Created
February 23, 2023 10:59
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Simple Joystick Script Unity
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using UnityEngine; | |
public class JoystickCameraController : MonoBehaviour | |
{ | |
public float joystickSensitivity = 0.1f; | |
public float rotationSpeed = 5f; | |
public float zoomSpeed = 2f; | |
private Vector2 joystickInput; | |
private Transform cameraTransform; | |
private void Start() | |
{ | |
cameraTransform = Camera.main.transform; | |
} | |
private void Update() | |
{ | |
joystickInput.x = Input.GetAxisRaw("Horizontal"); | |
joystickInput.y = Input.GetAxisRaw("Vertical"); | |
if (joystickInput.magnitude > joystickSensitivity) | |
{ | |
float angle = Mathf.Atan2(joystickInput.x, joystickInput.y) * Mathf.Rad2Deg; | |
// Round angle to the nearest 15 degrees | |
angle = Mathf.Round(angle / 15f) * 15f; | |
// Apply rotation | |
Vector3 eulerAngles = cameraTransform.eulerAngles; | |
eulerAngles.y += angle * rotationSpeed * Time.deltaTime; | |
cameraTransform.eulerAngles = eulerAngles; | |
} | |
// Zoom in/out with the joystick's vertical axis | |
float zoomAmount = Input.GetAxis("Mouse ScrollWheel") + Input.GetAxisRaw("Vertical"); | |
cameraTransform.position += cameraTransform.forward * zoomAmount * zoomSpeed * Time.deltaTime; | |
} | |
} |
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