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June 19, 2020 18:14
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ARWorkshop 3 Grafitti in 3D
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// | |
// ViewController.swift | |
// helloARAppWorkshop2 | |
// | |
// Created by Chris Jungmann on 6/17/20. | |
// Copyright © 2020 Chris Jungmann. All rights reserved. | |
// | |
import UIKit | |
import SceneKit | |
import ARKit | |
class ViewController: UIViewController, ARSCNViewDelegate { | |
@IBOutlet var sceneView: ARSCNView! | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
// Set the view's delegate | |
sceneView.delegate = self | |
// Show statistics such as fps and timing information | |
sceneView.showsStatistics = true | |
// Create a new scene | |
// let scene = SCNScene(named: "art.scnassets/ship.scn")! | |
// Set the scene to the view | |
// sceneView.scene = scene | |
sceneView.autoenablesDefaultLighting = true | |
} | |
override func viewWillAppear(_ animated: Bool) { | |
super.viewWillAppear(animated) | |
// Create a session configuration | |
let configuration = ARWorldTrackingConfiguration() | |
self.sceneView.debugOptions = [ARSCNDebugOptions.showFeaturePoints, ARSCNDebugOptions.showWorldOrigin] | |
// Run the view's session | |
sceneView.session.run(configuration) | |
} | |
override func viewWillDisappear(_ animated: Bool) { | |
super.viewWillDisappear(animated) | |
// Pause the view's session | |
sceneView.session.pause() | |
} | |
@IBAction func addSomething(_ sender: Any) { | |
// self.addSimpleShapes() | |
} | |
@IBOutlet weak var touchButton: UIButton! | |
// MARK: - Workshop III | |
// MARK: - Utilities | |
func randomNumber(minValue: CGFloat, maxValue: CGFloat) -> CGFloat { | |
return CGFloat(arc4random()) / CGFloat(UINT32_MAX) * abs(minValue - maxValue) + min(minValue, maxValue) | |
} | |
// MARK: - ARSCNViewDelegate | |
/* | |
// Override to create and configure nodes for anchors added to the view's session. | |
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? { | |
let node = SCNNode() | |
return node | |
} | |
*/ | |
func renderer(_ renderer: SCNSceneRenderer, willRenderScene scene: SCNScene, atTime time: TimeInterval) { | |
print("Will render") | |
guard let pointOfView = sceneView.pointOfView else {return} | |
let transform = pointOfView.transform | |
let orientation = SCNVector3(-transform.m31, -transform.m32, -transform.m33) | |
let location = SCNVector3(transform.m41, transform.m42, transform.m43) | |
let cameraOrientationAndLocation = orientation + location | |
print(cameraOrientationAndLocation) | |
DispatchQueue.main.async { | |
if self.touchButton.isHighlighted { | |
let sphereNode = SCNNode(geometry: SCNSphere(radius: 0.01)) | |
sphereNode.position = cameraOrientationAndLocation | |
sphereNode.geometry?.firstMaterial?.diffuse.contents = UIColor.black | |
sphereNode.geometry?.firstMaterial?.diffuse.intensity = 0.75 | |
sphereNode.geometry?.firstMaterial?.transparency = 0.45 | |
self.sceneView.scene.rootNode.addChildNode(sphereNode) | |
} | |
} | |
} | |
func session(_ session: ARSession, didFailWithError error: Error) { | |
// Present an error message to the user | |
} | |
func sessionWasInterrupted(_ session: ARSession) { | |
// Inform the user that the session has been interrupted, for example, by presenting an overlay | |
} | |
func sessionInterruptionEnded(_ session: ARSession) { | |
// Reset tracking and/or remove existing anchors if consistent tracking is required | |
} | |
} | |
postfix operator + | |
func +(left: SCNVector3, right: SCNVector3) -> SCNVector3 { | |
return SCNVector3Make(left.x + right.x, left.y + right.y, left.z + right.z) | |
} |
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