINAL",0x20000008);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINAL_STATUS",0x20000009);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINAL_AVAILABLE",0x2000000a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINAL_DISCRETION",0x2000000b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINAL_CHARGE",0x2000000c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_FINAL_START_CAMERA",0x2000000d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ONE_MORE_FINAL",0x2000000e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_RESERVE_ONE_MORE_FINAL",0x2000000f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_RESERVE_ONE_MORE_CHARGE_FINAL",0x20000010)
;
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ONE_MORE_FINAL_DEAD_FAILED",0x20000011);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FLOWER",0x20000012);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FLOWER_SUSPEND",0x20000013);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_HEAD_MUSHROOM",0x20000014);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_GEKIKARA",0x20000015);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CURRY_SUSPEND",0x20000016);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_HAMMER",0x20000017);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_HAMMER_NO_ATTACK",0x20000018);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_HAMMER_NO_DRIFT",0x20000019);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_STAR",0x2000001a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SCREW",0x2000001b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_PIKMIN_FINAL_NO_REACTION",0x2000001c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_PARALYZE_DAMAGE",0x2000001d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_METAL",0x2000001e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_METAL_SUSPEND",0x2000001f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_GOLD",0x20000020);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_GOLD_SUSPEND",0x20000021);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_GOLD_NO_REACTION",0x20000022);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SPYCLOAK",0x20000023);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SPYCLOAK_SUSPEND",0x20000024);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_INVISIBLE",0x20000025);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_INVISIBLE_SUSPEND",0x20000026);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_RABBIT_CAP",0x20000027);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_KINOKO",0x20000028);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_THUNDER",0x20000029);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NO_GLIDE",0x2000002a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DEAD_AREA_OUT",0x2000002b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_KNOCKOUT",0x2000002c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_LOUPE",0x2000002d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_LOUPE_DAMAGE",0x2000002e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_IS_LOUPE",0x2000002f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CURSOR",0x20000030);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NAME_CURSOR",0x20000031);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_REBIRTH_NO_MOVE",0x20000032);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_KIRBY_COPY_DEDEDE",0x20000033);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SPEED_DAMAGE",0x20000034);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_SCALING",0x20000035);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_CLIFF_CATCH",0x20000036);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_OTTOTTO",0x20000037);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_SLIP",0x20000038);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SLOW",0x20000039);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SLOW_CAUSE_TIMER",0x2000003a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_WHOLE_SLOW",0x2000003b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_WHOLE_SLOW_CAUSE_TIMER",0x2000003c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NO_DEAD_UP",0x2000003d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NO_DEAD_DOWN",0x2000003e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ITEM_THROW_4",0x2000003f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ASSIST",0x20000040);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SPECIALFLAG",0x20000041);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CHECK_CATCH",0x20000042);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_GENESISSET",0x20000043);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SUB_FIGHTER",0x20000044);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NO_SWIM",0x20000045);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_CURRY_SHOT",0x20000046);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_INTERRUPT_SWIM",0x20000047);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_INTERRUPT_SCALING",0x20000048);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_VOICE_MUTE",0x20000049);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ENABLE_WARP_ON_DAMAGE",0x2000004a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_POWBLOCK_QUAKE_JUMP",0x2000004a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_HIT_REFLECTOR",0x2000004b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_INHALED",0x2000004c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_PARALYZE_STOP",0x2000004d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CALC_CURSOR_POS_FORCE",0x2000004e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NO_SPEED_OPERATION_CHK",0x2000004f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FORCE_LOUPE",0x20000050);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CAPTURE_YOSHI",0x20000051);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CURSOR_ON_POSTURE",0x20000052);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CATCH_MOTION_HI_LW",0x20000053);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_INSTANT_DEATH_RESERVED",0x20000054);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_INSTANT_DEATH",0x20000055);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_JUMP_NO_LIMIT",0x20000056);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_JUMP_NO_LIMIT_ONCE",0x20000057);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_LIGHT_WEIGHT",0x20000058);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SUPERLEAF",0x20000059);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SUPERLEAFTAIL_ANIMATION",0x2000005a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_POWBLOCK_QUAKE",0x2000005b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CATCHED_BUTTERFLYNET",0x2000005c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ROCKETBELT",0x2000005d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ABNORMAL_MINIJUMP_SLOWWALK",0x2000005e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ABNORMAL_FAIL_IN_ATTACK",0x2000005f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_IGNORE_2ND_MOTION",0x20000060);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_RUN_FALL",0x20000061);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_XERNEAS_ATTACK_REACTION_MUL",0x20000062);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_RIKI_ATTACK_REACTION_MUL",0x20000063);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_GANON_SPECIAL_S_DAMAGE_FALL_GROUND",
0x20000064);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_GANON_SPECIAL_S_DAMAGE_FALL_AIR",
0x20000065);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_MIIFIGHTER_100KICK_SET_REFLECT_ANGLE",
0x20000066);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_PEROPPAFU_SLOW_AREA",0x20000067);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_PEROPPAFU_SLOW",0x20000068);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_USE_FAIRY_BOTTLE",0x20000069);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_MASTERCORE",0x2000006a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CLIFF_XLU",0x2000006b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_PACKMAN_EYE",0x2000006c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_DEAD_UP_FALL",0x2000006d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DEAD_UP_FALL",0x2000006e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DEAD_UP_FALL_FIRST_LR",0x2000006f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DEAD_UP_FALL_KOOPA",0x20000070);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DEAD_UP_GALAGA",0x20000071);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DAMAGE_FLY_AIR",0x20000072);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_XERNEAS_ATTACK_REACTION_MUL_IS_MASTER",
0x20000073);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_APPEAL_RANDOM",0x20000074);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINAL_END_TO_FALL",0x20000075);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FALL_HOP",0x20000076);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DAMAGE_PARALYZE_EFFECT",0x20000077);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_IGNORE_DEADUP_PRODUCTION",0x20000078);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_DEAD_UP_FIGHTER",0x20000079);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_DEAD_UP_STAR",0x2000007a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_IS_DISCRETION_FINAL_USED",0x2000007b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SUPPRESS_WEAKEN_EFFECT",0x2000007c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_BACKSHIELD_INVISIBLE",0x2000007d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_BACKSHIELD_FORCE_VISIBLE",0x2000007e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_PIT_FALL_TO_DOWN",0x2000007f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_REQUEST_DIVE_EFFECT",0x20000080);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_UP_SPEED_DAMAGE",0x20000081);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NO_DAMGE_TO_BURY",0x20000082);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_REFLECT_LR_REVERSE_MOTION",0x20000083);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DAMAGE_CLIFF_STOP",0x20000084);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CAN_SPECIAL_COMMAND",0x20000085);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SHIELD_FIGHTER_SHOT",0x20000086);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_TO_PIERCE",0x20000087);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_PIERCE_GROUND_DAMAGE",0x20000088);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DAMAGE_SPEED_UP",0x20000089);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ROLLERINK_AREA_IN",0x2000008a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ROLLERINK_AREA_OUT",0x2000008b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ROLLERINK_POWER",0x2000008c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DELAY_FLIP",0x2000008d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_RESERVE_FLIP",0x2000008e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_BLACKBALL_AREA",0x2000008f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DAMAGE_FALL_RESERVE_FLIP",0x20000090);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_INVALID_DROWNED",0x20000091);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SHIELD_LOCK",0x20000092);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_METAMON",0x20000093);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_METAMON_EXHAUST",0x20000094);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_JUMP_MINI_ATTACK",0x20000095);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_JUMP_MINI_ATTACK_POWER_MUL",0x20000096);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CAPTURE_SHAKE_INVINCIBLE",0x20000097);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_STICK_REVERSE",0x20000098);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_ESCAPE_AIR",0x20000099);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DEATH_PREDICTION",0x2000009a);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINISH_CAMERA_TARGET",0x2000009b);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINISH_CAMERA_TARGET_INITIALIZED",
0x2000009c);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINISH_CAMERA_TARGET_DAMAGE_FLY",
0x2000009d);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINISH_CAMERA_TARGET_DAMAGE_ELEC",
0x2000009e);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_REQUEST_CHECK_FINISH_CAMERA_THROW",
0x2000009f);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_RAY_CHECK_FINISH_CAMERA_THROW",0x200000a0)
;
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_REVERSE_LR_FINISH_CAMERA_THROW_ORBIT",
0x200000a1);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SPIRITS_MACH_STAMP",0x200000a2);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SPIRITS_STAGE_ATTR_ADHESION",0x200000a3);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ENABLE_LANDING_CLIFF_STOP",0x200000a4);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ITEM_DEATHSCYTHE_EFFECT",0x200000a5);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ITEM_DEATHSCYTHE_CUT_IN",0x200000a6);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ENABLE_TRANSITION_STATUS_STOP",0x200000a7)
;
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FIRST_BURY_DOWN",0x200000a8);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_HIT_ATTACK",0x200000a9);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_INVALID_CAPTURE",0x200000aa);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_BURY_R",0x200000ab);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_KOZUKATA_DAMAGE",0x200000ac);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_GAMEWATCH_OCTOPUS_DAMAGE",0x200000ad);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ESCAPE_XLU_START_1F",0x200000ae);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_ESCAPE_PENALTY",0x200000af);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_INFINITY_SMASH_HOLD",0x200000b0);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SUCCEED_HIT_COUNT_RED",0x200000b1);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_RESERVE_JUMP_MINI_ATTACK",0x200000b2);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_RESULT_FIGHTER_SINGLE",0x200000b3);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ENABLE_FACIAL_ON_FINAL",0x200000b4);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_MINI_JUMP",0x200000b5);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_GUARD",0x200000b6);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_RUN",0x200000b7);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_BIND",0x200000b8);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_BURY",0x200000b9);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CAPTURE_JUMP_ENABLE_CONTROL",0x200000ba);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_KO_SURVIVE",0x200000bb);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ON_DAMAGE_FINAL",0x200000bc);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ON_SCALING",0x200000bd);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_FURAFURA_VOICE_FINAL",0x200000be);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_CAPTURE_PULLED_SE",0x200000bf);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_SYS_HIT_DEAD",0x200000c0);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_STAGE_GRAVITY",0x200000c1);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_REQ_VC_KNOCKOUT",0x200000c2);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FIXED_SCALING",0x200000c3);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ENABLE_ITEM_NO_COUNT",0x200000c4);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_KIRBY_COPY_KROOL",0x200000c5);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_GUARD_HOLD_SPECIAL_BUTTON",
0x200000c6);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_KEEP_ESCAPE_PENALTY_FRAME",0x200000c7);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_KINETIC_RESET_PARAM",0x200000c8);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_BRAVE_STEEL",0x200000c9);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_METAL_CRITICAL_SUCCEEDED",0x200000ca);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_METAL_CRITICAL_CUT_IN",0x200000cb);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DEATHBALL_SUCCEEDED",0x200000cc);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_SPECIAL_HI_CONTINUOUS",0x200000cd)
;
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_MODIFY_HIT_DATA",0x200000ce);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SUICIDE_SKILL_RESERVED",0x200000cf);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SET_RANDOM_DAMAGE_MOTION",0x200000d0);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ENABLE_DOLLY_STAGE_LR_DEAD",0x200000d1);
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINISH_CAMERA_DOLLY_STAGE",0x200000d2);
uVar1 = 0x200000d3;
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_TERM",0x200000d3);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_START",0x100000b5);
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_TURN_CANCEL_FRAME",
0x100000b6);
lua_bind_const(&local_78,
"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_TURN_COMMAND_41236_STEP",
0x100000b7);
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_TURN_COMMAND_214_STEP"
,0x100000b8);
lua_bind_const(&local_78,
"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_TURN_COMMAND_214214_STEP",
0x100000b9);
lua_bind_const(&local_78,
"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_TURN_COMMAND_21416_STEP",
0x100000ba);
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_PASS_CANCEL_FRAME",
0x100000bb);
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_PASS_COMMAND_236_STEP"
,0x100000bc);
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_PASS_COMMAND_214_STEP"
,0x100000bd);
lua_bind_const(&local_78,
"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_PASS_COMMAND_236236_STEP",
0x100000be);
lua_bind_const(&local_78,
"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_PASS_COMMAND_214214_STEP",
0x100000bf);
lua_bind_const(&local_78,
"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_PASS_COMMAND_21416_STEP",
0x100000c0);
lua_bind_const(&local_78,
"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_PASS_COMMAND_23634_STEP",
0x100000c1);
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_TERM",0x100000c2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_FLOAT_START",0x47);
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_FLOAT_OPPONENT_LR_1ON1",
0x48);
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_FLOAT_TERM",0x49);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_FLAG_START",0x200000d2);
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_FLAG_TURN_CANCEL",
0x200000d3);
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_FLAG_PASS_CANCEL",
0x200000d4);
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_FLAG_TERM",0x200000d5);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_INT_START",0x11000004);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_INT_MOTION_KIND",0x11000005);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_INT_MOTION_KIND_OPPOSITE",0x11000006);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_INT_MOTION_KIND_TMP",0x11000007);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_INT_FRAME",0x11000008);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_INT_SITUATION",0x11000009);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_INT_TERM",0x1100000a);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLOAT_START",0x1000006);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLOAT_LR",0x1000007);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLOAT_KILLER_ANGLE",0x1000008);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLOAT_TERM",0x1000009);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLAG_START",0x2100000b);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLAG_CONTINUE",0x2100000c);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLAG_SMASH_SE",0x2100000d);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLAG_LOOP_FIRST",0x2100000e);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLAG_KILLER",0x2100000f);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLAG_FROM_TURN_RUN",0x21000010);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLAG_TERM",0x21000011);
uVar1 = 0x21000012;
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_TERM",0x21000012);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_START",0x11000004);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_MOTION_KIND",0x11000005);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_STEP",0x11000006);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_S4_HOLD_FRAME",0x11000007);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_SMASH_LOOP_FRAME",0x11000008);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_SMASH_LOOP_BASE_FRAME",0x11000009);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_SMASH_LOOP_TOTAL_FRAME",0x1100000a);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_SMASH_HOLD_KEEP_FRAME",0x1100000b);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_FRAME",0x1100000c);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_TERM",0x1100000d);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLOAT_START",0x1000006);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLOAT_SMASH_RESTART_FRAME",0x1000007);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLOAT_RESERVED_START",0x1000008);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLOAT_CLUB_REPRODUCTION_SPEED",0x1000008)
;
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLOAT_BAT_REFLECT_MOTION_FRAME",0x1000008
);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLOAT_BAT_REFLECT_MOTION_RATE",0x1000009)
;
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLOAT_DEATHSCYTHE_DAMAGE",0x1000008);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLOAT_DEATHSCYTHE_MAX_DAMAGE_SUB",
0x1000009);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_START",0x2100000b);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_HOLD",0x2100000c);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_S4_CONTINE",0x2100000d);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_RELEASE_BUTTON",0x2100000e);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_TRIGGER_BUTTON",0x2100000f);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_CHECK_MTRANS",0x21000010);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_START_SMASH_HOLD",0x21000011);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_SMASH_SMASH_HOLD_TO_ATTACK",
0x21000012);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_RESERVED_START",0x21000013);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_FIREBAR_SWING_ACTION_BEGIN",
0x21000013);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_FIREBAR_UPDATED_ATTACK",0x21000014);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_BAT_REFLECT_SKIP_MOTION",0x21000013)
;
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_HOMERUNCONTEST",0x21000014);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_DEATHSCYTHE_SMASH",0x21000013);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_TERM",0x21000014);
uVar1 = 0x21000015;
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_TERM",0x21000015);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_WORK_FLAG_ITEM_SWING_4_HOLD_FLAG",0);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_WORK_FLAG_ITEM_SWING_4_HOLD_INT",0);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_WORK_FLAG_ITEM_SWING_4_HOLD_FLOAT",0x380);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_WORK_FLAG_ITEM_SWING_4_FLAG",0x1000);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_WORK_FLAG_ITEM_SWING_4_INT",0x80);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_WORK_FLAG_ITEM_SWING_4_FLOAT",0x381);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_INT_START",0x11000004);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_INT_STEP",0x11000005);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_FLOAT_START",0x1000006);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_FLOAT_STICK_RATE",0x1000007);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_FLOAT_SPEED",0x1000008);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_FLOAT_SPEED_MAX_RATIO",0x1000009);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_FLOAT_SCALE",0x100000a);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_FLAG_START",0x2100000b);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_FLAG_STOP",0x2100000c);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_FLAG_MOTION_FLIP",0x2100000d);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_TERM",0x2100000e);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_WORK_FLAG_ITEM_LIFT_FLAG",0);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_WORK_FLAG_ITEM_LIFT_INT",0x20);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_WORK_FLAG_ITEM_LIFT_FLOAT",0x300);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_ASSIST_HOIST_WORK_FLAG_START",0x2100000b);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_ASSIST_HOIST_WORK_FLAG_BORN_ITEM",0x2100000c);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_ASSIST_HOIST_WORK_FLAG_TERM",0x2100000d);
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_ASSIST_HOIST_WORK_TERM",0x2100000e);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_START",0x20ffffff);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_GRAVITY_STABLE_UNABLE",0x21000000);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_DIVE",0x21000001);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_CHECK_DEAD_AREA_FORCE",0x21000002);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_JUMP_MINI",0x21000003);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_DISABLE_OUTSIDE_ENERGY",0x21000004);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_FALL_SLOWLY",0x21000005);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_RUN_FALL",0x21000006);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_LANDING_ATTACK_AIR_SQUAT",0x21000007
);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_TURN_ATTACK_S4_REV_PAD",0x21000008);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_CLIFF_CATCH_MOVE",0x21000009);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_CHANGE_STATUS_DLAY_MOTION",
0x2100000a);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_ATTACK_DISABLE_MINI_JUMP_ATTACK",
0x2100000b);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_TERM",0x2100000c);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_INT_RESERVE_START",0x10ffffff);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_INT_RESERVE_JUMP_FROM",0x11000000);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_INT_DAMAGE_REFLECT_LAST_DIR",0x11000001);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_INT_RESERVE_DAMAGE_REFLECT_ESCAPE_DISABLE_FRAME",
0x11000002);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_INT_RESERVE_ATTACK_MINI_JUMP_ATTACK_FRAME",
0x11000003);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_INT_RESERVE_LOG_ATTACK_KIND",0x11000004);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_INT_RESERVE_TERM",0x11000005);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLOAT_RESERVE_START",0xffffff);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLOAT_RESERVE_HOLD_RATE",0x1000000);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLOAT_REBOUND_FRAME",0x1000001);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLOAT_REBOUND_LR",0x1000002);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLOAT_REBOUND_MOTION_RATE",0x1000003);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLOAT_RESERVE_KINETIC_MOTION_SPEED_MUL",0x1000004
);
lua_bind_const(&local_78,
"FIGHTER_STATUS_WORK_ID_FLOAT_RESERVE_KINETIC_ENERGY_TYPE_ATTACK_SPEED_MUL",
0x1000005);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLOAT_RESERVE_DAMAGE_LR",0x1000006);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLOAT_RESERVE_TERM",0x1000007);
uVar1 = 0x1000008;
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_RESERVE_TERM",0x1000008);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_UTILITY_WORK_FLAG_START",0x2100000b);
lua_bind_const(&local_78,
"FIGHTER_STATUS_WORK_ID_UTILITY_WORK_FLAG_MOTION_TRANSITION_TERM_ID_MOT_END",
0x2100000c);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_UTILITY_WORK_INT_START",0x11000004);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_UTILITY_WORK_INT_MOT_KIND",0x11000005);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_UTILITY_WORK_INT_MOT_AIR_KIND",0x11000006);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_UTILITY_WORK_INT_MTRANS",0x11000007);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_UTILITY_WORK_RESERVE_TERM",0x11000008);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_FLAG_NONE_FLAG",0);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_FLAG_NONE_INT",0);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_FLAG_NONE_FLOAT",0);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_FLAG_ALL_FLAG",0xfffff000);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_FLAG_ALL_INT",0xffffffe0);
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_FLAG_ALL_FLOAT",0xffffff80);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_BODY",0);
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_JOSTLE",1);
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_TREAD_JUMP_CHECK",2);
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_TREAD_PASSIVE",3);
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_ITEM_PICKUP",4);
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_ITEM_PICKUP_AIR",5);
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_BODY_WATER",6);
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_LADDER_CHECK",7);
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_LADDER_CHECK_BOTTOM",8);
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_WIND",9);
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_WIND_RAD",10);
