Created
June 4, 2020 19:56
-
-
Save jugeeya/f197adcaf4d4eb070655849e3667da89 to your computer and use it in GitHub Desktop.
SSBU string/value binding funcs (7.0.0)
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
void FUN_7101effcd0(longlong param_1,undefined8 param_2,undefined8 param_3,undefined8 param_4, | |
undefined8 param_5,undefined8 param_6,undefined8 param_7,undefined8 param_8) | |
{ | |
undefined8 uVar1; | |
undefined *puVar2; | |
undefined8 uVar3; | |
longlong local_78; | |
longlong local_70; | |
int local_68; | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_GROUND",0); | |
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_GROUND_AND_CHARA",1); | |
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_CHARA",2); | |
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_ALL",3); | |
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_FIGHTER",3); | |
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_STAGE_OBJECT",3); | |
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_GROUND2",3); | |
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_EFFECT",3); | |
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_EFFECT_FIGHTER",3); | |
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_SPECIAL_STAGE_OBJECT",3); | |
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_EFFECT2D",3); | |
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_INFO",3); | |
lua_bind_const(&local_78,"GF_SCENE_ROOT_LAYER_MAX",4); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"EF_FLIP_NONE",0); | |
lua_bind_const(&local_78,"EF_FLIP_AXIS_YZ",1); | |
lua_bind_const(&local_78,"EF_FLIP_AXIS_ZX",2); | |
lua_bind_const(&local_78,"EF_FLIP_AXIS_XY",3); | |
lua_bind_const(&local_78,"EF_FLIP_1",4); | |
lua_bind_const(&local_78,"EF_FLIP_2",5); | |
lua_bind_const(&local_78,"EF_FLIP_TRANS_X",0x10000); | |
lua_bind_const(&local_78,"EF_FLIP_TRANS_Y",0x20000); | |
lua_bind_const(&local_78,"EF_FLIP_TRANS_Z",0x40000); | |
lua_bind_const(&local_78,"EF_FLIP_ROT_X",0x100000); | |
lua_bind_const(&local_78,"EF_FLIP_ROT_Y",0x200000); | |
lua_bind_const(&local_78,"EF_FLIP_ROT_Z",0x400000); | |
lua_bind_const(&local_78,"EF_FLIP_SCALE_X",0x1000000); | |
lua_bind_const(&local_78,"EF_FLIP_SCALE_Y",0x2000000); | |
lua_bind_const(&local_78,"EF_FLIP_SCALE_Z",0x4000000); | |
lua_bind_const(&local_78,"EF_FLIP_PTCL_X",0x10000000); | |
lua_bind_const(&local_78,"EF_FLIP_PTCL_Y",0x20000000); | |
lua_bind_const(&local_78,"EF_FLIP_BITCTRL",0x10000); | |
lua_bind_const(&local_78,"EF_FLIP_YZ",1); | |
lua_bind_const(&local_78,"EF_FLIP_ZX",2); | |
uVar1 = 3; | |
lua_bind_const(&local_78,"EF_FLIP_XY",3); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,param_4,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"TRAIL_BLEND_OPAQUE",0); | |
lua_bind_const(&local_78,"TRAIL_BLEND_ALPHA",1); | |
lua_bind_const(&local_78,"TRAIL_BLEND_ADD",2); | |
lua_bind_const(&local_78,"TRAIL_BLEND_SUB",3); | |
lua_bind_const(&local_78,"TRAIL_BLEND_MUL",4); | |
lua_bind_const(&local_78,"TRAIL_BLEND_NEG",5); | |
lua_bind_const(&local_78,"TRAIL_BLEND_DBLEND",6); | |
lua_bind_const(&local_78,"TRAIL_BLEND_DADD",7); | |
lua_bind_const(&local_78,"TRAIL_BLEND_DSUB",8); | |
lua_bind_const(&local_78,"TRAIL_BLEND_DMUL",9); | |
lua_bind_const(&local_78,"TRAIL_BLEND_MUL_COLOR",10); | |
lua_bind_const(&local_78,"TRAIL_BLEND_BLEND_SRC_ONE",0xb); | |
lua_bind_const(&local_78,"TRAIL_BLEND_ADD_SRC_ONE",0xc); | |
lua_bind_const(&local_78,"TRAIL_BLEND_MAX",0xd); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"TRAIL_CULL_NONE",0); | |
lua_bind_const(&local_78,"TRAIL_CULL_BACK",1); | |
lua_bind_const(&local_78,"TRAIL_CULL_FRONT",2); | |
lua_bind_const(&local_78,"TRAIL_CULL_BACK_AFTER_FRONT",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MESH_VISIBILITY_FALSE",0); | |
lua_bind_const(&local_78,"MESH_VISIBILITY_TRUE",1); | |
lua_bind_const(&local_78,"MESH_VISIBILITY_NONE",2); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ePL_CKIND_RED",0); | |
lua_bind_const(&local_78,"ePL_CKIND_BLUE",1); | |
lua_bind_const(&local_78,"ePL_CKIND_YELLOW",2); | |
lua_bind_const(&local_78,"ePL_CKIND_GREEN",3); | |
lua_bind_const(&local_78,"ePL_CKING_ORANGE",4); | |
lua_bind_const(&local_78,"ePL_CKING_CYAN",5); | |
lua_bind_const(&local_78,"ePL_CKING_MAGENTA",6); | |
lua_bind_const(&local_78,"ePL_CKING_BLACK",7); | |
lua_bind_const(&local_78,"ePL_CKIND_CPU",8); | |
lua_bind_const(&local_78,"ePL_CKIND_TERMINATE",9); | |
uVar3 = 0xfffffffd; | |
lua_bind_namespace(&local_78,param_1,"ItemAppearRule",0xfffffffd); | |
lua_bind_const(&local_78,"NONE",0); | |
lua_bind_const(&local_78,"FEW",1); | |
lua_bind_const(&local_78,"NORMAL",2); | |
lua_bind_const(&local_78,"MANY",3); | |
lua_bind_const(&local_78,"NUM",4); | |
lua_bind_const(&local_78,"VERY_MANY",4); | |
uVar1 = 2; | |
lua_bind_const(&local_78,"DEFAULT",2); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = -3; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_KIND_MARIO",0); | |
lua_bind_const(&local_78,"FIGHTER_KIND_DONKEY",1); | |
lua_bind_const(&local_78,"FIGHTER_KIND_LINK",2); | |
lua_bind_const(&local_78,"FIGHTER_KIND_SAMUS",3); | |
lua_bind_const(&local_78,"FIGHTER_KIND_SAMUSD",4); | |
lua_bind_const(&local_78,"FIGHTER_KIND_YOSHI",5); | |
lua_bind_const(&local_78,"FIGHTER_KIND_KIRBY",6); | |
lua_bind_const(&local_78,"FIGHTER_KIND_FOX",7); | |
lua_bind_const(&local_78,"FIGHTER_KIND_PIKACHU",8); | |
lua_bind_const(&local_78,"FIGHTER_KIND_LUIGI",9); | |
lua_bind_const(&local_78,"FIGHTER_KIND_NESS",10); | |
lua_bind_const(&local_78,"FIGHTER_KIND_CAPTAIN",0xb); | |
lua_bind_const(&local_78,"FIGHTER_KIND_PURIN",0xc); | |
lua_bind_const(&local_78,"FIGHTER_KIND_PEACH",0xd); | |
lua_bind_const(&local_78,"FIGHTER_KIND_DAISY",0xe); | |
lua_bind_const(&local_78,"FIGHTER_KIND_KOOPA",0xf); | |
lua_bind_const(&local_78,"FIGHTER_KIND_SHEIK",0x10); | |
lua_bind_const(&local_78,"FIGHTER_KIND_ZELDA",0x11); | |
lua_bind_const(&local_78,"FIGHTER_KIND_MARIOD",0x12); | |
lua_bind_const(&local_78,"FIGHTER_KIND_PICHU",0x13); | |
lua_bind_const(&local_78,"FIGHTER_KIND_FALCO",0x14); | |
lua_bind_const(&local_78,"FIGHTER_KIND_MARTH",0x15); | |
lua_bind_const(&local_78,"FIGHTER_KIND_LUCINA",0x16); | |
lua_bind_const(&local_78,"FIGHTER_KIND_YOUNGLINK",0x17); | |
lua_bind_const(&local_78,"FIGHTER_KIND_GANON",0x18); | |
lua_bind_const(&local_78,"FIGHTER_KIND_MEWTWO",0x19); | |
lua_bind_const(&local_78,"FIGHTER_KIND_ROY",0x1a); | |
lua_bind_const(&local_78,"FIGHTER_KIND_CHROM",0x1b); | |
lua_bind_const(&local_78,"FIGHTER_KIND_GAMEWATCH",0x1c); | |
lua_bind_const(&local_78,"FIGHTER_KIND_METAKNIGHT",0x1d); | |
lua_bind_const(&local_78,"FIGHTER_KIND_PIT",0x1e); | |
lua_bind_const(&local_78,"FIGHTER_KIND_PITB",0x1f); | |
lua_bind_const(&local_78,"FIGHTER_KIND_SZEROSUIT",0x20); | |
lua_bind_const(&local_78,"FIGHTER_KIND_WARIO",0x21); | |
lua_bind_const(&local_78,"FIGHTER_KIND_SNAKE",0x22); | |
lua_bind_const(&local_78,"FIGHTER_KIND_IKE",0x23); | |
lua_bind_const(&local_78,"FIGHTER_KIND_PZENIGAME",0x24); | |
lua_bind_const(&local_78,"FIGHTER_KIND_PFUSHIGISOU",0x25); | |
lua_bind_const(&local_78,"FIGHTER_KIND_PLIZARDON",0x26); | |
lua_bind_const(&local_78,"FIGHTER_KIND_DIDDY",0x27); | |
lua_bind_const(&local_78,"FIGHTER_KIND_LUCAS",0x28); | |
lua_bind_const(&local_78,"FIGHTER_KIND_SONIC",0x29); | |
lua_bind_const(&local_78,"FIGHTER_KIND_DEDEDE",0x2a); | |
lua_bind_const(&local_78,"FIGHTER_KIND_PIKMIN",0x2b); | |
lua_bind_const(&local_78,"FIGHTER_KIND_LUCARIO",0x2c); | |
lua_bind_const(&local_78,"FIGHTER_KIND_ROBOT",0x2d); | |
lua_bind_const(&local_78,"FIGHTER_KIND_TOONLINK",0x2e); | |
lua_bind_const(&local_78,"FIGHTER_KIND_WOLF",0x2f); | |
lua_bind_const(&local_78,"FIGHTER_KIND_MURABITO",0x30); | |
lua_bind_const(&local_78,"FIGHTER_KIND_ROCKMAN",0x31); | |
lua_bind_const(&local_78,"FIGHTER_KIND_WIIFIT",0x32); | |
lua_bind_const(&local_78,"FIGHTER_KIND_ROSETTA",0x33); | |
lua_bind_const(&local_78,"FIGHTER_KIND_LITTLEMAC",0x34); | |
lua_bind_const(&local_78,"FIGHTER_KIND_GEKKOUGA",0x35); | |
lua_bind_const(&local_78,"FIGHTER_KIND_PALUTENA",0x36); | |
lua_bind_const(&local_78,"FIGHTER_KIND_PACMAN",0x37); | |
lua_bind_const(&local_78,"FIGHTER_KIND_REFLET",0x38); | |
lua_bind_const(&local_78,"FIGHTER_KIND_SHULK",0x39); | |
lua_bind_const(&local_78,"FIGHTER_KIND_KOOPAJR",0x3a); | |
lua_bind_const(&local_78,"FIGHTER_KIND_DUCKHUNT",0x3b); | |
lua_bind_const(&local_78,"FIGHTER_KIND_RYU",0x3c); | |
lua_bind_const(&local_78,"FIGHTER_KIND_KEN",0x3d); | |
lua_bind_const(&local_78,"FIGHTER_KIND_CLOUD",0x3e); | |
lua_bind_const(&local_78,"FIGHTER_KIND_KAMUI",0x3f); | |
lua_bind_const(&local_78,"FIGHTER_KIND_BAYONETTA",0x40); | |
lua_bind_const(&local_78,"FIGHTER_KIND_INKLING",0x41); | |
lua_bind_const(&local_78,"FIGHTER_KIND_RIDLEY",0x42); | |
lua_bind_const(&local_78,"FIGHTER_KIND_SIMON",0x43); | |
lua_bind_const(&local_78,"FIGHTER_KIND_RICHTER",0x44); | |
lua_bind_const(&local_78,"FIGHTER_KIND_KROOL",0x45); | |
lua_bind_const(&local_78,"FIGHTER_KIND_SHIZUE",0x46); | |
lua_bind_const(&local_78,"FIGHTER_KIND_GAOGAEN",0x47); | |
lua_bind_const(&local_78,"FIGHTER_KIND_MIIFIGHTER",0x48); | |
lua_bind_const(&local_78,"FIGHTER_KIND_MIISWORDSMAN",0x49); | |
lua_bind_const(&local_78,"FIGHTER_KIND_MIIGUNNER",0x4a); | |
lua_bind_const(&local_78,"FIGHTER_KIND_POPO",0x4b); | |
lua_bind_const(&local_78,"FIGHTER_KIND_NANA",0x4c); | |
lua_bind_const(&local_78,"FIGHTER_KIND_KOOPAG",0x4d); | |
lua_bind_const(&local_78,"FIGHTER_KIND_MIIENEMYF",0x4e); | |
lua_bind_const(&local_78,"FIGHTER_KIND_MIIENEMYS",0x4f); | |
lua_bind_const(&local_78,"FIGHTER_KIND_MIIENEMYG",0x50); | |
lua_bind_const(&local_78,"FIGHTER_KIND_PACKUN",0x51); | |
lua_bind_const(&local_78,"FIGHTER_KIND_JACK",0x52); | |
lua_bind_const(&local_78,"FIGHTER_KIND_BRAVE",0x53); | |
lua_bind_const(&local_78,"FIGHTER_KIND_BUDDY",0x54); | |
lua_bind_const(&local_78,"FIGHTER_KIND_DOLLY",0x55); | |
lua_bind_const(&local_78,"FIGHTER_KIND_MASTER",0x56); | |
lua_bind_const(&local_78,"FIGHTER_KIND_TERM",0x57); | |
lua_bind_const(&local_78,"FIGHTER_KIND_TABLE_EX_START",0x6d); | |
lua_bind_const(&local_78,"FIGHTER_KIND_ICE_CLIMBER",0x6e); | |
lua_bind_const(&local_78,"FIGHTER_KIND_ZENIGAME",0x6f); | |
lua_bind_const(&local_78,"FIGHTER_KIND_FUSHIGISOU",0x70); | |
lua_bind_const(&local_78,"FIGHTER_KIND_LIZARDON",0x71); | |
lua_bind_const(&local_78,"FIGHTER_KIND_PTRAINER",0x72); | |
lua_bind_const(&local_78,"FIGHTER_KIND_TABLE_EX_TERM",0x73); | |
lua_bind_const(&local_78,"FIGHTER_KIND_RANDOM",0x74); | |
lua_bind_const(&local_78,"FIGHTER_KIND_BASE_HEAD",0); | |
lua_bind_const(&local_78,"FIGHTER_KIND_BASE_TAIL",0x4c); | |
lua_bind_const(&local_78,"FIGHTER_KIND_BASE_NUM",0x4d); | |
lua_bind_const(&local_78,"FIGHTER_KIND_OTHER_HEAD",0x4d); | |
lua_bind_const(&local_78,"FIGHTER_KIND_OTHER_TAIL",0x50); | |
lua_bind_const(&local_78,"FIGHTER_KIND_OTHER_NUM",4); | |
lua_bind_const(&local_78,"FIGHTER_KIND_BASE_APPEND_HEAD",0x51); | |
lua_bind_const(&local_78,"FIGHTER_KIND_BASE_APPEND_TAIL",0x56); | |
lua_bind_const(&local_78,"FIGHTER_KIND_BASE_APPEND_NUM",6); | |
uVar1 = 0xffffffff; | |
lua_bind_const(&local_78,"FIGHTER_KIND_NONE",0xffffffff); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"WEAPON_KIND_NONE",0xffffffff); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIIFIGHTER_HAT",0); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIIFIGHTER_IRONBALL",1); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIISWORDSMAN_HAT",2); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIISWORDSMAN_LIGHTSHURIKEN",3); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIISWORDSMAN_CHAKRAM",4); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIISWORDSMAN_TORNADOSHOT",5); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIISWORDSMAN_WAVE",6); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_HAT",7); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_RAPIDSHOT_BULLET",8); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_GUNNERCHARGE",9); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_MIIMISSILE",10); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_SUPERMISSILE",0xb); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_GRENADELAUNCHER",0xc); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_FLAMEPILLAR",0xd); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_STEALTHBOMB",0xe); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_STEALTHBOMB_S",0xf); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_BOTTOMSHOOT",0x10); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_GROUNDBOMB",0x11); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_ATTACKAIRF_BULLET",0x12); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_LASER",0x13); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIIGUNNER_FULLTHROTTLE",0x14); | |
lua_bind_const(&local_78,"WEAPON_KIND_MARIO_FIREBALL",0x15); | |
lua_bind_const(&local_78,"WEAPON_KIND_MARIO_MANTLE",0x16); | |
lua_bind_const(&local_78,"WEAPON_KIND_MARIO_PUMP",0x17); | |
lua_bind_const(&local_78,"WEAPON_KIND_MARIO_PUMP_WATER",0x18); | |
lua_bind_const(&local_78,"WEAPON_KIND_MARIO_HUGE_FLAME",0x19); | |
lua_bind_const(&local_78,"WEAPON_KIND_MARIO_DOKAN",0x1a); | |
lua_bind_const(&local_78,"WEAPON_KIND_MARIO_CAPPY",0x1b); | |
lua_bind_const(&local_78,"WEAPON_KIND_DONKEY_DKBARREL",0x1c); | |
lua_bind_const(&local_78,"WEAPON_KIND_LINK_BOOMERANG",0x1d); | |
lua_bind_const(&local_78,"WEAPON_KIND_LINK_BOW",0x1e); | |
lua_bind_const(&local_78,"WEAPON_KIND_LINK_BOWARROW",0x1f); | |
lua_bind_const(&local_78,"WEAPON_KIND_LINK_NAVY",0x20); | |
lua_bind_const(&local_78,"WEAPON_KIND_LINK_SWORD_BEAM",0x21); | |
lua_bind_const(&local_78,"WEAPON_KIND_LINK_ANCIENT_BOW",0x22); | |
lua_bind_const(&local_78,"WEAPON_KIND_LINK_ANCIENT_BOWARROW",0x23); | |
lua_bind_const(&local_78,"WEAPON_KIND_LINK_PARASAIL",0x24); | |
lua_bind_const(&local_78,"WEAPON_KIND_SAMUS_CSHOT",0x25); | |
lua_bind_const(&local_78,"WEAPON_KIND_SAMUS_BOMB",0x26); | |
lua_bind_const(&local_78,"WEAPON_KIND_SAMUS_MISSILE",0x27); | |
lua_bind_const(&local_78,"WEAPON_KIND_SAMUS_LASER",0x28); | |
lua_bind_const(&local_78,"WEAPON_KIND_SAMUS_LASER2",0x29); | |
lua_bind_const(&local_78,"WEAPON_KIND_SAMUS_GUN",0x2a); | |
lua_bind_const(&local_78,"WEAPON_KIND_SAMUS_SUPERMISSILE",0x2b); | |
lua_bind_const(&local_78,"WEAPON_KIND_SAMUS_TRANSPORTATION",0x2c); | |
lua_bind_const(&local_78,"WEAPON_KIND_SAMUS_GBEAM",0x2d); | |
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_CSHOT",0x2e); | |
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_BOMB",0x2f); | |
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_MISSILE",0x30); | |
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_LASER",0x31); | |
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_LASER2",0x32); | |
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_GUN",0x33); | |
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_SUPERMISSILE",0x34); | |
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_TRANSPORTATION",0x35); | |
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_GBEAM",0x36); | |
lua_bind_const(&local_78,"WEAPON_KIND_SAMUSD_BUNSHIN",0x37); | |
lua_bind_const(&local_78,"WEAPON_KIND_YOSHI_STAR",0x38); | |
lua_bind_const(&local_78,"WEAPON_KIND_YOSHI_TAMAGO",0x39); | |
lua_bind_const(&local_78,"WEAPON_KIND_YOSHI_YOSHIMOB",0x3a); | |
lua_bind_const(&local_78,"WEAPON_KIND_YOSHI_YOSHIBG01",0x3b); | |
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_HAMMER",0x3c); | |
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_FINALCUTTERSHOT",0x3d); | |
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_STARMISSILE",0x3e); | |
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_HAT",0x3f); | |
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_ULTRASWORD",0x40); | |
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_ULTRASWORDHAT",0x41); | |
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_WARPSTAR",0x42); | |
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_RESERVE",0x43); | |
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_SIMPLE",0x44); | |
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_MIIPARTSHEAD",0x45); | |
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_ROSETTATICOMISSILE",0x46); | |
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_STONE",0x47); | |
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_SIMPLE2R",0x48); | |
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_SIMPLE2L",0x49); | |
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_WINDUMMY",0x4a); | |
lua_bind_const(&local_78,"WEAPON_KIND_KIRBY_FINALCUTTER",0x4b); | |
lua_bind_const(&local_78,"WEAPON_KIND_PIKACHU_DENGEKIDAMA",0x4c); | |
lua_bind_const(&local_78,"WEAPON_KIND_PIKACHU_DENGEKI",0x4d); | |
lua_bind_const(&local_78,"WEAPON_KIND_PIKACHU_KAMINARI",0x4e); | |
lua_bind_const(&local_78,"WEAPON_KIND_PIKACHU_CLOUD",0x4f); | |
lua_bind_const(&local_78,"WEAPON_KIND_PIKACHU_VORTEX",0x50); | |
lua_bind_const(&local_78,"WEAPON_KIND_PIKACHU_MONSTERBALL",0x51); | |
lua_bind_const(&local_78,"WEAPON_KIND_PIKACHU_SPECIALUPDUMMY",0x52); | |
lua_bind_const(&local_78,"WEAPON_KIND_LUIGI_FIREBALL",0x53); | |
lua_bind_const(&local_78,"WEAPON_KIND_LUIGI_DOKAN",0x54); | |
lua_bind_const(&local_78,"WEAPON_KIND_LUIGI_OBAKYUMU",0x55); | |
lua_bind_const(&local_78,"WEAPON_KIND_LUIGI_PLUNGER",0x56); | |
lua_bind_const(&local_78,"WEAPON_KIND_CAPTAIN_BLUEFALCON",0x57); | |
lua_bind_const(&local_78,"WEAPON_KIND_CAPTAIN_FALCONPUNCH",0x58); | |
lua_bind_const(&local_78,"WEAPON_KIND_FOX_BLASTER",0x59); | |
lua_bind_const(&local_78,"WEAPON_KIND_FOX_BLASTER_BULLET",0x5a); | |
lua_bind_const(&local_78,"WEAPON_KIND_FOX_ILLUSION",0x5b); | |
lua_bind_const(&local_78,"WEAPON_KIND_FOX_ARWING",0x5c); | |
lua_bind_const(&local_78,"WEAPON_KIND_FOX_RETICLE",0x5d); | |
lua_bind_const(&local_78,"WEAPON_KIND_FOX_ARWINGSHOT",0x5e); | |
lua_bind_const(&local_78,"WEAPON_KIND_NESS_PK_FLASH",0x5f); | |
lua_bind_const(&local_78,"WEAPON_KIND_NESS_PK_FIRE",0x60); | |
lua_bind_const(&local_78,"WEAPON_KIND_NESS_PK_THUNDER",0x61); | |
lua_bind_const(&local_78,"WEAPON_KIND_NESS_PK_STARSTORM",0x62); | |
lua_bind_const(&local_78,"WEAPON_KIND_NESS_PAULA",99); | |
lua_bind_const(&local_78,"WEAPON_KIND_NESS_POO",100); | |
lua_bind_const(&local_78,"WEAPON_KIND_NESS_YOYO",0x65); | |
lua_bind_const(&local_78,"WEAPON_KIND_NESS_YOYO_HEAD",0x66); | |
lua_bind_const(&local_78,"WEAPON_KIND_PEACH_KASSAR",0x67); | |
lua_bind_const(&local_78,"WEAPON_KIND_PEACH_KINOPIO",0x68); | |
lua_bind_const(&local_78,"WEAPON_KIND_PEACH_KINOPIOSPORE",0x69); | |
lua_bind_const(&local_78,"WEAPON_KIND_DAISY_KASSAR",0x6a); | |
lua_bind_const(&local_78,"WEAPON_KIND_DAISY_KINOPIO",0x6b); | |
lua_bind_const(&local_78,"WEAPON_KIND_DAISY_KINOPIOSPORE",0x6c); | |
lua_bind_const(&local_78,"WEAPON_KIND_KOOPA_BREATH",0x6d); | |
lua_bind_const(&local_78,"WEAPON_KIND_KOOPA_KOOPAG",0x6e); | |
lua_bind_const(&local_78,"WEAPON_KIND_ZELDA_DEIN",0x6f); | |
lua_bind_const(&local_78,"WEAPON_KIND_ZELDA_DEIN_S",0x70); | |
lua_bind_const(&local_78,"WEAPON_KIND_ZELDA_PHANTOM",0x71); | |
lua_bind_const(&local_78,"WEAPON_KIND_ZELDA_TRIFORCE",0x72); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHEIK_NEEDLE",0x73); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHEIK_NEEDLEHAVE",0x74); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHEIK_FUSIN",0x75); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHEIK_KNIFE",0x76); | |
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_FOOD",0x77); | |
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_RESCUE",0x78); | |
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_PARACHUTE",0x79); | |
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_PANEL",0x7a); | |
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_OIL",0x7b); | |
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_OCTOPUS",0x7c); | |
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_NORMAL_WEAPON",0x7d); | |
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_BREATH",0x7e); | |
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_ENTRY",0x7f); | |
lua_bind_const(&local_78,"WEAPON_KIND_GAMEWATCH_BOMB",0x80); | |
lua_bind_const(&local_78,"WEAPON_KIND_GANON_SWORD",0x81); | |
lua_bind_const(&local_78,"WEAPON_KIND_GANON_BEAST",0x82); | |
lua_bind_const(&local_78,"WEAPON_KIND_GANON_GANOND",0x83); | |
lua_bind_const(&local_78,"WEAPON_KIND_FALCO_BLASTER",0x84); | |
lua_bind_const(&local_78,"WEAPON_KIND_FALCO_BLASTER_BULLET",0x85); | |
lua_bind_const(&local_78,"WEAPON_KIND_FALCO_ILLUSION",0x86); | |
lua_bind_const(&local_78,"WEAPON_KIND_FALCO_ARWING",0x87); | |
lua_bind_const(&local_78,"WEAPON_KIND_FALCO_RETICLE",0x88); | |
lua_bind_const(&local_78,"WEAPON_KIND_FALCO_ARWINGSHOT",0x89); | |
lua_bind_const(&local_78,"WEAPON_KIND_WARIO_WARIOBIKE",0x8a); | |
lua_bind_const(&local_78,"WEAPON_KIND_WARIO_GARLIC",0x8b); | |
lua_bind_const(&local_78,"WEAPON_KIND_WARIO_WARIOMAN",0x8c); | |
lua_bind_const(&local_78,"WEAPON_KIND_METAKNIGHT_MANTLE",0x8d); | |
lua_bind_const(&local_78,"WEAPON_KIND_METAKNIGHT_BUNSHIN",0x8e); | |
lua_bind_const(&local_78,"WEAPON_KIND_METAKNIGHT_FOURWINGS",0x8f); | |
lua_bind_const(&local_78,"WEAPON_KIND_PIT_BOW",0x90); | |
lua_bind_const(&local_78,"WEAPON_KIND_PIT_BOWARROW",0x91); | |
lua_bind_const(&local_78,"WEAPON_KIND_PIT_CHARIOT",0x92); | |
lua_bind_const(&local_78,"WEAPON_KIND_PIT_HORSE",0x93); | |
lua_bind_const(&local_78,"WEAPON_KIND_PIT_CHARIOTSIGHT",0x94); | |
lua_bind_const(&local_78,"WEAPON_KIND_SZEROSUIT_PARALYZER_BULLET",0x95); | |
lua_bind_const(&local_78,"WEAPON_KIND_SZEROSUIT_WHIP",0x96); | |
lua_bind_const(&local_78,"WEAPON_KIND_SZEROSUIT_PARALYZER",0x97); | |
lua_bind_const(&local_78,"WEAPON_KIND_SZEROSUIT_SAMUSP",0x98); | |
lua_bind_const(&local_78,"WEAPON_KIND_SZEROSUIT_GUNSHIP",0x99); | |
lua_bind_const(&local_78,"WEAPON_KIND_SZEROSUIT_RETICLE",0x9a); | |
lua_bind_const(&local_78,"WEAPON_KIND_SZEROSUIT_LASER",0x9b); | |
lua_bind_const(&local_78,"WEAPON_KIND_SZEROSUIT_WHIP2",0x9c); | |
lua_bind_const(&local_78,"WEAPON_KIND_PIKMIN_PIKMIN",0x9d); | |
lua_bind_const(&local_78,"WEAPON_KIND_PIKMIN_DOLFIN",0x9e); | |
lua_bind_const(&local_78,"WEAPON_KIND_PIKMIN_WIN1",0x9f); | |
lua_bind_const(&local_78,"WEAPON_KIND_PIKMIN_WIN2",0xa0); | |
lua_bind_const(&local_78,"WEAPON_KIND_PIKMIN_WIN3",0xa1); | |
lua_bind_const(&local_78,"WEAPON_KIND_DIDDY_GUN",0xa2); | |
lua_bind_const(&local_78,"WEAPON_KIND_DIDDY_BARRELJET",0xa3); | |
lua_bind_const(&local_78,"WEAPON_KIND_DIDDY_PEANUTS",0xa4); | |
lua_bind_const(&local_78,"WEAPON_KIND_DIDDY_EXPLOSION",0xa5); | |
lua_bind_const(&local_78,"WEAPON_KIND_DIDDY_BARRELJETS",0xa6); | |
lua_bind_const(&local_78,"WEAPON_KIND_DIDDY_BUNSHIN",0xa7); | |
lua_bind_const(&local_78,"WEAPON_KIND_DIDDY_DKBARREL",0xa8); | |
lua_bind_const(&local_78,"WEAPON_KIND_DIDDY_LOCK_ON_CURSOR",0xa9); | |
lua_bind_const(&local_78,"WEAPON_KIND_DEDEDE_JETHAMMER",0xaa); | |
lua_bind_const(&local_78,"WEAPON_KIND_DEDEDE_STAR_MISSILE",0xab); | |
lua_bind_const(&local_78,"WEAPON_KIND_DEDEDE_STAR",0xac); | |
lua_bind_const(&local_78,"WEAPON_KIND_DEDEDE_GORDO",0xad); | |
lua_bind_const(&local_78,"WEAPON_KIND_DEDEDE_SHRINE",0xae); | |
lua_bind_const(&local_78,"WEAPON_KIND_DEDEDE_WADDLEDEE",0xaf); | |
lua_bind_const(&local_78,"WEAPON_KIND_DEDEDE_NEWDEDEDEHAMMER",0xb0); | |
lua_bind_const(&local_78,"WEAPON_KIND_DEDEDE_MASK",0xb1); | |
lua_bind_const(&local_78,"WEAPON_KIND_DEDEDE_MISSILE",0xb2); | |
lua_bind_const(&local_78,"WEAPON_KIND_IKE_SWORD",0xb3); | |
lua_bind_const(&local_78,"WEAPON_KIND_LUCARIO_AURABALL",0xb4); | |
lua_bind_const(&local_78,"WEAPON_KIND_LUCARIO_QIGONG",0xb5); | |
lua_bind_const(&local_78,"WEAPON_KIND_LUCARIO_LUCARIOM",0xb6); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_GYRO",0xb7); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_GYRO_HOLDER",0xb8); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_BEAM",0xb9); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_FINAL_BEAM",0xba); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_HUGEBEAM",0xbb); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_NARROWBEAM",0xbc); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_WIDEBEAM",0xbd); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_MAINLASER",0xbe); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_HOMINGLASER",0xbf); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROBOT_HOMINGTARGET",0xc0); | |
lua_bind_const(&local_78,"WEAPON_KIND_TOONLINK_BOOMERANG",0xc1); | |
lua_bind_const(&local_78,"WEAPON_KIND_TOONLINK_BOW",0xc2); | |
lua_bind_const(&local_78,"WEAPON_KIND_TOONLINK_BOWARROW",0xc3); | |
lua_bind_const(&local_78,"WEAPON_KIND_TOONLINK_HOOKSHOT",0xc4); | |
lua_bind_const(&local_78,"WEAPON_KIND_TOONLINK_HOOKSHOT_HAND",0xc5); | |
lua_bind_const(&local_78,"WEAPON_KIND_TOONLINK_FAIRY",0xc6); | |
lua_bind_const(&local_78,"WEAPON_KIND_TOONLINK_TAKT",199); | |
lua_bind_const(&local_78,"WEAPON_KIND_TOONLINK_PIG",200); | |
lua_bind_const(&local_78,"WEAPON_KIND_WOLF_BLASTER",0xc9); | |
lua_bind_const(&local_78,"WEAPON_KIND_WOLF_BLASTER_BULLET",0xca); | |
lua_bind_const(&local_78,"WEAPON_KIND_WOLF_ILLUSION",0xcb); | |
lua_bind_const(&local_78,"WEAPON_KIND_WOLF_WOLFEN",0xcc); | |
lua_bind_const(&local_78,"WEAPON_KIND_WOLF_RETICLE",0xcd); | |
lua_bind_const(&local_78,"WEAPON_KIND_PLIZARDON_BREATH",0xce); | |
lua_bind_const(&local_78,"WEAPON_KIND_PLIZARDON_EXPLOSION",0xcf); | |
lua_bind_const(&local_78,"WEAPON_KIND_PLIZARDON_DAIMONJI",0xd0); | |
lua_bind_const(&local_78,"WEAPON_KIND_SONIC_HOMINGTARGET",0xd1); | |
lua_bind_const(&local_78,"WEAPON_KIND_SONIC_GIMMICKJUMP",0xd2); | |
lua_bind_const(&local_78,"WEAPON_KIND_SONIC_SUPERSONIC",0xd3); | |
lua_bind_const(&local_78,"WEAPON_KIND_SONIC_CHAOSEMERALD",0xd4); | |
lua_bind_const(&local_78,"WEAPON_KIND_PURIN_CAP",0xd5); | |
lua_bind_const(&local_78,"WEAPON_KIND_PURIN_MONSTERBALL",0xd6); | |
lua_bind_const(&local_78,"WEAPON_KIND_MARIOD_DRCAPSULE",0xd7); | |
lua_bind_const(&local_78,"WEAPON_KIND_MARIOD_DRMANTLE",0xd8); | |
lua_bind_const(&local_78,"WEAPON_KIND_MARIOD_STETHOSCOPE",0xd9); | |
lua_bind_const(&local_78,"WEAPON_KIND_MARIOD_HUGE_CAPSULE",0xda); | |
lua_bind_const(&local_78,"WEAPON_KIND_MARIOD_CAPSULEBLOCK",0xdb); | |
lua_bind_const(&local_78,"WEAPON_KIND_PICHU_DENGEKIDAMA",0xdc); | |
lua_bind_const(&local_78,"WEAPON_KIND_PICHU_DENGEKI",0xdd); | |
lua_bind_const(&local_78,"WEAPON_KIND_PICHU_KAMINARI",0xde); | |
lua_bind_const(&local_78,"WEAPON_KIND_PICHU_CLOUD",0xdf); | |
lua_bind_const(&local_78,"WEAPON_KIND_PICHU_VORTEX",0xe0); | |
lua_bind_const(&local_78,"WEAPON_KIND_PICHU_MONSTERBALL",0xe1); | |
lua_bind_const(&local_78,"WEAPON_KIND_PICHU_SPECIALUPDUMMY",0xe2); | |
lua_bind_const(&local_78,"WEAPON_KIND_LUCINA_MASK",0xe3); | |
lua_bind_const(&local_78,"WEAPON_KIND_PITB_BOW",0xe4); | |
lua_bind_const(&local_78,"WEAPON_KIND_PITB_BOWARROW",0xe5); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROSETTA_TICO",0xe6); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROSETTA_STARPIECE",0xe7); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROSETTA_RING",0xe8); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROSETTA_POINTER",0xe9); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROSETTA_POWERSTAR",0xea); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROSETTA_METEOR",0xeb); | |
lua_bind_const(&local_78,"WEAPON_KIND_WIIFIT_HULAHOOP",0xec); | |
lua_bind_const(&local_78,"WEAPON_KIND_WIIFIT_SUNBULLET",0xed); | |
lua_bind_const(&local_78,"WEAPON_KIND_WIIFIT_BALANCEBOARD",0xee); | |
lua_bind_const(&local_78,"WEAPON_KIND_WIIFIT_WIIBO",0xef); | |
lua_bind_const(&local_78,"WEAPON_KIND_WIIFIT_TOWEL",0xf0); | |
lua_bind_const(&local_78,"WEAPON_KIND_WIIFIT_SILHOUETTE",0xf1); | |
lua_bind_const(&local_78,"WEAPON_KIND_WIIFIT_SILHOUETTEL",0xf2); | |
lua_bind_const(&local_78,"WEAPON_KIND_LITTLEMAC_DOCLOUIS",0xf3); | |
lua_bind_const(&local_78,"WEAPON_KIND_LITTLEMAC_SWEATLITTLEMAC",0xf4); | |
lua_bind_const(&local_78,"WEAPON_KIND_LITTLEMAC_THROWSWEAT",0xf5); | |
lua_bind_const(&local_78,"WEAPON_KIND_LITTLEMAC_CHAMPIONBELT",0xf6); | |
lua_bind_const(&local_78,"WEAPON_KIND_LITTLEMAC_LITTLEMACG",0xf7); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_FLOWERPOT",0xf8); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_UMBRELLA",0xf9); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_BOWLING_BALL",0xfa); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_FIREWORK",0xfb); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_SLINGSHOT",0xfc); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_BULLET",0xfd); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_WEEDS",0xfe); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_BUTTERFLYNET",0xff); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_BALLOON",0x100); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_CLAYROCKET",0x101); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_SEED",0x102); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_SPROUT",0x103); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_TREE",0x104); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_STUMP",0x105); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_SPRINKLING_WATER",0x106); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_HELMET",0x107); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_TOMNOOK",0x108); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_TOMMY",0x109); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_TIMMY",0x10a); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_HOUSE",0x10b); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_FURNITURE",0x10c); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_MONEYBAG",0x10d); | |
lua_bind_const(&local_78,"WEAPON_KIND_MURABITO_BEETLE",0x10e); | |
lua_bind_const(&local_78,"WEAPON_KIND_PALUTENA_GODWING",0x10f); | |
lua_bind_const(&local_78,"WEAPON_KIND_PALUTENA_EXPLOSIVEFLAME",0x110); | |
lua_bind_const(&local_78,"WEAPON_KIND_PALUTENA_EXPLOSIVEFLAME_RESERVE",0x111); | |
lua_bind_const(&local_78,"WEAPON_KIND_PALUTENA_AUTOAIMBULLET",0x112); | |
lua_bind_const(&local_78,"WEAPON_KIND_PALUTENA_AUTORETICLE",0x113); | |
lua_bind_const(&local_78,"WEAPON_KIND_PALUTENA_REFLECTIONBOARD",0x114); | |
lua_bind_const(&local_78,"WEAPON_KIND_PALUTENA_BLACKHOLE",0x115); | |
lua_bind_const(&local_78,"WEAPON_KIND_PALUTENA_BEAM",0x116); | |
lua_bind_const(&local_78,"WEAPON_KIND_PALUTENA_GATE",0x117); | |
lua_bind_const(&local_78,"WEAPON_KIND_REFLET_BOOK",0x118); | |
lua_bind_const(&local_78,"WEAPON_KIND_REFLET_WINDOW",0x119); | |
lua_bind_const(&local_78,"WEAPON_KIND_REFLET_THUNDER",0x11a); | |
lua_bind_const(&local_78,"WEAPON_KIND_REFLET_ELWIND",0x11b); | |
lua_bind_const(&local_78,"WEAPON_KIND_REFLET_GIGAFIRE",0x11c); | |
lua_bind_const(&local_78,"WEAPON_KIND_REFLET_CHROM",0x11d); | |
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_GUNMAN",0x11e); | |
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_GUNMANBULLET",0x11f); | |
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_CLAY",0x120); | |
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_CAN",0x121); | |
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_RETICLE",0x122); | |
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_KUROFUKUHAT",0x123); | |
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_FINALDUCK",0x124); | |
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_FINALGUNMAN",0x125); | |
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_FINALENEMY",0x126); | |
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_FINALDOG",0x127); | |
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_FINALBIRD",0x128); | |
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_FINALGRASS",0x129); | |
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_FINALCAN",0x12a); | |
lua_bind_const(&local_78,"WEAPON_KIND_DUCKHUNT_GRASS",299); | |
lua_bind_const(&local_78,"WEAPON_KIND_KOOPAJR_HAMMER",300); | |
lua_bind_const(&local_78,"WEAPON_KIND_KOOPAJR_PICOPICOHAMMER",0x12d); | |
lua_bind_const(&local_78,"WEAPON_KIND_KOOPAJR_MAGICHAND",0x12e); | |
lua_bind_const(&local_78,"WEAPON_KIND_KOOPAJR_CANNONBALL",0x12f); | |
lua_bind_const(&local_78,"WEAPON_KIND_KOOPAJR_KART",0x130); | |
lua_bind_const(&local_78,"WEAPON_KIND_KOOPAJR_REMAINCLOWN",0x131); | |
lua_bind_const(&local_78,"WEAPON_KIND_KOOPAJR_SHADOWMARIO",0x132); | |
lua_bind_const(&local_78,"WEAPON_KIND_KOOPAJR_BATTEN",0x133); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHULK_DUNBAN",0x134); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHULK_RIKI",0x135); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHULK_FIORA",0x136); | |
lua_bind_const(&local_78,"WEAPON_KIND_GEKKOUGA_SHURIKEN",0x137); | |
lua_bind_const(&local_78,"WEAPON_KIND_GEKKOUGA_WATER",0x138); | |
lua_bind_const(&local_78,"WEAPON_KIND_GEKKOUGA_TATAMI",0x139); | |
lua_bind_const(&local_78,"WEAPON_KIND_GEKKOUGA_MOON",0x13a); | |
lua_bind_const(&local_78,"WEAPON_KIND_GEKKOUGA_MONSTERBALL",0x13b); | |
lua_bind_const(&local_78,"WEAPON_KIND_GEKKOUGA_BUNSHIN",0x13c); | |
lua_bind_const(&local_78,"WEAPON_KIND_GEKKOUGA_GEKKOUGAS",0x13d); | |
lua_bind_const(&local_78,"WEAPON_KIND_PACMAN_ESA",0x13e); | |
lua_bind_const(&local_78,"WEAPON_KIND_PACMAN_TRAMPOLINE",0x13f); | |
lua_bind_const(&local_78,"WEAPON_KIND_PACMAN_FIREHYDRANT",0x140); | |
lua_bind_const(&local_78,"WEAPON_KIND_PACMAN_FIREHYDRANT_WATER",0x141); | |
lua_bind_const(&local_78,"WEAPON_KIND_PACMAN_BIGPACMAN",0x142); | |
lua_bind_const(&local_78,"WEAPON_KIND_PACMAN_ARTISTICPOINT",0x143); | |
lua_bind_const(&local_78,"WEAPON_KIND_PACMAN_FAIRY",0x144); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_ROCKBUSTER",0x145); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_CRASHBOMB",0x146); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_RUSHCOIL",0x147); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_LEAFSHIELD",0x148); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_CHARGESHOT",0x149); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_HARDKNUCKLE",0x14a); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_BLACKHOLE",0x14b); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_ROCKMANX",0x14c); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_ROCKMANDASH",0x14d); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_ROCKMANEXE",0x14e); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_SHOOTINGSTARROCKMAN",0x14f); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_BRUCE",0x150); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_FORTE",0x151); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_LEFTARM",0x152); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_RIGHTARM",0x153); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROCKMAN_AIRSHOOTER",0x154); | |
lua_bind_const(&local_78,"WEAPON_KIND_MEWTWO_SHADOWBALL",0x155); | |
lua_bind_const(&local_78,"WEAPON_KIND_MEWTWO_BINDBALL",0x156); | |
lua_bind_const(&local_78,"WEAPON_KIND_MEWTWO_MEWTWOM",0x157); | |
lua_bind_const(&local_78,"WEAPON_KIND_MEWTWO_SEARCH",0x158); | |
lua_bind_const(&local_78,"WEAPON_KIND_MEWTWO_PSYCHOBREAK",0x159); | |
lua_bind_const(&local_78,"WEAPON_KIND_MEWTWO_ESCAPEAIRDUMMY",0x15a); | |
lua_bind_const(&local_78,"WEAPON_KIND_RYU_HADOKEN",0x15b); | |
lua_bind_const(&local_78,"WEAPON_KIND_RYU_SHINKUHADOKEN",0x15c); | |
lua_bind_const(&local_78,"WEAPON_KIND_RYU_SACK",0x15d); | |
lua_bind_const(&local_78,"WEAPON_KIND_KEN_HADOKEN",0x15e); | |
lua_bind_const(&local_78,"WEAPON_KIND_KEN_SHINKUHADOKEN",0x15f); | |
lua_bind_const(&local_78,"WEAPON_KIND_KEN_SHINRYUKEN",0x160); | |
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_PK_FREEZE",0x161); | |
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_PK_FIRE",0x162); | |
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_PK_THUNDER",0x163); | |
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_PK_STARSTORM",0x164); | |
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_HIMOHEBI",0x165); | |
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_HIMOHEBI2",0x166); | |
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_DOSEITABLE",0x167); | |
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_NEEDLE",0x168); | |
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_KUMATORA",0x169); | |
lua_bind_const(&local_78,"WEAPON_KIND_LUCAS_BONNIE",0x16a); | |
lua_bind_const(&local_78,"WEAPON_KIND_ROY_SWORD",0x16b); | |
lua_bind_const(&local_78,"WEAPON_KIND_CLOUD_WAVE",0x16c); | |
lua_bind_const(&local_78,"WEAPON_KIND_BAYONETTA_SPECIALN_BULLET",0x16d); | |
lua_bind_const(&local_78,"WEAPON_KIND_BAYONETTA_WICKEDWEAVEARM",0x16e); | |
lua_bind_const(&local_78,"WEAPON_KIND_BAYONETTA_WICKEDWEAVELEG",0x16f); | |
lua_bind_const(&local_78,"WEAPON_KIND_BAYONETTA_BAT",0x170); | |
lua_bind_const(&local_78,"WEAPON_KIND_BAYONETTA_GOMORRAH",0x171); | |
lua_bind_const(&local_78,"WEAPON_KIND_BAYONETTA_HAIR",0x172); | |
lua_bind_const(&local_78,"WEAPON_KIND_KAMUI_RYUSENSYA",0x173); | |
lua_bind_const(&local_78,"WEAPON_KIND_KAMUI_DRAGONHAND",0x174); | |
lua_bind_const(&local_78,"WEAPON_KIND_KAMUI_SPEARHAND",0x175); | |
lua_bind_const(&local_78,"WEAPON_KIND_KAMUI_WATERDRAGON",0x176); | |
lua_bind_const(&local_78,"WEAPON_KIND_KAMUI_WATERSTREAM",0x177); | |
lua_bind_const(&local_78,"WEAPON_KIND_POPO_CONDOR",0x178); | |
lua_bind_const(&local_78,"WEAPON_KIND_POPO_BLIZZARD",0x179); | |
lua_bind_const(&local_78,"WEAPON_KIND_POPO_RUBBER",0x17a); | |
lua_bind_const(&local_78,"WEAPON_KIND_POPO_ICESHOT",0x17b); | |
lua_bind_const(&local_78,"WEAPON_KIND_POPO_ICEBERG",0x17c); | |
lua_bind_const(&local_78,"WEAPON_KIND_POPO_ICEBERG_WIND",0x17d); | |
lua_bind_const(&local_78,"WEAPON_KIND_POPO_ICEBERG_HIT",0x17e); | |
lua_bind_const(&local_78,"WEAPON_KIND_POPO_WHITEBEAR",0x17f); | |
lua_bind_const(&local_78,"WEAPON_KIND_PZENIGAME_WATER",0x180); | |
lua_bind_const(&local_78,"WEAPON_KIND_PFUSHIGISOU_SEED",0x181); | |
lua_bind_const(&local_78,"WEAPON_KIND_PFUSHIGISOU_LEAFCUTTER",0x182); | |
lua_bind_const(&local_78,"WEAPON_KIND_PFUSHIGISOU_VINE",0x183); | |
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_INKBULLET",0x184); | |
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_SPLASHBOMB",0x185); | |
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_SQUID",0x186); | |
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_ROLLER",0x187); | |
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_ROLLERINK",0x188); | |
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_BRUSH",0x189); | |
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_BLASTER",0x18a); | |
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_SLOSHER",0x18b); | |
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_SPLASH",0x18c); | |
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_MEGAPHONELASER",0x18d); | |
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_COPY_INKLINGGUN",0x18e); | |
lua_bind_const(&local_78,"WEAPON_KIND_INKLING_COPY_INKLINGTANK",399); | |
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_RPG7",400); | |
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_TRENCHMORTAR",0x191); | |
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_TRENCHMORTAR_BULLET",0x192); | |
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_NIKITA",0x193); | |
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_NIKITA_MISSILE",0x194); | |
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_CYPHER",0x195); | |
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_C4",0x196); | |
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_C4_SWITCH",0x197); | |
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_GRENADE",0x198); | |
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_FLARE_GRENADES",0x199); | |
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_RETICLE",0x19a); | |
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_RETICLE_CURSOR",0x19b); | |
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_LOCK_ON_CURSOR",0x19c); | |
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_LOCK_ON_CURSOR_READY",0x19d); | |
lua_bind_const(&local_78,"WEAPON_KIND_SNAKE_MISSILE",0x19e); | |
lua_bind_const(&local_78,"WEAPON_KIND_KROOL_BACKPACK",0x19f); | |
lua_bind_const(&local_78,"WEAPON_KIND_KROOL_CROWN",0x1a0); | |
lua_bind_const(&local_78,"WEAPON_KIND_KROOL_PIRATEHAT",0x1a1); | |
lua_bind_const(&local_78,"WEAPON_KIND_KROOL_BLUNDERBUSS",0x1a2); | |
lua_bind_const(&local_78,"WEAPON_KIND_KROOL_IRONBALL",0x1a3); | |
lua_bind_const(&local_78,"WEAPON_KIND_KROOL_SPITBALL",0x1a4); | |
lua_bind_const(&local_78,"WEAPON_KIND_YOUNGLINK_BOOMERANG",0x1a5); | |
lua_bind_const(&local_78,"WEAPON_KIND_YOUNGLINK_BOW",0x1a6); | |
lua_bind_const(&local_78,"WEAPON_KIND_YOUNGLINK_BOWARROW",0x1a7); | |
lua_bind_const(&local_78,"WEAPON_KIND_YOUNGLINK_HOOKSHOT",0x1a8); | |
lua_bind_const(&local_78,"WEAPON_KIND_YOUNGLINK_HOOKSHOT_HAND",0x1a9); | |
lua_bind_const(&local_78,"WEAPON_KIND_YOUNGLINK_NAVY",0x1aa); | |
lua_bind_const(&local_78,"WEAPON_KIND_YOUNGLINK_MILK",0x1ab); | |
lua_bind_const(&local_78,"WEAPON_KIND_SIMON_WHIP",0x1ac); | |
lua_bind_const(&local_78,"WEAPON_KIND_SIMON_AXE",0x1ad); | |
lua_bind_const(&local_78,"WEAPON_KIND_SIMON_CROSS",0x1ae); | |
lua_bind_const(&local_78,"WEAPON_KIND_SIMON_COFFIN",0x1af); | |
lua_bind_const(&local_78,"WEAPON_KIND_SIMON_CRYSTAL",0x1b0); | |
lua_bind_const(&local_78,"WEAPON_KIND_SIMON_WHIP2",0x1b1); | |
lua_bind_const(&local_78,"WEAPON_KIND_SIMON_WHIPHAND",0x1b2); | |
lua_bind_const(&local_78,"WEAPON_KIND_SIMON_WHIPWIRE",0x1b3); | |
lua_bind_const(&local_78,"WEAPON_KIND_SIMON_STAKE",0x1b4); | |
lua_bind_const(&local_78,"WEAPON_KIND_CHROM_SWORD",0x1b5); | |
lua_bind_const(&local_78,"WEAPON_KIND_RIDLEY_BREATH",0x1b6); | |
lua_bind_const(&local_78,"WEAPON_KIND_RIDLEY_GUNSHIP",0x1b7); | |
lua_bind_const(&local_78,"WEAPON_KIND_KOOPAG_BREATH",0x1b8); | |
lua_bind_const(&local_78,"WEAPON_KIND_GAOGAEN_ROPE",0x1b9); | |
lua_bind_const(&local_78,"WEAPON_KIND_GAOGAEN_CHAMPIONBELT",0x1ba); | |
lua_bind_const(&local_78,"WEAPON_KIND_GAOGAEN_MONSTERBALL",0x1bb); | |
lua_bind_const(&local_78,"WEAPON_KIND_GAOGAEN_ROPE2",0x1bc); | |
lua_bind_const(&local_78,"WEAPON_KIND_RICHTER_WHIP",0x1bd); | |
lua_bind_const(&local_78,"WEAPON_KIND_RICHTER_AXE",0x1be); | |
lua_bind_const(&local_78,"WEAPON_KIND_RICHTER_CROSS",0x1bf); | |
lua_bind_const(&local_78,"WEAPON_KIND_RICHTER_COFFIN",0x1c0); | |
lua_bind_const(&local_78,"WEAPON_KIND_RICHTER_CRYSTAL",0x1c1); | |
lua_bind_const(&local_78,"WEAPON_KIND_RICHTER_WHIP2",0x1c2); | |
lua_bind_const(&local_78,"WEAPON_KIND_RICHTER_WHIPHAND",0x1c3); | |
lua_bind_const(&local_78,"WEAPON_KIND_RICHTER_WHIPWIRE",0x1c4); | |
lua_bind_const(&local_78,"WEAPON_KIND_RICHTER_STAKE",0x1c5); | |
lua_bind_const(&local_78,"WEAPON_KIND_ENEMY_YELLOWDEVIL_BEAM",0x1c6); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIIENEMYG_ATTACKAIRF_BULLET",0x1c7); | |
lua_bind_const(&local_78,"WEAPON_KIND_MIIENEMYG_RAPIDSHOT_BULLET",0x1c8); | |
lua_bind_const(&local_78,"WEAPON_KIND_PTRAINER_PTRAINER",0x1c9); | |
lua_bind_const(&local_78,"WEAPON_KIND_PTRAINER_MBALL",0x1ca); | |
lua_bind_const(&local_78,"WEAPON_KIND_PTRAINER_PZENIGAME",0x1cb); | |
lua_bind_const(&local_78,"WEAPON_KIND_PTRAINER_PFUSHIGISOU",0x1cc); | |
lua_bind_const(&local_78,"WEAPON_KIND_PTRAINER_PLIZARDON",0x1cd); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_POT",0x1ce); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_UMBRELLA",0x1cf); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_WEEDS",0x1d0); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_TRAFFICSIGN",0x1d1); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_SLINGSHOT",0x1d2); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_BULLET",0x1d3); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_BALLOON",0x1d4); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_BUTTERFLYNET",0x1d5); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_OFFICE",0x1d6); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_TOMNOOK",0x1d7); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_TOMMY",0x1d8); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_TIMMY",0x1d9); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_FURNITURE",0x1da); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_MONEYBAG",0x1db); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_PICOPICOHAMMER",0x1dc); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_BROOM",0x1dd); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_CRACKER",0x1de); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_BUCKET",0x1df); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_POMPON",0x1e0); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_SWING",0x1e1); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_CLAYROCKET",0x1e2); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_FISHINGROD",0x1e3); | |
lua_bind_const(&local_78,"WEAPON_KIND_SHIZUE_FISHINGLINE",0x1e4); | |
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_FIREBALL",0x1e5); | |
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_SPARK",0x1e6); | |
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_LIGHTNING",0x1e7); | |
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_TORNADO",0x1e8); | |
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_EXPLOSION",0x1e9); | |
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_FLASH",0x1ea); | |
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_DEATHBALL",0x1eb); | |
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_CRASH",0x1ec); | |
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_SLEEP",0x1ed); | |
lua_bind_const(&local_78,"WEAPON_KIND_BRAVE_BLUE",0x1ee); | |
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_AXE",0x1ef); | |
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_BOW",0x1f0); | |
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_ARROW1",0x1f1); | |
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_ARROW2",0x1f2); | |
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_SPEAR",499); | |
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_SWORD",500); | |
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_BATON",0x1f5); | |
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_BACKGROUND",0x1f6); | |
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_SWORD2",0x1f7); | |
lua_bind_const(&local_78,"WEAPON_KIND_MASTER_SWORDFLARE",0x1f8); | |
lua_bind_const(&local_78,"WEAPON_KIND_PACKUN_SPIKEBALL",0x1f9); | |
lua_bind_const(&local_78,"WEAPON_KIND_PACKUN_POISONBREATH",0x1fa); | |
lua_bind_const(&local_78,"WEAPON_KIND_PACKUN_MARIO",0x1fb); | |
lua_bind_const(&local_78,"WEAPON_KIND_PACKUN_BOSSPACKUN",0x1fc); | |
lua_bind_const(&local_78,"WEAPON_KIND_JACK_DOYLE",0x1fd); | |
lua_bind_const(&local_78,"WEAPON_KIND_JACK_FIRE",0x1fe); | |
lua_bind_const(&local_78,"WEAPON_KIND_JACK_FIRE2",0x1ff); | |
lua_bind_const(&local_78,"WEAPON_KIND_JACK_MONA",0x200); | |
lua_bind_const(&local_78,"WEAPON_KIND_JACK_WING",0x201); | |
lua_bind_const(&local_78,"WEAPON_KIND_JACK_WIREROPE",0x202); | |
lua_bind_const(&local_78,"WEAPON_KIND_JACK_WINDUMMY",0x203); | |
lua_bind_const(&local_78,"WEAPON_KIND_JACK_BUS",0x204); | |
lua_bind_const(&local_78,"WEAPON_KIND_JACK_BACKGROUND",0x205); | |
lua_bind_const(&local_78,"WEAPON_KIND_BUDDY_PAD",0x206); | |
lua_bind_const(&local_78,"WEAPON_KIND_BUDDY_PARTNER",0x207); | |
lua_bind_const(&local_78,"WEAPON_KIND_BUDDY_BIRD",0x208); | |
lua_bind_const(&local_78,"WEAPON_KIND_BUDDY_BIGBIRD",0x209); | |
lua_bind_const(&local_78,"WEAPON_KIND_BUDDY_BIGBIRDBASE",0x20a); | |
lua_bind_const(&local_78,"WEAPON_KIND_BUDDY_BULLET",0x20b); | |
lua_bind_const(&local_78,"WEAPON_KIND_BUDDY_PIECE",0x20c); | |
lua_bind_const(&local_78,"WEAPON_KIND_BUDDY_STRINGS",0x20d); | |
lua_bind_const(&local_78,"WEAPON_KIND_BUDDY_HORN",0x20e); | |
lua_bind_const(&local_78,"WEAPON_KIND_DOLLY_WAVE",0x20f); | |
lua_bind_const(&local_78,"WEAPON_KIND_DOLLY_BURST",0x210); | |
lua_bind_const(&local_78,"WEAPON_KIND_DOLLY_CAP",0x211); | |
lua_bind_const(&local_78,"WEAPON_KIND_DOLLY_FIRE",0x212); | |
uVar1 = 0x213; | |
lua_bind_const(&local_78,"WEAPON_KIND_TERM",0x213); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_CAM_RESET",(longlong)&DAT_00002710); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_CAM_OFFSET",0x2711); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_CAM_RECT",0x2712); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_CAM_DISABLE_ZOOM_REQ",0x2713); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_CAM_ENABLE_ZOOM_REQ",0x2714); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_SET_TEMPORARY_CAMERA",0x2715); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_INTERPORATE_TEMPORARY_CAMERA",0x2716); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_SET_UPDATE_POS",0x2717); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_ENABLE_UPDATE_QUAKE_ONLY",(longlong)&DAT_00002718); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CAMERA_MAX",0x2719); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_CMD_CONTROL_RUMBLE",(longlong)&DAT_00002710); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CONTROL_RUMBLE_STATUS",0x2711); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CONTROL_MAX",0x2712); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_POSTURE_UPDATE_ROT",0); | |
lua_bind_const(&local_78,"MA_MSC_POSTURE_MAX",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_CMD_POSTURE_STICK_LR",(longlong)&DAT_00002710); | |
lua_bind_const(&local_78,"MA_MSC_CMD_POSTURE_MAX",0x2711); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_CMD_SLOPE_SLOPE",(longlong)&DAT_00002710); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SLOPE_SLOPE_INTP",0x2711); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SLOPE_SLOPE_TOP_UNLIMIT",0x2712); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SLOPE_SLOPE_TOE",0x2713); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SLOPE_MAX",0x2714); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FL_MA_MSC_SLOPE_GET_TOP_ANGLE",0); | |
lua_bind_const(&local_78,"FL_MA_MSC_SLOPE_MAX",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_CMD_SLOEP_SLOPE_KIND_NONE",0); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SLOEP_SLOPE_KIND_TOP",1); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SLOEP_SLOPE_KIND_L",2); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SLOEP_SLOPE_KIND_R",4); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SLOEP_SLOPE_KIND_LR",6); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SLOEP_SLOPE_KIND_MAX",7); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_PH_SWING_ON",0); | |
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_PH_SWING_OFF",1); | |
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_PH_2ND_GRAVITY",2); | |
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_PH_RAGDOLL",3); | |
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_PH_RAGDOLL_GRAVITY",4); | |
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_PH_2ND_BOTH",5); | |
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_PH_SWING_WIND_OFF",6); | |
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_START_CHARGE",7); | |
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_STOP_CHARGE",8); | |
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_SWING_FLOOR_HIT_ALL",9); | |
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_PH_SWING_STOP",10); | |
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_SET_SWING_INTP",0xb); | |
lua_bind_const(&local_78,"MA_MSC_CMD_PHYSICS_MAX",0xc); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_EFFECT_FILL_SCREEN_LEGACY",0); | |
lua_bind_const(&local_78,"MA_MSC_EFFECT_MAX_SCREEN",1); | |
lua_bind_const(&local_78,"MA_MSC_EFFECT_REMOVE",1); | |
lua_bind_const(&local_78,"MA_MSC_EFFECT_REQUEST_FOLLOW",2); | |
lua_bind_const(&local_78,"MA_MSC_EFFECT_SET_POS",3); | |
lua_bind_const(&local_78,"MA_MSC_EFFECT_SET_ROT",4); | |
lua_bind_const(&local_78,"MA_MSC_EFFECT_SET_SCALE",5); | |
lua_bind_const(&local_78,"MA_MSC_EFFECT_SET_VISIBLE",6); | |
lua_bind_const(&local_78,"MA_MSC_EFFECT_REMOVE_COMMON",7); | |
lua_bind_const(&local_78,"MA_MSC_EFFECT_SET_SYNC_VISIBILITY",8); | |
lua_bind_const(&local_78,"MA_MSC_EFFECT_SET_SYNC_SCALE",9); | |
lua_bind_const(&local_78,"MA_MSC_EFFECT_SET_DISABLE_LANDING_EFFECT",10); | |
lua_bind_const(&local_78,"MA_MSC_EFFECT_GET_LAST_HANDLE",0xb); | |
lua_bind_const(&local_78,"MA_MSC_EFFECT_SET_FRAME",0xc); | |
lua_bind_const(&local_78,"MA_MSC_EFFECT_MAX",0xd); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT",(longlong)&DAT_00002710); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_FOOT_EFFECT",0x2711); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_FOLLOW",0x2712); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_LANDING_EFFECT",0x2713); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_FLW_POS",0x2714); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_AFTER_IMAGE2_ON",0x2715); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_AFTER_IMAGE_OFF",0x2716); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_PAUSE",0x2717); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_RESUME",(longlong)&DAT_00002718); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_OFF_KIND",0x2719); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_OFF_HANDLE",0x271a); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_REMOVE_ATTR",0x271b); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_COMMON",0x271c); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_REMOVE_COMMON",0x271d); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_RESET_COMMON",0x271e); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_FOLLOW_ALPHA",0x271f); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_AFTER_IMAGE3_ON",(longlong)&DAT_00002720); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_FLIP_START",0x2721); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_FLIP",0x2722); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_EFFECT_FLIP_COLOR",0x2723); | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_FLIP_TERM",0x2724); | |
uVar1 = 0x2725; | |
lua_bind_const(&local_78,"MA_MSC_CMD_EFFECT_MAX",0x2725); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FL_MA_MSC_EFFECT_GET_DEAD_EFFECT_ROT_Z",0); | |
lua_bind_const(&local_78,"FL_MA_MSC_EFFECT_MAX",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_SOUND_STOP_STATUS_SE",0); | |
lua_bind_const(&local_78,"MA_MSC_SOUND_MAX",1); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_SE",(longlong)&DAT_00002710); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_STEP",0x2711); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_LANDING_SE",0x2712); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_DOWN_SE",0x2713); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_STOP_SE",0x2714); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_STOP_SE_BY_HANDLE",0x2715); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_SE_REMAIN",0x2716); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_STATUS",0x2717); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_STOP_SE_STATUS",(longlong)&DAT_00002718); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_SET_VOLUME",0x2719); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_STEP_FLIPPABLE",0x271a); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_SET_PITCH",0x271b); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_GET_PITCH",0x271c); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_SET_PITCH_STATUS",0x271d); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_IS_PLAYING",0x271e); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_IS_PLAYING_STATUS",0x271f); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_SEQUENCE",(longlong)&DAT_00002720); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_SET_TAKEOUT_SE",0x2721); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_SET_PLAY_INHIVIT",0x2722); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_DAMAGESTOP",0x2723); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_SEQUENCE_DAMAGESTOP",0x2724); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_SET_PLAY_HIT_SE_FLAG",0x2725); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_GET_VOLUME",0x2726); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_GET_COMMON_SOUND_LABEL",0x2727); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_REG_LANDING_SE",(longlong)&DAT_00002728); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_LANDING_SE_REG",0x2729); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_INTERRUPT_BGM",0x272a); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_RESUME_BGM",0x272b); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_SE_NO_3D",0x272c); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_PLAY_FLY_VOICE",0x272d); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_SET_TAKEOUT_SE_STATUS",0x272e); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_SET_PITCH_STATUS_HANDLE",0x272f); | |
puVar2 = &DAT_00002730; | |
lua_bind_const(&local_78,"MA_MSC_CMD_SOUND_MAX",(longlong)&DAT_00002730); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,puVar2,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FL_MA_MSC_CMD_SOUND_GET_VOLUME",(longlong)&DAT_00002710); | |
lua_bind_const(&local_78,"FL_MA_MSC_CMD_SOUND_MAX",0x2711); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_ARTICLE_IS_EXIST",0); | |
lua_bind_const(&local_78,"MA_MSC_ARTICLE_GET_ACTIVE_NUM",1); | |
lua_bind_const(&local_78,"MA_MSC_ARTICLE_MAX",2); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_GENERATE_ARTICLE",(longlong)&DAT_00002710); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_REMOVE_ARTICLE",0x2711); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_REMOVE_EXIST_ARTICLE",0x2712); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_MOT_CHANGE_EXIST_ARTICLE",0x2713); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_IS_EXIST_ARTICLE",0x2714); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_GENERATE_ARTICLE_ENABLE",0x2715); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_SHOOT_ARTICLE",0x2716); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_SHOOT_EXIST_ARTICLE",0x2717); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_GENERATE_ARTICLE_LINK_PARENTS", | |
