Created
April 15, 2016 14:40
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Controller to add an item in Swift
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// | |
// AddStuffVC.swift | |
// HelloToDoSwift | |
// | |
// Created by Chris Jungmann on 4/1/16. | |
// Copyright © 2016 Chris Jungmann. All rights reserved. | |
// | |
import UIKit | |
class AddStuffVC: UIViewController, UITextFieldDelegate { | |
@IBOutlet weak var textName: UITextField! | |
@IBOutlet weak var textDescription: UITextField! | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
// Do any additional setup after loading the view. | |
} | |
override func didReceiveMemoryWarning() { | |
super.didReceiveMemoryWarning() | |
// Dispose of any resources that can be recreated. | |
} | |
func textFieldShouldReturn(textField: UITextField) -> Bool { | |
textField.resignFirstResponder() | |
return true | |
} | |
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) { | |
self.view.endEditing(true) | |
} | |
@IBAction func buttonAddTouch(sender: UIButton) { | |
// taskModel.addTask(textName.text!, desc: textDescription.text!) | |
taskModel.addTask(textName.text!, description: textDescription.text!) | |
self.view.endEditing(true) | |
textName.text = "" | |
textDescription.text = "" | |
} | |
/* | |
// MARK: - Navigation | |
// In a storyboard-based application, you will often want to do a little preparation before navigation | |
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) { | |
// Get the new view controller using segue.destinationViewController. | |
// Pass the selected object to the new view controller. | |
} | |
*/ | |
} |
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