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_NUM",0xb);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_AREA_GROUP_BODY",1);
lua_bind_const(&local_78,"FIGHTER_AREA_GROUP_TREAD_PASSIVE",2);
lua_bind_const(&local_78,"FIGHTER_AREA_GROUP_TREAD_PASSIVE_NO_TRIGGER",3);
lua_bind_const(&local_78,"FIGHTER_AREA_GROUP_ITEM_PICKUP",4);
lua_bind_const(&local_78,"FIGHTER_AREA_GROUP_TERM",5);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_AREA_LOG_WORK_MAX",0x20);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_LINK_NO_CONSTRAINT",3);
lua_bind_const(&local_78,"FIGHTER_LINK_NO_PRE_START",3);
lua_bind_const(&local_78,"FIGHTER_LINK_NO_FINAL",4);
lua_bind_const(&local_78,"FIGHTER_LINK_NO_FINAL_WEAPON",5);
lua_bind_const(&local_78,"FIGHTER_LINK_NO_PARENT",6);
lua_bind_const(&local_78,"FIGHTER_LINK_NO_KAMUI_PIERCE",7);
lua_bind_const(&local_78,"FIGHTER_LINK_NO_ITEM_TEMPORARY",8);
lua_bind_const(&local_78,"FIGHTER_LINK_NO_CONTACT",9);
lua_bind_const(&local_78,"FIGHTER_LINK_NO_TERM",10);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_NONE",0xffffffff);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WAIT",0);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WALK",1);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WALK_BRAKE",2);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DASH",3);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_RUN",4);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_RUN_BRAKE",5);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_TURN",6);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_TURN_DASH",7);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_TURN_RUN",8);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_TURN_RUN_BRAKE",9);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_JUMP_SQUAT",10);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_JUMP",0xb);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_JUMP_AERIAL",0xc);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FLY",0xd);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FALL",0xe);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FALL_AERIAL",0xf);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FALL_SPECIAL",0x10);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SQUAT",0x11);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SQUAT_WAIT",0x12);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SQUAT_F",0x13);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SQUAT_B",0x14);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SQUAT_RV",0x15);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LANDING",0x16);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LANDING_LIGHT",0x17);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LANDING_ATTACK_AIR",0x18);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LANDING_FALL_SPECIAL",0x19);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LANDING_DAMAGE_LIGHT",0x1a);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GUARD_ON",0x1b);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GUARD",0x1c);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GUARD_OFF",0x1d);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GUARD_DAMAGE",0x1e);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ESCAPE",0x1f);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ESCAPE_F",0x20);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ESCAPE_B",0x21);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ESCAPE_AIR",0x22);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ESCAPE_AIR_SLIDE",0x23);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_REBOUND_STOP",0x24);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_REBOUND",0x25);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_REBOUND_JUMP",0x26);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK",0x27);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_100",0x28);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_DASH",0x29);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_S3",0x2a);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_HI3",0x2b);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_LW3",0x2c);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_S4_START",0x2d);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_S4_HOLD",0x2e);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_S4",0x2f);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_LW4_START",0x30);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_LW4_HOLD",0x31);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_LW4",0x32);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_HI4_START",0x33);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_HI4_HOLD",0x34);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_HI4",0x35);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_AIR",0x36);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCH",0x37);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCH_PULL",0x38);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCH_DASH",0x39);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCH_DASH_PULL",0x3a);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCH_TURN",0x3b);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCH_WAIT",0x3c);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCH_ATTACK",0x3d);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCH_CUT",0x3e);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCH_JUMP",0x3f);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_THROW",0x40);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_PULLED",0x41);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_WAIT",0x42);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_DAMAGE",0x43);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_CUT",0x44);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_JUMP",0x45);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_THROWN",0x46);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE",0x47);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_AIR",0x48);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_FLY",0x49);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_FLY_ROLL",0x4a);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_FLY_METEOR",0x4b);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_LR",0x4c);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_U",0x4d);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_D",0x4e);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_FALL",0x4f);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN",0x50);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_SPOT",0x51);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_CONTINUE",0x52);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_WAIT",0x53);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_WAIT_CONTINUE",0x54);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_EAT",0x55);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LAY_DOWN",0x56);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_STAND",0x57);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_STAND_FB",0x58);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_STAND_ATTACK",0x59);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_DAMAGE",0x5a);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_REFLECT_LR",0x5b);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHIELD_BREAK_FLY",0x5c);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHIELD_BREAK_FALL",0x5d);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHIELD_BREAK_DOWN",0x5e);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FURAFURA_STAND",0x5f);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FURAFURA",0x60);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FURAFURA_END",0x61);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_SONG_START",0x62);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_SONG",99);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_SONG_FALL",100);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_SONG_END",0x65);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BIND",0x66);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PASSIVE",0x67);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PASSIVE_FB",0x68);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PASSIVE_WALL",0x69);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PASSIVE_WALL_JUMP",0x6a);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PASSIVE_CEIL",0x6b);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_STOP_WALL",0x6c);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_STOP_CEIL",0x6d);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WALL_JUMP",0x6e);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACH_WALL",0x6f);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACH_WALL_WAIT",0x70);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DETACH_WALL",0x71);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DETACH_WALL_FALL",0x72);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DETACH_WALL_JUMP",0x73);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PASS",0x74);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_CATCH_MOVE",0x75);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_CATCH",0x76);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_WAIT",0x77);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_ATTACK",0x78);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_CLIMB",0x79);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_ESCAPE",0x7a);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_JUMP1",0x7b);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_JUMP2",0x7c);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_JUMP3",0x7d);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_OTTOTTO",0x7e);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_OTTOTTO_WAIT",0x7f);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MISS_FOOT",0x80);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GLIDE_START",0x81);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GLIDE",0x82);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GLIDE_LANDING",0x83);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GLIDE_ATTACK",0x84);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GLIDE_END",0x85);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLIP",0x86);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLIP_DAMAGE",0x87);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLIP_WAIT",0x88);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLIP_STAND",0x89);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLIP_STAND_ATTACK",0x8a);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLIP_STAND_F",0x8b);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLIP_STAND_B",0x8c);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_LIGHT_PICKUP",0x8d);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_HEAVY_PICKUP",0x8e);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_THROW",0x8f);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_THROW_DASH",0x90);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_LIFT_WAIT",0x91);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_LIFT_TURN",0x92);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_LIFT_WALK",0x93);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_THROW_HEAVY",0x94);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SWING",0x95);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SWING_S3",0x96);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SWING_S4_START",0x97);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SWING_S4",0x98);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SWING_S4_HOLD",0x99);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SWING_DASH",0x9a);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_WAIT",0x9b);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_F",0x9c);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_BRAKE_F",0x9d);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_B",0x9e);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_BRAKE_B",0x9f);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_TURN",0xa0);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_JUMP_SQUAT",0xa1);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_JUMP",0xa2);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_JUMP_AERIAL",0xa3);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_FLY",0xa4);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_AIR",0xa5);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_LANDING",0xa6);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SCREW_JUMP",0xa7);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SCREW_JUMP_AERIAL",0xa8);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SCREW_FALL",0xa9);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_ASSIST_HOIST",0xaa);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM_DIVE",0xab);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM_RISE",0xac);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM_UP",0xad);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM_WAIT",0xae);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM",0xaf);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM_END",0xb0);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM_TURN",0xb1);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM_JUMP",0xb2);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM_DROWN",0xb3);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM_DROWN_OUT",0xb4);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DEAD",0xb5);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_REBIRTH",0xb6);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PLATE_WAIT",0xb7);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_TREAD_JUMP",0xb8);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_TREAD_DAMAGE",0xb9);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_TREAD_DAMAGE_RV",0xba);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_TREAD_DAMAGE_AIR",0xbb);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_TREAD_FALL",0xbc);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLUNG_GANON",0xbd);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCHED_GANON",0xbe);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCHED_AIR_GANON",0xbf);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCHED_AIR_FALL_GANON",0xc0);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCHED_AIR_END_GANON",0xc1);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCHED_CUT_GANON",0xc2);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLUNG_CAPTAIN",0xc3);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KOOPA_DIVED",0xc4);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHOULDERED_DONKEY_START",0xc5);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHOULDERED_DONKEY",0xc6);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHOULDERED_DONKEY_THROWN",199);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BURY",200);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BURY_WAIT",0xc9);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BURY_JUMP",0xca);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ICE",0xcb);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ICE_JUMP",0xcc);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_DOOR",0xcd);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_BARREL",0xce);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_SPRING",0xcf);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_SPRING_JUMP",0xd0);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_SPRING_BACK",0xd1);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_PIPE",0xd2);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_TORNADO",0xd3);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_FISH_CAPTURE",0xd4);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_DRUM",0xd5);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WARPSTAR",0xd6);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WARPSTAR_JUMP",0xd7);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DRAGOON_RIDE",0xd8);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_HAMMER_WAIT",0xd9);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_HAMMER_WALK",0xda);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_HAMMER_TURN",0xdb);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_HAMMER_JUMP_SQUAT",0xdc);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_HAMMER_JUMP",0xdd);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_HAMMER_FALL",0xde);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_HAMMER_LANDING",0xdf);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LINK_FINAL",0xe0);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LINK_FINAL_ARROW_HIT",0xe1);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PIT_FALL",0xe2);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_THROW_KIRBY",0xe3);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BIG",0xe4);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SMALL",0xe5);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWALLOWED",0xe6);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWALLOWED_CANCEL",0xe7);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWALLOWED_CANCELED",0xe8);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWALLOWED_CAPTURE",0xe9);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWALLOWED_DRINK",0xea);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWALLOWED_THROWN",0xeb);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWALLOWED_THROWN_STAR",0xec);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BITTEN_WARIO_START",0xed);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BITTEN_WARIO",0xee);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BITTEN_WARIO_END",0xef);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLUNG_DIDDY",0xf0);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLUNG_DAMAGE_DIDDY",0xf1);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLUNG_THROWN_DIDDY",0xf2);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_YOSHI",0xf3);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_YOSHI_EGG",0xf4);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_PULLED_YOSHI",0xf5);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_WAIT_YOSHI",0xf6);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_DAMAGE_YOSHI",0xf7);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_AIR_LASSO",0xf8);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_AIR_LASSO_REACH",0xf9);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_AIR_LASSO_HANG",0xfa);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_AIR_LASSO_REWIND",0xfb);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_AIR_LASSO_FAILURE",0xfc);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_AIR_LASSO_LANDING",0xfd);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCHED_REFLET",0xfe);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_MASTERHAND",0xff);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KILLER",0x100);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_GRASS_PULL",0x101);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_EATEN",0x102);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GENESIS_SHOOT_START",0x103);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GENESIS_SHOOT",0x104);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GENESIS_SHOOT_END",0x105);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GENESIS_GET",0x106);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DEMO",0x107);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_ITEM",0x108);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_BEETLE",0x109);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_BLACKHOLE",0x10a);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_BEITCRANE",0x10b);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_KAWASAKI",0x10c);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_DRIVER",0x10d);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_MIMIKKYU",0x10e);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_CLAPTRAP",0x10f);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KASEY_WARP",0x110);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LADDER_CATCH",0x111);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LADDER_CATCH_BOTTOM",0x112);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LADDER",0x113);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LADDER_ATTACK",0x114);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LADDER_END",0x115);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_ROBBED",0x116);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_METAKNIGHT_FINAL_DAMAGE_FLY",0x117);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_METAKNIGHT_FINAL_DAMAGE",0x118);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_METAKNIGHT_FINAL_DAMAGE_FALL",0x119);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_ROCKETBELT_HOVER",0x11a);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_ROCKETBELT_HOVER_KEEP",0x11b);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_ROCKETBELT_HOP",0x11c);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SPECIALFLAG_HOIST",0x11d);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KILLER_JUMP",0x11e);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FINAL_VISUAL_ATTACK_OTHER",0x11f);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTAIN_FINAL_START",0x120);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTAIN_FINAL_FURAFURA",0x121);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTAIN_FINAL_CLASH",0x122);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTAIN_FINAL_END",0x123);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_BOSSGALAGA",0x124);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ROCKMAN_FINAL_TARGET_SCENE01",0x125);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ROCKMAN_FINAL_TARGET_SCENE02",0x126);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ROCKMAN_FINAL_TARGET_END",0x127);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DUCKHUNT_FINAL_START",0x128);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DUCKHUNT_FINAL_FURAFURA",0x129);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DUCKHUNT_FINAL_END",0x12a);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PACMAN_FINAL_EATEN",299);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHULK_FINAL_START",300);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHULK_FINAL_FURAFURA",0x12d);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHULK_FINAL_END",0x12e);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MURABITO_FINAL_CAPTURE",0x12f);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PALUTENA_FINAL_BLACKHOLE",0x130);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KIRBY_FINAL_CAPTURE",0x131);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LITTLEMAC_KO_CAPTURE",0x132);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_NABBIT",0x133);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_MASTERCORE",0x134);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LUIGI_FINAL_VACUUM",0x135);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LUIGI_FINAL_SHOOT",0x136);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_IKE_FINAL_DAMAGE_FLY",0x137);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_IKE_FINAL_DAMAGE",0x138);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_IKE_FINAL_DAMAGE_FALL",0x139);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ZOROARK_FINAL_DAMAGE_FLY",0x13a);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ZOROARK_FINAL_DAMAGE",0x13b);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ZOROARK_FINAL_DAMAGE_FALL",0x13c);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIIFIGHTER_FINAL_DAMAGE_FLY",0x13d);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIIFIGHTER_FINAL_DAMAGE",0x13e);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIIFIGHTER_FINAL_DAMAGE_FALL",0x13f);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GEKKOUGA_FINAL_DAMAGE_FLY",0x140);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GEKKOUGA_FINAL_DAMAGE",0x141);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GEKKOUGA_FINAL_DAMAGE_FALL",0x142);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_REFLET_FINAL_DAMAGE_FLY",0x143);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_REFLET_FINAL_DAMAGE",0x144);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_REFLET_FINAL_DAMAGE_FALL",0x145);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MEWTWO_THROWN",0x146);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PSYCHOBREAK",0x147);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SAVING_DAMAGE",0x148);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SAVING_DAMAGE_FLY",0x149);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_RYU_FINAL_DAMAGE",0x14a);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_RYU_FINAL_DAMAGE_FLY",0x14b);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SAVING_DAMAGE_AIR",0x14c);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLOUD_FINAL_DAMAGE_FLY",0x14d);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLOUD_FINAL_DAMAGE",0x14e);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLOUD_FINAL_DAMAGE_FALL",0x14f);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_ODIN_SLASHED",0x150);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_START",0x151);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_DAMAGE",0x152);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_START2",0x153);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_DAMAGE2",0x154);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_END",0x155);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KAMUI_PIERCE",0x156);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KAMUI_FINAL_TARGET_START",0x157);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KAMUI_FINAL_TARGET_DAMAGE",0x158);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KAMUI_FINAL_TARGET_END",0x159);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DEDEDE_FINAL_TARGET_START",0x15a);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DEDEDE_FINAL_TARGET_DAMAGE",0x15b);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DEDEDE_FINAL_TARGET_END",0x15c);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FOX_FINAL_TARGET_START",0x15d);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FOX_FINAL_TARGET_DAMAGE",0x15e);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FOX_FINAL_TARGET_END",0x15f);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FALCO_FINAL_TARGET_START",0x160);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FALCO_FINAL_TARGET_DAMAGE",0x161);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FALCO_FINAL_TARGET_END",0x162);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KROOL_FINAL_TARGET_START",0x163);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KROOL_FINAL_TARGET_DAMAGE",0x164);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KROOL_FINAL_TARGET_END",0x165);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GAOGAEN_FINAL_TARGET_START",0x166);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GAOGAEN_FINAL_TARGET_DAMAGE",0x167);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GAOGAEN_FINAL_TARGET_END",0x168);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WARIO_FINAL_TARGET_START",0x169);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WARIO_FINAL_TARGET_DAMAGE",0x16a);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WARIO_FINAL_TARGET_END",0x16b);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_RIDLEY_FINAL_TARGET_START",0x16c);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_RIDLEY_FINAL_TARGET_DAMAGE",0x16d);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_RIDLEY_FINAL_TARGET_END",0x16e);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_STARRING",0x16f);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_STARRING_SHOOT",0x170);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCHED_RIDLEY",0x171);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DRAGGED_RIDLEY",0x172);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_STABBED_RIDLEY",0x173);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_STABBED_DAMAGE",0x174);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FREE_MOVE",0x175);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWING_GAOGAEN_CATCHED",0x176);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWING_GAOGAEN_THROWN",0x177);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWING_GAOGAEN_ATTACH_ROPE",0x178);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWING_GAOGAEN_RETURN",0x179);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWING_GAOGAEN_LARIAT",0x17a);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWING_GAOGAEN_SHOULDER",0x17b);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWING_GAOGAEN_FAILURE",0x17c);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FINAL_JUMP_END",0x17d);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHEIK_FINAL_CAPTURE",0x17e);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LITTLEMAC_FINAL_DAMAGE_FLY",0x17f);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LITTLEMAC_FINAL_DAMAGE",0x180);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PIKACHU_FINAL_DAMAGE_FLY",0x181);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KOOPA_FINAL_DAMAGE_FLY",0x182);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIIFIGHTER_COUNTER_THROWN",0x183);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_CATCHED",0x184);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_THROWN",0x185);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_AIR_CAPTURED",0x186);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_AIR_FALL",0x187);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_AIR_LANDING",0x188);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIISWORDSMAN_COUNTER_DAMAGE",0x189);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_PULLED_FISHINGROD",0x18a);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_PULLED_OCTOPUS",0x18b);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_WAIT_OCTOPUS",0x18c);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ROULETTE",0x18d);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ROULETTE_FURAFURA",0x18e);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SIMON_FINAL_TARGET_START",399);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SIMON_FINAL_TARGET_DAMAGE",400);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SIMON_FINAL_TARGET_END",0x191);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CHROM_FINAL_TARGET_DAMAGE",0x192);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_YOSHI_FINAL_TARGET_START",0x193);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_YOSHI_FINAL_TARGET_DAMAGE",0x194);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_YOSHI_FINAL_TARGET_END",0x195);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_METAMON_OUT",0x196);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BOSS_ENTRY",0x197);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BOSS_DEAD",0x198);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SUICIDE_BOMB",0x199);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLUNG_THROWN_BLANK_DIDDY",0x19a);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PACKUN_FINAL_CAPTURE",0x19b);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_JACK_WIRE",0x19c);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_JACK_FINAL_TARGET_START",0x19d);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_JACK_FINAL_TARGET_DAMAGE",0x19e);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_JACK_FINAL_TARGET_END",0x19f);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BRAVE_FINAL_TARGET_START",0x1a0);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BRAVE_FINAL_TARGET_DAMAGE",0x1a1);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BRAVE_FINAL_TARGET_END",0x1a2);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_SLEEP_START",0x1a3);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_SLEEP",0x1a4);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_SLEEP_FALL",0x1a5);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_SLEEP_END",0x1a6);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLEEP_START",0x1a7);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLEEP",0x1a8);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLEEP_FALL",0x1a9);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLEEP_END",0x1aa);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BUDDY_FINAL_TARGET_START",0x1ab);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BUDDY_FINAL_TARGET_DAMAGE",0x1ac);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BUDDY_FINAL_TARGET_END",0x1ad);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOLLY_SUPER_SPECIAL2_CAPTURE",0x1ae);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_WAIT",0x1af);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_START",0x1b0);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_DAMAGE",0x1b1);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_END",0x1b2);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOLLY_STAGE_DEAD",0x1b3);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_MASTER_SWORD",0x1b4);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MASTER_FINAL_TARGET_START",0x1b5);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MASTER_FINAL_TARGET_DAMAGE",0x1b6);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MASTER_FINAL_TARGET_END",0x1b7);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_STANDBY",0x1b8);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_APPEAL",0x1b9);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SMASH_APPEAL",0x1ba);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ENTRY",0x1bb);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WIN",0x1bc);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LOSE",0x1bd);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_COMMON_NUM",0x1be);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_EXTERN_HEAD",0x1bd);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SPECIAL_N",0x1be);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SPECIAL_S",0x1bf);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SPECIAL_HI",0x1c0);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SPECIAL_LW",0x1c1);
