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View an ARKit Solar System In Your Room
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import UIKit | |
import SceneKit | |
import ARKit | |
class ViewController: UIViewController, ARSCNViewDelegate { | |
@IBOutlet var sceneView: ARSCNView! | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
// Set the view's delegate | |
sceneView.delegate = self | |
// Show statistics such as fps and timing information | |
sceneView.showsStatistics = true | |
// light source | |
sceneView.autoenablesDefaultLighting = true | |
} | |
override func viewWillAppear(_ animated: Bool) { | |
super.viewWillAppear(animated) | |
// Create a session configuration | |
let configuration = ARWorldTrackingConfiguration() | |
// show world origin | |
// sceneView.debugOptions = [ARSCNDebugOptions.showWorldOrigin, ARSCNDebugOptions.showFeaturePoints] | |
// Run the view's session | |
sceneView.session.run(configuration) | |
} | |
override func viewDidAppear(_ animated: Bool) { | |
super.viewDidAppear(animated) | |
// sun | |
let sun = SCNNode(geometry: SCNSphere(radius: 0.35)) | |
sun.geometry?.firstMaterial?.diffuse.contents = UIImage(named: "starSunDiffuse") | |
sun.position = SCNVector3Make(0.0, 0.0, -1.5) | |
sceneView.scene.rootNode.addChildNode(sun) | |
// rotate (spin) the sun around itself | |
let rotationAction = SCNAction.rotateBy(x: 0.0, y: CGFloat(360.degreesToRadians), z: 0.0, duration: 60.0) | |
let rotationPeriod = SCNAction.repeatForever(rotationAction) | |
sun.runAction(rotationPeriod) | |
// create parent nodes of planets so they can have their own motions | |
let earthParentNode = SCNNode() | |
let moonParentNode = SCNNode() | |
earthParentNode.position = SCNVector3Make(0.0, 0.0, -1.5) | |
moonParentNode.position = SCNVector3Make(0.0, 0.0, 0.0) | |
sceneView.scene.rootNode.addChildNode(earthParentNode) | |
// earth appearance & position | |
let earth = astralBody(geometry: SCNSphere(radius: 0.2), diffuse: UIImage(named: "planetEarth")!, specular: UIImage(named: "planetEarthSpecular")!, emission: UIImage(named: "planetEarthEmissive")!, normal: UIImage(named: "planetEarthNormal")!, position: SCNVector3Make(1.2, 0.0, 0.0)) | |
// moon appearance & position | |
let moon = astralBody(geometry: SCNSphere(radius: 0.07), diffuse: UIImage(named: "moonLunaDiffuse")!, specular: nil, emission: nil, normal: nil, position: SCNVector3Make(0.5, 0.0, 0.0)) | |
// add actual bodies to parent nodes | |
earthParentNode.addChildNode(earth) | |
moonParentNode.addChildNode(moon) | |
earth.addChildNode(moonParentNode) | |
// set body rotations (spin), and orbits | |
let earthRotationPeriod = nodeRotation(time: 12.0, x: 0.0, y: -CGFloat(360.degreesToRadians), z: 0.0) | |
earth.runAction(earthRotationPeriod) | |
let earthParentRotationPeriod = nodeRotation(time: 30.0, x: 0.0, y: CGFloat(360.degreesToRadians), z: 0.0) | |
earthParentNode.runAction(earthParentRotationPeriod) | |
// spin | |
let moonRotationPeriod = nodeRotation(time: 6.0, x: 0.0, y: CGFloat(360.degreesToRadians), z: 0.0) | |
moon.runAction(moonRotationPeriod) | |
// orbit | |
let moonParentRotationPeriod = nodeRotation(time: 3.0, x: 0.0, y: CGFloat(360.degreesToRadians), z: 0.0) | |
moonParentNode.runAction(moonParentRotationPeriod) | |
} | |
override func viewWillDisappear(_ animated: Bool) { | |
super.viewWillDisappear(animated) | |
// Pause the view's session | |
sceneView.session.pause() | |
} | |
func nodeRotation(time: TimeInterval, x: CGFloat, y: CGFloat, z: CGFloat) -> SCNAction { | |
let rotationAction = SCNAction.rotateBy(x: x, y: y, z: z, duration: time) | |
let rotationPeriod = SCNAction.repeatForever(rotationAction) | |
return rotationPeriod | |
} | |
func astralBody(geometry: SCNGeometry, diffuse: UIImage?, specular: UIImage?, emission: UIImage?, normal: UIImage?, position: SCNVector3) -> SCNNode { | |
let body = SCNNode(geometry: geometry) | |
body.geometry?.firstMaterial?.diffuse.contents = diffuse | |
body.geometry?.firstMaterial?.specular.contents = specular | |
body.geometry?.firstMaterial?.emission.contents = emission | |
body.geometry?.firstMaterial?.normal.contents = normal | |
body.position = position | |
return body | |
} | |
// MARK: - ARSCNViewDelegate | |
func session(_ session: ARSession, didFailWithError error: Error) { | |
// Present an error message to the user | |
} | |
func sessionWasInterrupted(_ session: ARSession) { | |
// Inform the user that the session has been interrupted, for example, by presenting an overlay | |
} | |
func sessionInterruptionEnded(_ session: ARSession) { | |
// Reset tracking and/or remove existing anchors if consistent tracking is required | |
} | |
} | |
extension Int { | |
var degreesToRadians: Double { return Double(self) * .pi/180 } | |
} |
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