Created
March 5, 2012 11:18
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Draft NodeState, PropertyState and ChildNodeEntry interfaces for jr3
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/** | |
* A content tree consists of nodes and properties, each of which | |
* evolves through different states during its lifecycle. This interface | |
* represents a specific, immutable state of a node in a content tree. | |
* Depending on context, a NodeState instance can be interpreted as | |
* representing the state of just that node, of the subtree starting at | |
* that node, or of an entire tree in case it's a root node. | |
* <p> | |
* The crucial difference between this interface and the similarly named | |
* class in Jackrabbit 2.x is that this interface represents a specific, | |
* immutable state of a node, whereas the Jackrabbit 2.x class represented | |
* the "current" state of a node. | |
* | |
* <h2>Properties and child nodes</h2> | |
* <p> | |
* A node consists of an unordered set of properties, and an ordered set | |
* of child nodes. Each property and child node is uniquely named and a | |
* single name can only refer to a property or a child node, not both at | |
* the same time. | |
* | |
* <h2>Immutability and thread-safety</h2> | |
* <p> | |
* As mentioned above, all node and property states are always immutable. | |
* Thus repeating a method call is always guaranteed to produce the same | |
* result as before unless some internal error occurs (see below). Note | |
* however that this immutability only applies to a specific state instance. | |
* Different states of a node can obviously be different, and in some cases | |
* even different instances of the same state may behave slightly differently. | |
* For example due to performance optimization or other similar changes the | |
* iteration order of properties may be different for two instances of the | |
* same node state. However, all such changes must file | |
* <p> | |
* In addition to being immutable, a specific state instance guaranteed to | |
* be fully thread-safe. Possible caching or other internal changes need to | |
* be properly synchronized so that any number of concurrent clients can | |
* safely access a state instance. | |
* | |
* <h2>Persistence and error-handling</h2> | |
* <p> | |
* A node state can be (and often is) backed by local files or network | |
* resources. All IO operations or related concerns like caching should be | |
* handled transparently below this interface. Potential IO problems and | |
* recovery attempts like retrying a timed-out network access need to be | |
* handled below this interface, and only hard errors should be thrown up | |
* as {@link RuntimeException unchecked exceptions} that higher level code | |
* is not expected to be able to recover from. | |
* <p> | |
* Since this interface exposes no higher level constructs like access | |
* controls, locking, node types or even path parsing, there's no way | |
* for content access to fail because of such concerns. Such functionality | |
* and related checked exceptions or other control flow constructs should | |
* be implemented on a higher level above this interface. | |
* | |
* <h2>Decoration and virtual content</h2> | |
* <p> | |
* Not all content exposed by this interface needs to be backed by actual | |
* persisted data. An implementation may want to provide provide derived | |
* data like for example the aggregate size of the entire subtree as an | |
* extra virtual property. A virtualization, sharding or caching layer | |
* could provide a composite view over multiple underlying content trees. | |
* Or a basic access control layer could decide to hide certain content | |
* based on specific rules. All such features need to be implemented | |
* according to the API contract of this interface. A separate higher level | |
* interface needs to be used if an implementation can't for example | |
* guarantee immutability of exposed content as discussed above. | |
*/ | |
public interface NodeState { | |
/** | |
* Returns the named property. The name is an opaque string and | |
* is not parsed or otherwise interpreted by this method. | |
* <p> | |
* The namespace of properties and child nodes is shared, so if | |
* this method returns a non-<code>null</code> value for a given | |
* name, then {@link #getChildNode(String)} is guaranteed to return | |
* <code>null</code> for the same name. | |
* | |
* @param name name of the property to return | |
* @return named property, or <code>null</code> if not found | |
*/ | |
PropertyState getProperty(String name); | |
/** | |
* Returns an iterable of the properties of this node. Multiple | |
* iterations are guaranteed to return the properties in the same | |
* order, but the specific order used is implementation-dependent | |
* and may change across different states of the same node. | |
* | |
* @return properties in some stable order | |
*/ | |
Iterable<PropertyState> getProperties(); | |
/** | |
* Returns the named child node. The name is an opaque string and | |
* is not parsed or otherwise interpreted by this method. | |
* <p> | |
* The namespace of properties and child nodes is shared, so if | |
* this method returns a non-<code>null</code> value for a given | |
* name, then {@link #getProperty(String)} is guaranteed to return | |
* <code>null</code> for the same name. | |
* | |
* @param name name of the child node to return | |
* @return named child node, or <code>null</code> if not found | |
*/ | |
NodeState getChildNode(String name); | |
/** | |
* Returns the number of child nodes of this node. | |
* | |
* @return number of child nodes | |
*/ | |
int getChildNodeCount(); | |
/** | |
* Returns an iterable of the child node entries starting from the | |
* given offset and containing the given number of entries. The order | |
* of child nodes is normally as specified by the client that created | |
* or reordered them. | |
* <p> | |
* The order of child nodes is by default as specified by the | |
* client that created or reordered them, but the caller can also | |
* ask the underlying implementation to return nodes in their | |
* native order that may be more efficient to iterate over. | |
* To request such native ordering, the caller should specify | |
* the offset parameter in ones' complement form | |
* (i.e. <code>~offset</code>). | |
* <p> | |
* If the requested range is completely or partially beyond the number | |
* of child nodes of this node, then only those child nodes that match | |
* the range are returned. Thus the returned iterable may contain less | |
* than the requested number of entries. | |
* | |
* @param offset start offset from which to return entries; | |
* with <code>0</code> being the offset of the first entry, | |
* and negative offsets interpreted as described above | |
* @param length maximum number of entries to return; | |
* use <code>-1</code> to return all remaining entries | |
* @return requested child node entries | |
*/ | |
Iterable<ChildNodeEntry> getChildNodeEntries(int offset, int length); | |
} | |
/** | |
* TODO: document | |
*/ | |
public interface PropertyState { | |
/** | |
* TODO: document | |
*/ | |
String getName(); | |
/** | |
* FIXME: replace with type-specific accessors | |
*/ | |
String getEncodedValue(); | |
} | |
/** | |
* TODO: document | |
*/ | |
public interface ChildNodeEntry { | |
/** | |
* TODO: document | |
*/ | |
String getName(); | |
/** | |
* TODO: document | |
*/ | |
NodeState getNode(); | |
} |
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