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FINAL",0x1c2);
uVar1 = 0x1c3;
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MAX",0x1c3);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"CUT_IN_TYPE_NONE",0);
lua_bind_const(&local_78,"CUT_IN_TYPE_LIGHTING_BOW_ARROW",1);
lua_bind_const(&local_78,"CUT_IN_TYPE_KO_CAMERA",2);
lua_bind_const(&local_78,"CUT_IN_TYPE_FIGHTER_SPECIAL_ZOOM",3);
lua_bind_const(&local_78,"CUT_IN_TYPE_FINISH",4);
lua_bind_const(&local_78,"CUT_IN_TYPE_FINAL_START_CAMERA",5);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"CUT_IN_PRIORITY_NONE",0);
lua_bind_const(&local_78,"CUT_IN_PRIORITY_KO_CAMERA",1);
lua_bind_const(&local_78,"CUT_IN_PRIORITY_FINISH",2);
lua_bind_const(&local_78,"CUT_IN_PRIORITY_FINAL",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"CUT_IN_BG_NONE",0);
lua_bind_const(&local_78,"CUT_IN_BG_CRITICAL_HIT",1);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_START",0xffffffff);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_DAMAGE_TOTAL",0);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_DAMAGE_MAX",1);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_DAMAGE_SUB_TOTAL",2);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_ATTACK_TOTAL",3);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_ATTACK_KIND",4);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_ATTACK_KIND_COPY",5);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_DAMAGE_RECEIVE",6);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_FLOOR_DAMAGE_TOTAL",7);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_DAMAGE_AVG",8);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_ATTACK_DAMAGE_AVG",9);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_HIT_STOP_DELAY_X",10);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_HIT_STOP_DELAY_Y",0xb);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_RETURN_LOWEST_Y_MIN",0xc);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_WALK_DIST_TOTAL",0xd);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_JUMP_DIST_TOTAL",0xe);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_FALL_DIST_TOTAL",0xf);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_FLY_DIST_TOTAL",0x10);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_DAMAGE_FLY_MAX",0x11);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_ATTACK_FLY_MAX",0x12);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_ENEMY_DIST_AVG",0x13);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_CENTER_DIST_AVG",0x14);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_SWIM_DIST_TOTAL",0x15);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_PREV_HIT_STOP_DELAY",0x16);
uVar1 = 0x17;
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_TERM",0x17);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_START",0xffffffff);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ATTACK_ORDER_ARRANGE_NUM",0);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_DEAD_UP_STAR_NUM",1);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ATTACK_DAMAGE_AVG_NUM",2);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_LGUN_HIT_NUM",3);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_LIPFLOWERED_PLAYER",4);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_TEAM_ATTACK",5);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_DEAD_UP_KILL_NUM",6);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_DAMAGE_PLAYER",7);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_DAMAGE_TRICK",8);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_DAMAGE_TRICK_SUB",9);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_DAMAGE_TRICK_SERIAL",10);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ATTACK_NUM",0xb);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ATTACK_HIT_NUM",0xc);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_AIR_ATTACK_NUM",0xd);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ATTACK_NUM_KIND",0xe);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ATTACK_NUM_KIND_COPY",0xf);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_JUST_SHIELD",0x10);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLIFF_LAST_MOMENT_REACTION_NUM",0x11);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLIFF_LAST_MOMENT_NUM",0x12);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLATTER_NUM",0x13);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLATTER_SUCCESS_NUM",0x14);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_RAPID_COUNT",0x15);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_FINAL_NUM",0x16);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_SLIP_NUM",0x17);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_DROWN_NUM",0x18);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_REFLECT_NUM",0x19);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_HAJIKI_NUM",0x1a);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CATCH_NUM",0x1b);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_THROW_NUM",0x1c);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLIFF_NUM",0x1d);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLIFF_ROB_NUM",0x1e);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_SHOOT_NUM",0x1f);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ITEM_NUM",0x20);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ITEM_CATCH_NUM",0x21);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ITEM_RECOVER_NUM",0x22);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_FLICK_NUM",0x23);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_NO_HIT_TIME_MAX",0x24);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_NO_HIT_TIME",0x25);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_NO_DAMAGE_TIME_MAX",0x26);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_NO_DAMAGE_TIME",0x27);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_WALK_TIME",0x28);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_WALK_TIME_COUNT",0x29);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_RUN_TIME",0x2a);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_AIR_TIME",0x2b);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_GROUND_TIME",0x2c);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_WATER_TIME",0x2d);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_HILL_TIME",0x2e);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_NURURI_TIME",0x2f);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_LOUPE_TIME",0x30);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_HEAVY_ITEM_TIME",0x31);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_SCREW_TIME",0x32);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_DOSEISAN_TIME",0x33);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ITEM_HAVE_TIME",0x34);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ITEM_HAVE_TIME_NOW",0x35);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ITEM_DROP_TIME",0x36);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_APPEAL_COUNTER_TIME",0x37);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_APPEAL_TIME",0x38);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_KILL_START_TIME",0x39);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_RAPID_INTERVAL_TIME",0x3a);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_RAPID_INTERVAL_TIME_MIN",0x3b);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_REVENGE_TIME",0x3c);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_REVENGE_PLAYER",0x3d);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_METAMOR_TIME",0x3e);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_THROWBACK_PLAYER",0x3f);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_AUDIENCE_SURPRISE",0x40);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ENEMY_DIST_AVG_NUM",0x41);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CENTER_DIST_AVG_NUM",0x42);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_WALL_HIT",0x43);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_CLIFFCATCH",0x44);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_APPEAL",0x45);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_PASS",0x46);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_HIT_TOTAL",0x47);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_USE_TOTAL",0x48);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_AUDIENCE_SURPRISE",0x49);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_HEAVY_ITEM_TIME",0x4a);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_JUST_SHIELD",0x4b);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_RAPID_COUNT",0x4c);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_HIT_TOTAL",0x4d);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_RAPID_COUNT_FLAG",0x4e);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_GUARD_DAMAGE_NUM",0x4f);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ATTACK_HIT_NUM_KIND",0x50);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_SHIELD_BREAK_FLY_NUM",0x51);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLIFF_CLIMB_NUM",0x52);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLIFF_ATTACK_NUM",0x53);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLIFF_ESCAPE_NUM",0x54);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLIFF_JUMP_NUM",0x55);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLIFF_RELEASE_NUM",0x56);
uVar1 = 0x57;
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_TERM",0x57);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = -3;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_START",0xffffffff);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_NO_AERIAL_JUMP",0);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_BUTTON_RELEASE",1);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_R_BUTTON_PUSH",2);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_LOUPE_RIGHT",3);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_LOUPE_LEFT",4);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_LOUPE_UP",5);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_LOUPE_DOWN",6);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_LOUPE",7);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_DEAD_RIGHT",8);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_DEAD_LEFT",9);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_DEAD_UP",10);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_DEAD_DOWN",0xb);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_JUST_MEET_FAILE",0xc);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_RAPID_INTERVAL_FLAG",0xd);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_CHK_MISS_EYES_AWAY",0xe);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_NO_MISS_EYES_AWAY",0xf);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_HIT_CAMERA_DEAD",0x10);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_FIRST_DEAD",0x11);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_ON_DAMAGE_FINAL",0x12);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_ON_DAMAGE_DRAGOON",0x13);
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_ON_DAMAGE_METEOR",0x14);
uVar1 = 0x15;
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_TERM",0x15);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_KIND_NONE",0xffffffff);
lua_bind_const(&local_78,"ITEM_KIND_ASSIST",0);
lua_bind_const(&local_78,"ITEM_KIND_BARREL",1);
lua_bind_const(&local_78,"ITEM_KIND_BOX",2);
lua_bind_const(&local_78,"ITEM_KIND_CAPSULE",3);
lua_bind_const(&local_78,"ITEM_KIND_CARRIERBOX",4);
lua_bind_const(&local_78,"ITEM_KIND_KUSUDAMA",5);
lua_bind_const(&local_78,"ITEM_KIND_POKEBALL",6);
lua_bind_const(&local_78,"ITEM_KIND_MASTERBALL",7);
lua_bind_const(&local_78,"ITEM_KIND_SANDBAG",8);
lua_bind_const(&local_78,"ITEM_KIND_GRASS",9);
lua_bind_const(&local_78,"ITEM_KIND_MAXIMTOMATO",10);
lua_bind_const(&local_78,"ITEM_KIND_HEART",0xb);
lua_bind_const(&local_78,"ITEM_KIND_TABEMONO",0xc);
lua_bind_const(&local_78,"ITEM_KIND_FAIRYBOTTLE",0xd);
lua_bind_const(&local_78,"ITEM_KIND_FINALPEACH",0xe);
lua_bind_const(&local_78,"ITEM_KIND_FINALDAISY",0xf);
lua_bind_const(&local_78,"ITEM_KIND_HEALBALL",0x10);
lua_bind_const(&local_78,"ITEM_KIND_TEAMHEALFIELD",0x11);
lua_bind_const(&local_78,"ITEM_KIND_CURRY",0x12);
lua_bind_const(&local_78,"ITEM_KIND_CURRYSHOT",0x13);
lua_bind_const(&local_78,"ITEM_KIND_METALBLOCK",0x14);
lua_bind_const(&local_78,"ITEM_KIND_MUSHD",0x15);
lua_bind_const(&local_78,"ITEM_KIND_MUSHROOM",0x16);
lua_bind_const(&local_78,"ITEM_KIND_SLOW",0x17);
lua_bind_const(&local_78,"ITEM_KIND_SUPERSTAR",0x18);
lua_bind_const(&local_78,"ITEM_KIND_THUNDER",0x19);
lua_bind_const(&local_78,"ITEM_KIND_WARPSTAR",0x1a);
lua_bind_const(&local_78,"ITEM_KIND_FIREFLOWER",0x1b);
lua_bind_const(&local_78,"ITEM_KIND_FIREFLOWERSHOT",0x1c);
lua_bind_const(&local_78,"ITEM_KIND_RAYGUN",0x1d);
lua_bind_const(&local_78,"ITEM_KIND_RAYGUNSHOT",0x1e);
lua_bind_const(&local_78,"ITEM_KIND_SUPERSCOPE",0x1f);
lua_bind_const(&local_78,"ITEM_KIND_SUPERSCOPESHOT",0x20);
lua_bind_const(&local_78,"ITEM_KIND_DRILL",0x21);
lua_bind_const(&local_78,"ITEM_KIND_DRILLSHOT",0x22);
lua_bind_const(&local_78,"ITEM_KIND_STEELDIVER",0x23);
lua_bind_const(&local_78,"ITEM_KIND_STEELDIVERSHOT",0x24);
lua_bind_const(&local_78,"ITEM_KIND_MAGICPOT",0x25);
lua_bind_const(&local_78,"ITEM_KIND_MAGICPOTWIND",0x26);
lua_bind_const(&local_78,"ITEM_KIND_REVENGESHOOTER",0x27);
lua_bind_const(&local_78,"ITEM_KIND_REVENGESHOOTERSHOT",0x28);
lua_bind_const(&local_78,"ITEM_KIND_BANANAGUN",0x29);
lua_bind_const(&local_78,"ITEM_KIND_BANANAGUNSHOT",0x2a);
lua_bind_const(&local_78,"ITEM_KIND_STAFF",0x2b);
lua_bind_const(&local_78,"ITEM_KIND_STAFFSHOT",0x2c);
lua_bind_const(&local_78,"ITEM_KIND_STAFFROULETTE",0x2d);
lua_bind_const(&local_78,"ITEM_KIND_STAFFROULETTESHOT",0x2e);
lua_bind_const(&local_78,"ITEM_KIND_WALKMUSH",0x2f);
lua_bind_const(&local_78,"ITEM_KIND_WALKMUSHFLOWER",0x30);
lua_bind_const(&local_78,"ITEM_KIND_WALKMUSHSHOT",0x31);
lua_bind_const(&local_78,"ITEM_KIND_BEAMSWORD",0x32);
lua_bind_const(&local_78,"ITEM_KIND_GOLDENHAMMER",0x33);
lua_bind_const(&local_78,"ITEM_KIND_HAMMER",0x34);
lua_bind_const(&local_78,"ITEM_KIND_HAMMERHEAD",0x35);
lua_bind_const(&local_78,"ITEM_KIND_HOMERUNBAT",0x36);
lua_bind_const(&local_78,"ITEM_KIND_RIPSTICK",0x37);
lua_bind_const(&local_78,"ITEM_KIND_RIPSTICKFLOWER",0x38);
lua_bind_const(&local_78,"ITEM_KIND_RIPSTICKSHOT",0x39);
lua_bind_const(&local_78,"ITEM_KIND_STARROD",0x3a);
lua_bind_const(&local_78,"ITEM_KIND_STARRODSHOT",0x3b);
lua_bind_const(&local_78,"ITEM_KIND_CLUB",0x3c);
lua_bind_const(&local_78,"ITEM_KIND_CLUBSHOT",0x3d);
lua_bind_const(&local_78,"ITEM_KIND_FIREBAR",0x3e);
lua_bind_const(&local_78,"ITEM_KIND_KILLSWORD",0x3f);
lua_bind_const(&local_78,"ITEM_KIND_DEATHSCYTHE",0x40);
lua_bind_const(&local_78,"ITEM_KIND_BANANA",0x41);
lua_bind_const(&local_78,"ITEM_KIND_BOMBHEI",0x42);
lua_bind_const(&local_78,"ITEM_KIND_BUMPER",0x43);
lua_bind_const(&local_78,"ITEM_KIND_CHEWING",0x44);
lua_bind_const(&local_78,"ITEM_KIND_DEKU",0x45);
lua_bind_const(&local_78,"ITEM_KIND_DOSEISAN",0x46);
lua_bind_const(&local_78,"ITEM_KIND_FREEZER",0x47);
lua_bind_const(&local_78,"ITEM_KIND_GREENSHELL",0x48);
lua_bind_const(&local_78,"ITEM_KIND_PASARAN",0x49);
lua_bind_const(&local_78,"ITEM_KIND_PITFALL",0x4a);
lua_bind_const(&local_78,"ITEM_KIND_SENSORBOMB",0x4b);
lua_bind_const(&local_78,"ITEM_KIND_SMARTBOMB",0x4c);
lua_bind_const(&local_78,"ITEM_KIND_SMOKESCREEN",0x4d);
lua_bind_const(&local_78,"ITEM_KIND_CROSSBOMB",0x4e);
lua_bind_const(&local_78,"ITEM_KIND_DOLPHINBOMB",0x4f);
lua_bind_const(&local_78,"ITEM_KIND_BOOMERANG",0x50);
lua_bind_const(&local_78,"ITEM_KIND_HONEYCOMB",0x51);
lua_bind_const(&local_78,"ITEM_KIND_HONEYCOMBBEE",0x52);
lua_bind_const(&local_78,"ITEM_KIND_KILLEREYE",0x53);
lua_bind_const(&local_78,"ITEM_KIND_KILLEREYESHOT",0x54);
lua_bind_const(&local_78,"ITEM_KIND_BOMBCHU",0x55);
lua_bind_const(&local_78,"ITEM_KIND_TOGEZOSHELL",0x56);
lua_bind_const(&local_78,"ITEM_KIND_BOSSGALAGA",0x57);
lua_bind_const(&local_78,"ITEM_KIND_BEETLE",0x58);
lua_bind_const(&local_78,"ITEM_KIND_POWBLOCK",0x59);
lua_bind_const(&local_78,"ITEM_KIND_STARRING",0x5a);
lua_bind_const(&local_78,"ITEM_KIND_BLACKBALL",0x5b);
lua_bind_const(&local_78,"ITEM_KIND_MAGICBALL",0x5c);
lua_bind_const(&local_78,"ITEM_KIND_SOCCERBALL",0x5d);
lua_bind_const(&local_78,"ITEM_KIND_UNIRA",0x5e);
lua_bind_const(&local_78,"ITEM_KIND_BADGE",0x5f);
lua_bind_const(&local_78,"ITEM_KIND_SCREW",0x60);
lua_bind_const(&local_78,"ITEM_KIND_USAGIHAT",0x61);
lua_bind_const(&local_78,"ITEM_KIND_SUPERLEAF",0x62);
lua_bind_const(&local_78,"ITEM_KIND_SUPERLEAFTAIL",99);
lua_bind_const(&local_78,"ITEM_KIND_BACKSHIELD",100);
lua_bind_const(&local_78,"ITEM_KIND_ROCKETBELT",0x65);
lua_bind_const(&local_78,"ITEM_KIND_MACHSTAMP",0x66);
lua_bind_const(&local_78,"ITEM_KIND_POWDERBOX",0x67);
lua_bind_const(&local_78,"ITEM_KIND_SMASHBALL",0x68);
lua_bind_const(&local_78,"ITEM_KIND_DRAGOON",0x69);
lua_bind_const(&local_78,"ITEM_KIND_DRAGOONSET",0x6a);
lua_bind_const(&local_78,"ITEM_KIND_DRAGOONSIGHT",0x6b);
lua_bind_const(&local_78,"ITEM_KIND_KILLER",0x6c);
lua_bind_const(&local_78,"ITEM_KIND_KILLERTRANSFORM",0x6d);
lua_bind_const(&local_78,"ITEM_KIND_GENESIS",0x6e);
lua_bind_const(&local_78,"ITEM_KIND_GENESISSET",0x6f);
lua_bind_const(&local_78,"ITEM_KIND_CHICKEN",0x70);
lua_bind_const(&local_78,"ITEM_KIND_CHICKENPARTY",0x71);
lua_bind_const(&local_78,"ITEM_KIND_SPECIALFLAG",0x72);
lua_bind_const(&local_78,"ITEM_KIND_SMASHBOMB",0x73);
lua_bind_const(&local_78,"ITEM_KIND_BOMBER",0x74);
lua_bind_const(&local_78,"ITEM_KIND_SMASHBALLHEAVY",0x75);
lua_bind_const(&local_78,"ITEM_KIND_SMASHBOMBHEAVY",0x76);
lua_bind_const(&local_78,"ITEM_KIND_DIDDYPEANUTS",0x77);
lua_bind_const(&local_78,"ITEM_KIND_LINKBOMB",0x78);
lua_bind_const(&local_78,"ITEM_KIND_PEACHDAIKON",0x79);
lua_bind_const(&local_78,"ITEM_KIND_ROBOTGYRO",0x7a);
lua_bind_const(&local_78,"ITEM_KIND_TOONLINKBOMB",0x7b);
lua_bind_const(&local_78,"ITEM_KIND_WARIOBIKE",0x7c);
lua_bind_const(&local_78,"ITEM_KIND_WARIOBIKEA",0x7d);
lua_bind_const(&local_78,"ITEM_KIND_WARIOBIKEB",0x7e);
lua_bind_const(&local_78,"ITEM_KIND_WARIOBIKEC",0x7f);
lua_bind_const(&local_78,"ITEM_KIND_WARIOBIKED",0x80);
lua_bind_const(&local_78,"ITEM_KIND_WARIOBIKEE",0x81);
lua_bind_const(&local_78,"ITEM_KIND_EXPLOSIONBOMB",0x82);
lua_bind_const(&local_78,"ITEM_KIND_BOOK",0x83);
lua_bind_const(&local_78,"ITEM_KIND_THUNDERSWORD",0x84);
lua_bind_const(&local_78,"ITEM_KIND_PACMANCHERRY",0x85);
lua_bind_const(&local_78,"ITEM_KIND_PACMANSTRAWBERRY",0x86);
lua_bind_const(&local_78,"ITEM_KIND_PACMANORANGE",0x87);
lua_bind_const(&local_78,"ITEM_KIND_PACMANAPPLE",0x88);
lua_bind_const(&local_78,"ITEM_KIND_PACMANMELON",0x89);
lua_bind_const(&local_78,"ITEM_KIND_PACMANBOSS",0x8a);
lua_bind_const(&local_78,"ITEM_KIND_PACMANBELL",0x8b);
lua_bind_const(&local_78,"ITEM_KIND_PACMANKEY",0x8c);
lua_bind_const(&local_78,"ITEM_KIND_POWERESA",0x8d);
lua_bind_const(&local_78,"ITEM_KIND_METALBLADE",0x8e);
lua_bind_const(&local_78,"ITEM_KIND_WIIFITBALL",0x8f);
lua_bind_const(&local_78,"ITEM_KIND_LOG",0x90);
lua_bind_const(&local_78,"ITEM_KIND_DOLL",0x91);
lua_bind_const(&local_78,"ITEM_KIND_MECHAKOOPA",0x92);
lua_bind_const(&local_78,"ITEM_KIND_WOOD",0x93);
lua_bind_const(&local_78,"ITEM_KIND_MURABITOFRUIT",0x94);
lua_bind_const(&local_78,"ITEM_KIND_KROOLCROWN",0x95);
lua_bind_const(&local_78,"ITEM_KIND_SNAKEGRENADE",0x96);
lua_bind_const(&local_78,"ITEM_KIND_SNAKECBOX",0x97);
lua_bind_const(&local_78,"ITEM_KIND_YOUNGLINKBOMB",0x98);
lua_bind_const(&local_78,"ITEM_KIND_DAISYDAIKON",0x99);
lua_bind_const(&local_78,"ITEM_KIND_SIMONHOLYWATER",0x9a);
lua_bind_const(&local_78,"ITEM_KIND_RICHTERHOLYWATER",0x9b);
lua_bind_const(&local_78,"ITEM_KIND_LINKARROW",0x9c);
lua_bind_const(&local_78,"ITEM_KIND_ST_FRUIT",0x9d);
lua_bind_const(&local_78,"ITEM_KIND_ST_FRUITBOMB",0x9e);
lua_bind_const(&local_78,"ITEM_KIND_PELLET",0x9f);
lua_bind_const(&local_78,"ITEM_KIND_ST_CRAB",0xa0);
lua_bind_const(&local_78,"ITEM_KIND_ST_SHELL",0xa1);
lua_bind_const(&local_78,"ITEM_KIND_ST_ICE_YASAI",0xa2);
lua_bind_const(&local_78,"ITEM_KIND_ST_APPLE",0xa3);
lua_bind_const(&local_78,"ITEM_KIND_ST_USA_EGG",0xa4);
lua_bind_const(&local_78,"ITEM_KIND_ST_YAMABUKI_EGG",0xa5);
lua_bind_const(&local_78,"ITEM_KIND_ANDROSS",0xa6);
lua_bind_const(&local_78,"ITEM_KIND_ANDROSSSHOT",0xa7);
lua_bind_const(&local_78,"ITEM_KIND_GOROH",0xa8);
lua_bind_const(&local_78,"ITEM_KIND_WALUIGI",0xa9);
lua_bind_const(&local_78,"ITEM_KIND_STAFY",0xaa);
lua_bind_const(&local_78,"ITEM_KIND_DEVIL",0xab);
lua_bind_const(&local_78,"ITEM_KIND_METROID",0xac);
lua_bind_const(&local_78,"ITEM_KIND_HAMMERBROS",0xad);
lua_bind_const(&local_78,"ITEM_KIND_HAMMERBROSHAMMER",0xae);
lua_bind_const(&local_78,"ITEM_KIND_JOE",0xaf);
lua_bind_const(&local_78,"ITEM_KIND_JOESHOT",0xb0);
lua_bind_const(&local_78,"ITEM_KIND_JEFF",0xb1);
lua_bind_const(&local_78,"ITEM_KIND_JEFFPENCILBULLET",0xb2);
lua_bind_const(&local_78,"ITEM_KIND_JEFFPENCILROCKET",0xb3);
lua_bind_const(&local_78,"ITEM_KIND_SHADOW",0xb4);
lua_bind_const(&local_78,"ITEM_KIND_WRIGHT",0xb5);
lua_bind_const(&local_78,"ITEM_KIND_WRIGHTBUIL",0xb6);
lua_bind_const(&local_78,"ITEM_KIND_LIN",0xb7);
lua_bind_const(&local_78,"ITEM_KIND_NINTENDOGS",0xb8);
lua_bind_const(&local_78,"ITEM_KIND_NINTENDOGSHI",0xb9);
lua_bind_const(&local_78,"ITEM_KIND_MIDNA",0xba);
lua_bind_const(&local_78,"ITEM_KIND_MOTHERBRAIN",0xbb);
lua_bind_const(&local_78,"ITEM_KIND_MOTHERBRAINSHOT",0xbc);
lua_bind_const(&local_78,"ITEM_KIND_MOTHERBRAINSHOT2",0xbd);
lua_bind_const(&local_78,"ITEM_KIND_ELEKA",0xbe);
lua_bind_const(&local_78,"ITEM_KIND_ELEKASHOT",0xbf);
lua_bind_const(&local_78,"ITEM_KIND_ELEKASHOT2",0xc0);
lua_bind_const(&local_78,"ITEM_KIND_ELEKASHOT3",0xc1);
lua_bind_const(&local_78,"ITEM_KIND_GHIRAHIM",0xc2);
lua_bind_const(&local_78,"ITEM_KIND_GHIRAHIMKNIFE",0xc3);
lua_bind_const(&local_78,"ITEM_KIND_GHIRAHIMKNIFE2",0xc4);
lua_bind_const(&local_78,"ITEM_KIND_STARMAN",0xc5);
lua_bind_const(&local_78,"ITEM_KIND_STARMANOMEGABEAM",0xc6);
lua_bind_const(&local_78,"ITEM_KIND_STARMANGAMMABEAM",199);
lua_bind_const(&local_78,"ITEM_KIND_SHERIFF",200);
lua_bind_const(&local_78,"ITEM_KIND_SHERIFFSHOT",0xc9);
lua_bind_const(&local_78,"ITEM_KIND_SKULLKID",0xca);
lua_bind_const(&local_78,"ITEM_KIND_ASHLEY",0xcb);
lua_bind_const(&local_78,"ITEM_KIND_WANWAN",0xcc);
lua_bind_const(&local_78,"ITEM_KIND_WANWANPILE",0xcd);
lua_bind_const(&local_78,"ITEM_KIND_MONSTERS",0xce);
lua_bind_const(&local_78,"ITEM_KIND_MONSTERSCHILD",0xcf);
lua_bind_const(&local_78,"ITEM_KIND_KAWASHIMA",0xd0);
lua_bind_const(&local_78,"ITEM_KIND_KAWASHIMASHOT",0xd1);
lua_bind_const(&local_78,"ITEM_KIND_RIKI",0xd2);
lua_bind_const(&local_78,"ITEM_KIND_TVGAME",0xd3);
lua_bind_const(&local_78,"ITEM_KIND_TVGAMESHOT",0xd4);
lua_bind_const(&local_78,"ITEM_KIND_SABLE",0xd5);
lua_bind_const(&local_78,"ITEM_KIND_TAKAMARU",0xd6);
lua_bind_const(&local_78,"ITEM_KIND_TAKAMARUSHOT",0xd7);
lua_bind_const(&local_78,"ITEM_KIND_NIGHTMARE",0xd8);
lua_bind_const(&local_78,"ITEM_KIND_JIRO",0xd9);
lua_bind_const(&local_78,"ITEM_KIND_ROBIN",0xda);
lua_bind_const(&local_78,"ITEM_KIND_ROBINSHOT",0xdb);
lua_bind_const(&local_78,"ITEM_KIND_ROBINPRESS",0xdc);
lua_bind_const(&local_78,"ITEM_KIND_ROBINLIFT",0xdd);
lua_bind_const(&local_78,"ITEM_KIND_CYBORG",0xde);
lua_bind_const(&local_78,"ITEM_KIND_GUILE",0xdf);
lua_bind_const(&local_78,"ITEM_KIND_GUILESHOT",0xe0);
lua_bind_const(&local_78,"ITEM_KIND_SHIOKARAZU",0xe1);
lua_bind_const(&local_78,"ITEM_KIND_KRYSTAL",0xe2);
lua_bind_const(&local_78,"ITEM_KIND_KRYSTALSHOT",0xe3);
lua_bind_const(&local_78,"ITEM_KIND_MOON",0xe4);
lua_bind_const(&local_78,"ITEM_KIND_ZERO",0xe5);
lua_bind_const(&local_78,"ITEM_KIND_ZEROSHOT",0xe6);
lua_bind_const(&local_78,"ITEM_KIND_ALUCARD",0xe7);
lua_bind_const(&local_78,"ITEM_KIND_AKIRA",0xe8);
lua_bind_const(&local_78,"ITEM_KIND_BOMBERMAN",0xe9);
lua_bind_const(&local_78,"ITEM_KIND_BOMBERMANBOMBMANAGER",0xea);
lua_bind_const(&local_78,"ITEM_KIND_BOMBERMANBOMB",0xeb);
lua_bind_const(&local_78,"ITEM_KIND_BOMBERMANBOMB2",0xec);
lua_bind_const(&local_78,"ITEM_KIND_DARKKNIGHT",0xed);
lua_bind_const(&local_78,"ITEM_KIND_HEBIGARASU",0xee);
lua_bind_const(&local_78,"ITEM_KIND_KAWASAKI",0xef);
lua_bind_const(&local_78,"ITEM_KIND_KAWASAKIPOT",0xf0);
lua_bind_const(&local_78,"ITEM_KIND_KAWASAKISHOT",0xf1);
lua_bind_const(&local_78,"ITEM_KIND_LIOLEUS",0xf2);
lua_bind_const(&local_78,"ITEM_KIND_LIOLEUSSHOT",0xf3);
lua_bind_const(&local_78,"ITEM_KIND_SHOVELKNIGHT",0xf4);
lua_bind_const(&local_78,"ITEM_KIND_SHOVELKNIGHTSHOT",0xf5);
lua_bind_const(&local_78,"ITEM_KIND_SHOVELKNIGHTPITFALL",0xf6);
lua_bind_const(&local_78,"ITEM_KIND_RODIN",0xf7);
lua_bind_const(&local_78,"ITEM_KIND_RODINARMR",0xf8);
lua_bind_const(&local_78,"ITEM_KIND_RODINARML",0xf9);
lua_bind_const(&local_78,"ITEM_KIND_RODINARMSTRAIGHT",0xfa);
lua_bind_const(&local_78,"ITEM_KIND_RODINARMUPPER",0xfb);
lua_bind_const(&local_78,"ITEM_KIND_KNUCKLES",0xfc);
lua_bind_const(&local_78,"ITEM_KIND_KOZUKATA",0xfd);
lua_bind_const(&local_78,"ITEM_KIND_KOZUKATASIGHT",0xfe);
lua_bind_const(&local_78,"ITEM_KIND_KOZUKATAGHOST",0xff);
lua_bind_const(&local_78,"ITEM_KIND_SUKAPON",0x100);
lua_bind_const(&local_78,"ITEM_KIND_SUKAPONSHOT",0x101);
lua_bind_const(&local_78,"ITEM_KIND_BAITO",0x102);
lua_bind_const(&local_78,"ITEM_KIND_BAITOCRANE",0x103);
lua_bind_const(&local_78,"ITEM_KIND_CLAPTRAP",0x104);
lua_bind_const(&local_78,"ITEM_KIND_DRIVER",0x105);
lua_bind_const(&local_78,"ITEM_KIND_DOSSUN",0x106);
lua_bind_const(&local_78,"ITEM_KIND_SPRINGMAN",0x107);
lua_bind_const(&local_78,"ITEM_KIND_SPRINGMANSHOT",0x108);
lua_bind_const(&local_78,"ITEM_KIND_WILYCAPSULE",0x109);
lua_bind_const(&local_78,"ITEM_KIND_WILYCAPSULESHOT",0x10a);