(longlong)&DAT_00002718); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_VIS_WHOLE_ARTICLE",0x2719); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_VIS_SET_ARTICLE",0x271a); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_SA_SET_ARTICLE",0x271b); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_SET_FRAME_ARTICLE",0x271c); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_SET_RATE_ARTICLE",0x271d); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_PH_2ND_ON_ARTICLE",0x271e); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_PH_2ND_OFF_ARTICLE",0x271f); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_HAVE_ARTICLE",(longlong)&DAT_00002720); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_ITEM_ACTION_SET_ARTICLE",0x2721); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_GET_NUM_REST_GENERATABLE_ARTICLE",0x2722); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_UPDATE_LOG_ATTACK_INFO_ARTICLE",0x2723); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_IS_GENERATABLE",0x2724); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_GENERATE_ARTICLE_HAVE_ITEM",0x2725); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_SET_OFFSET_ARTICLE",0x2726); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_SET_ROT_ARTICLE",0x2727); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_DISPLAY_ALL",(longlong)&DAT_00002728); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_MOT_CHANGE_ARTICLE_NO",0x2729); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_VIS_BACK_DEFAULT_ARTICLE",0x272a); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_SET_FLAG_ARTICLE",0x272b); | |
uVar1 = 0x272c; | |
lua_bind_const(&local_78,"MA_MSC_CMD_ARTICLE_MAX",0x272c); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_CMD_CANCEL_ENABLE_CANCEL",(longlong)&DAT_00002710); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CANCEL_UNABLE_CANCEL",0x2711); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CANCEL_UNABLE_CANCEL_STATUS",0x2712); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CANCEL_IS_CANCEL",0x2713); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CANCEL_MAX",0x2714); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_DAMAGE_DAMAGE_NO_REACTION",0); | |
lua_bind_const(&local_78,"MA_MSC_DAMAGE_SET_IGNORE_CAPTURE_CUT_NO",1); | |
lua_bind_const(&local_78,"MA_MSC_DAMAGE_MAX",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_ATTACK_IS_ATTACK",0); | |
lua_bind_const(&local_78,"MA_MSC_ATTACK_SET_OFFSET",1); | |
lua_bind_const(&local_78,"MA_MSC_ATTACK_SET_OVERLAP_HIT",2); | |
lua_bind_const(&local_78,"MA_MSC_ATTACK_SET_NO_TEAM",3); | |
lua_bind_const(&local_78,"MA_MSC_ATTACK_MAX",4); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK",(longlong)&DAT_00002710); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_FP",0x2711); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_IND",0x2712); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_FP_IND",0x2713); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_STRENGTH",0x2714); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_FP_STRENGTH",0x2715); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_ABS",0x2716); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_ABS_STRENGTH",0x2717); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_CLR",(longlong)&DAT_00002718); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_CLR_ALL",0x2719); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_POWER",0x271a); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SIZE",0x271b); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_PART_SIZE",0x271c); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_HIT_ABS",0x271d); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_POWER_ADD",0x271e); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_POWER_MUL",0x271f); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_NODE",(longlong)&DAT_00002720); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_OFFSET_FROM_NODE",0x2721); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SLEEP",0x2722); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_WHOLE",0x2723); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_INFLICTION_OFF",0x2724); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_CATEGORY",0x2725); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_IS_INFLICTION",0x2726); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_IS_INFLICTION_STATUS",0x2727); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_POWER_MUL_STATUS",(longlong)&DAT_00002728); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_REFERENCE_NODE",0x2729); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_RESERVE",0x272a); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_CAPSULE",0x272b); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_FP_CAPSULE",0x272c); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_POWER_ADD_STATUS",0x272d); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_REACTION_MUL",0x272e); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_LERP",0x272f); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_LERP_RATIO",(longlong)&DAT_00002730); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_IGNORE_THROW",0x2731); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_CAPSULE_IGNORE_THROW",0x2732); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_FP_IGNORE_THROW",0x2733); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_FP_CAPSULE_IGNORE_THROW",0x2734); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_CHECK_FRONT",0x2735); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_CHECK_BACK",0x2736); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_DAMAGE_SHAKE_SCALE",0x2737); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_FP_CAPSULE_STRENGTH",(longlong)&DAT_00002738); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_VECTOR",0x2739); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_ATTACK_SCALE",0x273a); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_IS_OCCUR",0x273b); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_ACCEPT_NO_LR",0x273c); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ENABLE_DEAD_DAMAGE_FLY_EFFECT",0x273d); | |
lua_bind_const(&local_78,"MA_MSC_CMD_DISABLE_DEAD_DAMAGE_FLY_EFFECT",0x273e); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_SET_CHECK_FRONT_LR",0x273f); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_IS_HIT_ABS",(longlong)&DAT_00002740); | |
uVar1 = 0x2741; | |
lua_bind_const(&local_78,"MA_MSC_CMD_ATTACK_MAX",0x2741); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = -3; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_LINK_IS_LINKED",0); | |
lua_bind_const(&local_78,"MA_MSC_LINK_GET_NODE_OBJECT_ID",1); | |
lua_bind_const(&local_78,"MA_MSC_LINK_IS_LINK",2); | |
lua_bind_const(&local_78,"MA_MSC_LINK_SEND_EVENT_PARENTS",3); | |
lua_bind_const(&local_78,"MA_MSC_LINK_SEND_EVENT_NODES",4); | |
lua_bind_const(&local_78,"MA_MSC_LINK_LINK",5); | |
lua_bind_const(&local_78,"MA_MSC_LINK_UNLINK",6); | |
lua_bind_const(&local_78,"MA_MSC_LINK_SET_MODEL_CONSTRAINT_POS_ORT",7); | |
lua_bind_const(&local_78,"MA_MSC_LINK_IS_MODEL_CONSTRAINT",8); | |
lua_bind_const(&local_78,"MA_MSC_LINK_ADJUST_MODEL_CONSTRAINT_POSTURE",9); | |
lua_bind_const(&local_78,"MA_MSC_LINK_ADJUST_MODEL_CONSTRAINT_POSTURE_FLAG",10); | |
lua_bind_const(&local_78,"MA_MSC_LINK_REMOVE_MODEL_CONSTRAINT",0xb); | |
lua_bind_const(&local_78,"MA_MSC_LINK_SET_PARENT_ATTACKER_INFO",0xc); | |
lua_bind_const(&local_78,"MA_MSC_LINK_GET_PARENT_SITUATION_KIND",0xd); | |
lua_bind_const(&local_78,"MA_MSC_LINK_GET_MODEL_CONSTRAINT_NODE",0xe); | |
lua_bind_const(&local_78,"MA_MSC_LINK_GET_NODE_OBJECT_CATEGORY",0xf); | |
uVar1 = 0x10; | |
lua_bind_const(&local_78,"MA_MSC_LINK_MAX",0x10); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_CONSTRAINT",(longlong)&DAT_00002710); | |
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_REMOVE_CONSTRAINT",0x2711); | |
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_CONSTRAINT_POSTURE",0x2712); | |
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_EVENT_PARENTS",0x2713); | |
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_EVENT_NODES",0x2714); | |
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_ON_ATTR",0x2715); | |
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_OFF_ATTR",0x2716); | |
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_UNLINK",0x2717); | |
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_SET_CONSTRAINT_OWN_NODE",(longlong)&DAT_00002718); | |
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_SET_CONSTRAINT_TGT_NODE",0x2719); | |
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_GET_NODE_CATEGORY",0x271a); | |
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_GET_PARENT_STATUS_KIND",0x271b); | |
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_PLAY_SE_PARENT",0x271c); | |
lua_bind_const(&local_78,"MA_MSC_CMD_LINK_MAX",0x271d); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FL_MA_MSC_LINK_IS_MODEL_CONSTRAINT",0); | |
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_MODEL_CONSTRAINT_TARGET_NODE_POSITION_X",1); | |
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_MODEL_CONSTRAINT_TARGET_NODE_POSITION_Y",2); | |
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_MODEL_CONSTRAINT_TARGET_NODE_POSITION_Z",3); | |
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_PARENT_MODEL_NODE_GLOBAL_POSITION_X",4); | |
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_PARENT_MODEL_NODE_GLOBAL_POSITION_Y",5); | |
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_PARENT_MODEL_NODE_GLOBAL_POSITION_Z",6); | |
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_PARENT_LR",7); | |
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_PARENT_TOP_ANGLE",8); | |
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_PARENT_MOTION_FRAME",9); | |
lua_bind_const(&local_78,"FL_MA_MSC_LINK_GET_PARENT_SCALE",10); | |
lua_bind_const(&local_78,"FL_MA_MSC_LINK_MAX",0xb); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_CMD_SEARCH_NONE",0xffffffff); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SEARCH_SEARCH",0); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SEARCH_SEARCH_FP",1); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SEARCH_SEARCH_SCH_CLR",2); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SEARCH_SEARCH_SCH_CLR_ALL",3); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SEARCH_SEARCH_SCH_SIZE",4); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SEARCH_SET_OPPONENT",5); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SEARCH_SET_REMOVE_LOG_ATTACK",6); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SEARCH_NUM",7); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_CMD_AI_AI_ON",0); | |
lua_bind_const(&local_78,"MA_MSC_CMD_AI_AI_OFF",1); | |
lua_bind_const(&local_78,"MA_MSC_CMD_AI_AI_RESET",2); | |
lua_bind_const(&local_78,"MA_MSC_CMD_AI_AI_INFO_RESET",3); | |
lua_bind_const(&local_78,"MA_MSC_CMD_AI_SET_FOUND_NEAREST_TARGET",4); | |
lua_bind_const(&local_78,"MA_MSC_CMD_AI_GET_FIGHTER_POS",5); | |
lua_bind_const(&local_78,"MA_MSC_CMD_AI_GET_FIGHTER_POS_X",6); | |
lua_bind_const(&local_78,"MA_MSC_CMD_AI_GET_FIGHTER_POS_Y",7); | |
lua_bind_const(&local_78,"MA_MSC_CMD_AI_NUM",8); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MSC_CMD_BATTLE_OBJECT_MANAGER_PARAM_GET_INT",0); | |
lua_bind_const(&local_78,"MSC_CMD_BATTLE_OBJECT_MANAGER_MAX",1); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FL_MSC_CMD_BATTLE_OBJECT_MANAGER_PARAM_GET_FLOAT",0); | |
lua_bind_const(&local_78,"FL_MSC_CMD_BATTLE_OBJECT_MANAGER_PARAM_MAX",1); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_SHIELD_SET_STATUS",0); | |
lua_bind_const(&local_78,"MA_MSC_SHIELD_MAX",1); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_CMD_SHIELD_ON",(longlong)&DAT_00002710); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SHIELD_OFF",0x2711); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SHIELD_SET_FRONT",0x2712); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SHIELD_SET_TURN",0x2713); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SHIELD_OFF_ALL",0x2714); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SHIELD",0x2715); | |
lua_bind_const(&local_78,"MA_MSC_CMD_REFLECTOR",0x2716); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SHIELD_MAX",0x2717); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_CMD_GRAB_SET",(longlong)&DAT_00002710); | |
lua_bind_const(&local_78,"MA_MSC_CMD_GRAB_CLEAR",0x2711); | |
lua_bind_const(&local_78,"MA_MSC_CMD_GRAB_CLEAR_ALL",0x2712); | |
lua_bind_const(&local_78,"MA_MSC_CMD_GRAB_SET_SIZE",0x2713); | |
lua_bind_const(&local_78,"MA_MSC_CMD_GRAB_SET_CAPSULE",0x2714); | |
lua_bind_const(&local_78,"MA_MSC_CMD_GRAB_IS_GRAB",0x2715); | |
lua_bind_const(&local_78,"MA_MSC_CMD_GRAB_MAX",0x2716); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_CMD_CATCH_SET_CATCH",(longlong)&DAT_00002710); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CATCH_CATCH_CUT",0x2711); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CATCH_IS_CATCH",0x2712); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CATCH_UPDATE_POS_CLING",0x2713); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CATCH_CLING_CUT",0x2714); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CATCH_SET_SEND_CUT_EVENT",0x2715); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CATCH_MAX",0x2716); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_CMD_CAPTURE_MOTION_OFFSET",0); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CAPTURE_CAPTURE_CUT",1); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CAPTURE_THROWN",2); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CAPTURE_UPDATE_POS_THROWN",3); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CAPTURE_THROWN_CUT",4); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SET_SEND_CUT_EVENT",5); | |
lua_bind_const(&local_78,"MA_MSC_SET_IGNORE_CATCHING",6); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CAPTURE_IS_MOTION_HI_LW",7); | |
lua_bind_const(&local_78,"MA_MSC_CMD_GET_CAPTURE_NODE",8); | |
lua_bind_const(&local_78,"MA_MSC_CMD_SET_CAPTURE_NODE",9); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CAPTURE_UPDATE_NODE_POS",10); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CAPTURE_MOTION_OFFSET_LW",0xb); | |
lua_bind_const(&local_78,"MA_MSC_CMD_CAPTURE_SET_IGNORE_OBJECT_ID",0xc); | |
lua_bind_const(&local_78,"MA_MSC_CAPTURE_MAX",0xd); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FL_MA_MSC_CMD_CAPTURE_CATCH_POS_Y",0); | |
lua_bind_const(&local_78,"FL_MA_MSC_CMD_CAPTURE_NODE_OFFSET_X",1); | |
lua_bind_const(&local_78,"FL_MA_MSC_CMD_CAPTURE_NODE_OFFSET_Y",2); | |
lua_bind_const(&local_78,"FL_MA_MSC_CMD_CAPTURE_PARENT_PARAM",3); | |
lua_bind_const(&local_78,"FL_MA_MSC_CAPTURE_MAX",4); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_ITEM_IS_PICKABLE_ITEM_LIGHT",0); | |
lua_bind_const(&local_78,"MA_MSC_ITEM_IS_PICKABLE_ITEM_HEAVY",1); | |
lua_bind_const(&local_78,"MA_MSC_ITEM_CHECK_PICKABLE_ITEM_TRAIT",2); | |
lua_bind_const(&local_78,"MA_MSC_ITEM_IS_PICKUP_ITEM_SUCCESS",3); | |
lua_bind_const(&local_78,"MA_MSC_ITEM_IS_HAVE_ITEM",4); | |
lua_bind_const(&local_78,"MA_MSC_ITEM_CHECK_HAVE_ITEM_TRAIT",5); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_PICKUP_ITEM",6); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_THROW_ITEM",7); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_DROP_ITEM",8); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_USE_ITEM",9); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_ITEM_SCALE_ANIM",10); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_SHOOT_ITEM_BULLET",0xb); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_SHOOT_ITEM_BULLET_CHARGE",0xc); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_SHOOT_ITEM_BULLET_ANGLE",0xd); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_CREATE_HAVE_ITEM",0xe); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_VIS_HAVE_ITEM",0xf); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_REMOVE_ITEM",0x10); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_HAVE_ITEM_KIND",0x11); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_ITEM_CONSTRAINT_NODE",0x12); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_ITEM_ACTION",0x13); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_BORN_ITEM",0x14); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_THROW_ITEM_OFFSET",0x15); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_VIS_ATTACH_ITEM",0x16); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_VIS_ATTACH_ITEM_GROUP",0x17); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_DROP_ATTACH_ITEM_GROUP",0x18); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_WAIT_MOTION_KIND",0x19); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_GET_SHOOT_ITEM_BULLET",0x1a); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_RESET_HAVE_ITEM_CONSTRAINT_NODE",0x1b); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_SET_HAVE_ITEM_HOLD_ANIM",0x1c); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_SET_HAVE_ITEM_ACTION",0x1d); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_HAVE_ITEM_PARAM_INT",0x1e); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_CREATE_THROW_ITEM",0x1f); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_SET_CHANGE_STATUS_EVENT",0x20); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_SHOOT_ITEM_BULLET_BLANKS",0x21); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_IS_GET_PICKABLE_ITEM",0x22); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_GET_PICKABLE_ITEM_KIND",0x23); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_GET_HAVE_ITEM_SIZE",0x24); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_SQUAT_WAIT_MOTION_KIND",0x25); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_THROW_ITEM_OFFSET_MOTION",0x26); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_SET_ATTACH_ITEM_ACTION",0x27); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_UPDATE_HAVE_ITEM_ACTION_INFO",0x28); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_THROW_ITEM_REFLET",0x29); | |
lua_bind_const(&local_78,"MA_MSC_CMD_ITEM_THROW_DROP_ITEM",0x2a); | |
uVar1 = 0x2b; | |
lua_bind_const(&local_78,"MA_MSC_ITEM_MAX",0x2b); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FL_MA_MSC_CMD_ITEM_HAVE_ITEM_PARAM_FLOAT",0); | |
lua_bind_const(&local_78,"FL_MA_MSC_CMD_ITEM_MAX",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_IT_CONST_INT_HAZURE_FRAME",0); | |
lua_bind_const(&local_78,"MA_MSC_IT_CONST_INT_RESULT",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FL_MA_MSC_IT_CONST_FLOAT_CLUB_REPRODUCTION_SPEED",0); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_COLOR_BLEND_LIGHT_POINT",0); | |
lua_bind_const(&local_78,"MA_MSC_COLOR_BLEND_LIGHT_AXIS",1); | |
lua_bind_const(&local_78,"MA_MSC_COLOR_BLEND_LIGHT_OFF",2); | |
lua_bind_const(&local_78,"MA_MSC_COLOR_BLEND_SET_LIGHT_RADIUS",3); | |
lua_bind_const(&local_78,"MA_MSC_COLOR_BLEND_SET_LIGHT_LENGTH",4); | |
lua_bind_const(&local_78,"MA_MSC_COLOR_BLEND_SET_LIGHT_CONE_BORDER",5); | |
lua_bind_const(&local_78,"MA_MSC_COLOR_BLEND_LIGHT_AXIS_FRM",6); | |
lua_bind_const(&local_78,"MA_MSC_COLOR_BLEND_SET_FLASH_SPEED_RATE",7); | |
lua_bind_const(&local_78,"MA_MSC_COLOR_BLEND_MAX",8); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_CMD_COLOR_BLEND_COL_NORMAL",(longlong)&DAT_00002710); | |
lua_bind_const(&local_78,"MA_MSC_CMD_COLOR_BLEND_FLASH",0x2711); | |
lua_bind_const(&local_78,"MA_MSC_CMD_COLOR_BLEND_FLASH_FRM",0x2712); | |
lua_bind_const(&local_78,"MA_MSC_CMD_COLOR_BLEND_FLASH_OFF",0x2713); | |
lua_bind_const(&local_78,"MA_MSC_CMD_COLOR_BLEND_COL_PRI",0x2714); | |
lua_bind_const(&local_78,"MA_MSC_CMD_COLOR_BLEND_MAX",0x2715); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MA_MSC_FIGHTER_AUDIENCE_CHECK_CHEER",0); | |
lua_bind_const(&local_78,"MA_MSC_FIGHTER_AUDIENCE_CHECK_TUMULT_FALL_SPECIAL",1); | |
lua_bind_const(&local_78,"MA_MSC_FIGHTER_AUDIENCE_MAX",2); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ARTICLE_ID_NONE",0xffffffff); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ARTICLE_OWNER_DEACTIVE_TREAT_TYPE_NONE",0xffffffff); | |
lua_bind_const(&local_78,"ARTICLE_OWNER_DEACTIVE_TREAT_TYPE_REMOVE",0); | |
lua_bind_const(&local_78,"ARTICLE_OWNER_DEACTIVE_TREAT_TYPE_EJECT",1); | |
lua_bind_const(&local_78,"ARTICLE_OWNER_DEACTIVE_TREAT_TYPE_NO_TREAT",2); | |
lua_bind_const(&local_78,"ARTICLE_OWNER_DEACTIVE_TREAT_TYPE_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ARTICLE_OPE_TARGET_NONE",0xffffffff); | |
lua_bind_const(&local_78,"ARTICLE_OPE_TARGET_ALL",0); | |
lua_bind_const(&local_78,"ARTICLE_OPE_TARGET_FIRST",1); | |
lua_bind_const(&local_78,"ARTICLE_OPE_TARGET_LAST",2); | |
lua_bind_const(&local_78,"ARTICLE_OPE_TARGET_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ARTICLE_USETYPE_NORMAL",0); | |
lua_bind_const(&local_78,"ARTICLE_USETYPE_FINAL",1); | |
lua_bind_const(&local_78,"ARTICLE_USETYPE_ENTRY",2); | |
lua_bind_const(&local_78,"ARTICLE_USETYPE_RESULT",3); | |
lua_bind_const(&local_78,"ARTICLE_USETYPE_EXCLUDE",4); | |
lua_bind_const(&local_78,"ARTICLE_USETYPE_TERM",5); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_INVALID",0xffffffff); | |
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_ATTACK",0); | |
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_SPECIAL",1); | |
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_JUMP",2); | |
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_GUARD",3); | |
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_SMASH",4); | |
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_APPEAL_HI",5); | |
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_APPEAL_LW",6); | |
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_APPEAL_S_L",7); | |
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_APPEAL_S_R",8); | |
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_CATCH",9); | |
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_JUMP_MINI",10); | |
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_CSTICK_ON",0xb); | |
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_FLICK_JUMP",0xc); | |
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_STOCK_SHARE",0xd); | |
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_ATTACK_RAW",0xe); | |
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_SPECIAL_RAW",0xf); | |
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_GUARD_HOLD",0x10); | |
uVar1 = 0x11; | |
lua_bind_const(&local_78,"CONTROL_PAD_BUTTON_TERM",0x11); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"CONTROL_PAD_CLATTER_NONE",0xffffffff); | |
lua_bind_const(&local_78,"CONTROL_PAD_CLATTER_MAIN",0); | |
lua_bind_const(&local_78,"CONTROL_PAD_CLATTER_FLOWER",1); | |
lua_bind_const(&local_78,"CONTROL_PAD_CLATTER_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"CONTROL_PAD_CLATTER_CAUSE_NONE",0xffffffff); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"CONTROL_PAD_STICK_REVERSE_NONE",0); | |
lua_bind_const(&local_78,"CONTROL_PAD_STICK_REVERSE_X",1); | |
lua_bind_const(&local_78,"CONTROL_PAD_STICK_REVERSE_Y",2); | |
lua_bind_const(&local_78,"CONTROL_PAD_STICK_REVERSE_ALL",3); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_NONE",0); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_KS",1); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_S_HALF",2); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_S",3); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_KM",4); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_M",5); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_KL",6); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_L",7); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_KXL",8); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_XL",9); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_POW_BLOCK",10); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_KNOCKOUT",0xb); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_DOLLY_STAGE",0xc); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_MAX",0xd); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_INVALID",0xd); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_KEEPSMALL",1); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_SMALL_HF",2); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_SMALL",3); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_KEEPMIDDLE",4); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_MIDDLE",5); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_KEEPLARGE",6); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_LARGE",7); | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_MORE_LARGE",9); | |
uVar1 = 8; | |
lua_bind_const(&local_78,"CAMERA_QUAKE_KIND_KEEP_MORE_LARGE",8); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"CAMERA_UPDATE_POS_X",1); | |
lua_bind_const(&local_78,"CAMERA_UPDATE_POS_Y",2); | |
lua_bind_const(&local_78,"CAMERA_UPDATE_POS_Z",4); | |
lua_bind_const(&local_78,"CAMERA_UPDATE_POS_XYZ",7); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"CAMERA_STATUS_NORMAL",0); | |
lua_bind_const(&local_78,"CAMERA_STATUS_SLEEP",1); | |
lua_bind_const(&local_78,"CAMERA_STATUS_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"COLLISION_SHAPE_TYPE_SPHERE",0); | |
lua_bind_const(&local_78,"COLLISION_SHAPE_TYPE_AABB",1); | |
lua_bind_const(&local_78,"COLLISION_SHAPE_TYPE_CAPSULE",2); | |
lua_bind_const(&local_78,"COLLISION_SHAPE_TYPE_MAX",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"PH2NDARY_LINE_NONE",0); | |
lua_bind_const(&local_78,"PH2NDARY_LINE_ENABLE",1); | |
lua_bind_const(&local_78,"PH2NDARY_LINE_CHANGE",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_CRAW",1); | |
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_BAND",2); | |
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_CHAIN",3); | |
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_LASH",4); | |
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_ROD",5); | |
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_YOYO",6); | |
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_SAMUS",7); | |
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_WANWAN",8); | |
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_PLUNGER",9); | |
lua_bind_const(&local_78,"PH2NDARY_WEAPON_TYPE_MASTER",10); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"PH2NDARY_CRAW_INVALID",0xffffffff); | |
lua_bind_const(&local_78,"PH2NDARY_CRAW_MOVE",0); | |
lua_bind_const(&local_78,"PH2NDARY_CRAW_FALL",1); | |
lua_bind_const(&local_78,"PH2NDARY_CRAW_NONE",2); | |
lua_bind_const(&local_78,"PH2NDARY_CRAW_BACK",3); | |
lua_bind_const(&local_78,"PH2NDARY_CRAW_BACK_FALL",4); | |
lua_bind_const(&local_78,"PH2NDARY_CRAW_SLEEP",5); | |
lua_bind_const(&local_78,"PH2NDARY_CRAW_2POS",6); | |
lua_bind_const(&local_78,"PH2NDARY_CRAW_HANG",7); | |
lua_bind_const(&local_78,"PH2NDARY_CRAW_COLLIDE",8); | |
lua_bind_const(&local_78,"PH2NDARY_CRAW_FREE",9); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"PH2NDARY_CHAIN_INVALID",0xffffffff); | |
lua_bind_const(&local_78,"PH2NDARY_CHAIN_NORMAL",10); | |
lua_bind_const(&local_78,"PH2NDARY_CHAIN_FIX_TIP",0xb); | |
lua_bind_const(&local_78,"PH2NDARY_CHAIN_FIX_ENDS",0xc); | |
lua_bind_const(&local_78,"PH2NDARY_CHAIN_BACK",0xd); | |
lua_bind_const(&local_78,"PH2NDARY_CHAIN_FREE",9); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"PH2NDARY_HIT_NONE",0); | |
lua_bind_const(&local_78,"PH2NDARY_HIT_ANY",1); | |
lua_bind_const(&local_78,"PH2NDARY_HIT_WALL",2); | |
lua_bind_const(&local_78,"PH2NDARY_CRAW_MAX",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"PH2NDARY_COLL_NONE",0); | |
lua_bind_const(&local_78,"PH2NDARY_COLL_WALL",1); | |
lua_bind_const(&local_78,"PH2NDARY_COLL_FLOOR",2); | |
lua_bind_const(&local_78,"PH2NDARY_COLL_CEIL",4); | |
lua_bind_const(&local_78,"PH2NDARY_COLL_ALL",7); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"PHYSICS_SWING_SPECIAL_STATE_DEFAULT",0); | |
lua_bind_const(&local_78,"PHYSICS_SWING_SPECIAL_STATE_BINDPOSE",1); | |
lua_bind_const(&local_78,"PHYSICS_SWING_SPECIAL_STATE_CURVE",2); | |
lua_bind_const(&local_78,"PHYSICS_SWING_SPECIAL_STATE_DYNAMICS",3); | |
lua_bind_const(&local_78,"PHYSICS_SWING_SPECIAL_STATE_BINDPOSE_SKIRT",4); | |
lua_bind_const(&local_78,"PHYSICS_SWING_SPECIAL_STATE_CURVE_SKIRT",5); | |
lua_bind_const(&local_78,"PHYSICS_SWING_SPECIAL_STATE_SCALE_EFFECT",6); | |
lua_bind_const(&local_78,"PHYSICS_SWING_SPECIAL_STATE_INVALID",7); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"STAGE_GIMMICK_TYPE_AREA",0); | |
lua_bind_const(&local_78,"STAGE_GIMMICK_TYPE_AREA_OVERLAP",1); | |
lua_bind_const(&local_78,"STAGE_GIMMICK_TYPE_YAKUMONO",2); | |
lua_bind_const(&local_78,"STAGE_GIMMICK_TYPE_YAKUMONO_OVERLAP",3); | |
lua_bind_const(&local_78,"STAGE_GIMMICK_TYPE_TERM",4); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"STAGE_GIMMICK_NONE",0); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_WATER",1); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_WIND",2); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_WIND_SECONDARY_ONLY",3); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_BELTCONVEYOR",4); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_TOSS",5); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_POW",6); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_HITPOINT_EFFECT",7); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_TRANSZONE",8); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_POISON",9); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_WARP",10); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_BARREL_CANNON_NATURAL",0xb); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_BARREL_CANNON_PATH",0xc); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_BARREL_CANNON_NATURAL_AUTO",0xd); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_BARREL_CANNON_PATH_AUTO",0xe); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_SPRING",0xf); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_CATAPULT",0x10); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_LADDER",0x11); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_YAKUMONO_WIND",0x12); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_YAKUMONO_BELTCONVEYOR",0x13); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_DOOR",0x14); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_AIR_DOOR",0x15); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_AUTO_DOOR",0x16); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_BLOCK",0x17); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_TRIGGER_BLOCK",0x18); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_ELEVATOR",0x19); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_PERIPHERAL_LOCK",0x1a); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_PERIPHERAL_LOCK_CATCH",0x1b); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_TRUCK",0x1c); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_TRUCK_RUNNING",0x1d); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_TREASURE",0x1e); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_PIPE",0x1f); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_TORNADO",0x20); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_BALLOON_WARP_LEFT",0x21); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_BALLOON_WARP_RIGHT",0x22); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_DRUM",0x23); | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_SLASH",0x24); | |
uVar1 = 0x25; | |
lua_bind_const(&local_78,"GIMMICK_AREA_KIND_JUMP_BOARD",0x25); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
uVar3 = 0xfffffffd; | |
lua_bind_namespace(&local_78,param_1,"StageID",0xfffffffd); | |
lua_bind_const(&local_78,"Invalid",0xffffffff); | |
lua_bind_const(&local_78,"BattleField",0); | |
lua_bind_const(&local_78,"End_BattleField",1); | |
lua_bind_const(&local_78,"BattleField_L",2); | |
lua_bind_const(&local_78,"End",3); | |
lua_bind_const(&local_78,"Battle_End",4); | |
lua_bind_const(&local_78,"Mario_Castle64",5); | |
lua_bind_const(&local_78,"End_Mario_Castle64",6); | |
lua_bind_const(&local_78,"Battle_Mario_Castle64",7); | |
lua_bind_const(&local_78,"DK_Jungle",8); | |
lua_bind_const(&local_78,"End_DK_Jungle",9); | |
lua_bind_const(&local_78,"Battle_DK_Jungle",10); | |
lua_bind_const(&local_78,"Zelda_Hyrule",0xb); | |
lua_bind_const(&local_78,"End_Zelda_Hyrule",0xc); | |
lua_bind_const(&local_78,"Battle_Zelda_Hyrule",0xd); | |
lua_bind_const(&local_78,"Yoshi_Story",0xe); | |
lua_bind_const(&local_78,"End_Yoshi_Story",0xf); | |
lua_bind_const(&local_78,"Battle_Yoshi_Story",0x10); | |
lua_bind_const(&local_78,"Kirby_Pupupu64",0x11); | |
lua_bind_const(&local_78,"End_Kirby_Pupupu64",0x12); | |
lua_bind_const(&local_78,"Battle_Kirby_Pupupu64",0x13); | |
lua_bind_const(&local_78,"Poke_Yamabuki",0x14); | |
lua_bind_const(&local_78,"End_Poke_Yamabuki",0x15); | |
lua_bind_const(&local_78,"Battle_Poke_Yamabuki",0x16); | |
lua_bind_const(&local_78,"Mario_Past64",0x17); | |
lua_bind_const(&local_78,"End_Mario_Past64",0x18); | |
lua_bind_const(&local_78,"Battle_Mario_Past64",0x19); | |
lua_bind_const(&local_78,"Mario_CastleDx",0x1a); | |
lua_bind_const(&local_78,"End_Mario_CastleDx",0x1b); | |
lua_bind_const(&local_78,"Battle_Mario_CastleDx",0x1c); | |
lua_bind_const(&local_78,"Mario_Rainbow",0x1d); | |
lua_bind_const(&local_78,"End_Mario_Rainbow",0x1e); | |
lua_bind_const(&local_78,"Battle_Mario_Rainbow",0x1f); | |
lua_bind_const(&local_78,"DK_WaterFall",0x20); | |
lua_bind_const(&local_78,"End_DK_WaterFall",0x21); | |
lua_bind_const(&local_78,"Battle_DK_WaterFall",0x22); | |
lua_bind_const(&local_78,"DK_Lodge",0x23); | |
lua_bind_const(&local_78,"End_DK_Lodge",0x24); | |
lua_bind_const(&local_78,"Battle_DK_Lodge",0x25); | |
lua_bind_const(&local_78,"Zelda_Greatbay",0x26); | |
lua_bind_const(&local_78,"End_Zelda_Greatbay",0x27); | |
lua_bind_const(&local_78,"Battle_Zelda_Greatbay",0x28); | |
lua_bind_const(&local_78,"Zelda_Temple",0x29); | |
lua_bind_const(&local_78,"End_Zelda_Temple",0x2a); | |
lua_bind_const(&local_78,"Battle_Zelda_Temple",0x2b); | |
lua_bind_const(&local_78,"Yoshi_CartBoard",0x2c); | |
lua_bind_const(&local_78,"End_Yoshi_CartBoard",0x2d); | |
lua_bind_const(&local_78,"Battle_Yoshi_CartBoard",0x2e); | |
lua_bind_const(&local_78,"Yoshi_Yoster",0x2f); | |
lua_bind_const(&local_78,"End_Yoshi_Yoster",0x30); | |
lua_bind_const(&local_78,"Battle_Yoshi_Yoster",0x31); | |
lua_bind_const(&local_78,"Kirby_Fountain",0x32); | |
lua_bind_const(&local_78,"End_Kirby_Fountain",0x33); | |
lua_bind_const(&local_78,"Battle_Kirby_Fountain",0x34); | |
lua_bind_const(&local_78,"Kirby_Greens",0x35); | |
lua_bind_const(&local_78,"End_Kirby_Greens",0x36); | |
lua_bind_const(&local_78,"Battle_Kirby_Greens",0x37); | |
lua_bind_const(&local_78,"Fox_Corneria",0x38); | |
lua_bind_const(&local_78,"End_Fox_Corneria",0x39); | |
lua_bind_const(&local_78,"Battle_Fox_Corneria",0x3a); | |
lua_bind_const(&local_78,"Fox_Venom",0x3b); | |
lua_bind_const(&local_78,"End_Fox_Venom",0x3c); | |
lua_bind_const(&local_78,"Battle_Fox_Venom",0x3d); | |
lua_bind_const(&local_78,"Metroid_ZebesDx",0x3e); | |
lua_bind_const(&local_78,"End_Metroid_ZebesDx",0x3f); | |
lua_bind_const(&local_78,"Battle_Metroid_ZebesDx",0x40); | |
lua_bind_const(&local_78,"Mother_Onett",0x41); | |
lua_bind_const(&local_78,"End_Mother_Onett",0x42); | |
lua_bind_const(&local_78,"Battle_Mother_Onett",0x43); | |
lua_bind_const(&local_78,"Poke_Stadium",0x44); | |
lua_bind_const(&local_78,"End_Poke_Stadium",0x45); | |
lua_bind_const(&local_78,"Battle_Poke_Stadium",0x46); | |
lua_bind_const(&local_78,"Metroid_Kraid",0x47); | |
lua_bind_const(&local_78,"End_Metroid_Kraid",0x48); | |
lua_bind_const(&local_78,"Battle_Metroid_Kraid",0x49); | |
lua_bind_const(&local_78,"Mother_Fourside",0x4a); | |
lua_bind_const(&local_78,"End_Mother_Fourside",0x4b); | |
lua_bind_const(&local_78,"Battle_Mother_Fourside",0x4c); | |
lua_bind_const(&local_78,"Fzero_Bigblue",0x4d); | |
lua_bind_const(&local_78,"End_Fzero_Bigblue",0x4e); | |
lua_bind_const(&local_78,"Battle_Fzero_Bigblue",0x4f); | |
lua_bind_const(&local_78,"Mario_PastUsa",0x50); | |
lua_bind_const(&local_78,"End_Mario_PastUsa",0x51); | |
lua_bind_const(&local_78,"Battle_Mario_PastUsa",0x52); | |
lua_bind_const(&local_78,"Mario_Dolpic",0x53); | |
lua_bind_const(&local_78,"End_Mario_Dolpic",0x54); | |
lua_bind_const(&local_78,"Battle_Mario_Dolpic",0x55); | |
lua_bind_const(&local_78,"Yoshi_Island",0x56); | |
lua_bind_const(&local_78,"End_Yoshi_Island",0x57); | |
lua_bind_const(&local_78,"Battle_Yoshi_Island",0x58); | |
lua_bind_const(&local_78,"Fox_LylatCruise",0x59); | |
lua_bind_const(&local_78,"End_Fox_LylatCruise",0x5a); | |
lua_bind_const(&local_78,"Battle_Fox_LylatCruise",0x5b); | |
lua_bind_const(&local_78,"Zelda_Oldin",0x5c); | |
lua_bind_const(&local_78,"End_Zelda_Oldin",0x5d); | |
lua_bind_const(&local_78,"Battle_Zelda_Oldin",0x5e); | |
lua_bind_const(&local_78,"Animal_Village",0x5f); | |
lua_bind_const(&local_78,"End_Animal_Village",0x60); | |
lua_bind_const(&local_78,"Battle_Animal_Village",0x61); | |
lua_bind_const(&local_78,"Icarus_SkyWorld",0x62); | |
lua_bind_const(&local_78,"End_Icarus_SkyWorld",99); | |
lua_bind_const(&local_78,"Battle_Icarus_SkyWorld",100); | |
lua_bind_const(&local_78,"FE_Siege",0x65); | |
lua_bind_const(&local_78,"End_FE_Siege",0x66); | |
lua_bind_const(&local_78,"Battle_FE_Siege",0x67); | |
lua_bind_const(&local_78,"Wario_Madein",0x68); | |
lua_bind_const(&local_78,"End_Wario_Madein",0x69); | |
lua_bind_const(&local_78,"Battle_Wario_Madein",0x6a); | |
lua_bind_const(&local_78,"Poke_Stadium2",0x6b); | |
lua_bind_const(&local_78,"End_Poke_Stadium2",0x6c); | |
lua_bind_const(&local_78,"Battle_Poke_Stadium2",0x6d); | |
lua_bind_const(&local_78,"Kirby_Halberd",0x6e); | |
lua_bind_const(&local_78,"End_Kirby_Halberd",0x6f); | |
lua_bind_const(&local_78,"Battle_Kirby_Halberd",0x70); | |
lua_bind_const(&local_78,"MG_Shadowmoses",0x71); | |
lua_bind_const(&local_78,"End_MG_Shadowmoses",0x72); | |
lua_bind_const(&local_78,"Battle_MG_Shadowmoses",0x73); | |
lua_bind_const(&local_78,"Mother_Newpork",0x74); | |
lua_bind_const(&local_78,"End_Mother_Newpork",0x75); | |
lua_bind_const(&local_78,"Battle_Mother_Newpork",0x76); | |
lua_bind_const(&local_78,"Ice_Top",0x77); | |
lua_bind_const(&local_78,"End_Ice_Top",0x78); | |
lua_bind_const(&local_78,"Battle_Ice_Top",0x79); | |
lua_bind_const(&local_78,"Metroid_Norfair",0x7a); | |
lua_bind_const(&local_78,"End_Metroid_Norfair",0x7b); | |
lua_bind_const(&local_78,"Battle_Metroid_Norfair",0x7c); | |
lua_bind_const(&local_78,"Kart_CircuitX",0x7d); | |
lua_bind_const(&local_78,"End_Kart_CircuitX",0x7e); | |
lua_bind_const(&local_78,"Battle_Kart_CircuitX",0x7f); | |
lua_bind_const(&local_78,"Metroid_Orpheon",0x80); | |
lua_bind_const(&local_78,"End_Metroid_Orpheon",0x81); | |
lua_bind_const(&local_78,"Battle_Metroid_Orpheon",0x82); | |
lua_bind_const(&local_78,"Pikmin_Planet",0x83); | |
lua_bind_const(&local_78,"End_Pikmin_Planet",0x84); | |
lua_bind_const(&local_78,"Battle_Pikmin_Planet",0x85); | |
lua_bind_const(&local_78,"Mario_PastX",0x86); | |
lua_bind_const(&local_78,"End_Mario_PastX",0x87); | |
lua_bind_const(&local_78,"Battle_Mario_PastX",0x88); | |
lua_bind_const(&local_78,"Fzero_Porttown",0x89); | |
lua_bind_const(&local_78,"End_Fzero_Porttown",0x8a); | |
lua_bind_const(&local_78,"Battle_Fzero_Porttown",0x8b); | |
lua_bind_const(&local_78,"LuigiMansion",0x8c); | |
lua_bind_const(&local_78,"End_LuigiMansion",0x8d); | |
lua_bind_const(&local_78,"Battle_LuigiMansion",0x8e); | |
lua_bind_const(&local_78,"Zelda_Pirates",0x8f); | |
lua_bind_const(&local_78,"End_Zelda_Pirates",0x90); | |
lua_bind_const(&local_78,"Battle_Zelda_Pirates",0x91); | |
lua_bind_const(&local_78,"Poke_Tengam",0x92); | |
lua_bind_const(&local_78,"End_Poke_Tengam",0x93); | |
lua_bind_const(&local_78,"Battle_Poke_Tengam",0x94); | |
lua_bind_const(&local_78,"_75m",0x95); | |
lua_bind_const(&local_78,"End_75m",0x96); | |
lua_bind_const(&local_78,"Battle_75m",0x97); | |
lua_bind_const(&local_78,"MarioBros",0x98); | |
lua_bind_const(&local_78,"End_MarioBros",0x99); | |
lua_bind_const(&local_78,"Battle_MarioBros",0x9a); | |
lua_bind_const(&local_78,"Plankton",0x9b); | |
lua_bind_const(&local_78,"End_Plankton",0x9c); | |
lua_bind_const(&local_78,"Battle_Plankton",0x9d); | |
lua_bind_const(&local_78,"Sonic_Greenhill",0x9e); | |
lua_bind_const(&local_78,"End_Sonic_Greenhill",0x9f); | |
lua_bind_const(&local_78,"Battle_Sonic_Greenhill",0xa0); | |
lua_bind_const(&local_78,"Mario_3DLand",0xa1); | |
lua_bind_const(&local_78,"End_Mario_3DLand",0xa2); | |
lua_bind_const(&local_78,"Battle_Mario_3DLand",0xa3); | |
lua_bind_const(&local_78,"Mario_NewBros2",0xa4); | |
lua_bind_const(&local_78,"End_Mario_NewBros2",0xa5); | |
lua_bind_const(&local_78,"Battle_Mario_NewBros2",0xa6); | |
lua_bind_const(&local_78,"Mario_Paper",0xa7); | |
lua_bind_const(&local_78,"End_Mario_Paper",0xa8); | |
lua_bind_const(&local_78,"Battle_Mario_Paper",0xa9); | |
lua_bind_const(&local_78,"Zelda_Gerudo",0xaa); | |
lua_bind_const(&local_78,"End_Zelda_Gerudo",0xab); | |
lua_bind_const(&local_78,"Battle_Zelda_Gerudo",0xac); | |
lua_bind_const(&local_78,"Zelda_Train",0xad); | |
lua_bind_const(&local_78,"End_Zelda_Train",0xae); | |
lua_bind_const(&local_78,"Battle_Zelda_Train",0xaf); | |
lua_bind_const(&local_78,"Poke_Unova",0xb0); | |
lua_bind_const(&local_78,"End_Poke_Unova",0xb1); | |
lua_bind_const(&local_78,"Battle_Poke_Unova",0xb2); | |
lua_bind_const(&local_78,"Poke_Tower",0xb3); | |
lua_bind_const(&local_78,"End_Poke_Tower",0xb4); | |
lua_bind_const(&local_78,"Battle_Poke_Tower",0xb5); | |
lua_bind_const(&local_78,"FE_Arena",0xb6); | |
lua_bind_const(&local_78,"End_FE_Arena",0xb7); | |
lua_bind_const(&local_78,"Battle_FE_Arena",0xb8); | |
lua_bind_const(&local_78,"Icarus_Uprising",0xb9); | |
lua_bind_const(&local_78,"End_Icarus_Uprising",0xba); | |
lua_bind_const(&local_78,"Battle_Icarus_Uprising",0xbb); | |
lua_bind_const(&local_78,"Animal_Island",0xbc); | |
lua_bind_const(&local_78,"End_Animal_Island",0xbd); | |
lua_bind_const(&local_78,"Battle_Animal_Island",0xbe); | |
lua_bind_const(&local_78,"PunchOutSB",0xbf); | |
lua_bind_const(&local_78,"End_PunchOutSB",0xc0); | |
lua_bind_const(&local_78,"Battle_PunchOutSB",0xc1); | |
lua_bind_const(&local_78,"PunchOutW",0xc2); | |
lua_bind_const(&local_78,"End_PunchOutW",0xc3); | |
lua_bind_const(&local_78,"Battle_PunchOutW",0xc4); | |
lua_bind_const(&local_78,"Xeno_Gaur",0xc5); | |
lua_bind_const(&local_78,"End_Xeno_Gaur",0xc6); | |
lua_bind_const(&local_78,"Battle_Xeno_Gaur",199); | |
lua_bind_const(&local_78,"Nintendogs",200); | |
lua_bind_const(&local_78,"End_Nintendogs",0xc9); | |
lua_bind_const(&local_78,"Battle_Nintendogs",0xca); | |
lua_bind_const(&local_78,"StreetPass",0xcb); | |
lua_bind_const(&local_78,"End_StreetPass",0xcc); | |
lua_bind_const(&local_78,"Battle_StreetPass",0xcd); | |
lua_bind_const(&local_78,"Tomodachi",0xce); | |
lua_bind_const(&local_78,"End_Tomodachi",0xcf); | |
lua_bind_const(&local_78,"Battle_Tomodachi",0xd0); | |
lua_bind_const(&local_78,"Pictochat2",0xd1); | |
lua_bind_const(&local_78,"End_Pictochat2",0xd2); | |
lua_bind_const(&local_78,"Battle_Pictochat2",0xd3); | |
lua_bind_const(&local_78,"Rock_Wily",0xd4); | |
lua_bind_const(&local_78,"End_Rock_Wily",0xd5); | |
lua_bind_const(&local_78,"Battle_Rock_Wily",0xd6); | |
lua_bind_const(&local_78,"Mother_Magicant",0xd7); | |
lua_bind_const(&local_78,"End_Mother_Magicant",0xd8); | |
lua_bind_const(&local_78,"Battle_Mother_Magicant",0xd9); | |
lua_bind_const(&local_78,"Kirby_Gameboy",0xda); | |
lua_bind_const(&local_78,"End_Kirby_Gameboy",0xdb); | |
lua_bind_const(&local_78,"Battle_Kirby_Gameboy",0xdc); | |
lua_bind_const(&local_78,"BalloonFight",0xdd); | |
lua_bind_const(&local_78,"End_BalloonFight",0xde); | |
lua_bind_const(&local_78,"Battle_BalloonFight",0xdf); | |
lua_bind_const(&local_78,"Fzero_Mutecity3DS",0xe0); | |
lua_bind_const(&local_78,"End_Fzero_Mutecity3DS",0xe1); | |
lua_bind_const(&local_78,"Battle_Fzero_Mutecity3DS",0xe2); | |
lua_bind_const(&local_78,"Mario_Uworld",0xe3); | |
lua_bind_const(&local_78,"End_Mario_Uworld",0xe4); | |
lua_bind_const(&local_78,"Battle_Mario_Uworld",0xe5); | |
lua_bind_const(&local_78,"Mario_Galaxy",0xe6); | |
lua_bind_const(&local_78,"End_Mario_Galaxy",0xe7); | |
lua_bind_const(&local_78,"Battle_Mario_Galaxy",0xe8); | |
lua_bind_const(&local_78,"Kart_CircuitFor",0xe9); | |
lua_bind_const(&local_78,"End_Kart_CircuitFor",0xea); | |
lua_bind_const(&local_78,"Battle_Kart_CircuitFor",0xeb); | |
lua_bind_const(&local_78,"Zelda_Skyward",0xec); | |
lua_bind_const(&local_78,"End_Zelda_Skyward",0xed); | |
lua_bind_const(&local_78,"Battle_Zelda_Skyward",0xee); | |
lua_bind_const(&local_78,"Kirby_Cave",0xef); | |
lua_bind_const(&local_78,"End_Kirby_Cave",0xf0); | |
lua_bind_const(&local_78,"Battle_Kirby_Cave",0xf1); | |
lua_bind_const(&local_78,"Poke_Kalos",0xf2); | |
lua_bind_const(&local_78,"End_Poke_Kalos",0xf3); | |
lua_bind_const(&local_78,"Battle_Poke_Kalos",0xf4); | |
lua_bind_const(&local_78,"FE_Colloseum",0xf5); | |
lua_bind_const(&local_78,"End_FE_Colloseum",0xf6); | |
lua_bind_const(&local_78,"Battle_FE_Colloseum",0xf7); | |
lua_bind_const(&local_78,"Icarus_Angeland",0xf8); | |
lua_bind_const(&local_78,"End_Icarus_Angeland",0xf9); | |
lua_bind_const(&local_78,"Battle_Icarus_Angeland",0xfa); | |
lua_bind_const(&local_78,"Wario_Gamer",0xfb); | |
lua_bind_const(&local_78,"End_Wario_Gamer",0xfc); | |
lua_bind_const(&local_78,"Battle_Wario_Gamer",0xfd); | |
lua_bind_const(&local_78,"Pikmin_Garden",0xfe); | |
lua_bind_const(&local_78,"End_Pikmin_Garden",0xff); | |
lua_bind_const(&local_78,"Battle_Pikmin_Garden",0x100); | |
lua_bind_const(&local_78,"Animal_City",0x101); | |
lua_bind_const(&local_78,"End_Animal_City",0x102); | |
lua_bind_const(&local_78,"Battle_Animal_City",0x103); | |
lua_bind_const(&local_78,"WiiFit",0x104); | |
lua_bind_const(&local_78,"End_WiiFit",0x105); | |
lua_bind_const(&local_78,"Battle_WiiFit",0x106); | |
lua_bind_const(&local_78,"WreckingCrew",0x107); | |
lua_bind_const(&local_78,"End_WreckingCrew",0x108); | |
lua_bind_const(&local_78,"Battle_WreckingCrew",0x109); | |
lua_bind_const(&local_78,"Pilotwings",0x10a); | |
lua_bind_const(&local_78,"End_Pilotwings",0x10b); | |
lua_bind_const(&local_78,"Battle_Pilotwings",0x10c); | |
lua_bind_const(&local_78,"WufuIsland",0x10d); | |
lua_bind_const(&local_78,"End_WufuIsland",0x10e); | |
lua_bind_const(&local_78,"Battle_WufuIsland",0x10f); | |
lua_bind_const(&local_78,"Sonic_Windyhill",0x110); | |
lua_bind_const(&local_78,"End_Sonic_Windyhill",0x111); | |
lua_bind_const(&local_78,"Battle_Sonic_Windyhill",0x112); | |
lua_bind_const(&local_78,"Pac_Land",0x113); | |
lua_bind_const(&local_78,"End_Pac_Land",0x114); | |
lua_bind_const(&local_78,"Battle_Pac_Land",0x115); | |
lua_bind_const(&local_78,"FlatZoneX",0x116); | |
lua_bind_const(&local_78,"End_FlatZoneX",0x117); | |
lua_bind_const(&local_78,"Battle_FlatZoneX",0x118); | |
lua_bind_const(&local_78,"DuckHunt",0x119); | |
lua_bind_const(&local_78,"End_DuckHunt",0x11a); | |
lua_bind_const(&local_78,"Battle_DuckHunt",0x11b); | |
lua_bind_const(&local_78,"SF_Suzaku",0x11c); | |
lua_bind_const(&local_78,"End_SF_Suzaku",0x11d); | |
lua_bind_const(&local_78,"Battle_SF_Suzaku",0x11e); | |
lua_bind_const(&local_78,"Mario_Maker",0x11f); | |
lua_bind_const(&local_78,"End_Mario_Maker",0x120); | |
lua_bind_const(&local_78,"Battle_Mario_Maker",0x121); | |
lua_bind_const(&local_78,"FF_Midgar",0x122); | |
lua_bind_const(&local_78,"End_FF_Midgar",0x123); | |
lua_bind_const(&local_78,"Battle_FF_Midgar",0x124); | |
lua_bind_const(&local_78,"Bayo_Clock",0x125); | |
lua_bind_const(&local_78,"End_Bayo_Clock",0x126); | |
lua_bind_const(&local_78,"Battle_Bayo_Clock",0x127); | |
lua_bind_const(&local_78,"Spla_Parking",0x128); | |
lua_bind_const(&local_78,"End_Spla_Parking",0x129); | |
lua_bind_const(&local_78,"Battle_Spla_Parking",0x12a); | |
lua_bind_const(&local_78,"Dracula_Castle",299); | |
lua_bind_const(&local_78,"End_Dracula_Castle",300); | |
lua_bind_const(&local_78,"Battle_Dracula_Castle",0x12d); | |
lua_bind_const(&local_78,"Zelda_Tower",0x12e); | |
lua_bind_const(&local_78,"End_Zelda_Tower",0x12f); | |
lua_bind_const(&local_78,"Battle_Zelda_Tower",0x130); | |
lua_bind_const(&local_78,"Mario_Odyssey",0x131); | |
lua_bind_const(&local_78,"End_Mario_Odyssey",0x132); | |
lua_bind_const(&local_78,"Battle_Mario_Odyssey",0x133); | |
lua_bind_const(&local_78,"Training",0x134); | |
lua_bind_const(&local_78,"SettingStage",0x135); | |
lua_bind_const(&local_78,"ResultStage",0x136); | |
lua_bind_const(&local_78,"ShamFight",0x137); | |
lua_bind_const(&local_78,"SpiritsRoulette",0x138); | |
lua_bind_const(&local_78,"CampaignMap",0x139); | |
lua_bind_const(&local_78,"BonusGame",0x13a); | |
lua_bind_const(&local_78,"HomerunContest",0x13b); | |
lua_bind_const(&local_78,"Staffroll",0x13c); | |
lua_bind_const(&local_78,"BossStage_GanonBoss",0x13d); | |
lua_bind_const(&local_78,"BossStage_Rathalos",0x13e); | |
lua_bind_const(&local_78,"BossStage_Marx",0x13f); | |
lua_bind_const(&local_78,"BossStage_Dracula",0x140); | |
lua_bind_const(&local_78,"BossStage_Galleom",0x141); | |
lua_bind_const(&local_78,"BossStage_Final1",0x142); | |
lua_bind_const(&local_78,"BossStage_Final2",0x143); | |
lua_bind_const(&local_78,"BossStage_Final3",0x144); | |
lua_bind_const(&local_78,"SP_Edit",0x145); | |
lua_bind_const(&local_78,"PhotoStage",0x146); | |
lua_bind_const(&local_78,"TestStage",0x147); | |
lua_bind_const(&local_78,"Jack_Mementoes",0x148); | |
lua_bind_const(&local_78,"End_Jack_Mementoes",0x149); | |
lua_bind_const(&local_78,"Battle_Jack_Mementoes",0x14a); | |
lua_bind_const(&local_78,"ResultStage_Jack",0x14b); | |
lua_bind_const(&local_78,"Brave_Altar",0x14c); | |
lua_bind_const(&local_78,"End_Brave_Altar",0x14d); | |
lua_bind_const(&local_78,"Battle_Brave_Altar",0x14e); | |
lua_bind_const(&local_78,"Buddy_Spiral",0x14f); | |
lua_bind_const(&local_78,"End_Buddy_Spiral",0x150); | |
lua_bind_const(&local_78,"Battle_Buddy_Spiral",0x151); | |
lua_bind_const(&local_78,"Dolly_Stadium",0x152); | |
lua_bind_const(&local_78,"End_Dolly_Stadium",0x153); | |
lua_bind_const(&local_78,"Battle_Dolly_Stadium",0x154); | |
lua_bind_const(&local_78,"FE_Shrine",0x155); | |
lua_bind_const(&local_78,"End_FE_Shrine",0x156); | |
lua_bind_const(&local_78,"Battle_FE_Shrine",0x157); | |
uVar1 = 0x158; | |
lua_bind_const(&local_78,"MAX",0x158); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"STAGE_KIRIFUDA_KIND_PIT",0); | |
lua_bind_const(&local_78,"STAGE_KIRIFUDA_KIND_PIKMIN",1); | |
lua_bind_const(&local_78,"STAGE_KIRIFUDA_KIND_IKE_1",2); | |
lua_bind_const(&local_78,"STAGE_KIRIFUDA_KIND_IKE_2",3); | |
lua_bind_const(&local_78,"STAGE_KIRIFUDA_KIND_NESS",4); | |
lua_bind_const(&local_78,"STAGE_KIRIFUDA_KIND_PIKMIN_EXTRA_1",5); | |
lua_bind_const(&local_78,"STAGE_KIRIFUDA_KIND_PIKMIN_EXTRA_2",6); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"BATTLE_OBJECT_ID_INVALID",0x50000000); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"BATTLE_OBJECT_STATUS_KIND_FORMATTED",0); | |
lua_bind_const(&local_78,"BATTLE_OBJECT_STATUS_KIND_INITIALIZED",1); | |
lua_bind_const(&local_78,"BATTLE_OBJECT_STATUS_KIND_PREPARING",2); | |
lua_bind_const(&local_78,"BATTLE_OBJECT_STATUS_KIND_STAND_BY",3); | |
lua_bind_const(&local_78,"BATTLE_OBJECT_STATUS_KIND_ACTIVE",4); | |
lua_bind_const(&local_78,"BATTLE_OBJECT_STATUS_KIND_PAUSE",5); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"BATTLE_OBJECT_PAUSE_MAIN",0); | |
lua_bind_const(&local_78,"BATTLE_OBJECT_PAUSE_SUB",1); | |
lua_bind_const(&local_78,"BATTLE_OBJECT_PAUSE_NUM",2); | |
uVar3 = 0xfffffffd; | |
lua_bind_namespace(&local_78,param_1,"BattleObjectPauseCase",0xfffffffd); | |
lua_bind_const(&local_78,"Normal",0); | |
uVar1 = 1; | |
lua_bind_const(&local_78,"FinishCutin",1); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"BATTLE_OBJECT_ASYNC_SECTION_DETAIL_NONE",0); | |
lua_bind_const(&local_78,"BATTLE_OBJECT_ASYNC_SECTION_DETAIL_FINISH_INITILIZATION_IN_GAME",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"BATTLE_OBJECT_CATEGORY_FIGHTER",0); | |
lua_bind_const(&local_78,"BATTLE_OBJECT_CATEGORY_WEAPON",1); | |
lua_bind_const(&local_78,"BATTLE_OBJECT_CATEGORY_ENEMY",2); | |
lua_bind_const(&local_78,"BATTLE_OBJECT_CATEGORY_GIMMICK",3); | |
lua_bind_const(&local_78,"BATTLE_OBJECT_CATEGORY_ITEM",4); | |
lua_bind_const(&local_78,"BATTLE_OBJECT_CATEGORY_TERM",5); | |
lua_bind_const(&local_78,"BATTLE_OBJECT_CATEGORY_INVALID",6); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"SO_VAR_INT_PREV_STATUS",0); | |
lua_bind_const(&local_78,"SO_VAR_INT_CURRENT_STATUS",1); | |
lua_bind_const(&local_78,"SO_VAR_INT_HAVE_ITEM_KIND",2); | |
lua_bind_const(&local_78,"FT_VAR_INT_STICK_FLICK_X",3); | |
lua_bind_const(&local_78,"FT_VAR_INT_STICK_FLICK_Y",4); | |
lua_bind_const(&local_78,"FT_VAR_INT_TEAM_COLOR",5); | |
lua_bind_const(&local_78,"IT_VAR_INT_HAVED_TASK",6); | |
lua_bind_const(&local_78,"IT_VAR_INT_HAVED_FIGHTER_HIT_NO_MIDDLE",7); | |
lua_bind_const(&local_78,"IT_VAR_INT_HAVED_FIGHTER_HIT_NO_HIGH",8); | |
lua_bind_const(&local_78,"VAR_INT_TABLE_LENGTH",9); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"SO_VAR_FLOAT_LR",0); | |
lua_bind_const(&local_78,"SO_VAR_FLOAT_MOTION_RATE",1); | |
lua_bind_const(&local_78,"SO_VAR_FLOAT_MOTION_RATE_TOTAL",2); | |
lua_bind_const(&local_78,"FT_VAR_FLOAT_STICK_X",3); | |
lua_bind_const(&local_78,"FT_VAR_FLOAT_STICK_Y",4); | |
lua_bind_const(&local_78,"FT_VAR_FLOAT_STICK_X_FRONT",5); | |
lua_bind_const(&local_78,"FT_VAR_FLOAT_STICK_X_BACK",6); | |
lua_bind_const(&local_78,"VAR_FLOAT_TABLE_LENGTH",7); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ABNORMAL_STATUS_KIND_NONE",0xffffffff); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ATTACK_VEC_NONE",0x169); | |
lua_bind_const(&local_78,"ATTACK_VEC_RAD",0x16a); | |
lua_bind_const(&local_78,"ATTACK_VEC_SPEED",0x16b); | |
lua_bind_const(&local_78,"ATTACK_VEC_RANDOM",0x16c); | |
lua_bind_const(&local_78,"ATTACK_VEC_SYNC",0x16d); | |
lua_bind_const(&local_78,"ATTACK_VEC_PULL_REACTION",0x16e); | |
lua_bind_const(&local_78,"ATTACK_VEC_PULL",0x16f); | |
lua_bind_const(&local_78,"ATTACK_VEC_TARGET_POS",0x170); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ATTACK_HEIGHT_LOW",0); | |
lua_bind_const(&local_78,"ATTACK_HEIGHT_MIDDLE",1); | |
lua_bind_const(&local_78,"ATTACK_HEIGHT_HIGH",2); | |
lua_bind_const(&local_78,"ATTACK_HEIGHT_TERM",3); | |
lua_bind_const(&local_78,"ATTACK_HEIGHT_NONE",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ATTACK_HITSTOP_FRAME_NONE",0xffff); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ATTACK_LR_CHECK_POS",0); | |
lua_bind_const(&local_78,"ATTACK_LR_CHECK_SPEED",1); | |
lua_bind_const(&local_78,"ATTACK_LR_CHECK_LR",2); | |
lua_bind_const(&local_78,"ATTACK_LR_CHECK_F",3); | |
lua_bind_const(&local_78,"ATTACK_LR_CHECK_FORWARD",3); | |
lua_bind_const(&local_78,"ATTACK_LR_CHECK_B",4); | |
lua_bind_const(&local_78,"ATTACK_LR_CHECK_BACKWARD",4); | |
lua_bind_const(&local_78,"ATTACK_LR_CHECK_PART",5); | |
lua_bind_const(&local_78,"ATTACK_LR_CHECK_BACK_SLASH",6); | |
lua_bind_const(&local_78,"ATTACK_LR_CHECK_LEFT",7); | |
lua_bind_const(&local_78,"ATTACK_LR_CHECK_RIGHT",8); | |
lua_bind_const(&local_78,"ATTACK_LR_CHECK_REVERSE",3); | |
lua_bind_const(&local_78,"ATTACK_LR_CHECK_ALONG",4); | |
lua_bind_const(&local_78,"ATTACK_LR_CHECK_TERM",5); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ATTACK_DAMAGE_KIND_NORMAL",0); | |
lua_bind_const(&local_78,"ATTACK_DAMAGE_KIND_1",1); | |
lua_bind_const(&local_78,"ATTACK_DAMAGE_KIND_2",2); | |
lua_bind_const(&local_78,"ATTACK_DAMAGE_KIND_3",3); | |
lua_bind_const(&local_78,"ATTACK_DAMAGE_KIND_FLY",4); | |
lua_bind_const(&local_78,"ATTACK_DAMAGE_KIND_NOREACTION",5); | |
lua_bind_const(&local_78,"ATTACK_DAMAGE_KIND_TERM",6); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ATTACK_SOUND_LEVEL_S",0); | |
lua_bind_const(&local_78,"ATTACK_SOUND_LEVEL_M",1); | |
lua_bind_const(&local_78,"ATTACK_SOUND_LEVEL_L",2); | |
lua_bind_const(&local_78,"ATTACK_SOUND_LEVEL_LL",3); | |
lua_bind_const(&local_78,"ATTACK_SOUND_LEVEL_TERM",4); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ATTACK_REGION_NONE",0); | |
lua_bind_const(&local_78,"ATTACK_REGION_HEAD",1); | |
lua_bind_const(&local_78,"ATTACK_REGION_BODY",2); | |
lua_bind_const(&local_78,"ATTACK_REGION_HIP",3); | |
lua_bind_const(&local_78,"ATTACK_REGION_PUNCH",4); | |
lua_bind_const(&local_78,"ATTACK_REGION_ELBOW",5); | |
lua_bind_const(&local_78,"ATTACK_REGION_KICK",6); | |
lua_bind_const(&local_78,"ATTACK_REGION_KNEE",7); | |
lua_bind_const(&local_78,"ATTACK_REGION_THROW",8); | |
lua_bind_const(&local_78,"ATTACK_REGION_OBJECT",9); | |
lua_bind_const(&local_78,"ATTACK_REGION_SWORD",10); | |
lua_bind_const(&local_78,"ATTACK_REGION_HAMMER",0xb); | |
lua_bind_const(&local_78,"ATTACK_REGION_BOMB",0xc); | |
lua_bind_const(&local_78,"ATTACK_REGION_SPIN",0xd); | |
lua_bind_const(&local_78,"ATTACK_REGION_BITE",0xe); | |
lua_bind_const(&local_78,"ATTACK_REGION_MAGIC",0xf); | |
lua_bind_const(&local_78,"ATTACK_REGION_PSI",0x10); | |
lua_bind_const(&local_78,"ATTACK_REGION_PALUTENA",0x11); | |
lua_bind_const(&local_78,"ATTACK_REGION_AURA",0x12); | |
lua_bind_const(&local_78,"ATTACK_REGION_BAT",0x13); | |
lua_bind_const(&local_78,"ATTACK_REGION_PARASOL",0x14); | |
lua_bind_const(&local_78,"ATTACK_REGION_PIKMIN",0x15); | |
lua_bind_const(&local_78,"ATTACK_REGION_WATER",0x16); | |
lua_bind_const(&local_78,"ATTACK_REGION_WHIP",0x17); | |
lua_bind_const(&local_78,"ATTACK_REGION_TAIL",0x18); | |
lua_bind_const(&local_78,"ATTACK_REGION_ENERGY",0x19); | |
uVar1 = 0x1a; | |
lua_bind_const(&local_78,"ATTACK_REGION_TERM",0x1a); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"A_OFF",0); | |
lua_bind_const(&local_78,"A_ON",1); | |
lua_bind_const(&local_78,"A_TERM",2); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ATTACK_DIRECTION_NONE",0xffffffff); | |
lua_bind_const(&local_78,"ATTACK_DIRECTION_X",0); | |
lua_bind_const(&local_78,"ATTACK_DIRECTION_Y",1); | |
lua_bind_const(&local_78,"ATTACK_DIRECTION_Z",2); | |
lua_bind_const(&local_78,"ATTACK_DIRECTION_X_MINUS",3); | |
lua_bind_const(&local_78,"ATTACK_DIRECTION_Y_MINUS",4); | |
lua_bind_const(&local_78,"ATTACK_DIRECTION_Z_MINUS",5); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ATTACK_ABSOLUTE_KIND_INVALID",0xffffffff); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ATTACK_SETOFF_KIND_OFF",0); | |
lua_bind_const(&local_78,"ATTACK_SETOFF_KIND_ON",1); | |
lua_bind_const(&local_78,"ATTACK_SETOFF_KIND_THRU",2); | |
lua_bind_const(&local_78,"ATTACK_SETOFF_KIND_NO_STOP",3); | |
uVar3 = 0xfffffffd; | |
lua_bind_namespace(&local_78,param_1,"AttackerAttribute",0xfffffffd); | |
lua_bind_const(&local_78,"NONE",0); | |
lua_bind_const(&local_78,"ATTACK",1); | |
lua_bind_const(&local_78,"THROW",2); | |
uVar1 = 3; | |
lua_bind_const(&local_78,"DEFENSE",3); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
uVar3 = 0xfffffffd; | |
lua_bind_namespace(&local_78,param_1,"AttackerAttributeAdvantage",0xfffffffd); | |
lua_bind_const(&local_78,"CRITICAL",0xffffffff); | |
lua_bind_const(&local_78,"NONE",0); | |
uVar1 = 1; | |
lua_bind_const(&local_78,"REDUCTION",1); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ATTACK_NO_FINISH_CAMERA_TYPE_OFF",0); | |
lua_bind_const(&local_78,"ATTACK_NO_FINISH_CAMERA_TYPE_ON",1); | |
lua_bind_const(&local_78,"ATTACK_NO_FINISH_CAMERA_TYPE_ON_EX",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"COLLISION_TARGET_KIND",0); | |
lua_bind_const(&local_78,"COLLISION_TARGET_CATEGORY",1); | |
