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@junlas
Created June 8, 2018 08:38
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截屏获取image base64字符串
// 返回 image base64
getImgBase64() {
let sp = cc.find('Canvas/New Sprite(Splash)').getComponent(cc.Sprite);
let target = cc.find('Canvas');
let width = 960,
height = 640;
let renderTexture = new cc.RenderTexture(width, height);
renderTexture.begin();
target._sgNode.visit();
renderTexture.end();
//
let canvas = document.createElement('canvas');
let ctx = canvas.getContext('2d');
canvas.width = width;
canvas.height = height;
if (cc.renderType === cc.game.RENDERTYPE_CANVAS) {
let texture = renderTexture.getSprite().getTexture();
let image = texture.getHtmlElementObj();
ctx.drawImage(image, 0, 0);
} else if (cc.renderType === cc.game.RENDERTYPE_WEBGL) {
let buffer = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, buffer);
let texture = renderTexture.getSprite().getTexture()._glID;
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
let data = new Uint8Array(width * height * 4);
gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, data);
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
let rowBytes = width * 4;
for (let row = 0; row < height; row++) {
let srow = height - 1 - row;
let data2 = new Uint8ClampedArray(data.buffer, srow * width * 4, rowBytes);
let imageData = new ImageData(data2, width, 1);
ctx.putImageData(imageData, 0, row);
}
}
return canvas.toDataURL('image/png');
}
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