lua_bind_const(&local_78,"ITEM_KIND_WILYCAPSULESHOT2",0x10b);
lua_bind_const(&local_78,"ITEM_KIND_WILYCAPSULEWILY",0x10c);
lua_bind_const(&local_78,"ITEM_KIND_FLYANDHAND",0x10d);
lua_bind_const(&local_78,"ITEM_KIND_FLYANDHANDFLY",0x10e);
lua_bind_const(&local_78,"ITEM_KIND_VINCE",0x10f);
lua_bind_const(&local_78,"ITEM_KIND_TIKI",0x110);
lua_bind_const(&local_78,"ITEM_KIND_TIKISHOT",0x111);
lua_bind_const(&local_78,"ITEM_KIND_NIKKI",0x112);
lua_bind_const(&local_78,"ITEM_KIND_NIKKIILLUST1",0x113);
lua_bind_const(&local_78,"ITEM_KIND_NIKKIILLUST2",0x114);
lua_bind_const(&local_78,"ITEM_KIND_NIKKIILLUST3",0x115);
lua_bind_const(&local_78,"ITEM_KIND_NIKKIILLUST4",0x116);
lua_bind_const(&local_78,"ITEM_KIND_NIKKIILLUST5",0x117);
lua_bind_const(&local_78,"ITEM_KIND_NIKKIILLUST6",0x118);
lua_bind_const(&local_78,"ITEM_KIND_NYARTH",0x119);
lua_bind_const(&local_78,"ITEM_KIND_NYARTHSHOT",0x11a);
lua_bind_const(&local_78,"ITEM_KIND_MARUMINE",0x11b);
lua_bind_const(&local_78,"ITEM_KIND_TOSAKINTO",0x11c);
lua_bind_const(&local_78,"ITEM_KIND_HITODEMAN",0x11d);
lua_bind_const(&local_78,"ITEM_KIND_HITODEMANSHOT",0x11e);
lua_bind_const(&local_78,"ITEM_KIND_KABIGON",0x11f);
lua_bind_const(&local_78,"ITEM_KIND_TOGEPY",0x120);
lua_bind_const(&local_78,"ITEM_KIND_KIREIHANA",0x121);
lua_bind_const(&local_78,"ITEM_KIND_SIRNIGHT",0x122);
lua_bind_const(&local_78,"ITEM_KIND_METAGROSS",0x123);
lua_bind_const(&local_78,"ITEM_KIND_FIRE",0x124);
lua_bind_const(&local_78,"ITEM_KIND_MEW",0x125);
lua_bind_const(&local_78,"ITEM_KIND_ENTEI",0x126);
lua_bind_const(&local_78,"ITEM_KIND_SUICUNE",0x127);
lua_bind_const(&local_78,"ITEM_KIND_LUGIA",0x128);
lua_bind_const(&local_78,"ITEM_KIND_LUGIASHOT",0x129);
lua_bind_const(&local_78,"ITEM_KIND_LATIASLATIOS",0x12a);
lua_bind_const(&local_78,"ITEM_KIND_KYOGRE",299);
lua_bind_const(&local_78,"ITEM_KIND_KYOGRESHOT",300);
lua_bind_const(&local_78,"ITEM_KIND_DEOXYS",0x12d);
lua_bind_const(&local_78,"ITEM_KIND_EIEVUI",0x12e);
lua_bind_const(&local_78,"ITEM_KIND_YUKINOOH",0x12f);
lua_bind_const(&local_78,"ITEM_KIND_YAYAKOMA",0x130);
lua_bind_const(&local_78,"ITEM_KIND_KOFUURAI",0x131);
lua_bind_const(&local_78,"ITEM_KIND_MAAIIKA",0x132);
lua_bind_const(&local_78,"ITEM_KIND_GIRATINA",0x133);
lua_bind_const(&local_78,"ITEM_KIND_GIRATINASHOT",0x134);
lua_bind_const(&local_78,"ITEM_KIND_DARKRAI",0x135);
lua_bind_const(&local_78,"ITEM_KIND_DARKRAISHOT",0x136);
lua_bind_const(&local_78,"ITEM_KIND_ZOROARK",0x137);
lua_bind_const(&local_78,"ITEM_KIND_MELOETTA",0x138);
lua_bind_const(&local_78,"ITEM_KIND_MELOETTASHOT",0x139);
lua_bind_const(&local_78,"ITEM_KIND_GENESECT",0x13a);
lua_bind_const(&local_78,"ITEM_KIND_GENESECTRAPIDSHOT",0x13b);
lua_bind_const(&local_78,"ITEM_KIND_TSUTARJA",0x13c);
lua_bind_const(&local_78,"ITEM_KIND_TSUTARJASHOT",0x13d);
lua_bind_const(&local_78,"ITEM_KIND_MIJUMARU",0x13e);
lua_bind_const(&local_78,"ITEM_KIND_HARIMARON",0x13f);
lua_bind_const(&local_78,"ITEM_KIND_FOKKO",0x140);
lua_bind_const(&local_78,"ITEM_KIND_FOKKOSHOT",0x141);
lua_bind_const(&local_78,"ITEM_KIND_GOGOAT",0x142);
lua_bind_const(&local_78,"ITEM_KIND_PEROPPAFU",0x143);
lua_bind_const(&local_78,"ITEM_KIND_DEDENNE",0x144);
lua_bind_const(&local_78,"ITEM_KIND_DEDENNESHOT",0x145);
lua_bind_const(&local_78,"ITEM_KIND_PALKIA",0x146);
lua_bind_const(&local_78,"ITEM_KIND_ARCEUS",0x147);
lua_bind_const(&local_78,"ITEM_KIND_VICTINI",0x148);
lua_bind_const(&local_78,"ITEM_KIND_KYUREM",0x149);
lua_bind_const(&local_78,"ITEM_KIND_KELDEO",0x14a);
lua_bind_const(&local_78,"ITEM_KIND_XERNEAS",0x14b);
lua_bind_const(&local_78,"ITEM_KIND_METAMON",0x14c);
lua_bind_const(&local_78,"ITEM_KIND_ROKONA",0x14d);
lua_bind_const(&local_78,"ITEM_KIND_ROKONASHOT",0x14e);
lua_bind_const(&local_78,"ITEM_KIND_NASSYA",0x14f);
lua_bind_const(&local_78,"ITEM_KIND_KITERUGUMA",0x150);
lua_bind_const(&local_78,"ITEM_KIND_MIMIKKYU",0x151);
lua_bind_const(&local_78,"ITEM_KIND_SOLGALEO",0x152);
lua_bind_const(&local_78,"ITEM_KIND_LUNALA",0x153);
lua_bind_const(&local_78,"ITEM_KIND_LUNALASHOT",0x154);
lua_bind_const(&local_78,"ITEM_KIND_ROKON",0x155);
lua_bind_const(&local_78,"ITEM_KIND_ROKONSHOT",0x156);
lua_bind_const(&local_78,"ITEM_KIND_RAICHUA",0x157);
lua_bind_const(&local_78,"ITEM_KIND_NAMAKOBUSHI",0x158);
lua_bind_const(&local_78,"ITEM_KIND_TOGEDEMARU",0x159);
lua_bind_const(&local_78,"ITEM_KIND_TOGEDEMARUSHOT",0x15a);
lua_bind_const(&local_78,"ITEM_KIND_KASEY",0x15b);
lua_bind_const(&local_78,"ITEM_KIND_KAPUKOKEKO",0x15c);
lua_bind_const(&local_78,"ITEM_KIND_KAPUKOKEKOSHOT",0x15d);
lua_bind_const(&local_78,"ITEM_KIND_MARSHADOW",0x15e);
lua_bind_const(&local_78,"ITEM_KIND_HASSAM",0x15f);
lua_bind_const(&local_78,"ITEM_KIND_MASTERHAND",0x160);
lua_bind_const(&local_78,"ITEM_KIND_MASTERHANDBULLET",0x161);
lua_bind_const(&local_78,"ITEM_KIND_MASTERHANDIRONBALL",0x162);
lua_bind_const(&local_78,"ITEM_KIND_MASTERHANDPAINTBALL",0x163);
lua_bind_const(&local_78,"ITEM_KIND_MASTERHANDCHAKRAM",0x164);
lua_bind_const(&local_78,"ITEM_KIND_MASTERHANDKENZAN",0x165);
lua_bind_const(&local_78,"ITEM_KIND_MASTERHANDENERGYSHOT",0x166);
lua_bind_const(&local_78,"ITEM_KIND_MASTERHANDSATELLITE",0x167);
lua_bind_const(&local_78,"ITEM_KIND_MASTERHANDSATELLITESHOT",0x168);
lua_bind_const(&local_78,"ITEM_KIND_CRAZYHAND",0x169);
lua_bind_const(&local_78,"ITEM_KIND_CRAZYHANDBOMB",0x16a);
lua_bind_const(&local_78,"ITEM_KIND_CRAZYHANDFIRE",0x16b);
lua_bind_const(&local_78,"ITEM_KIND_CRAZYHANDSEARCHLIGHT",0x16c);
lua_bind_const(&local_78,"ITEM_KIND_CRAZYHANDGRAVITYBALL",0x16d);
lua_bind_const(&local_78,"ITEM_KIND_CRAZYHANDSHOCKWAVE",0x16e);
lua_bind_const(&local_78,"ITEM_KIND_GALLEOM",0x16f);
lua_bind_const(&local_78,"ITEM_KIND_GALLEOMMISSILE",0x170);
lua_bind_const(&local_78,"ITEM_KIND_GALLEOMSHOCKWAVE",0x171);
lua_bind_const(&local_78,"ITEM_KIND_GANONBOSS",0x172);
lua_bind_const(&local_78,"ITEM_KIND_GANONBOSSSHOT",0x173);
lua_bind_const(&local_78,"ITEM_KIND_GANONBOSSSHOT2",0x174);
lua_bind_const(&local_78,"ITEM_KIND_DRACULA",0x175);
lua_bind_const(&local_78,"ITEM_KIND_DRACULA3WAY",0x176);
lua_bind_const(&local_78,"ITEM_KIND_DRACULASTRAIGHT",0x177);
lua_bind_const(&local_78,"ITEM_KIND_DRACULAPILLAR",0x178);
lua_bind_const(&local_78,"ITEM_KIND_DRACULAFILL",0x179);
lua_bind_const(&local_78,"ITEM_KIND_DRACULABAT",0x17a);
lua_bind_const(&local_78,"ITEM_KIND_DRACULA2",0x17b);
lua_bind_const(&local_78,"ITEM_KIND_DRACULA2FIRESHOT",0x17c);
lua_bind_const(&local_78,"ITEM_KIND_DRACULA2HOMINGSHOT",0x17d);
lua_bind_const(&local_78,"ITEM_KIND_DRACULA2SHOCKWAVE",0x17e);
lua_bind_const(&local_78,"ITEM_KIND_DRACULA2SQUASHSHOCKWAVE",0x17f);
lua_bind_const(&local_78,"ITEM_KIND_MARX",0x180);
lua_bind_const(&local_78,"ITEM_KIND_MARXCUTTER",0x181);
lua_bind_const(&local_78,"ITEM_KIND_MARXPLANTSEED",0x182);
lua_bind_const(&local_78,"ITEM_KIND_MARXPLANTBODY",0x183);
lua_bind_const(&local_78,"ITEM_KIND_MARXICEBOMB1",0x184);
lua_bind_const(&local_78,"ITEM_KIND_MARXICEBOMB2",0x185);
lua_bind_const(&local_78,"ITEM_KIND_MARXCHASEEYE",0x186);
lua_bind_const(&local_78,"ITEM_KIND_MARXEYELASER",0x187);
lua_bind_const(&local_78,"ITEM_KIND_LIOLEUSBOSS",0x188);
lua_bind_const(&local_78,"ITEM_KIND_LIOLEUSBOSSSHOT",0x189);
lua_bind_const(&local_78,"ITEM_KIND_LIOLEUSBOSSSHOT2",0x18a);
lua_bind_const(&local_78,"ITEM_KIND_LIOLEUSBOSSBARREL",0x18b);
lua_bind_const(&local_78,"ITEM_KIND_LIOLEUSBOSSBOMBHEI",0x18c);
lua_bind_const(&local_78,"ITEM_KIND_LIOLEUSBOSSSMARTBOMB",0x18d);
lua_bind_const(&local_78,"ITEM_KIND_KOOPAG",0x18e);
lua_bind_const(&local_78,"ITEM_KIND_KIILA",399);
lua_bind_const(&local_78,"ITEM_KIND_KIILACROSSBOMB",400);
lua_bind_const(&local_78,"ITEM_KIND_KIILACRUSHWING",0x191);
lua_bind_const(&local_78,"ITEM_KIND_KIILALASER",0x192);
lua_bind_const(&local_78,"ITEM_KIND_KIILASMARTBOMB",0x193);
lua_bind_const(&local_78,"ITEM_KIND_KIILAEXPLODESHOT1",0x194);
lua_bind_const(&local_78,"ITEM_KIND_KIILAEXPLODESHOT2",0x195);
lua_bind_const(&local_78,"ITEM_KIND_KIILASHOCKWAVE",0x196);
lua_bind_const(&local_78,"ITEM_KIND_KIILASTRAIGHTSHOT",0x197);
lua_bind_const(&local_78,"ITEM_KIND_KIILACORE",0x198);
lua_bind_const(&local_78,"ITEM_KIND_KIILATORRENT",0x199);
lua_bind_const(&local_78,"ITEM_KIND_DARZ",0x19a);
lua_bind_const(&local_78,"ITEM_KIND_DARZCROSSBOMB",0x19b);
lua_bind_const(&local_78,"ITEM_KIND_DARZGATLINGSHOT",0x19c);
lua_bind_const(&local_78,"ITEM_KIND_DARZTENTACLESHOT",0x19d);
lua_bind_const(&local_78,"ITEM_KIND_DARZSPACERUSH",0x19e);
lua_bind_const(&local_78,"ITEM_KIND_DARZSPACERUSHSTENCIL",0x19f);
lua_bind_const(&local_78,"ITEM_KIND_DARZTEARUP",0x1a0);
lua_bind_const(&local_78,"ITEM_KIND_DARZCENTIPEDE",0x1a1);
lua_bind_const(&local_78,"ITEM_KIND_DARZPILLAR",0x1a2);
lua_bind_const(&local_78,"ITEM_KIND_DARZPIERCE",0x1a3);
lua_bind_const(&local_78,"ITEM_KIND_DARZTORRENT",0x1a4);
lua_bind_const(&local_78,"ITEM_KIND_KIILADARZMANAGER",0x1a5);
lua_bind_const(&local_78,"ITEM_KIND_PLAYABLE_MASTERHAND",0x1a6);
lua_bind_const(&local_78,"ITEM_KIND_PLAYABLE_MASTERHANDBULLET",0x1a7);
lua_bind_const(&local_78,"ITEM_KIND_PLAYABLE_MASTERHANDIRONBALL",0x1a8);
lua_bind_const(&local_78,"ITEM_KIND_PLAYABLE_MASTERHANDCHAKRAM",0x1a9);
lua_bind_const(&local_78,"ITEM_KIND_SANDBAGHR",0x1aa);
lua_bind_const(&local_78,"ITEM_KIND_HOMERUNBATHR",0x1ab);
lua_bind_const(&local_78,"ITEM_KIND_PRIZEHR",0x1ac);
lua_bind_const(&local_78,"ITEM_KIND_BUDDYBOMB",0x1ad);
lua_bind_const(&local_78,"ITEM_KIND_TERM",0x1ae);
lua_bind_const(&local_78,"ITEM_KIND_DRILL_EMPTY",0x1af);
lua_bind_const(&local_78,"ITEM_KIND_BANANAGUN_EMPTY",0x1b0);
lua_bind_const(&local_78,"ITEM_KIND_FOR_HUD_TERM",0x1b1);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_START",0x1b2);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ASSIST",0x1b3);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BARREL",0x1b4);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOX",0x1b5);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CAPSULE",0x1b6);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CARRIERBOX",0x1b7);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KUSUDAMA",0x1b8);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_POKEBALL",0x1b9);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERBALL",0x1ba);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SANDBAG",0x1bb);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GRASS",0x1bc);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MAXIMTOMATO",0x1bd);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HEART",0x1be);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TABEMONO",0x1bf);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FAIRYBOTTLE",0x1c0);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FINALPEACH",0x1c1);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FINALDAISY",0x1c2);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HEALBALL",0x1c3);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TEAMHEALFIELD",0x1c4);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CURRY",0x1c5);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CURRYSHOT",0x1c6);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_METALBLOCK",0x1c7);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MUSHD",0x1c8);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MUSHROOM",0x1c9);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SLOW",0x1ca);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SUPERSTAR",0x1cb);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_THUNDER",0x1cc);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WARPSTAR",0x1cd);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FIREFLOWER",0x1ce);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FIREFLOWERSHOT",0x1cf);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RAYGUN",0x1d0);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RAYGUNSHOT",0x1d1);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SUPERSCOPE",0x1d2);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SUPERSCOPESHOT",0x1d3);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRILL",0x1d4);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRILLSHOT",0x1d5);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STEELDIVER",0x1d6);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STEELDIVERSHOT",0x1d7);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MAGICPOT",0x1d8);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MAGICPOTWIND",0x1d9);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_REVENGESHOOTER",0x1da);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_REVENGESHOOTERSHOT",0x1db);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BANANAGUN",0x1dc);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BANANAGUNSHOT",0x1dd);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STAFF",0x1de);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STAFFSHOT",0x1df);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STAFFROULETTE",0x1e0);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STAFFROULETTESHOT",0x1e1);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WALKMUSH",0x1e2);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WALKMUSHFLOWER",0x1e3);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WALKMUSHSHOT",0x1e4);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BEAMSWORD",0x1e5);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GOLDENHAMMER",0x1e6);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HAMMER",0x1e7);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HAMMERHEAD",0x1e8);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HOMERUNBAT",0x1e9);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RIPSTICK",0x1ea);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RIPSTICKFLOWER",0x1eb);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RIPSTICKSHOT",0x1ec);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STARROD",0x1ed);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STARRODSHOT",0x1ee);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CLUB",0x1ef);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CLUBSHOT",0x1f0);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FIREBAR",0x1f1);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KILLSWORD",0x1f2);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DEATHSCYTHE",499);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BANANA",500);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOMBHEI",0x1f5);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BUMPER",0x1f6);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CHEWING",0x1f7);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DEKU",0x1f8);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DOSEISAN",0x1f9);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FREEZER",0x1fa);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GREENSHELL",0x1fb);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PASARAN",0x1fc);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PITFALL",0x1fd);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SENSORBOMB",0x1fe);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SMARTBOMB",0x1ff);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SMOKESCREEN",0x200);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CROSSBOMB",0x201);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DOLPHINBOMB",0x202);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOOMERANG",0x203);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HONEYCOMB",0x204);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HONEYCOMBBEE",0x205);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KILLEREYE",0x206);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KILLEREYESHOT",0x207);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOMBCHU",0x208);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TOGEZOSHELL",0x209);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOSSGALAGA",0x20a);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BEETLE",0x20b);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_POWBLOCK",0x20c);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STARRING",0x20d);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BLACKBALL",0x20e);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MAGICBALL",0x20f);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SOCCERBALL",0x210);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_UNIRA",0x211);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BADGE",0x212);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SCREW",0x213);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_USAGIHAT",0x214);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SUPERLEAF",0x215);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SUPERLEAFTAIL",0x216);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BACKSHIELD",0x217);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROCKETBELT",0x218);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MACHSTAMP",0x219);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_POWDERBOX",0x21a);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SMASHBALL",0x21b);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRAGOON",0x21c);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRAGOONSET",0x21d);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRAGOONSIGHT",0x21e);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KILLER",0x21f);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KILLERTRANSFORM",0x220);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GENESIS",0x221);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GENESISSET",0x222);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CHICKEN",0x223);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CHICKENPARTY",0x224);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SPECIALFLAG",0x225);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SMASHBOMB",0x226);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOMBER",0x227);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SMASHBALLHEAVY",0x228);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SMASHBOMBHEAVY",0x229);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DIDDYPEANUTS",0x22a);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LINKBOMB",0x22b);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PEACHDAIKON",0x22c);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROBOTGYRO",0x22d);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TOONLINKBOMB",0x22e);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WARIOBIKE",0x22f);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WARIOBIKEA",0x230);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WARIOBIKEB",0x231);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WARIOBIKEC",0x232);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WARIOBIKED",0x233);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WARIOBIKEE",0x234);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_EXPLOSIONBOMB",0x235);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOOK",0x236);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_THUNDERSWORD",0x237);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PACMANCHERRY",0x238);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PACMANSTRAWBERRY",0x239);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PACMANORANGE",0x23a);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PACMANAPPLE",0x23b);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PACMANMELON",0x23c);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PACMANBOSS",0x23d);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PACMANBELL",0x23e);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PACMANKEY",0x23f);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_POWERESA",0x240);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_METALBLADE",0x241);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WIIFITBALL",0x242);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LOG",0x243);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DOLL",0x244);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MECHAKOOPA",0x245);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WOOD",0x246);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MURABITOFRUIT",0x247);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KROOLCROWN",0x248);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SNAKEGRENADE",0x249);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SNAKECBOX",0x24a);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_YOUNGLINKBOMB",0x24b);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DAISYDAIKON",0x24c);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SIMONHOLYWATER",0x24d);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RICHTERHOLYWATER",0x24e);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LINKARROW",0x24f);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ST_FRUIT",0x250);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ST_FRUITBOMB",0x251);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PELLET",0x252);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ST_CRAB",0x253);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ST_SHELL",0x254);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ST_ICE_YASAI",0x255);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ST_APPLE",0x256);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ST_USA_EGG",599);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ST_YAMABUKI_EGG",600);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ANDROSS",0x259);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ANDROSSSHOT",0x25a);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GOROH",0x25b);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WALUIGI",0x25c);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STAFY",0x25d);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DEVIL",0x25e);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_METROID",0x25f);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HAMMERBROS",0x260);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HAMMERBROSHAMMER",0x261);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_JOE",0x262);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_JOESHOT",0x263);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_JEFF",0x264);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_JEFFPENCILBULLET",0x265);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_JEFFPENCILROCKET",0x266);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SHADOW",0x267);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WRIGHT",0x268);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WRIGHTBUIL",0x269);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LIN",0x26a);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NINTENDOGS",0x26b);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NINTENDOGSHI",0x26c);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MIDNA",0x26d);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MOTHERBRAIN",0x26e);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MOTHERBRAINSHOT",0x26f);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MOTHERBRAINSHOT2",0x270);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ELEKA",0x271);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ELEKASHOT",0x272);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ELEKASHOT2",0x273);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ELEKASHOT3",0x274);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GHIRAHIM",0x275);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GHIRAHIMKNIFE",0x276);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GHIRAHIMKNIFE2",0x277);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STARMAN",0x278);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STARMANOMEGABEAM",0x279);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STARMANGAMMABEAM",0x27a);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SHERIFF",0x27b);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SHERIFFSHOT",0x27c);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SKULLKID",0x27d);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ASHLEY",0x27e);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WANWAN",0x27f);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WANWANPILE",0x280);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MONSTERS",0x281);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MONSTERSCHILD",0x282);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KAWASHIMA",0x283);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KAWASHIMASHOT",0x284);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RIKI",0x285);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TVGAME",0x286);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TVGAMESHOT",0x287);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SABLE",0x288);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TAKAMARU",0x289);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TAKAMARUSHOT",0x28a);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NIGHTMARE",0x28b);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_JIRO",0x28c);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROBIN",0x28d);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROBINSHOT",0x28e);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROBINPRESS",0x28f);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROBINLIFT",0x290);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CYBORG",0x291);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GUILE",0x292);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GUILESHOT",0x293);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SHIOKARAZU",0x294);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KRYSTAL",0x295);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KRYSTALSHOT",0x296);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MOON",0x297);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ZERO",0x298);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ZEROSHOT",0x299);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ALUCARD",0x29a);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_AKIRA",0x29b);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOMBERMAN",0x29c);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOMBERMANBOMBMANAGER",0x29d);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOMBERMANBOMB",0x29e);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOMBERMANBOMB2",0x29f);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARKKNIGHT",0x2a0);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HEBIGARASU",0x2a1);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KAWASAKI",0x2a2);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KAWASAKIPOT",0x2a3);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KAWASAKISHOT",0x2a4);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LIOLEUS",0x2a5);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LIOLEUSSHOT",0x2a6);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SHOVELKNIGHT",0x2a7);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SHOVELKNIGHTSHOT",0x2a8);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SHOVELKNIGHTPITFALL",0x2a9);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RODIN",0x2aa);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RODINARMR",0x2ab);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RODINARML",0x2ac);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RODINARMSTRAIGHT",0x2ad);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RODINARMUPPER",0x2ae);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KNUCKLES",0x2af);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KOZUKATA",0x2b0);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KOZUKATASIGHT",0x2b1);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KOZUKATAGHOST",0x2b2);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SUKAPON",0x2b3);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SUKAPONSHOT",0x2b4);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BAITO",0x2b5);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BAITOCRANE",0x2b6);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CLAPTRAP",0x2b7);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRIVER",0x2b8);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DOSSUN",0x2b9);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SPRINGMAN",0x2ba);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SPRINGMANSHOT",699);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WILYCAPSULE",700);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WILYCAPSULESHOT",0x2bd);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WILYCAPSULESHOT2",0x2be);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WILYCAPSULEWILY",0x2bf);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FLYANDHAND",0x2c0);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FLYANDHANDFLY",0x2c1);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_VINCE",0x2c2);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TIKI",0x2c3);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TIKISHOT",0x2c4);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NIKKI",0x2c5);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NIKKIILLUST1",0x2c6);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NIKKIILLUST2",0x2c7);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NIKKIILLUST3",0x2c8);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NIKKIILLUST4",0x2c9);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NIKKIILLUST5",0x2ca);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NIKKIILLUST6",0x2cb);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NYARTH",0x2cc);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NYARTHSHOT",0x2cd);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARUMINE",0x2ce);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TOSAKINTO",0x2cf);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HITODEMAN",0x2d0);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HITODEMANSHOT",0x2d1);