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Take snapshot from CAEAGLLayer
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import QuartzCore | |
import OpenGLES | |
extension CAEAGLLayer { | |
func takeSnapshot(from renderBuffer: GLuint? = nil) -> UIImage { | |
var bufferWidth: GLint = 0 | |
var bufferHeight: GLint = 0 | |
if let buffer = renderBuffer { | |
glBindRenderbufferOES(GLenum(GL_RENDERBUFFER_OES), buffer) | |
} | |
glGetRenderbufferParameterivOES(GLenum(GL_RENDERBUFFER_OES), GLenum(GL_RENDERBUFFER_WIDTH_OES), &bufferWidth) | |
glGetRenderbufferParameterivOES(GLenum(GL_RENDERBUFFER_OES), GLenum(GL_RENDERBUFFER_HEIGHT_OES), &bufferHeight) | |
let width = Int(bufferWidth) | |
let height = Int(bufferHeight) | |
let length = Int(width * height * 4) | |
let data = malloc(length * sizeof(GLubyte)) | |
glPixelStorei(GLenum(GL_PACK_ALIGNMENT), 4) | |
glReadPixels(0, 0, bufferWidth, bufferHeight, GLenum(GL_RGBA), GLenum(GL_UNSIGNED_BYTE), data) | |
let dataProvider = CGDataProviderCreateWithData(nil, data, length, nil) | |
let colorspace = CGColorSpaceCreateDeviceRGB() | |
let image = CGImageCreate(width, height, 8, 32, width * 4, colorspace, .ByteOrderDefault, dataProvider, nil, true, .RenderingIntentDefault)! | |
UIGraphicsBeginImageContextWithOptions(CGSize(width: width, height: height), false, contentsScale) | |
let context = UIGraphicsGetCurrentContext() | |
CGContextSetBlendMode(context, .Copy) | |
CGContextDrawImage(context, CGRect(x: 0, y: 0, width: width, height: height), image) | |
let renderedImage = UIGraphicsGetImageFromCurrentImageContext() | |
UIGraphicsEndImageContext() | |
free(data) | |
return renderedImage | |
} | |
} |
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