lua_bind_const(&local_78,"COLLISION_TARGET_SITUATION",2); | |
lua_bind_const(&local_78,"COLLISION_TARGET_PART",3); | |
lua_bind_const(&local_78,"COLLISION_TARGET_STATUS",4); | |
lua_bind_const(&local_78,"COLLISION_TARGET_PROPERTY",5); | |
lua_bind_const(&local_78,"COLLISION_TARGET_DAMAGE",6); | |
lua_bind_const(&local_78,"COLLISION_TARGET_TERM",7); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"COLLISION_TARGET_EXTEND_START",6); | |
lua_bind_const(&local_78,"COLLISION_TARGET_EXTEND_SITUATION",7); | |
lua_bind_const(&local_78,"COLLISION_TARGET_EXTEND_TERM",8); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"COLLISION_CHECK_LR_POS_REVERSE",0); | |
lua_bind_const(&local_78,"COLLISION_CHECK_LR_POS",1); | |
lua_bind_const(&local_78,"COLLISION_CHECK_LR_LR",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"COLLISION_KIND_ATTACK",0); | |
lua_bind_const(&local_78,"COLLISION_KIND_HIT",1); | |
lua_bind_const(&local_78,"COLLISION_KIND_SHIELD",2); | |
lua_bind_const(&local_78,"COLLISION_KIND_REFLECTOR",3); | |
lua_bind_const(&local_78,"COLLISION_KIND_ABSORBER",4); | |
lua_bind_const(&local_78,"COLLISION_KIND_SEARCH",5); | |
lua_bind_const(&local_78,"COLLISION_KIND_GRAB",6); | |
lua_bind_const(&local_78,"COLLISION_KIND_TERM",7); | |
lua_bind_const(&local_78,"COLLISION_KIND_NONE",7); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"COLLISION_KIND_MASK_ATTACK",1); | |
lua_bind_const(&local_78,"COLLISION_KIND_MASK_HIT",2); | |
lua_bind_const(&local_78,"COLLISION_KIND_MASK_SHIELD",4); | |
lua_bind_const(&local_78,"COLLISION_KIND_MASK_REFLECTOR",8); | |
lua_bind_const(&local_78,"COLLISION_KIND_MASK_ABSORBER",0x10); | |
lua_bind_const(&local_78,"COLLISION_KIND_MASK_SEARCH",0x20); | |
lua_bind_const(&local_78,"COLLISION_KIND_MASK_GRAB",0x40); | |
lua_bind_const(&local_78,"COLLISION_KIND_MASK_AH",3); | |
lua_bind_const(&local_78,"COLLISION_KIND_MASK_AHS",7); | |
lua_bind_const(&local_78,"COLLISION_KIND_MASK_AHSR",0xf); | |
lua_bind_const(&local_78,"COLLISION_KIND_MASK_HS",6); | |
lua_bind_const(&local_78,"COLLISION_KIND_MASK_HR",10); | |
lua_bind_const(&local_78,"COLLISION_KIND_MASK_HSR",0xe); | |
lua_bind_const(&local_78,"COLLISION_KIND_MASK_HSRAB",0x1e); | |
lua_bind_const(&local_78,"COLLISION_KIND_MASK_AHSRAB",0x1f); | |
uVar1 = 0x7f; | |
lua_bind_const(&local_78,"COLLISION_KIND_MASK_ALL",0x7f); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,-3,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_FIGHTER",0); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_ENEMY",1); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_ITEM",2); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_GIMMICK",3); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_ITEM_E",4); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_FLOOR",5); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_TERM",6); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_WEAPON",7); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_NONE",6); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_FIGHTER",1); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_ENEMY",2); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_ITEM",4); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_GIMMICK",8); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_ITEM_E",0x10); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_FLOOR",0x20); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_ALL",0x3f); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NONE",0); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_FLOOR",0x1f); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_FEB",3); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_FI",5); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_FIEB",7); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_FEBG",0xb); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_FIEBG",0xf); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_EM_ALL",0x13); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_ENEMY",0x1d); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_FIGHTER",0x1c); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_FIGHTER_NO_FLOOR",0x1c); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_STAGE",0x1f); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_ITEM",0x2b); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_ITEM_STAGE",0xb); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_ITEM_FIGHTER",0x2a); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_STAGE_GIMMICK",0x17); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_IS",0xb); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_IF",0x2a); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_SG",0x17); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_ISG",3); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_IFG",0x22); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_IFGS",2); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_E",0x3d); | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_STAGE_GIMMICK",0x28); | |
uVar1 = 0x37; | |
lua_bind_const(&local_78,"COLLISION_CATEGORY_MASK_NO_GIMMICK",0x37); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"COLLISION_PART_BODY",0); | |
lua_bind_const(&local_78,"COLLISION_PART_ETC",1); | |
lua_bind_const(&local_78,"COLLISION_PART_LEGS",2); | |
lua_bind_const(&local_78,"COLLISION_PART_BODY_LEGS",3); | |
lua_bind_const(&local_78,"COLLISION_PART_HEAD",4); | |
lua_bind_const(&local_78,"COLLISION_PART_TERM",5); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"COLLISION_PART_MASK_BODY",9); | |
lua_bind_const(&local_78,"COLLISION_PART_MASK_ETC",2); | |
lua_bind_const(&local_78,"COLLISION_PART_MASK_LEGS",0xc); | |
lua_bind_const(&local_78,"COLLISION_PART_MASK_BODY_LEGS",0xd); | |
lua_bind_const(&local_78,"COLLISION_PART_MASK_HEAD",0x10); | |
lua_bind_const(&local_78,"COLLISION_PART_MASK_BODY_HEAD",0x19); | |
lua_bind_const(&local_78,"COLLISION_PART_MASK_BODY_LEGS_HEAD",0x1d); | |
lua_bind_const(&local_78,"COLLISION_PART_MASK_ALL",0x1f); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"COLLISION_SITUATION_GROUND",0); | |
lua_bind_const(&local_78,"COLLISION_SITUATION_AIR",1); | |
lua_bind_const(&local_78,"COLLISION_SITUATION_ODD",2); | |
lua_bind_const(&local_78,"COLLISION_SITUATION_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_GROUND",1); | |
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_AIR",2); | |
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_ODD",4); | |
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_ALL",7); | |
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_G",1); | |
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_A",2); | |
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_GA",3); | |
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_IGNORE_DOWN",0x80000000); | |
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_G_d",0x80000001); | |
lua_bind_const(&local_78,"COLLISION_SITUATION_MASK_GA_d",0x80000003); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"COLLISION_PROPERTY_NORMAL",0); | |
lua_bind_const(&local_78,"COLLISION_PROPERTY_REFLECT",1); | |
lua_bind_const(&local_78,"COLLISION_PROPERTY_ABSORB",2); | |
lua_bind_const(&local_78,"COLLISION_PROPERTY_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"COLLISION_PROPERTY_MASK_NORMAL",1); | |
lua_bind_const(&local_78,"COLLISION_PROPERTY_MASK_REFLECT",2); | |
lua_bind_const(&local_78,"COLLISION_PROPERTY_MASK_ABSORB",4); | |
lua_bind_const(&local_78,"COLLISION_PROPERTY_MASK_ALL",7); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"COLLISION_DAMAGE_NONE",0); | |
lua_bind_const(&local_78,"COLLISION_DAMAGE_DOWN",1); | |
lua_bind_const(&local_78,"COLLISION_DAMAGE_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"COLLISION_DAMAGE_MASK_NONE",1); | |
lua_bind_const(&local_78,"COLLISION_DAMAGE_MASK_DOWN",2); | |
lua_bind_const(&local_78,"COLLISION_DAMAGE_MASK_ALL",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"COLLISION_SOUND_LEVEL_S",0); | |
lua_bind_const(&local_78,"COLLISION_SOUND_LEVEL_M",1); | |
lua_bind_const(&local_78,"COLLISION_SOUND_LEVEL_L",2); | |
lua_bind_const(&local_78,"COLLISION_SOUND_LEVEL_LL",3); | |
lua_bind_const(&local_78,"COLLISION_SOUND_LEVEL_TERM",4); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_NONE",0); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_PUNCH",1); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_KICK",2); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_CUTUP",3); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_COIN",4); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_BAT",5); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_HARISEN",6); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_ELEC",7); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_FIRE",8); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_WATER",9); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_GRASS",10); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_BOMB",0xb); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_PEACHWEAPON",0xc); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SNAKE",0xd); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_IKE",0xe); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DEDEDE",0xf); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MAGIC",0x10); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_KAMEHIT",0x11); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_PEACH_BINTA",0x12); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_PEACH_FRYINGPAN",0x13); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_PEACH_GOLF",0x14); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_PEACH_TENNIS",0x15); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_PEACH_PARASOL",0x16); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DAISY_BINTA",0x17); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DAISY_FRYINGPAN",0x18); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DAISY_GOLF",0x19); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DAISY_TENNIS",0x1a); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DAISY_PARASOL",0x1b); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_LUCARIO",0x1c); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARTH_SWORD",0x1d); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARTH_FINAL",0x1e); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIO_COIN",0x1f); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIO_FINAL",0x20); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_LUIGI_COIN",0x21); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_NESS_BAT",0x22); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_FREEZE",0x23); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIO_FIREBALL",0x24); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIO_COIN_LAST",0x25); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIO_MANT",0x26); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_FOX_BLASTER",0x27); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_LUIGI_ATTACKDASH",0x28); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_LUIGI_SMASH",0x29); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIO_WATER_PUMP",0x2a); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_PACMAN_BELL",0x2b); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_GURUGURU_HIT",0x2c); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_LIZARDON_FIRE",0x2d); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_TRAIN_HIT",0x2e); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIOD_COIN_LAST",0x2f); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIOD_MANT",0x30); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIOD_CAPSULE",0x31); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_PACMAN_WATER",0x32); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MIIGUNNER_BLASTER",0x33); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_REFLET_FINAL_SWORD",0x34); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_REFLET_FINAL_FIRE",0x35); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_REFLET_FINAL_ELEC",0x36); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DUCKHUNT_FINAL",0x37); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SHULK_FINAL_DANBAN",0x38); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SHULK_FINAL_RIKI",0x39); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_FALCO_BLASTER",0x3a); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_RYU_PUNCH",0x3b); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_RYU_KICK",0x3c); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_LUCAS_BAT",0x3d); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_RYU_FINAL01",0x3e); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_RYU_FINAL02",0x3f); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_RYU_FINAL03",0x40); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_CLOUD_HIT",0x41); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_CLOUD_SMASH_01",0x42); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_CLOUD_SMASH_02",0x43); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_CLOUD_SMASH_03",0x44); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_CLOUD_FINAL_01",0x45); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_CLOUD_FINAL_02",0x46); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_CLOUD_FINAL_03",0x47); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_BAYONETTA_HIT_01",0x48); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_BAYONETTA_HIT_02",0x49); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_YOSHI_BITE_HIT",0x4a); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_YOSHI_EGG_HIT",0x4b); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_ROY_HIT",0x4c); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_CHROM_HIT",0x4d); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_FOX_TAIL",0x4e); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_HEAVY",0x4f); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SLAP",0x50); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_ITEM_HAMMER",0x51); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_INKLING_HIT",0x52); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIO_LOCAL_COIN",0x53); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MARIO_LOCAL_COIN_LAST",0x54); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_FAMICOM_HIT",0x55); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_ZENIGAME_SHELLHIT",0x56); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SAMUS_SCREW",0x57); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SAMUSD_SCREW",0x58); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SAMUS_SCREW_FINISH",0x59); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SAMUSD_SCREW_FINISH",0x5a); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_KEN_PUNCH",0x5b); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_KEN_KICK",0x5c); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_KEN_FINAL01",0x5d); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_KEN_FINAL02",0x5e); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_KEN_FINAL03",0x5f); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SHIZUE_HAMMER",0x60); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SIMON_WHIP",0x61); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SIMON_CROSS",0x62); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_RICHTER_WHIP",99); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_RICHTER_CROSS",100); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SHEIK_FINAL_PUNCH",0x65); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_SHEIK_FINAL_KICK",0x66); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_METAKNIGHT_FINAL_HIT",0x67); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_ROBOT_FINAL_HIT",0x68); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_KEN_SHORYU",0x69); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DIDDY_SCRATCH",0x6a); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MIIENEMYG_BLASTER",0x6b); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_TOONLINK_HIT",0x6c); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_JACK_SHOT",0x6d); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_BRAVE_CRITICALHIT",0x6e); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_BUDDY_WING",0x6f); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DOLLY_PUNCH",0x70); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DOLLY_KICK",0x71); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DOLLY_CRITICAL",0x72); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_DOLLY_SUPERSPECIAL01",0x73); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MASTER_AXE",0x74); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MASTER_ARROW_MAX",0x75); | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_MASTER_ATTACK100END",0x76); | |
uVar1 = 0x77; | |
lua_bind_const(&local_78,"COLLISION_SOUND_ATTR_TERM",0x77); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"CONTROL_CLATTER_CAUSE_NONE",0xffffffff); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_MODE_NONE",0xffffffff); | |
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_MODE_NORMAL",0); | |
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_MODE_ALWAYS",1); | |
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_MODE_REACTION_VALUE",2); | |
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_MODE_DAMAGE_POWER",3); | |
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_MODE_DAMAGE_POWER_COUNT",4); | |
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_MODE_TERM",5); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_INFO_STATUS",0); | |
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_INFO_2ND",1); | |
lua_bind_const(&local_78,"DAMAGE_NO_REACTION_INFO_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"DAMAGE_HIT_NO_NONE",0xffffffff); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"DAMAGE_LEVEL_1",0); | |
lua_bind_const(&local_78,"DAMAGE_LEVEL_2",1); | |
lua_bind_const(&local_78,"DAMAGE_LEVEL_3",2); | |
lua_bind_const(&local_78,"DAMAGE_LEVEL_FLY",3); | |
lua_bind_const(&local_78,"DAMAGE_LEVEL_TERM",4); | |
lua_bind_const(&local_78,"DAMAGE_LEVEL_AIR_TERM",3); | |
uVar3 = 0xfffffffd; | |
lua_bind_namespace(&local_78,param_1,"TurnDamageReaction",0xfffffffd); | |
lua_bind_const(&local_78,"Turn",0); | |
lua_bind_const(&local_78,"NoReaction",1); | |
uVar1 = 2; | |
lua_bind_const(&local_78,"Damage",2); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"DAMAGE_REACTION_SAMPLE_0",0); | |
lua_bind_const(&local_78,"DAMAGE_REACTION_SAMPLE_50",1); | |
lua_bind_const(&local_78,"DAMAGE_REACTION_SAMPLE_100",2); | |
lua_bind_const(&local_78,"DAMAGE_REACTION_SAMPLE_TERM",3); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"DAMAGE_STATUS_NONE",0); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_DOWN",1); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_DOWN_CONTINUE",2); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_DOWN_WAIT",3); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_DOWN_WAIT_CONTINUE",4); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_DOWN_DAMAGE",5); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_DOWN_EAT",6); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_FLY",7); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_FLY_ROLL",8); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_AIR",9); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE",10); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_FALL",0xb); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_WAIT",0xc); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_WALK",0xd); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_RUN",0xe); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_BURY",0xf); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_LAY_DOWN",0x10); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_SLIP",0x11); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_SLIP_DAMAGE",0x12); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_ICE",0x13); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_BIND",0x14); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_PIT_FALL",0x15); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_SONG_START",0x16); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_SONG",0x17); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_SONG_FALL",0x18); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_SONG_END",0x19); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_SAVING_DAMAGE",0x1a); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_SAVING_DAMAGE_FLY",0x1b); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_SAVING_DAMAGE_AIR",0x1c); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_FLY_METEOR",0x1d); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_STABBED_DAMAGE",0x1e); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_SLEEP_START",0x1f); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_SLEEP",0x20); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_SLEEP_FALL",0x21); | |
lua_bind_const(&local_78,"DAMAGE_STATUS_DAMAGE_SLEEP_END",0x22); | |
uVar1 = 0x23; | |
lua_bind_const(&local_78,"DAMAGE_STATUS_NUM",0x23); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = -3; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"EFFECT_GROUP_ID_MASK",0x3fff); | |
lua_bind_const(&local_78,"EFFECT_GROUP_ID_INC",1); | |
lua_bind_const(&local_78,"EFFECT_GROUP_ID_SYSTEM_RESERVE",1); | |
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_SHIFT",0xe); | |
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_NONE",0); | |
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_CONCLUDE_STATUS",0x4000); | |
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_SYNC_STOP",0x8000); | |
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_FOLLOW",0x10000); | |
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_EMIT",0x20000); | |
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_STATIONAL",0x40000); | |
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_FT_CHANGE",0x80000); | |
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_SLOW_ALL",0x100000); | |
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_SLOW_NO_STOP",0x200000); | |
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_UNSYNC_VIS_WHOLE",0x400000); | |
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_NO_SLOW",0x800000); | |
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_NO_JOINT_SCALE",0x1000000); | |
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_BACK_GROUND_EFFECT",0x2000000); | |
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_WATER_SURFACE_POS",0x4000000); | |
uVar1 = 0x8000000; | |
lua_bind_const(&local_78,"EFFECT_SUB_ATTRIBUTE_SYNC_INIT_POS",0x8000000); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"EFFECT_CONTINUAL_ID_NONE",0xffffffff); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"EFFECT_AXIS_X",0); | |
lua_bind_const(&local_78,"EFFECT_AXIS_Y",1); | |
lua_bind_const(&local_78,"EFFECT_AXIS_Z",2); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"EFFECT_SCREEN_NO_REMAIN",0xffffffff); | |
lua_bind_const(&local_78,"EFFECT_SCREEN_PRIO_MIN",0); | |
lua_bind_const(&local_78,"EFFECT_SCREEN_PRIO_LOW",0x40); | |
lua_bind_const(&local_78,"EFFECT_SCREEN_PRIO_NORMAL",0x80); | |
lua_bind_const(&local_78,"EFFECT_SCREEN_PRIO_MAX",0xff); | |
lua_bind_const(&local_78,"EFFECT_SCREEN_PRIO_ITEM",0x80); | |
lua_bind_const(&local_78,"EFFECT_SCREEN_PRIO_FINAL",200); | |
lua_bind_const(&local_78,"EFFECT_SCREEN_PRIO_SPIRITS",0x100); | |
uVar3 = 0xfffffffd; | |
lua_bind_namespace(&local_78,param_1,"EffectScreenLayer",0xfffffffd); | |
lua_bind_const(&local_78,"GROUND",0); | |
lua_bind_const(&local_78,"CHAR",1); | |
uVar1 = 2; | |
lua_bind_const(&local_78,"ALL",2); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
uVar3 = 0xfffffffd; | |
lua_bind_namespace(&local_78,param_1,"EffectScreenBlendType",0xfffffffd); | |
lua_bind_const(&local_78,"BLEND",0); | |
lua_bind_const(&local_78,"ADD",1); | |
lua_bind_const(&local_78,"NSUB",2); | |
uVar1 = 0; | |
lua_bind_const(&local_78,"DEFAULT",0); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
uVar3 = 0xfffffffd; | |
lua_bind_namespace(&local_78,param_1,"EffectFinalScreenKind",0xfffffffd); | |
lua_bind_const(&local_78,"NONE",0); | |
lua_bind_const(&local_78,"GET_THE_SMASH_BALL_1",1); | |
lua_bind_const(&local_78,"GET_THE_SMASH_BALL_2",2); | |
lua_bind_const(&local_78,"CHARGE_FINAL_1",3); | |
lua_bind_const(&local_78,"CHARGE_FINAL_2",4); | |
uVar1 = 5; | |
lua_bind_const(&local_78,"START_FINAL",5); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
uVar3 = 0xfffffffd; | |
lua_bind_namespace(&local_78,param_1,"EffectFinalScreenNo",0xfffffffd); | |
lua_bind_const(&local_78,"SCREEN_NO_GET_THE_SMASH_BALL_BG",0); | |
uVar1 = 1; | |
lua_bind_const(&local_78,"SCREEN_NO_GET_THE_SMASH_BALL_CHAR",1); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"GROUP_CATEGORY_MASK",0xff000000); | |
lua_bind_const(&local_78,"GROUP_CATEGORY_EFFECT",0x1000000); | |
lua_bind_const(&local_78,"GROUP_CATEGORY_GROUND",0x1800000); | |
lua_bind_const(&local_78,"GROUP_CATEGORY_UI",0x2000000); | |
lua_bind_const(&local_78,"GROUP_CATEGORY_UI_2",0x3000000); | |
lua_bind_const(&local_78,"GROUP_CATEGORY_LOUPE_0",0x4000000); | |
lua_bind_const(&local_78,"GROUP_CATEGORY_LOUPE_1",0x5000000); | |
lua_bind_const(&local_78,"GROUP_CATEGORY_LOUPE_2",0x6000000); | |
lua_bind_const(&local_78,"GROUP_CATEGORY_LOUPE_3",0x7000000); | |
lua_bind_const(&local_78,"GROUP_CATEGORY_LOUPE_4",0x8000000); | |
lua_bind_const(&local_78,"GROUP_CATEGORY_LOUPE_5",0x9000000); | |
lua_bind_const(&local_78,"GROUP_CATEGORY_LOUPE_6",0xa000000); | |
lua_bind_const(&local_78,"GROUP_CATEGORY_LOUPE_7",0xb000000); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"EFFECT_VARIATION_TYPE_NONE",0xffffffff); | |
lua_bind_const(&local_78,"EFFECT_VARIATION_TYPE_NORMAL",0); | |
lua_bind_const(&local_78,"EFFECT_VARIATION_TYPE_METAL",1); | |
lua_bind_const(&local_78,"EFFECT_VARIATION_TYPE_GOLD",2); | |
lua_bind_const(&local_78,"EFFECT_VARIATION_TYPE_SPYCLOAK",3); | |
lua_bind_const(&local_78,"EFFECT_VARIATION_TYPE_METAMON",4); | |
lua_bind_const(&local_78,"EFFECT_VARIATION_TYPE_LIGHT",5); | |
lua_bind_const(&local_78,"EFFECT_VARIATION_TYPE_DARK",6); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"GROUND_SHAPE_NO_MAIN",0); | |
lua_bind_const(&local_78,"GROUND_SHAPE_NO_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"GROUND_TOUCH_ID_NONE",0xffffffff); | |
lua_bind_const(&local_78,"GROUND_TOUCH_ID_MIN",0); | |
lua_bind_const(&local_78,"GROUND_TOUCH_ID_UP",0); | |
lua_bind_const(&local_78,"GROUND_TOUCH_ID_LEFT",1); | |
lua_bind_const(&local_78,"GROUND_TOUCH_ID_RIGHT",2); | |
lua_bind_const(&local_78,"GROUND_TOUCH_ID_DOWN",3); | |
lua_bind_const(&local_78,"GROUND_TOUCH_ID_UP_LEFT",4); | |
lua_bind_const(&local_78,"GROUND_TOUCH_ID_UP_RIGHT",5); | |
lua_bind_const(&local_78,"GROUND_TOUCH_ID_DOWN_LEFT",6); | |
lua_bind_const(&local_78,"GROUND_TOUCH_ID_DOWN_RIGHT",7); | |
lua_bind_const(&local_78,"GROUND_TOUCH_ID_MAX",8); | |
lua_bind_const(&local_78,"GROUND_TOUCH_ID_MAX_LRUD",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_UP",1); | |
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_LEFT",2); | |
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_RIGHT",4); | |
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_DOWN",8); | |
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_UP_LEFT",0x10); | |
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_UP_RIGHT",0x20); | |
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_DOWN_LEFT",0x40); | |
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_DOWN_RIGHT",0x80); | |
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_SIDE",6); | |
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_LEFT_SIDE",0x52); | |
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_RIGHT_SIDE",0xa4); | |
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_UP_SIDE",0x31); | |
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_DOWN_SIDE",200); | |
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_ALL",0xff); | |
lua_bind_const(&local_78,"GROUND_TOUCH_FLAG_NONE",0); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_NONE",0); | |
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_GROUND",1); | |
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_GROUND_CLIFF_STOP",2); | |
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_GROUND_OTTOTTO",3); | |
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_CLIFF",4); | |
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_AIR",5); | |
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_AIR_PASSABLE_OFF",6); | |
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_AIR_TRANS",7); | |
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_KEEP",8); | |
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_GROUND_CLIFF_STOP_FRONT",9); | |
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_GROUND_CLIFF_STOP_ATTACK",10); | |
lua_bind_const(&local_78,"GROUND_CORRECT_KIND_TERM",0xb); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"GROUND_CLIFF_CHECK_KIND_NONE",0); | |
lua_bind_const(&local_78,"GROUND_CLIFF_CHECK_KIND_ALWAYS",1); | |
lua_bind_const(&local_78,"GROUND_CLIFF_CHECK_KIND_ALWAYS_BOTH_SIDES",2); | |
lua_bind_const(&local_78,"GROUND_CLIFF_CHECK_KIND_ON_DROP",3); | |
lua_bind_const(&local_78,"GROUND_CLIFF_CHECK_KIND_ON_DROP_BOTH_SIDES",4); | |
lua_bind_const(&local_78,"GROUND_CLIFF_CHECK_KIND_ALWAYS_BACK",5); | |
lua_bind_const(&local_78,"GROUND_CLIFF_CHECK_KIND_ALWAYS_BOTH_SIDES_NEAR",6); | |
lua_bind_const(&local_78,"GROUND_CLIFF_CHECK_KIND_TERM",7); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_NONE",0xffffffff); | |
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_OUTSIDE_UP",0); | |
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_OUTSIDE_DOWN",1); | |
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_OUTSIDE_LEFT",2); | |
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_OUTSIDE_RIGHT",3); | |
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_TERM",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_MASK_NONE",0); | |
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_MASK_OUTSIDE_UP",1); | |
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_MASK_OUTSIDE_DOWN",2); | |
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_MASK_OUTSIDE_LEFT",4); | |
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_MASK_OUTSIDE_RIGHT",8); | |
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_MASK_ALL",0xffffffff); | |
lua_bind_const(&local_78,"GROUND_DEAD_AREA_CHECK_RESULT_MASK_TERM",0); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_FLAG_GROUND",0); | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_FLAG_IGNORE_SCALE",1); | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_FLAG_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_PRE_START",2); | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_FLAG_MIN_L",3); | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_FLAG_MIN_R",4); | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_FLAG_MIN_U",5); | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_FLAG_MIN_D",6); | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_FLAG_TERM",7); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_PRE_START",7); | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_FIX",8); | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_NO_OFS",9); | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_MIN_U",10); | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_MIN_LR",0xb); | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_NO_MODIFY",0xc); | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_FREE_Y",0xd); | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_FRONT_FIX",0xe); | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_UP_FIX",0xf); | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_ADDITIONAL_TRANS_NODE",0x10); | |
lua_bind_const(&local_78,"GROUND_CORRECT_SHAPE_RHOMBUS_MODIFY_FLAG_TERM",0x11); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"HIT_STATUS_NORMAL",0); | |
lua_bind_const(&local_78,"HIT_STATUS_INVINCIBLE",1); | |
lua_bind_const(&local_78,"HIT_STATUS_XLU",2); | |
lua_bind_const(&local_78,"HIT_STATUS_OFF",3); | |
lua_bind_const(&local_78,"HIT_STATUS_TERM",4); | |
lua_bind_const(&local_78,"HIT_STATUS_VALID_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"HIT_STATUS_MASK_NORMAL",1); | |
lua_bind_const(&local_78,"HIT_STATUS_MASK_INVINCIBLE",2); | |
lua_bind_const(&local_78,"HIT_STATUS_MASK_XLU",4); | |
lua_bind_const(&local_78,"HIT_STATUS_MASK_OFF",8); | |
lua_bind_const(&local_78,"HIT_STATUS_MASK_NX",5); | |
lua_bind_const(&local_78,"HIT_STATUS_MASK_NI",3); | |
lua_bind_const(&local_78,"HIT_STATUS_MASK_ALL",7); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"HIT_HEIGHT_LOW",0); | |
lua_bind_const(&local_78,"HIT_HEIGHT_CENTER",1); | |
lua_bind_const(&local_78,"HIT_HEIGHT_HIGH",2); | |
lua_bind_const(&local_78,"HIT_HEIGHT_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"HIT_STOP_MUL_TARGET_SELF",1); | |
lua_bind_const(&local_78,"HIT_STOP_MUL_TARGET_OPPONENT",2); | |
lua_bind_const(&local_78,"HIT_STOP_MUL_TARGET_ALL",3); | |
lua_bind_const(&local_78,"HIT_STOP_MUL_TARGET_TERM",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SIZE_LIGHT",0); | |
lua_bind_const(&local_78,"ITEM_SIZE_HEAVY",1); | |
lua_bind_const(&local_78,"ITEM_SIZE_INVALID",2); | |
lua_bind_const(&local_78,"ITEM_SIZE_MASK_ALL",0xffffffff); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_PICKUP_SEARCH_MODE_NORMAL",0); | |
lua_bind_const(&local_78,"ITEM_PICKUP_SEARCH_MODE_GRASS",1); | |
lua_bind_const(&local_78,"ITEM_PICKUP_SEARCH_MODE_IGNORE_GRASS",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ATTACH_ITEM_GROUP_BADGE",0); | |
lua_bind_const(&local_78,"ATTACH_ITEM_GROUP_HAT",1); | |
lua_bind_const(&local_78,"ATTACH_ITEM_GROUP_BODY",2); | |
lua_bind_const(&local_78,"ATTACH_ITEM_GROUP_BACK",3); | |
lua_bind_const(&local_78,"ATTACH_ITEM_GROUP_HIP",4); | |
lua_bind_const(&local_78,"ATTACH_ITEM_GROUP_HAT_ABNORMAL",5); | |
lua_bind_const(&local_78,"ATTACH_ITEM_GROUP_TERM",6); | |
lua_bind_const(&local_78,"ATTACH_ITEM_GROUP_NONE",0xfe); | |
lua_bind_const(&local_78,"ATTACH_ITEM_GROUP_ALL",0xff); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_TRAIT_ALL",0xffffffff); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"QUICK_ITEM_TREAT_TYPE_USE_EXCEPT_FOOD",0); | |
lua_bind_const(&local_78,"QUICK_ITEM_TREAT_TYPE_FORCE_USE",1); | |
lua_bind_const(&local_78,"QUICK_ITEM_TREAT_TYPE_FORCE_HAVE",2); | |
lua_bind_const(&local_78,"QUICK_ITEM_TREAT_TYPE_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_FIGHTER_VAR_FLOAT_ITEM_THROW_SPEED",0); | |
lua_bind_const(&local_78,"ITEM_FIGHTER_VAR_FLOAT_ITEM_THROW_ANGLE",1); | |
lua_bind_const(&local_78,"ITEM_FIGHTER_VAR_FLOAT_ITEM_THROW_POWER",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"JOSTLE_KIND_NONE",0xffffffff); | |
lua_bind_const(&local_78,"JOSTLE_KIND_GROUND",0); | |
lua_bind_const(&local_78,"JOSTLE_KIND_AIR",1); | |
lua_bind_const(&local_78,"JOSTLE_KIND_CLIFF",2); | |
lua_bind_const(&local_78,"JOSTLE_KIND_TERM",3); | |
lua_bind_const(&local_78,"JOSTLE_KIND_NORMAL",0xffffffff); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"JOSTLE_PRI_LOWEST",0); | |
lua_bind_const(&local_78,"JOSTLE_PRI_PIKMIN_5",1); | |
lua_bind_const(&local_78,"JOSTLE_PRI_PIKMIN_4",2); | |
lua_bind_const(&local_78,"JOSTLE_PRI_PIKMIN_3",3); | |
lua_bind_const(&local_78,"JOSTLE_PRI_PIKMIN_2",4); | |
lua_bind_const(&local_78,"JOSTLE_PRI_PIKMIN_1",5); | |
lua_bind_const(&local_78,"JOSTLE_PRI_PIKMIN_0",6); | |
lua_bind_const(&local_78,"JOSTLE_PRI_LOW",7); | |
lua_bind_const(&local_78,"JOSTLE_PRI_MIDDLE",8); | |
lua_bind_const(&local_78,"JOSTLE_PRI_HIGH",9); | |
lua_bind_const(&local_78,"JOSTLE_PRI_TERM",10); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"JOSTLE_GAP_NONE",0); | |
lua_bind_const(&local_78,"JOSTLE_GAP_BACK",1); | |
lua_bind_const(&local_78,"JOSTLE_GAP_MIDDLE",2); | |
lua_bind_const(&local_78,"JOSTLE_GAP_FRONT",3); | |
lua_bind_const(&local_78,"JOSTLE_GAP_TERM",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"JOSTLE_LAYER_NONE",0xffffffff); | |
lua_bind_const(&local_78,"JOSTLE_LAYER_GROUND",0); | |
lua_bind_const(&local_78,"JOSTLE_LAYER_AIR",1); | |
lua_bind_const(&local_78,"JOSTLE_LAYER_CLIFF",2); | |
lua_bind_const(&local_78,"JOSTLE_LAYER_OVER",3); | |
lua_bind_const(&local_78,"JOSTLE_LAYER_TERM",4); | |
lua_bind_const(&local_78,"JOSTLE_LAYER_ALL",5); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ID_NONE",0xffffffff); | |
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ID_NUM",0); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"KINETIC_TYPE_NONE",0xffffffff); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_SUB_INIT_TYPE_NONE",0xffffffff); | |
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_SUB_INIT_TYPE_NUM",0); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_ID_MAIN",0); | |
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_ID_DAMAGE",1); | |
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_ID_EXTERN",2); | |
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_ID_GROUND",3); | |
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_ID_EXTERN2",4); | |
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_ID_NUM",5); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_NONE",0); | |
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_MAIN",1); | |
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_DAMAGE",2); | |
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_EXTERN",4); | |
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_GROUND",8); | |
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_EXTERN2",0x10); | |
lua_bind_const(&local_78,"KINETIC_ENERGY_RESERVE_ATTRIBUTE_ALL",0xffffffff); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"KINETIC_OUTSIDE_ENERGY_TYPE_NONE",0xffffffff); | |
lua_bind_const(&local_78,"KINETIC_OUTSIDE_ENERGY_TYPE_MOVEMENT_GROUND",0); | |
lua_bind_const(&local_78,"KINETIC_OUTSIDE_ENERGY_TYPE_WIND",1); | |
lua_bind_const(&local_78,"KINETIC_OUTSIDE_ENERGY_TYPE_WIND_NO_ADDITION",2); | |
lua_bind_const(&local_78,"KINETIC_OUTSIDE_ENERGY_TYPE_WATER",3); | |
lua_bind_const(&local_78,"KINETIC_OUTSIDE_ENERGY_TYPE_ATTACK",4); | |
lua_bind_const(&local_78,"KINETIC_OUTSIDE_ENERGY_TYPE_ATTACK_NO_STOP",5); | |
lua_bind_const(&local_78,"KINETIC_OUTSIDE_ENERGY_TYPE_DAMAGE_RESERVED",6); | |
lua_bind_const(&local_78,"KINETIC_OUTSIDE_ENERGY_TERM",7); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"LINK_NO_NONE",0xffffffff); | |
lua_bind_const(&local_78,"LINK_NO_CAPTURE",0); | |
lua_bind_const(&local_78,"LINK_NO_ARTICLE",1); | |
lua_bind_const(&local_78,"LINK_NO_CAPTURE_STOP",2); | |
lua_bind_const(&local_78,"LINK_NO_CONSTRAINT",3); | |
lua_bind_const(&local_78,"LINK_NO_TERM",4); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PRE_START",0xffffffff); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_STOP",0); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_SHAKE",1); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_SCALE",2); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_COLOR_BLEND",3); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_CONTROLLER",4); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_SLOPE",5); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_CONTROLLER_CLATTER",6); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_VISIBILITY",7); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_MODEL_SCALE",8); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_LR",9); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_SUB_COLOR",10); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_MODEL_COLOR",0xb); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_ADJUST_PARENT_SHAPE",0xc); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_SLOW",0xd); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_LIGHT",0xe); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_LINK_GROUND_CRUSH",0xf); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_LINK_PARENT_SCALE_POWER_MUL",0x10); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_POWER_UP",0x11); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_FLIP",0x12); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_POS",0x13); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_GROUND_DAMAGE",0x14); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_GROUND_LAYER",0x15); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_ATTACK",0x16); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_INK_PAINT",0x17); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_ATTACK_STOP",0x18); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_LINK_PARENT_RUMBLE",0x19); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_GRCOL_OBJ_TYPE",0x1a); | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_REFERENCE_PARENT_SE_PITCH",0x1b); | |
uVar1 = 0x1c; | |
lua_bind_const(&local_78,"LINK_ATTRIBUTE_TERM",0x1c); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = -3; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"CONSTRAINT_FLAG_POSITION",1); | |
lua_bind_const(&local_78,"CONSTRAINT_FLAG_ORIENTATION",2); | |
lua_bind_const(&local_78,"CONSTRAINT_FLAG_ORIENTATION_POSTURE_ROT",4); | |
lua_bind_const(&local_78,"CONSTRAINT_FLAG_MTX",8); | |
lua_bind_const(&local_78,"CONSTRAINT_FLAG_ONE_NODE",0x10); | |
lua_bind_const(&local_78,"CONSTRAINT_FLAG_NO_FLIP",0x20); | |
lua_bind_const(&local_78,"CONSTRAINT_FLAG_FLIP_ROT_X",0x40); | |
lua_bind_const(&local_78,"CONSTRAINT_FLAG_FLIP_ROT_Y",0x80); | |
lua_bind_const(&local_78,"CONSTRAINT_FLAG_FLIP_ROT_Z",0x100); | |
lua_bind_const(&local_78,"CONSTRAINT_FLAG_OFFSET_ROT",0x200); | |
lua_bind_const(&local_78,"CONSTRAINT_FLAG_OFFSET_SCALE",0x400); | |
lua_bind_const(&local_78,"CONSTRAINT_FLAG_MTX_NO_SCALE",0x800); | |
lua_bind_const(&local_78,"CONSTRAINT_FLAG_NO_UPDATE_LINK_POS",0x1000); | |
lua_bind_const(&local_78,"CONSTRAINT_FLAG_OFFSET_TRANSLATE",0x2000); | |
lua_bind_const(&local_78,"CONSTRAINT_FLAG_OFFSET_TRANSLATE_SELF",0x4000); | |
lua_bind_const(&local_78,"CONSTRAINT_FLAG_SET_MATRIX",0x8000); | |
lua_bind_const(&local_78,"CONSTRAINT_FLAG_DISABLE_RESTRICT_Z",0x10000); | |
uVar1 = 0x10001; | |
lua_bind_const(&local_78,"CONSTRAINT_KIND_TERM",0x10001); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"LINK_EVENT_SEND_ALL",0xffffffff); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_SYSTEM",0); | |
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_SYSTEM_POST",1); | |
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_STATUS",2); | |
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_STATUS_SYSTEM",3); | |
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_STATUS_END",4); | |
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_STATUS_SHIFT",5); | |
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_FIX_CAMERA",6); | |
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_MAP_CORRECTION",7); | |
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_FIX_POS_SLOW",8); | |
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_WAZA_CUSTOMIZE",9); | |
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_MAX",10); | |
lua_bind_const(&local_78,"LUA_SCRIPT_LINE_INVALID",10); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_STATUS_PRE",0); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_STATUS_MAIN",1); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_STATUS_END",2); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_INIT_STATUS",3); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_EXEC_STATUS",4); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_EXEC_STOP",5); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_EXEC_STATUS_POST",6); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_EXIT_STATUS",7); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_MAP_CORRECTION",8); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_FIX_CAMERA",9); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_FIX_POS_SLOW",10); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_CHECK_DAMAGE",0xb); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_CHECK_ATTACK",0xc); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_ON_CHANGE_LR",0xd); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_LEAVE_STOP",0xe); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_NOTIFY_EVENT_GIMMICK",0xf); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_CALC_PARAM",0x10); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_RESERVE1",0x11); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_RESERVE2",0x12); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_RESERVE3",0x13); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_RESERVE4",0x14); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_RESERVE5",0x15); | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_MAX",0x16); | |
uVar1 = 0x16; | |
lua_bind_const(&local_78,"LUA_SCRIPT_STATUS_FUNC_TERM",0x16); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MOTION_PART_SET_KIND_DEFAULT",0); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MOTION_NODE_ROTATE_COMPOSE_NONE",0); | |
lua_bind_const(&local_78,"MOTION_NODE_ROTATE_COMPOSE_BEFORE",1); | |
lua_bind_const(&local_78,"MOTION_NODE_ROTATE_COMPOSE_AFTER",2); | |
lua_bind_const(&local_78,"MOTION_NODE_ROTATE_COMPOSE_WORLD",3); | |
lua_bind_const(&local_78,"MOTION_NODE_ROTATE_COMPOSE_WORLD_AFTER",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MOTION_MATERIAL_ANIM_KIND_STATIC",0); | |
lua_bind_const(&local_78,"MOTION_MATERIAL_ANIM_KIND_ITEM0",1); | |
lua_bind_const(&local_78,"MOTION_MATERIAL_ANIM_KIND_ITEM1",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MOTION_SOURCE_KIND_FIRST",0); | |
lua_bind_const(&local_78,"MOTION_SOURCE_KIND_SECOND",1); | |
lua_bind_const(&local_78,"MOTION_SOURCE_KIND_BLEND",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MOTION_NODE_ROTATE_ORDER_XYZ",0); | |
lua_bind_const(&local_78,"MOTION_NODE_ROTATE_ORDER_ZXY",1); | |
lua_bind_const(&local_78,"MOTION_NODE_ROTATE_ORDER_ZYX",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MATERIAL_ANIME_KIND_STATIC",0); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MATERIAL_ANIME_LOOP_FLAG_DATA",0); | |
lua_bind_const(&local_78,"MATERIAL_ANIME_LOOP_FLAG_OFF",1); | |
lua_bind_const(&local_78,"MATERIAL_ANIME_LOOP_FLAG_ON",2); | |
lua_bind_const(&local_78,"MATERIAL_ANIME_LOOP_FLAG_NUM",3); | |
lua_bind_const(&local_78,"MATERIAL_ANIME_LOOP_FLAG_DEFAULT",0); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"SHIELD_STATUS_NONE",0); | |
lua_bind_const(&local_78,"SHIELD_STATUS_NORMAL",1); | |
lua_bind_const(&local_78,"SHIELD_STATUS_NORMAL_GLOBAL",2); | |
lua_bind_const(&local_78,"SHIELD_STATUS_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"SHIELD_FRONT_NONE",0); | |
lua_bind_const(&local_78,"SHIELD_FRONT_POS",1); | |
lua_bind_const(&local_78,"SHIELD_FRONT_LR",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"SHIELD_TYPE_UNDEFINED",0); | |
lua_bind_const(&local_78,"SHIELD_TYPE_GUARD",1); | |
lua_bind_const(&local_78,"SHIELD_TYPE_JUST_SHIELD",2); | |
lua_bind_const(&local_78,"SHIELD_TYPE_JUST_SHIELD_REFLECTOR",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"SLOPE_STATUS_NONE",0); | |
lua_bind_const(&local_78,"SLOPE_STATUS_TOP",1); | |
lua_bind_const(&local_78,"SLOPE_STATUS_L",2); | |
lua_bind_const(&local_78,"SLOPE_STATUS_R",4); | |
lua_bind_const(&local_78,"SLOPE_STATUS_PART",8); | |
lua_bind_const(&local_78,"SLOPE_STATUS_LR",6); | |
lua_bind_const(&local_78,"SLOPE_STATUS_TPART",9); | |
lua_bind_const(&local_78,"SLOPE_STATUS_TERM",10); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"SLOW_NO_INVALID",0xffffffff); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"STATUS_BGM_SUPERSTAR",0); | |
lua_bind_const(&local_78,"STATUS_BGM_HAMMER",1); | |
lua_bind_const(&local_78,"STATUS_BGM_GOLDENHAMMER",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"VOICE_DEFAULT",0); | |
lua_bind_const(&local_78,"VOICE_US_EN",1); | |
lua_bind_const(&local_78,"VOICE_US_FR",2); | |
lua_bind_const(&local_78,"VOICE_US_SP",3); | |
lua_bind_const(&local_78,"VOICE_EU_EN",4); | |
lua_bind_const(&local_78,"VOICE_EU_FR",5); | |
lua_bind_const(&local_78,"VOICE_EU_GR",6); | |
lua_bind_const(&local_78,"VOICE_EU_IT",7); | |
lua_bind_const(&local_78,"VOICE_EU_SP",8); | |
lua_bind_const(&local_78,"VOICE_EU_NL",9); | |
lua_bind_const(&local_78,"VOICE_EU_RU",10); | |
lua_bind_const(&local_78,"VOICE_ZH_CN",0xb); | |
lua_bind_const(&local_78,"VOICE_ZH_TW",0xc); | |
lua_bind_const(&local_78,"VOICE_KR_KO",0xd); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"STAGEBUS_REV_NONE",0); | |
lua_bind_const(&local_78,"STAGEBUS_REV_OUTDOOR",1); | |
lua_bind_const(&local_78,"STAGEBUS_REV_S",2); | |
lua_bind_const(&local_78,"STAGEBUS_REV_M",3); | |
lua_bind_const(&local_78,"STAGEBUS_REV_L",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"STATUS_KIND_NONE",0xffffffff); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"STATUS_TRANS_CHECK_FLAG_CONTROLLER",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"SITUATION_KIND_NONE",0xffffffff); | |
lua_bind_const(&local_78,"SITUATION_KIND_GROUND",0); | |
lua_bind_const(&local_78,"SITUATION_KIND_CLIFF",1); | |
lua_bind_const(&local_78,"SITUATION_KIND_AIR",2); | |
lua_bind_const(&local_78,"SITUATION_KIND_WATER",3); | |
lua_bind_const(&local_78,"SITUATION_KIND_RESTRAINT",4); | |
lua_bind_const(&local_78,"SITUATION_KIND_OUTFIELD",5); | |
lua_bind_const(&local_78,"SITUATION_KIND_LADDER",6); | |
lua_bind_const(&local_78,"SITUATION_KIND_ODD",7); | |
lua_bind_const(&local_78,"SITUATION_KIND_TERM",8); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"STATUS_SCRIPT_LINE_MAP_CORRECTION",1); | |
lua_bind_const(&local_78,"STATUS_SCRIPT_LINE_FIX_CAMERA",2); | |
lua_bind_const(&local_78,"STATUS_SCRIPT_LINE_CHECK_DAMAGE",4); | |
lua_bind_const(&local_78,"STATUS_SCRIPT_LINE_CHECK_ATTACK",8); | |
lua_bind_const(&local_78,"STATUS_SCRIPT_LINE_ON_CHANGE_LR",0x10); | |
lua_bind_const(&local_78,"STATUS_SCRIPT_LINE_LEAVE_STOP",0x20); | |
lua_bind_const(&local_78,"STATUS_SCRIPT_LINE_FIX_POS_SLOW",0x40); | |
lua_bind_const(&local_78,"STATUS_SCRIPT_LINE_EXEC_NO_STOP_POST",0x80); | |
lua_bind_const(&local_78,"STATUS_SCRIPT_LINE_ALL",0xffffffff); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_SITUATION",1); | |
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_ATTACK",2); | |
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_ATTACK_ABSOLUTE",4); | |
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_GRAB",8); | |
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_SEARCH",0x10); | |
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_HIT",0x20); | |
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_VISIBILITY",0x40); | |
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_EFFECT",0x80); | |
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_SOUND",0x100); | |
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_COLOR_BLEND",0x200); | |
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_SLOPE",0x400); | |
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_NO_REACTION",0x800); | |
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_SHIELD",0x1000); | |
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_ROT_Y_LR",0x2000); | |
lua_bind_const(&local_78,"FS_SUCCEEDS_KEEP_RUMBLE",0x4000); | |
uVar1 = 0x4001; | |
lua_bind_const(&local_78,"FS_SUCCEEDS_MAX",0x4001); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,-3,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"TEAM_NONE",0xffffffff); | |
lua_bind_const(&local_78,"TEAM_WIND",0x1234); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"TEAM_EVENT_ID_NONE",0xffffffff); | |
lua_bind_const(&local_78,"TEAM_EVENT_ID_GENERAL",0); | |
lua_bind_const(&local_78,"TEAM_EVENT_ID_NUM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"TEAM_2ND_ID_NONE",0xffffffff); | |
lua_bind_const(&local_78,"TEAM_2ND_ID_TERM",0); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"WORK_KIND_NONE",0xffffffff); | |
lua_bind_const(&local_78,"WORK_KIND_INSTANCE_WORK",0); | |
lua_bind_const(&local_78,"WORK_KIND_STATUS_WORK",1); | |
lua_bind_const(&local_78,"WORK_KIND_TERM",2); | |
lua_bind_const(&local_78,"WORK_KIND_WORK_SIZE",0xd); | |
lua_bind_const(&local_78,"WORK_KIND_TRANSITION",0xe); | |
lua_bind_const(&local_78,"WORK_KIND_TRANSITION_GROUP",0xf); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MODEL_COLOR_TYPE_NORMAL",0); | |
lua_bind_const(&local_78,"MODEL_COLOR_TYPE_COLOR_BLEND",1); | |
lua_bind_const(&local_78,"MODEL_COLOR_TYPE_NUM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"MODEL_EYE_TYPE_GOLD",0); | |
lua_bind_const(&local_78,"MODEL_EYE_TYPE_LIGHT",1); | |
lua_bind_const(&local_78,"MODEL_EYE_TYPE_DARK",2); | |
lua_bind_const(&local_78,"MODEL_EYE_TYPE_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"SPECIAL_PAINT_NONE",0xffffffff); | |
lua_bind_const(&local_78,"SPECIAL_PAINT_OIL",0); | |
lua_bind_const(&local_78,"SPECIAL_PAINT_SQUID_TO_HUMAN",1); | |
lua_bind_const(&local_78,"SPECIAL_PAINT_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"STOP_OTHER_KIND_NONE",0xffffffff); | |
lua_bind_const(&local_78,"STOP_OTHER_KIND_NORMAL",0); | |
lua_bind_const(&local_78,"STOP_OTHER_KIND_FINISH_CAMERA",1); | |
lua_bind_const(&local_78,"STOP_OTHER_KIND_NUM",2); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"AREA_GROUP_NONE",0); | |
lua_bind_const(&local_78,"AREA_GROUP_FIGHTER",1); | |
lua_bind_const(&local_78,"AREA_GROUP_FIGHTER_NUM",8); | |
lua_bind_const(&local_78,"AREA_GROUP_FIGHTER_TERM",8); | |
lua_bind_const(&local_78,"AREA_GROUP_ENEMY",9); | |
lua_bind_const(&local_78,"AREA_GROUP_ENEMY_NUM",4); | |
lua_bind_const(&local_78,"AREA_GROUP_ENEMY_TERM",0xc); | |
lua_bind_const(&local_78,"AREA_GROUP_ITEM",0xd); | |
lua_bind_const(&local_78,"AREA_GROUP_ITEM_NUM",8); | |
lua_bind_const(&local_78,"AREA_GROUP_ITEM_TERM",0x14); | |
lua_bind_const(&local_78,"AREA_GROUP_STAGE",0x15); | |
lua_bind_const(&local_78,"AREA_GROUP_STAGE_NUM",8); | |
lua_bind_const(&local_78,"AREA_GROUP_STAGE_TERM",0x1c); | |
lua_bind_const(&local_78,"AREA_GROUP_WEAPON",0x1d); | |
lua_bind_const(&local_78,"AREA_GROUP_WEAPON_NUM",4); | |
lua_bind_const(&local_78,"AREA_GROUP_WEAPON_TERM",0x20); | |
lua_bind_const(&local_78,"AREA_GROUP_TERM",0x21); | |
lua_bind_const(&local_78,"EM_AREA_GROUP_BODY",9); | |
lua_bind_const(&local_78,"EM_AREA_GROUP_TREAD_PASSIVE",10); | |
lua_bind_const(&local_78,"EM_AREA_GROUP_TERM",0xb); | |
lua_bind_const(&local_78,"IT_AREA_GROUP_BODY",0xd); | |
lua_bind_const(&local_78,"IT_AREA_GROUP_PICKUP_SMALL",0xe); | |
lua_bind_const(&local_78,"IT_AREA_GROUP_PICKUP_LARGE",0xf); | |
lua_bind_const(&local_78,"IT_AREA_GROUP_NORMAL",0x10); | |
lua_bind_const(&local_78,"IT_AREA_GROUP_ROLLUP",0x11); | |
lua_bind_const(&local_78,"IT_AREA_GROUP_TERM",0x12); | |
lua_bind_const(&local_78,"ST_AREA_GROUP_START",0x15); | |
lua_bind_const(&local_78,"ST_AREA_GROUP_GIMMICK_NORMAL",0x15); | |
lua_bind_const(&local_78,"ST_AREA_GROUP_GIMMICK_LADDER",0x16); | |
lua_bind_const(&local_78,"ST_AREA_GROUP_GIMMICK_ELEVATOR",0x17); | |
lua_bind_const(&local_78,"ST_AREA_GROUP_SPACE_NORMAL",0x18); | |
lua_bind_const(&local_78,"ST_AREA_GROUP_SPACE_WIND",0x19); | |
lua_bind_const(&local_78,"ST_AREA_GROUP_SPACE_MOVEMENT_AREA",0x1a); | |
lua_bind_const(&local_78,"ST_AREA_GROUP_SPACE_WATER",0x1b); | |
lua_bind_const(&local_78,"ST_AREA_GROUP_SPACE_ASASE",0x1c); | |
lua_bind_const(&local_78,"ST_AREA_GROUP_TERM",0x1d); | |
lua_bind_const(&local_78,"WN_AREA_GROUP_BODY",0x1d); | |
lua_bind_const(&local_78,"WN_AREA_GROUP_ABNORMAL",0x1e); | |
lua_bind_const(&local_78,"WN_AREA_GROUP_SPRING",0x1f); | |
uVar1 = 0x20; | |
lua_bind_const(&local_78,"WN_AREA_GROUP_TERM",0x20); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"AREA_GROUP_MASK_NONE",0); | |
lua_bind_const(&local_78,"AREA_GROUP_MASK_ALL",0xffffffff); | |
lua_bind_const(&local_78,"ST_AREA_GROUP_MASK_NORMAL_ALL",0x1200000); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_FOLLOW_NODE",1); | |
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_FIXED",2); | |
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_LR",4); | |
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_RESET_DISABLE",8); | |
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_STATUS_DISABLE",0x10); | |
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_STATUS_ENABLE",0x20); | |
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_IGNORE_SCALE",0x40); | |
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_ENABLE_SITUATION_GROUND",0x80); | |
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_ENABLE_SITUATION_AIR",0x100); | |
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_APPLY_OFFSET_ROT",0x200); | |
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_CHILD",0x400); | |
lua_bind_const(&local_78,"AREA_SHAPE_FLAG_TERM",0x401); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"AREA_SHAPE_TYPE_RECTANGLE",0); | |
lua_bind_const(&local_78,"AREA_SHAPE_TYPE_CIRCLE",1); | |
lua_bind_const(&local_78,"AREA_SHAPE_TYPE_RECTANGLE_REF_GROUND_RHOMBUS",2); | |
lua_bind_const(&local_78,"AREA_SHAPE_TYPE_RECTANGLE_REF_GROUND_RHOMBUS_UPPER",3); | |
lua_bind_const(&local_78,"AREA_SHAPE_TYPE_RECTANGLE_REF_GROUND_RHOMBUS_LOWER",4); | |
lua_bind_const(&local_78,"AREA_SHAPE_TYPE_CIRCLE_REF_GROUND_CIRCLE",5); | |
lua_bind_const(&local_78,"AREA_SHAPE_TYPE_TRIANGLE",6); | |
lua_bind_const(&local_78,"AREA_SHAPE_TYPE_TERM",7); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"GRCORRECT_SHAPE_NONE",0xffffffff); | |
lua_bind_const(&local_78,"GRCORRECT_SHAPE_RHOMBUS_MODIFY",0); | |
lua_bind_const(&local_78,"GRCORRECT_SHAPE_RHOMBUS",1); | |
lua_bind_const(&local_78,"GRCORRECT_SHAPE_RHOMBUS_FOLLOW_NODE",2); | |
lua_bind_const(&local_78,"GRCORRECT_SHAPE_CIRCLE",3); | |
