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///////////////////////////////////////////////////////////////// | |
// Declare data types | |
// This data type is used to store information for each vertex | |
typedef struct { | |
GLKVector3 positionCoords; | |
} | |
SceneVertex; | |
///////////////////////////////////////////////////////////////// | |
// Define vertex data for a triangle to use in example |
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// Method to calc a four sided polyhedron | |
- (void)createTetrahedron { | |
// constants & vars based on four faces (triangles) | |
int trianglesAroundZ = 3; // arbitrary choice of z axis | |
float seedPointAngle = 90.0; // first point P1 vertex angle from x-y plane | |
float distanceToOrigin = 1.0; | |
float angleBetweenPoints = 360/trianglesAroundZ; | |
// determine cone aspects |
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// Chris Jungmann Metal Experimentation | |
// Based on Ray Wenderlich's tutorial | |
// http://www.raywenderlich.com/77488/ios-8-metal-tutorial-swift-getting-started | |
// | |
import UIKit | |
import Metal | |
import QuartzCore // had to set to Generic iOS Device for this to import properly | |
// http://www.raywenderlich.com/forums/viewtopic.php?f=20&t=18159&start=40 |
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// | |
// ItemModel.swift | |
// HelloToDoSwift | |
// | |
// Created by Chris Jungmann on 4/2/16. | |
// Copyright © 2016 Chris Jungmann. All rights reserved. | |
// | |
// http://nshipster.com/nscoding/ | |
import UIKit |
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// | |
// AddStuffVC.swift | |
// HelloToDoSwift | |
// | |
// Created by Chris Jungmann on 4/1/16. | |
// Copyright © 2016 Chris Jungmann. All rights reserved. | |
// | |
import UIKit |
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func initWithCoder(aDecoder:NSCoder ) -> instancetype { | |
self = super.init() | |
self.seatUUID = aDecoder.decodeObjectForKey("seatUUID") | |
self.seatManuID1 = aDecoder.decodeObjectForKey("seatManuID1") | |
self.seatManuID2 = aDecoder.decodeObjectForKey("seatManuID2") | |
self.seatDataStructure = aDecoder.decodeObjectForKey("seatDataStructure") | |
self.seatBabyPresent = aDecoder.decodeObjectForKey("seatBabyPresent") | |
self.seatBatteryLevel = aDecoder.decodeObjectForKey("seatBatteryLevel") | |
self.seatSignalStrength = aDecoder.decodeObjectForKey("seatSignalStrength") |
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// | |
// ViewController.swift | |
// HelloToDoSwift | |
// | |
// Created by Chris Jungmann on 4/1/16. | |
// Copyright © 2016 Chris Jungmann. All rights reserved. | |
// | |
import UIKit |
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body { | |
background: #d5d5d5; | |
font-family: arial; | |
color: #FAFAFA; | |
text-transform: uppercase; | |
} | |
.scoreboard { | |
background: #333; | |
width: 700px; |
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import React from 'react'; | |
import Child from './Child'; | |
import Child2 from './Child2'; | |
// const App = () => <h1>ReactDOM</h1> | |
// class App extends React.Component { | |
// render() { | |
// return <h1>Reactly</h1> | |
// } |
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// I love this way of creating a superclass as a bind helper method, | |
// rather than binding in the constructor as follows: | |
/* | |
constructor() { | |
super(); | |
this. _handleClick = this. _handleClick.bind(this); | |
this. _handleFoo = this. _handleFoo.bind(this); | |
} | |
*/ | |
// we bind in the BaseComponent instead using forEach with a fat arrow function |