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Convert NSBezierPath to CGPath (Swift 5.1, Xcode 11.3 (11C29))
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extension NSBezierPath { | |
/// A `CGPath` object representing the current `NSBezierPath`. | |
var cgPath: CGPath { | |
let path = CGMutablePath() | |
let points = UnsafeMutablePointer<NSPoint>.allocate(capacity: 3) | |
if elementCount > 0 { | |
var didClosePath = true | |
for index in 0..<elementCount { | |
let pathType = element(at: index, associatedPoints: points) | |
switch pathType { | |
case .moveTo: | |
path.move(to: points[0]) | |
case .lineTo: | |
path.addLine(to: points[0]) | |
didClosePath = false | |
case .curveTo: | |
path.addCurve(to: points[2], control1: points[0], control2: points[1]) | |
didClosePath = false | |
case .closePath: | |
path.closeSubpath() | |
didClosePath = true | |
@unknown default: | |
break | |
} | |
} | |
if !didClosePath { path.closeSubpath() } | |
} | |
points.deallocate() | |
return path | |
} | |
} |
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Nice catch! What a time to be alive 😃