lua_bind_const(&local_78,"GRCORRECT_SHAPE_CIRCLE_FOLLOW_NODE",4); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_NONE",0); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_ROCK",1); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_GRASS",2); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SOIL",3); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_WOOD",4); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_IRON",5); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_NIBUIRON",6); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_CARPET",7); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_NUMENUME",8); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_CREATURE",9); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_ASASE",10); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SOFT",0xb); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_TURUTURU",0xc); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SNOW",0xd); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_ICE",0xe); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_GAMEWATCH",0xf); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_OIL",0x10); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_DANBOURU",0x11); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_DAMAGE1",0x12); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_DAMAGE2",0x13); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_DAMAGE3",0x14); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_PLANKTON",0x15); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_CLOUD",0x16); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_AKUUKAN",0x17); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_BRICK",0x18); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_NOATTR",0x19); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_MARIO",0x1a); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_WIRENETTING",0x1b); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SAND",0x1c); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_HOMERUN",0x1d); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_ASASE_EARTH",0x1e); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_DEATH",0x1f); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_RINGMAT",0x20); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_GLASS",0x21); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SLIPDX",0x22); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SP_POISON",0x23); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SP_FLAME",0x24); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SP_ELECTRIC_SHOCK",0x25); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SP_SLEEP",0x26); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SP_FREEZING",0x27); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_SP_ADHESION",0x28); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_ICE_NO_SLIP",0x29); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_CLOUD_NO_THROUGH",0x2a); | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_JACK_MEMENTOES",0x2b); | |
uVar1 = 0x2c; | |
lua_bind_const(&local_78,"GROUND_COLL_ATTR_MAX",0x2c); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FLAG_NONE",0); | |
lua_bind_const(&local_78,"FLAG_LENGTH0",1); | |
lua_bind_const(&local_78,"FLAG_PACKMAN_FINAL_IGNORE",2); | |
lua_bind_const(&local_78,"FLAG_FALL",4); | |
lua_bind_const(&local_78,"FLAG_CRUCH",8); | |
lua_bind_const(&local_78,"FLAG_DIVE",0x10); | |
lua_bind_const(&local_78,"FLAG_UNPAINTABLE",0x20); | |
lua_bind_const(&local_78,"FLAG_ITEM",0x40); | |
lua_bind_const(&local_78,"FLAG_IGNORE_FIGHTER_OTHER",0x80); | |
lua_bind_const(&local_78,"FLAG_RIGHT",0x100); | |
lua_bind_const(&local_78,"FLAG_LEFT",0x200); | |
lua_bind_const(&local_78,"FLAG_UPPER",0x400); | |
lua_bind_const(&local_78,"FLAG_UNDER",0x800); | |
lua_bind_const(&local_78,"FLAG_NOT_ATTACH",0x1000); | |
lua_bind_const(&local_78,"FLAG_THROUGHABLE",0x2000); | |
lua_bind_const(&local_78,"FLAG_HANG_L",0x4000); | |
lua_bind_const(&local_78,"FLAG_HANG_R",0x8000); | |
lua_bind_const(&local_78,"FLAG_IGNORE_LINK_FROM_LEFT",0x10000); | |
lua_bind_const(&local_78,"FLAG_CLOUD",0x20000); | |
lua_bind_const(&local_78,"FLAG_IGNORE_LINK_FROM_RIGHT",0x40000); | |
lua_bind_const(&local_78,"FLAG_NOT_EXPAND_NEAR_SEARCH",0x80000); | |
lua_bind_const(&local_78,"FLAG_IGNORE",0x100000); | |
lua_bind_const(&local_78,"FLAG_BREAKABLE",0x200000); | |
lua_bind_const(&local_78,"FLAG_IMMEDIATE_RELANDING_BAN",0x400000); | |
lua_bind_const(&local_78,"FLAG_IGNORE_LINE_TYPE1",0x800000); | |
lua_bind_const(&local_78,"FLAG_DECELERATION",0x2000000); | |
lua_bind_const(&local_78,"FLAG_VIRTUAL_HIT_LINE_UP",0x4000000); | |
lua_bind_const(&local_78,"FLAG_VIRTUAL_HIT_LINE_LEFT",0x8000000); | |
lua_bind_const(&local_78,"FLAG_VIRTUAL_HIT_LINE_RIGHT",0x10000000); | |
lua_bind_const(&local_78,"FLAG_VIRTUAL_HIT_LINE_DOWN",0x20000000); | |
lua_bind_const(&local_78,"FLAG_VIRTUAL_WALL_HIT_LINE",0x40000000); | |
lua_bind_const(&local_78,"FLAG_IGNORE_BOSS",0x80000000); | |
uVar1 = 0x3c000000; | |
lua_bind_const(&local_78,"FLAG_VIRTUAL_HIT_LINE_ALL",0x3c000000); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"EFFECT_FLIP_NONE",0); | |
lua_bind_const(&local_78,"EFFECT_FLIP_YZ",1); | |
lua_bind_const(&local_78,"EFFECT_FLIP_ZX",2); | |
lua_bind_const(&local_78,"EFFECT_FLIP_XY",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"EFFECT_HANDLE_NULL",0); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"EF_NULL",0); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_SLIP_KIND_NONE",0xffffffff); | |
lua_bind_const(&local_78,"FIGHTER_SLIP_KIND_GROUND_DAMAGE",0); | |
lua_bind_const(&local_78,"FIGHTER_SLIP_KIND_TURN",1); | |
lua_bind_const(&local_78,"FIGHTER_SLIP_KIND_DASH",2); | |
lua_bind_const(&local_78,"FIGHTER_SLIP_KIND_WALK",3); | |
lua_bind_const(&local_78,"FIGHTER_SLIP_KIND_LANDING",4); | |
lua_bind_const(&local_78,"FIGHTER_SLIP_KIND_TERM",5); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_CLIFF_HANG_DATA_DEFAULT",0); | |
lua_bind_const(&local_78,"FIGHTER_CLIFF_HANG_DATA_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_ATTACK100_TYPE_NONE",0); | |
lua_bind_const(&local_78,"FIGHTER_ATTACK100_TYPE_NORMAL",1); | |
lua_bind_const(&local_78,"FIGHTER_ATTACK100_TYPE_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_TREADED_KIND_ENABLE",0); | |
lua_bind_const(&local_78,"FIGHTER_TREADED_KIND_NO_REAC",1); | |
lua_bind_const(&local_78,"FIGHTER_TREADED_KIND_DISABLE",2); | |
lua_bind_const(&local_78,"FIGHTER_TREADED_KIND_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_JUMP_AERIAL_TYPE_NONE",0); | |
lua_bind_const(&local_78,"FIGHTER_JUMP_AERIAL_TYPE_NORMAL",1); | |
lua_bind_const(&local_78,"FIGHTER_JUMP_AERIAL_TYPE_FLY",2); | |
lua_bind_const(&local_78,"FIGHTER_JUMP_AERIAL_TYPE_FLY_BUTTON",3); | |
lua_bind_const(&local_78,"FIGHTER_JUMP_AERIAL_TYPE_TERM",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_GLIDE_TYPE_NONE",0); | |
lua_bind_const(&local_78,"FIGHTER_GLIDE_TYPE_NORMAL",1); | |
lua_bind_const(&local_78,"FIGHTER_GLIDE_TYPE_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_SQUAT_WALK_TYPE_NONE",0); | |
lua_bind_const(&local_78,"FIGHTER_SQUAT_WALK_TYPE_SQUAT_WALK",1); | |
lua_bind_const(&local_78,"FIGHTER_SQUAT_WALK_TYPE_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_WALL_JUMP_TYPE_NONE",0); | |
lua_bind_const(&local_78,"FIGHTER_WALL_JUMP_TYPE_NORMAL",1); | |
lua_bind_const(&local_78,"FIGHTER_WALL_JUMP_TYPE_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_ATTACH_WALL_TYPE_NONE",0); | |
lua_bind_const(&local_78,"FIGHTER_ATTACH_WALL_TYPE_NORMAL",1); | |
lua_bind_const(&local_78,"FIGHTER_ATTACH_WALL_TYPE_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_AIR_LASSO_TYPE_NONE",0); | |
lua_bind_const(&local_78,"FIGHTER_AIR_LASSO_TYPE_NORMAL",1); | |
lua_bind_const(&local_78,"FIGHTER_AIR_LASSO_TYPE_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_MOTION_SHARE_TYPE_NORMAL",0); | |
lua_bind_const(&local_78,"FIGHTER_MOTION_SHARE_TYPE_TARO",1); | |
lua_bind_const(&local_78,"FIGHTER_MOTION_SHARE_TYPE_BIG",2); | |
lua_bind_const(&local_78,"FIGHTER_MOTION_SHARE_TYPE_SMALL",3); | |
lua_bind_const(&local_78,"FIGHTER_MOTION_SHARE_TYPE_GIRL",4); | |
lua_bind_const(&local_78,"FIGHTER_MOTION_SHARE_TYPE_TERM",5); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_CAPTURE_MOTION_HEIGHT_HIGH",0); | |
lua_bind_const(&local_78,"FIGHTER_CAPTURE_MOTION_HEIGHT_LOW",1); | |
lua_bind_const(&local_78,"FIGHTER_CAPTURE_MOTION_HEIGHT_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_GENERATE_ARTICLE_ID_NONE",0xffffffff); | |
lua_bind_const(&local_78,"FIGHTER_GENERATE_ARTICLE_ID_TERM",0); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_SHIELD_KIND_GUARD",0); | |
lua_bind_const(&local_78,"FIGHTER_SHIELD_KIND_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_SHIELD_GROUP_KIND_GUARD",0); | |
lua_bind_const(&local_78,"FIGHTER_SHIELD_GROUP_KIND_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_ATTACK_PART_INVALID",0xffffffff); | |
lua_bind_const(&local_78,"FIGHTER_ATTACK_PART_NUM",10); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_ATTACK_ABSOLUTE_KIND_START",0); | |
lua_bind_const(&local_78,"FIGHTER_ATTACK_ABSOLUTE_KIND_THROW",0); | |
lua_bind_const(&local_78,"FIGHTER_ATTACK_ABSOLUTE_KIND_CATCH",1); | |
lua_bind_const(&local_78,"FIGHTER_ATTACK_ABSOLUTE_KIND_THROW_MEWTWO",2); | |
lua_bind_const(&local_78,"FIGHTER_ATTACK_ABSOLUTE_KIND_TERM",0xe); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_OTHER_ANIM_NO_COMMON",0); | |
lua_bind_const(&local_78,"FIGHTER_OTHER_ANIM_NO_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_SCALING_STATUS_NONE",0); | |
lua_bind_const(&local_78,"FIGHTER_SCALING_STATUS_END_SMALL",1); | |
lua_bind_const(&local_78,"FIGHTER_SCALING_STATUS_END_BIG",2); | |
lua_bind_const(&local_78,"FIGHTER_SCALING_STATUS_BIG",3); | |
lua_bind_const(&local_78,"FIGHTER_SCALING_STATUS_TO_BIG",4); | |
lua_bind_const(&local_78,"FIGHTER_SCALING_STATUS_SMALL",5); | |
lua_bind_const(&local_78,"FIGHTER_SCALING_STATUS_TO_SMALL",6); | |
lua_bind_const(&local_78,"FIGHTER_SCALING_STATUS_TERM",7); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_NONE",0xffffffff); | |
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_STATUS",0); | |
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_ASSIST",1); | |
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_POKEMON",1); | |
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_STAGE_GIMMICK",2); | |
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_THUNDER",3); | |
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_KINOKO",4); | |
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_SPIRITS_EVENT",5); | |
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_MASTERCORE_DAMAGE",6); | |
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_SPECIAL_MELEE",7); | |
lua_bind_const(&local_78,"FIGHTER_SCALING_KIND_TERM",8); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_SCALING_TYPE_BIG",0); | |
lua_bind_const(&local_78,"FIGHTER_SCALING_TYPE_SMALL",1); | |
lua_bind_const(&local_78,"FIGHTER_SCALING_TYPE_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_NONE",0xffffffff); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_OUTSIDE_UP",0); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_OUTSIDE_DOWN",1); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_OUTSIDE_LEFT",2); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_OUTSIDE_RIGHT",3); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_GROUND_CRUSH",4); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_KNOCKOUT",5); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_INSTANT_DEATH",6); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_KNOCKOUT_DEATH",7); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_SUICIDE_SKILL",8); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_REASON_TERM",9); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_NORMAL",0); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_DEADUP_STAR",1); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_DEADUP_FALL",2); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_DEADUP_GALAGA",3); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_TERM",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_LOTTERY_RANDOM",0); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_LOTTERY_NORMAL",1); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_LOTTERY_STAR_FALL",2); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_LOTTERY_CAMERA_HIT",3); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_MODE_LOTTERY_TERM",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_APPEAL_KIND_U",0); | |
lua_bind_const(&local_78,"FIGHTER_APPEAL_KIND_D",1); | |
lua_bind_const(&local_78,"FIGHTER_APPEAL_KIND_L",2); | |
lua_bind_const(&local_78,"FIGHTER_APPEAL_KIND_R",3); | |
lua_bind_const(&local_78,"FIGHTER_APPEAL_KIND_SMASH",4); | |
lua_bind_const(&local_78,"FIGHTER_APPEAL_KIND_TERM",5); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_DEADUP_STAR_STEP_MOVE",0); | |
lua_bind_const(&local_78,"FIGHTER_DEADUP_STAR_STEP_KIRA",1); | |
lua_bind_const(&local_78,"FIGHTER_DEADUP_STAR_STEP_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_STEP_MOVE",0); | |
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_STEP_HIT_CAMERA_STOP",1); | |
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_STEP_FALL",2); | |
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_STEP_END",3); | |
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_STEP_TERM",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_POS_UNKNOWN",0xffffffff); | |
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_POS_LEFT",0); | |
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_POS_CENTER",1); | |
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_POS_RIGHT",2); | |
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_CAPACITY",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_DISTANCE_GROUP_NEAR",0); | |
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_DISTANCE_GROUP_MIDDLE",1); | |
lua_bind_const(&local_78,"FIGHTER_DEADUP_FALL_DISTANCE_GROUP_FAR",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_DEAD_PHASE_ACT",0); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_PHASE_WAIT",1); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_PHASE_END",2); | |
lua_bind_const(&local_78,"FIGHTER_DEAD_PHASE_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_HIT_TARGET_HIGH",0); | |
lua_bind_const(&local_78,"FIGHTER_HIT_TARGET_MIDDLE",1); | |
lua_bind_const(&local_78,"FIGHTER_HIT_TARGET_LOW",2); | |
lua_bind_const(&local_78,"FIGHTER_HIT_TARGET_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_MOTION_PART_SET_KIND_DEFAULT",0); | |
lua_bind_const(&local_78,"FIGHTER_MOTION_PART_SET_KIND_UPPER_BODY",1); | |
lua_bind_const(&local_78,"FIGHTER_MOTION_PART_SET_KIND_HAVE_ITEM",2); | |
lua_bind_const(&local_78,"FIGHTER_MOTION_PART_SET_KIND_FILL_BLANK",3); | |
lua_bind_const(&local_78,"FIGHTER_MOTION_PART_SET_KIND_FACIAL",4); | |
lua_bind_const(&local_78,"FIGHTER_MOTION_PART_SET_KIND_TERM",5); | |
lua_bind_const(&local_78,"FIGHTER_MOTION_PART_SET_KIND_DEMO_FACIAL",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_SKIN_KIND_BIO",0); | |
lua_bind_const(&local_78,"FIGHTER_SKIN_KIND_KIKAI",1); | |
lua_bind_const(&local_78,"FIGHTER_SKIN_KIND_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_ANIMCMD_GAME",0); | |
lua_bind_const(&local_78,"FIGHTER_ANIMCMD_EXPRESSION",1); | |
lua_bind_const(&local_78,"FIGHTER_ANIMCMD_SOUND",2); | |
lua_bind_const(&local_78,"FIGHTER_ANIMCMD_EFFECT",3); | |
lua_bind_const(&local_78,"FIGHTER_ANIMCMD_KIND_NUM",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_SLOW_KIND_NORMAL",0); | |
lua_bind_const(&local_78,"FIGHTER_SLOW_KIND_HIT",1); | |
lua_bind_const(&local_78,"FIGHTER_SLOW_KIND_EVENT",2); | |
lua_bind_const(&local_78,"FIGHTER_SLOW_KIND_EXTRA",3); | |
lua_bind_const(&local_78,"FIGHTER_SLOW_KIND_TERM",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_VIRTUAL_NODE_GROUP_COMMON",0); | |
lua_bind_const(&local_78,"FIGHTER_VIRTUAL_NODE_GROUP_HIT",1); | |
lua_bind_const(&local_78,"FIGHTER_VIRTUAL_NODE_GROUP_INSTANCE",2); | |
lua_bind_const(&local_78,"FIGHTER_VIRTUAL_NODE_GROUP_NUM",3); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_RED",0); | |
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_ORANGE",1); | |
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_YELLOW",2); | |
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_YELLWISH",3); | |
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_GREEN",4); | |
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_BLUE",5); | |
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_AQUA",6); | |
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_PINK",7); | |
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_PURPLE",8); | |
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_BROWN",9); | |
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_WHITE",10); | |
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_BLACK",0xb); | |
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_DEF1",0xc); | |
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_DEF2",0xd); | |
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_DEF3",0xe); | |
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_DEF4",0xf); | |
uVar1 = 0x10; | |
lua_bind_const(&local_78,"FIGHTER_THEME_COLOR_MAX",0x10); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_SIZE_SS",0); | |
lua_bind_const(&local_78,"FIGHTER_SIZE_S",1); | |
lua_bind_const(&local_78,"FIGHTER_SIZE_M",2); | |
lua_bind_const(&local_78,"FIGHTER_SIZE_L",3); | |
lua_bind_const(&local_78,"FIGHTER_SIZE_LL",4); | |
lua_bind_const(&local_78,"FIGHTER_SIZE_TERM",5); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_WAIST_SIZE_S",0); | |
lua_bind_const(&local_78,"FIGHTER_WAIST_SIZE_M",1); | |
lua_bind_const(&local_78,"FIGHTER_WAIST_SIZE_L",2); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_NONE",0xffffffff); | |
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_BLINK_LIGHT_START",0); | |
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_LIGHT",0); | |
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_DIM",1); | |
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_DARK",2); | |
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_BLACK",3); | |
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_TOTALLY_BLACK",4); | |
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_RED",5); | |
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_BLUE",6); | |
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_YELLOW",7); | |
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_GREEN",8); | |
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_BLINK_LIGHT_TERM",9); | |
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_OFFSET_CONTRAST",9); | |
lua_bind_const(&local_78,"FIGHTER_SUB_COLOR_KIND_TERM",10); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_METAL",1); | |
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_SCALE",2); | |
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_BACK_SHIELD",4); | |
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_CURRY",8); | |
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_SLOW",0x10); | |
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_FLOWER",0x20); | |
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_SUPER_STAR",0x40); | |
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_HEAD_MUSHROOM",0x80); | |
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_GOLD",0x100); | |
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_BRAVE_STEEL",0x200); | |
lua_bind_const(&local_78,"FIGHTER_SPECIFIC_STATUS_ALL",0xffffffff); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_SEARCH_INVALID_ATTACK_FLAG_WITCH_TIME",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_STICK_REVERSE_TYPE_SKULLKID",0); | |
lua_bind_const(&local_78,"FIGHTER_STICK_REVERSE_TYPE_HEAD_MUSH",1); | |
lua_bind_const(&local_78,"FIGHTER_STICK_REVERSE_TYPE_SPIRITS_BATTLE_EVENT",2); | |
lua_bind_const(&local_78,"FIGHTER_STICK_REVERSE_TYPE_NUM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_METAL_REVERSE_TYPE_OWNER",0); | |
lua_bind_const(&local_78,"FIGHTER_METAL_REVERSE_TYPE_FRAME",1); | |
lua_bind_const(&local_78,"FIGHTER_METAL_REVERSE_TYPE_SPIRITS_BATTLE_EVENT",2); | |
lua_bind_const(&local_78,"FIGHTER_METAL_REVERSE_TYPE_ALL",3); | |
lua_bind_const(&local_78,"FIGHTER_METAL_REVERSE_TYPE_BRAVE_STEEL",4); | |
lua_bind_const(&local_78,"FIGHTER_METAL_REVERSE_TYPE_NUM",5); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_FLOWER_REVERSE_TYPE_OWNER",0); | |
lua_bind_const(&local_78,"FIGHTER_FLOWER_REVERSE_TYPE_FRAME",1); | |
lua_bind_const(&local_78,"FIGHTER_FLOWER_REVERSE_TYPE_SPIRITS_BATTLE_EVENT",2); | |
lua_bind_const(&local_78,"FIGHTER_FLOWER_REVERSE_TYPE_ALL",3); | |
lua_bind_const(&local_78,"FIGHTER_FLOWER_REVERSE_TYPE_NUM",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_CURRY_REVERSE_TYPE_OWNER",0); | |
lua_bind_const(&local_78,"FIGHTER_CURRY_REVERSE_TYPE_FRAME",1); | |
lua_bind_const(&local_78,"FIGHTER_CURRY_REVERSE_TYPE_SPIRITS_BATTLE_EVENT",2); | |
lua_bind_const(&local_78,"FIGHTER_CURRY_REVERSE_TYPE_ALL",3); | |
lua_bind_const(&local_78,"FIGHTER_CURRY_REVERSE_TYPE_NUM",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_SPYCLOAK_REVERSE_TYPE_OWNER",0); | |
lua_bind_const(&local_78,"FIGHTER_SPYCLOAK_REVERSE_TYPE_FRAME",1); | |
lua_bind_const(&local_78,"FIGHTER_SPYCLOAK_REVERSE_TYPE_SPIRITS_BATTLE_EVENT",2); | |
lua_bind_const(&local_78,"FIGHTER_SPYCLOAK_REVERSE_TYPE_ALL",3); | |
lua_bind_const(&local_78,"FIGHTER_SPYCLOAK_REVERSE_TYPE_BRAVE_VARIOUS",4); | |
lua_bind_const(&local_78,"FIGHTER_SPYCLOAK_REVERSE_TYPE_NUM",5); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_INVISIBLE_REVERSE_TYPE_OWNER",0); | |
lua_bind_const(&local_78,"FIGHTER_INVISIBLE_REVERSE_TYPE_FRAME",1); | |
lua_bind_const(&local_78,"FIGHTER_INVISIBLE_REVERSE_TYPE_SPIRITS_BATTLE_EVENT",2); | |
lua_bind_const(&local_78,"FIGHTER_INVISIBLE_REVERSE_TYPE_ALL",3); | |
lua_bind_const(&local_78,"FIGHTER_INVISIBLE_REVERSE_TYPE_NUM",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_ORIGINAL_SPECIAL_N",0); | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_ORIGINAL_SPECIAL_S",1); | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_ORIGINAL_SPECIAL_HI",2); | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_ORIGINAL_SPECIAL_LW",3); | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_ORIGINAL_SPECIAL_MAX",4); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_N_1",0); | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_N_2",1); | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_N_3",2); | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_N_4",3); | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_S_1",4); | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_S_2",5); | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_S_3",6); | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_S_4",7); | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_HI_1",8); | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_HI_2",9); | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_HI_3",10); | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_HI_4",0xb); | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_LW_1",0xc); | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_LW_2",0xd); | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_LW_3",0xe); | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_LW_4",0xf); | |
uVar1 = 0x10; | |
lua_bind_const(&local_78,"FIGHTER_WAZA_CUSTOMIZE_TO_SPECIAL_MAX",0x10); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = -3; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_UTIL_CHECK_ATTACK_HI4_X",1); | |
lua_bind_const(&local_78,"FIGHTER_UTIL_CHECK_ATTACK_HI4_Y",2); | |
uVar3 = 0xfffffffd; | |
lua_bind_namespace(&local_78,param_1,"FighterAvailableFinal",0xfffffffd); | |
lua_bind_const(&local_78,"DEFAULT",0); | |
lua_bind_const(&local_78,"DISCRETION",1); | |
lua_bind_const(&local_78,"CHARGE",2); | |
uVar1 = 3; | |
lua_bind_const(&local_78,"ONE_MORE_FINAL",3); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
uVar3 = 0xfffffffd; | |
lua_bind_namespace(&local_78,param_1,"FighterVisualScene",0xfffffffd); | |
uVar1 = 0x5dc; | |
lua_bind_const(&local_78,"OFFSET",0x5dc); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_IK_SLOT_LEFT_FOOT",0); | |
lua_bind_const(&local_78,"FIGHTER_IK_SLOT_RIGHT_FOOT",1); | |
lua_bind_const(&local_78,"FIGHTER_IK_SLOT_LEFT_ARM",2); | |
lua_bind_const(&local_78,"FIGHTER_IK_SLOT_RIGHT_ARM",3); | |
lua_bind_const(&local_78,"FIGHTER_IK_SLOT_LEFT_ARM_CLIFF",4); | |
lua_bind_const(&local_78,"FIGHTER_IK_SLOT_RIGHT_ARM_CLIFF",5); | |
lua_bind_const(&local_78,"FIGHTER_IK_SLOT_NUM",6); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_CATCH_IK_NONE",0); | |
lua_bind_const(&local_78,"FIGHTER_CATCH_IK_LEFT",1); | |
lua_bind_const(&local_78,"FIGHTER_CATCH_IK_RIGHT",2); | |
lua_bind_const(&local_78,"FIGHTER_CATCH_IK_BOTH",3); | |
uVar3 = 0xfffffffd; | |
lua_bind_namespace(&local_78,param_1,"FighterCheckMeleeRuleTime",0xfffffffd); | |
lua_bind_const(&local_78,"LESS",0); | |
lua_bind_const(&local_78,"LESS_EQUAL",1); | |
lua_bind_const(&local_78,"EQUAL",2); | |
lua_bind_const(&local_78,"GREATER",3); | |
uVar1 = 4; | |
lua_bind_const(&local_78,"GREATER_EQUAL",4); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_FACIAL_NONE",1); | |
lua_bind_const(&local_78,"FIGHTER_FACIAL_CURRY",2); | |
lua_bind_const(&local_78,"FIGHTER_FACIAL_DAMAGE",4); | |
lua_bind_const(&local_78,"FIGHTER_FACIAL_SPECIAL",8); | |
lua_bind_const(&local_78,"FIGHTER_FACIAL_PIKMIN",0x10); | |
lua_bind_const(&local_78,"FIGHTER_FACIAL_FINAL_FEAR",0x20); | |
lua_bind_const(&local_78,"FIGHTER_FACIAL_BOMB_FEAR",0x40); | |
lua_bind_const(&local_78,"FIGHTER_FACIAL_SPECIAL_2",0x80); | |
lua_bind_const(&local_78,"FIGHTER_FACIAL_FINISH",0x100); | |
lua_bind_const(&local_78,"FIGHTER_FACIAL_POISON",0x200); | |
lua_bind_const(&local_78,"FIGHTER_FACIAL_STOP",0x400); | |
lua_bind_const(&local_78,"FIGHTER_FACIAL_SLEEP",0x800); | |
lua_bind_const(&local_78,"FIGHTER_FACIAL_TERM",0x801); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_MOVIE_STATUS_KIND_PREPARE",0); | |
lua_bind_const(&local_78,"FIGHTER_MOVIE_STATUS_KIND_PLAY",1); | |
lua_bind_const(&local_78,"FIGHTER_MOVIE_STATUS_KIND_EXIT",2); | |
uVar3 = 0xfffffffd; | |
lua_bind_namespace(&local_78,param_1,"FighterSetDamageCause",0xfffffffd); | |
lua_bind_const(&local_78,"DEFAULT",0); | |
lua_bind_const(&local_78,"TRAINING",1); | |
uVar1 = 2; | |
lua_bind_const(&local_78,"CHANGE_FIGHTER",2); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_GROUND_RHOMBUS_MODIFY_DEFAULT",0xffffffff); | |
lua_bind_const(&local_78,"FIGHTER_GROUND_RHOMBUS_MODIFY_AIR_LASSO",0); | |
lua_bind_const(&local_78,"FIGHTER_GROUND_RHOMBUS_MODIFY_TERM",1); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_PRE_START",0xffffffff); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_LANDING_FRAME",0); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_FALL_X_ACCEL_MUL",1); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_FALL_X_MAX_MUL",2); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_MUL_FALL_X_ACCEL",3); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_FALL_HOP_Y",4); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_WALL_JUMP_DIR",5); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_GUARD_SHIELD",6); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_GUARD_SHIELD_MIN",7); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_GUARD_SHIELD_MAX",8); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_GUARD_SHIELD_LEVEL",9); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_FLOWER_TOTAL_DAMAGE",10); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_GEKIKARA_ANGLE",0xb); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_GEKIKARA_ANGLE_SPEED",0xc); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SCALING_START_SCALE",0xd); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SCALING_END_SCALE",0xe); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_INIT_SCALE",0xf); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_METAL_POWER",0x10); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SUCCEED_HIT_DAMAGE",0x11); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_REACTION_CHEER",0x12); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_DAMAGE_REACTION_FRAME",0x13); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_DAMAGE_REACTION_FRAME_LAST",0x14); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_DAMAGE_SPEED_RESERVED_X",0x15); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_DAMAGE_SPEED_RESERVED_Y",0x16); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_DAMAGE_SPEED_UP_MAG",0x17); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_DAMAGE_SPEED_UP_MAX_MAG",0x18); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_INIT_PITCH",0x19); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_CURSOR_OFFSET_Y",0x1a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_STAGE_DAMAGE_REACTION_MIN",0x1b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_STAGE_DAMAGE_REACTION_MAX",0x1c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_STAGE_DAMAGE_REACTION_MUL",0x1d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SQUAT_WALK_SPEED_FORWARD_MAX",0x1e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SQUAT_WALK_SPEED_BACK_MAX",0x1f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_WALK_SPEED_MUL",0x20); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_REBOUND_ATTACK_SPEED",0x21); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_ROCKETBELT_BURNER_ENERGY_VALUE",0x22); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_XERNEAS_ATTACK_REACTION_MUL",0x23); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_RIKI_ATTACK_REACTION_MUL",0x24); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_MII_RATE",0x25); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_MIIFIGHTER_100KICK_LR",0x26); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_PACMAN_EYE_END_SPEED",0x27); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_CHECK_DEAD_OFFSET_X",0x28); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_CHECK_DEAD_OFFSET_Y",0x29); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_DEAD_POS_X",0x2a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_DEAD_POS_Y",0x2b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_DEAD_POS_Z",0x2c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_USED_ESCAPE",0x2d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_USED_ESCAPE_F",0x2e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_USED_ESCAPE_B",0x2f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_USED_ESCAPE_AIR",0x30); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_JOSTLE_SPEED_ATTENUATION_RATE",0x31); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_CHARGE_FINAL_GAUGE",0x32); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_CHARGE_FINAL_ADD_DAMAGE",0x33); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SPIRITS_MACH_STAMP_ATTACK_MUL",0x34); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_FORCE_CAPTURE_CUT_SPEED_X",0x35); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_CAPTURE_JUMP_SPEED_X",0x36); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_CAPTURE_JUMP_SPEED_Y",0x37); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_KAWASAKI_FLY_FRAME",0x38); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_KAWASAKI_FLY_HEIGHT",0x39); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_KAWASAKI_OFFSET_Y",0x3a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_ADJUST_JOINT_POS_X_CHANGE_MOTION",0x3b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_ADJUST_JOINT_POS_Y_CHANGE_MOTION",0x3c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SUSPEND_FLOWER_CLATTER_FRAME",0x3d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SUSPEND_FLOWER_TOTAL_DAMAGE",0x3e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_ICE_DAMAGE",0x3f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_OCTOPUS_CAPTURE_PULLED_SPEED",0x40); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_ITEM_THROW_COMMAND_LR",0x41); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_FINISH_CAMERA_THROW_CHECK_OFFSET_X",0x42) | |
; | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_FINISH_CAMERA_THROW_CHECK_OFFSET_Y",0x43) | |
; | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_FINISH_CAMERA_THROW_RAY_LENGTH",0x44); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_FINISH_CAMERA_THROW_RAY_HIT_POS_Y",0x45); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SUCCEED_HIT_COUNT_HIT_STOP_DELAY_MUL", | |
0x46); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_SHIELD_REBOUND_SPEED_MUL",0x47); | |
uVar1 = 0x48; | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLOAT_TERM",0x48); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = -3; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_PRE_START",0xfffffff); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ENTRY_ID",0x10000000); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_KIND",0x10000001); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_JUMP_COUNT",0x10000002); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_JUMP_COUNT_MAX",0x10000003); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CLIFF_NO_CATCH_FRAME",0x10000004); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_WALL_JUMP_COUNT",0x10000005); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_WALL_JUMP_PAST_FRAME",0x10000006); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_TREAD_JUMP_COUNT",0x10000007); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_TREAD_FRAME",0x10000008); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_TREAD_TARGET_ID",0x10000009); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_TREAD_TARGET_CATEGORY",0x1000000a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_DAMAGE_SLIP_FRAME",0x1000000b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_ATTACH_WALL_FRAME",0x1000000c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ATTACH_WALL_COUNT",0x1000000d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SPEED_Y_STABLE_FRAME",0x1000000e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_BARREL_FRAME",0x1000000f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_CATAPULT_FRAME",0x10000010); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_GROUND_DAMAGE_FRAME",0x10000011); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_LADDER_FRAME",0x10000012); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_SPRING_FRAME",0x10000013); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_WATER_JUMP_COUNT",0x10000014); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_WATER_INTO_FRAME",0x10000015); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_GIMMICK_ID",0x10000016); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_GIMMICK_EVENT_MANAGE_ID",0x10000017); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_GIMMICK_KIND",0x10000018); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FLOWER_COUNTER",0x10000019); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HEAD_MUSHROOM_COUNTER",0x1000001a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_GEKIKARA_COUNTER",0x1000001b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_GEKIKARA_SHOOT_COUNTER",0x1000001c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_GEKIKARA_SHOOT_DELAY",0x1000001d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HAMMER_COUNTER",0x1000001e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HAMMER_THROW_COUNTER",0x1000001f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HAMMER_SE_HANDLE",0x10000020); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SUPERSTAR_COUNTER",0x10000021); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SUPERSTAR_SE_HANDLE",0x10000022); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CURSOR_FRAME",0x10000023); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_KINOKO_FRAME",0x10000024); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_THUNDER_FRAME",0x10000025); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_THUNDER_REQ_PAUSE_COUNT",0x10000026); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SCALING_STATUS",0x10000027); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SCALING_KIND",0x10000028); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SCALING_FRAME",0x10000029); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SCALING_TOTAL_FRAME",0x1000002a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SCALING_ANIM_KIND",0x1000002b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SCALING_HIT_STATUS",0x1000002c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_METAL_FRAME",0x1000002d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_GOLD_FRAME",0x1000002e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SPYCLOAK_FRAME",0x1000002f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_INVISIBLE_FRAME",0x10000030); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_HEAL_FRAME",0x10000031); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_WATER_INOUT_FRAME",0x10000032); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DEAD_REASON",0x10000033); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DEAD_MODE",0x10000034); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DEAD_REBIRTH_WAIT_FRAME",0x10000035); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_AUTO_HEAL_COUNT",0x10000036); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SUCCEED_HIT_COUNT",0x10000037); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_LOUPE_FRAME",0x10000038); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CURRY_SE_HANDLE",0x10000039); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HEART_SWAP_TARGET_ENTRY_ID",0x1000003a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HEART_SWAP_ITEM_ID",0x1000003b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_FINAL_FRAME",0x1000003c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HEAL_EFF_ID",0x1000003d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CATCH_MOTION_OFFSET",0x1000003e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CATCH_MOTION_OFFSET_LW",0x1000003f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_THROWN_MOTION_OFFSET",0x10000040); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ATTACK_SERIAL",0x10000041); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_COLOR",0x10000042); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_STATUS_START_TURN_FRAME",0x10000043); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_METEOR_COUNTER_FRAME",0x10000044); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_BADGE_STOP_FRAME",0x10000045); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SCREW_JUMP_COUNT",0x10000046); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_NO_PICKUP_ITEM_FRAME",0x10000047); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FLY_REFLECT_COUNT",0x10000048); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_AIR_LASSO_COUNT",0x10000049); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DAMAGE_ENTRY_ID",0x1000004a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_WAZA_CUSTOMIZE_ORG",0x1000004b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_WAZA_CUSTOMIZE_TO",0x1000004c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CUSTOMIZE_SPECIAL_N_NO",0x1000004d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CUSTOMIZE_SPECIAL_S_NO",0x1000004e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CUSTOMIZE_SPECIAL_HI_NO",0x1000004f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CUSTOMIZE_SPECIAL_LW_NO",0x10000050); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FRAME_IN_AIR",0x10000051); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FRAME_RUN_TURN",0x10000052); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FRAME_CLIFF_ROBBED",0x10000053); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_INVALID_CAPTURE_FRAME",0x10000054); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_YOSHI_EGG_OBJECT_ID",0x10000055); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_YOSHI_EGG_CONSTRAINT_OBJECT_ID",0x10000056) | |
; | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ABNORMAL_MINIJUMP_SLOWWALK_FRAME", | |
0x10000057); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ABNORMAL_FAIL_IN_ATTACK_FRAME",0x10000058); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_BARREL_SOOT_FRAME",0x10000059); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_BARREL_SOOT_EFFECT_HANDLE",0x1000005a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HIT_STOP_IGNORE_JOSTLE_FRAME",0x1000005b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_XERNEAS_ATTACK_REACTION_MUL_FRAME", | |
0x1000005c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_RIKI_ATTACK_REACTION_MUL_FRAME",0x1000005d) | |
; | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_LITTLEMAC_KO_CAPTURE_INDEX",0x1000005e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FORCE_DAMAGE_MOTION_KIND",0x1000005f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ATTACKER_COLOR",0x10000060); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ITEM_FIREBAR_BALL_NUM",0x10000061); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_KIRBY_ULTRASWORD_HIT_INDEX",0x10000062); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DAMAGE_BIAS",0x10000063); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_REBIRTH_PLATE_INDEX",0x10000064); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SUPERLEAF_FALL_SLOWLY_FRAME",0x10000065); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_RESERVE_DEAD_AREA",0x10000066); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_RESERVE_CURRY_AURA_EFFECT_HANDLE", | |
0x10000067); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_RESERVE_FINAL_AURA_EFFECT_HANDLE", | |
0x10000068); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_KNOCK_OUT_HIT_STOP_FRAME",0x10000069); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DOWN_DAMAGE_COUNT",0x1000006a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_PACMAN_EYE_DIR",0x1000006b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_AIR_LASSO_LANDING_FRAME",0x1000006c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_KO_ENTRY_ID",0x1000006d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ATTACK_LW3_HIT_NEAR_COUNT",0x1000006e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ATTACK_LW3_HIT_NEAR_COUNT_CLIFF_STOP", | |
0x1000006f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ATTACK_LW3_HIT_NEAR_FRAME",0x10000070); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_STICK_JUMP_COMMAND_LIFE",0x10000071); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_TRICK_SUB",0x10000072); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SWIM_EFFECT_HANDLE_1ST",0x10000073); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SWIM_EFFECT_HANDLE_2ND",0x10000074); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SWIM_EFFECT_HANDLE_3RD",0x10000075); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_INVALID_BIND_FRAME",0x10000076); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_IS_SLOW_EXTRA",0x10000077); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_GUARD_INVALID_CAPTURE_FRAME",0x10000078); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ESCAPE_PENALTY_FRAME",0x10000079); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ESCAPE_RECOVERY_FRAME",0x1000007a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HIT_STOP_ATTACK_SUSPEND_FRAME",0x1000007b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_INVALID_CATCH_FRAME",0x1000007c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_INVALID_BURY_FRAME",0x1000007d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_BURY_STOP_FRAME_COUNTER",0x1000007e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SPIRITS_SUPPORT_SKILL_ADDRESS",0x1000007f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SPIRITS_STAGE_ATTRIBUTE_ADDRESS",0x10000080 | |
); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SPIRITS_BATTLE_EVENT_ADDRESS",0x10000081); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ATTACH_ITEM_ON_DEAD",0x10000082); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_BACK_DAMAGE_EFFECTIVE_FRAME",0x10000083); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_HAVE_SMASHBALL_KIND",0x10000084); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CHARGE_FINAL_ADD_GAUGE_COUNTER",0x10000085) | |
; | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_METAMON_LIFE",0x10000086); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_METAMON_STAY_FRAME",0x10000087); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_KNOCKOUT_FRAME",0x10000088); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_METAMON_BLINK",0x10000089); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_AIR_ESCAPE_ADD_XLU_START_FRAME",0x1000008a) | |
; | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SPIRITS_MACH_STAMP_FRAME",0x1000008b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SPIRITS_MACH_STAMP_OBJECT_ID",0x1000008c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_IK_ARM_LEFT",0x1000008d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_IK_ARM_RIGHT",0x1000008e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ITEM_DEATHSCYTHE_EFFECT",0x1000008f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DISABLE_WALL_JUMP_FRAME",0x10000090); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ITEM_SENDER_ID",0x10000091); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DISABLE_GUARD_FRAME",0x10000092); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DISABLE_ESCAPE_FRAME",0x10000093); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DISABLE_JUST_SHIELD_FRAME",0x10000094); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_AIR_LASSO_HANG_DATA",0x10000095); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_METAL_TYPE",0x10000096); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_GOLD_TYPE",0x10000097); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ADJUST_JOINT_ID_CHANGE_MOTION",0x10000098); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SHULK_MONAD_ARTS_DAMAGE_FLASH_FRAME", | |
0x10000099); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DISABLE_SHIELD_RECOVERY_FRAME",0x1000009a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FLOWER_TYPE",0x1000009b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CURRY_TYPE",0x1000009c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SPYCLOAK_TYPE",0x1000009d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_INVISIBLE_TYPE",0x1000009e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ICE_DAMAGE_RESET_FRAME",0x1000009f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_INVALID_ICE_DAMAGE_FRAME",0x100000a0); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_ICE_DAMAGE_COUNT",0x100000a1); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_INVALID_PARALYZE_FRAME",0x100000a2); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FACIAL_FLAG",0x100000a3); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SPECIAL_FACIAL_KIND",0x100000a4); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FINISH_CAMERA_COUNTER",0x100000a5); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_RUN_BRAKE_FRAME",0x100000a6); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SUMMON_LIFE",0x100000a7); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SUICIDE_BOMB_READY_FRAME",0x100000a8); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SUICIDE_BOMB_READY_EFFECT_HANDLE", | |
0x100000a9); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_BURY_R_THROW_OPPONENT_OBJECT_ID",0x100000aa | |
); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_CLIFF_COUNT",0x100000ab); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_METAKNIGHT_SMOKE_HANDLE",0x100000ac); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FINISH_CAMERA_HIT_STOP_FRAME",0x100000ad); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_INVALID_POISON_SMASH_FRAME",0x100000ae); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FIXED_SCALING_STATUS",0x100000af); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FIXED_SCALING_KIND",0x100000b0); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_FINAL_CHROM_ID",0x100000b1); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SCALE_SWING_SPECIAL_STATE",0x100000b2); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_SUCCEED_ATTACKER_ENTRY_ID",0x100000b3); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_START_ALLY_NUM",0x100000b4); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_DOLLY_STAGE_LR_DEAD_WAIT",0x100000b5); | |
uVar1 = 0x100000b6; | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_INT_TERM",0x100000b6); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_PRE_START",0x1fffffff); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DEAD_END",0x20000000); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NO_DEAD",0x20000001); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CATCH_CLIFF",0x20000002); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_LANDING_CANCEL",0x20000003); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_LANDING_TURN",0x20000004); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NO_PICKUP_ITEM",0x20000005); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NO_DROP_ITEM",0x20000006); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_TREAD_NO_TRIGGER",0x20000007); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINAL",0x20000008); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINAL_STATUS",0x20000009); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINAL_AVAILABLE",0x2000000a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINAL_DISCRETION",0x2000000b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINAL_CHARGE",0x2000000c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_FINAL_START_CAMERA",0x2000000d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ONE_MORE_FINAL",0x2000000e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_RESERVE_ONE_MORE_FINAL",0x2000000f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_RESERVE_ONE_MORE_CHARGE_FINAL",0x20000010) | |
; | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ONE_MORE_FINAL_DEAD_FAILED",0x20000011); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FLOWER",0x20000012); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FLOWER_SUSPEND",0x20000013); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_HEAD_MUSHROOM",0x20000014); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_GEKIKARA",0x20000015); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CURRY_SUSPEND",0x20000016); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_HAMMER",0x20000017); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_HAMMER_NO_ATTACK",0x20000018); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_HAMMER_NO_DRIFT",0x20000019); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_STAR",0x2000001a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SCREW",0x2000001b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_PIKMIN_FINAL_NO_REACTION",0x2000001c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_PARALYZE_DAMAGE",0x2000001d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_METAL",0x2000001e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_METAL_SUSPEND",0x2000001f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_GOLD",0x20000020); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_GOLD_SUSPEND",0x20000021); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_GOLD_NO_REACTION",0x20000022); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SPYCLOAK",0x20000023); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SPYCLOAK_SUSPEND",0x20000024); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_INVISIBLE",0x20000025); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_INVISIBLE_SUSPEND",0x20000026); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_RABBIT_CAP",0x20000027); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_KINOKO",0x20000028); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_THUNDER",0x20000029); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NO_GLIDE",0x2000002a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DEAD_AREA_OUT",0x2000002b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_KNOCKOUT",0x2000002c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_LOUPE",0x2000002d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_LOUPE_DAMAGE",0x2000002e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_IS_LOUPE",0x2000002f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CURSOR",0x20000030); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NAME_CURSOR",0x20000031); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_REBIRTH_NO_MOVE",0x20000032); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_KIRBY_COPY_DEDEDE",0x20000033); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SPEED_DAMAGE",0x20000034); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_SCALING",0x20000035); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_CLIFF_CATCH",0x20000036); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_OTTOTTO",0x20000037); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_SLIP",0x20000038); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SLOW",0x20000039); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SLOW_CAUSE_TIMER",0x2000003a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_WHOLE_SLOW",0x2000003b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_WHOLE_SLOW_CAUSE_TIMER",0x2000003c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NO_DEAD_UP",0x2000003d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NO_DEAD_DOWN",0x2000003e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ITEM_THROW_4",0x2000003f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ASSIST",0x20000040); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SPECIALFLAG",0x20000041); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CHECK_CATCH",0x20000042); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_GENESISSET",0x20000043); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SUB_FIGHTER",0x20000044); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NO_SWIM",0x20000045); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_CURRY_SHOT",0x20000046); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_INTERRUPT_SWIM",0x20000047); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_INTERRUPT_SCALING",0x20000048); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_VOICE_MUTE",0x20000049); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ENABLE_WARP_ON_DAMAGE",0x2000004a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_POWBLOCK_QUAKE_JUMP",0x2000004a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_HIT_REFLECTOR",0x2000004b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_INHALED",0x2000004c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_PARALYZE_STOP",0x2000004d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CALC_CURSOR_POS_FORCE",0x2000004e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NO_SPEED_OPERATION_CHK",0x2000004f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FORCE_LOUPE",0x20000050); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CAPTURE_YOSHI",0x20000051); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CURSOR_ON_POSTURE",0x20000052); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CATCH_MOTION_HI_LW",0x20000053); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_INSTANT_DEATH_RESERVED",0x20000054); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_INSTANT_DEATH",0x20000055); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_JUMP_NO_LIMIT",0x20000056); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_JUMP_NO_LIMIT_ONCE",0x20000057); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_LIGHT_WEIGHT",0x20000058); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SUPERLEAF",0x20000059); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SUPERLEAFTAIL_ANIMATION",0x2000005a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_POWBLOCK_QUAKE",0x2000005b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CATCHED_BUTTERFLYNET",0x2000005c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ROCKETBELT",0x2000005d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ABNORMAL_MINIJUMP_SLOWWALK",0x2000005e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ABNORMAL_FAIL_IN_ATTACK",0x2000005f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_IGNORE_2ND_MOTION",0x20000060); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_RUN_FALL",0x20000061); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_XERNEAS_ATTACK_REACTION_MUL",0x20000062); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_RIKI_ATTACK_REACTION_MUL",0x20000063); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_GANON_SPECIAL_S_DAMAGE_FALL_GROUND", | |
0x20000064); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_GANON_SPECIAL_S_DAMAGE_FALL_AIR", | |
0x20000065); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_MIIFIGHTER_100KICK_SET_REFLECT_ANGLE", | |
0x20000066); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_PEROPPAFU_SLOW_AREA",0x20000067); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_PEROPPAFU_SLOW",0x20000068); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_USE_FAIRY_BOTTLE",0x20000069); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_MASTERCORE",0x2000006a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CLIFF_XLU",0x2000006b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_PACKMAN_EYE",0x2000006c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_DEAD_UP_FALL",0x2000006d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DEAD_UP_FALL",0x2000006e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DEAD_UP_FALL_FIRST_LR",0x2000006f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DEAD_UP_FALL_KOOPA",0x20000070); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DEAD_UP_GALAGA",0x20000071); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DAMAGE_FLY_AIR",0x20000072); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_XERNEAS_ATTACK_REACTION_MUL_IS_MASTER", | |