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KABIGON",0x2d2);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TOGEPY",0x2d3);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIREIHANA",0x2d4);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SIRNIGHT",0x2d5);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_METAGROSS",0x2d6);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FIRE",0x2d7);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MEW",0x2d8);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ENTEI",0x2d9);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SUICUNE",0x2da);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LUGIA",0x2db);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LUGIASHOT",0x2dc);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LATIASLATIOS",0x2dd);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KYOGRE",0x2de);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KYOGRESHOT",0x2df);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DEOXYS",0x2e0);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_EIEVUI",0x2e1);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_YUKINOOH",0x2e2);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_YAYAKOMA",0x2e3);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KOFUURAI",0x2e4);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MAAIIKA",0x2e5);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GIRATINA",0x2e6);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GIRATINASHOT",0x2e7);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARKRAI",0x2e8);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARKRAISHOT",0x2e9);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ZOROARK",0x2ea);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MELOETTA",0x2eb);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MELOETTASHOT",0x2ec);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GENESECT",0x2ed);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GENESECTRAPIDSHOT",0x2ee);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TSUTARJA",0x2ef);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TSUTARJASHOT",0x2f0);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MIJUMARU",0x2f1);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HARIMARON",0x2f2);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FOKKO",0x2f3);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FOKKOSHOT",0x2f4);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GOGOAT",0x2f5);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PEROPPAFU",0x2f6);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DEDENNE",0x2f7);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DEDENNESHOT",0x2f8);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PALKIA",0x2f9);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ARCEUS",0x2fa);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_VICTINI",0x2fb);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KYUREM",0x2fc);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KELDEO",0x2fd);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_XERNEAS",0x2fe);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_METAMON",0x2ff);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROKONA",0x300);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROKONASHOT",0x301);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NASSYA",0x302);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KITERUGUMA",0x303);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MIMIKKYU",0x304);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SOLGALEO",0x305);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LUNALA",0x306);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LUNALASHOT",0x307);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROKON",0x308);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROKONSHOT",0x309);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RAICHUA",0x30a);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NAMAKOBUSHI",0x30b);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TOGEDEMARU",0x30c);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TOGEDEMARUSHOT",0x30d);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KASEY",0x30e);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KAPUKOKEKO",0x30f);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KAPUKOKEKOSHOT",0x310);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARSHADOW",0x311);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HASSAM",0x312);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERHAND",0x313);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERHANDBULLET",0x314);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERHANDIRONBALL",0x315);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERHANDPAINTBALL",0x316);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERHANDCHAKRAM",0x317);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERHANDKENZAN",0x318);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERHANDENERGYSHOT",0x319);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERHANDSATELLITE",0x31a);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERHANDSATELLITESHOT",0x31b);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CRAZYHAND",0x31c);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CRAZYHANDBOMB",0x31d);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CRAZYHANDFIRE",0x31e);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CRAZYHANDSEARCHLIGHT",799);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CRAZYHANDGRAVITYBALL",800);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CRAZYHANDSHOCKWAVE",0x321);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GALLEOM",0x322);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GALLEOMMISSILE",0x323);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GALLEOMSHOCKWAVE",0x324);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GANONBOSS",0x325);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GANONBOSSSHOT",0x326);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GANONBOSSSHOT2",0x327);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULA",0x328);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULA3WAY",0x329);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULASTRAIGHT",0x32a);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULAPILLAR",0x32b);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULAFILL",0x32c);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULABAT",0x32d);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULA2",0x32e);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULA2FIRESHOT",0x32f);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULA2HOMINGSHOT",0x330);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULA2SHOCKWAVE",0x331);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULA2SQUASHSHOCKWAVE",0x332);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARX",0x333);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARXCUTTER",0x334);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARXPLANTSEED",0x335);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARXPLANTBODY",0x336);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARXICEBOMB1",0x337);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARXICEBOMB2",0x338);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARXCHASEEYE",0x339);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARXEYELASER",0x33a);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LIOLEUSBOSS",0x33b);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LIOLEUSBOSSSHOT",0x33c);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LIOLEUSBOSSSHOT2",0x33d);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LIOLEUSBOSSBARREL",0x33e);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LIOLEUSBOSSBOMBHEI",0x33f);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LIOLEUSBOSSSMARTBOMB",0x340);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KOOPAG",0x341);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILA",0x342);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILACROSSBOMB",0x343);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILACRUSHWING",0x344);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILALASER",0x345);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILASMARTBOMB",0x346);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILAEXPLODESHOT1",0x347);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILAEXPLODESHOT2",0x348);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILASHOCKWAVE",0x349);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILASTRAIGHTSHOT",0x34a);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILACORE",0x34b);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILATORRENT",0x34c);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZ",0x34d);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZCROSSBOMB",0x34e);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZGATLINGSHOT",0x34f);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZTENTACLESHOT",0x350);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZSPACERUSH",0x351);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZSPACERUSHSTENCIL",0x352);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZTEARUP",0x353);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZCENTIPEDE",0x354);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZPILLAR",0x355);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZPIERCE",0x356);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZTORRENT",0x357);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILADARZMANAGER",0x358);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PLAYABLE_MASTERHAND",0x359);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PLAYABLE_MASTERHANDBULLET",0x35a);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PLAYABLE_MASTERHANDIRONBALL",0x35b);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PLAYABLE_MASTERHANDCHAKRAM",0x35c);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SANDBAGHR",0x35d);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HOMERUNBATHR",0x35e);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PRIZEHR",0x35f);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BUDDYBOMB",0x360);
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TERM",0x361);
lua_bind_const(&local_78,"ITEM_KIND_LOT_START",0x362);
lua_bind_const(&local_78,"ITEM_KIND_EX_RND_ANY",0x362);
lua_bind_const(&local_78,"ITEM_KIND_EX_RND_ONE",0x363);
lua_bind_const(&local_78,"ITEM_KIND_EX_BOMB",0x364);
lua_bind_const(&local_78,"ITEM_KIND_EX_EMPTY",0x365);
lua_bind_const(&local_78,"ITEM_GENID_RANDOM",0x366);
lua_bind_const(&local_78,"ITEM_GENID_00",0x367);
lua_bind_const(&local_78,"ITEM_GENID_01",0x368);
lua_bind_const(&local_78,"ITEM_GENID_02",0x369);
lua_bind_const(&local_78,"ITEM_GENID_03",0x36a);
lua_bind_const(&local_78,"ITEM_GENID_04",0x36b);
lua_bind_const(&local_78,"ITEM_GENID_05",0x36c);
lua_bind_const(&local_78,"ITEM_GENID_06",0x36d);
lua_bind_const(&local_78,"ITEM_GENID_07",0x36e);
lua_bind_const(&local_78,"ITEM_GENID_08",0x36f);
lua_bind_const(&local_78,"ITEM_GENID_09",0x370);
lua_bind_const(&local_78,"ITEM_GENID_10",0x371);
lua_bind_const(&local_78,"ITEM_GENID_11",0x372);
lua_bind_const(&local_78,"ITEM_GENID_12",0x373);
lua_bind_const(&local_78,"ITEM_GENID_13",0x374);
lua_bind_const(&local_78,"ITEM_GENID_14",0x375);
lua_bind_const(&local_78,"ITEM_GENID_15",0x376);
lua_bind_const(&local_78,"ITEM_GENID_16",0x377);
lua_bind_const(&local_78,"ITEM_GENID_17",0x378);
lua_bind_const(&local_78,"ITEM_GENID_18",0x379);
uVar1 = 0x37a;
lua_bind_const(&local_78,"ITEM_GENID_19",0x37a);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = -3;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NONE",0);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_CARRIER",1);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SHOOT",2);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SWING",4);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW",8);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_TOUCH",0x10);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_QUICK",0x20);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_EQUIP",0x40);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_RECOVER",0x80);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BALL",0x100);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL",0x200);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST",0x400);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON",0x800);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BOSS",0x1000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER",0x2000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FOOD",0x4000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_WEAPON",0x8000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BOMB",0x10000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NO_COUNT",0x20000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NO_THROW",0x40000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NO_BOUND_REMOVE",0x80000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NO_INHALED",0x100000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPEED_ROT",0x200000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SUB",0x400000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_CARRIER_THROW",9);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_NO_BOUND_REMOVE",0x80008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_NO_BOUND_REMOVE_BOMB",0x90008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_NO_BOUND_REMOVE_NO_COUNT",0xa0008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_BOMB",0x10008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_NO_COUNT",0x20008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_BOMB_NO_COUNT",0x30008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_WEAPON_NO_COUNT",0x28008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_CARRIER",9);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_WEAPON_NO_INHALED",0x108000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_WEAPON_NO_INHALED_SPEED_ROT",0x308000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_QUICK_FOOD",(longlong)&DAT_00004020);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_RECOVER_QUICK",0xa0);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_RECOVER_QUICK_FOOD",(longlong)&DAT_000040a0);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SWING_NO_THROW",0x40004);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SWING_NO_BOUND_REMOVE",0x80004);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BALL_THROW",0x108);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_QUICK",0x220);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_NO_BOUND_REMOVE",0x80200);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_NO_BOUND_REMOVE_WEAPON",0x88200);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_NO_BOUND_REMOVE_BOMB",0x90200);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_CARRIER_NO_THROW",0x40201);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_WEAPON_NO_INHALED",0x108200);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_BOMB",(longlong)&DAT_00010200);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW",(longlong)&DAT_00002008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW_NO_COUNT",0x22008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW_BOMB_NO_COUNT",0x32008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW_BOMB",0x12008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW_WEAPON_NO_COUNT",0x2a008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_RECOVER_QUICK_FOOD",0x60a0);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_BALL",(longlong)&DAT_00002100);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST_WEAPON",0x8400);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST_WEAPON_SPEED_ROT",0x208400);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST_WEAPON_BOMB",0x18400);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST_SUB",0x400400);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON_WEAPON",0x8800);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON_THROW_BOMB",0x10808);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON_WEAPON_SPEED_ROT",0x208800);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON_THROW",0x808);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BOSS_WEAPON",0x9000);
uVar1 = 0x9008;
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BOSS_WEAPON_THROW",0x9008);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_EXRES_TO_BIG",0);
lua_bind_const(&local_78,"ITEM_EXRES_TO_SMALL",1);
lua_bind_const(&local_78,"ITEM_EXRES_TERM",2);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_SCALE",0);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_HITSIZE",1);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_HP",2);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_SHADOW_SIZE",3);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CURSOR_OFFSET_Y",4);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_APPEARING_EFFECT_SCALE",5);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_LOST_EFFECT_SCALE",6);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_ROT_APPEAR_MUL",7);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CARRIER_Y_SPEED",8);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_THROW_SPEED_MUL",9);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_ROT_COEF_X",10);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_ROT_COEF_Y",0xb);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_ROT_COEF_Z",0xc);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_THROW_POWER_SPEED_ADD",0xd);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_THROW_POWER_SPEED_MUL",0xe);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_GRAVITY_ACCEL",0xf);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_GRAVITY_ACCEL_MAX",0x10);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_AIR_BRAKE_X",0x11);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_GROUND_BRAKE_X",0x12);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_OUTER_LIMIT_SPEED_X",0x13);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_OUTER_LIMIT_SPEED_Y",0x14);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_STOP_LIMIT_SPEED_X",0x15);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_STOP_LIMIT_SPEED_Y",0x16);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_ROT_SPEED",0x17);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_ROT_BRAKE",0x18);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_ROT_LIMIT_SPEED_X",0x19);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_ROT_LIMIT_SPEED_Y",0x1a);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_MUL_X",0x1b);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_MUL_Y",0x1c);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_MINSPEED",0x1d);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_WALL_MUL_X",0x1e);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_WALL_MUL_Y",0x1f);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_WALL_ADD_Y",0x20);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_CEILING_MUL_X",0x21);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_CEILING_MUL_Y",0x22);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_THROW_MUL",0x23);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_THROW_ADD_X",0x24);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_THROW_ADD_Y",0x25);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_NURURI_SIZE_UP",0x26);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_NURURI_SIZE_DOWN",0x27);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_NURURI_SIZE_LEFT",0x28);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_NURURI_SIZE_RIGHT",0x29);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_JOSTLE_SCALE",0x2a);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PICKUP_RANGE_OFFX",0x2b);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PICKUP_RANGE_OFFY",0x2c);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PICKUP_RANGE_SIZEW",0x2d);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PICKUP_RANGE_SIZEH",0x2e);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_MAPCOLL_SIZE_UP",0x2f);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_MAPCOLL_SIZE_DOWN",0x30);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_MAPCOLL_SIZE_HALFWIDTH",0x31);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CLIP_SPHERE_R",0x32);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CLIP_SPHERE_OFFY",0x33);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_SEARCH_DETECT_ADD_SPEED_MUL",0x34);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_HOOKED_OFFSET_X",0x35);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_HOOKED_OFFSET_Y",0x36);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_HOOKED_OFFSET_Z",0x37);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_DEDEDE_ADD_SPEED_Y",0x38);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PIKMIN_OFFSET1_X",0x39);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PIKMIN_OFFSET1_Y",0x3a);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PIKMIN_OFFSET1_Z",0x3b);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PIKMIN_OFFSET2_X",0x3c);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PIKMIN_OFFSET2_Y",0x3d);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PIKMIN_OFFSET2_Z",0x3e);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CAPTURED_OFFSET_X",0x3f);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CAPTURED_OFFSET_Y",0x40);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CAPTURED_MOTION_FRAME_START",0x41);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CAPTURED_MOTION_FRAME_LOOP",0x42);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CAPTURED_MOTION_RATE",0x43);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_MARIO_THROWN_B_MOTION_FRAME_START",0x44);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_MARIO_THROWN_B_MOTION_FRAME_LOOP",0x45);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_MARIO_THROWN_B_MOTION_RATE",0x46);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CAPTURED_OFFSET_X_MURABITO",0x47);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CAPTURED_OFFSET_Y_MURABITO",0x48);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CAPTURED_OFFSET_X_SNAKE",0x49);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CAPTURED_OFFSET_Y_SNAKE",0x4a);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_STAR_SCALE",0x4b);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_STAR_POWER",0x4c);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_EGG_SCALE",0x4d);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_EGG_COLLISION_SIZE",0x4e);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_EGG_COLLISION_OFFSET_Y_1",0x4f);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_EGG_COLLISION_OFFSET_Y_2",0x50);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_EGG_GROUND_COLLISION_OFFSET_X",0x51);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_EGG_GROUND_COLLISION_OFFSET_Y",0x52);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_EGG_GROUND_COLLISION_SIZE",0x53);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_DIDDY_CLUNG_OFFSET_X",0x54);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_DIDDY_CLUNG_OFFSET_Y",0x55);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_GAOGAEN_ROPE_OFFSET_X",0x56);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_GAOGAEN_ROPE_OFFSET_Y",0x57);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_WARIO_BITE_MOTION_FRAME",0x58);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_WARIO_BITE_OFFSET_X",0x59);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_WARIO_BITE_OFFSET_Y",0x5a);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_DONKEY_SHOULDERED_MOTION_FRAME",0x5b);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_LR_DIR",0x5c);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CUT_IN_ZOOM_RATE",0x5d);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CUT_IN_CAMERA_OFFSET_Y",0x5e);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_HOOKED_OFFSET_X_B",0x5f);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_HOOKED_OFFSET_Y_B",0x60);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_HOOKED_OFFSET_Z_B",0x61);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_DOLLY_SUPER_SPECIAL2_CAPTURE_MOTION_FRAME",0x62)
;
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_DOLLY_SUPER_SPECIAL2_CAPTURE_OFFSET_X",99);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_DOLLY_SUPER_SPECIAL2_CAPTURE_OFFSET_Y",100);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_DOLLY_SUPER_SPECIAL2_CAPTURE_OFFSET_Z",0x65);
uVar1 = 0x66;
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_TERM",0x66);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = -3;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_JOSTLE_PRIORITY",0);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_AI_PRI",1);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_TRAIT_ORIGINAL",2);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_ADD_FIGHTER_ATTACK_LOG",3);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_EATABLE",4);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_ENEMY_CAN_ATTACK",5);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_IGNORE_EFFECT_Z",6);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_SHOOT_SAFE_POS",7);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_SEARCH_DETECT_ADD_SPEED",8);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_PAINTABLE",9);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_GROUND_DAMAGE_ENABLE",10);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_COUNTERACT_SPIRITS_POWER",0xb);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_IGNORE_DELETE_BY_STAGE",0xc);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_IGNORE_DELETE_BY_DOLLY_STAGE",0xd);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_PIKMIN_ATTACH_KIND",0xe);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_CAPTURED",0xf);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_THROWN_ROT_KIND",0x10);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_CAPTURE_MURABITO_SIZE",0x11);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_BOUND_FLAG",0x12);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_SIZE_KIND",0x13);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_HAVE_KIND",0x14);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_SCALE_TYPE",0x15);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_SLOPE_TYPE",0x16);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_FLASH_KIND",0x17);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_CAMERA_KIND",0x18);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_ATTACK_HITSTOP_KIND",0x19);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_HIT_KIND",0x1a);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_HITEFFECT_KIND",0x1b);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_REFLECT_KIND",0x1c);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_SHIELD_KIND",0x1d);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_DEADAREA_KIND",0x1e);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_MURABITO_GEN",0x1f);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_FLIP_TYPE",0x20);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_FLIP_TYPE_DUCKHUNT",0x21);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_HAVE_OFFSET",0x22);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_ATTACKLOG_TYPE",0x23);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_CURSOR_DISPLAY_TYPE",0x24);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_HITSTOP_MUL_AS_CARRIER",0x25);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_CAMERA_SLEEP_ON_FINAL",0x26);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_SGW",0x27);
uVar1 = 0x28;
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_TERM",0x28);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_GROUP",0);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_HOOKED_NODE",1);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_PIKMIN_ATTACH_NODE",2);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_PALUTENA_TARGET_NODE",3);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_CAPTURED_MOTION",4);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_CAPTURED_NODE",5);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_THROWN_NODE",6);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_CLUNG_NODE",7);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_WARIO_BITE_MOTION",8);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_WARIO_BITE_NODE",9);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_STATUS_WHEN_REFLECT_COUNT_MAX",10);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_HOOKED_NODE_B",0xb);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_DOLLY_SUPER_SPECIAL2_CAPTURE_MOTION",0xc);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_DOLLY_SUPER_SPECIAL2_CAPTURE_JOINT",0xd);
