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@julapy
Created February 7, 2023 11:32
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js ar - dragging</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.148.0/build/three.module.js",
"three/addons/": "https://unpkg.com/three@0.148.0/examples/jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
import { ARButton } from 'three/addons/webxr/ARButton.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { GlitchPass } from 'three/addons/postprocessing/GlitchPass.js';
let container;
let camera, scene, renderer;
let group;
let composer;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
camera.position.set( 0, 0, 3 );
const controls = new OrbitControls( camera, container );
controls.minDistance = 0;
controls.maxDistance = 8;
scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
const light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 0, 6, 0 );
scene.add( light );
group = new THREE.Group();
scene.add( group );
const geometries = [
new THREE.BoxGeometry( 0.2, 0.2, 0.2 ),
new THREE.ConeGeometry( 0.2, 0.2, 64 ),
new THREE.CylinderGeometry( 0.2, 0.2, 0.2, 64 ),
new THREE.IcosahedronGeometry( 0.2, 8 ),
new THREE.TorusGeometry( 0.2, 0.04, 64, 32 )
];
for ( let i = 0; i < 50; i ++ ) {
const geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
const material = new THREE.MeshStandardMaterial( {
color: Math.random() * 0xffffff,
roughness: 0.7,
metalness: 0.0
} );
const object = new THREE.Mesh( geometry, material );
object.position.x = Math.random() * 4 - 2;
object.position.y = Math.random() * 4 - 2;
object.position.z = Math.random() * 4 - 2;
object.rotation.x = Math.random() * 2 * Math.PI;
object.rotation.y = Math.random() * 2 * Math.PI;
object.rotation.z = Math.random() * 2 * Math.PI;
object.scale.setScalar( Math.random() + 0.5 );
group.add( object );
}
//
renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.xr.enabled = true;
container.appendChild( renderer.domElement );
document.body.appendChild( ARButton.createButton( renderer ) );
// effects composer
composer = new EffectComposer(renderer);
const renderPass = new RenderPass(scene, camera);
composer.addPass(renderPass);
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
composer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
renderer.setAnimationLoop( render );
}
function render() {
composer.render();
// renderer.render( scene, camera );
}
</script>
</body>
</html>
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