0x20000073); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_APPEAL_RANDOM",0x20000074); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINAL_END_TO_FALL",0x20000075); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FALL_HOP",0x20000076); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DAMAGE_PARALYZE_EFFECT",0x20000077); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_IGNORE_DEADUP_PRODUCTION",0x20000078); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_DEAD_UP_FIGHTER",0x20000079); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_DEAD_UP_STAR",0x2000007a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_IS_DISCRETION_FINAL_USED",0x2000007b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SUPPRESS_WEAKEN_EFFECT",0x2000007c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_BACKSHIELD_INVISIBLE",0x2000007d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_BACKSHIELD_FORCE_VISIBLE",0x2000007e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_PIT_FALL_TO_DOWN",0x2000007f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_REQUEST_DIVE_EFFECT",0x20000080); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_UP_SPEED_DAMAGE",0x20000081); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_NO_DAMGE_TO_BURY",0x20000082); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_REFLECT_LR_REVERSE_MOTION",0x20000083); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DAMAGE_CLIFF_STOP",0x20000084); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CAN_SPECIAL_COMMAND",0x20000085); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SHIELD_FIGHTER_SHOT",0x20000086); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_TO_PIERCE",0x20000087); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_PIERCE_GROUND_DAMAGE",0x20000088); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DAMAGE_SPEED_UP",0x20000089); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ROLLERINK_AREA_IN",0x2000008a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ROLLERINK_AREA_OUT",0x2000008b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ROLLERINK_POWER",0x2000008c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DELAY_FLIP",0x2000008d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_RESERVE_FLIP",0x2000008e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_BLACKBALL_AREA",0x2000008f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DAMAGE_FALL_RESERVE_FLIP",0x20000090); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_INVALID_DROWNED",0x20000091); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SHIELD_LOCK",0x20000092); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_METAMON",0x20000093); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_METAMON_EXHAUST",0x20000094); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_JUMP_MINI_ATTACK",0x20000095); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_JUMP_MINI_ATTACK_POWER_MUL",0x20000096); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CAPTURE_SHAKE_INVINCIBLE",0x20000097); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_STICK_REVERSE",0x20000098); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_ESCAPE_AIR",0x20000099); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DEATH_PREDICTION",0x2000009a); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINISH_CAMERA_TARGET",0x2000009b); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINISH_CAMERA_TARGET_INITIALIZED", | |
0x2000009c); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINISH_CAMERA_TARGET_DAMAGE_FLY", | |
0x2000009d); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINISH_CAMERA_TARGET_DAMAGE_ELEC", | |
0x2000009e); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_REQUEST_CHECK_FINISH_CAMERA_THROW", | |
0x2000009f); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_RAY_CHECK_FINISH_CAMERA_THROW",0x200000a0) | |
; | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_REVERSE_LR_FINISH_CAMERA_THROW_ORBIT", | |
0x200000a1); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SPIRITS_MACH_STAMP",0x200000a2); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SPIRITS_STAGE_ATTR_ADHESION",0x200000a3); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ENABLE_LANDING_CLIFF_STOP",0x200000a4); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ITEM_DEATHSCYTHE_EFFECT",0x200000a5); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ITEM_DEATHSCYTHE_CUT_IN",0x200000a6); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ENABLE_TRANSITION_STATUS_STOP",0x200000a7) | |
; | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FIRST_BURY_DOWN",0x200000a8); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_HIT_ATTACK",0x200000a9); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_INVALID_CAPTURE",0x200000aa); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_BURY_R",0x200000ab); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_KOZUKATA_DAMAGE",0x200000ac); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_GAMEWATCH_OCTOPUS_DAMAGE",0x200000ad); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ESCAPE_XLU_START_1F",0x200000ae); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_ESCAPE_PENALTY",0x200000af); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_INFINITY_SMASH_HOLD",0x200000b0); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SUCCEED_HIT_COUNT_RED",0x200000b1); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_RESERVE_JUMP_MINI_ATTACK",0x200000b2); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_RESULT_FIGHTER_SINGLE",0x200000b3); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ENABLE_FACIAL_ON_FINAL",0x200000b4); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_MINI_JUMP",0x200000b5); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_GUARD",0x200000b6); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_RUN",0x200000b7); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_BIND",0x200000b8); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_BURY",0x200000b9); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_CAPTURE_JUMP_ENABLE_CONTROL",0x200000ba); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_KO_SURVIVE",0x200000bb); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ON_DAMAGE_FINAL",0x200000bc); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ON_SCALING",0x200000bd); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_FURAFURA_VOICE_FINAL",0x200000be); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_CAPTURE_PULLED_SE",0x200000bf); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_SYS_HIT_DEAD",0x200000c0); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_STAGE_GRAVITY",0x200000c1); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_REQ_VC_KNOCKOUT",0x200000c2); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FIXED_SCALING",0x200000c3); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ENABLE_ITEM_NO_COUNT",0x200000c4); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_KIRBY_COPY_KROOL",0x200000c5); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_GUARD_HOLD_SPECIAL_BUTTON", | |
0x200000c6); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_KEEP_ESCAPE_PENALTY_FRAME",0x200000c7); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_KINETIC_RESET_PARAM",0x200000c8); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_BRAVE_STEEL",0x200000c9); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_METAL_CRITICAL_SUCCEEDED",0x200000ca); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_METAL_CRITICAL_CUT_IN",0x200000cb); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DEATHBALL_SUCCEEDED",0x200000cc); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_DISABLE_SPECIAL_HI_CONTINUOUS",0x200000cd) | |
; | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_MODIFY_HIT_DATA",0x200000ce); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SUICIDE_SKILL_RESERVED",0x200000cf); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_SET_RANDOM_DAMAGE_MOTION",0x200000d0); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_ENABLE_DOLLY_STAGE_LR_DEAD",0x200000d1); | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_FINISH_CAMERA_DOLLY_STAGE",0x200000d2); | |
uVar1 = 0x200000d3; | |
lua_bind_const(&local_78,"FIGHTER_INSTANCE_WORK_ID_FLAG_TERM",0x200000d3); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_START",0x100000b5); | |
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_TURN_CANCEL_FRAME", | |
0x100000b6); | |
lua_bind_const(&local_78, | |
"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_TURN_COMMAND_41236_STEP", | |
0x100000b7); | |
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_TURN_COMMAND_214_STEP" | |
,0x100000b8); | |
lua_bind_const(&local_78, | |
"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_TURN_COMMAND_214214_STEP", | |
0x100000b9); | |
lua_bind_const(&local_78, | |
"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_TURN_COMMAND_21416_STEP", | |
0x100000ba); | |
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_PASS_CANCEL_FRAME", | |
0x100000bb); | |
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_PASS_COMMAND_236_STEP" | |
,0x100000bc); | |
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_PASS_COMMAND_214_STEP" | |
,0x100000bd); | |
lua_bind_const(&local_78, | |
"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_PASS_COMMAND_236236_STEP", | |
0x100000be); | |
lua_bind_const(&local_78, | |
"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_PASS_COMMAND_214214_STEP", | |
0x100000bf); | |
lua_bind_const(&local_78, | |
"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_PASS_COMMAND_21416_STEP", | |
0x100000c0); | |
lua_bind_const(&local_78, | |
"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_PASS_COMMAND_23634_STEP", | |
0x100000c1); | |
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_INT_TERM",0x100000c2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_FLOAT_START",0x47); | |
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_FLOAT_OPPONENT_LR_1ON1", | |
0x48); | |
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_FLOAT_TERM",0x49); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_FLAG_START",0x200000d2); | |
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_FLAG_TURN_CANCEL", | |
0x200000d3); | |
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_FLAG_PASS_CANCEL", | |
0x200000d4); | |
lua_bind_const(&local_78,"FIGHTER_SPECIAL_COMMAND_USER_INSTANCE_WORK_ID_FLAG_TERM",0x200000d5); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_INT_START",0x11000004); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_INT_MOTION_KIND",0x11000005); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_INT_MOTION_KIND_OPPOSITE",0x11000006); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_INT_MOTION_KIND_TMP",0x11000007); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_INT_FRAME",0x11000008); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_INT_SITUATION",0x11000009); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_INT_TERM",0x1100000a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLOAT_START",0x1000006); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLOAT_LR",0x1000007); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLOAT_KILLER_ANGLE",0x1000008); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLOAT_TERM",0x1000009); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLAG_START",0x2100000b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLAG_CONTINUE",0x2100000c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLAG_SMASH_SE",0x2100000d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLAG_LOOP_FIRST",0x2100000e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLAG_KILLER",0x2100000f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLAG_FROM_TURN_RUN",0x21000010); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_FLAG_TERM",0x21000011); | |
uVar1 = 0x21000012; | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_THROW_WORK_TERM",0x21000012); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_START",0x11000004); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_MOTION_KIND",0x11000005); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_STEP",0x11000006); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_S4_HOLD_FRAME",0x11000007); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_SMASH_LOOP_FRAME",0x11000008); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_SMASH_LOOP_BASE_FRAME",0x11000009); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_SMASH_LOOP_TOTAL_FRAME",0x1100000a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_SMASH_HOLD_KEEP_FRAME",0x1100000b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_FRAME",0x1100000c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_INT_TERM",0x1100000d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLOAT_START",0x1000006); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLOAT_SMASH_RESTART_FRAME",0x1000007); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLOAT_RESERVED_START",0x1000008); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLOAT_CLUB_REPRODUCTION_SPEED",0x1000008) | |
; | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLOAT_BAT_REFLECT_MOTION_FRAME",0x1000008 | |
); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLOAT_BAT_REFLECT_MOTION_RATE",0x1000009) | |
; | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLOAT_DEATHSCYTHE_DAMAGE",0x1000008); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLOAT_DEATHSCYTHE_MAX_DAMAGE_SUB", | |
0x1000009); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_START",0x2100000b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_HOLD",0x2100000c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_S4_CONTINE",0x2100000d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_RELEASE_BUTTON",0x2100000e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_TRIGGER_BUTTON",0x2100000f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_CHECK_MTRANS",0x21000010); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_START_SMASH_HOLD",0x21000011); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_SMASH_SMASH_HOLD_TO_ATTACK", | |
0x21000012); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_RESERVED_START",0x21000013); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_FIREBAR_SWING_ACTION_BEGIN", | |
0x21000013); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_FIREBAR_UPDATED_ATTACK",0x21000014); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_BAT_REFLECT_SKIP_MOTION",0x21000013) | |
; | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_HOMERUNCONTEST",0x21000014); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_DEATHSCYTHE_SMASH",0x21000013); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_FLAG_TERM",0x21000014); | |
uVar1 = 0x21000015; | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_SWING_WORK_TERM",0x21000015); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_WORK_FLAG_ITEM_SWING_4_HOLD_FLAG",0); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_WORK_FLAG_ITEM_SWING_4_HOLD_INT",0); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_WORK_FLAG_ITEM_SWING_4_HOLD_FLOAT",0x380); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_WORK_FLAG_ITEM_SWING_4_FLAG",0x1000); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_WORK_FLAG_ITEM_SWING_4_INT",0x80); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_WORK_FLAG_ITEM_SWING_4_FLOAT",0x381); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_INT_START",0x11000004); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_INT_STEP",0x11000005); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_FLOAT_START",0x1000006); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_FLOAT_STICK_RATE",0x1000007); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_FLOAT_SPEED",0x1000008); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_FLOAT_SPEED_MAX_RATIO",0x1000009); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_FLOAT_SCALE",0x100000a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_FLAG_START",0x2100000b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_FLAG_STOP",0x2100000c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_FLAG_MOTION_FLIP",0x2100000d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_LIFT_WORK_TERM",0x2100000e); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_WORK_FLAG_ITEM_LIFT_FLAG",0); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_WORK_FLAG_ITEM_LIFT_INT",0x20); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_WORK_FLAG_ITEM_LIFT_FLOAT",0x300); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_ASSIST_HOIST_WORK_FLAG_START",0x2100000b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_ASSIST_HOIST_WORK_FLAG_BORN_ITEM",0x2100000c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_ASSIST_HOIST_WORK_FLAG_TERM",0x2100000d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_ITEM_ASSIST_HOIST_WORK_TERM",0x2100000e); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_START",0x20ffffff); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_GRAVITY_STABLE_UNABLE",0x21000000); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_DIVE",0x21000001); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_CHECK_DEAD_AREA_FORCE",0x21000002); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_JUMP_MINI",0x21000003); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_DISABLE_OUTSIDE_ENERGY",0x21000004); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_FALL_SLOWLY",0x21000005); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_RUN_FALL",0x21000006); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_LANDING_ATTACK_AIR_SQUAT",0x21000007 | |
); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_TURN_ATTACK_S4_REV_PAD",0x21000008); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_CLIFF_CATCH_MOVE",0x21000009); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_CHANGE_STATUS_DLAY_MOTION", | |
0x2100000a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_ATTACK_DISABLE_MINI_JUMP_ATTACK", | |
0x2100000b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLAG_RESERVE_TERM",0x2100000c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_INT_RESERVE_START",0x10ffffff); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_INT_RESERVE_JUMP_FROM",0x11000000); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_INT_DAMAGE_REFLECT_LAST_DIR",0x11000001); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_INT_RESERVE_DAMAGE_REFLECT_ESCAPE_DISABLE_FRAME", | |
0x11000002); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_INT_RESERVE_ATTACK_MINI_JUMP_ATTACK_FRAME", | |
0x11000003); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_INT_RESERVE_LOG_ATTACK_KIND",0x11000004); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_INT_RESERVE_TERM",0x11000005); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLOAT_RESERVE_START",0xffffff); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLOAT_RESERVE_HOLD_RATE",0x1000000); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLOAT_REBOUND_FRAME",0x1000001); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLOAT_REBOUND_LR",0x1000002); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLOAT_REBOUND_MOTION_RATE",0x1000003); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLOAT_RESERVE_KINETIC_MOTION_SPEED_MUL",0x1000004 | |
); | |
lua_bind_const(&local_78, | |
"FIGHTER_STATUS_WORK_ID_FLOAT_RESERVE_KINETIC_ENERGY_TYPE_ATTACK_SPEED_MUL", | |
0x1000005); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLOAT_RESERVE_DAMAGE_LR",0x1000006); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_FLOAT_RESERVE_TERM",0x1000007); | |
uVar1 = 0x1000008; | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_RESERVE_TERM",0x1000008); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_UTILITY_WORK_FLAG_START",0x2100000b); | |
lua_bind_const(&local_78, | |
"FIGHTER_STATUS_WORK_ID_UTILITY_WORK_FLAG_MOTION_TRANSITION_TERM_ID_MOT_END", | |
0x2100000c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_UTILITY_WORK_INT_START",0x11000004); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_UTILITY_WORK_INT_MOT_KIND",0x11000005); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_UTILITY_WORK_INT_MOT_AIR_KIND",0x11000006); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_UTILITY_WORK_INT_MTRANS",0x11000007); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_ID_UTILITY_WORK_RESERVE_TERM",0x11000008); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_FLAG_NONE_FLAG",0); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_FLAG_NONE_INT",0); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_FLAG_NONE_FLOAT",0); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_FLAG_ALL_FLAG",0xfffff000); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_FLAG_ALL_INT",0xffffffe0); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_WORK_KEEP_FLAG_ALL_FLOAT",0xffffff80); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_BODY",0); | |
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_JOSTLE",1); | |
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_TREAD_JUMP_CHECK",2); | |
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_TREAD_PASSIVE",3); | |
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_ITEM_PICKUP",4); | |
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_ITEM_PICKUP_AIR",5); | |
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_BODY_WATER",6); | |
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_LADDER_CHECK",7); | |
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_LADDER_CHECK_BOTTOM",8); | |
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_WIND",9); | |
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_WIND_RAD",10); | |
lua_bind_const(&local_78,"FIGHTER_AREA_KIND_NUM",0xb); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_AREA_GROUP_BODY",1); | |
lua_bind_const(&local_78,"FIGHTER_AREA_GROUP_TREAD_PASSIVE",2); | |
lua_bind_const(&local_78,"FIGHTER_AREA_GROUP_TREAD_PASSIVE_NO_TRIGGER",3); | |
lua_bind_const(&local_78,"FIGHTER_AREA_GROUP_ITEM_PICKUP",4); | |
lua_bind_const(&local_78,"FIGHTER_AREA_GROUP_TERM",5); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_AREA_LOG_WORK_MAX",0x20); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_LINK_NO_CONSTRAINT",3); | |
lua_bind_const(&local_78,"FIGHTER_LINK_NO_PRE_START",3); | |
lua_bind_const(&local_78,"FIGHTER_LINK_NO_FINAL",4); | |
lua_bind_const(&local_78,"FIGHTER_LINK_NO_FINAL_WEAPON",5); | |
lua_bind_const(&local_78,"FIGHTER_LINK_NO_PARENT",6); | |
lua_bind_const(&local_78,"FIGHTER_LINK_NO_KAMUI_PIERCE",7); | |
lua_bind_const(&local_78,"FIGHTER_LINK_NO_ITEM_TEMPORARY",8); | |
lua_bind_const(&local_78,"FIGHTER_LINK_NO_CONTACT",9); | |
lua_bind_const(&local_78,"FIGHTER_LINK_NO_TERM",10); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_NONE",0xffffffff); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WAIT",0); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WALK",1); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WALK_BRAKE",2); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DASH",3); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_RUN",4); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_RUN_BRAKE",5); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_TURN",6); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_TURN_DASH",7); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_TURN_RUN",8); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_TURN_RUN_BRAKE",9); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_JUMP_SQUAT",10); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_JUMP",0xb); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_JUMP_AERIAL",0xc); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FLY",0xd); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FALL",0xe); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FALL_AERIAL",0xf); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FALL_SPECIAL",0x10); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SQUAT",0x11); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SQUAT_WAIT",0x12); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SQUAT_F",0x13); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SQUAT_B",0x14); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SQUAT_RV",0x15); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LANDING",0x16); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LANDING_LIGHT",0x17); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LANDING_ATTACK_AIR",0x18); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LANDING_FALL_SPECIAL",0x19); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LANDING_DAMAGE_LIGHT",0x1a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GUARD_ON",0x1b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GUARD",0x1c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GUARD_OFF",0x1d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GUARD_DAMAGE",0x1e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ESCAPE",0x1f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ESCAPE_F",0x20); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ESCAPE_B",0x21); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ESCAPE_AIR",0x22); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ESCAPE_AIR_SLIDE",0x23); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_REBOUND_STOP",0x24); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_REBOUND",0x25); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_REBOUND_JUMP",0x26); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK",0x27); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_100",0x28); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_DASH",0x29); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_S3",0x2a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_HI3",0x2b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_LW3",0x2c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_S4_START",0x2d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_S4_HOLD",0x2e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_S4",0x2f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_LW4_START",0x30); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_LW4_HOLD",0x31); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_LW4",0x32); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_HI4_START",0x33); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_HI4_HOLD",0x34); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_HI4",0x35); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACK_AIR",0x36); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCH",0x37); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCH_PULL",0x38); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCH_DASH",0x39); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCH_DASH_PULL",0x3a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCH_TURN",0x3b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCH_WAIT",0x3c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCH_ATTACK",0x3d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCH_CUT",0x3e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCH_JUMP",0x3f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_THROW",0x40); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_PULLED",0x41); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_WAIT",0x42); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_DAMAGE",0x43); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_CUT",0x44); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_JUMP",0x45); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_THROWN",0x46); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE",0x47); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_AIR",0x48); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_FLY",0x49); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_FLY_ROLL",0x4a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_FLY_METEOR",0x4b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_LR",0x4c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_U",0x4d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_FLY_REFLECT_D",0x4e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_FALL",0x4f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN",0x50); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_SPOT",0x51); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_CONTINUE",0x52); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_WAIT",0x53); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_WAIT_CONTINUE",0x54); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_EAT",0x55); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LAY_DOWN",0x56); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_STAND",0x57); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_STAND_FB",0x58); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_STAND_ATTACK",0x59); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_DAMAGE",0x5a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOWN_REFLECT_LR",0x5b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHIELD_BREAK_FLY",0x5c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHIELD_BREAK_FALL",0x5d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHIELD_BREAK_DOWN",0x5e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FURAFURA_STAND",0x5f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FURAFURA",0x60); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FURAFURA_END",0x61); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_SONG_START",0x62); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_SONG",99); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_SONG_FALL",100); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_SONG_END",0x65); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BIND",0x66); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PASSIVE",0x67); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PASSIVE_FB",0x68); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PASSIVE_WALL",0x69); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PASSIVE_WALL_JUMP",0x6a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PASSIVE_CEIL",0x6b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_STOP_WALL",0x6c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_STOP_CEIL",0x6d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WALL_JUMP",0x6e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACH_WALL",0x6f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ATTACH_WALL_WAIT",0x70); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DETACH_WALL",0x71); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DETACH_WALL_FALL",0x72); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DETACH_WALL_JUMP",0x73); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PASS",0x74); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_CATCH_MOVE",0x75); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_CATCH",0x76); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_WAIT",0x77); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_ATTACK",0x78); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_CLIMB",0x79); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_ESCAPE",0x7a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_JUMP1",0x7b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_JUMP2",0x7c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_JUMP3",0x7d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_OTTOTTO",0x7e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_OTTOTTO_WAIT",0x7f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MISS_FOOT",0x80); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GLIDE_START",0x81); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GLIDE",0x82); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GLIDE_LANDING",0x83); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GLIDE_ATTACK",0x84); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GLIDE_END",0x85); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLIP",0x86); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLIP_DAMAGE",0x87); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLIP_WAIT",0x88); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLIP_STAND",0x89); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLIP_STAND_ATTACK",0x8a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLIP_STAND_F",0x8b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLIP_STAND_B",0x8c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_LIGHT_PICKUP",0x8d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_HEAVY_PICKUP",0x8e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_THROW",0x8f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_THROW_DASH",0x90); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_LIFT_WAIT",0x91); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_LIFT_TURN",0x92); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_LIFT_WALK",0x93); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_THROW_HEAVY",0x94); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SWING",0x95); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SWING_S3",0x96); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SWING_S4_START",0x97); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SWING_S4",0x98); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SWING_S4_HOLD",0x99); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SWING_DASH",0x9a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_WAIT",0x9b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_F",0x9c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_BRAKE_F",0x9d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_B",0x9e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_WALK_BRAKE_B",0x9f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_TURN",0xa0); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_JUMP_SQUAT",0xa1); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_JUMP",0xa2); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_JUMP_AERIAL",0xa3); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_FLY",0xa4); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_AIR",0xa5); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SHOOT_LANDING",0xa6); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SCREW_JUMP",0xa7); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SCREW_JUMP_AERIAL",0xa8); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SCREW_FALL",0xa9); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_ASSIST_HOIST",0xaa); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM_DIVE",0xab); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM_RISE",0xac); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM_UP",0xad); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM_WAIT",0xae); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM",0xaf); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM_END",0xb0); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM_TURN",0xb1); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM_JUMP",0xb2); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM_DROWN",0xb3); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWIM_DROWN_OUT",0xb4); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DEAD",0xb5); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_REBIRTH",0xb6); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PLATE_WAIT",0xb7); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_TREAD_JUMP",0xb8); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_TREAD_DAMAGE",0xb9); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_TREAD_DAMAGE_RV",0xba); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_TREAD_DAMAGE_AIR",0xbb); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_TREAD_FALL",0xbc); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLUNG_GANON",0xbd); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCHED_GANON",0xbe); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCHED_AIR_GANON",0xbf); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCHED_AIR_FALL_GANON",0xc0); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCHED_AIR_END_GANON",0xc1); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCHED_CUT_GANON",0xc2); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLUNG_CAPTAIN",0xc3); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KOOPA_DIVED",0xc4); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHOULDERED_DONKEY_START",0xc5); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHOULDERED_DONKEY",0xc6); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHOULDERED_DONKEY_THROWN",199); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BURY",200); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BURY_WAIT",0xc9); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BURY_JUMP",0xca); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ICE",0xcb); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ICE_JUMP",0xcc); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_DOOR",0xcd); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_BARREL",0xce); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_SPRING",0xcf); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_SPRING_JUMP",0xd0); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_SPRING_BACK",0xd1); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_PIPE",0xd2); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_TORNADO",0xd3); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_FISH_CAPTURE",0xd4); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_DRUM",0xd5); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WARPSTAR",0xd6); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WARPSTAR_JUMP",0xd7); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DRAGOON_RIDE",0xd8); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_HAMMER_WAIT",0xd9); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_HAMMER_WALK",0xda); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_HAMMER_TURN",0xdb); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_HAMMER_JUMP_SQUAT",0xdc); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_HAMMER_JUMP",0xdd); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_HAMMER_FALL",0xde); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_HAMMER_LANDING",0xdf); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LINK_FINAL",0xe0); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LINK_FINAL_ARROW_HIT",0xe1); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PIT_FALL",0xe2); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_THROW_KIRBY",0xe3); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BIG",0xe4); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SMALL",0xe5); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWALLOWED",0xe6); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWALLOWED_CANCEL",0xe7); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWALLOWED_CANCELED",0xe8); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWALLOWED_CAPTURE",0xe9); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWALLOWED_DRINK",0xea); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWALLOWED_THROWN",0xeb); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWALLOWED_THROWN_STAR",0xec); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BITTEN_WARIO_START",0xed); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BITTEN_WARIO",0xee); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BITTEN_WARIO_END",0xef); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLUNG_DIDDY",0xf0); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLUNG_DAMAGE_DIDDY",0xf1); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLUNG_THROWN_DIDDY",0xf2); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_YOSHI",0xf3); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_YOSHI_EGG",0xf4); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_PULLED_YOSHI",0xf5); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_WAIT_YOSHI",0xf6); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_DAMAGE_YOSHI",0xf7); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_AIR_LASSO",0xf8); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_AIR_LASSO_REACH",0xf9); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_AIR_LASSO_HANG",0xfa); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_AIR_LASSO_REWIND",0xfb); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_AIR_LASSO_FAILURE",0xfc); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_AIR_LASSO_LANDING",0xfd); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCHED_REFLET",0xfe); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_MASTERHAND",0xff); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KILLER",0x100); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_GRASS_PULL",0x101); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_EATEN",0x102); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GENESIS_SHOOT_START",0x103); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GENESIS_SHOOT",0x104); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GENESIS_SHOOT_END",0x105); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GENESIS_GET",0x106); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DEMO",0x107); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_ITEM",0x108); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_BEETLE",0x109); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_BLACKHOLE",0x10a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_BEITCRANE",0x10b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_KAWASAKI",0x10c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_DRIVER",0x10d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_MIMIKKYU",0x10e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_CLAPTRAP",0x10f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KASEY_WARP",0x110); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LADDER_CATCH",0x111); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LADDER_CATCH_BOTTOM",0x112); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LADDER",0x113); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LADDER_ATTACK",0x114); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LADDER_END",0x115); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLIFF_ROBBED",0x116); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_METAKNIGHT_FINAL_DAMAGE_FLY",0x117); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_METAKNIGHT_FINAL_DAMAGE",0x118); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_METAKNIGHT_FINAL_DAMAGE_FALL",0x119); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_ROCKETBELT_HOVER",0x11a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_ROCKETBELT_HOVER_KEEP",0x11b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_ROCKETBELT_HOP",0x11c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_SPECIALFLAG_HOIST",0x11d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KILLER_JUMP",0x11e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FINAL_VISUAL_ATTACK_OTHER",0x11f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTAIN_FINAL_START",0x120); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTAIN_FINAL_FURAFURA",0x121); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTAIN_FINAL_CLASH",0x122); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTAIN_FINAL_END",0x123); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_BOSSGALAGA",0x124); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ROCKMAN_FINAL_TARGET_SCENE01",0x125); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ROCKMAN_FINAL_TARGET_SCENE02",0x126); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ROCKMAN_FINAL_TARGET_END",0x127); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DUCKHUNT_FINAL_START",0x128); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DUCKHUNT_FINAL_FURAFURA",0x129); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DUCKHUNT_FINAL_END",0x12a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PACMAN_FINAL_EATEN",299); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHULK_FINAL_START",300); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHULK_FINAL_FURAFURA",0x12d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHULK_FINAL_END",0x12e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MURABITO_FINAL_CAPTURE",0x12f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PALUTENA_FINAL_BLACKHOLE",0x130); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KIRBY_FINAL_CAPTURE",0x131); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LITTLEMAC_KO_CAPTURE",0x132); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_NABBIT",0x133); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_MASTERCORE",0x134); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LUIGI_FINAL_VACUUM",0x135); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LUIGI_FINAL_SHOOT",0x136); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_IKE_FINAL_DAMAGE_FLY",0x137); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_IKE_FINAL_DAMAGE",0x138); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_IKE_FINAL_DAMAGE_FALL",0x139); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ZOROARK_FINAL_DAMAGE_FLY",0x13a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ZOROARK_FINAL_DAMAGE",0x13b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ZOROARK_FINAL_DAMAGE_FALL",0x13c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIIFIGHTER_FINAL_DAMAGE_FLY",0x13d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIIFIGHTER_FINAL_DAMAGE",0x13e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIIFIGHTER_FINAL_DAMAGE_FALL",0x13f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GEKKOUGA_FINAL_DAMAGE_FLY",0x140); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GEKKOUGA_FINAL_DAMAGE",0x141); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GEKKOUGA_FINAL_DAMAGE_FALL",0x142); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_REFLET_FINAL_DAMAGE_FLY",0x143); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_REFLET_FINAL_DAMAGE",0x144); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_REFLET_FINAL_DAMAGE_FALL",0x145); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MEWTWO_THROWN",0x146); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PSYCHOBREAK",0x147); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SAVING_DAMAGE",0x148); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SAVING_DAMAGE_FLY",0x149); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_RYU_FINAL_DAMAGE",0x14a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_RYU_FINAL_DAMAGE_FLY",0x14b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SAVING_DAMAGE_AIR",0x14c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLOUD_FINAL_DAMAGE_FLY",0x14d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLOUD_FINAL_DAMAGE",0x14e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLOUD_FINAL_DAMAGE_FALL",0x14f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GIMMICK_ODIN_SLASHED",0x150); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_START",0x151); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_DAMAGE",0x152); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_START2",0x153); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_DAMAGE2",0x154); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BAYONETTA_FINAL_TARGET_END",0x155); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KAMUI_PIERCE",0x156); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KAMUI_FINAL_TARGET_START",0x157); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KAMUI_FINAL_TARGET_DAMAGE",0x158); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KAMUI_FINAL_TARGET_END",0x159); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DEDEDE_FINAL_TARGET_START",0x15a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DEDEDE_FINAL_TARGET_DAMAGE",0x15b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DEDEDE_FINAL_TARGET_END",0x15c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FOX_FINAL_TARGET_START",0x15d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FOX_FINAL_TARGET_DAMAGE",0x15e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FOX_FINAL_TARGET_END",0x15f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FALCO_FINAL_TARGET_START",0x160); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FALCO_FINAL_TARGET_DAMAGE",0x161); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FALCO_FINAL_TARGET_END",0x162); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KROOL_FINAL_TARGET_START",0x163); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KROOL_FINAL_TARGET_DAMAGE",0x164); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KROOL_FINAL_TARGET_END",0x165); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GAOGAEN_FINAL_TARGET_START",0x166); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GAOGAEN_FINAL_TARGET_DAMAGE",0x167); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_GAOGAEN_FINAL_TARGET_END",0x168); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WARIO_FINAL_TARGET_START",0x169); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WARIO_FINAL_TARGET_DAMAGE",0x16a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WARIO_FINAL_TARGET_END",0x16b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_RIDLEY_FINAL_TARGET_START",0x16c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_RIDLEY_FINAL_TARGET_DAMAGE",0x16d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_RIDLEY_FINAL_TARGET_END",0x16e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_STARRING",0x16f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ITEM_STARRING_SHOOT",0x170); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CATCHED_RIDLEY",0x171); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DRAGGED_RIDLEY",0x172); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_STABBED_RIDLEY",0x173); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_STABBED_DAMAGE",0x174); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FREE_MOVE",0x175); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWING_GAOGAEN_CATCHED",0x176); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWING_GAOGAEN_THROWN",0x177); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWING_GAOGAEN_ATTACH_ROPE",0x178); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWING_GAOGAEN_RETURN",0x179); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWING_GAOGAEN_LARIAT",0x17a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWING_GAOGAEN_SHOULDER",0x17b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SWING_GAOGAEN_FAILURE",0x17c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FINAL_JUMP_END",0x17d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SHEIK_FINAL_CAPTURE",0x17e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LITTLEMAC_FINAL_DAMAGE_FLY",0x17f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LITTLEMAC_FINAL_DAMAGE",0x180); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PIKACHU_FINAL_DAMAGE_FLY",0x181); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_KOOPA_FINAL_DAMAGE_FLY",0x182); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIIFIGHTER_COUNTER_THROWN",0x183); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_CATCHED",0x184); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_THROWN",0x185); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_AIR_CAPTURED",0x186); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_AIR_FALL",0x187); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIIFIGHTER_SUPLEX_AIR_LANDING",0x188); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MIISWORDSMAN_COUNTER_DAMAGE",0x189); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_PULLED_FISHINGROD",0x18a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_PULLED_OCTOPUS",0x18b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_WAIT_OCTOPUS",0x18c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ROULETTE",0x18d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ROULETTE_FURAFURA",0x18e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SIMON_FINAL_TARGET_START",399); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SIMON_FINAL_TARGET_DAMAGE",400); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SIMON_FINAL_TARGET_END",0x191); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CHROM_FINAL_TARGET_DAMAGE",0x192); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_YOSHI_FINAL_TARGET_START",0x193); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_YOSHI_FINAL_TARGET_DAMAGE",0x194); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_YOSHI_FINAL_TARGET_END",0x195); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_METAMON_OUT",0x196); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BOSS_ENTRY",0x197); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BOSS_DEAD",0x198); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SUICIDE_BOMB",0x199); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CLUNG_THROWN_BLANK_DIDDY",0x19a); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_PACKUN_FINAL_CAPTURE",0x19b); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_JACK_WIRE",0x19c); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_JACK_FINAL_TARGET_START",0x19d); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_JACK_FINAL_TARGET_DAMAGE",0x19e); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_JACK_FINAL_TARGET_END",0x19f); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BRAVE_FINAL_TARGET_START",0x1a0); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BRAVE_FINAL_TARGET_DAMAGE",0x1a1); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BRAVE_FINAL_TARGET_END",0x1a2); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_SLEEP_START",0x1a3); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_SLEEP",0x1a4); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_SLEEP_FALL",0x1a5); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DAMAGE_SLEEP_END",0x1a6); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLEEP_START",0x1a7); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLEEP",0x1a8); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLEEP_FALL",0x1a9); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SLEEP_END",0x1aa); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BUDDY_FINAL_TARGET_START",0x1ab); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BUDDY_FINAL_TARGET_DAMAGE",0x1ac); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_BUDDY_FINAL_TARGET_END",0x1ad); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOLLY_SUPER_SPECIAL2_CAPTURE",0x1ae); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_WAIT",0x1af); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_START",0x1b0); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_DAMAGE",0x1b1); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOLLY_FINAL_TARGET_END",0x1b2); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_DOLLY_STAGE_DEAD",0x1b3); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_CAPTURE_MASTER_SWORD",0x1b4); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MASTER_FINAL_TARGET_START",0x1b5); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MASTER_FINAL_TARGET_DAMAGE",0x1b6); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MASTER_FINAL_TARGET_END",0x1b7); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_STANDBY",0x1b8); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_APPEAL",0x1b9); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SMASH_APPEAL",0x1ba); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_ENTRY",0x1bb); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_WIN",0x1bc); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_LOSE",0x1bd); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_COMMON_NUM",0x1be); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_EXTERN_HEAD",0x1bd); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SPECIAL_N",0x1be); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SPECIAL_S",0x1bf); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SPECIAL_HI",0x1c0); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_SPECIAL_LW",0x1c1); | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_FINAL",0x1c2); | |
uVar1 = 0x1c3; | |
lua_bind_const(&local_78,"FIGHTER_STATUS_KIND_MAX",0x1c3); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"CUT_IN_TYPE_NONE",0); | |
lua_bind_const(&local_78,"CUT_IN_TYPE_LIGHTING_BOW_ARROW",1); | |
lua_bind_const(&local_78,"CUT_IN_TYPE_KO_CAMERA",2); | |
lua_bind_const(&local_78,"CUT_IN_TYPE_FIGHTER_SPECIAL_ZOOM",3); | |
lua_bind_const(&local_78,"CUT_IN_TYPE_FINISH",4); | |
lua_bind_const(&local_78,"CUT_IN_TYPE_FINAL_START_CAMERA",5); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"CUT_IN_PRIORITY_NONE",0); | |
lua_bind_const(&local_78,"CUT_IN_PRIORITY_KO_CAMERA",1); | |
lua_bind_const(&local_78,"CUT_IN_PRIORITY_FINISH",2); | |
lua_bind_const(&local_78,"CUT_IN_PRIORITY_FINAL",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"CUT_IN_BG_NONE",0); | |
lua_bind_const(&local_78,"CUT_IN_BG_CRITICAL_HIT",1); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_START",0xffffffff); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_DAMAGE_TOTAL",0); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_DAMAGE_MAX",1); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_DAMAGE_SUB_TOTAL",2); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_ATTACK_TOTAL",3); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_ATTACK_KIND",4); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_ATTACK_KIND_COPY",5); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_DAMAGE_RECEIVE",6); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_FLOOR_DAMAGE_TOTAL",7); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_DAMAGE_AVG",8); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_ATTACK_DAMAGE_AVG",9); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_HIT_STOP_DELAY_X",10); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_HIT_STOP_DELAY_Y",0xb); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_RETURN_LOWEST_Y_MIN",0xc); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_WALK_DIST_TOTAL",0xd); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_JUMP_DIST_TOTAL",0xe); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_FALL_DIST_TOTAL",0xf); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_FLY_DIST_TOTAL",0x10); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_DAMAGE_FLY_MAX",0x11); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_ATTACK_FLY_MAX",0x12); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_ENEMY_DIST_AVG",0x13); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_CENTER_DIST_AVG",0x14); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_SWIM_DIST_TOTAL",0x15); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_PREV_HIT_STOP_DELAY",0x16); | |