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_TERM",0xe);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_APPEAR_DUCK_POW_TOP",0);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_APPEAR_DUCK_POW_BASE",1);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_THROW_REACTION_MUL",2);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CARRIER_HIT_STOP_MUL",3);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_SPEED_DAMAGE_SPEED_X_MUL",4);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_SPEED_DAMAGE_SPEED_Y_MUL",5);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_PUT_IN_POCKET_LIFE_TIME_MUL",6);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_LANDING_SMOOTH_ALPHA",7);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_THROW_HIT_HOP_ROT_MUL",8);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_THROW_GROUND_HOP_ROT_MUL",9);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_THROW_HOP_ROT_MUL_MAX",10);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_THROW_BOUND_WALL_ADD_Y_MUL_SPEED",0xb);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_THROW_BOUND_WALL_ADD_Y_MUL",0xc);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_THROW_ROT_SPEED_RAND_MIN",0xd);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_THROW_ROT_SPEED_RAND_MAX",0xe);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_RADIUS_TO_SLEEP_CAMERA_ON_FINAL_STATUS",0xf);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CP_BATTLE_EXCEPTED_PROBABILITY_MUL",0x10);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DROP_SMASHBALL_PERSENT",0x11);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DROP_SMASHBALL_NODROP_PERSENT",0x12);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DROP_SMASHBALL_DROP_PERSENT",0x13);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_SMASHBALL_START_SEC",0x14);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_SMASHBALL_DROP_NORMAL_TIME_MUL",0x15);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_SMASHBALL_GAME_MAX_MINUTE",0x16);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_SMASHBALL_RESTART_SEC",0x17);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_MATCH_TYPE_DRAGOON_PER",0x18);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_MATCH_TYPE_GENESIS_PER",0x19);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_MATCH_TYPE_DRAGOON_AND_GENESIS_PER",0x1a);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_MATCH_MANY_PLAYER_PER_MUL",0x1b);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_MATCH_PER",0x1c);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_MATCH_STOCK_PER",0x1d);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_PARTS_DROP_RANGE_A_BEGIN",0x1e);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_PARTS_DROP_RANGE_A_END",0x1f);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_PARTS_DROP_RANGE_B_BEGIN",0x20);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_PARTS_DROP_RANGE_B_END",0x21);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_PARTS_DROP_RANGE_C_BEGIN",0x22);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_PARTS_DROP_RANGE_C_END",0x23);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CAPTURE_SWALLOWED_KIRBY_OFFSET_X",0x24);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CAPTURE_SWALLOWED_KIRBY_OFFSET_Y",0x25);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CAPTURE_SWALLOWED_DEDEDE_OFFSET_X",0x26);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CAPTURE_SWALLOWED_DEDEDE_OFFSET_Y",0x27);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CAPTURE_SWALLOWED_KROOL_OFFSET_X",0x28);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CAPTURE_SWALLOWED_KROOL_OFFSET_Y",0x29);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_SWALLOWED_THROWN_STAR_CANCEL_HOP_Y",0x2a);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_NOT_ADJUST_SPEED_X",0x2b);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_UP_SPEED_Y_MIN",0x2c);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_UP_SPEED_Y_MAX",0x2d);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_UP_ADD_ANGLE_MIN",0x2e);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_UP_ADD_ANGLE_MAX",0x2f);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_UP_REACTION_MUL_MAX",0x30);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_DOWN_SPEED_Y_MIN",0x31);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_DOWN_SPEED_Y_MAX",0x32);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_DOWN_ADD_ANGLE_MIN",0x33);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_DOWN_ADD_ANGLE_MAX",0x34);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_DOWN_REACTION_MUL_MAX",0x35);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CAMERA_DISTANCE_AS_NO_FLASHING",0x36);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CAMERA_DISTANCE_AS_NO_FLASHING_ON_ORTHO",0x37);
uVar1 = 0x38;
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_TERM",0x38);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = -3;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_MELEE_LIFE_FRAME",0);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_REMOVE_FLASH_FRAME",1);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_REMOVE_BOUND_COUNT",2);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_REMOVE_BOUND_PER",3);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_APPEAR_NO_DAMAGE_FRAME",4);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_APPEAR_NO_DAMAGE_FRAME_BOMB",5);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_APPEAR_NO_DAMAGE_FRAME_BOMB_IN_KUSUDAMA",6);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_APPEAR_NO_PICKUP_FRAME",7);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_BOMB_CAPTURE_ADD_LIFETIME",8);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_BOMB_CONFIRM_STOP_FRAME",9);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_PUT_IN_POCKET_LIFE_TIME_MIN",10);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_EDIT_STAGE_LIFE_FRAME",0xb);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_NO_GROUND_DAMAGE_FRAME",0xc);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_HEALING_ITEM_START_SEC",0xd);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_SMASHBALL_HEAVY_PROBABILITY",0xe);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_SMASHBOMB_PROBABILITY_AFTER_SMASH_BALL",0xf);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_SMASHBOMB_INTERVAL_AFTER_SMASHBALL",0x10);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_SMASHBOMB_PROBABILITY",0x11);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_SMASHBALL_INTERVAL_AFTER_SMASHBOMB",0x12);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_SMASHBOMB_HEAVY_PROBABILITY",0x13);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_DRAGOON_MATCH_STOCK_MUL_SEC",0x14);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_DRAGOON_MATCH_STOCK_MIN_SEC",0x15);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_DRAGOON_MATCH_MAX_MINUTE",0x16);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_CAPTURED_TIME",0x17);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_CAPTURED_TIME_ADD_PER_DAMAGE",0x18);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_CAPTURED_IGNORE_TIME",0x19);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_CAPTURE_SWALLOWED_KIRBY_FRAME",0x1a);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_CAPTURE_SWALLOWED_DEDEDE_FRAME",0x1b);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_CAPTURE_SWALLOWED_KROOL_FRAME",0x1c);
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_SWALLOWED_THROWN_STAR_FRAME",0x1d);
uVar1 = 0x1e;
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_TERM",0x1e);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_SMOKE_GENERATE_HP_PER",0);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_NEAR_DEATH_HP_PER",1);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_SMASHED_REACTION_FRAME_THRESHOLD",2);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_SMASHED_STATUS_VANISH_SPEED",3);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_REFLECT_SPEED_THRESHOLD",4);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_REFLECT_SPEED_MUL",5);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_REFLECT_STOP_FRAME_RATE",6);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_REFLECT_STOP_FRAME_MAX",7);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_RANDOM_ROTATE",8);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_DEFAULT_SPEED_MUL",9);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_SMASHED_SPEED_MUL",10);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_GROUND_BRAKE",0xb);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_AIR_BRAKE",0xc);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_START_DAMAGE",0xd);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_END_DAMAGE",0xe);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_PRELANDING_DISTANCE",0xf);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_MUL_FROM_STAGE",0x10);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_INK_PAINT_THRESHOLD",0x11);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_WARP_CHECK_TARGET_DISTANCE",0x12);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_WARP_TARGET_OFFSET_Y",0x13);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_JUMP_RAYCHECK_OFFSET_X",0x14);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_JUMP_RAYCHECK_OFFSET_Y",0x15);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_JUMP_SELECT_MASK_ATTACK",0x16);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_JUMP_SELECT_MASK_ATTACK_HIT",0x17);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_JUMP_SEARCH_SIZE_MIN",0x18);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_JUMP_SEARCH_SIZE_MAX",0x19);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_AIR_SELECT_MASK_ATTACK",0x1a);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_AIR_SELECT_MASK_ATTACK_HIT",0x1b);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_AIR_SEARCH_SIZE_MIN",0x1c);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_AIR_SEARCH_SIZE_MAX",0x1d);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_ACTION_SELECT_JUMP",0x1e);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_ACTION_SELECT_AIR",0x1f);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_ACTION_SELECT_LANDING_WAIT",0x20);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_JUMP_TO_AIR_SELECTION_PROBABILITY",0x21);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_JUMP_OVER_ANGLE",0x22);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_COMMON_STATUS_ESCAPE_SEARCH_PER",0x23);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_COMMON_STATUS_ESCAPE_SEARCH_SIZE_MIN",0x24);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_COMMON_STATUS_ESCAPE_SEARCH_SIZE_MAX",0x25);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_STATUS_ESCAPE_SEARCH_PER",0x26);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_STATUS_ESCAPE_SEARCH_SIZE_MIN",0x27);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_STATUS_ESCAPE_SEARCH_SIZE_MAX",0x28);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_CHECK_WALL_JUMP_PER",0x29);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_CHECK_WALL_JUMP_AIR_PER",0x2a);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_CHECK_CLIFF_JUMP_PER",0x2b);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_CHECK_CLIFF_JUMP_DISTANCE",0x2c);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_CHECK_CLIFF_WAIT_PER",0x2d);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_CHECK_OTTOTTO_JUMP_PER",0x2e);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_CHECK_JUMP_TARGET_DISTANCE_X",0x2f);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_EXIT_DAMAGE_MUL",0x30);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_EXIT_HIT_EFFECT_SCALE_MUL",0x31);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_EXIT_HIT_STOP_MUL",0x32);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_SEARCH_TARGET_BONUS_PER_HANDI",0x33);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_SEARCH_TARGET_BONUS_PER_DAMAGE",0x34);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_SEARCH_TARGET_BONUS_PER_MASTER_DISTANCE",0x35);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_SEARCH_TARGET_BONUS_PER_SELF_DISTANCE",0x36);
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_SEARCH_TARGET_BONUS_PER_ASSIST_GROUND",0x37);
uVar1 = 0x38;
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_TERM",0x38);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = -3;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"ASSIST_PARAM_INT_DAMAGE_SMASHED_STATUS_VANISH_FRAME",0);
lua_bind_const(&local_78,"ASSIST_PARAM_INT_DAMAGE_LIGHT_REACTION_FRAME",1);
lua_bind_const(&local_78,"ASSIST_PARAM_INT_WARP_RETURN_ENABLE_FRAME",2);
lua_bind_const(&local_78,"ASSIST_PARAM_INT_WARP_OUT_OF_AREA_WAIT_FRAME",3);
lua_bind_const(&local_78,"ASSIST_PARAM_INT_WARP_ATTACK_CHECK_FRAME",4);
lua_bind_const(&local_78,"ASSIST_PARAM_INT_WARP_STANDING_WAIT_FRAME",5);
lua_bind_const(&local_78,"ASSIST_PARAM_INT_WARP_SAMPLING_NUM",6);
lua_bind_const(&local_78,"ASSIST_PARAM_INT_WARP_GROUND_DAMAGE_COUNT",7);
lua_bind_const(&local_78,"ASSIST_PARAM_INT_ESCAPE_JUMP_DETECTED_FRAME_MIN",8);
lua_bind_const(&local_78,"ASSIST_PARAM_INT_ESCAPE_JUMP_DETECTED_FRAME_MAX",9);
lua_bind_const(&local_78,"ASSIST_PARAM_INT_ESCAPE_AIR_DETECTED_FRAME_MIN",10);
lua_bind_const(&local_78,"ASSIST_PARAM_INT_ESCAPE_AIR_DETECTED_FRAME_MAX",0xb);
lua_bind_const(&local_78,"ASSIST_PARAM_INT_ESCAPE_AIR_XLU_FRAME",0xc);
lua_bind_const(&local_78,"ASSIST_PARAM_INT_ESCAPE_JUMP_TO_AIR_SEARCH_WAIT_FRAME_MIN",0xd);
lua_bind_const(&local_78,"ASSIST_PARAM_INT_ESCAPE_JUMP_TO_AIR_SEARCH_WAIT_FRAME_MAX",0xe);
lua_bind_const(&local_78,"ASSIST_PARAM_INT_DAMAGE_STATUS_ESCAPE_SEARCH_START_FRAME",0xf);
lua_bind_const(&local_78,"ASSIST_PARAM_INT_CLIFF_WAIT_FRAME_MIN",0x10);
lua_bind_const(&local_78,"ASSIST_PARAM_INT_CLIFF_WAIT_FRAME_MAX",0x11);
uVar1 = 0x12;
lua_bind_const(&local_78,"ASSIST_PARAM_INT_TERM",0x12);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_HP_MIN",0);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_HP_MAX",1);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_MULTI_PLAY_HP_MUL",2);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_MULTI_CPU_PLAY_HP_MUL",3);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_MULTI_PLAY_POWER_MUL",4);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_FINAL2ND_HP_MUL_MIN",5);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_FINAL2ND_HP_MUL_MAX",6);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_FINAL2ND_POWER_MUL_MIN",7);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_FINAL2ND_POWER_MUL_MAX",8);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_FINAL2ND_HARD_HP_MUL_MIN",9);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_FINAL2ND_HARD_HP_MUL_MAX",10);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_FINAL2ND_HARD_POWER_MUL_MIN",0xb);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_FINAL2ND_HARD_POWER_MUL_MAX",0xc);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_VERY_EASY_WAIT_TIME_MUL",0xd);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_VERY_EASY_HP_MUL",0xe);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_VERY_EASY_POWER_MUL",0xf);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_STANDARD_HP_MUL",0x10);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_STANDARD_2ND_HP_MUL",0x11);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_ANGRY_WAIT_FRAME_MUL",0x12);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_TARGET_SEARCH_NEAREST_MUL",0x13);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_TARGET_SEARCH_MOST_DAMAGED_MUL",0x14);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_TARGET_SEARCH_SELECTED_MUL",0x15);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_DAMAGE_MAX_LV0",0x16);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_DAMAGE_MAX_LV10",0x17);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_DAMAGE_MAX_OVER_MUL",0x18);
uVar1 = 0x19;
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_TERM",0x19);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_INT_TARGET_SEARCH_SELECTED_COUNT_THRESHOLD",0);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_INT_BOSS_STOP_FRAME",1);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_INT_BOSS_SLOW_MAG_1ST",2);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_INT_BOSS_SLOW_FRAME_1ST",3);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_INT_BOSS_SLOW_MAG_2ND",4);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_INT_BOSS_SLOW_FRAME_2ND",5);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_INT_BGM_FADE_TIME",6);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_INT_SE_FADE_TIME",7);
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_INT_TERM",8);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_PROPERTY_PARAM_INT_SCALE_NODE_HASH",0);
lua_bind_const(&local_78,"ITEM_PROPERTY_PARAM_INT_RIDE_NODE_HASH",1);
lua_bind_const(&local_78,"ITEM_PROPERTY_PARAM_INT_TABEMONO_SE_HASH",2);
lua_bind_const(&local_78,"ITEM_PROPERTY_PARAM_INT_PARENT_MESSAGE",3);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_SCALE",0);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_HITSIZE",1);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_THROW_SPEED_MUL",2);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_THROW_POWER_SPEED_ADD",3);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_THROW_POWER_SPEED_MUL",4);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_GRAVITY_ACCEL",5);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_GRAVITY_ACCEL_MAX",6);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_AIR_BRAKE_X",7);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_GROUND_BRAKE_X",8);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_MUL_X",9);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_MUL_Y",10);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_MINSPEED",0xb);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_WALL_MUL_X",0xc);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_WALL_MUL_Y",0xd);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_WALL_ADD_Y",0xe);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_CEILING_MUL_X",0xf);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_CEILING_MUL_Y",0x10);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_THROW_MUL",0x11);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_THROW_ADD_X",0x12);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_THROW_ADD_Y",0x13);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_MAPCOLL_SIZE_UP",0x14);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_MAPCOLL_SIZE_DOWN",0x15);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_MAPCOLL_SIZE_HALFWIDTH",0x16);
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_CLIP_SPHERE_R",0x17);
uVar1 = 0x18;
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_CLIP_SPHERE_OFFY",0x18);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_STATUS_PARAM_INT_RESULT",0);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_STATUS_PARAM_FLOAT_RESULT",0);
lua_bind_const(&local_78,"ITEM_STATUS_PARAM_FLOAT_VITAL_UP",1);
lua_bind_const(&local_78,"ITEM_KILLSWORD_STATUS_PARAM_FLOAT_CRITICAL_POWER_MUL",2);
lua_bind_const(&local_78,"ITEM_KILLSWORD_STATUS_PARAM_FLOAT_CRITICAL_REACTION_MUL",3);
lua_bind_const(&local_78,"ITEM_REVENGESHOOTER_STATUS_PARAM_FLOAT_SHOOT_MOTION_RATE",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_STATUS_PARAM_BOOL_RESULT",0);
lua_bind_const(&local_78,"ITEM_KILLSWORD_PARAM_BOOL_IS_CRITICAL_ATTACK",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_HAMMER_ACTION_DROP_HEAD",0);
lua_bind_const(&local_78,"ITEM_HAMMER_ACTION_ATTACK_ON",1);
lua_bind_const(&local_78,"ITEM_HAMMER_ACTION_ATTACK_OFF",2);
lua_bind_const(&local_78,"ITEM_HAMMER_ACTION_FLASHING_ON",3);
lua_bind_const(&local_78,"ITEM_HAMMER_ACTION_TERM",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_GOLDENHAMMER_ACTION_ATTACK_ON",1);
lua_bind_const(&local_78,"ITEM_GOLDENHAMMER_ACTION_ATTACK_OFF",2);
lua_bind_const(&local_78,"ITEM_GOLDENHAMMER_ACTION_FLASHING_ON",3);
lua_bind_const(&local_78,"ITEM_GOLDENHAMMER_ACTION_TERM",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_ROBOTGYRO_ACTION_SET_CHARGE_FRAME",0);
lua_bind_const(&local_78,"ITEM_ROBOTGYRO_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_FIREFLOWER_ACTION_OPEN",0);
lua_bind_const(&local_78,"ITEM_FIREFLOWER_ACTION_CLOSE",1);
lua_bind_const(&local_78,"ITEM_FIREFLOWER_ACTION_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SWING_ACTION_BEGIN",100);
lua_bind_const(&local_78,"ITEM_SWING_ACTION_END",0x65);
lua_bind_const(&local_78,"ITEM_SWING_ACTION_EFFECT",0x66);
lua_bind_const(&local_78,"ITEM_SWING_ACTION_BEGIN2",0x67);
lua_bind_const(&local_78,"ITEM_SWING_ACTION_TERM",0x68);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_THUNDER_RESULT_NORMAL",0);
lua_bind_const(&local_78,"ITEM_THUNDER_RESULT_HAZURE",1);
lua_bind_const(&local_78,"ITEM_THUNDER_RESULT_GIANT",2);
lua_bind_const(&local_78,"ITEM_THUNDER_RESULT_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SLOW_RESULT_NORMAL",0);
lua_bind_const(&local_78,"ITEM_SLOW_RESULT_HAZURE",1);
lua_bind_const(&local_78,"ITEM_SLOW_RESULT_ALL",2);
lua_bind_const(&local_78,"ITEM_SLOW_RESULT_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_FIGURE_ACTION_TOUCH_GET",0);
lua_bind_const(&local_78,"ITEM_FIGURE_ACTION_SLEEP",1);
lua_bind_const(&local_78,"ITEM_FIGURE_ACTION_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_USAGIHAT_ACTION_INFINITY",0);
lua_bind_const(&local_78,"ITEM_USAGIHAT_ACTION_SET_HAVE_COUNTER",1);
lua_bind_const(&local_78,"ITEM_USAGIHAT_ACTION_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_BADGE_ACTION_INFINITY",0);
lua_bind_const(&local_78,"ITEM_BADGE_ACTION_SET_HAVE_COUNTER",1);
lua_bind_const(&local_78,"ITEM_BADGE_ACTION_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_DIDDYPEANUTST_ACTION_FINAL",0);
lua_bind_const(&local_78,"ITEM_DIDDYPEANUTST_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_PEACHDAIKON_ACTION_SPECIAL_INIT",0);
lua_bind_const(&local_78,"ITEM_PEACHDAIKON_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_DAISYDAIKON_ACTION_SPECIAL_INIT",0);
lua_bind_const(&local_78,"ITEM_DAISYDAIKON_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_METALBLADE_ACTION_SPECIAL_THROW",0);
lua_bind_const(&local_78,"ITEM_METALBLADE_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_WIIFITBALL_ACTION_SPECIAL_INIT",0);
lua_bind_const(&local_78,"ITEM_WIIFITBALL_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_LOG_ACTION_SPECIAL_INIT",0);
lua_bind_const(&local_78,"ITEM_LOG_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_DOLL_ACTION_SPECIAL_INIT",0);
lua_bind_const(&local_78,"ITEM_DOLL_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_HOLYWATER_ACTION_SPECIAL_THROW",0);
lua_bind_const(&local_78,"ITEM_HOLYWATER_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_GENESISSET_ACTION_BEFORE_RADIATING",0);
lua_bind_const(&local_78,"ITEM_GENESISSET_ACTION_RADIATING",1);
lua_bind_const(&local_78,"ITEM_GENESISSET_ACTION_AFTER_RADIATING",2);
lua_bind_const(&local_78,"ITEM_GENESISSET_ACTION_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_FAIRYBOTTLE_ACTION_USE_FAIRY",0);
lua_bind_const(&local_78,"ITEM_FAIRYBOTTLE_ACTION_HIT_ATTACK",1);
lua_bind_const(&local_78,"ITEM_FAIRYBOTTLE_ACTION_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_TEAMHEALING_ACTION_HEALING",0);
lua_bind_const(&local_78,"ITEM_TEAMHEALING_ACTION_DAMAGE",1);
lua_bind_const(&local_78,"ITEM_TEAMHEALING_ACTION_TERM",2);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_GRASS_ACTION_NONE",0xffffffff);
lua_bind_const(&local_78,"ITEM_GRASS_ACTION_BEFORE_WEED_OUT",0);
lua_bind_const(&local_78,"ITEM_GRASS_ACTION_BEFORE_RAISE",1);
lua_bind_const(&local_78,"ITEM_GRASS_ACTION_AFTER_RAISE",2);
lua_bind_const(&local_78,"ITEM_GRASS_ACTION_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_MAGICPOT_ACTION_AIRFLOW_START",0);
lua_bind_const(&local_78,"ITEM_MAGICPOT_ACTION_AIRFLOW_END",1);
lua_bind_const(&local_78,"ITEM_MAGICPOT_ACTION_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SUPERSCOPE_ACTION_CHARGE_START",0);
lua_bind_const(&local_78,"ITEM_SUPERSCOPE_ACTION_CHARGE_END",1);
lua_bind_const(&local_78,"ITEM_SUPERSCOPE_ACTION_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_EXPLOSIONBOMB_ACTION_WIRE",0);
lua_bind_const(&local_78,"ITEM_EXPLOSIONBOMB_ACTION_PULL_WIRE",1);
lua_bind_const(&local_78,"ITEM_EXPLOSIONBOMB_ACTION_MISFIRE",2);
lua_bind_const(&local_78,"ITEM_EXPLOSIONBOMB_ACTION_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_PACMAN_ACTION_CHARGE_HAVE",0);
lua_bind_const(&local_78,"ITEM_PACMAN_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_POWERESA_ACTION_INIT",0);
lua_bind_const(&local_78,"ITEM_POWERESA_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SPECIALFLAG_ACTION_HOIST_START",0);
lua_bind_const(&local_78,"ITEM_SPECIALFLAG_ACTION_HOIST_END_SUCCESS",1);
lua_bind_const(&local_78,"ITEM_SPECIALFLAG_ACTION_HOIST_END_FAILURE",2);
lua_bind_const(&local_78,"ITEM_SPECIALFLAG_ACTION_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_ROCKETBELT_ACTION_INFINITY",0);
lua_bind_const(&local_78,"ITEM_ROCKETBELT_ACTION_FLY_JET_FIRE_START",1);
lua_bind_const(&local_78,"ITEM_ROCKETBELT_ACTION_FLY_JET_FIRE_END",2);
lua_bind_const(&local_78,"ITEM_ROCKETBELT_ACTION_JUMP_JET_FIRE",3);
lua_bind_const(&local_78,"ITEM_ROCKETBELT_ACTION_FALL_JET_SMOKE_START",4);
lua_bind_const(&local_78,"ITEM_ROCKETBELT_ACTION_FALL_JET_SMOKE_END",5);
lua_bind_const(&local_78,"ITEM_ROCKETBELT_ACTION_SET_ENERGY",6);
lua_bind_const(&local_78,"ITEM_ROCKETBELT_ACTION_SET_HAVE_COUNTER",7);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SCREW_ACTION_INFINITY",0);
lua_bind_const(&local_78,"ITEM_SCREW_ACTION_SET_HAVE_COUNTER",1);
lua_bind_const(&local_78,"ITEM_SCREW_ACTION_RESET",2);
lua_bind_const(&local_78,"ITEM_SCREW_ACTION_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SUPERLEAF_ACTION_INFINITY",0);
lua_bind_const(&local_78,"ITEM_SUPERLEAF_ACTION_SET_HAVE_COUNTER",1);
lua_bind_const(&local_78,"ITEM_SUPERLEAF_ACTION_SET_NODE_SRT",2);
lua_bind_const(&local_78,"ITEM_SUPERLEAF_ACTION_SET_EAR_VISIBLE",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SUPERLEAFTAIL_ACTION_FLY_START",0);
lua_bind_const(&local_78,"ITEM_SUPERLEAFTAIL_ACTION_FLY_END",1);
lua_bind_const(&local_78,"ITEM_SUPERLEAFTAIL_ACTION_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_BACKSHIELD_ACTION_INFINITY",0);
lua_bind_const(&local_78,"ITEM_BACKSHIELD_ACTION_SET_HAVE_COUNTER",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_MECHAKOOPA_ACTION_INJECTION",0);
lua_bind_const(&local_78,"ITEM_MECHAKOOPA_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_FIREBAR_ACTION_SWINGHIT",0);
lua_bind_const(&local_78,"ITEM_FIREBAR_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SUPERSCOPESHOT_ACTION_SHOOT",0);
lua_bind_const(&local_78,"ITEM_SUPERSCOPESHOT_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_RIPSTICKSHOT_ACTION_SHOOT",0);
lua_bind_const(&local_78,"ITEM_RIPSTICKSHOT_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_STARRODSHOT_ACTION_SHOOT",0);
lua_bind_const(&local_78,"ITEM_STARRODSHOT_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_CLUBSHOT_ACTION_SHOOT",0);
lua_bind_const(&local_78,"ITEM_CLUBSHOT_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_MAGICPOTWIND_ACTION_SHOOT",0);
lua_bind_const(&local_78,"ITEM_MAGICPOTWIND_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_KILLERTRANSFORM_ACTION_CANCEL_TRANSFORM",0);
lua_bind_const(&local_78,"ITEM_KILLERTRANSFORM_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_HEAL",0);
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_GOHOUBI_EFFECT",1);
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_SCROLL",2);
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_SONICBOOM1",3);
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_SONICBOOM2",4);
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_SONICBOOM3",5);
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_SONICBOOM4",6);
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_KIND_TIMEUP",7);
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_KIND_QUICK_X1",8);
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_KIND_QUICK_X2",9);
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_KIND_QUICK_X3",10);
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_KIND_QUICK_MAX",0xb);
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_KIND_STOP_SE_ALL",0xc);
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_TERM",0xd);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_BANANA_ACTION_SPECIAL_THROW",0);
lua_bind_const(&local_78,"ITEM_BANANA_ACTION_BANANAGUN_THROW",1);
lua_bind_const(&local_78,"ITEM_BANANA_ACTION_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_CROSSBOMB_ACTION_PLAYABLEROLL",0);
lua_bind_const(&local_78,"ITEM_CROSSBOMB_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SMARTBOMB_ACTION_PLAYABLEROLL",0);
lua_bind_const(&local_78,"ITEM_SMARTBOMB_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_WALKMUSHFLOWER_ACTION_SWING",0);
lua_bind_const(&local_78,"ITEM_WALKMUSHFLOWER_ACTION_REVERSE_ON",1);
lua_bind_const(&local_78,"ITEM_WALKMUSHFLOWER_ACTION_REVERSE_OFF",2);
lua_bind_const(&local_78,"ITEM_WALKMUSHFLOWER_ACTION_DROP",3);
lua_bind_const(&local_78,"ITEM_WALKMUSHFLOWER_ACTION_TERM",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SMASHBALLHEAVY_ACTION_DROP_RESTART",0);
lua_bind_const(&local_78,"ITEM_SMASHBALLHEAVY_ACTION_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SNAKECBOX_ACTION_RESULT",0);
lua_bind_const(&local_78,"ITEM_SNAKECBOX_ACTION_ENABLE_PICKUP",1);
lua_bind_const(&local_78,"ITEM_SNAKECBOX_ACTION_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_KROOLCROWN_ACTION_EATEN",0);
lua_bind_const(&local_78,"ITEM_KROOLCROWN_ACTION_SET_SCALE",1);
lua_bind_const(&local_78,"ITEM_KROOLCROWN_ACTION_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_METAMON_ACTION_TIMEUP_STAY",0);
lua_bind_const(&local_78,"ITEM_METAMON_ACTION_TIMEUP",1);
lua_bind_const(&local_78,"ITEM_METAMON_ACTION_KO",2);
lua_bind_const(&local_78,"ITEM_METAMON_ACTION_DEATH",3);
lua_bind_const(&local_78,"ITEM_METAMON_ACTION_TERM",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_ST_SHELL_ACTION_BLOW_UP",0);
lua_bind_const(&local_78,"ITEM_ST_SHELL_ACTION_UNABLE",1);
lua_bind_const(&local_78,"ITEM_ST_SHELL_ACTION_ENABLE",2);
lua_bind_const(&local_78,"ITEM_ST_SHELL_ACTION_STAGE_GIMMICK",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_LINKARROW_ACTION_INIT_GROUND_UP",0);
lua_bind_const(&local_78,"ITEM_LINKARROW_ACTION_INIT_GROUND_LEFT",1);
lua_bind_const(&local_78,"ITEM_LINKARROW_ACTION_INIT_GROUND_RIGHT",2);
lua_bind_const(&local_78,"ITEM_LINKARROW_ACTION_INIT_GROUND_DOWN",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_THUNDERSWORD_MESSAGE_KIND_SET_NO_ATTACK_PICKUP_FRAME",0);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_STAFF_ACTION_ROULETTE_SHOOT_PRE",0);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_BUDDYBOMB_ACTION_SPECIAL_LW",0);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_PRIZEHR_ACTION_KIND_1",0);
