Created
January 23, 2020 09:40
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Create 2D arc-edged path from a list of points and radii (wip)
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import { Vector2, Path } from 'three' | |
export function arcEdgedPath( | |
path: Path, | |
points: Vector2[], | |
radius: number, | |
close?: boolean | |
): void | |
export function arcEdgedPath( | |
path: Path, | |
points: Vector2[], | |
radii: number[], | |
close?: boolean | |
): void | |
export function arcEdgedPath( | |
path: Path, | |
points: Vector2[], | |
radii: number | number[], | |
close: boolean = false | |
): void { | |
const pointsLength: number = points.length | |
if (pointsLength < 3) { | |
throw new Error('Cannot create arc-edged path with less than 3 points') | |
} | |
if (!Array.isArray(radii)) { | |
radii = [radii] | |
} | |
const radiiLength: number = radii.length | |
const pathLength: number = close ? pointsLength : pointsLength - 1 | |
const u: Vector2 = new Vector2() | |
const v: Vector2 = new Vector2() | |
const s: Vector2 = new Vector2() | |
let radius!: number | |
let edge!: Vector2 | |
let sign!: number | |
let edgeFactor!: number | |
let centerFactor!: number | |
let centerX!: number | |
let centerY!: number | |
let startEdgeX!: number | |
let startEdgeY!: number | |
let startAngle!: number | |
let endEdgeX!: number | |
let endEdgeY!: number | |
let endAngle!: number | |
for (var index: number = 0; index < pathLength; index++) { | |
radius = radii[index % radiiLength] | |
edge = points[(index + 1) % pointsLength] | |
u.subVectors(points[index % pointsLength], edge).normalize() | |
v.subVectors(points[(index + 2) % pointsLength], edge).normalize() | |
sign = s.set(v.y, -v.x).dot(u) > 0 ? 1 : -1 | |
centerFactor = sign * radius / (u.x * v.y - v.x * u.y) | |
edgeFactor = centerFactor * (u.dot(v) + 1) | |
centerX = edge.x + centerFactor * (u.x + v.x) | |
centerY = edge.y + centerFactor * (u.y + v.y) | |
startEdgeX = edge.x + edgeFactor * u.x | |
startEdgeY = edge.y + edgeFactor * u.y | |
startAngle = Math.atan2(startEdgeY - centerY, startEdgeX - centerX) | |
endEdgeX = edge.x + edgeFactor * v.x | |
endEdgeY = edge.y + edgeFactor * v.y | |
endAngle = Math.atan2(endEdgeY - centerY, endEdgeX - centerX) | |
if (index) path.lineTo(startEdgeX, startEdgeY) | |
else path.moveTo(startEdgeX, startEdgeY) | |
path.arc( | |
centerX - startEdgeX, | |
centerY - startEdgeY, | |
radius, | |
startAngle, | |
endAngle, | |
sign === 1 | |
) | |
path.moveTo(endEdgeX, endEdgeY) | |
} | |
} |
Author
juliendargelos
commented
Jan 23, 2020
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