uVar1 = 0x17; | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLOAT_TERM",0x17); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_START",0xffffffff); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ATTACK_ORDER_ARRANGE_NUM",0); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_DEAD_UP_STAR_NUM",1); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ATTACK_DAMAGE_AVG_NUM",2); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_LGUN_HIT_NUM",3); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_LIPFLOWERED_PLAYER",4); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_TEAM_ATTACK",5); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_DEAD_UP_KILL_NUM",6); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_DAMAGE_PLAYER",7); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_DAMAGE_TRICK",8); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_DAMAGE_TRICK_SUB",9); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_DAMAGE_TRICK_SERIAL",10); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ATTACK_NUM",0xb); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ATTACK_HIT_NUM",0xc); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_AIR_ATTACK_NUM",0xd); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ATTACK_NUM_KIND",0xe); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ATTACK_NUM_KIND_COPY",0xf); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_JUST_SHIELD",0x10); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLIFF_LAST_MOMENT_REACTION_NUM",0x11); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLIFF_LAST_MOMENT_NUM",0x12); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLATTER_NUM",0x13); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLATTER_SUCCESS_NUM",0x14); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_RAPID_COUNT",0x15); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_FINAL_NUM",0x16); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_SLIP_NUM",0x17); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_DROWN_NUM",0x18); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_REFLECT_NUM",0x19); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_HAJIKI_NUM",0x1a); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CATCH_NUM",0x1b); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_THROW_NUM",0x1c); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLIFF_NUM",0x1d); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLIFF_ROB_NUM",0x1e); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_SHOOT_NUM",0x1f); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ITEM_NUM",0x20); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ITEM_CATCH_NUM",0x21); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ITEM_RECOVER_NUM",0x22); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_FLICK_NUM",0x23); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_NO_HIT_TIME_MAX",0x24); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_NO_HIT_TIME",0x25); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_NO_DAMAGE_TIME_MAX",0x26); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_NO_DAMAGE_TIME",0x27); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_WALK_TIME",0x28); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_WALK_TIME_COUNT",0x29); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_RUN_TIME",0x2a); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_AIR_TIME",0x2b); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_GROUND_TIME",0x2c); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_WATER_TIME",0x2d); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_HILL_TIME",0x2e); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_NURURI_TIME",0x2f); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_LOUPE_TIME",0x30); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_HEAVY_ITEM_TIME",0x31); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_SCREW_TIME",0x32); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_DOSEISAN_TIME",0x33); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ITEM_HAVE_TIME",0x34); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ITEM_HAVE_TIME_NOW",0x35); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ITEM_DROP_TIME",0x36); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_APPEAL_COUNTER_TIME",0x37); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_APPEAL_TIME",0x38); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_KILL_START_TIME",0x39); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_RAPID_INTERVAL_TIME",0x3a); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_RAPID_INTERVAL_TIME_MIN",0x3b); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_REVENGE_TIME",0x3c); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_REVENGE_PLAYER",0x3d); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_METAMOR_TIME",0x3e); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_THROWBACK_PLAYER",0x3f); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_AUDIENCE_SURPRISE",0x40); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ENEMY_DIST_AVG_NUM",0x41); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CENTER_DIST_AVG_NUM",0x42); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_WALL_HIT",0x43); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_CLIFFCATCH",0x44); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_APPEAL",0x45); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_PASS",0x46); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_HIT_TOTAL",0x47); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_USE_TOTAL",0x48); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_AUDIENCE_SURPRISE",0x49); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_HEAVY_ITEM_TIME",0x4a); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_JUST_SHIELD",0x4b); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_PREV_RAPID_COUNT",0x4c); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_HIT_TOTAL",0x4d); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_RAPID_COUNT_FLAG",0x4e); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_GUARD_DAMAGE_NUM",0x4f); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_ATTACK_HIT_NUM_KIND",0x50); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_SHIELD_BREAK_FLY_NUM",0x51); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLIFF_CLIMB_NUM",0x52); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLIFF_ATTACK_NUM",0x53); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLIFF_ESCAPE_NUM",0x54); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLIFF_JUMP_NUM",0x55); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_CLIFF_RELEASE_NUM",0x56); | |
uVar1 = 0x57; | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_INT_TERM",0x57); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = -3; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_START",0xffffffff); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_NO_AERIAL_JUMP",0); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_BUTTON_RELEASE",1); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_R_BUTTON_PUSH",2); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_LOUPE_RIGHT",3); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_LOUPE_LEFT",4); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_LOUPE_UP",5); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_LOUPE_DOWN",6); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_LOUPE",7); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_DEAD_RIGHT",8); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_DEAD_LEFT",9); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_DEAD_UP",10); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_DEAD_DOWN",0xb); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_JUST_MEET_FAILE",0xc); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_RAPID_INTERVAL_FLAG",0xd); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_CHK_MISS_EYES_AWAY",0xe); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_NO_MISS_EYES_AWAY",0xf); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_HIT_CAMERA_DEAD",0x10); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_FIRST_DEAD",0x11); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_ON_DAMAGE_FINAL",0x12); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_ON_DAMAGE_DRAGOON",0x13); | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_ON_DAMAGE_METEOR",0x14); | |
uVar1 = 0x15; | |
lua_bind_const(&local_78,"FIGHTER_LOG_DATA_FLAG_TERM",0x15); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_KIND_NONE",0xffffffff); | |
lua_bind_const(&local_78,"ITEM_KIND_ASSIST",0); | |
lua_bind_const(&local_78,"ITEM_KIND_BARREL",1); | |
lua_bind_const(&local_78,"ITEM_KIND_BOX",2); | |
lua_bind_const(&local_78,"ITEM_KIND_CAPSULE",3); | |
lua_bind_const(&local_78,"ITEM_KIND_CARRIERBOX",4); | |
lua_bind_const(&local_78,"ITEM_KIND_KUSUDAMA",5); | |
lua_bind_const(&local_78,"ITEM_KIND_POKEBALL",6); | |
lua_bind_const(&local_78,"ITEM_KIND_MASTERBALL",7); | |
lua_bind_const(&local_78,"ITEM_KIND_SANDBAG",8); | |
lua_bind_const(&local_78,"ITEM_KIND_GRASS",9); | |
lua_bind_const(&local_78,"ITEM_KIND_MAXIMTOMATO",10); | |
lua_bind_const(&local_78,"ITEM_KIND_HEART",0xb); | |
lua_bind_const(&local_78,"ITEM_KIND_TABEMONO",0xc); | |
lua_bind_const(&local_78,"ITEM_KIND_FAIRYBOTTLE",0xd); | |
lua_bind_const(&local_78,"ITEM_KIND_FINALPEACH",0xe); | |
lua_bind_const(&local_78,"ITEM_KIND_FINALDAISY",0xf); | |
lua_bind_const(&local_78,"ITEM_KIND_HEALBALL",0x10); | |
lua_bind_const(&local_78,"ITEM_KIND_TEAMHEALFIELD",0x11); | |
lua_bind_const(&local_78,"ITEM_KIND_CURRY",0x12); | |
lua_bind_const(&local_78,"ITEM_KIND_CURRYSHOT",0x13); | |
lua_bind_const(&local_78,"ITEM_KIND_METALBLOCK",0x14); | |
lua_bind_const(&local_78,"ITEM_KIND_MUSHD",0x15); | |
lua_bind_const(&local_78,"ITEM_KIND_MUSHROOM",0x16); | |
lua_bind_const(&local_78,"ITEM_KIND_SLOW",0x17); | |
lua_bind_const(&local_78,"ITEM_KIND_SUPERSTAR",0x18); | |
lua_bind_const(&local_78,"ITEM_KIND_THUNDER",0x19); | |
lua_bind_const(&local_78,"ITEM_KIND_WARPSTAR",0x1a); | |
lua_bind_const(&local_78,"ITEM_KIND_FIREFLOWER",0x1b); | |
lua_bind_const(&local_78,"ITEM_KIND_FIREFLOWERSHOT",0x1c); | |
lua_bind_const(&local_78,"ITEM_KIND_RAYGUN",0x1d); | |
lua_bind_const(&local_78,"ITEM_KIND_RAYGUNSHOT",0x1e); | |
lua_bind_const(&local_78,"ITEM_KIND_SUPERSCOPE",0x1f); | |
lua_bind_const(&local_78,"ITEM_KIND_SUPERSCOPESHOT",0x20); | |
lua_bind_const(&local_78,"ITEM_KIND_DRILL",0x21); | |
lua_bind_const(&local_78,"ITEM_KIND_DRILLSHOT",0x22); | |
lua_bind_const(&local_78,"ITEM_KIND_STEELDIVER",0x23); | |
lua_bind_const(&local_78,"ITEM_KIND_STEELDIVERSHOT",0x24); | |
lua_bind_const(&local_78,"ITEM_KIND_MAGICPOT",0x25); | |
lua_bind_const(&local_78,"ITEM_KIND_MAGICPOTWIND",0x26); | |
lua_bind_const(&local_78,"ITEM_KIND_REVENGESHOOTER",0x27); | |
lua_bind_const(&local_78,"ITEM_KIND_REVENGESHOOTERSHOT",0x28); | |
lua_bind_const(&local_78,"ITEM_KIND_BANANAGUN",0x29); | |
lua_bind_const(&local_78,"ITEM_KIND_BANANAGUNSHOT",0x2a); | |
lua_bind_const(&local_78,"ITEM_KIND_STAFF",0x2b); | |
lua_bind_const(&local_78,"ITEM_KIND_STAFFSHOT",0x2c); | |
lua_bind_const(&local_78,"ITEM_KIND_STAFFROULETTE",0x2d); | |
lua_bind_const(&local_78,"ITEM_KIND_STAFFROULETTESHOT",0x2e); | |
lua_bind_const(&local_78,"ITEM_KIND_WALKMUSH",0x2f); | |
lua_bind_const(&local_78,"ITEM_KIND_WALKMUSHFLOWER",0x30); | |
lua_bind_const(&local_78,"ITEM_KIND_WALKMUSHSHOT",0x31); | |
lua_bind_const(&local_78,"ITEM_KIND_BEAMSWORD",0x32); | |
lua_bind_const(&local_78,"ITEM_KIND_GOLDENHAMMER",0x33); | |
lua_bind_const(&local_78,"ITEM_KIND_HAMMER",0x34); | |
lua_bind_const(&local_78,"ITEM_KIND_HAMMERHEAD",0x35); | |
lua_bind_const(&local_78,"ITEM_KIND_HOMERUNBAT",0x36); | |
lua_bind_const(&local_78,"ITEM_KIND_RIPSTICK",0x37); | |
lua_bind_const(&local_78,"ITEM_KIND_RIPSTICKFLOWER",0x38); | |
lua_bind_const(&local_78,"ITEM_KIND_RIPSTICKSHOT",0x39); | |
lua_bind_const(&local_78,"ITEM_KIND_STARROD",0x3a); | |
lua_bind_const(&local_78,"ITEM_KIND_STARRODSHOT",0x3b); | |
lua_bind_const(&local_78,"ITEM_KIND_CLUB",0x3c); | |
lua_bind_const(&local_78,"ITEM_KIND_CLUBSHOT",0x3d); | |
lua_bind_const(&local_78,"ITEM_KIND_FIREBAR",0x3e); | |
lua_bind_const(&local_78,"ITEM_KIND_KILLSWORD",0x3f); | |
lua_bind_const(&local_78,"ITEM_KIND_DEATHSCYTHE",0x40); | |
lua_bind_const(&local_78,"ITEM_KIND_BANANA",0x41); | |
lua_bind_const(&local_78,"ITEM_KIND_BOMBHEI",0x42); | |
lua_bind_const(&local_78,"ITEM_KIND_BUMPER",0x43); | |
lua_bind_const(&local_78,"ITEM_KIND_CHEWING",0x44); | |
lua_bind_const(&local_78,"ITEM_KIND_DEKU",0x45); | |
lua_bind_const(&local_78,"ITEM_KIND_DOSEISAN",0x46); | |
lua_bind_const(&local_78,"ITEM_KIND_FREEZER",0x47); | |
lua_bind_const(&local_78,"ITEM_KIND_GREENSHELL",0x48); | |
lua_bind_const(&local_78,"ITEM_KIND_PASARAN",0x49); | |
lua_bind_const(&local_78,"ITEM_KIND_PITFALL",0x4a); | |
lua_bind_const(&local_78,"ITEM_KIND_SENSORBOMB",0x4b); | |
lua_bind_const(&local_78,"ITEM_KIND_SMARTBOMB",0x4c); | |
lua_bind_const(&local_78,"ITEM_KIND_SMOKESCREEN",0x4d); | |
lua_bind_const(&local_78,"ITEM_KIND_CROSSBOMB",0x4e); | |
lua_bind_const(&local_78,"ITEM_KIND_DOLPHINBOMB",0x4f); | |
lua_bind_const(&local_78,"ITEM_KIND_BOOMERANG",0x50); | |
lua_bind_const(&local_78,"ITEM_KIND_HONEYCOMB",0x51); | |
lua_bind_const(&local_78,"ITEM_KIND_HONEYCOMBBEE",0x52); | |
lua_bind_const(&local_78,"ITEM_KIND_KILLEREYE",0x53); | |
lua_bind_const(&local_78,"ITEM_KIND_KILLEREYESHOT",0x54); | |
lua_bind_const(&local_78,"ITEM_KIND_BOMBCHU",0x55); | |
lua_bind_const(&local_78,"ITEM_KIND_TOGEZOSHELL",0x56); | |
lua_bind_const(&local_78,"ITEM_KIND_BOSSGALAGA",0x57); | |
lua_bind_const(&local_78,"ITEM_KIND_BEETLE",0x58); | |
lua_bind_const(&local_78,"ITEM_KIND_POWBLOCK",0x59); | |
lua_bind_const(&local_78,"ITEM_KIND_STARRING",0x5a); | |
lua_bind_const(&local_78,"ITEM_KIND_BLACKBALL",0x5b); | |
lua_bind_const(&local_78,"ITEM_KIND_MAGICBALL",0x5c); | |
lua_bind_const(&local_78,"ITEM_KIND_SOCCERBALL",0x5d); | |
lua_bind_const(&local_78,"ITEM_KIND_UNIRA",0x5e); | |
lua_bind_const(&local_78,"ITEM_KIND_BADGE",0x5f); | |
lua_bind_const(&local_78,"ITEM_KIND_SCREW",0x60); | |
lua_bind_const(&local_78,"ITEM_KIND_USAGIHAT",0x61); | |
lua_bind_const(&local_78,"ITEM_KIND_SUPERLEAF",0x62); | |
lua_bind_const(&local_78,"ITEM_KIND_SUPERLEAFTAIL",99); | |
lua_bind_const(&local_78,"ITEM_KIND_BACKSHIELD",100); | |
lua_bind_const(&local_78,"ITEM_KIND_ROCKETBELT",0x65); | |
lua_bind_const(&local_78,"ITEM_KIND_MACHSTAMP",0x66); | |
lua_bind_const(&local_78,"ITEM_KIND_POWDERBOX",0x67); | |
lua_bind_const(&local_78,"ITEM_KIND_SMASHBALL",0x68); | |
lua_bind_const(&local_78,"ITEM_KIND_DRAGOON",0x69); | |
lua_bind_const(&local_78,"ITEM_KIND_DRAGOONSET",0x6a); | |
lua_bind_const(&local_78,"ITEM_KIND_DRAGOONSIGHT",0x6b); | |
lua_bind_const(&local_78,"ITEM_KIND_KILLER",0x6c); | |
lua_bind_const(&local_78,"ITEM_KIND_KILLERTRANSFORM",0x6d); | |
lua_bind_const(&local_78,"ITEM_KIND_GENESIS",0x6e); | |
lua_bind_const(&local_78,"ITEM_KIND_GENESISSET",0x6f); | |
lua_bind_const(&local_78,"ITEM_KIND_CHICKEN",0x70); | |
lua_bind_const(&local_78,"ITEM_KIND_CHICKENPARTY",0x71); | |
lua_bind_const(&local_78,"ITEM_KIND_SPECIALFLAG",0x72); | |
lua_bind_const(&local_78,"ITEM_KIND_SMASHBOMB",0x73); | |
lua_bind_const(&local_78,"ITEM_KIND_BOMBER",0x74); | |
lua_bind_const(&local_78,"ITEM_KIND_SMASHBALLHEAVY",0x75); | |
lua_bind_const(&local_78,"ITEM_KIND_SMASHBOMBHEAVY",0x76); | |
lua_bind_const(&local_78,"ITEM_KIND_DIDDYPEANUTS",0x77); | |
lua_bind_const(&local_78,"ITEM_KIND_LINKBOMB",0x78); | |
lua_bind_const(&local_78,"ITEM_KIND_PEACHDAIKON",0x79); | |
lua_bind_const(&local_78,"ITEM_KIND_ROBOTGYRO",0x7a); | |
lua_bind_const(&local_78,"ITEM_KIND_TOONLINKBOMB",0x7b); | |
lua_bind_const(&local_78,"ITEM_KIND_WARIOBIKE",0x7c); | |
lua_bind_const(&local_78,"ITEM_KIND_WARIOBIKEA",0x7d); | |
lua_bind_const(&local_78,"ITEM_KIND_WARIOBIKEB",0x7e); | |
lua_bind_const(&local_78,"ITEM_KIND_WARIOBIKEC",0x7f); | |
lua_bind_const(&local_78,"ITEM_KIND_WARIOBIKED",0x80); | |
lua_bind_const(&local_78,"ITEM_KIND_WARIOBIKEE",0x81); | |
lua_bind_const(&local_78,"ITEM_KIND_EXPLOSIONBOMB",0x82); | |
lua_bind_const(&local_78,"ITEM_KIND_BOOK",0x83); | |
lua_bind_const(&local_78,"ITEM_KIND_THUNDERSWORD",0x84); | |
lua_bind_const(&local_78,"ITEM_KIND_PACMANCHERRY",0x85); | |
lua_bind_const(&local_78,"ITEM_KIND_PACMANSTRAWBERRY",0x86); | |
lua_bind_const(&local_78,"ITEM_KIND_PACMANORANGE",0x87); | |
lua_bind_const(&local_78,"ITEM_KIND_PACMANAPPLE",0x88); | |
lua_bind_const(&local_78,"ITEM_KIND_PACMANMELON",0x89); | |
lua_bind_const(&local_78,"ITEM_KIND_PACMANBOSS",0x8a); | |
lua_bind_const(&local_78,"ITEM_KIND_PACMANBELL",0x8b); | |
lua_bind_const(&local_78,"ITEM_KIND_PACMANKEY",0x8c); | |
lua_bind_const(&local_78,"ITEM_KIND_POWERESA",0x8d); | |
lua_bind_const(&local_78,"ITEM_KIND_METALBLADE",0x8e); | |
lua_bind_const(&local_78,"ITEM_KIND_WIIFITBALL",0x8f); | |
lua_bind_const(&local_78,"ITEM_KIND_LOG",0x90); | |
lua_bind_const(&local_78,"ITEM_KIND_DOLL",0x91); | |
lua_bind_const(&local_78,"ITEM_KIND_MECHAKOOPA",0x92); | |
lua_bind_const(&local_78,"ITEM_KIND_WOOD",0x93); | |
lua_bind_const(&local_78,"ITEM_KIND_MURABITOFRUIT",0x94); | |
lua_bind_const(&local_78,"ITEM_KIND_KROOLCROWN",0x95); | |
lua_bind_const(&local_78,"ITEM_KIND_SNAKEGRENADE",0x96); | |
lua_bind_const(&local_78,"ITEM_KIND_SNAKECBOX",0x97); | |
lua_bind_const(&local_78,"ITEM_KIND_YOUNGLINKBOMB",0x98); | |
lua_bind_const(&local_78,"ITEM_KIND_DAISYDAIKON",0x99); | |
lua_bind_const(&local_78,"ITEM_KIND_SIMONHOLYWATER",0x9a); | |
lua_bind_const(&local_78,"ITEM_KIND_RICHTERHOLYWATER",0x9b); | |
lua_bind_const(&local_78,"ITEM_KIND_LINKARROW",0x9c); | |
lua_bind_const(&local_78,"ITEM_KIND_ST_FRUIT",0x9d); | |
lua_bind_const(&local_78,"ITEM_KIND_ST_FRUITBOMB",0x9e); | |
lua_bind_const(&local_78,"ITEM_KIND_PELLET",0x9f); | |
lua_bind_const(&local_78,"ITEM_KIND_ST_CRAB",0xa0); | |
lua_bind_const(&local_78,"ITEM_KIND_ST_SHELL",0xa1); | |
lua_bind_const(&local_78,"ITEM_KIND_ST_ICE_YASAI",0xa2); | |
lua_bind_const(&local_78,"ITEM_KIND_ST_APPLE",0xa3); | |
lua_bind_const(&local_78,"ITEM_KIND_ST_USA_EGG",0xa4); | |
lua_bind_const(&local_78,"ITEM_KIND_ST_YAMABUKI_EGG",0xa5); | |
lua_bind_const(&local_78,"ITEM_KIND_ANDROSS",0xa6); | |
lua_bind_const(&local_78,"ITEM_KIND_ANDROSSSHOT",0xa7); | |
lua_bind_const(&local_78,"ITEM_KIND_GOROH",0xa8); | |
lua_bind_const(&local_78,"ITEM_KIND_WALUIGI",0xa9); | |
lua_bind_const(&local_78,"ITEM_KIND_STAFY",0xaa); | |
lua_bind_const(&local_78,"ITEM_KIND_DEVIL",0xab); | |
lua_bind_const(&local_78,"ITEM_KIND_METROID",0xac); | |
lua_bind_const(&local_78,"ITEM_KIND_HAMMERBROS",0xad); | |
lua_bind_const(&local_78,"ITEM_KIND_HAMMERBROSHAMMER",0xae); | |
lua_bind_const(&local_78,"ITEM_KIND_JOE",0xaf); | |
lua_bind_const(&local_78,"ITEM_KIND_JOESHOT",0xb0); | |
lua_bind_const(&local_78,"ITEM_KIND_JEFF",0xb1); | |
lua_bind_const(&local_78,"ITEM_KIND_JEFFPENCILBULLET",0xb2); | |
lua_bind_const(&local_78,"ITEM_KIND_JEFFPENCILROCKET",0xb3); | |
lua_bind_const(&local_78,"ITEM_KIND_SHADOW",0xb4); | |
lua_bind_const(&local_78,"ITEM_KIND_WRIGHT",0xb5); | |
lua_bind_const(&local_78,"ITEM_KIND_WRIGHTBUIL",0xb6); | |
lua_bind_const(&local_78,"ITEM_KIND_LIN",0xb7); | |
lua_bind_const(&local_78,"ITEM_KIND_NINTENDOGS",0xb8); | |
lua_bind_const(&local_78,"ITEM_KIND_NINTENDOGSHI",0xb9); | |
lua_bind_const(&local_78,"ITEM_KIND_MIDNA",0xba); | |
lua_bind_const(&local_78,"ITEM_KIND_MOTHERBRAIN",0xbb); | |
lua_bind_const(&local_78,"ITEM_KIND_MOTHERBRAINSHOT",0xbc); | |
lua_bind_const(&local_78,"ITEM_KIND_MOTHERBRAINSHOT2",0xbd); | |
lua_bind_const(&local_78,"ITEM_KIND_ELEKA",0xbe); | |
lua_bind_const(&local_78,"ITEM_KIND_ELEKASHOT",0xbf); | |
lua_bind_const(&local_78,"ITEM_KIND_ELEKASHOT2",0xc0); | |
lua_bind_const(&local_78,"ITEM_KIND_ELEKASHOT3",0xc1); | |
lua_bind_const(&local_78,"ITEM_KIND_GHIRAHIM",0xc2); | |
lua_bind_const(&local_78,"ITEM_KIND_GHIRAHIMKNIFE",0xc3); | |
lua_bind_const(&local_78,"ITEM_KIND_GHIRAHIMKNIFE2",0xc4); | |
lua_bind_const(&local_78,"ITEM_KIND_STARMAN",0xc5); | |
lua_bind_const(&local_78,"ITEM_KIND_STARMANOMEGABEAM",0xc6); | |
lua_bind_const(&local_78,"ITEM_KIND_STARMANGAMMABEAM",199); | |
lua_bind_const(&local_78,"ITEM_KIND_SHERIFF",200); | |
lua_bind_const(&local_78,"ITEM_KIND_SHERIFFSHOT",0xc9); | |
lua_bind_const(&local_78,"ITEM_KIND_SKULLKID",0xca); | |
lua_bind_const(&local_78,"ITEM_KIND_ASHLEY",0xcb); | |
lua_bind_const(&local_78,"ITEM_KIND_WANWAN",0xcc); | |
lua_bind_const(&local_78,"ITEM_KIND_WANWANPILE",0xcd); | |
lua_bind_const(&local_78,"ITEM_KIND_MONSTERS",0xce); | |
lua_bind_const(&local_78,"ITEM_KIND_MONSTERSCHILD",0xcf); | |
lua_bind_const(&local_78,"ITEM_KIND_KAWASHIMA",0xd0); | |
lua_bind_const(&local_78,"ITEM_KIND_KAWASHIMASHOT",0xd1); | |
lua_bind_const(&local_78,"ITEM_KIND_RIKI",0xd2); | |
lua_bind_const(&local_78,"ITEM_KIND_TVGAME",0xd3); | |
lua_bind_const(&local_78,"ITEM_KIND_TVGAMESHOT",0xd4); | |
lua_bind_const(&local_78,"ITEM_KIND_SABLE",0xd5); | |
lua_bind_const(&local_78,"ITEM_KIND_TAKAMARU",0xd6); | |
lua_bind_const(&local_78,"ITEM_KIND_TAKAMARUSHOT",0xd7); | |
lua_bind_const(&local_78,"ITEM_KIND_NIGHTMARE",0xd8); | |
lua_bind_const(&local_78,"ITEM_KIND_JIRO",0xd9); | |
lua_bind_const(&local_78,"ITEM_KIND_ROBIN",0xda); | |
lua_bind_const(&local_78,"ITEM_KIND_ROBINSHOT",0xdb); | |
lua_bind_const(&local_78,"ITEM_KIND_ROBINPRESS",0xdc); | |
lua_bind_const(&local_78,"ITEM_KIND_ROBINLIFT",0xdd); | |
lua_bind_const(&local_78,"ITEM_KIND_CYBORG",0xde); | |
lua_bind_const(&local_78,"ITEM_KIND_GUILE",0xdf); | |
lua_bind_const(&local_78,"ITEM_KIND_GUILESHOT",0xe0); | |
lua_bind_const(&local_78,"ITEM_KIND_SHIOKARAZU",0xe1); | |
lua_bind_const(&local_78,"ITEM_KIND_KRYSTAL",0xe2); | |
lua_bind_const(&local_78,"ITEM_KIND_KRYSTALSHOT",0xe3); | |
lua_bind_const(&local_78,"ITEM_KIND_MOON",0xe4); | |
lua_bind_const(&local_78,"ITEM_KIND_ZERO",0xe5); | |
lua_bind_const(&local_78,"ITEM_KIND_ZEROSHOT",0xe6); | |
lua_bind_const(&local_78,"ITEM_KIND_ALUCARD",0xe7); | |
lua_bind_const(&local_78,"ITEM_KIND_AKIRA",0xe8); | |
lua_bind_const(&local_78,"ITEM_KIND_BOMBERMAN",0xe9); | |
lua_bind_const(&local_78,"ITEM_KIND_BOMBERMANBOMBMANAGER",0xea); | |
lua_bind_const(&local_78,"ITEM_KIND_BOMBERMANBOMB",0xeb); | |
lua_bind_const(&local_78,"ITEM_KIND_BOMBERMANBOMB2",0xec); | |
lua_bind_const(&local_78,"ITEM_KIND_DARKKNIGHT",0xed); | |
lua_bind_const(&local_78,"ITEM_KIND_HEBIGARASU",0xee); | |
lua_bind_const(&local_78,"ITEM_KIND_KAWASAKI",0xef); | |
lua_bind_const(&local_78,"ITEM_KIND_KAWASAKIPOT",0xf0); | |
lua_bind_const(&local_78,"ITEM_KIND_KAWASAKISHOT",0xf1); | |
lua_bind_const(&local_78,"ITEM_KIND_LIOLEUS",0xf2); | |
lua_bind_const(&local_78,"ITEM_KIND_LIOLEUSSHOT",0xf3); | |
lua_bind_const(&local_78,"ITEM_KIND_SHOVELKNIGHT",0xf4); | |
lua_bind_const(&local_78,"ITEM_KIND_SHOVELKNIGHTSHOT",0xf5); | |
lua_bind_const(&local_78,"ITEM_KIND_SHOVELKNIGHTPITFALL",0xf6); | |
lua_bind_const(&local_78,"ITEM_KIND_RODIN",0xf7); | |
lua_bind_const(&local_78,"ITEM_KIND_RODINARMR",0xf8); | |
lua_bind_const(&local_78,"ITEM_KIND_RODINARML",0xf9); | |
lua_bind_const(&local_78,"ITEM_KIND_RODINARMSTRAIGHT",0xfa); | |
lua_bind_const(&local_78,"ITEM_KIND_RODINARMUPPER",0xfb); | |
lua_bind_const(&local_78,"ITEM_KIND_KNUCKLES",0xfc); | |
lua_bind_const(&local_78,"ITEM_KIND_KOZUKATA",0xfd); | |
lua_bind_const(&local_78,"ITEM_KIND_KOZUKATASIGHT",0xfe); | |
lua_bind_const(&local_78,"ITEM_KIND_KOZUKATAGHOST",0xff); | |
lua_bind_const(&local_78,"ITEM_KIND_SUKAPON",0x100); | |
lua_bind_const(&local_78,"ITEM_KIND_SUKAPONSHOT",0x101); | |
lua_bind_const(&local_78,"ITEM_KIND_BAITO",0x102); | |
lua_bind_const(&local_78,"ITEM_KIND_BAITOCRANE",0x103); | |
lua_bind_const(&local_78,"ITEM_KIND_CLAPTRAP",0x104); | |
lua_bind_const(&local_78,"ITEM_KIND_DRIVER",0x105); | |
lua_bind_const(&local_78,"ITEM_KIND_DOSSUN",0x106); | |
lua_bind_const(&local_78,"ITEM_KIND_SPRINGMAN",0x107); | |
lua_bind_const(&local_78,"ITEM_KIND_SPRINGMANSHOT",0x108); | |
lua_bind_const(&local_78,"ITEM_KIND_WILYCAPSULE",0x109); | |
lua_bind_const(&local_78,"ITEM_KIND_WILYCAPSULESHOT",0x10a); | |
lua_bind_const(&local_78,"ITEM_KIND_WILYCAPSULESHOT2",0x10b); | |
lua_bind_const(&local_78,"ITEM_KIND_WILYCAPSULEWILY",0x10c); | |
lua_bind_const(&local_78,"ITEM_KIND_FLYANDHAND",0x10d); | |
lua_bind_const(&local_78,"ITEM_KIND_FLYANDHANDFLY",0x10e); | |
lua_bind_const(&local_78,"ITEM_KIND_VINCE",0x10f); | |
lua_bind_const(&local_78,"ITEM_KIND_TIKI",0x110); | |
lua_bind_const(&local_78,"ITEM_KIND_TIKISHOT",0x111); | |
lua_bind_const(&local_78,"ITEM_KIND_NIKKI",0x112); | |
lua_bind_const(&local_78,"ITEM_KIND_NIKKIILLUST1",0x113); | |
lua_bind_const(&local_78,"ITEM_KIND_NIKKIILLUST2",0x114); | |
lua_bind_const(&local_78,"ITEM_KIND_NIKKIILLUST3",0x115); | |
lua_bind_const(&local_78,"ITEM_KIND_NIKKIILLUST4",0x116); | |
lua_bind_const(&local_78,"ITEM_KIND_NIKKIILLUST5",0x117); | |
lua_bind_const(&local_78,"ITEM_KIND_NIKKIILLUST6",0x118); | |
lua_bind_const(&local_78,"ITEM_KIND_NYARTH",0x119); | |
lua_bind_const(&local_78,"ITEM_KIND_NYARTHSHOT",0x11a); | |
lua_bind_const(&local_78,"ITEM_KIND_MARUMINE",0x11b); | |
lua_bind_const(&local_78,"ITEM_KIND_TOSAKINTO",0x11c); | |
lua_bind_const(&local_78,"ITEM_KIND_HITODEMAN",0x11d); | |
lua_bind_const(&local_78,"ITEM_KIND_HITODEMANSHOT",0x11e); | |
lua_bind_const(&local_78,"ITEM_KIND_KABIGON",0x11f); | |
lua_bind_const(&local_78,"ITEM_KIND_TOGEPY",0x120); | |
lua_bind_const(&local_78,"ITEM_KIND_KIREIHANA",0x121); | |
lua_bind_const(&local_78,"ITEM_KIND_SIRNIGHT",0x122); | |
lua_bind_const(&local_78,"ITEM_KIND_METAGROSS",0x123); | |
lua_bind_const(&local_78,"ITEM_KIND_FIRE",0x124); | |
lua_bind_const(&local_78,"ITEM_KIND_MEW",0x125); | |
lua_bind_const(&local_78,"ITEM_KIND_ENTEI",0x126); | |
lua_bind_const(&local_78,"ITEM_KIND_SUICUNE",0x127); | |
lua_bind_const(&local_78,"ITEM_KIND_LUGIA",0x128); | |
lua_bind_const(&local_78,"ITEM_KIND_LUGIASHOT",0x129); | |
lua_bind_const(&local_78,"ITEM_KIND_LATIASLATIOS",0x12a); | |
lua_bind_const(&local_78,"ITEM_KIND_KYOGRE",299); | |
lua_bind_const(&local_78,"ITEM_KIND_KYOGRESHOT",300); | |
lua_bind_const(&local_78,"ITEM_KIND_DEOXYS",0x12d); | |
lua_bind_const(&local_78,"ITEM_KIND_EIEVUI",0x12e); | |
lua_bind_const(&local_78,"ITEM_KIND_YUKINOOH",0x12f); | |
lua_bind_const(&local_78,"ITEM_KIND_YAYAKOMA",0x130); | |
lua_bind_const(&local_78,"ITEM_KIND_KOFUURAI",0x131); | |
lua_bind_const(&local_78,"ITEM_KIND_MAAIIKA",0x132); | |
lua_bind_const(&local_78,"ITEM_KIND_GIRATINA",0x133); | |
lua_bind_const(&local_78,"ITEM_KIND_GIRATINASHOT",0x134); | |
lua_bind_const(&local_78,"ITEM_KIND_DARKRAI",0x135); | |
lua_bind_const(&local_78,"ITEM_KIND_DARKRAISHOT",0x136); | |
lua_bind_const(&local_78,"ITEM_KIND_ZOROARK",0x137); | |
lua_bind_const(&local_78,"ITEM_KIND_MELOETTA",0x138); | |
lua_bind_const(&local_78,"ITEM_KIND_MELOETTASHOT",0x139); | |
lua_bind_const(&local_78,"ITEM_KIND_GENESECT",0x13a); | |
lua_bind_const(&local_78,"ITEM_KIND_GENESECTRAPIDSHOT",0x13b); | |
lua_bind_const(&local_78,"ITEM_KIND_TSUTARJA",0x13c); | |
lua_bind_const(&local_78,"ITEM_KIND_TSUTARJASHOT",0x13d); | |
lua_bind_const(&local_78,"ITEM_KIND_MIJUMARU",0x13e); | |
lua_bind_const(&local_78,"ITEM_KIND_HARIMARON",0x13f); | |
lua_bind_const(&local_78,"ITEM_KIND_FOKKO",0x140); | |
lua_bind_const(&local_78,"ITEM_KIND_FOKKOSHOT",0x141); | |
lua_bind_const(&local_78,"ITEM_KIND_GOGOAT",0x142); | |
lua_bind_const(&local_78,"ITEM_KIND_PEROPPAFU",0x143); | |
lua_bind_const(&local_78,"ITEM_KIND_DEDENNE",0x144); | |
lua_bind_const(&local_78,"ITEM_KIND_DEDENNESHOT",0x145); | |
lua_bind_const(&local_78,"ITEM_KIND_PALKIA",0x146); | |
lua_bind_const(&local_78,"ITEM_KIND_ARCEUS",0x147); | |
lua_bind_const(&local_78,"ITEM_KIND_VICTINI",0x148); | |
lua_bind_const(&local_78,"ITEM_KIND_KYUREM",0x149); | |
lua_bind_const(&local_78,"ITEM_KIND_KELDEO",0x14a); | |
lua_bind_const(&local_78,"ITEM_KIND_XERNEAS",0x14b); | |
lua_bind_const(&local_78,"ITEM_KIND_METAMON",0x14c); | |
lua_bind_const(&local_78,"ITEM_KIND_ROKONA",0x14d); | |
lua_bind_const(&local_78,"ITEM_KIND_ROKONASHOT",0x14e); | |
lua_bind_const(&local_78,"ITEM_KIND_NASSYA",0x14f); | |
lua_bind_const(&local_78,"ITEM_KIND_KITERUGUMA",0x150); | |
lua_bind_const(&local_78,"ITEM_KIND_MIMIKKYU",0x151); | |
lua_bind_const(&local_78,"ITEM_KIND_SOLGALEO",0x152); | |
lua_bind_const(&local_78,"ITEM_KIND_LUNALA",0x153); | |
lua_bind_const(&local_78,"ITEM_KIND_LUNALASHOT",0x154); | |
lua_bind_const(&local_78,"ITEM_KIND_ROKON",0x155); | |
lua_bind_const(&local_78,"ITEM_KIND_ROKONSHOT",0x156); | |
lua_bind_const(&local_78,"ITEM_KIND_RAICHUA",0x157); | |
lua_bind_const(&local_78,"ITEM_KIND_NAMAKOBUSHI",0x158); | |
lua_bind_const(&local_78,"ITEM_KIND_TOGEDEMARU",0x159); | |
lua_bind_const(&local_78,"ITEM_KIND_TOGEDEMARUSHOT",0x15a); | |
lua_bind_const(&local_78,"ITEM_KIND_KASEY",0x15b); | |
lua_bind_const(&local_78,"ITEM_KIND_KAPUKOKEKO",0x15c); | |
lua_bind_const(&local_78,"ITEM_KIND_KAPUKOKEKOSHOT",0x15d); | |
lua_bind_const(&local_78,"ITEM_KIND_MARSHADOW",0x15e); | |
lua_bind_const(&local_78,"ITEM_KIND_HASSAM",0x15f); | |
lua_bind_const(&local_78,"ITEM_KIND_MASTERHAND",0x160); | |
lua_bind_const(&local_78,"ITEM_KIND_MASTERHANDBULLET",0x161); | |
lua_bind_const(&local_78,"ITEM_KIND_MASTERHANDIRONBALL",0x162); | |
lua_bind_const(&local_78,"ITEM_KIND_MASTERHANDPAINTBALL",0x163); | |
lua_bind_const(&local_78,"ITEM_KIND_MASTERHANDCHAKRAM",0x164); | |
lua_bind_const(&local_78,"ITEM_KIND_MASTERHANDKENZAN",0x165); | |
lua_bind_const(&local_78,"ITEM_KIND_MASTERHANDENERGYSHOT",0x166); | |
lua_bind_const(&local_78,"ITEM_KIND_MASTERHANDSATELLITE",0x167); | |
lua_bind_const(&local_78,"ITEM_KIND_MASTERHANDSATELLITESHOT",0x168); | |
lua_bind_const(&local_78,"ITEM_KIND_CRAZYHAND",0x169); | |
lua_bind_const(&local_78,"ITEM_KIND_CRAZYHANDBOMB",0x16a); | |
lua_bind_const(&local_78,"ITEM_KIND_CRAZYHANDFIRE",0x16b); | |
lua_bind_const(&local_78,"ITEM_KIND_CRAZYHANDSEARCHLIGHT",0x16c); | |
lua_bind_const(&local_78,"ITEM_KIND_CRAZYHANDGRAVITYBALL",0x16d); | |
lua_bind_const(&local_78,"ITEM_KIND_CRAZYHANDSHOCKWAVE",0x16e); | |
lua_bind_const(&local_78,"ITEM_KIND_GALLEOM",0x16f); | |
lua_bind_const(&local_78,"ITEM_KIND_GALLEOMMISSILE",0x170); | |
lua_bind_const(&local_78,"ITEM_KIND_GALLEOMSHOCKWAVE",0x171); | |
lua_bind_const(&local_78,"ITEM_KIND_GANONBOSS",0x172); | |
lua_bind_const(&local_78,"ITEM_KIND_GANONBOSSSHOT",0x173); | |
lua_bind_const(&local_78,"ITEM_KIND_GANONBOSSSHOT2",0x174); | |
lua_bind_const(&local_78,"ITEM_KIND_DRACULA",0x175); | |
lua_bind_const(&local_78,"ITEM_KIND_DRACULA3WAY",0x176); | |
lua_bind_const(&local_78,"ITEM_KIND_DRACULASTRAIGHT",0x177); | |
lua_bind_const(&local_78,"ITEM_KIND_DRACULAPILLAR",0x178); | |
lua_bind_const(&local_78,"ITEM_KIND_DRACULAFILL",0x179); | |
lua_bind_const(&local_78,"ITEM_KIND_DRACULABAT",0x17a); | |
lua_bind_const(&local_78,"ITEM_KIND_DRACULA2",0x17b); | |
lua_bind_const(&local_78,"ITEM_KIND_DRACULA2FIRESHOT",0x17c); | |
lua_bind_const(&local_78,"ITEM_KIND_DRACULA2HOMINGSHOT",0x17d); | |
lua_bind_const(&local_78,"ITEM_KIND_DRACULA2SHOCKWAVE",0x17e); | |
lua_bind_const(&local_78,"ITEM_KIND_DRACULA2SQUASHSHOCKWAVE",0x17f); | |
lua_bind_const(&local_78,"ITEM_KIND_MARX",0x180); | |
lua_bind_const(&local_78,"ITEM_KIND_MARXCUTTER",0x181); | |
lua_bind_const(&local_78,"ITEM_KIND_MARXPLANTSEED",0x182); | |
lua_bind_const(&local_78,"ITEM_KIND_MARXPLANTBODY",0x183); | |
lua_bind_const(&local_78,"ITEM_KIND_MARXICEBOMB1",0x184); | |
lua_bind_const(&local_78,"ITEM_KIND_MARXICEBOMB2",0x185); | |
lua_bind_const(&local_78,"ITEM_KIND_MARXCHASEEYE",0x186); | |
lua_bind_const(&local_78,"ITEM_KIND_MARXEYELASER",0x187); | |
lua_bind_const(&local_78,"ITEM_KIND_LIOLEUSBOSS",0x188); | |
lua_bind_const(&local_78,"ITEM_KIND_LIOLEUSBOSSSHOT",0x189); | |
lua_bind_const(&local_78,"ITEM_KIND_LIOLEUSBOSSSHOT2",0x18a); | |
lua_bind_const(&local_78,"ITEM_KIND_LIOLEUSBOSSBARREL",0x18b); | |
lua_bind_const(&local_78,"ITEM_KIND_LIOLEUSBOSSBOMBHEI",0x18c); | |
lua_bind_const(&local_78,"ITEM_KIND_LIOLEUSBOSSSMARTBOMB",0x18d); | |
lua_bind_const(&local_78,"ITEM_KIND_KOOPAG",0x18e); | |
lua_bind_const(&local_78,"ITEM_KIND_KIILA",399); | |
lua_bind_const(&local_78,"ITEM_KIND_KIILACROSSBOMB",400); | |
lua_bind_const(&local_78,"ITEM_KIND_KIILACRUSHWING",0x191); | |
lua_bind_const(&local_78,"ITEM_KIND_KIILALASER",0x192); | |
lua_bind_const(&local_78,"ITEM_KIND_KIILASMARTBOMB",0x193); | |
lua_bind_const(&local_78,"ITEM_KIND_KIILAEXPLODESHOT1",0x194); | |
lua_bind_const(&local_78,"ITEM_KIND_KIILAEXPLODESHOT2",0x195); | |
lua_bind_const(&local_78,"ITEM_KIND_KIILASHOCKWAVE",0x196); | |
lua_bind_const(&local_78,"ITEM_KIND_KIILASTRAIGHTSHOT",0x197); | |
lua_bind_const(&local_78,"ITEM_KIND_KIILACORE",0x198); | |
lua_bind_const(&local_78,"ITEM_KIND_KIILATORRENT",0x199); | |
lua_bind_const(&local_78,"ITEM_KIND_DARZ",0x19a); | |
lua_bind_const(&local_78,"ITEM_KIND_DARZCROSSBOMB",0x19b); | |
lua_bind_const(&local_78,"ITEM_KIND_DARZGATLINGSHOT",0x19c); | |
lua_bind_const(&local_78,"ITEM_KIND_DARZTENTACLESHOT",0x19d); | |
lua_bind_const(&local_78,"ITEM_KIND_DARZSPACERUSH",0x19e); | |
lua_bind_const(&local_78,"ITEM_KIND_DARZSPACERUSHSTENCIL",0x19f); | |
lua_bind_const(&local_78,"ITEM_KIND_DARZTEARUP",0x1a0); | |
lua_bind_const(&local_78,"ITEM_KIND_DARZCENTIPEDE",0x1a1); | |
lua_bind_const(&local_78,"ITEM_KIND_DARZPILLAR",0x1a2); | |
lua_bind_const(&local_78,"ITEM_KIND_DARZPIERCE",0x1a3); | |
lua_bind_const(&local_78,"ITEM_KIND_DARZTORRENT",0x1a4); | |
lua_bind_const(&local_78,"ITEM_KIND_KIILADARZMANAGER",0x1a5); | |
lua_bind_const(&local_78,"ITEM_KIND_PLAYABLE_MASTERHAND",0x1a6); | |
lua_bind_const(&local_78,"ITEM_KIND_PLAYABLE_MASTERHANDBULLET",0x1a7); | |
lua_bind_const(&local_78,"ITEM_KIND_PLAYABLE_MASTERHANDIRONBALL",0x1a8); | |
lua_bind_const(&local_78,"ITEM_KIND_PLAYABLE_MASTERHANDCHAKRAM",0x1a9); | |
lua_bind_const(&local_78,"ITEM_KIND_SANDBAGHR",0x1aa); | |
lua_bind_const(&local_78,"ITEM_KIND_HOMERUNBATHR",0x1ab); | |
lua_bind_const(&local_78,"ITEM_KIND_PRIZEHR",0x1ac); | |
lua_bind_const(&local_78,"ITEM_KIND_BUDDYBOMB",0x1ad); | |
lua_bind_const(&local_78,"ITEM_KIND_TERM",0x1ae); | |
lua_bind_const(&local_78,"ITEM_KIND_DRILL_EMPTY",0x1af); | |
lua_bind_const(&local_78,"ITEM_KIND_BANANAGUN_EMPTY",0x1b0); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_HUD_TERM",0x1b1); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_START",0x1b2); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ASSIST",0x1b3); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BARREL",0x1b4); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOX",0x1b5); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CAPSULE",0x1b6); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CARRIERBOX",0x1b7); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KUSUDAMA",0x1b8); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_POKEBALL",0x1b9); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERBALL",0x1ba); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SANDBAG",0x1bb); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GRASS",0x1bc); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MAXIMTOMATO",0x1bd); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HEART",0x1be); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TABEMONO",0x1bf); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FAIRYBOTTLE",0x1c0); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FINALPEACH",0x1c1); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FINALDAISY",0x1c2); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HEALBALL",0x1c3); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TEAMHEALFIELD",0x1c4); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CURRY",0x1c5); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CURRYSHOT",0x1c6); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_METALBLOCK",0x1c7); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MUSHD",0x1c8); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MUSHROOM",0x1c9); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SLOW",0x1ca); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SUPERSTAR",0x1cb); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_THUNDER",0x1cc); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WARPSTAR",0x1cd); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FIREFLOWER",0x1ce); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FIREFLOWERSHOT",0x1cf); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RAYGUN",0x1d0); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RAYGUNSHOT",0x1d1); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SUPERSCOPE",0x1d2); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SUPERSCOPESHOT",0x1d3); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRILL",0x1d4); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRILLSHOT",0x1d5); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STEELDIVER",0x1d6); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STEELDIVERSHOT",0x1d7); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MAGICPOT",0x1d8); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MAGICPOTWIND",0x1d9); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_REVENGESHOOTER",0x1da); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_REVENGESHOOTERSHOT",0x1db); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BANANAGUN",0x1dc); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BANANAGUNSHOT",0x1dd); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STAFF",0x1de); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STAFFSHOT",0x1df); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STAFFROULETTE",0x1e0); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STAFFROULETTESHOT",0x1e1); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WALKMUSH",0x1e2); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WALKMUSHFLOWER",0x1e3); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WALKMUSHSHOT",0x1e4); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BEAMSWORD",0x1e5); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GOLDENHAMMER",0x1e6); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HAMMER",0x1e7); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HAMMERHEAD",0x1e8); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HOMERUNBAT",0x1e9); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RIPSTICK",0x1ea); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RIPSTICKFLOWER",0x1eb); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RIPSTICKSHOT",0x1ec); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STARROD",0x1ed); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STARRODSHOT",0x1ee); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CLUB",0x1ef); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CLUBSHOT",0x1f0); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FIREBAR",0x1f1); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KILLSWORD",0x1f2); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DEATHSCYTHE",499); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BANANA",500); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOMBHEI",0x1f5); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BUMPER",0x1f6); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CHEWING",0x1f7); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DEKU",0x1f8); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DOSEISAN",0x1f9); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FREEZER",0x1fa); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GREENSHELL",0x1fb); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PASARAN",0x1fc); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PITFALL",0x1fd); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SENSORBOMB",0x1fe); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SMARTBOMB",0x1ff); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SMOKESCREEN",0x200); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CROSSBOMB",0x201); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DOLPHINBOMB",0x202); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOOMERANG",0x203); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HONEYCOMB",0x204); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HONEYCOMBBEE",0x205); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KILLEREYE",0x206); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KILLEREYESHOT",0x207); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOMBCHU",0x208); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TOGEZOSHELL",0x209); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOSSGALAGA",0x20a); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BEETLE",0x20b); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_POWBLOCK",0x20c); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STARRING",0x20d); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BLACKBALL",0x20e); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MAGICBALL",0x20f); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SOCCERBALL",0x210); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_UNIRA",0x211); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BADGE",0x212); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SCREW",0x213); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_USAGIHAT",0x214); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SUPERLEAF",0x215); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SUPERLEAFTAIL",0x216); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BACKSHIELD",0x217); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROCKETBELT",0x218); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MACHSTAMP",0x219); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_POWDERBOX",0x21a); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SMASHBALL",0x21b); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRAGOON",0x21c); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRAGOONSET",0x21d); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRAGOONSIGHT",0x21e); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KILLER",0x21f); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KILLERTRANSFORM",0x220); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GENESIS",0x221); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GENESISSET",0x222); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CHICKEN",0x223); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CHICKENPARTY",0x224); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SPECIALFLAG",0x225); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SMASHBOMB",0x226); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOMBER",0x227); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SMASHBALLHEAVY",0x228); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SMASHBOMBHEAVY",0x229); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DIDDYPEANUTS",0x22a); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LINKBOMB",0x22b); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PEACHDAIKON",0x22c); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROBOTGYRO",0x22d); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TOONLINKBOMB",0x22e); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WARIOBIKE",0x22f); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WARIOBIKEA",0x230); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WARIOBIKEB",0x231); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WARIOBIKEC",0x232); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WARIOBIKED",0x233); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WARIOBIKEE",0x234); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_EXPLOSIONBOMB",0x235); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOOK",0x236); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_THUNDERSWORD",0x237); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PACMANCHERRY",0x238); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PACMANSTRAWBERRY",0x239); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PACMANORANGE",0x23a); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PACMANAPPLE",0x23b); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PACMANMELON",0x23c); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PACMANBOSS",0x23d); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PACMANBELL",0x23e); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PACMANKEY",0x23f); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_POWERESA",0x240); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_METALBLADE",0x241); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WIIFITBALL",0x242); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LOG",0x243); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DOLL",0x244); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MECHAKOOPA",0x245); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WOOD",0x246); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MURABITOFRUIT",0x247); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KROOLCROWN",0x248); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SNAKEGRENADE",0x249); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SNAKECBOX",0x24a); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_YOUNGLINKBOMB",0x24b); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DAISYDAIKON",0x24c); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SIMONHOLYWATER",0x24d); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RICHTERHOLYWATER",0x24e); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LINKARROW",0x24f); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ST_FRUIT",0x250); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ST_FRUITBOMB",0x251); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PELLET",0x252); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ST_CRAB",0x253); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ST_SHELL",0x254); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ST_ICE_YASAI",0x255); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ST_APPLE",0x256); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ST_USA_EGG",599); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ST_YAMABUKI_EGG",600); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ANDROSS",0x259); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ANDROSSSHOT",0x25a); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GOROH",0x25b); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WALUIGI",0x25c); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STAFY",0x25d); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DEVIL",0x25e); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_METROID",0x25f); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HAMMERBROS",0x260); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HAMMERBROSHAMMER",0x261); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_JOE",0x262); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_JOESHOT",0x263); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_JEFF",0x264); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_JEFFPENCILBULLET",0x265); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_JEFFPENCILROCKET",0x266); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SHADOW",0x267); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WRIGHT",0x268); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WRIGHTBUIL",0x269); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LIN",0x26a); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NINTENDOGS",0x26b); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NINTENDOGSHI",0x26c); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MIDNA",0x26d); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MOTHERBRAIN",0x26e); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MOTHERBRAINSHOT",0x26f); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MOTHERBRAINSHOT2",0x270); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ELEKA",0x271); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ELEKASHOT",0x272); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ELEKASHOT2",0x273); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ELEKASHOT3",0x274); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GHIRAHIM",0x275); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GHIRAHIMKNIFE",0x276); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GHIRAHIMKNIFE2",0x277); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STARMAN",0x278); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STARMANOMEGABEAM",0x279); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_STARMANGAMMABEAM",0x27a); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SHERIFF",0x27b); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SHERIFFSHOT",0x27c); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SKULLKID",0x27d); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ASHLEY",0x27e); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WANWAN",0x27f); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WANWANPILE",0x280); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MONSTERS",0x281); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MONSTERSCHILD",0x282); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KAWASHIMA",0x283); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KAWASHIMASHOT",0x284); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RIKI",0x285); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TVGAME",0x286); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TVGAMESHOT",0x287); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SABLE",0x288); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TAKAMARU",0x289); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TAKAMARUSHOT",0x28a); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NIGHTMARE",0x28b); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_JIRO",0x28c); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROBIN",0x28d); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROBINSHOT",0x28e); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROBINPRESS",0x28f); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROBINLIFT",0x290); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CYBORG",0x291); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GUILE",0x292); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GUILESHOT",0x293); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SHIOKARAZU",0x294); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KRYSTAL",0x295); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KRYSTALSHOT",0x296); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MOON",0x297); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ZERO",0x298); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ZEROSHOT",0x299); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ALUCARD",0x29a); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_AKIRA",0x29b); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOMBERMAN",0x29c); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOMBERMANBOMBMANAGER",0x29d); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOMBERMANBOMB",0x29e); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BOMBERMANBOMB2",0x29f); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARKKNIGHT",0x2a0); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HEBIGARASU",0x2a1); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KAWASAKI",0x2a2); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KAWASAKIPOT",0x2a3); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KAWASAKISHOT",0x2a4); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LIOLEUS",0x2a5); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LIOLEUSSHOT",0x2a6); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SHOVELKNIGHT",0x2a7); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SHOVELKNIGHTSHOT",0x2a8); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SHOVELKNIGHTPITFALL",0x2a9); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RODIN",0x2aa); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RODINARMR",0x2ab); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RODINARML",0x2ac); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RODINARMSTRAIGHT",0x2ad); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RODINARMUPPER",0x2ae); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KNUCKLES",0x2af); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KOZUKATA",0x2b0); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KOZUKATASIGHT",0x2b1); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KOZUKATAGHOST",0x2b2); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SUKAPON",0x2b3); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SUKAPONSHOT",0x2b4); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BAITO",0x2b5); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BAITOCRANE",0x2b6); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CLAPTRAP",0x2b7); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRIVER",0x2b8); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DOSSUN",0x2b9); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SPRINGMAN",0x2ba); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SPRINGMANSHOT",699); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WILYCAPSULE",700); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WILYCAPSULESHOT",0x2bd); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WILYCAPSULESHOT2",0x2be); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_WILYCAPSULEWILY",0x2bf); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FLYANDHAND",0x2c0); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FLYANDHANDFLY",0x2c1); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_VINCE",0x2c2); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TIKI",0x2c3); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TIKISHOT",0x2c4); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NIKKI",0x2c5); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NIKKIILLUST1",0x2c6); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NIKKIILLUST2",0x2c7); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NIKKIILLUST3",0x2c8); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NIKKIILLUST4",0x2c9); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NIKKIILLUST5",0x2ca); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NIKKIILLUST6",0x2cb); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NYARTH",0x2cc); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NYARTHSHOT",0x2cd); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARUMINE",0x2ce); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TOSAKINTO",0x2cf); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HITODEMAN",0x2d0); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HITODEMANSHOT",0x2d1); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KABIGON",0x2d2); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TOGEPY",0x2d3); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIREIHANA",0x2d4); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SIRNIGHT",0x2d5); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_METAGROSS",0x2d6); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FIRE",0x2d7); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MEW",0x2d8); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ENTEI",0x2d9); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SUICUNE",0x2da); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LUGIA",0x2db); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LUGIASHOT",0x2dc); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LATIASLATIOS",0x2dd); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KYOGRE",0x2de); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KYOGRESHOT",0x2df); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DEOXYS",0x2e0); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_EIEVUI",0x2e1); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_YUKINOOH",0x2e2); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_YAYAKOMA",0x2e3); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KOFUURAI",0x2e4); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MAAIIKA",0x2e5); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GIRATINA",0x2e6); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GIRATINASHOT",0x2e7); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARKRAI",0x2e8); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARKRAISHOT",0x2e9); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ZOROARK",0x2ea); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MELOETTA",0x2eb); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MELOETTASHOT",0x2ec); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GENESECT",0x2ed); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GENESECTRAPIDSHOT",0x2ee); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TSUTARJA",0x2ef); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TSUTARJASHOT",0x2f0); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MIJUMARU",0x2f1); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HARIMARON",0x2f2); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FOKKO",0x2f3); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_FOKKOSHOT",0x2f4); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GOGOAT",0x2f5); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PEROPPAFU",0x2f6); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DEDENNE",0x2f7); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DEDENNESHOT",0x2f8); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PALKIA",0x2f9); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ARCEUS",0x2fa); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_VICTINI",0x2fb); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KYUREM",0x2fc); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KELDEO",0x2fd); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_XERNEAS",0x2fe); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_METAMON",0x2ff); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROKONA",0x300); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROKONASHOT",0x301); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NASSYA",0x302); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KITERUGUMA",0x303); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MIMIKKYU",0x304); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SOLGALEO",0x305); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LUNALA",0x306); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LUNALASHOT",0x307); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROKON",0x308); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_ROKONSHOT",0x309); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_RAICHUA",0x30a); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_NAMAKOBUSHI",0x30b); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TOGEDEMARU",0x30c); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TOGEDEMARUSHOT",0x30d); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KASEY",0x30e); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KAPUKOKEKO",0x30f); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KAPUKOKEKOSHOT",0x310); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARSHADOW",0x311); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HASSAM",0x312); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERHAND",0x313); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERHANDBULLET",0x314); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERHANDIRONBALL",0x315); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERHANDPAINTBALL",0x316); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERHANDCHAKRAM",0x317); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERHANDKENZAN",0x318); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERHANDENERGYSHOT",0x319); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERHANDSATELLITE",0x31a); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MASTERHANDSATELLITESHOT",0x31b); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CRAZYHAND",0x31c); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CRAZYHANDBOMB",0x31d); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CRAZYHANDFIRE",0x31e); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CRAZYHANDSEARCHLIGHT",799); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CRAZYHANDGRAVITYBALL",800); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_CRAZYHANDSHOCKWAVE",0x321); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GALLEOM",0x322); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GALLEOMMISSILE",0x323); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GALLEOMSHOCKWAVE",0x324); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GANONBOSS",0x325); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GANONBOSSSHOT",0x326); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_GANONBOSSSHOT2",0x327); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULA",0x328); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULA3WAY",0x329); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULASTRAIGHT",0x32a); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULAPILLAR",0x32b); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULAFILL",0x32c); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULABAT",0x32d); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULA2",0x32e); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULA2FIRESHOT",0x32f); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULA2HOMINGSHOT",0x330); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULA2SHOCKWAVE",0x331); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DRACULA2SQUASHSHOCKWAVE",0x332); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARX",0x333); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARXCUTTER",0x334); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARXPLANTSEED",0x335); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARXPLANTBODY",0x336); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARXICEBOMB1",0x337); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARXICEBOMB2",0x338); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARXCHASEEYE",0x339); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_MARXEYELASER",0x33a); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LIOLEUSBOSS",0x33b); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LIOLEUSBOSSSHOT",0x33c); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LIOLEUSBOSSSHOT2",0x33d); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LIOLEUSBOSSBARREL",0x33e); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LIOLEUSBOSSBOMBHEI",0x33f); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_LIOLEUSBOSSSMARTBOMB",0x340); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KOOPAG",0x341); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILA",0x342); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILACROSSBOMB",0x343); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILACRUSHWING",0x344); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILALASER",0x345); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILASMARTBOMB",0x346); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILAEXPLODESHOT1",0x347); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILAEXPLODESHOT2",0x348); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILASHOCKWAVE",0x349); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILASTRAIGHTSHOT",0x34a); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILACORE",0x34b); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILATORRENT",0x34c); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZ",0x34d); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZCROSSBOMB",0x34e); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZGATLINGSHOT",0x34f); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZTENTACLESHOT",0x350); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZSPACERUSH",0x351); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZSPACERUSHSTENCIL",0x352); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZTEARUP",0x353); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZCENTIPEDE",0x354); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZPILLAR",0x355); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZPIERCE",0x356); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_DARZTORRENT",0x357); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_KIILADARZMANAGER",0x358); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PLAYABLE_MASTERHAND",0x359); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PLAYABLE_MASTERHANDBULLET",0x35a); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PLAYABLE_MASTERHANDIRONBALL",0x35b); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PLAYABLE_MASTERHANDCHAKRAM",0x35c); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_SANDBAGHR",0x35d); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_HOMERUNBATHR",0x35e); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_PRIZEHR",0x35f); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_BUDDYBOMB",0x360); | |