lua_bind_const(&local_78,"ITEM_PRIZEHR_ACTION_KIND_2",1);
lua_bind_const(&local_78,"ITEM_PRIZEHR_ACTION_KIND_3",2);
lua_bind_const(&local_78,"ITEM_PRIZEHR_ACTION_KIND_4",3);
lua_bind_const(&local_78,"ITEM_PRIZEHR_ACTION_KIND_5",4);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_PRE_START",0xffffffff);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_LANDING_FRAME",0);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_VALUE_1",1);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_VALUE_2",2);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_VALUE_3",3);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_VALUE_4",4);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_VALUE_5",5);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_VALUE_6",6);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_VALUE_7",7);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_VALUE_8",8);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_HP",9);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_HP_MAX",10);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_TARGET_POS_X",0xb);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_TARGET_POS_Y",0xc);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_TARGET_POS_Z",0xd);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_SCALE_ANIM_MIN",0xe);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_SCALE_ANIM_MAX",0xf);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_SCALE_ANIM_NOW",0x10);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_BASE_SCALE",0x11);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_INHALED_COUNT",0x12);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_EQUIPMENT_FRAME",0x13);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_POWER_UP_THROW",0x14);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_POWER_UP_SHOOT",0x15);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_POWER_UP_ASSIST",0x16);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_POWER_UP_POKEMON",0x17);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_DAMAGE_REACTION_MUL",0x18);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_DAMAGE_SPEED_MUL",0x19);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_DAMAGE_BRAKE_MUL_GROUND",0x1a);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_DAMAGE_BRAKE_MUL_AIR",0x1b);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_HIT_EFFECT_SCALE_MUL",0x1c);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_BULLET_MUL",0x1d);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_BULLET_FLOAT",0x1e);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_LEVEL",0x1f);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_STRENGTH",0x20);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_DOWN_DAMAGE_MUL",0x21);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_DAMAGE_MAX",0x22);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_KIILADARZ_ATTACK_MUL",0x23);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_AI_VALUE_1",0x24);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_AI_VALUE_2",0x25);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_DAMAGE_MUL",0x26);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_TERM",0x27);
uVar1 = 0x27;
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_NUM",0x27);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = -3;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_PRE_START",0xfffffff);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_VALUE_1",0x10000000);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_VALUE_2",0x10000001);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_VALUE_3",0x10000002);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_VALUE_4",0x10000003);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_VALUE_5",0x10000004);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_VALUE_6",0x10000005);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_VALUE_7",0x10000006);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_VALUE_8",0x10000007);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_HAVE_NODE_HASH",0x10000008);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_TRAIT_FLAG",0x10000009);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_VARIATION",0x1000000a);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_LIFE_TIME",0x1000000b);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_LIFE_TIME_MAX",0x1000000c);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_LIFE_TIME_EDITSTAGE",0x1000000d);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_LIFE_TIME_FORCE_COUNTER1",0x1000000e);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_LIFE_TIME_FORCE_COUNTER2",0x1000000f);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_NO_DAMAGE_FRAME",0x10000010);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_NO_PICKUP_FRAME",0x10000011);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_COUNTER",0x10000012);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_COUNTER_2",0x10000013);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_COUNTER_3",0x10000014);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_BOMB_COUNTER",0x10000015);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_BOMB_COUNTER_MAX",0x10000016);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_MESSAGE",0x10000017);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_BULLET",0x10000018);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_PUT_IN_POCKET_COUNT",0x10000019);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_NO_GROUND_DAMAGE_FRAME",0x1000001a);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_NO_GROUND_DAMAGE_FRAME_MAX",0x1000001b);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_GROUND_DAMAGE_COUNT",0x1000001c);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_SCALE_ANIM_TYPE",0x1000001d);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_SCALE_ANIM_COUNTER",0x1000001e);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_SCALE_ANIM_NODE_HASH",0x1000001f);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_SCALE_ANIM_COUNTER_LIMIT",0x10000020);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_TARGET_TASK_ID",0x10000021);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_HIT_KIND",0x10000022);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_HIT_EFFECT_KIND",0x10000023);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_SYSTEM_SEARCH_DETECT_TYPE",0x10000024);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_BOUND_FLAG",0x10000025);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_BOUND_COUNT",0x10000026);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_SE_BOUND_HASH",0x10000027);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_SE_WATER_HASH",0x10000028);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_SE_LOST_HASH",0x10000029);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_THROW_FRAME",0x1000002a);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_ATTACK_SERIAL_ID",0x1000002b);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_ATTACK_KIND",0x1000002c);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_HAVE_COUNT",0x1000002d);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_THROW_COUNT",0x1000002e);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_HIT_COUNT",0x1000002f);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_HIT_STOP_ATTACK_SUSPEND_FRAME",0x10000030);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_TRACKING_COUNTER",0x10000031);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_INK_COLOR",0x10000032);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_ATTACKER_ATTRIBUTE",0x10000033);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_FORCE_REMOVE_COUNTER",0x10000034);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_IGNORE_CAPTURE_COUNT",0x10000035);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_THROWN_MOTION_HASH",0x10000036);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_BOSS_MODE",0x10000037);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_ADVENTURE_ROUND",0x10000038);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_PARAMETER_ITEM_KIND",0x10000039);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_AI_VALUE_1",0x1000003a);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_TERM",0x1000003b);
uVar1 = 0x3b;
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_NUM",0x3b);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_PRE_START",0x1fffffff);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_VALUE_1",0x20000000);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_VALUE_2",0x20000001);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_VALUE_3",0x20000002);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_VALUE_4",0x20000003);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_VALUE_5",0x20000004);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_VALUE_6",0x20000005);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_REACTION",0x20000006);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_REFLECT_GROUND",0x20000007);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_VANISH",0x20000008);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_VIA_EXIT",0x20000009);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_TARGET_FOUND",0x2000000a);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_DISABLE_JOSTLE",0x2000000b);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_HAVE_STICK",0x2000000c);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_WATER",0x2000000d);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_EATABLE",0x2000000e);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_AUTO_PLAY_BOUND_EFFECT",0x2000000f);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_AUTO_PLAY_LOST_EFFECT",0x20000010);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_HAVE_POSITION_ONLY",0x20000011);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_FORCE_WHOLE_HIT_NORMAL",0x20000012);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_DISABLE_AUTO_GRAVITY_MOVE",0x20000013);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_UPDATE_POSTURE_OWNER_SCALE",0x20000014);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_TARGETABLE",0x20000015);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_TIMER_SLOW",0x20000016);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_NO_DAMAGE_FROM_KUSUDAMA",0x20000017);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_DAMAGE_FLASHING_BOSS",0x20000018);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_DMAGE_CAMERA_QUAKE",0x20000019);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_IGNORE_DELETE_BY_STAGE",0x2000001a);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_KEEP_TARGET_ON_FIGHTER_CHANGE",0x2000001b);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_MISS_TARGET_BY_CHANGING",0x2000001c);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_POKEMON_CHANGE_START",0x2000001d);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_TURN_DAMAGE",0x2000001e);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_TURN_DAMAGE_IS_NO_REACTION",0x2000001f);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_SPEED_DAMAGE",0x20000020);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_APPLY_WORLD_MOVE",0x20000021);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_GROUND_DAMAGE",0x20000022);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_RECEIVE_FINAL_STATUS_EVENT",0x20000023);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_RECEIVE_STAGE_TRANSITION_EVENT",0x20000024);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_AI_SOON_TO_BE_ATTACK",0x20000025);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_AI_IS_IN_EFFECT",0x20000026);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_HAVE_SILENT",0x20000027);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_JUMP_AIR_ENABLE",0x20000028);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_TAKE_OFF",0x20000029);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_RUN_START",0x2000002a);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_IS_SMASH_DAMAGE",0x2000002b);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_ANGRY",0x2000002c);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_IMMORTAL",0x2000002d);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_BOSS_KEYOFF_BGM",0x2000002e);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_BOSS_STOP_SE",0x2000002f);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_BOSS_DEAD",0x20000030);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_GROUND_LOST",0x20000031);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_PATCH_5_0_0",0x20000032);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_PATCH_6_0_0",0x20000033);
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_TERM",0x20000034);
uVar1 = 0x34;
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_NUM",0x34);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = -3;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_DRAGOONSET_INSTANCE_WORK_FLOAT_CURSOR_X",1);
lua_bind_const(&local_78,"ITEM_DRAGOONSET_INSTANCE_WORK_FLOAT_CURSOR_Y",2);
lua_bind_const(&local_78,"ITEM_DRAGOONSET_INSTANCE_WORK_FLAG_ATTACK",0x20000000);
lua_bind_const(&local_78,"ITEM_HAMMERBROS_INSTANCE_WORK_FLAG_BOUND",0x20000000);
lua_bind_const(&local_78,"ITEM_ROBOTGYRO_INSTANCE_WORK_FLAG_ROBOT_THROW",0x20000000);
lua_bind_const(&local_78,"ITEM_ROBOTGYRO_INSTANCE_WORK_FLOAT_CHARGE",1);
lua_bind_const(&local_78,"ITEM_ROCKETBELT_INSTANCE_WORK_INT_HAVE_COUNTER",0x10000012);
lua_bind_const(&local_78,"ITEM_ROCKETBELT_INSTANCE_WORK_FLAG_HAVE_INFINITY",0x20000001);
lua_bind_const(&local_78,"ITEM_SCREW_INSTANCE_WORK_INT_HAVE_COUNTER",0x10000012);
lua_bind_const(&local_78,"ITEM_SCREW_INSTANCE_WORK_FLAG_HAVE_INFINITY",0x20000000);
lua_bind_const(&local_78,"ITEM_SUPERLEAF_INSTANCE_WORK_INT_HAVE_COUNTER",0x10000012);
lua_bind_const(&local_78,"ITEM_SUPERLEAF_INSTANCE_WORK_FLAG_HAVE_INFINITY",0x20000000);
lua_bind_const(&local_78,"ITEM_TABEMONO_INSTANCE_WORK_INT_EAT_SE_HASH",0x10000000);
lua_bind_const(&local_78,"ITEM_USAGIHAT_INSTANCE_WORK_INT_HAVE_COUNTER",0x10000012);
lua_bind_const(&local_78,"ITEM_USAGIHAT_INSTANCE_WORK_FLAG_HAVE_INFINITY",0x20000000);
lua_bind_const(&local_78,"ITEM_ST_ICE_YASAI_INSTANCE_WORK_INT_EAT_SE_HASH",0x10000000);
lua_bind_const(&local_78,"ITEM_BOOMERANG_INSTANCE_WORK_INT_ATTACK_POWER_FLY",0x10000000);
lua_bind_const(&local_78,"ITEM_BOOMERANG_INSTANCE_WORK_INT_ATTACK_POWER_TURN",0x10000001);
lua_bind_const(&local_78,"ITEM_SOCCERBALL_INSTANCE_WORK_INT_ATTACK_POWER",0x10000000);
lua_bind_const(&local_78,"ITEM_GRASS_INSTANCE_WORK_INT_CREATE_OBJECT_ID",0x10000000);
lua_bind_const(&local_78,"ITEM_MAGICPOTWIND_INSTANCE_WORK_FLOAT_DIRECTION_X",1);
lua_bind_const(&local_78,"ITEM_MAGICPOTWIND_INSTANCE_WORK_FLOAT_DIRECTION_Y",2);
lua_bind_const(&local_78,"ITEM_MAGICPOTWIND_INSTANCE_WORK_FLOAT_SCALE",3);
lua_bind_const(&local_78,"ITEM_MAGICPOTWIND_INSTANCE_WORK_FLAG_VIOLENT_WIND",0x20000000);
lua_bind_const(&local_78,"ITEM_POWBLOCK_INSTANCE_WORK_INT_ATTACK_OBJECT_ID",0x10000000);
lua_bind_const(&local_78,"ITEM_PEACHDAIKON_INSTANCE_WORK_INT_ATTACK_POWER",0x10000000);
lua_bind_const(&local_78,"ITEM_DAISYDAIKON_INSTANCE_WORK_INT_ATTACK_POWER",0x10000000);
lua_bind_const(&local_78,"ITEM_BANANA_INSTANCE_WORK_FLAG_SLIP",0x20000000);
lua_bind_const(&local_78,"ITEM_BANANA_INSTANCE_WORK_FLAG_HAVED",0x20000001);
lua_bind_const(&local_78,"ITEM_BANANA_INSTANCE_WORK_FLAG_DIDDY_SPECIAL_THROW",0x20000002);
lua_bind_const(&local_78,"ITEM_WARIOBIKE_INSTANCE_WORK_INT_CREATE_FIGHTER_ID",0x10000000);
lua_bind_const(&local_78,"ITEM_METALBLADE_INSTANCE_WORK_FLAG_SPECIAL_THROW",0x20000000);
lua_bind_const(&local_78,"ITEM_METALBLADE_INSTANCE_WORK_FLAG_DROP",0x20000001);
lua_bind_const(&local_78,"ITEM_METALBLADE_INSTANCE_WORK_FLAG_REFLECT",0x20000002);
lua_bind_const(&local_78,"ITEM_METALBLADE_INSTANCE_WORK_FLAG_SPEED_REVERSE",0x20000003);
lua_bind_const(&local_78,"ITEM_METALBLADE_INSTANCE_WORK_INT_STICK_TOUCH_ID",0x10000000);
lua_bind_const(&local_78,"ITEM_METALBLADE_INSTANCE_WORK_INT_INIT_SPEED_REVERSE_FRAME",0x10000001);
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_FLAG_ATTACK_START",0x20000000);
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_FLAG_INIT_THROW",0x20000001);
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_FLAG_START_GROUND",0x20000002);
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_FLAG_INIT_GRAVITY",0x20000003);
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_INT_BOUND_COUNT",0x10000000);
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_INT_INIT_GRAVITY_FRAME",0x10000001);
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_INT_LIFE",0x10000002);
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_FLOAT_SHOT_CALC_KATAMUKI",1);
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_FLOAT_SHOT_CALC_TAKASA",2);
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_FLOAT_INIT_WIND_SPEED_X",3);
lua_bind_const(&local_78,"ITEM_WOOD_INSTANCE_WORK_INT_LOG_GROUP",0x10000000);
lua_bind_const(&local_78,"ITEM_WOOD_INSTANCE_WORK_INT_STATE",0x10000001);
lua_bind_const(&local_78,"ITEM_PACMAN_INSTANCE_WORK_FLAG_THROW",0x20000000);
lua_bind_const(&local_78,"ITEM_PACMAN_INSTANCE_WORK_FLAG_DROP",0x20000001);
lua_bind_const(&local_78,"ITEM_PACMAN_INSTANCE_WORK_FLAG_HIT",0x20000002);
lua_bind_const(&local_78,"ITEM_PACMAN_INSTANCE_WORK_FLAG_HOP",0x20000003);
lua_bind_const(&local_78,"ITEM_PACMAN_INSTANCE_WORK_FLAG_UNABLE_PICKUP",0x20000004);
lua_bind_const(&local_78,"ITEM_PACMAN_INSTANCE_WORK_INT_LIFE",0x10000000);
lua_bind_const(&local_78,"ITEM_PACMAN_INSTANCE_WORK_INT_BOUND_COUNT",0x10000001);
lua_bind_const(&local_78,"ITEM_POWERESA_INSTANCE_WORK_FLOAT_DAMAGE",1);
lua_bind_const(&local_78,"ITEM_POWERESA_INSTANCE_WORK_INT_OWNER_ID",0x10000000);
lua_bind_const(&local_78,"ITEM_POWERESA_INSTANCE_WORK_INT_TEAM_NO",0x10000001);
lua_bind_const(&local_78,"ITEM_DOLL_INSTANCE_WORK_FLAG_FIRST_DAMAGE",0x20000000);
lua_bind_const(&local_78,"ITEM_DOLL_INSTANCE_WORK_INT_LIFE",0x10000000);
lua_bind_const(&local_78,"ITEM_DOLL_INSTANCE_WORK_FLOAT_ROT_SPEED",1);
lua_bind_const(&local_78,"ITEM_DOLL_INSTANCE_WORK_FLOAT_ROT_Z",2);
lua_bind_const(&local_78,"ITEM_LOG_INSTANCE_WORK_FLAG_FIRST_DAMAGE",0x20000000);
lua_bind_const(&local_78,"ITEM_LOG_INSTANCE_WORK_INT_LIFE",0x10000000);
lua_bind_const(&local_78,"ITEM_LOG_INSTANCE_WORK_FLOAT_ROT_SPEED",1);
lua_bind_const(&local_78,"ITEM_LOG_INSTANCE_WORK_FLOAT_ROT_Z",2);
lua_bind_const(&local_78,"ITEM_MECHAKOOPA_INSTANCE_WORK_FLAG_TEAM_ATTACK",0x20000004);
lua_bind_const(&local_78,"ITEM_MECHAKOOPA_INSTANCE_WORK_FLAG_THROW",0x20000005);
lua_bind_const(&local_78,"ITEM_LINKARROW_INSTANCE_WORK_ROT_X",1);
lua_bind_const(&local_78,"ITEM_LINKARROW_INSTANCE_WORK_ROT_Y",2);
lua_bind_const(&local_78,"ITEM_LINKARROW_INSTANCE_WORK_ROT_Z",3);
lua_bind_const(&local_78,"ITEM_LINKARROW_INSTANCE_WORK_OFFSET_X",4);
lua_bind_const(&local_78,"ITEM_LINKARROW_INSTANCE_WORK_OFFSET_Y",5);
lua_bind_const(&local_78,"ITEM_LINKARROW_INSTANCE_WORK_OFFSET_Z",6);
lua_bind_const(&local_78,"ITEM_LINKBOMB_INSTANCE_WORK_FLAG_IS_BLAST",0x20000000);
lua_bind_const(&local_78,"ITEM_REVENGESHOOTERSHOT_INSTANCE_WORK_FLOAT_ATTACK_POWER",1);
lua_bind_const(&local_78,"ITEM_REVENGESHOOTERSHOT_INSTANCE_WORK_FLOAT_ATTACK_SIZE",2);
lua_bind_const(&local_78,"ITEM_STAFFSHOT_INSTANCE_WORK_INT_EFFECT_HANDLE",0x10000000);
lua_bind_const(&local_78,"ITEM_HEALBALL_INSTANCE_WORK_FLOAT_HOW_MANY_DROP_RATE",2);
lua_bind_const(&local_78,"ITEM_BOMBER_INSTANCE_WORK_FLAG_BORN_END",0x20000004);
lua_bind_const(&local_78,"ITEM_NIGHTMARE_INSTANCE_WORK_INT_SCALING_STATUS",0x10000000);
lua_bind_const(&local_78,"ITEM_NIGHTMARE_INSTANCE_WORK_FLAG_START_BLIND",0x20000000);
lua_bind_const(&local_78,"ITEM_NIGHTMARE_INSTANCE_WORK_FLAG_END_BLIND",0x20000001);
lua_bind_const(&local_78,"ITEM_NIGHTMARE_INSTANCE_WORK_FLAG_END_ATTACK",0x20000002);
uVar1 = 1;
lua_bind_const(&local_78,"ITEM_DRIVER_INSTANCE_WORK_FLOAT_FIGHTER_LR",1);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_STATUS_KIND_NONE",0xffffffff);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_STANDBY",0);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_INITIALIZE",1);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_HAVE",2);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_FALL",3);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_LANDING",4);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_THROW",5);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_LOST",6);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_BORN",7);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_SPHAVE",8);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_BEGIN",9);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE",9);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_CUT",10);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_THROWN",0xb);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_SHOULDER",0xc);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CLUNG",0xd);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CLUNG_GANON",0xe);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CLUNG_DIDDY",0xf);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_THROWN_DIDDY",0x10);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_SWALLOWED",0x11);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_SWALLOWED_DRINK",0x12);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_SWALLOWED_THROWN_STAR",0x13);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_YOSHI",0x14);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_YOSHI_WAIT",0x15);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_THROWN_YOSHI",0x16);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_YOSHI_EGG",0x17);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_YOSHI_EGG",0x18);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_KOOPA_DIVED",0x19);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_MURABITO",0x1a);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_ROCKMAN",0x1b);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_SNAKE",0x1c);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_WARIO_BITE",0x1d);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_REFLET",0x1e);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_MEWTWO",0x1f);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_RIDLEY",0x20);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_GAOGAEN",0x21);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_GAOGAEN_THROW",0x22);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_GAOGAEN_ATTACH_ROPE",0x23);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_GAOGAEN_RETURN",0x24);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_MIIFIGHTER_SUPLEX",0x25);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_MIIFIGHTER_COUNTER_THROWN",0x26);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_FISHINGROD",0x27);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_DOLLY_SUPER_SPECIAL2_CAPTURE",0x28);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_MASTER_SWORD",0x29);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_TERM",0x2a);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_KAWASAKI_TOSS",0x2a);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_KAWASAKI_COOK",0x2b);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_FOR_ASSIST_START",0x2c);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_DAMAGE",0x2c);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_ESCAPE_FALL",0x2d);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_ESCAPE_JUMP",0x2e);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_ESCAPE_AIR",0x2f);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_JUMP",0x30);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_JUMP_AIR",0x31);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_PASS_FLOOR",0x32);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_TURN",0x33);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_WAIT",0x34);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_RUN",0x35);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_WARP",0x36);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_EXIT",0x37);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_FOR_ASSIST_TERM",0x38);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_FOR_POKEMON_START",0x39);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_LEAVE",0x39);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_FOR_POKEMON_TERM",0x3a);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_FOR_BOSS_START",0x3b);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_ENTRY",0x3b);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_START",0x3c);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_TRANS_PHASE",0x3d);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_DEAD",0x3e);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_FOR_BOSS_TERM",0x3f);
lua_bind_const(&local_78,"ITEM_COMMON_STATUS_KIND_TERM",0x3f);
lua_bind_const(&local_78,"ITEM_STATUS_KIND_TERM",0x40);
uVar1 = 0x100;
lua_bind_const(&local_78,"ITEM_STATUS_KIND_MAX",0x100);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = -3;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_PRE_START",0xffffffff);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_0",0);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_1",1);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_2",2);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_3",3);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_4",4);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_5",5);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_6",6);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_7",7);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_8",8);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_9",9);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_10",10);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_11",0xb);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_12",0xc);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_13",0xd);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_14",0xe);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_15",0xf);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_16",0x10);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_17",0x11);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_18",0x12);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_19",0x13);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_20",0x14);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_21",0x15);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_22",0x16);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_23",0x17);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_24",0x18);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_25",0x19);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_26",0x1a);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_27",0x1b);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_28",0x1c);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_29",0x1d);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_30",0x1e);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_31",0x1f);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_32",0x20);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_33",0x21);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_34",0x22);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_35",0x23);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_36",0x24);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_37",0x25);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_38",0x26);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_39",0x27);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_40",0x28);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_41",0x29);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_42",0x2a);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_TERM",0x2b);
uVar1 = 0x2b;
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_NUM",0x2b);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_PRE_START",0x1fffffff);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_0",0x20000000);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_1",0x20000001);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_2",0x20000002);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_3",0x20000003);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_4",0x20000004);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_5",0x20000005);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_6",0x20000006);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_7",0x20000007);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_8",0x20000008);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_9",0x20000009);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_10",0x2000000a);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_11",0x2000000b);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_12",0x2000000c);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_TERM",0x2000000d);
uVar1 = 0xd;
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_NUM",0xd);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,-3,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = -3;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_PRE_START",0xfffffff);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_0",0x10000000);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_1",0x10000001);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_2",0x10000002);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_3",0x10000003);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_4",0x10000004);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_5",0x10000005);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_6",0x10000006);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_7",0x10000007);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_8",0x10000008);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_9",0x10000009);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_10",0x1000000a);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_11",0x1000000b);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_12",0x1000000c);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_13",0x1000000d);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_14",0x1000000e);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_15",0x1000000f);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_16",0x10000010);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_17",0x10000011);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_18",0x10000012);
