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Cocos-touch prototype And Bootstrap Scene Files
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void Scene1::ccTouchesBegan(CCSet* pTouches, CCEvent* event){ | |
CCSetIterator i; | |
CCTouch* touch; | |
CCPoint tap; | |
GameSprite* tempGmSprite; | |
CCSprite* tempBand; | |
for( i = pTouches->begin(); i != pTouches->end(); i++) { | |
touch = (CCTouch*) (*i); | |
if(touch) { | |
tap = touch->getLocation(); | |
//for (int p = 0; p < _tools->count()-1; p++) {} | |
} | |
} | |
} | |
void Scene1::ccTouchesMoved(CCSet* pTouches, CCEvent* event){ | |
CCSetIterator i; | |
CCTouch* touch; | |
CCPoint tap; | |
GameSprite * tool ;//= tool1; | |
GameSprite* tempGmSprite; | |
for( i = pTouches->begin(); i != pTouches->end(); i++) { | |
touch = (CCTouch*) (*i); | |
if(touch) { | |
tap = touch->getLocation(); | |
//for (int p = 0; p < _tools->count(); p++) { | |
// tempGmSprite = (GameSprite *) _tools->objectAtIndex(p); | |
// | |
// if (tempGmSprite->getTouch() != NULL && tempGmSprite->getTouch() == touch) { | |
// | |
// CCPoint nextPosition = tap; | |
// nextPosition.x = nextPosition.x - 35; | |
// nextPosition.y = nextPosition.y + 35; | |
// tempGmSprite->setNextPosition(nextPosition); | |
// //_currentTool = tempGmSprite; | |
// | |
// } | |
//} | |
} | |
} | |
} | |
void Scene1::ccTouchesEnded(CCSet* pTouches, CCEvent* event){ | |
CCSetIterator i; | |
CCTouch* touch; | |
CCPoint tap; | |
GameSprite * tool ;//= tool1; | |
GameSprite* tempGmSprite; | |
for( i = pTouches->begin(); i != pTouches->end(); i++) { | |
touch = (CCTouch*) (*i); | |
if(touch) { | |
tap = touch->getLocation(); | |
/*for (int p = 0; p < _tools->count(); p++) { | |
tempGmSprite = (GameSprite *) _tools->objectAtIndex(p); | |
CCPoint nextPosition = tap; | |
tempGmSprite->setTouch(NULL); | |
tempGmSprite->setPosition( ); | |
} | |
}*/ | |
} | |
} | |
} |
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#include "Scene1.h" | |
USING_NS_CC; | |
CCScene* Scene1::scene() | |
{ | |
// 'scene' is an autorelease object | |
CCScene *scene = CCScene::create(); | |
// 'layer' is an autorelease object | |
Scene1 *layer = Scene1::create(); | |
// add layer as a child to scene | |
scene->addChild(layer); | |
// return the scene | |
return scene; | |
} | |
// on "init" you need to initialize your instance | |
bool Scene1::init() | |
{ | |
////////////////////////////// | |
// 1. super init first | |
if ( !CCLayer::init() ) | |
{ | |
return false; | |
} | |
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize(); | |
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin(); | |
///////////////////////////// | |
// 2. add a menu item with "X" image, which is clicked to quit the program | |
// you may modify it. | |
// add a "close" icon to exit the progress. it's an autorelease object | |
CCMenuItemImage *pCloseItem = CCMenuItemImage::create( | |
"CloseNormal.png", | |
"CloseSelected.png", | |
this, | |
menu_selector(Scene1::menuCloseCallback)); | |
pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 , | |
origin.y + pCloseItem->getContentSize().height/2)); | |
// create menu, it's an autorelease object | |
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL); | |
pMenu->setPosition(CCPointZero); | |
this->addChild(pMenu, 1); | |
///////////////////////////// | |
// 3. add your codes below... | |
// add a label shows "Hello World" | |
// create and initialize a label | |
CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", 24); | |
// position the label on the center of the screen | |
pLabel->setPosition(ccp(origin.x + visibleSize.width/2, | |
origin.y + visibleSize.height - pLabel->getContentSize().height)); | |
// add the label as a child to this layer | |
this->addChild(pLabel, 1); | |
// add "Scene1" splash screen" | |
CCSprite* pSprite = CCSprite::create("Scene1.png"); | |
// position the sprite on the center of the screen | |
pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); | |
// add the sprite as a child to this layer | |
this->addChild(pSprite, 0); | |
return true; | |
} | |
void Scene1::menuCloseCallback(CCObject* pSender) | |
{ | |
CCDirector::sharedDirector()->end(); | |
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) | |
exit(0); | |
#endif | |
} |
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/* | |
* SceneManager.h | |
* | |
* Created on: 13 Jun 2013 | |
* Author: Junaid | |
*/ | |
#ifndef SCENEMANAGER_H_ | |
#define SCENEMANAGER_H_ | |
#define CLASS_NAME "com/happy/petvet/petvet" | |
#include <string> | |
using namespace std; | |
class SceneManager { | |
public: | |
static void startBannerAd(); | |
static void startBannerAdHeyZap(); | |
static void startHeyZapInterestial(); | |
static void startCBInterestial(); | |
static void startSmartWallAd(); | |
static void startAdmobFullScreen(); | |
static void openStore(); | |
static void openAppinStore(); | |
static void saveSnapShot(); | |
static void callJNIStaticMethod(string methodName, string methodSignature); | |
}; | |
#endif /* SCENEMANAGER_H_ */ |
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