lua_bind_const(&local_78,"ITEM_KIND_FOR_DUET_TERM",0x361); | |
lua_bind_const(&local_78,"ITEM_KIND_LOT_START",0x362); | |
lua_bind_const(&local_78,"ITEM_KIND_EX_RND_ANY",0x362); | |
lua_bind_const(&local_78,"ITEM_KIND_EX_RND_ONE",0x363); | |
lua_bind_const(&local_78,"ITEM_KIND_EX_BOMB",0x364); | |
lua_bind_const(&local_78,"ITEM_KIND_EX_EMPTY",0x365); | |
lua_bind_const(&local_78,"ITEM_GENID_RANDOM",0x366); | |
lua_bind_const(&local_78,"ITEM_GENID_00",0x367); | |
lua_bind_const(&local_78,"ITEM_GENID_01",0x368); | |
lua_bind_const(&local_78,"ITEM_GENID_02",0x369); | |
lua_bind_const(&local_78,"ITEM_GENID_03",0x36a); | |
lua_bind_const(&local_78,"ITEM_GENID_04",0x36b); | |
lua_bind_const(&local_78,"ITEM_GENID_05",0x36c); | |
lua_bind_const(&local_78,"ITEM_GENID_06",0x36d); | |
lua_bind_const(&local_78,"ITEM_GENID_07",0x36e); | |
lua_bind_const(&local_78,"ITEM_GENID_08",0x36f); | |
lua_bind_const(&local_78,"ITEM_GENID_09",0x370); | |
lua_bind_const(&local_78,"ITEM_GENID_10",0x371); | |
lua_bind_const(&local_78,"ITEM_GENID_11",0x372); | |
lua_bind_const(&local_78,"ITEM_GENID_12",0x373); | |
lua_bind_const(&local_78,"ITEM_GENID_13",0x374); | |
lua_bind_const(&local_78,"ITEM_GENID_14",0x375); | |
lua_bind_const(&local_78,"ITEM_GENID_15",0x376); | |
lua_bind_const(&local_78,"ITEM_GENID_16",0x377); | |
lua_bind_const(&local_78,"ITEM_GENID_17",0x378); | |
lua_bind_const(&local_78,"ITEM_GENID_18",0x379); | |
uVar1 = 0x37a; | |
lua_bind_const(&local_78,"ITEM_GENID_19",0x37a); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = -3; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NONE",0); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_CARRIER",1); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SHOOT",2); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SWING",4); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW",8); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_TOUCH",0x10); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_QUICK",0x20); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_EQUIP",0x40); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_RECOVER",0x80); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BALL",0x100); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL",0x200); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST",0x400); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON",0x800); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BOSS",0x1000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER",0x2000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FOOD",0x4000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_WEAPON",0x8000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BOMB",0x10000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NO_COUNT",0x20000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NO_THROW",0x40000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NO_BOUND_REMOVE",0x80000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NO_INHALED",0x100000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPEED_ROT",0x200000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SUB",0x400000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_CARRIER_THROW",9); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_NO_BOUND_REMOVE",0x80008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_NO_BOUND_REMOVE_BOMB",0x90008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_NO_BOUND_REMOVE_NO_COUNT",0xa0008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_BOMB",0x10008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_NO_COUNT",0x20008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_BOMB_NO_COUNT",0x30008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_WEAPON_NO_COUNT",0x28008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_CARRIER",9); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_WEAPON_NO_INHALED",0x108000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_WEAPON_NO_INHALED_SPEED_ROT",0x308000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_QUICK_FOOD",(longlong)&DAT_00004020); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_RECOVER_QUICK",0xa0); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_RECOVER_QUICK_FOOD",(longlong)&DAT_000040a0); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SWING_NO_THROW",0x40004); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SWING_NO_BOUND_REMOVE",0x80004); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BALL_THROW",0x108); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_QUICK",0x220); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_NO_BOUND_REMOVE",0x80200); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_NO_BOUND_REMOVE_WEAPON",0x88200); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_NO_BOUND_REMOVE_BOMB",0x90200); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_CARRIER_NO_THROW",0x40201); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_WEAPON_NO_INHALED",0x108200); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_BOMB",(longlong)&DAT_00010200); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW",(longlong)&DAT_00002008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW_NO_COUNT",0x22008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW_BOMB_NO_COUNT",0x32008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW_BOMB",0x12008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW_WEAPON_NO_COUNT",0x2a008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_RECOVER_QUICK_FOOD",0x60a0); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_BALL",(longlong)&DAT_00002100); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST_WEAPON",0x8400); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST_WEAPON_SPEED_ROT",0x208400); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST_WEAPON_BOMB",0x18400); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST_SUB",0x400400); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON_WEAPON",0x8800); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON_THROW_BOMB",0x10808); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON_WEAPON_SPEED_ROT",0x208800); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON_THROW",0x808); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BOSS_WEAPON",0x9000); | |
uVar1 = 0x9008; | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BOSS_WEAPON_THROW",0x9008); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_EXRES_TO_BIG",0); | |
lua_bind_const(&local_78,"ITEM_EXRES_TO_SMALL",1); | |
lua_bind_const(&local_78,"ITEM_EXRES_TERM",2); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_SCALE",0); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_HITSIZE",1); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_HP",2); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_SHADOW_SIZE",3); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CURSOR_OFFSET_Y",4); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_APPEARING_EFFECT_SCALE",5); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_LOST_EFFECT_SCALE",6); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_ROT_APPEAR_MUL",7); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CARRIER_Y_SPEED",8); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_THROW_SPEED_MUL",9); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_ROT_COEF_X",10); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_ROT_COEF_Y",0xb); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_ROT_COEF_Z",0xc); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_THROW_POWER_SPEED_ADD",0xd); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_THROW_POWER_SPEED_MUL",0xe); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_GRAVITY_ACCEL",0xf); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_GRAVITY_ACCEL_MAX",0x10); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_AIR_BRAKE_X",0x11); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_GROUND_BRAKE_X",0x12); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_OUTER_LIMIT_SPEED_X",0x13); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_OUTER_LIMIT_SPEED_Y",0x14); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_STOP_LIMIT_SPEED_X",0x15); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_STOP_LIMIT_SPEED_Y",0x16); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_ROT_SPEED",0x17); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_ROT_BRAKE",0x18); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_ROT_LIMIT_SPEED_X",0x19); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_ROT_LIMIT_SPEED_Y",0x1a); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_MUL_X",0x1b); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_MUL_Y",0x1c); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_MINSPEED",0x1d); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_WALL_MUL_X",0x1e); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_WALL_MUL_Y",0x1f); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_WALL_ADD_Y",0x20); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_CEILING_MUL_X",0x21); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_CEILING_MUL_Y",0x22); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_THROW_MUL",0x23); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_THROW_ADD_X",0x24); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_BOUND_REFSPEED_THROW_ADD_Y",0x25); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_NURURI_SIZE_UP",0x26); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_NURURI_SIZE_DOWN",0x27); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_NURURI_SIZE_LEFT",0x28); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_NURURI_SIZE_RIGHT",0x29); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_JOSTLE_SCALE",0x2a); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PICKUP_RANGE_OFFX",0x2b); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PICKUP_RANGE_OFFY",0x2c); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PICKUP_RANGE_SIZEW",0x2d); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PICKUP_RANGE_SIZEH",0x2e); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_MAPCOLL_SIZE_UP",0x2f); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_MAPCOLL_SIZE_DOWN",0x30); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_MAPCOLL_SIZE_HALFWIDTH",0x31); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CLIP_SPHERE_R",0x32); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CLIP_SPHERE_OFFY",0x33); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_SEARCH_DETECT_ADD_SPEED_MUL",0x34); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_HOOKED_OFFSET_X",0x35); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_HOOKED_OFFSET_Y",0x36); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_HOOKED_OFFSET_Z",0x37); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_DEDEDE_ADD_SPEED_Y",0x38); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PIKMIN_OFFSET1_X",0x39); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PIKMIN_OFFSET1_Y",0x3a); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PIKMIN_OFFSET1_Z",0x3b); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PIKMIN_OFFSET2_X",0x3c); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PIKMIN_OFFSET2_Y",0x3d); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_PIKMIN_OFFSET2_Z",0x3e); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CAPTURED_OFFSET_X",0x3f); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CAPTURED_OFFSET_Y",0x40); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CAPTURED_MOTION_FRAME_START",0x41); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CAPTURED_MOTION_FRAME_LOOP",0x42); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CAPTURED_MOTION_RATE",0x43); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_MARIO_THROWN_B_MOTION_FRAME_START",0x44); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_MARIO_THROWN_B_MOTION_FRAME_LOOP",0x45); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_MARIO_THROWN_B_MOTION_RATE",0x46); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CAPTURED_OFFSET_X_MURABITO",0x47); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CAPTURED_OFFSET_Y_MURABITO",0x48); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CAPTURED_OFFSET_X_SNAKE",0x49); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CAPTURED_OFFSET_Y_SNAKE",0x4a); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_STAR_SCALE",0x4b); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_STAR_POWER",0x4c); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_EGG_SCALE",0x4d); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_EGG_COLLISION_SIZE",0x4e); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_EGG_COLLISION_OFFSET_Y_1",0x4f); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_EGG_COLLISION_OFFSET_Y_2",0x50); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_EGG_GROUND_COLLISION_OFFSET_X",0x51); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_EGG_GROUND_COLLISION_OFFSET_Y",0x52); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_EGG_GROUND_COLLISION_SIZE",0x53); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_DIDDY_CLUNG_OFFSET_X",0x54); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_DIDDY_CLUNG_OFFSET_Y",0x55); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_GAOGAEN_ROPE_OFFSET_X",0x56); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_GAOGAEN_ROPE_OFFSET_Y",0x57); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_WARIO_BITE_MOTION_FRAME",0x58); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_WARIO_BITE_OFFSET_X",0x59); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_WARIO_BITE_OFFSET_Y",0x5a); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_DONKEY_SHOULDERED_MOTION_FRAME",0x5b); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_LR_DIR",0x5c); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CUT_IN_ZOOM_RATE",0x5d); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_CUT_IN_CAMERA_OFFSET_Y",0x5e); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_HOOKED_OFFSET_X_B",0x5f); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_HOOKED_OFFSET_Y_B",0x60); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_HOOKED_OFFSET_Z_B",0x61); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_DOLLY_SUPER_SPECIAL2_CAPTURE_MOTION_FRAME",0x62) | |
; | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_DOLLY_SUPER_SPECIAL2_CAPTURE_OFFSET_X",99); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_DOLLY_SUPER_SPECIAL2_CAPTURE_OFFSET_Y",100); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_DOLLY_SUPER_SPECIAL2_CAPTURE_OFFSET_Z",0x65); | |
uVar1 = 0x66; | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_FLOAT_TERM",0x66); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = -3; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_JOSTLE_PRIORITY",0); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_AI_PRI",1); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_TRAIT_ORIGINAL",2); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_ADD_FIGHTER_ATTACK_LOG",3); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_EATABLE",4); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_ENEMY_CAN_ATTACK",5); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_IGNORE_EFFECT_Z",6); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_SHOOT_SAFE_POS",7); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_SEARCH_DETECT_ADD_SPEED",8); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_PAINTABLE",9); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_GROUND_DAMAGE_ENABLE",10); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_COUNTERACT_SPIRITS_POWER",0xb); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_IGNORE_DELETE_BY_STAGE",0xc); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_IGNORE_DELETE_BY_DOLLY_STAGE",0xd); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_PIKMIN_ATTACH_KIND",0xe); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_CAPTURED",0xf); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_THROWN_ROT_KIND",0x10); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_CAPTURE_MURABITO_SIZE",0x11); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_BOUND_FLAG",0x12); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_SIZE_KIND",0x13); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_HAVE_KIND",0x14); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_SCALE_TYPE",0x15); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_SLOPE_TYPE",0x16); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_FLASH_KIND",0x17); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_CAMERA_KIND",0x18); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_ATTACK_HITSTOP_KIND",0x19); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_HIT_KIND",0x1a); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_HITEFFECT_KIND",0x1b); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_REFLECT_KIND",0x1c); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_SHIELD_KIND",0x1d); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_DEADAREA_KIND",0x1e); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_MURABITO_GEN",0x1f); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_FLIP_TYPE",0x20); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_FLIP_TYPE_DUCKHUNT",0x21); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_HAVE_OFFSET",0x22); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_ATTACKLOG_TYPE",0x23); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_CURSOR_DISPLAY_TYPE",0x24); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_HITSTOP_MUL_AS_CARRIER",0x25); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_CAMERA_SLEEP_ON_FINAL",0x26); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_SGW",0x27); | |
uVar1 = 0x28; | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_INT_TERM",0x28); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_GROUP",0); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_HOOKED_NODE",1); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_PIKMIN_ATTACH_NODE",2); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_PALUTENA_TARGET_NODE",3); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_CAPTURED_MOTION",4); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_CAPTURED_NODE",5); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_THROWN_NODE",6); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_CLUNG_NODE",7); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_WARIO_BITE_MOTION",8); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_WARIO_BITE_NODE",9); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_STATUS_WHEN_REFLECT_COUNT_MAX",10); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_HOOKED_NODE_B",0xb); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_DOLLY_SUPER_SPECIAL2_CAPTURE_MOTION",0xc); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_DOLLY_SUPER_SPECIAL2_CAPTURE_JOINT",0xd); | |
lua_bind_const(&local_78,"ITEM_COMMON_PARAM_HASH_TERM",0xe); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_APPEAR_DUCK_POW_TOP",0); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_APPEAR_DUCK_POW_BASE",1); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_THROW_REACTION_MUL",2); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CARRIER_HIT_STOP_MUL",3); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_SPEED_DAMAGE_SPEED_X_MUL",4); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_SPEED_DAMAGE_SPEED_Y_MUL",5); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_PUT_IN_POCKET_LIFE_TIME_MUL",6); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_LANDING_SMOOTH_ALPHA",7); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_THROW_HIT_HOP_ROT_MUL",8); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_THROW_GROUND_HOP_ROT_MUL",9); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_THROW_HOP_ROT_MUL_MAX",10); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_THROW_BOUND_WALL_ADD_Y_MUL_SPEED",0xb); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_THROW_BOUND_WALL_ADD_Y_MUL",0xc); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_THROW_ROT_SPEED_RAND_MIN",0xd); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_THROW_ROT_SPEED_RAND_MAX",0xe); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_RADIUS_TO_SLEEP_CAMERA_ON_FINAL_STATUS",0xf); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CP_BATTLE_EXCEPTED_PROBABILITY_MUL",0x10); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DROP_SMASHBALL_PERSENT",0x11); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DROP_SMASHBALL_NODROP_PERSENT",0x12); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DROP_SMASHBALL_DROP_PERSENT",0x13); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_SMASHBALL_START_SEC",0x14); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_SMASHBALL_DROP_NORMAL_TIME_MUL",0x15); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_SMASHBALL_GAME_MAX_MINUTE",0x16); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_SMASHBALL_RESTART_SEC",0x17); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_MATCH_TYPE_DRAGOON_PER",0x18); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_MATCH_TYPE_GENESIS_PER",0x19); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_MATCH_TYPE_DRAGOON_AND_GENESIS_PER",0x1a); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_MATCH_MANY_PLAYER_PER_MUL",0x1b); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_MATCH_PER",0x1c); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_MATCH_STOCK_PER",0x1d); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_PARTS_DROP_RANGE_A_BEGIN",0x1e); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_PARTS_DROP_RANGE_A_END",0x1f); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_PARTS_DROP_RANGE_B_BEGIN",0x20); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_PARTS_DROP_RANGE_B_END",0x21); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_PARTS_DROP_RANGE_C_BEGIN",0x22); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_DRAGOON_PARTS_DROP_RANGE_C_END",0x23); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CAPTURE_SWALLOWED_KIRBY_OFFSET_X",0x24); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CAPTURE_SWALLOWED_KIRBY_OFFSET_Y",0x25); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CAPTURE_SWALLOWED_DEDEDE_OFFSET_X",0x26); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CAPTURE_SWALLOWED_DEDEDE_OFFSET_Y",0x27); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CAPTURE_SWALLOWED_KROOL_OFFSET_X",0x28); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CAPTURE_SWALLOWED_KROOL_OFFSET_Y",0x29); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_SWALLOWED_THROWN_STAR_CANCEL_HOP_Y",0x2a); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_NOT_ADJUST_SPEED_X",0x2b); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_UP_SPEED_Y_MIN",0x2c); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_UP_SPEED_Y_MAX",0x2d); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_UP_ADD_ANGLE_MIN",0x2e); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_UP_ADD_ANGLE_MAX",0x2f); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_UP_REACTION_MUL_MAX",0x30); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_DOWN_SPEED_Y_MIN",0x31); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_DOWN_SPEED_Y_MAX",0x32); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_DOWN_ADD_ANGLE_MIN",0x33); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_DOWN_ADD_ANGLE_MAX",0x34); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_BOMB_VECTOR_NONE_DOWN_REACTION_MUL_MAX",0x35); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CAMERA_DISTANCE_AS_NO_FLASHING",0x36); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_CAMERA_DISTANCE_AS_NO_FLASHING_ON_ORTHO",0x37); | |
uVar1 = 0x38; | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_FLOAT_TERM",0x38); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = -3; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_MELEE_LIFE_FRAME",0); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_REMOVE_FLASH_FRAME",1); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_REMOVE_BOUND_COUNT",2); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_REMOVE_BOUND_PER",3); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_APPEAR_NO_DAMAGE_FRAME",4); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_APPEAR_NO_DAMAGE_FRAME_BOMB",5); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_APPEAR_NO_DAMAGE_FRAME_BOMB_IN_KUSUDAMA",6); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_APPEAR_NO_PICKUP_FRAME",7); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_BOMB_CAPTURE_ADD_LIFETIME",8); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_BOMB_CONFIRM_STOP_FRAME",9); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_PUT_IN_POCKET_LIFE_TIME_MIN",10); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_EDIT_STAGE_LIFE_FRAME",0xb); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_NO_GROUND_DAMAGE_FRAME",0xc); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_HEALING_ITEM_START_SEC",0xd); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_SMASHBALL_HEAVY_PROBABILITY",0xe); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_SMASHBOMB_PROBABILITY_AFTER_SMASH_BALL",0xf); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_SMASHBOMB_INTERVAL_AFTER_SMASHBALL",0x10); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_SMASHBOMB_PROBABILITY",0x11); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_SMASHBALL_INTERVAL_AFTER_SMASHBOMB",0x12); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_SMASHBOMB_HEAVY_PROBABILITY",0x13); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_DRAGOON_MATCH_STOCK_MUL_SEC",0x14); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_DRAGOON_MATCH_STOCK_MIN_SEC",0x15); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_DRAGOON_MATCH_MAX_MINUTE",0x16); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_CAPTURED_TIME",0x17); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_CAPTURED_TIME_ADD_PER_DAMAGE",0x18); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_CAPTURED_IGNORE_TIME",0x19); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_CAPTURE_SWALLOWED_KIRBY_FRAME",0x1a); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_CAPTURE_SWALLOWED_DEDEDE_FRAME",0x1b); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_CAPTURE_SWALLOWED_KROOL_FRAME",0x1c); | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_SWALLOWED_THROWN_STAR_FRAME",0x1d); | |
uVar1 = 0x1e; | |
lua_bind_const(&local_78,"ITEM_GAME_PARAM_INT_TERM",0x1e); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_SMOKE_GENERATE_HP_PER",0); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_NEAR_DEATH_HP_PER",1); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_SMASHED_REACTION_FRAME_THRESHOLD",2); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_SMASHED_STATUS_VANISH_SPEED",3); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_REFLECT_SPEED_THRESHOLD",4); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_REFLECT_SPEED_MUL",5); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_REFLECT_STOP_FRAME_RATE",6); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_REFLECT_STOP_FRAME_MAX",7); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_RANDOM_ROTATE",8); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_DEFAULT_SPEED_MUL",9); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_SMASHED_SPEED_MUL",10); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_GROUND_BRAKE",0xb); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_AIR_BRAKE",0xc); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_START_DAMAGE",0xd); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_END_DAMAGE",0xe); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_PRELANDING_DISTANCE",0xf); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_MUL_FROM_STAGE",0x10); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_INK_PAINT_THRESHOLD",0x11); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_WARP_CHECK_TARGET_DISTANCE",0x12); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_WARP_TARGET_OFFSET_Y",0x13); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_JUMP_RAYCHECK_OFFSET_X",0x14); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_JUMP_RAYCHECK_OFFSET_Y",0x15); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_JUMP_SELECT_MASK_ATTACK",0x16); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_JUMP_SELECT_MASK_ATTACK_HIT",0x17); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_JUMP_SEARCH_SIZE_MIN",0x18); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_JUMP_SEARCH_SIZE_MAX",0x19); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_AIR_SELECT_MASK_ATTACK",0x1a); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_AIR_SELECT_MASK_ATTACK_HIT",0x1b); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_AIR_SEARCH_SIZE_MIN",0x1c); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_AIR_SEARCH_SIZE_MAX",0x1d); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_ACTION_SELECT_JUMP",0x1e); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_ACTION_SELECT_AIR",0x1f); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_ACTION_SELECT_LANDING_WAIT",0x20); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_JUMP_TO_AIR_SELECTION_PROBABILITY",0x21); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_ESCAPE_JUMP_OVER_ANGLE",0x22); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_COMMON_STATUS_ESCAPE_SEARCH_PER",0x23); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_COMMON_STATUS_ESCAPE_SEARCH_SIZE_MIN",0x24); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_COMMON_STATUS_ESCAPE_SEARCH_SIZE_MAX",0x25); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_STATUS_ESCAPE_SEARCH_PER",0x26); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_STATUS_ESCAPE_SEARCH_SIZE_MIN",0x27); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_DAMAGE_STATUS_ESCAPE_SEARCH_SIZE_MAX",0x28); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_CHECK_WALL_JUMP_PER",0x29); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_CHECK_WALL_JUMP_AIR_PER",0x2a); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_CHECK_CLIFF_JUMP_PER",0x2b); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_CHECK_CLIFF_JUMP_DISTANCE",0x2c); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_CHECK_CLIFF_WAIT_PER",0x2d); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_CHECK_OTTOTTO_JUMP_PER",0x2e); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_CHECK_JUMP_TARGET_DISTANCE_X",0x2f); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_EXIT_DAMAGE_MUL",0x30); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_EXIT_HIT_EFFECT_SCALE_MUL",0x31); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_EXIT_HIT_STOP_MUL",0x32); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_SEARCH_TARGET_BONUS_PER_HANDI",0x33); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_SEARCH_TARGET_BONUS_PER_DAMAGE",0x34); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_SEARCH_TARGET_BONUS_PER_MASTER_DISTANCE",0x35); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_SEARCH_TARGET_BONUS_PER_SELF_DISTANCE",0x36); | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_SEARCH_TARGET_BONUS_PER_ASSIST_GROUND",0x37); | |
uVar1 = 0x38; | |
lua_bind_const(&local_78,"ASSIST_PARAM_FLOAT_TERM",0x38); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = -3; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ASSIST_PARAM_INT_DAMAGE_SMASHED_STATUS_VANISH_FRAME",0); | |
lua_bind_const(&local_78,"ASSIST_PARAM_INT_DAMAGE_LIGHT_REACTION_FRAME",1); | |
lua_bind_const(&local_78,"ASSIST_PARAM_INT_WARP_RETURN_ENABLE_FRAME",2); | |
lua_bind_const(&local_78,"ASSIST_PARAM_INT_WARP_OUT_OF_AREA_WAIT_FRAME",3); | |
lua_bind_const(&local_78,"ASSIST_PARAM_INT_WARP_ATTACK_CHECK_FRAME",4); | |
lua_bind_const(&local_78,"ASSIST_PARAM_INT_WARP_STANDING_WAIT_FRAME",5); | |
lua_bind_const(&local_78,"ASSIST_PARAM_INT_WARP_SAMPLING_NUM",6); | |
lua_bind_const(&local_78,"ASSIST_PARAM_INT_WARP_GROUND_DAMAGE_COUNT",7); | |
lua_bind_const(&local_78,"ASSIST_PARAM_INT_ESCAPE_JUMP_DETECTED_FRAME_MIN",8); | |
lua_bind_const(&local_78,"ASSIST_PARAM_INT_ESCAPE_JUMP_DETECTED_FRAME_MAX",9); | |
lua_bind_const(&local_78,"ASSIST_PARAM_INT_ESCAPE_AIR_DETECTED_FRAME_MIN",10); | |
lua_bind_const(&local_78,"ASSIST_PARAM_INT_ESCAPE_AIR_DETECTED_FRAME_MAX",0xb); | |
lua_bind_const(&local_78,"ASSIST_PARAM_INT_ESCAPE_AIR_XLU_FRAME",0xc); | |
lua_bind_const(&local_78,"ASSIST_PARAM_INT_ESCAPE_JUMP_TO_AIR_SEARCH_WAIT_FRAME_MIN",0xd); | |
lua_bind_const(&local_78,"ASSIST_PARAM_INT_ESCAPE_JUMP_TO_AIR_SEARCH_WAIT_FRAME_MAX",0xe); | |
lua_bind_const(&local_78,"ASSIST_PARAM_INT_DAMAGE_STATUS_ESCAPE_SEARCH_START_FRAME",0xf); | |
lua_bind_const(&local_78,"ASSIST_PARAM_INT_CLIFF_WAIT_FRAME_MIN",0x10); | |
lua_bind_const(&local_78,"ASSIST_PARAM_INT_CLIFF_WAIT_FRAME_MAX",0x11); | |
uVar1 = 0x12; | |
lua_bind_const(&local_78,"ASSIST_PARAM_INT_TERM",0x12); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_HP_MIN",0); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_HP_MAX",1); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_MULTI_PLAY_HP_MUL",2); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_MULTI_CPU_PLAY_HP_MUL",3); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_MULTI_PLAY_POWER_MUL",4); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_FINAL2ND_HP_MUL_MIN",5); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_FINAL2ND_HP_MUL_MAX",6); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_FINAL2ND_POWER_MUL_MIN",7); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_FINAL2ND_POWER_MUL_MAX",8); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_FINAL2ND_HARD_HP_MUL_MIN",9); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_FINAL2ND_HARD_HP_MUL_MAX",10); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_FINAL2ND_HARD_POWER_MUL_MIN",0xb); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_FINAL2ND_HARD_POWER_MUL_MAX",0xc); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_VERY_EASY_WAIT_TIME_MUL",0xd); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_VERY_EASY_HP_MUL",0xe); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_VERY_EASY_POWER_MUL",0xf); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_STANDARD_HP_MUL",0x10); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_STANDARD_2ND_HP_MUL",0x11); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_ANGRY_WAIT_FRAME_MUL",0x12); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_TARGET_SEARCH_NEAREST_MUL",0x13); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_TARGET_SEARCH_MOST_DAMAGED_MUL",0x14); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_TARGET_SEARCH_SELECTED_MUL",0x15); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_DAMAGE_MAX_LV0",0x16); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_DAMAGE_MAX_LV10",0x17); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_DAMAGE_MAX_OVER_MUL",0x18); | |
uVar1 = 0x19; | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_FLOAT_TERM",0x19); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_INT_TARGET_SEARCH_SELECTED_COUNT_THRESHOLD",0); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_INT_BOSS_STOP_FRAME",1); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_INT_BOSS_SLOW_MAG_1ST",2); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_INT_BOSS_SLOW_FRAME_1ST",3); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_INT_BOSS_SLOW_MAG_2ND",4); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_INT_BOSS_SLOW_FRAME_2ND",5); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_INT_BGM_FADE_TIME",6); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_INT_SE_FADE_TIME",7); | |
lua_bind_const(&local_78,"BOSS_COMMON_PARAM_INT_TERM",8); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_PROPERTY_PARAM_INT_SCALE_NODE_HASH",0); | |
lua_bind_const(&local_78,"ITEM_PROPERTY_PARAM_INT_RIDE_NODE_HASH",1); | |
lua_bind_const(&local_78,"ITEM_PROPERTY_PARAM_INT_TABEMONO_SE_HASH",2); | |
lua_bind_const(&local_78,"ITEM_PROPERTY_PARAM_INT_PARENT_MESSAGE",3); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_SCALE",0); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_HITSIZE",1); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_THROW_SPEED_MUL",2); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_THROW_POWER_SPEED_ADD",3); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_THROW_POWER_SPEED_MUL",4); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_GRAVITY_ACCEL",5); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_GRAVITY_ACCEL_MAX",6); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_AIR_BRAKE_X",7); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_GROUND_BRAKE_X",8); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_MUL_X",9); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_MUL_Y",10); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_MINSPEED",0xb); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_WALL_MUL_X",0xc); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_WALL_MUL_Y",0xd); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_WALL_ADD_Y",0xe); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_CEILING_MUL_X",0xf); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_CEILING_MUL_Y",0x10); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_THROW_MUL",0x11); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_THROW_ADD_X",0x12); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_BOUND_REFSPEED_THROW_ADD_Y",0x13); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_MAPCOLL_SIZE_UP",0x14); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_MAPCOLL_SIZE_DOWN",0x15); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_MAPCOLL_SIZE_HALFWIDTH",0x16); | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_CLIP_SPHERE_R",0x17); | |
uVar1 = 0x18; | |
lua_bind_const(&local_78,"ITEM_SPECIALIZED_PARAM_FLOAT_CLIP_SPHERE_OFFY",0x18); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_STATUS_PARAM_INT_RESULT",0); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_STATUS_PARAM_FLOAT_RESULT",0); | |
lua_bind_const(&local_78,"ITEM_STATUS_PARAM_FLOAT_VITAL_UP",1); | |
lua_bind_const(&local_78,"ITEM_KILLSWORD_STATUS_PARAM_FLOAT_CRITICAL_POWER_MUL",2); | |
lua_bind_const(&local_78,"ITEM_KILLSWORD_STATUS_PARAM_FLOAT_CRITICAL_REACTION_MUL",3); | |
lua_bind_const(&local_78,"ITEM_REVENGESHOOTER_STATUS_PARAM_FLOAT_SHOOT_MOTION_RATE",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_STATUS_PARAM_BOOL_RESULT",0); | |
lua_bind_const(&local_78,"ITEM_KILLSWORD_PARAM_BOOL_IS_CRITICAL_ATTACK",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_HAMMER_ACTION_DROP_HEAD",0); | |
lua_bind_const(&local_78,"ITEM_HAMMER_ACTION_ATTACK_ON",1); | |
lua_bind_const(&local_78,"ITEM_HAMMER_ACTION_ATTACK_OFF",2); | |
lua_bind_const(&local_78,"ITEM_HAMMER_ACTION_FLASHING_ON",3); | |
lua_bind_const(&local_78,"ITEM_HAMMER_ACTION_TERM",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_GOLDENHAMMER_ACTION_ATTACK_ON",1); | |
lua_bind_const(&local_78,"ITEM_GOLDENHAMMER_ACTION_ATTACK_OFF",2); | |
lua_bind_const(&local_78,"ITEM_GOLDENHAMMER_ACTION_FLASHING_ON",3); | |
lua_bind_const(&local_78,"ITEM_GOLDENHAMMER_ACTION_TERM",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_ROBOTGYRO_ACTION_SET_CHARGE_FRAME",0); | |
lua_bind_const(&local_78,"ITEM_ROBOTGYRO_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_FIREFLOWER_ACTION_OPEN",0); | |
lua_bind_const(&local_78,"ITEM_FIREFLOWER_ACTION_CLOSE",1); | |
lua_bind_const(&local_78,"ITEM_FIREFLOWER_ACTION_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SWING_ACTION_BEGIN",100); | |
lua_bind_const(&local_78,"ITEM_SWING_ACTION_END",0x65); | |
lua_bind_const(&local_78,"ITEM_SWING_ACTION_EFFECT",0x66); | |
lua_bind_const(&local_78,"ITEM_SWING_ACTION_BEGIN2",0x67); | |
lua_bind_const(&local_78,"ITEM_SWING_ACTION_TERM",0x68); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_THUNDER_RESULT_NORMAL",0); | |
lua_bind_const(&local_78,"ITEM_THUNDER_RESULT_HAZURE",1); | |
lua_bind_const(&local_78,"ITEM_THUNDER_RESULT_GIANT",2); | |
lua_bind_const(&local_78,"ITEM_THUNDER_RESULT_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SLOW_RESULT_NORMAL",0); | |
lua_bind_const(&local_78,"ITEM_SLOW_RESULT_HAZURE",1); | |
lua_bind_const(&local_78,"ITEM_SLOW_RESULT_ALL",2); | |
lua_bind_const(&local_78,"ITEM_SLOW_RESULT_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_FIGURE_ACTION_TOUCH_GET",0); | |
lua_bind_const(&local_78,"ITEM_FIGURE_ACTION_SLEEP",1); | |
lua_bind_const(&local_78,"ITEM_FIGURE_ACTION_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_USAGIHAT_ACTION_INFINITY",0); | |
lua_bind_const(&local_78,"ITEM_USAGIHAT_ACTION_SET_HAVE_COUNTER",1); | |
lua_bind_const(&local_78,"ITEM_USAGIHAT_ACTION_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_BADGE_ACTION_INFINITY",0); | |
lua_bind_const(&local_78,"ITEM_BADGE_ACTION_SET_HAVE_COUNTER",1); | |
lua_bind_const(&local_78,"ITEM_BADGE_ACTION_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_DIDDYPEANUTST_ACTION_FINAL",0); | |
lua_bind_const(&local_78,"ITEM_DIDDYPEANUTST_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_PEACHDAIKON_ACTION_SPECIAL_INIT",0); | |
lua_bind_const(&local_78,"ITEM_PEACHDAIKON_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_DAISYDAIKON_ACTION_SPECIAL_INIT",0); | |
lua_bind_const(&local_78,"ITEM_DAISYDAIKON_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_METALBLADE_ACTION_SPECIAL_THROW",0); | |
lua_bind_const(&local_78,"ITEM_METALBLADE_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_WIIFITBALL_ACTION_SPECIAL_INIT",0); | |
lua_bind_const(&local_78,"ITEM_WIIFITBALL_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_LOG_ACTION_SPECIAL_INIT",0); | |
lua_bind_const(&local_78,"ITEM_LOG_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_DOLL_ACTION_SPECIAL_INIT",0); | |
lua_bind_const(&local_78,"ITEM_DOLL_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_HOLYWATER_ACTION_SPECIAL_THROW",0); | |
lua_bind_const(&local_78,"ITEM_HOLYWATER_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_GENESISSET_ACTION_BEFORE_RADIATING",0); | |
lua_bind_const(&local_78,"ITEM_GENESISSET_ACTION_RADIATING",1); | |
lua_bind_const(&local_78,"ITEM_GENESISSET_ACTION_AFTER_RADIATING",2); | |
lua_bind_const(&local_78,"ITEM_GENESISSET_ACTION_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_FAIRYBOTTLE_ACTION_USE_FAIRY",0); | |
lua_bind_const(&local_78,"ITEM_FAIRYBOTTLE_ACTION_HIT_ATTACK",1); | |
lua_bind_const(&local_78,"ITEM_FAIRYBOTTLE_ACTION_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_TEAMHEALING_ACTION_HEALING",0); | |
lua_bind_const(&local_78,"ITEM_TEAMHEALING_ACTION_DAMAGE",1); | |
lua_bind_const(&local_78,"ITEM_TEAMHEALING_ACTION_TERM",2); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_GRASS_ACTION_NONE",0xffffffff); | |
lua_bind_const(&local_78,"ITEM_GRASS_ACTION_BEFORE_WEED_OUT",0); | |
lua_bind_const(&local_78,"ITEM_GRASS_ACTION_BEFORE_RAISE",1); | |
lua_bind_const(&local_78,"ITEM_GRASS_ACTION_AFTER_RAISE",2); | |
lua_bind_const(&local_78,"ITEM_GRASS_ACTION_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_MAGICPOT_ACTION_AIRFLOW_START",0); | |
lua_bind_const(&local_78,"ITEM_MAGICPOT_ACTION_AIRFLOW_END",1); | |
lua_bind_const(&local_78,"ITEM_MAGICPOT_ACTION_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SUPERSCOPE_ACTION_CHARGE_START",0); | |
lua_bind_const(&local_78,"ITEM_SUPERSCOPE_ACTION_CHARGE_END",1); | |
lua_bind_const(&local_78,"ITEM_SUPERSCOPE_ACTION_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_EXPLOSIONBOMB_ACTION_WIRE",0); | |
lua_bind_const(&local_78,"ITEM_EXPLOSIONBOMB_ACTION_PULL_WIRE",1); | |
lua_bind_const(&local_78,"ITEM_EXPLOSIONBOMB_ACTION_MISFIRE",2); | |
lua_bind_const(&local_78,"ITEM_EXPLOSIONBOMB_ACTION_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_PACMAN_ACTION_CHARGE_HAVE",0); | |
lua_bind_const(&local_78,"ITEM_PACMAN_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_POWERESA_ACTION_INIT",0); | |
lua_bind_const(&local_78,"ITEM_POWERESA_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SPECIALFLAG_ACTION_HOIST_START",0); | |
lua_bind_const(&local_78,"ITEM_SPECIALFLAG_ACTION_HOIST_END_SUCCESS",1); | |
lua_bind_const(&local_78,"ITEM_SPECIALFLAG_ACTION_HOIST_END_FAILURE",2); | |
lua_bind_const(&local_78,"ITEM_SPECIALFLAG_ACTION_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_ROCKETBELT_ACTION_INFINITY",0); | |
lua_bind_const(&local_78,"ITEM_ROCKETBELT_ACTION_FLY_JET_FIRE_START",1); | |
lua_bind_const(&local_78,"ITEM_ROCKETBELT_ACTION_FLY_JET_FIRE_END",2); | |
lua_bind_const(&local_78,"ITEM_ROCKETBELT_ACTION_JUMP_JET_FIRE",3); | |
lua_bind_const(&local_78,"ITEM_ROCKETBELT_ACTION_FALL_JET_SMOKE_START",4); | |
lua_bind_const(&local_78,"ITEM_ROCKETBELT_ACTION_FALL_JET_SMOKE_END",5); | |
lua_bind_const(&local_78,"ITEM_ROCKETBELT_ACTION_SET_ENERGY",6); | |
lua_bind_const(&local_78,"ITEM_ROCKETBELT_ACTION_SET_HAVE_COUNTER",7); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SCREW_ACTION_INFINITY",0); | |
lua_bind_const(&local_78,"ITEM_SCREW_ACTION_SET_HAVE_COUNTER",1); | |
lua_bind_const(&local_78,"ITEM_SCREW_ACTION_RESET",2); | |
lua_bind_const(&local_78,"ITEM_SCREW_ACTION_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SUPERLEAF_ACTION_INFINITY",0); | |
lua_bind_const(&local_78,"ITEM_SUPERLEAF_ACTION_SET_HAVE_COUNTER",1); | |
lua_bind_const(&local_78,"ITEM_SUPERLEAF_ACTION_SET_NODE_SRT",2); | |
lua_bind_const(&local_78,"ITEM_SUPERLEAF_ACTION_SET_EAR_VISIBLE",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SUPERLEAFTAIL_ACTION_FLY_START",0); | |
lua_bind_const(&local_78,"ITEM_SUPERLEAFTAIL_ACTION_FLY_END",1); | |
lua_bind_const(&local_78,"ITEM_SUPERLEAFTAIL_ACTION_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_BACKSHIELD_ACTION_INFINITY",0); | |
lua_bind_const(&local_78,"ITEM_BACKSHIELD_ACTION_SET_HAVE_COUNTER",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_MECHAKOOPA_ACTION_INJECTION",0); | |
lua_bind_const(&local_78,"ITEM_MECHAKOOPA_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_FIREBAR_ACTION_SWINGHIT",0); | |
lua_bind_const(&local_78,"ITEM_FIREBAR_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SUPERSCOPESHOT_ACTION_SHOOT",0); | |
lua_bind_const(&local_78,"ITEM_SUPERSCOPESHOT_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_RIPSTICKSHOT_ACTION_SHOOT",0); | |
lua_bind_const(&local_78,"ITEM_RIPSTICKSHOT_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_STARRODSHOT_ACTION_SHOOT",0); | |
lua_bind_const(&local_78,"ITEM_STARRODSHOT_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_CLUBSHOT_ACTION_SHOOT",0); | |
lua_bind_const(&local_78,"ITEM_CLUBSHOT_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_MAGICPOTWIND_ACTION_SHOOT",0); | |
lua_bind_const(&local_78,"ITEM_MAGICPOTWIND_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_KILLERTRANSFORM_ACTION_CANCEL_TRANSFORM",0); | |
lua_bind_const(&local_78,"ITEM_KILLERTRANSFORM_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_HEAL",0); | |
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_GOHOUBI_EFFECT",1); | |
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_SCROLL",2); | |
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_SONICBOOM1",3); | |
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_SONICBOOM2",4); | |
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_SONICBOOM3",5); | |
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_SONICBOOM4",6); | |
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_KIND_TIMEUP",7); | |
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_KIND_QUICK_X1",8); | |
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_KIND_QUICK_X2",9); | |
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_KIND_QUICK_X3",10); | |
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_KIND_QUICK_MAX",0xb); | |
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_KIND_STOP_SE_ALL",0xc); | |
lua_bind_const(&local_78,"ITEM_SANDBAG_ACTION_TERM",0xd); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_BANANA_ACTION_SPECIAL_THROW",0); | |
lua_bind_const(&local_78,"ITEM_BANANA_ACTION_BANANAGUN_THROW",1); | |
lua_bind_const(&local_78,"ITEM_BANANA_ACTION_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_CROSSBOMB_ACTION_PLAYABLEROLL",0); | |
lua_bind_const(&local_78,"ITEM_CROSSBOMB_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SMARTBOMB_ACTION_PLAYABLEROLL",0); | |
lua_bind_const(&local_78,"ITEM_SMARTBOMB_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_WALKMUSHFLOWER_ACTION_SWING",0); | |
lua_bind_const(&local_78,"ITEM_WALKMUSHFLOWER_ACTION_REVERSE_ON",1); | |
lua_bind_const(&local_78,"ITEM_WALKMUSHFLOWER_ACTION_REVERSE_OFF",2); | |
lua_bind_const(&local_78,"ITEM_WALKMUSHFLOWER_ACTION_DROP",3); | |
lua_bind_const(&local_78,"ITEM_WALKMUSHFLOWER_ACTION_TERM",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SMASHBALLHEAVY_ACTION_DROP_RESTART",0); | |
lua_bind_const(&local_78,"ITEM_SMASHBALLHEAVY_ACTION_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SNAKECBOX_ACTION_RESULT",0); | |
lua_bind_const(&local_78,"ITEM_SNAKECBOX_ACTION_ENABLE_PICKUP",1); | |
lua_bind_const(&local_78,"ITEM_SNAKECBOX_ACTION_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_KROOLCROWN_ACTION_EATEN",0); | |
lua_bind_const(&local_78,"ITEM_KROOLCROWN_ACTION_SET_SCALE",1); | |
lua_bind_const(&local_78,"ITEM_KROOLCROWN_ACTION_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_METAMON_ACTION_TIMEUP_STAY",0); | |
lua_bind_const(&local_78,"ITEM_METAMON_ACTION_TIMEUP",1); | |
lua_bind_const(&local_78,"ITEM_METAMON_ACTION_KO",2); | |
lua_bind_const(&local_78,"ITEM_METAMON_ACTION_DEATH",3); | |
lua_bind_const(&local_78,"ITEM_METAMON_ACTION_TERM",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_ST_SHELL_ACTION_BLOW_UP",0); | |
lua_bind_const(&local_78,"ITEM_ST_SHELL_ACTION_UNABLE",1); | |
lua_bind_const(&local_78,"ITEM_ST_SHELL_ACTION_ENABLE",2); | |
lua_bind_const(&local_78,"ITEM_ST_SHELL_ACTION_STAGE_GIMMICK",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_LINKARROW_ACTION_INIT_GROUND_UP",0); | |
lua_bind_const(&local_78,"ITEM_LINKARROW_ACTION_INIT_GROUND_LEFT",1); | |
lua_bind_const(&local_78,"ITEM_LINKARROW_ACTION_INIT_GROUND_RIGHT",2); | |
lua_bind_const(&local_78,"ITEM_LINKARROW_ACTION_INIT_GROUND_DOWN",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_THUNDERSWORD_MESSAGE_KIND_SET_NO_ATTACK_PICKUP_FRAME",0); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_STAFF_ACTION_ROULETTE_SHOOT_PRE",0); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_BUDDYBOMB_ACTION_SPECIAL_LW",0); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_PRIZEHR_ACTION_KIND_1",0); | |
lua_bind_const(&local_78,"ITEM_PRIZEHR_ACTION_KIND_2",1); | |
lua_bind_const(&local_78,"ITEM_PRIZEHR_ACTION_KIND_3",2); | |
lua_bind_const(&local_78,"ITEM_PRIZEHR_ACTION_KIND_4",3); | |
lua_bind_const(&local_78,"ITEM_PRIZEHR_ACTION_KIND_5",4); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_PRE_START",0xffffffff); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_LANDING_FRAME",0); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_VALUE_1",1); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_VALUE_2",2); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_VALUE_3",3); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_VALUE_4",4); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_VALUE_5",5); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_VALUE_6",6); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_VALUE_7",7); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_VALUE_8",8); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_HP",9); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_HP_MAX",10); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_TARGET_POS_X",0xb); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_TARGET_POS_Y",0xc); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_TARGET_POS_Z",0xd); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_SCALE_ANIM_MIN",0xe); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_SCALE_ANIM_MAX",0xf); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_SCALE_ANIM_NOW",0x10); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_BASE_SCALE",0x11); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_INHALED_COUNT",0x12); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_EQUIPMENT_FRAME",0x13); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_POWER_UP_THROW",0x14); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_POWER_UP_SHOOT",0x15); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_POWER_UP_ASSIST",0x16); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_POWER_UP_POKEMON",0x17); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_DAMAGE_REACTION_MUL",0x18); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_DAMAGE_SPEED_MUL",0x19); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_DAMAGE_BRAKE_MUL_GROUND",0x1a); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_DAMAGE_BRAKE_MUL_AIR",0x1b); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_HIT_EFFECT_SCALE_MUL",0x1c); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_BULLET_MUL",0x1d); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_BULLET_FLOAT",0x1e); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_LEVEL",0x1f); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_STRENGTH",0x20); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_DOWN_DAMAGE_MUL",0x21); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_DAMAGE_MAX",0x22); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_KIILADARZ_ATTACK_MUL",0x23); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_AI_VALUE_1",0x24); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_AI_VALUE_2",0x25); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_DAMAGE_MUL",0x26); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_TERM",0x27); | |