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_TERM",0x10000013);
uVar1 = 0x13;
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_NUM",0x13);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = -3;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_HP",0);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_MAX_HP",1);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_SPEED_MAX_X",2);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_SPEED_MAX_Y",3);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_ACCEL",4);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_BRAKE",5);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_FALLING_BRAKE",6);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_JUMPING_BRAKE",7);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_JUMP_SPEED_X",8);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_JUMP_SPEED_Y",9);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_JUMP_SPEED_MAX_X",10);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_JUMP_SPEED_MAX_Y",0xb);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_FINAL_LEAVE_ACCEL",0xc);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_FINAL_LEAVE_SPEED_MAX",0xd);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_BOUND_FRICTION",0xe);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_GRAVITY",0xf);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_GRAVITY_MUL",0x10);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_TREAD_JUMP_MUL",0x11);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_GENERATE_SPEED",0x12);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_WEAPON_GENERATE_X",0x13);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_WEAPON_GENERATE_Y",0x14);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_WEAPON_GENERATE_ANGLE",0x15);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_LEVEL",0x16);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_STRENGTH",0x17);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_MOTION_TRANS_MUL_X",0x18);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_MOTION_TRANS_MUL_Y",0x19);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_DAMAGE_GROUND_BRAKE",0x1a);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_DAMAGE_AIR_BRAKE",0x1b);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_REACTION_RATE_X",0x1c);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_REACTION_RATE_Y",0x1d);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_STABLE_SPEED_Y",0x1e);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_EGG_JUMP_SPEED_X",0x22);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_EGG_JUMP_Y",0x23);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_DAMAGE_FLY_GROUND_BRAKE",0x24);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_DAMAGE_FLY_AIR_BRAKE",0x25);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_BLOW_AWAY_LOW_SPEED",0x26);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_ADD_HIT_SHAKE_SCALE",0x29);
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_FALL_SPEED_MAX_Y",0x2a);
lua_bind_const(&local_78,"ENEMY_VAR_IFLAG_DOWN_WAKE_UP",0x20000000);
lua_bind_const(&local_78,"ENEMY_VAR_IFLAG_DEATH",0x20000001);
lua_bind_const(&local_78,"ENEMY_VAR_IFLAG_VERTICAL_JUMP",0x20000004);
lua_bind_const(&local_78,"ENEMY_VAR_IFLAG_GENERATE_SHOOT",0x20000005);
lua_bind_const(&local_78,"ENEMY_VAR_IFLAG_GROUND_DAMAGE",0x20000008);
lua_bind_const(&local_78,"ENEMY_VAR_IFLAG_DAMAGE_CALC_AS_FIGHTER",0x2000000a);
lua_bind_const(&local_78,"ENEMY_VAR_IFLAG_COLLISION_ATTR_EFFECT_OFF",0x2000000b);
lua_bind_const(&local_78,"ENEMY_VAR_IFLAG_UNIVERSAL1",0x2000000c);
lua_bind_const(&local_78,"ENEMY_VAR_IINT_KIND",0x10000000);
lua_bind_const(&local_78,"ENEMY_VAR_IINT_TYPE",0x10000001);
lua_bind_const(&local_78,"ENEMY_VAR_IINT_INIT_VALUE1",0x10000002);
lua_bind_const(&local_78,"ENEMY_VAR_IINT_GENERATE_ANGLE",0x10000008);
lua_bind_const(&local_78,"ENEMY_VAR_IINT_THROW_TARGET_ID",0x1000000a);
lua_bind_const(&local_78,"ENEMY_VAR_IINT_THROW_TARGET_HIT_NO",0x1000000b);
lua_bind_const(&local_78,"ENEMY_VAR_IINT_NO_GROUND_DAMAGE_FRAME",0x1000000c);
lua_bind_const(&local_78,"ENEMY_VAR_IINT_UNIVERSAL1",0x1000000d);
lua_bind_const(&local_78,"ENEMY_VAR_IINT_UNIVERSAL2",0x1000000e);
lua_bind_const(&local_78,"ENEMY_VAR_IINT_DAMAGE_PARALYZE_EFFECT_ID",0x1000000f);
lua_bind_const(&local_78,"ENEMY_VAR_IINT_NO_GROUND_DAMAGE_FRAME_DEF",0x10000010);
lua_bind_const(&local_78,"ENEMY_VAR_IINT_NO_ADD_HIT_SHAKE_FRAME",0x10000012);
uVar1 = 0x10000013;
lua_bind_const(&local_78,"ENEMY_VAR_INSTANCE_WORK_TERM",0x10000013);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"GIMMICK_EVENT_KIND_START",0);
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_START",1);
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_IN",2);
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_SHOOT_TRIGGER",3);
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_SHOOT",4);
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_SET_SPEED",5);
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_SET_PATH",6);
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_END_PATH",7);
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_BREAK",8);
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_POS",9);
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_CROSS",10);
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_SET_RECT",0xb);
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_HIT",0xc);
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_EXPLOSION",0xd);
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_CHECK_CAN_ENTER",0xe);
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_TERM",0xf);
lua_bind_const(&local_78,"GIMMICK_CATAPULT_EVENT_START",0x10);
lua_bind_const(&local_78,"GIMMICK_CATAPULT_EVENT_KIND_ON",0x11);
lua_bind_const(&local_78,"GIMMICK_CATAPULT_EVENT_KIND_SHOOT",0x12);
lua_bind_const(&local_78,"GIMMICK_CATAPULT_EVENT_KIND_POS",0x13);
lua_bind_const(&local_78,"GIMMICK_CATAPULT_EVENT_TERM",0x14);
lua_bind_const(&local_78,"GIMMICK_DOOR_EVENT_START",0x15);
lua_bind_const(&local_78,"GIMMICK_DOOR_EVENT_KIND_IN",0x16);
lua_bind_const(&local_78,"GIMMICK_DOOR_EVENT_TERM",0x17);
lua_bind_const(&local_78,"GIMMICK_SPRING_EVENT_START",0x18);
lua_bind_const(&local_78,"GIMMICK_SPRING_EVENT_KIND_ON",0x19);
lua_bind_const(&local_78,"GIMMICK_SPRING_EVENT_KIND_BREAK",0x1a);
lua_bind_const(&local_78,"GIMMICK_SPRING_EVENT_KIND_SHOOT",0x1b);
lua_bind_const(&local_78,"GIMMICK_SPRING_EVENT_KIND_POS",0x1c);
lua_bind_const(&local_78,"GIMMICK_SPRING_EVENT_KIND_FALL",0x1d);
lua_bind_const(&local_78,"GIMMICK_SPRING_EVENT_KIND_FALL_SPECIAL",0x1e);
lua_bind_const(&local_78,"GIMMICK_SPRING_EVENT_TERM",0x1f);
lua_bind_const(&local_78,"GIMMICK_CHAPPY_EVENT_START",0x20);
lua_bind_const(&local_78,"GIMMICK_CHAPPY_EVENT_KIND_IN",0x21);
lua_bind_const(&local_78,"GIMMICK_CHAPPY_EVENT_KIND_POS",0x22);
lua_bind_const(&local_78,"GIMMICK_CHAPPY_EVENT_TERM",0x23);
lua_bind_const(&local_78,"GIMMICK_CATCH_EVENT_START",0x24);
lua_bind_const(&local_78,"GIMMICK_CATCH_EVENT_KIND_CATCH",0x25);
lua_bind_const(&local_78,"GIMMICK_CATCH_EVENT_KIND_POS",0x26);
lua_bind_const(&local_78,"GIMMICK_CATCH_EVENT_KIND_GET_INFO",0x27);
lua_bind_const(&local_78,"GIMMICK_CATCH_EVENT_TERM",0x28);
lua_bind_const(&local_78,"GIMMICK_EVENT_KIND_BOOT",0x29);
lua_bind_const(&local_78,"GIMMICK_EVENT_KIND_EXIT",0x2a);
lua_bind_const(&local_78,"GIMMICK_EVENT_KIND_DISABLE",0x2b);
lua_bind_const(&local_78,"GIMMICK_PIPE_EVENT_START",0x2c);
lua_bind_const(&local_78,"GIMMICK_PIPE_EVENT_KIND_SET_DISAPPEAR",0x2d);
lua_bind_const(&local_78,"GIMMICK_PIPE_EVENT_KIND_COMMIT_DISAPPEAR",0x2e);
lua_bind_const(&local_78,"GIMMICK_PIPE_EVENT_KIND_SET_APPEAR",0x2f);
lua_bind_const(&local_78,"GIMMICK_PIPE_EVENT_KIND_COMMIT_APPEAR",0x30);
lua_bind_const(&local_78,"GIMMICK_PIPE_EVENT_KIND_CANCEL",0x31);
lua_bind_const(&local_78,"GIMMICK_PIPE_EVENT_TERM",0x32);
lua_bind_const(&local_78,"GIMMICK_TORNADO_EVENT_START",0x33);
lua_bind_const(&local_78,"GIMMICK_TORNADO_EVENT_KIND_CHECK_NEED_LOCK",0x34);
lua_bind_const(&local_78,"GIMMICK_TORNADO_EVENT_KIND_REQUEST_POS",0x35);
lua_bind_const(&local_78,"GIMMICK_TORNADO_EVENT_KIND_SHOOT",0x36);
lua_bind_const(&local_78,"GIMMICK_TORNADO_EVENT_KIND_SHOOT_INFO",0x37);
lua_bind_const(&local_78,"GIMMICK_TORNADO_EVENT_KIND_ESCAPE",0x38);
lua_bind_const(&local_78,"GIMMICK_TORNADO_EVENT_TERM",0x39);
lua_bind_const(&local_78,"GIMMICK_LADDER_EVENT_START",0x3a);
lua_bind_const(&local_78,"GIMMICK_LADDER_EVENT_KIND_GET_INFO",0x3b);
lua_bind_const(&local_78,"GIMMICK_LADDER_EVENT_TERM",0x3c);
lua_bind_const(&local_78,"GIMMICK_DRUM_EVENT_KIND_CHECK_NEED_LOCK",0x3d);
lua_bind_const(&local_78,"GIMMICK_DRUM_EVENT_KIND_CHECK_NEED_HIDE",0x3e);
lua_bind_const(&local_78,"GIMMICK_DRUM_EVENT_KIND_POS",0x3f);
lua_bind_const(&local_78,"GIMMICK_DRUM_EVENT_KIND_SHAKE",0x40);
lua_bind_const(&local_78,"GIMMICK_DRUM_EVENT_KIND_ESCAPE",0x41);
lua_bind_const(&local_78,"GIMMICK_DRUM_EVENT_KIND_RELEASE",0x42);
lua_bind_const(&local_78,"GIMMICK_SLASH_EVENT_KIND_CHECK_NEED_LOCK",0x43);
lua_bind_const(&local_78,"GIMMICK_SLASH_EVENT_KIND_LOCK_INFO",0x44);
lua_bind_const(&local_78,"GIMMICK_SLASH_EVENT_KIND_UNLOCK",0x45);
lua_bind_const(&local_78,"GIMMICK_SLASH_EVENT_KIND_ESCAPE",0x46);
lua_bind_const(&local_78,"GIMMICK_SLASH_EVENT_KIND_UNLOCK_INFO",0x47);
lua_bind_const(&local_78,"GIMMICK_SLASH_EVENT_TERM",0x48);
lua_bind_const(&local_78,"GIMMICK_SHELL_EVENT_START",0x49);
lua_bind_const(&local_78,"GIMMICK_SHELL_EVENT_KIND_NOTIFY",0x4a);
lua_bind_const(&local_78,"GIMMICK_SHELL_EVENT_TERM",0x4b);
lua_bind_const(&local_78,"GIMMICK_WARP_EVENT_START",0x4c);
lua_bind_const(&local_78,"GIMMICK_WARP_EVENT_KIND_WARPIN",0x4d);
lua_bind_const(&local_78,"GIMMICK_WARP_EVENT_KIND_WARPOUT",0x4e);
lua_bind_const(&local_78,"GIMMICK_WARP_EVENT_KIND_CHECK_CAN_ENTER",0x4f);
lua_bind_const(&local_78,"GIMMICK_WARP_EVENT_TERM",0x50);
uVar1 = 0x51;
lua_bind_const(&local_78,"GIMMICK_EVENT_KIND_TERM",0x51);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"GIMMICK_EVENT_TO_FIGHTER",0);
lua_bind_const(&local_78,"GIMMICK_EVENT_TO_GIMMICK",1);
lua_bind_const(&local_78,"GIMMICK_EVENT_MAX",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_LINK_NO_PRE_START",3);
lua_bind_const(&local_78,"ITEM_LINK_NO_HAVE",4);
lua_bind_const(&local_78,"ITEM_LINK_NO_TARGET",5);
lua_bind_const(&local_78,"ITEM_LINK_NO_MESSAGE",6);
lua_bind_const(&local_78,"ITEM_LINK_NO_TEAMOWNER",7);
lua_bind_const(&local_78,"ITEM_LINK_NO_CREATEOWNER",8);
lua_bind_const(&local_78,"ITEM_LINK_NO_FINAL",9);
lua_bind_const(&local_78,"ITEM_LINK_NO_CUTIN",10);
lua_bind_const(&local_78,"ITEM_LINK_NO_TERM",0xb);
lua_bind_const(&local_78,"ITEM_LINK_NO_NUM",0xb);
lua_bind_const(&local_78,"ITEM_LINK_NO_VACUUM",9);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NONE",0);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_CARRIER",1);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SHOOT",2);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SWING",4);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW",8);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_TOUCH",0x10);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_QUICK",0x20);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_EQUIP",0x40);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_RECOVER",0x80);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BALL",0x100);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL",0x200);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST",0x400);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON",0x800);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BOSS",0x1000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER",0x2000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FOOD",0x4000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_WEAPON",0x8000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BOMB",0x10000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NO_COUNT",0x20000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NO_THROW",0x40000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NO_BOUND_REMOVE",0x80000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NO_INHALED",0x100000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPEED_ROT",0x200000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SUB",0x400000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_CARRIER_THROW",9);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_NO_BOUND_REMOVE",0x80008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_NO_BOUND_REMOVE_BOMB",0x90008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_NO_BOUND_REMOVE_NO_COUNT",0xa0008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_BOMB",0x10008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_NO_COUNT",0x20008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_BOMB_NO_COUNT",0x30008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_WEAPON_NO_COUNT",0x28008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_CARRIER",9);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_WEAPON_NO_INHALED",0x108000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_WEAPON_NO_INHALED_SPEED_ROT",0x308000);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_QUICK_FOOD",(longlong)&DAT_00004020);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_RECOVER_QUICK",0xa0);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_RECOVER_QUICK_FOOD",(longlong)&DAT_000040a0);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SWING_NO_THROW",0x40004);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SWING_NO_BOUND_REMOVE",0x80004);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BALL_THROW",0x108);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_QUICK",0x220);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_NO_BOUND_REMOVE",0x80200);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_NO_BOUND_REMOVE_WEAPON",0x88200);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_NO_BOUND_REMOVE_BOMB",0x90200);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_CARRIER_NO_THROW",0x40201);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_WEAPON_NO_INHALED",0x108200);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_BOMB",(longlong)&DAT_00010200);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW",(longlong)&DAT_00002008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW_NO_COUNT",0x22008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW_BOMB_NO_COUNT",0x32008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW_BOMB",0x12008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW_WEAPON_NO_COUNT",0x2a008);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_RECOVER_QUICK_FOOD",0x60a0);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_BALL",(longlong)&DAT_00002100);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST_WEAPON",0x8400);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST_WEAPON_SPEED_ROT",0x208400);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST_WEAPON_BOMB",0x18400);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST_SUB",0x400400);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON_WEAPON",0x8800);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON_THROW_BOMB",0x10808);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON_WEAPON_SPEED_ROT",0x208800);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON_THROW",0x808);
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BOSS_WEAPON",0x9000);
uVar1 = 0x9008;
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BOSS_WEAPON_THROW",0x9008);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_BOUND_FLAG_NONE",0);
lua_bind_const(&local_78,"ITEM_BOUND_FLAG_FLOOR",1);
lua_bind_const(&local_78,"ITEM_BOUND_FLAG_DUMMY",2);
lua_bind_const(&local_78,"ITEM_BOUND_FLAG_WALL",4);
lua_bind_const(&local_78,"ITEM_BOUND_FLAG_CEILING",8);
lua_bind_const(&local_78,"ITEM_BOUND_FLAG_THROW",0x10);
lua_bind_const(&local_78,"ITEM_BOUND_FLAG_GROUND",0xd);
lua_bind_const(&local_78,"ITEM_BOUND_FLAG_ALL",0x1d);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SCALE_TYPE_NORMAL",0);
lua_bind_const(&local_78,"ITEM_SCALE_TYPE_FIGHTER",1);
lua_bind_const(&local_78,"ITEM_SCALE_TYPE_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SLOPE_TYPE_NONE",0);
lua_bind_const(&local_78,"ITEM_SLOPE_TYPE_SLANT",1);
lua_bind_const(&local_78,"ITEM_SLOPE_TYPE_SLANT_KEEP_Y_ROT",2);
lua_bind_const(&local_78,"ITEM_SLOPE_TYPE_KEEPANGLE",3);
lua_bind_const(&local_78,"ITEM_SLOPE_TYPE_UP",4);
lua_bind_const(&local_78,"ITEM_SLOPE_TYPE_SLANT_SMOOTH",5);
lua_bind_const(&local_78,"ITEM_SLOPE_TYPE_UP_SMOOTH",6);
lua_bind_const(&local_78,"ITEM_SLOPE_TYPE_KILLEREYE",7);
lua_bind_const(&local_78,"ITEM_SLOPE_TYPE_TERM",8);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SIZE_KIND_SMALL",0);
lua_bind_const(&local_78,"ITEM_SIZE_KIND_LARGE",1);
lua_bind_const(&local_78,"ITEM_SIZE_KIND_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_HAVE_KIND_NONE",0);
lua_bind_const(&local_78,"ITEM_HAVE_KIND_GET",1);
lua_bind_const(&local_78,"ITEM_HAVE_KIND_MOTION",2);
lua_bind_const(&local_78,"ITEM_HAVE_KIND_HAVE",3);
lua_bind_const(&local_78,"ITEM_HAVE_KIND_PICKUP",4);
lua_bind_const(&local_78,"ITEM_HAVE_KIND_GRIP",5);
lua_bind_const(&local_78,"ITEM_HAVE_KIND_PLATE",6);
lua_bind_const(&local_78,"ITEM_HAVE_KIND_TERM",7);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_FLASH_KIND_NONE",0);
lua_bind_const(&local_78,"ITEM_FLASH_KIND_NORMAL",1);
lua_bind_const(&local_78,"ITEM_FLASH_KIND_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_CAMERA_KIND_NONE",0);
lua_bind_const(&local_78,"ITEM_CAMERA_KIND_NORMAL",1);
lua_bind_const(&local_78,"ITEM_CAMERA_KIND_CENTER",2);
lua_bind_const(&local_78,"ITEM_CAMERA_KIND_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_HIT_KIND_NONE",0);
lua_bind_const(&local_78,"ITEM_HIT_KIND_STOP",1);
lua_bind_const(&local_78,"ITEM_HIT_KIND_FLY",2);
lua_bind_const(&local_78,"ITEM_HIT_KIND_LR",3);
lua_bind_const(&local_78,"ITEM_HIT_KIND_TERM",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_REFLECT_KIND_NONE",0);
lua_bind_const(&local_78,"ITEM_REFLECT_KIND_REFLECT",1);
lua_bind_const(&local_78,"ITEM_REFLECT_KIND_BORN",2);
lua_bind_const(&local_78,"ITEM_REFLECT_KIND_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SHIELD_KIND_NONE",0);
lua_bind_const(&local_78,"ITEM_SHIELD_KIND_LOST",1);
lua_bind_const(&local_78,"ITEM_SHIELD_KIND_BORN",2);
lua_bind_const(&local_78,"ITEM_SHIELD_KIND_HOP",3);
lua_bind_const(&local_78,"ITEM_SHIELD_KIND_NO_HOP",4);
lua_bind_const(&local_78,"ITEM_SHIELD_KIND_TERM",5);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_DEAD_AREA_KIND_NONE",0);
lua_bind_const(&local_78,"ITEM_DEAD_AREA_KIND_REMOVE",1);
lua_bind_const(&local_78,"ITEM_DEAD_AREA_KIND_REMOVE_NOT_XLU",2);
lua_bind_const(&local_78,"ITEM_DEAD_AREA_KIND_REMOVE_ALL",3);
lua_bind_const(&local_78,"ITEM_DEAD_AREA_KIND_REMOVE_CLIP",4);
lua_bind_const(&local_78,"ITEM_DEAD_AREA_KIND_TERM",5);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_ATTACK_HITSTOP_KIND_NONE",0);
lua_bind_const(&local_78,"ITEM_ATTACK_HITSTOP_KIND_NORMAL",1);
lua_bind_const(&local_78,"ITEM_ATTACK_HITSTOP_KIND_PARENT",2);
lua_bind_const(&local_78,"ITEM_ATTACK_HITSTOP_KIND_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_HIT_EFFECT_KIND_NONE",0);
lua_bind_const(&local_78,"ITEM_HIT_EFFECT_KIND_FULL",1);
lua_bind_const(&local_78,"ITEM_HIT_EFFECT_KIND_EFFECT_ONLY",2);
lua_bind_const(&local_78,"ITEM_HIT_EFFECT_KIND_FLASHING_ONLY",3);
local_70 = 0;
local_68 = -3;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_NONE",0);
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_TARGET",1);
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_MYSELF",2);
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_NEAR_FIGHTER",3);
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_NEAR_FIGHTER_ALL",4);
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_RANDOM_FIGHTER",5);
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_RANDOM_FIGHTER_ALL",6);
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_RANDOM_FIGHTER_ASSIST",7);
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_RANDOM_OUT_OF_CAMERA",8);
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_RANDOM_OUT_OF_CAMERA_LR",9);
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_CAMERA_TARGET",10);
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_MANY_SIDE",0xb);
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_MANY_SIDE_FIX",0xc);
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_MANY_SIDE_FROM_ORIGIN",0xd);
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_UNDER_GROUND",0xe);
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_IKE_FINAL",0xf);
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_RANDOM_ITEM",0x10);
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_EX",0x11);
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_UPDATE",0x12);
uVar1 = 0x13;
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_TERM",0x13);
if ((local_78 != 0) && (local_70 != 0)) {
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8);
}
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_EXRES_TO_BIG",0);
lua_bind_const(&local_78,"ITEM_EXRES_TO_SMALL",1);
lua_bind_const(&local_78,"ITEM_EXRES_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_COLLISION_TEAM",0x14);
lua_bind_const(&local_78,"ITEM_TEAM_NO_KIILA",0x15);
lua_bind_const(&local_78,"ITEM_TEAM_NO_DARZ",0x16);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_TEAM_2ND_ASSIST_BEGIN",0);
lua_bind_const(&local_78,"ITEM_TEAM_2ND_ASSIST_END",0x1e);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_AREA_KIND_BODY",0);
lua_bind_const(&local_78,"ITEM_AREA_KIND_WIND",1);
lua_bind_const(&local_78,"ITEM_AREA_KIND_SPECIALIZER",2);
lua_bind_const(&local_78,"ITEM_AREA_KIND_PICKUP",3);
lua_bind_const(&local_78,"ITEM_AREA_KIND_NUM",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_LAYOUT_FILL",0);
lua_bind_const(&local_78,"ITEM_LAYOUT_RANDOM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_GEN_LIFE_NORMAL",0);
lua_bind_const(&local_78,"ITEM_GEN_LIFE_INFINITY",1);
lua_bind_const(&local_78,"ITEM_GEN_LIFE_NUM",2);
lua_bind_const(&local_78,"ITEM_GEN_LIFE_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_GEN_APPEAR_NONE",0);
lua_bind_const(&local_78,"ITEM_GEN_APPEAR_UP",1);
lua_bind_const(&local_78,"ITEM_GEN_APPEAR_DOWN",2);
lua_bind_const(&local_78,"ITEM_GEN_APPEAR_FALL",3);
lua_bind_const(&local_78,"ITEM_GEN_APPEAR_DUCK",4);
lua_bind_const(&local_78,"ITEM_GEN_APPEAR_NUM",5);
lua_bind_const(&local_78,"ITEM_GEN_APPEAR_TERM",5);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_GEN_LEVEL_VERY_EASY",0);
lua_bind_const(&local_78,"ITEM_GEN_LEVEL_EASY",1);
lua_bind_const(&local_78,"ITEM_GEN_LEVEL_NORMAL",2);
lua_bind_const(&local_78,"ITEM_GEN_LEVEL_HARD",3);
lua_bind_const(&local_78,"ITEM_GEN_LEVEL_VERY_HARD",4);
lua_bind_const(&local_78,"ITEM_GEN_LEVEL_NUM",5);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_LOT_STATE_ERROR",0);
lua_bind_const(&local_78,"ITEM_LOT_STATE_MISS",1);
lua_bind_const(&local_78,"ITEM_LOT_STATE_BOMB",2);
lua_bind_const(&local_78,"ITEM_LOT_STATE_HIT",3);
local_68 = 0xfffffffd;
local_70 = 0;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SCALE_ANIM_TYPE_NONE",0xffffffff);
lua_bind_const(&local_78,"ITEM_SCALE_ANIM_TYPE_NORMAL",0);
lua_bind_const(&local_78,"ITEM_SCALE_ANIM_TYPE_LOOP",1);
lua_bind_const(&local_78,"ITEM_SCALE_ANIM_TYPE_SMALL_TO_NORMAL",2);
lua_bind_const(&local_78,"ITEM_SCALE_ANIM_TYPE_INTERPOLATE",3);
lua_bind_const(&local_78,"ITEM_SCALE_ANIM_TYPE_KEEP",4);
lua_bind_const(&local_78,"ITEM_SCALE_ANIM_TYPE_TERM",5);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_TRWATK_F",0xb4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_ANIMCMD_KIND_BEGIN",0);
lua_bind_const(&local_78,"ITEM_ANIMCMD_KIND_GAME",0);
lua_bind_const(&local_78,"ITEM_ANIMCMD_KIND_EFFECT",1);
lua_bind_const(&local_78,"ITEM_ANIMCMD_KIND_SOUND",2);
lua_bind_const(&local_78,"ITEM_ANIMCMD_KIND_NUM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_MURABITO_GEN_NONE",0);
lua_bind_const(&local_78,"ITEM_MURABITO_GEN_HAVE",1);
lua_bind_const(&local_78,"ITEM_MURABITO_GEN_USE",2);
lua_bind_const(&local_78,"ITEM_MURABITO_GEN_SHOOT",3);
lua_bind_const(&local_78,"ITEM_MURABITO_GEN_EQUIP",4);
lua_bind_const(&local_78,"ITEM_MURABITO_GEN_HAND",5);
lua_bind_const(&local_78,"ITEM_MURABITO_GEN_QUICK",6);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_FLIP_TYPE_NONE",0);
lua_bind_const(&local_78,"ITEM_FLIP_TYPE_Y_ROT",1);
lua_bind_const(&local_78,"ITEM_FLIP_TYPE_Z_ROT",2);
lua_bind_const(&local_78,"ITEM_FLIP_TYPE_X_ROT",3);
lua_bind_const(&local_78,"ITEM_FLIP_TYPE_TERM",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_FLIP_CATEGORY_NORMAL",0);
lua_bind_const(&local_78,"ITEM_FLIP_CATEGORY_DUCKHUNT",1);
lua_bind_const(&local_78,"ITEM_FLIP_CATEGORY_NONE",2);
lua_bind_const(&local_78,"ITEM_FLIP_CATEGORY_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_HAVE_OFFSET_NONE",0);
lua_bind_const(&local_78,"ITEM_HAVE_OFFSET_M2_Y180_ROT",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_JOSTLE_PRIORITY_LOWEST",0);
lua_bind_const(&local_78,"ITEM_JOSTLE_PRIORITY_LOW",1);
lua_bind_const(&local_78,"ITEM_JOSTLE_PRIORITY_MIDDLE",2);
lua_bind_const(&local_78,"ITEM_JOSTLE_PRIORITY_HIGH",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_ATTACKLOG_NONE",0);
lua_bind_const(&local_78,"ITEM_ATTACKLOG_NORMAL",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_CURSOR_DISPLAY_TYPE_OFF",0);
lua_bind_const(&local_78,"ITEM_CURSOR_DISPLAY_TYPE_ON",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_PARTIAL_MOTION_SLOT_0",1);
lua_bind_const(&local_78,"ITEM_PARTIAL_MOTION_SLOT_1",2);
lua_bind_const(&local_78,"ITEM_PARTIAL_MOTION_NUM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SPECIAL_FORCE_TYPE_POCKET",0);
lua_bind_const(&local_78,"ITEM_SPECIAL_FORCE_TYPE_CAPTURE",1);
lua_bind_const(&local_78,"ITEM_SPECIAL_FORCE_TYPE_DEDEDE_SWALLOW",2);
lua_bind_const(&local_78,"ITEM_SPECIAL_FORCE_TYPE_SHIZUE_HOOKED",3);
lua_bind_const(&local_78,"ITEM_SPECIAL_FORCE_TYPE_LUIGI_VACUUM",4);
lua_bind_const(&local_78,"ITEM_SPECIAL_FORCE_TYPE_STAGE_GIMMICK_WARP",5);
lua_bind_const(&local_78,"ITEM_SPECIAL_FORCE_TYPE_NUM",6);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_LIFETIME_TYPE_INVALID",0);
lua_bind_const(&local_78,"ITEM_LIFETIME_TYPE_NONE",1);
lua_bind_const(&local_78,"ITEM_LIFETIME_TYPE_ALWAYS",2);
lua_bind_const(&local_78,"ITEM_LIFETIME_TYPE_ALWAYS_GROUND_LOST",3);
lua_bind_const(&local_78,"ITEM_LIFETIME_TYPE_ITEM_DEFAULT",4);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SEARCH_NO_SPECIALIZER",0);
lua_bind_const(&local_78,"ITEM_SEARCH_NO_SPECIALIZER_2ND",1);
lua_bind_const(&local_78,"ITEM_SEARCH_NO_SYSTEM",2);
lua_bind_const(&local_78,"ITEM_SEARCH_NO_NUM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SYSTEM_SEARCH_DETECT_NONE",0);
lua_bind_const(&local_78,"ITEM_SYSTEM_SEARCH_DETECT_ADD_SPEED",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_SLOW_KIND_NORMAL",0);
lua_bind_const(&local_78,"ITEM_SLOW_KIND_TERM",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_PIKMIN_ATTACH_KIND_NONE",0);
lua_bind_const(&local_78,"ITEM_PIKMIN_ATTACH_KIND_TRANS",1);
lua_bind_const(&local_78,"ITEM_PIKMIN_ATTACH_KIND_MATRIX",2);
lua_bind_const(&local_78,"ITEM_PIKMIN_ATTACH_KIND_TRANS_NO_ROT",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"ITEM_BOSS_MODE_DEFAULT",0);
lua_bind_const(&local_78,"ITEM_BOSS_MODE_STANDARD",1);
lua_bind_const(&local_78,"ITEM_BOSS_MODE_STANDARD_SERIES",2);
lua_bind_const(&local_78,"ITEM_BOSS_MODE_ADVENTURE_FINAL_BATTLE_2ND",3);
lua_bind_const(&local_78,"ITEM_BOSS_MODE_ADVENTURE_HARD",4);
lua_bind_const(&local_78,"ITEM_BOSS_MODE_ADVENTURE_HARD_FINAL_BATTLE_2ND",5);
lua_bind_const(&local_78,"ITEM_BOSS_MODE_ADVENTURE_VERY_EASY",6);
lua_bind_const(&local_78,"ITEM_BOSS_MODE_ADVENTURE_VERY_EASY_FINAL_BATTLE_2ND",7);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"SHADOW_MODE_NONE",0xffffffff);
lua_bind_const(&local_78,"SHADOW_MODE_PROJECTION",0);
lua_bind_const(&local_78,"SHADOW_MODE_PROJECTION_LOUPE",1);
lua_bind_const(&local_78,"SHADOW_MODE_CIRCLE",2);
lua_bind_const(&local_78,"SHADOW_MODE_TERM",3);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"SHADOW_DRAW_FLAG_OWNER",0);
lua_bind_const(&local_78,"SHADOW_DRAW_FLAG_STAGE",1);
lua_bind_const(&local_78,"SHADOW_DRAW_FLAG_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"SPECIAL_PAINT_NONE",0xffffffff);
lua_bind_const(&local_78,"SPECIAL_PAINT_OIL",0);
lua_bind_const(&local_78,"SPECIAL_PAINT_SQUID_TO_HUMAN",1);
lua_bind_const(&local_78,"SPECIAL_PAINT_TERM",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"LOG_ATTACK_SERIAL_ID_DUMMY",0xffffffff);
lua_bind_const(&local_78,"LOG_ATTACK_SERIAL_ID_NONE",0);
lua_bind_const(&local_78,"LOG_ATTACK_SERIAL_ID_EX",0x7fffffff);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"LOG_ATTACK_KIND_NONE",0);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"AUDIENCE_HAKUSYU",0);
lua_bind_const(&local_78,"AUDIENCE_KANSEI",1);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"AUDIENCE_LEVEL_S",0);
lua_bind_const(&local_78,"AUDIENCE_LEVEL_M",1);
lua_bind_const(&local_78,"AUDIENCE_LEVEL_L",2);
local_70 = 0;
local_68 = 0xfffffffd;
local_78 = param_1;
lua_bind_const(&local_78,"VISIBILITY_MODE_NO_GUARANTEE",0);
lua_bind_const(&local_78,"VISIBILITY_MODE_GUARANTEE",1);
return;
}
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