uVar1 = 0x27; | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLOAT_NUM",0x27); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = -3; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_PRE_START",0xfffffff); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_VALUE_1",0x10000000); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_VALUE_2",0x10000001); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_VALUE_3",0x10000002); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_VALUE_4",0x10000003); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_VALUE_5",0x10000004); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_VALUE_6",0x10000005); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_VALUE_7",0x10000006); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_VALUE_8",0x10000007); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_HAVE_NODE_HASH",0x10000008); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_TRAIT_FLAG",0x10000009); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_VARIATION",0x1000000a); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_LIFE_TIME",0x1000000b); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_LIFE_TIME_MAX",0x1000000c); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_LIFE_TIME_EDITSTAGE",0x1000000d); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_LIFE_TIME_FORCE_COUNTER1",0x1000000e); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_LIFE_TIME_FORCE_COUNTER2",0x1000000f); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_NO_DAMAGE_FRAME",0x10000010); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_NO_PICKUP_FRAME",0x10000011); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_COUNTER",0x10000012); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_COUNTER_2",0x10000013); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_COUNTER_3",0x10000014); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_BOMB_COUNTER",0x10000015); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_BOMB_COUNTER_MAX",0x10000016); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_MESSAGE",0x10000017); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_BULLET",0x10000018); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_PUT_IN_POCKET_COUNT",0x10000019); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_NO_GROUND_DAMAGE_FRAME",0x1000001a); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_NO_GROUND_DAMAGE_FRAME_MAX",0x1000001b); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_GROUND_DAMAGE_COUNT",0x1000001c); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_SCALE_ANIM_TYPE",0x1000001d); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_SCALE_ANIM_COUNTER",0x1000001e); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_SCALE_ANIM_NODE_HASH",0x1000001f); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_SCALE_ANIM_COUNTER_LIMIT",0x10000020); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_TARGET_TASK_ID",0x10000021); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_HIT_KIND",0x10000022); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_HIT_EFFECT_KIND",0x10000023); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_SYSTEM_SEARCH_DETECT_TYPE",0x10000024); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_BOUND_FLAG",0x10000025); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_BOUND_COUNT",0x10000026); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_SE_BOUND_HASH",0x10000027); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_SE_WATER_HASH",0x10000028); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_SE_LOST_HASH",0x10000029); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_THROW_FRAME",0x1000002a); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_ATTACK_SERIAL_ID",0x1000002b); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_ATTACK_KIND",0x1000002c); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_HAVE_COUNT",0x1000002d); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_THROW_COUNT",0x1000002e); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_HIT_COUNT",0x1000002f); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_HIT_STOP_ATTACK_SUSPEND_FRAME",0x10000030); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_TRACKING_COUNTER",0x10000031); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_INK_COLOR",0x10000032); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_ATTACKER_ATTRIBUTE",0x10000033); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_FORCE_REMOVE_COUNTER",0x10000034); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_IGNORE_CAPTURE_COUNT",0x10000035); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_THROWN_MOTION_HASH",0x10000036); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_BOSS_MODE",0x10000037); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_ADVENTURE_ROUND",0x10000038); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_PARAMETER_ITEM_KIND",0x10000039); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_AI_VALUE_1",0x1000003a); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_TERM",0x1000003b); | |
uVar1 = 0x3b; | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_INT_NUM",0x3b); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_PRE_START",0x1fffffff); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_VALUE_1",0x20000000); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_VALUE_2",0x20000001); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_VALUE_3",0x20000002); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_VALUE_4",0x20000003); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_VALUE_5",0x20000004); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_VALUE_6",0x20000005); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_REACTION",0x20000006); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_REFLECT_GROUND",0x20000007); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_VANISH",0x20000008); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_VIA_EXIT",0x20000009); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_TARGET_FOUND",0x2000000a); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_DISABLE_JOSTLE",0x2000000b); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_HAVE_STICK",0x2000000c); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_WATER",0x2000000d); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_EATABLE",0x2000000e); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_AUTO_PLAY_BOUND_EFFECT",0x2000000f); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_AUTO_PLAY_LOST_EFFECT",0x20000010); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_HAVE_POSITION_ONLY",0x20000011); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_FORCE_WHOLE_HIT_NORMAL",0x20000012); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_DISABLE_AUTO_GRAVITY_MOVE",0x20000013); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_UPDATE_POSTURE_OWNER_SCALE",0x20000014); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_TARGETABLE",0x20000015); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_TIMER_SLOW",0x20000016); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_NO_DAMAGE_FROM_KUSUDAMA",0x20000017); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_DAMAGE_FLASHING_BOSS",0x20000018); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_DMAGE_CAMERA_QUAKE",0x20000019); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_IGNORE_DELETE_BY_STAGE",0x2000001a); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_KEEP_TARGET_ON_FIGHTER_CHANGE",0x2000001b); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_MISS_TARGET_BY_CHANGING",0x2000001c); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_POKEMON_CHANGE_START",0x2000001d); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_TURN_DAMAGE",0x2000001e); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_TURN_DAMAGE_IS_NO_REACTION",0x2000001f); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_SPEED_DAMAGE",0x20000020); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_APPLY_WORLD_MOVE",0x20000021); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_GROUND_DAMAGE",0x20000022); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_RECEIVE_FINAL_STATUS_EVENT",0x20000023); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_RECEIVE_STAGE_TRANSITION_EVENT",0x20000024); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_AI_SOON_TO_BE_ATTACK",0x20000025); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_AI_IS_IN_EFFECT",0x20000026); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_HAVE_SILENT",0x20000027); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_JUMP_AIR_ENABLE",0x20000028); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_TAKE_OFF",0x20000029); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_RUN_START",0x2000002a); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_IS_SMASH_DAMAGE",0x2000002b); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_ANGRY",0x2000002c); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_IMMORTAL",0x2000002d); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_BOSS_KEYOFF_BGM",0x2000002e); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_BOSS_STOP_SE",0x2000002f); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_BOSS_DEAD",0x20000030); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_GROUND_LOST",0x20000031); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_PATCH_5_0_0",0x20000032); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_PATCH_6_0_0",0x20000033); | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_TERM",0x20000034); | |
uVar1 = 0x34; | |
lua_bind_const(&local_78,"ITEM_INSTANCE_WORK_FLAG_NUM",0x34); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = -3; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_DRAGOONSET_INSTANCE_WORK_FLOAT_CURSOR_X",1); | |
lua_bind_const(&local_78,"ITEM_DRAGOONSET_INSTANCE_WORK_FLOAT_CURSOR_Y",2); | |
lua_bind_const(&local_78,"ITEM_DRAGOONSET_INSTANCE_WORK_FLAG_ATTACK",0x20000000); | |
lua_bind_const(&local_78,"ITEM_HAMMERBROS_INSTANCE_WORK_FLAG_BOUND",0x20000000); | |
lua_bind_const(&local_78,"ITEM_ROBOTGYRO_INSTANCE_WORK_FLAG_ROBOT_THROW",0x20000000); | |
lua_bind_const(&local_78,"ITEM_ROBOTGYRO_INSTANCE_WORK_FLOAT_CHARGE",1); | |
lua_bind_const(&local_78,"ITEM_ROCKETBELT_INSTANCE_WORK_INT_HAVE_COUNTER",0x10000012); | |
lua_bind_const(&local_78,"ITEM_ROCKETBELT_INSTANCE_WORK_FLAG_HAVE_INFINITY",0x20000001); | |
lua_bind_const(&local_78,"ITEM_SCREW_INSTANCE_WORK_INT_HAVE_COUNTER",0x10000012); | |
lua_bind_const(&local_78,"ITEM_SCREW_INSTANCE_WORK_FLAG_HAVE_INFINITY",0x20000000); | |
lua_bind_const(&local_78,"ITEM_SUPERLEAF_INSTANCE_WORK_INT_HAVE_COUNTER",0x10000012); | |
lua_bind_const(&local_78,"ITEM_SUPERLEAF_INSTANCE_WORK_FLAG_HAVE_INFINITY",0x20000000); | |
lua_bind_const(&local_78,"ITEM_TABEMONO_INSTANCE_WORK_INT_EAT_SE_HASH",0x10000000); | |
lua_bind_const(&local_78,"ITEM_USAGIHAT_INSTANCE_WORK_INT_HAVE_COUNTER",0x10000012); | |
lua_bind_const(&local_78,"ITEM_USAGIHAT_INSTANCE_WORK_FLAG_HAVE_INFINITY",0x20000000); | |
lua_bind_const(&local_78,"ITEM_ST_ICE_YASAI_INSTANCE_WORK_INT_EAT_SE_HASH",0x10000000); | |
lua_bind_const(&local_78,"ITEM_BOOMERANG_INSTANCE_WORK_INT_ATTACK_POWER_FLY",0x10000000); | |
lua_bind_const(&local_78,"ITEM_BOOMERANG_INSTANCE_WORK_INT_ATTACK_POWER_TURN",0x10000001); | |
lua_bind_const(&local_78,"ITEM_SOCCERBALL_INSTANCE_WORK_INT_ATTACK_POWER",0x10000000); | |
lua_bind_const(&local_78,"ITEM_GRASS_INSTANCE_WORK_INT_CREATE_OBJECT_ID",0x10000000); | |
lua_bind_const(&local_78,"ITEM_MAGICPOTWIND_INSTANCE_WORK_FLOAT_DIRECTION_X",1); | |
lua_bind_const(&local_78,"ITEM_MAGICPOTWIND_INSTANCE_WORK_FLOAT_DIRECTION_Y",2); | |
lua_bind_const(&local_78,"ITEM_MAGICPOTWIND_INSTANCE_WORK_FLOAT_SCALE",3); | |
lua_bind_const(&local_78,"ITEM_MAGICPOTWIND_INSTANCE_WORK_FLAG_VIOLENT_WIND",0x20000000); | |
lua_bind_const(&local_78,"ITEM_POWBLOCK_INSTANCE_WORK_INT_ATTACK_OBJECT_ID",0x10000000); | |
lua_bind_const(&local_78,"ITEM_PEACHDAIKON_INSTANCE_WORK_INT_ATTACK_POWER",0x10000000); | |
lua_bind_const(&local_78,"ITEM_DAISYDAIKON_INSTANCE_WORK_INT_ATTACK_POWER",0x10000000); | |
lua_bind_const(&local_78,"ITEM_BANANA_INSTANCE_WORK_FLAG_SLIP",0x20000000); | |
lua_bind_const(&local_78,"ITEM_BANANA_INSTANCE_WORK_FLAG_HAVED",0x20000001); | |
lua_bind_const(&local_78,"ITEM_BANANA_INSTANCE_WORK_FLAG_DIDDY_SPECIAL_THROW",0x20000002); | |
lua_bind_const(&local_78,"ITEM_WARIOBIKE_INSTANCE_WORK_INT_CREATE_FIGHTER_ID",0x10000000); | |
lua_bind_const(&local_78,"ITEM_METALBLADE_INSTANCE_WORK_FLAG_SPECIAL_THROW",0x20000000); | |
lua_bind_const(&local_78,"ITEM_METALBLADE_INSTANCE_WORK_FLAG_DROP",0x20000001); | |
lua_bind_const(&local_78,"ITEM_METALBLADE_INSTANCE_WORK_FLAG_REFLECT",0x20000002); | |
lua_bind_const(&local_78,"ITEM_METALBLADE_INSTANCE_WORK_FLAG_SPEED_REVERSE",0x20000003); | |
lua_bind_const(&local_78,"ITEM_METALBLADE_INSTANCE_WORK_INT_STICK_TOUCH_ID",0x10000000); | |
lua_bind_const(&local_78,"ITEM_METALBLADE_INSTANCE_WORK_INT_INIT_SPEED_REVERSE_FRAME",0x10000001); | |
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_FLAG_ATTACK_START",0x20000000); | |
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_FLAG_INIT_THROW",0x20000001); | |
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_FLAG_START_GROUND",0x20000002); | |
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_FLAG_INIT_GRAVITY",0x20000003); | |
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_INT_BOUND_COUNT",0x10000000); | |
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_INT_INIT_GRAVITY_FRAME",0x10000001); | |
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_INT_LIFE",0x10000002); | |
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_FLOAT_SHOT_CALC_KATAMUKI",1); | |
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_FLOAT_SHOT_CALC_TAKASA",2); | |
lua_bind_const(&local_78,"ITEM_WIIFITBALL_INSTANCE_WORK_FLOAT_INIT_WIND_SPEED_X",3); | |
lua_bind_const(&local_78,"ITEM_WOOD_INSTANCE_WORK_INT_LOG_GROUP",0x10000000); | |
lua_bind_const(&local_78,"ITEM_WOOD_INSTANCE_WORK_INT_STATE",0x10000001); | |
lua_bind_const(&local_78,"ITEM_PACMAN_INSTANCE_WORK_FLAG_THROW",0x20000000); | |
lua_bind_const(&local_78,"ITEM_PACMAN_INSTANCE_WORK_FLAG_DROP",0x20000001); | |
lua_bind_const(&local_78,"ITEM_PACMAN_INSTANCE_WORK_FLAG_HIT",0x20000002); | |
lua_bind_const(&local_78,"ITEM_PACMAN_INSTANCE_WORK_FLAG_HOP",0x20000003); | |
lua_bind_const(&local_78,"ITEM_PACMAN_INSTANCE_WORK_FLAG_UNABLE_PICKUP",0x20000004); | |
lua_bind_const(&local_78,"ITEM_PACMAN_INSTANCE_WORK_INT_LIFE",0x10000000); | |
lua_bind_const(&local_78,"ITEM_PACMAN_INSTANCE_WORK_INT_BOUND_COUNT",0x10000001); | |
lua_bind_const(&local_78,"ITEM_POWERESA_INSTANCE_WORK_FLOAT_DAMAGE",1); | |
lua_bind_const(&local_78,"ITEM_POWERESA_INSTANCE_WORK_INT_OWNER_ID",0x10000000); | |
lua_bind_const(&local_78,"ITEM_POWERESA_INSTANCE_WORK_INT_TEAM_NO",0x10000001); | |
lua_bind_const(&local_78,"ITEM_DOLL_INSTANCE_WORK_FLAG_FIRST_DAMAGE",0x20000000); | |
lua_bind_const(&local_78,"ITEM_DOLL_INSTANCE_WORK_INT_LIFE",0x10000000); | |
lua_bind_const(&local_78,"ITEM_DOLL_INSTANCE_WORK_FLOAT_ROT_SPEED",1); | |
lua_bind_const(&local_78,"ITEM_DOLL_INSTANCE_WORK_FLOAT_ROT_Z",2); | |
lua_bind_const(&local_78,"ITEM_LOG_INSTANCE_WORK_FLAG_FIRST_DAMAGE",0x20000000); | |
lua_bind_const(&local_78,"ITEM_LOG_INSTANCE_WORK_INT_LIFE",0x10000000); | |
lua_bind_const(&local_78,"ITEM_LOG_INSTANCE_WORK_FLOAT_ROT_SPEED",1); | |
lua_bind_const(&local_78,"ITEM_LOG_INSTANCE_WORK_FLOAT_ROT_Z",2); | |
lua_bind_const(&local_78,"ITEM_MECHAKOOPA_INSTANCE_WORK_FLAG_TEAM_ATTACK",0x20000004); | |
lua_bind_const(&local_78,"ITEM_MECHAKOOPA_INSTANCE_WORK_FLAG_THROW",0x20000005); | |
lua_bind_const(&local_78,"ITEM_LINKARROW_INSTANCE_WORK_ROT_X",1); | |
lua_bind_const(&local_78,"ITEM_LINKARROW_INSTANCE_WORK_ROT_Y",2); | |
lua_bind_const(&local_78,"ITEM_LINKARROW_INSTANCE_WORK_ROT_Z",3); | |
lua_bind_const(&local_78,"ITEM_LINKARROW_INSTANCE_WORK_OFFSET_X",4); | |
lua_bind_const(&local_78,"ITEM_LINKARROW_INSTANCE_WORK_OFFSET_Y",5); | |
lua_bind_const(&local_78,"ITEM_LINKARROW_INSTANCE_WORK_OFFSET_Z",6); | |
lua_bind_const(&local_78,"ITEM_LINKBOMB_INSTANCE_WORK_FLAG_IS_BLAST",0x20000000); | |
lua_bind_const(&local_78,"ITEM_REVENGESHOOTERSHOT_INSTANCE_WORK_FLOAT_ATTACK_POWER",1); | |
lua_bind_const(&local_78,"ITEM_REVENGESHOOTERSHOT_INSTANCE_WORK_FLOAT_ATTACK_SIZE",2); | |
lua_bind_const(&local_78,"ITEM_STAFFSHOT_INSTANCE_WORK_INT_EFFECT_HANDLE",0x10000000); | |
lua_bind_const(&local_78,"ITEM_HEALBALL_INSTANCE_WORK_FLOAT_HOW_MANY_DROP_RATE",2); | |
lua_bind_const(&local_78,"ITEM_BOMBER_INSTANCE_WORK_FLAG_BORN_END",0x20000004); | |
lua_bind_const(&local_78,"ITEM_NIGHTMARE_INSTANCE_WORK_INT_SCALING_STATUS",0x10000000); | |
lua_bind_const(&local_78,"ITEM_NIGHTMARE_INSTANCE_WORK_FLAG_START_BLIND",0x20000000); | |
lua_bind_const(&local_78,"ITEM_NIGHTMARE_INSTANCE_WORK_FLAG_END_BLIND",0x20000001); | |
lua_bind_const(&local_78,"ITEM_NIGHTMARE_INSTANCE_WORK_FLAG_END_ATTACK",0x20000002); | |
uVar1 = 1; | |
lua_bind_const(&local_78,"ITEM_DRIVER_INSTANCE_WORK_FLOAT_FIGHTER_LR",1); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_NONE",0xffffffff); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_STANDBY",0); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_INITIALIZE",1); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_HAVE",2); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_FALL",3); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_LANDING",4); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_THROW",5); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_LOST",6); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_BORN",7); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_SPHAVE",8); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_BEGIN",9); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE",9); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_CUT",10); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_THROWN",0xb); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_SHOULDER",0xc); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CLUNG",0xd); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CLUNG_GANON",0xe); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CLUNG_DIDDY",0xf); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_THROWN_DIDDY",0x10); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_SWALLOWED",0x11); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_SWALLOWED_DRINK",0x12); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_SWALLOWED_THROWN_STAR",0x13); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_YOSHI",0x14); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_YOSHI_WAIT",0x15); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_THROWN_YOSHI",0x16); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_YOSHI_EGG",0x17); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_YOSHI_EGG",0x18); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_KOOPA_DIVED",0x19); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_MURABITO",0x1a); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_ROCKMAN",0x1b); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_SNAKE",0x1c); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_WARIO_BITE",0x1d); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_REFLET",0x1e); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_MEWTWO",0x1f); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_RIDLEY",0x20); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_GAOGAEN",0x21); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_GAOGAEN_THROW",0x22); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_GAOGAEN_ATTACH_ROPE",0x23); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_GAOGAEN_RETURN",0x24); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_MIIFIGHTER_SUPLEX",0x25); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_MIIFIGHTER_COUNTER_THROWN",0x26); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_FISHINGROD",0x27); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_DOLLY_SUPER_SPECIAL2_CAPTURE",0x28); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_MASTER_SWORD",0x29); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_TERM",0x2a); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_KAWASAKI_TOSS",0x2a); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_CAPTURE_KAWASAKI_COOK",0x2b); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_FOR_ASSIST_START",0x2c); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_DAMAGE",0x2c); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_ESCAPE_FALL",0x2d); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_ESCAPE_JUMP",0x2e); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_ESCAPE_AIR",0x2f); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_JUMP",0x30); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_JUMP_AIR",0x31); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_PASS_FLOOR",0x32); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_TURN",0x33); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_WAIT",0x34); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_RUN",0x35); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_WARP",0x36); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_EXIT",0x37); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_FOR_ASSIST_TERM",0x38); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_FOR_POKEMON_START",0x39); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_LEAVE",0x39); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_FOR_POKEMON_TERM",0x3a); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_FOR_BOSS_START",0x3b); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_ENTRY",0x3b); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_START",0x3c); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_TRANS_PHASE",0x3d); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_DEAD",0x3e); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_FOR_BOSS_TERM",0x3f); | |
lua_bind_const(&local_78,"ITEM_COMMON_STATUS_KIND_TERM",0x3f); | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_TERM",0x40); | |
uVar1 = 0x100; | |
lua_bind_const(&local_78,"ITEM_STATUS_KIND_MAX",0x100); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = -3; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_PRE_START",0xffffffff); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_0",0); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_1",1); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_2",2); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_3",3); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_4",4); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_5",5); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_6",6); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_7",7); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_8",8); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_9",9); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_10",10); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_11",0xb); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_12",0xc); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_13",0xd); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_14",0xe); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_15",0xf); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_16",0x10); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_17",0x11); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_18",0x12); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_19",0x13); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_20",0x14); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_21",0x15); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_22",0x16); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_23",0x17); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_24",0x18); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_25",0x19); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_26",0x1a); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_27",0x1b); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_28",0x1c); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_29",0x1d); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_30",0x1e); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_31",0x1f); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_32",0x20); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_33",0x21); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_34",0x22); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_35",0x23); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_36",0x24); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_37",0x25); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_38",0x26); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_39",0x27); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_40",0x28); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_41",0x29); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_42",0x2a); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_TERM",0x2b); | |
uVar1 = 0x2b; | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLOAT_NUM",0x2b); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_PRE_START",0x1fffffff); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_0",0x20000000); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_1",0x20000001); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_2",0x20000002); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_3",0x20000003); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_4",0x20000004); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_5",0x20000005); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_6",0x20000006); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_7",0x20000007); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_8",0x20000008); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_9",0x20000009); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_10",0x2000000a); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_11",0x2000000b); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_12",0x2000000c); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_TERM",0x2000000d); | |
uVar1 = 0xd; | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_FLAG_NUM",0xd); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,-3,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = -3; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_PRE_START",0xfffffff); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_0",0x10000000); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_1",0x10000001); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_2",0x10000002); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_3",0x10000003); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_4",0x10000004); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_5",0x10000005); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_6",0x10000006); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_7",0x10000007); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_8",0x10000008); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_9",0x10000009); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_10",0x1000000a); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_11",0x1000000b); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_12",0x1000000c); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_13",0x1000000d); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_14",0x1000000e); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_15",0x1000000f); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_16",0x10000010); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_17",0x10000011); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_18",0x10000012); | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_TERM",0x10000013); | |
uVar1 = 0x13; | |
lua_bind_const(&local_78,"ENEMY_INSTANCE_WORK_ID_INT_NUM",0x13); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = -3; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_HP",0); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_MAX_HP",1); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_SPEED_MAX_X",2); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_SPEED_MAX_Y",3); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_ACCEL",4); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_BRAKE",5); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_FALLING_BRAKE",6); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_JUMPING_BRAKE",7); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_JUMP_SPEED_X",8); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_JUMP_SPEED_Y",9); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_JUMP_SPEED_MAX_X",10); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_JUMP_SPEED_MAX_Y",0xb); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_FINAL_LEAVE_ACCEL",0xc); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_FINAL_LEAVE_SPEED_MAX",0xd); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_BOUND_FRICTION",0xe); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_GRAVITY",0xf); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_GRAVITY_MUL",0x10); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_TREAD_JUMP_MUL",0x11); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_GENERATE_SPEED",0x12); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_WEAPON_GENERATE_X",0x13); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_WEAPON_GENERATE_Y",0x14); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_WEAPON_GENERATE_ANGLE",0x15); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_LEVEL",0x16); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_STRENGTH",0x17); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_MOTION_TRANS_MUL_X",0x18); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_MOTION_TRANS_MUL_Y",0x19); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_DAMAGE_GROUND_BRAKE",0x1a); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_DAMAGE_AIR_BRAKE",0x1b); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_REACTION_RATE_X",0x1c); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_REACTION_RATE_Y",0x1d); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_STABLE_SPEED_Y",0x1e); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_EGG_JUMP_SPEED_X",0x22); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_EGG_JUMP_Y",0x23); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_DAMAGE_FLY_GROUND_BRAKE",0x24); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_DAMAGE_FLY_AIR_BRAKE",0x25); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_BLOW_AWAY_LOW_SPEED",0x26); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_ADD_HIT_SHAKE_SCALE",0x29); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLOAT_FALL_SPEED_MAX_Y",0x2a); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLAG_DOWN_WAKE_UP",0x20000000); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLAG_DEATH",0x20000001); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLAG_VERTICAL_JUMP",0x20000004); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLAG_GENERATE_SHOOT",0x20000005); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLAG_GROUND_DAMAGE",0x20000008); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLAG_DAMAGE_CALC_AS_FIGHTER",0x2000000a); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLAG_COLLISION_ATTR_EFFECT_OFF",0x2000000b); | |
lua_bind_const(&local_78,"ENEMY_VAR_IFLAG_UNIVERSAL1",0x2000000c); | |
lua_bind_const(&local_78,"ENEMY_VAR_IINT_KIND",0x10000000); | |
lua_bind_const(&local_78,"ENEMY_VAR_IINT_TYPE",0x10000001); | |
lua_bind_const(&local_78,"ENEMY_VAR_IINT_INIT_VALUE1",0x10000002); | |
lua_bind_const(&local_78,"ENEMY_VAR_IINT_GENERATE_ANGLE",0x10000008); | |
lua_bind_const(&local_78,"ENEMY_VAR_IINT_THROW_TARGET_ID",0x1000000a); | |
lua_bind_const(&local_78,"ENEMY_VAR_IINT_THROW_TARGET_HIT_NO",0x1000000b); | |
lua_bind_const(&local_78,"ENEMY_VAR_IINT_NO_GROUND_DAMAGE_FRAME",0x1000000c); | |
lua_bind_const(&local_78,"ENEMY_VAR_IINT_UNIVERSAL1",0x1000000d); | |
lua_bind_const(&local_78,"ENEMY_VAR_IINT_UNIVERSAL2",0x1000000e); | |
lua_bind_const(&local_78,"ENEMY_VAR_IINT_DAMAGE_PARALYZE_EFFECT_ID",0x1000000f); | |
lua_bind_const(&local_78,"ENEMY_VAR_IINT_NO_GROUND_DAMAGE_FRAME_DEF",0x10000010); | |
lua_bind_const(&local_78,"ENEMY_VAR_IINT_NO_ADD_HIT_SHAKE_FRAME",0x10000012); | |
uVar1 = 0x10000013; | |
lua_bind_const(&local_78,"ENEMY_VAR_INSTANCE_WORK_TERM",0x10000013); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"GIMMICK_EVENT_KIND_START",0); | |
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_START",1); | |
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_IN",2); | |
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_SHOOT_TRIGGER",3); | |
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_SHOOT",4); | |
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_SET_SPEED",5); | |
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_SET_PATH",6); | |
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_END_PATH",7); | |
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_BREAK",8); | |
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_POS",9); | |
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_CROSS",10); | |
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_SET_RECT",0xb); | |
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_HIT",0xc); | |
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_EXPLOSION",0xd); | |
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_KIND_CHECK_CAN_ENTER",0xe); | |
lua_bind_const(&local_78,"GIMMICK_BARREL_EVENT_TERM",0xf); | |
lua_bind_const(&local_78,"GIMMICK_CATAPULT_EVENT_START",0x10); | |
lua_bind_const(&local_78,"GIMMICK_CATAPULT_EVENT_KIND_ON",0x11); | |
lua_bind_const(&local_78,"GIMMICK_CATAPULT_EVENT_KIND_SHOOT",0x12); | |
lua_bind_const(&local_78,"GIMMICK_CATAPULT_EVENT_KIND_POS",0x13); | |
lua_bind_const(&local_78,"GIMMICK_CATAPULT_EVENT_TERM",0x14); | |
lua_bind_const(&local_78,"GIMMICK_DOOR_EVENT_START",0x15); | |
lua_bind_const(&local_78,"GIMMICK_DOOR_EVENT_KIND_IN",0x16); | |
lua_bind_const(&local_78,"GIMMICK_DOOR_EVENT_TERM",0x17); | |
lua_bind_const(&local_78,"GIMMICK_SPRING_EVENT_START",0x18); | |
lua_bind_const(&local_78,"GIMMICK_SPRING_EVENT_KIND_ON",0x19); | |
lua_bind_const(&local_78,"GIMMICK_SPRING_EVENT_KIND_BREAK",0x1a); | |
lua_bind_const(&local_78,"GIMMICK_SPRING_EVENT_KIND_SHOOT",0x1b); | |
lua_bind_const(&local_78,"GIMMICK_SPRING_EVENT_KIND_POS",0x1c); | |
lua_bind_const(&local_78,"GIMMICK_SPRING_EVENT_KIND_FALL",0x1d); | |
lua_bind_const(&local_78,"GIMMICK_SPRING_EVENT_KIND_FALL_SPECIAL",0x1e); | |
lua_bind_const(&local_78,"GIMMICK_SPRING_EVENT_TERM",0x1f); | |
lua_bind_const(&local_78,"GIMMICK_CHAPPY_EVENT_START",0x20); | |
lua_bind_const(&local_78,"GIMMICK_CHAPPY_EVENT_KIND_IN",0x21); | |
lua_bind_const(&local_78,"GIMMICK_CHAPPY_EVENT_KIND_POS",0x22); | |
lua_bind_const(&local_78,"GIMMICK_CHAPPY_EVENT_TERM",0x23); | |
lua_bind_const(&local_78,"GIMMICK_CATCH_EVENT_START",0x24); | |
lua_bind_const(&local_78,"GIMMICK_CATCH_EVENT_KIND_CATCH",0x25); | |
lua_bind_const(&local_78,"GIMMICK_CATCH_EVENT_KIND_POS",0x26); | |
lua_bind_const(&local_78,"GIMMICK_CATCH_EVENT_KIND_GET_INFO",0x27); | |
lua_bind_const(&local_78,"GIMMICK_CATCH_EVENT_TERM",0x28); | |
lua_bind_const(&local_78,"GIMMICK_EVENT_KIND_BOOT",0x29); | |
lua_bind_const(&local_78,"GIMMICK_EVENT_KIND_EXIT",0x2a); | |
lua_bind_const(&local_78,"GIMMICK_EVENT_KIND_DISABLE",0x2b); | |
lua_bind_const(&local_78,"GIMMICK_PIPE_EVENT_START",0x2c); | |
lua_bind_const(&local_78,"GIMMICK_PIPE_EVENT_KIND_SET_DISAPPEAR",0x2d); | |
lua_bind_const(&local_78,"GIMMICK_PIPE_EVENT_KIND_COMMIT_DISAPPEAR",0x2e); | |
lua_bind_const(&local_78,"GIMMICK_PIPE_EVENT_KIND_SET_APPEAR",0x2f); | |
lua_bind_const(&local_78,"GIMMICK_PIPE_EVENT_KIND_COMMIT_APPEAR",0x30); | |
lua_bind_const(&local_78,"GIMMICK_PIPE_EVENT_KIND_CANCEL",0x31); | |
lua_bind_const(&local_78,"GIMMICK_PIPE_EVENT_TERM",0x32); | |
lua_bind_const(&local_78,"GIMMICK_TORNADO_EVENT_START",0x33); | |
lua_bind_const(&local_78,"GIMMICK_TORNADO_EVENT_KIND_CHECK_NEED_LOCK",0x34); | |
lua_bind_const(&local_78,"GIMMICK_TORNADO_EVENT_KIND_REQUEST_POS",0x35); | |
lua_bind_const(&local_78,"GIMMICK_TORNADO_EVENT_KIND_SHOOT",0x36); | |
lua_bind_const(&local_78,"GIMMICK_TORNADO_EVENT_KIND_SHOOT_INFO",0x37); | |
lua_bind_const(&local_78,"GIMMICK_TORNADO_EVENT_KIND_ESCAPE",0x38); | |
lua_bind_const(&local_78,"GIMMICK_TORNADO_EVENT_TERM",0x39); | |
lua_bind_const(&local_78,"GIMMICK_LADDER_EVENT_START",0x3a); | |
lua_bind_const(&local_78,"GIMMICK_LADDER_EVENT_KIND_GET_INFO",0x3b); | |
lua_bind_const(&local_78,"GIMMICK_LADDER_EVENT_TERM",0x3c); | |
lua_bind_const(&local_78,"GIMMICK_DRUM_EVENT_KIND_CHECK_NEED_LOCK",0x3d); | |
lua_bind_const(&local_78,"GIMMICK_DRUM_EVENT_KIND_CHECK_NEED_HIDE",0x3e); | |
lua_bind_const(&local_78,"GIMMICK_DRUM_EVENT_KIND_POS",0x3f); | |
lua_bind_const(&local_78,"GIMMICK_DRUM_EVENT_KIND_SHAKE",0x40); | |
lua_bind_const(&local_78,"GIMMICK_DRUM_EVENT_KIND_ESCAPE",0x41); | |
lua_bind_const(&local_78,"GIMMICK_DRUM_EVENT_KIND_RELEASE",0x42); | |
lua_bind_const(&local_78,"GIMMICK_SLASH_EVENT_KIND_CHECK_NEED_LOCK",0x43); | |
lua_bind_const(&local_78,"GIMMICK_SLASH_EVENT_KIND_LOCK_INFO",0x44); | |
lua_bind_const(&local_78,"GIMMICK_SLASH_EVENT_KIND_UNLOCK",0x45); | |
lua_bind_const(&local_78,"GIMMICK_SLASH_EVENT_KIND_ESCAPE",0x46); | |
lua_bind_const(&local_78,"GIMMICK_SLASH_EVENT_KIND_UNLOCK_INFO",0x47); | |
lua_bind_const(&local_78,"GIMMICK_SLASH_EVENT_TERM",0x48); | |
lua_bind_const(&local_78,"GIMMICK_SHELL_EVENT_START",0x49); | |
lua_bind_const(&local_78,"GIMMICK_SHELL_EVENT_KIND_NOTIFY",0x4a); | |
lua_bind_const(&local_78,"GIMMICK_SHELL_EVENT_TERM",0x4b); | |
lua_bind_const(&local_78,"GIMMICK_WARP_EVENT_START",0x4c); | |
lua_bind_const(&local_78,"GIMMICK_WARP_EVENT_KIND_WARPIN",0x4d); | |
lua_bind_const(&local_78,"GIMMICK_WARP_EVENT_KIND_WARPOUT",0x4e); | |
lua_bind_const(&local_78,"GIMMICK_WARP_EVENT_KIND_CHECK_CAN_ENTER",0x4f); | |
lua_bind_const(&local_78,"GIMMICK_WARP_EVENT_TERM",0x50); | |
uVar1 = 0x51; | |
lua_bind_const(&local_78,"GIMMICK_EVENT_KIND_TERM",0x51); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"GIMMICK_EVENT_TO_FIGHTER",0); | |
lua_bind_const(&local_78,"GIMMICK_EVENT_TO_GIMMICK",1); | |
lua_bind_const(&local_78,"GIMMICK_EVENT_MAX",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_LINK_NO_PRE_START",3); | |
lua_bind_const(&local_78,"ITEM_LINK_NO_HAVE",4); | |
lua_bind_const(&local_78,"ITEM_LINK_NO_TARGET",5); | |
lua_bind_const(&local_78,"ITEM_LINK_NO_MESSAGE",6); | |
lua_bind_const(&local_78,"ITEM_LINK_NO_TEAMOWNER",7); | |
lua_bind_const(&local_78,"ITEM_LINK_NO_CREATEOWNER",8); | |
lua_bind_const(&local_78,"ITEM_LINK_NO_FINAL",9); | |
lua_bind_const(&local_78,"ITEM_LINK_NO_CUTIN",10); | |
lua_bind_const(&local_78,"ITEM_LINK_NO_TERM",0xb); | |
lua_bind_const(&local_78,"ITEM_LINK_NO_NUM",0xb); | |
lua_bind_const(&local_78,"ITEM_LINK_NO_VACUUM",9); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NONE",0); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_CARRIER",1); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SHOOT",2); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SWING",4); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW",8); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_TOUCH",0x10); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_QUICK",0x20); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_EQUIP",0x40); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_RECOVER",0x80); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BALL",0x100); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL",0x200); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST",0x400); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON",0x800); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BOSS",0x1000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER",0x2000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FOOD",0x4000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_WEAPON",0x8000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BOMB",0x10000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NO_COUNT",0x20000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NO_THROW",0x40000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NO_BOUND_REMOVE",0x80000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_NO_INHALED",0x100000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPEED_ROT",0x200000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SUB",0x400000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_CARRIER_THROW",9); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_NO_BOUND_REMOVE",0x80008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_NO_BOUND_REMOVE_BOMB",0x90008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_NO_BOUND_REMOVE_NO_COUNT",0xa0008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_BOMB",0x10008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_NO_COUNT",0x20008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_BOMB_NO_COUNT",0x30008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_WEAPON_NO_COUNT",0x28008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_THROW_CARRIER",9); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_WEAPON_NO_INHALED",0x108000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_WEAPON_NO_INHALED_SPEED_ROT",0x308000); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_QUICK_FOOD",(longlong)&DAT_00004020); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_RECOVER_QUICK",0xa0); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_RECOVER_QUICK_FOOD",(longlong)&DAT_000040a0); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SWING_NO_THROW",0x40004); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SWING_NO_BOUND_REMOVE",0x80004); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BALL_THROW",0x108); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_QUICK",0x220); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_NO_BOUND_REMOVE",0x80200); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_NO_BOUND_REMOVE_WEAPON",0x88200); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_NO_BOUND_REMOVE_BOMB",0x90200); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_CARRIER_NO_THROW",0x40201); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_WEAPON_NO_INHALED",0x108200); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_SPECIAL_BOMB",(longlong)&DAT_00010200); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW",(longlong)&DAT_00002008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW_NO_COUNT",0x22008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW_BOMB_NO_COUNT",0x32008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW_BOMB",0x12008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_THROW_WEAPON_NO_COUNT",0x2a008); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_RECOVER_QUICK_FOOD",0x60a0); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_FIGHTER_BALL",(longlong)&DAT_00002100); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST_WEAPON",0x8400); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST_WEAPON_SPEED_ROT",0x208400); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST_WEAPON_BOMB",0x18400); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_ASSIST_SUB",0x400400); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON_WEAPON",0x8800); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON_THROW_BOMB",0x10808); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON_WEAPON_SPEED_ROT",0x208800); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_POKEMON_THROW",0x808); | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BOSS_WEAPON",0x9000); | |
uVar1 = 0x9008; | |
lua_bind_const(&local_78,"ITEM_TRAIT_FLAG_BOSS_WEAPON_THROW",0x9008); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_BOUND_FLAG_NONE",0); | |
lua_bind_const(&local_78,"ITEM_BOUND_FLAG_FLOOR",1); | |
lua_bind_const(&local_78,"ITEM_BOUND_FLAG_DUMMY",2); | |
lua_bind_const(&local_78,"ITEM_BOUND_FLAG_WALL",4); | |
lua_bind_const(&local_78,"ITEM_BOUND_FLAG_CEILING",8); | |
lua_bind_const(&local_78,"ITEM_BOUND_FLAG_THROW",0x10); | |
lua_bind_const(&local_78,"ITEM_BOUND_FLAG_GROUND",0xd); | |
lua_bind_const(&local_78,"ITEM_BOUND_FLAG_ALL",0x1d); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SCALE_TYPE_NORMAL",0); | |
lua_bind_const(&local_78,"ITEM_SCALE_TYPE_FIGHTER",1); | |
lua_bind_const(&local_78,"ITEM_SCALE_TYPE_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SLOPE_TYPE_NONE",0); | |
lua_bind_const(&local_78,"ITEM_SLOPE_TYPE_SLANT",1); | |
lua_bind_const(&local_78,"ITEM_SLOPE_TYPE_SLANT_KEEP_Y_ROT",2); | |
lua_bind_const(&local_78,"ITEM_SLOPE_TYPE_KEEPANGLE",3); | |
lua_bind_const(&local_78,"ITEM_SLOPE_TYPE_UP",4); | |
lua_bind_const(&local_78,"ITEM_SLOPE_TYPE_SLANT_SMOOTH",5); | |
lua_bind_const(&local_78,"ITEM_SLOPE_TYPE_UP_SMOOTH",6); | |
lua_bind_const(&local_78,"ITEM_SLOPE_TYPE_KILLEREYE",7); | |
lua_bind_const(&local_78,"ITEM_SLOPE_TYPE_TERM",8); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SIZE_KIND_SMALL",0); | |
lua_bind_const(&local_78,"ITEM_SIZE_KIND_LARGE",1); | |
lua_bind_const(&local_78,"ITEM_SIZE_KIND_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_HAVE_KIND_NONE",0); | |
lua_bind_const(&local_78,"ITEM_HAVE_KIND_GET",1); | |
lua_bind_const(&local_78,"ITEM_HAVE_KIND_MOTION",2); | |
lua_bind_const(&local_78,"ITEM_HAVE_KIND_HAVE",3); | |
lua_bind_const(&local_78,"ITEM_HAVE_KIND_PICKUP",4); | |
lua_bind_const(&local_78,"ITEM_HAVE_KIND_GRIP",5); | |
lua_bind_const(&local_78,"ITEM_HAVE_KIND_PLATE",6); | |
lua_bind_const(&local_78,"ITEM_HAVE_KIND_TERM",7); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_FLASH_KIND_NONE",0); | |
lua_bind_const(&local_78,"ITEM_FLASH_KIND_NORMAL",1); | |
lua_bind_const(&local_78,"ITEM_FLASH_KIND_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_CAMERA_KIND_NONE",0); | |
lua_bind_const(&local_78,"ITEM_CAMERA_KIND_NORMAL",1); | |
lua_bind_const(&local_78,"ITEM_CAMERA_KIND_CENTER",2); | |
lua_bind_const(&local_78,"ITEM_CAMERA_KIND_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_HIT_KIND_NONE",0); | |
lua_bind_const(&local_78,"ITEM_HIT_KIND_STOP",1); | |
lua_bind_const(&local_78,"ITEM_HIT_KIND_FLY",2); | |
lua_bind_const(&local_78,"ITEM_HIT_KIND_LR",3); | |
lua_bind_const(&local_78,"ITEM_HIT_KIND_TERM",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_REFLECT_KIND_NONE",0); | |
lua_bind_const(&local_78,"ITEM_REFLECT_KIND_REFLECT",1); | |
lua_bind_const(&local_78,"ITEM_REFLECT_KIND_BORN",2); | |
lua_bind_const(&local_78,"ITEM_REFLECT_KIND_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SHIELD_KIND_NONE",0); | |
lua_bind_const(&local_78,"ITEM_SHIELD_KIND_LOST",1); | |
lua_bind_const(&local_78,"ITEM_SHIELD_KIND_BORN",2); | |
lua_bind_const(&local_78,"ITEM_SHIELD_KIND_HOP",3); | |
lua_bind_const(&local_78,"ITEM_SHIELD_KIND_NO_HOP",4); | |
lua_bind_const(&local_78,"ITEM_SHIELD_KIND_TERM",5); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_DEAD_AREA_KIND_NONE",0); | |
lua_bind_const(&local_78,"ITEM_DEAD_AREA_KIND_REMOVE",1); | |
lua_bind_const(&local_78,"ITEM_DEAD_AREA_KIND_REMOVE_NOT_XLU",2); | |
lua_bind_const(&local_78,"ITEM_DEAD_AREA_KIND_REMOVE_ALL",3); | |
lua_bind_const(&local_78,"ITEM_DEAD_AREA_KIND_REMOVE_CLIP",4); | |
lua_bind_const(&local_78,"ITEM_DEAD_AREA_KIND_TERM",5); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_ATTACK_HITSTOP_KIND_NONE",0); | |
lua_bind_const(&local_78,"ITEM_ATTACK_HITSTOP_KIND_NORMAL",1); | |
lua_bind_const(&local_78,"ITEM_ATTACK_HITSTOP_KIND_PARENT",2); | |
lua_bind_const(&local_78,"ITEM_ATTACK_HITSTOP_KIND_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_HIT_EFFECT_KIND_NONE",0); | |
lua_bind_const(&local_78,"ITEM_HIT_EFFECT_KIND_FULL",1); | |
lua_bind_const(&local_78,"ITEM_HIT_EFFECT_KIND_EFFECT_ONLY",2); | |
lua_bind_const(&local_78,"ITEM_HIT_EFFECT_KIND_FLASHING_ONLY",3); | |
local_70 = 0; | |
local_68 = -3; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_NONE",0); | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_TARGET",1); | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_MYSELF",2); | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_NEAR_FIGHTER",3); | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_NEAR_FIGHTER_ALL",4); | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_RANDOM_FIGHTER",5); | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_RANDOM_FIGHTER_ALL",6); | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_RANDOM_FIGHTER_ASSIST",7); | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_RANDOM_OUT_OF_CAMERA",8); | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_RANDOM_OUT_OF_CAMERA_LR",9); | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_CAMERA_TARGET",10); | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_MANY_SIDE",0xb); | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_MANY_SIDE_FIX",0xc); | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_MANY_SIDE_FROM_ORIGIN",0xd); | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_UNDER_GROUND",0xe); | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_IKE_FINAL",0xf); | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_RANDOM_ITEM",0x10); | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_EX",0x11); | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_UPDATE",0x12); | |
uVar1 = 0x13; | |
lua_bind_const(&local_78,"ITEM_TARGET_TYPE_TERM",0x13); | |
if ((local_78 != 0) && (local_70 != 0)) { | |
FUN_710356ccd0(local_78,local_68,uVar1,uVar3,param_5,param_6,param_7,param_8); | |
} | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_EXRES_TO_BIG",0); | |
lua_bind_const(&local_78,"ITEM_EXRES_TO_SMALL",1); | |
lua_bind_const(&local_78,"ITEM_EXRES_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_COLLISION_TEAM",0x14); | |
lua_bind_const(&local_78,"ITEM_TEAM_NO_KIILA",0x15); | |
lua_bind_const(&local_78,"ITEM_TEAM_NO_DARZ",0x16); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_TEAM_2ND_ASSIST_BEGIN",0); | |
lua_bind_const(&local_78,"ITEM_TEAM_2ND_ASSIST_END",0x1e); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_AREA_KIND_BODY",0); | |
lua_bind_const(&local_78,"ITEM_AREA_KIND_WIND",1); | |
lua_bind_const(&local_78,"ITEM_AREA_KIND_SPECIALIZER",2); | |
lua_bind_const(&local_78,"ITEM_AREA_KIND_PICKUP",3); | |
lua_bind_const(&local_78,"ITEM_AREA_KIND_NUM",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_LAYOUT_FILL",0); | |
lua_bind_const(&local_78,"ITEM_LAYOUT_RANDOM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_GEN_LIFE_NORMAL",0); | |
lua_bind_const(&local_78,"ITEM_GEN_LIFE_INFINITY",1); | |
lua_bind_const(&local_78,"ITEM_GEN_LIFE_NUM",2); | |
lua_bind_const(&local_78,"ITEM_GEN_LIFE_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_GEN_APPEAR_NONE",0); | |
lua_bind_const(&local_78,"ITEM_GEN_APPEAR_UP",1); | |
lua_bind_const(&local_78,"ITEM_GEN_APPEAR_DOWN",2); | |
lua_bind_const(&local_78,"ITEM_GEN_APPEAR_FALL",3); | |
lua_bind_const(&local_78,"ITEM_GEN_APPEAR_DUCK",4); | |
lua_bind_const(&local_78,"ITEM_GEN_APPEAR_NUM",5); | |
lua_bind_const(&local_78,"ITEM_GEN_APPEAR_TERM",5); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_GEN_LEVEL_VERY_EASY",0); | |
lua_bind_const(&local_78,"ITEM_GEN_LEVEL_EASY",1); | |
lua_bind_const(&local_78,"ITEM_GEN_LEVEL_NORMAL",2); | |
lua_bind_const(&local_78,"ITEM_GEN_LEVEL_HARD",3); | |
lua_bind_const(&local_78,"ITEM_GEN_LEVEL_VERY_HARD",4); | |
lua_bind_const(&local_78,"ITEM_GEN_LEVEL_NUM",5); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_LOT_STATE_ERROR",0); | |
lua_bind_const(&local_78,"ITEM_LOT_STATE_MISS",1); | |
lua_bind_const(&local_78,"ITEM_LOT_STATE_BOMB",2); | |
lua_bind_const(&local_78,"ITEM_LOT_STATE_HIT",3); | |
local_68 = 0xfffffffd; | |
local_70 = 0; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SCALE_ANIM_TYPE_NONE",0xffffffff); | |
lua_bind_const(&local_78,"ITEM_SCALE_ANIM_TYPE_NORMAL",0); | |
lua_bind_const(&local_78,"ITEM_SCALE_ANIM_TYPE_LOOP",1); | |
lua_bind_const(&local_78,"ITEM_SCALE_ANIM_TYPE_SMALL_TO_NORMAL",2); | |
lua_bind_const(&local_78,"ITEM_SCALE_ANIM_TYPE_INTERPOLATE",3); | |
lua_bind_const(&local_78,"ITEM_SCALE_ANIM_TYPE_KEEP",4); | |
lua_bind_const(&local_78,"ITEM_SCALE_ANIM_TYPE_TERM",5); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_TRWATK_F",0xb4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_ANIMCMD_KIND_BEGIN",0); | |
lua_bind_const(&local_78,"ITEM_ANIMCMD_KIND_GAME",0); | |
lua_bind_const(&local_78,"ITEM_ANIMCMD_KIND_EFFECT",1); | |
lua_bind_const(&local_78,"ITEM_ANIMCMD_KIND_SOUND",2); | |
lua_bind_const(&local_78,"ITEM_ANIMCMD_KIND_NUM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_MURABITO_GEN_NONE",0); | |
lua_bind_const(&local_78,"ITEM_MURABITO_GEN_HAVE",1); | |
lua_bind_const(&local_78,"ITEM_MURABITO_GEN_USE",2); | |
lua_bind_const(&local_78,"ITEM_MURABITO_GEN_SHOOT",3); | |
lua_bind_const(&local_78,"ITEM_MURABITO_GEN_EQUIP",4); | |
lua_bind_const(&local_78,"ITEM_MURABITO_GEN_HAND",5); | |
lua_bind_const(&local_78,"ITEM_MURABITO_GEN_QUICK",6); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_FLIP_TYPE_NONE",0); | |
lua_bind_const(&local_78,"ITEM_FLIP_TYPE_Y_ROT",1); | |
lua_bind_const(&local_78,"ITEM_FLIP_TYPE_Z_ROT",2); | |
lua_bind_const(&local_78,"ITEM_FLIP_TYPE_X_ROT",3); | |
lua_bind_const(&local_78,"ITEM_FLIP_TYPE_TERM",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_FLIP_CATEGORY_NORMAL",0); | |
lua_bind_const(&local_78,"ITEM_FLIP_CATEGORY_DUCKHUNT",1); | |
lua_bind_const(&local_78,"ITEM_FLIP_CATEGORY_NONE",2); | |
lua_bind_const(&local_78,"ITEM_FLIP_CATEGORY_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_HAVE_OFFSET_NONE",0); | |
lua_bind_const(&local_78,"ITEM_HAVE_OFFSET_M2_Y180_ROT",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_JOSTLE_PRIORITY_LOWEST",0); | |
lua_bind_const(&local_78,"ITEM_JOSTLE_PRIORITY_LOW",1); | |
lua_bind_const(&local_78,"ITEM_JOSTLE_PRIORITY_MIDDLE",2); | |
lua_bind_const(&local_78,"ITEM_JOSTLE_PRIORITY_HIGH",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_ATTACKLOG_NONE",0); | |
lua_bind_const(&local_78,"ITEM_ATTACKLOG_NORMAL",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_CURSOR_DISPLAY_TYPE_OFF",0); | |
lua_bind_const(&local_78,"ITEM_CURSOR_DISPLAY_TYPE_ON",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_PARTIAL_MOTION_SLOT_0",1); | |
lua_bind_const(&local_78,"ITEM_PARTIAL_MOTION_SLOT_1",2); | |
lua_bind_const(&local_78,"ITEM_PARTIAL_MOTION_NUM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SPECIAL_FORCE_TYPE_POCKET",0); | |
lua_bind_const(&local_78,"ITEM_SPECIAL_FORCE_TYPE_CAPTURE",1); | |
lua_bind_const(&local_78,"ITEM_SPECIAL_FORCE_TYPE_DEDEDE_SWALLOW",2); | |
lua_bind_const(&local_78,"ITEM_SPECIAL_FORCE_TYPE_SHIZUE_HOOKED",3); | |
lua_bind_const(&local_78,"ITEM_SPECIAL_FORCE_TYPE_LUIGI_VACUUM",4); | |
lua_bind_const(&local_78,"ITEM_SPECIAL_FORCE_TYPE_STAGE_GIMMICK_WARP",5); | |
lua_bind_const(&local_78,"ITEM_SPECIAL_FORCE_TYPE_NUM",6); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_LIFETIME_TYPE_INVALID",0); | |
lua_bind_const(&local_78,"ITEM_LIFETIME_TYPE_NONE",1); | |
lua_bind_const(&local_78,"ITEM_LIFETIME_TYPE_ALWAYS",2); | |
lua_bind_const(&local_78,"ITEM_LIFETIME_TYPE_ALWAYS_GROUND_LOST",3); | |
lua_bind_const(&local_78,"ITEM_LIFETIME_TYPE_ITEM_DEFAULT",4); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SEARCH_NO_SPECIALIZER",0); | |
lua_bind_const(&local_78,"ITEM_SEARCH_NO_SPECIALIZER_2ND",1); | |
lua_bind_const(&local_78,"ITEM_SEARCH_NO_SYSTEM",2); | |
lua_bind_const(&local_78,"ITEM_SEARCH_NO_NUM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SYSTEM_SEARCH_DETECT_NONE",0); | |
lua_bind_const(&local_78,"ITEM_SYSTEM_SEARCH_DETECT_ADD_SPEED",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_SLOW_KIND_NORMAL",0); | |
lua_bind_const(&local_78,"ITEM_SLOW_KIND_TERM",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_PIKMIN_ATTACH_KIND_NONE",0); | |
lua_bind_const(&local_78,"ITEM_PIKMIN_ATTACH_KIND_TRANS",1); | |
lua_bind_const(&local_78,"ITEM_PIKMIN_ATTACH_KIND_MATRIX",2); | |
lua_bind_const(&local_78,"ITEM_PIKMIN_ATTACH_KIND_TRANS_NO_ROT",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"ITEM_BOSS_MODE_DEFAULT",0); | |
lua_bind_const(&local_78,"ITEM_BOSS_MODE_STANDARD",1); | |
lua_bind_const(&local_78,"ITEM_BOSS_MODE_STANDARD_SERIES",2); | |
lua_bind_const(&local_78,"ITEM_BOSS_MODE_ADVENTURE_FINAL_BATTLE_2ND",3); | |
lua_bind_const(&local_78,"ITEM_BOSS_MODE_ADVENTURE_HARD",4); | |
lua_bind_const(&local_78,"ITEM_BOSS_MODE_ADVENTURE_HARD_FINAL_BATTLE_2ND",5); | |
lua_bind_const(&local_78,"ITEM_BOSS_MODE_ADVENTURE_VERY_EASY",6); | |
lua_bind_const(&local_78,"ITEM_BOSS_MODE_ADVENTURE_VERY_EASY_FINAL_BATTLE_2ND",7); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"SHADOW_MODE_NONE",0xffffffff); | |
lua_bind_const(&local_78,"SHADOW_MODE_PROJECTION",0); | |
lua_bind_const(&local_78,"SHADOW_MODE_PROJECTION_LOUPE",1); | |
lua_bind_const(&local_78,"SHADOW_MODE_CIRCLE",2); | |
lua_bind_const(&local_78,"SHADOW_MODE_TERM",3); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"SHADOW_DRAW_FLAG_OWNER",0); | |
lua_bind_const(&local_78,"SHADOW_DRAW_FLAG_STAGE",1); | |
lua_bind_const(&local_78,"SHADOW_DRAW_FLAG_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"SPECIAL_PAINT_NONE",0xffffffff); | |
lua_bind_const(&local_78,"SPECIAL_PAINT_OIL",0); | |
lua_bind_const(&local_78,"SPECIAL_PAINT_SQUID_TO_HUMAN",1); | |
lua_bind_const(&local_78,"SPECIAL_PAINT_TERM",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"LOG_ATTACK_SERIAL_ID_DUMMY",0xffffffff); | |
lua_bind_const(&local_78,"LOG_ATTACK_SERIAL_ID_NONE",0); | |
lua_bind_const(&local_78,"LOG_ATTACK_SERIAL_ID_EX",0x7fffffff); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"LOG_ATTACK_KIND_NONE",0); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"AUDIENCE_HAKUSYU",0); | |
lua_bind_const(&local_78,"AUDIENCE_KANSEI",1); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"AUDIENCE_LEVEL_S",0); | |
lua_bind_const(&local_78,"AUDIENCE_LEVEL_M",1); | |
lua_bind_const(&local_78,"AUDIENCE_LEVEL_L",2); | |
local_70 = 0; | |
local_68 = 0xfffffffd; | |
local_78 = param_1; | |
lua_bind_const(&local_78,"VISIBILITY_MODE_NO_GUARANTEE",0); | |
lua_bind_const(&local_78,"VISIBILITY_MODE_GUARANTEE",1); | |
return; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment