Indonesia map from topojson file from indonesia.json
This tutorial is dated Oct 2021, if it's much further on than that this information might be out of date.
This is a guide on setting up a static HTTPS website on your raspberry pi using docker and nginx. The aim is to have this running on the raspberry pi and to be able to access it from a host computer on the same local network. You should already be able to ssh into your pi from your host computer and have raspberry pi OS set up.
<template> | |
<nav id="pagination"> | |
<ul class="page-numbers" v-if="$store.state.totalPageCount"> | |
<li v-for="num in this.pageNumbers" v-if="num != null" v-bind:style="{ width: (100 / pageNumberCount) + '%' }"> | |
<nuxt-link v-if="num != $route.query.page && num != currentPage" :to="{ path: '/', query: { page: num } }">{{ num }}</nuxt-link> | |
<span v-else>{{ num }}</span> | |
</li> | |
</ul> | |
<ul class="page-guides" v-if="this.$store.state.totalPageCount != 1"> | |
<li> |
This guide will provide you with a workaround for using XNA in Visual Studio 2017. This will solve problems with the target files and Microsoft.Build.Framework.dll such as:
Error loading pipeline assembly "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Microsoft.Build.Framework.dll"
- Download a modified version of the XNA vsix: https://mxa.codeplex.com/
- Unzip XNA Game Studio 4.0.vsix and replace the
<Installation />
tag in extension.vsixmanifest with this:
<Installation InstalledByMsi="false">
<InstallationTarget Version="[12.0,16.0)" Id="Microsoft.VisualStudio.VSWinDesktopExpress" />
<InstallationTarget Version="[12.0,16.0)" Id="Microsoft.VisualStudio.Pro" />
# put this on root directory as .gitattributes | |
* text=auto | |
# Unity files | |
*.meta -text -merge=unityamlmerge | |
*.unity -text -merge=unityamlmerge | |
*.asset -text -merge=unityamlmerge | |
*.prefab -text -merge=unityamlmerge |
People
:bowtie: |
😄 :smile: |
😆 :laughing: |
---|---|---|
😊 :blush: |
😃 :smiley: |
:relaxed: |
😏 :smirk: |
😍 :heart_eyes: |
😘 :kissing_heart: |
😚 :kissing_closed_eyes: |
😳 :flushed: |
😌 :relieved: |
😆 :satisfied: |
😁 :grin: |
😉 :wink: |
😜 :stuck_out_tongue_winking_eye: |
😝 :stuck_out_tongue_closed_eyes: |
😀 :grinning: |
😗 :kissing: |
😙 :kissing_smiling_eyes: |
😛 :stuck_out_tongue: |
cmake_minimum_required(VERSION 3.0) | |
project(test) | |
find_path(SDL2_INCLUDE_DIR SDL2/SDL.h) | |
find_library(SDL2_LIBRARY SDL2) | |
find_library(SDL2_MAIN SDL2main) | |
add_executable(main main.cpp) | |
target_include_directories(main PUBLIC ${SDL2_INCLUDE_DIR}) | |
target_link_libraries(main PRIVATE ${SDL2_LIBRARY} ${SDL2_MAIN}) |
// main.cpp | |
#include <stdio.h> | |
#include <SDL2/SDL.h> | |
#include <iostream> | |
const int SCREEN_WIDTH = 640; | |
const int SCREEN_HEIGHT = 480; | |
int main(int argc, char *argv[]) | |
{ |
.method public hidebysig static | |
string Mendal ( | |
string str | |
) cil managed | |
{ | |
// Method begins at RVA 0x2050 | |
// Code size 7 (0x7) | |
.maxstack 1 | |
.locals init ( | |
[0] string |
I hereby claim:
- I am junwatu on github.
- I am equan (https://keybase.io/equan) on keybase.
- I have a public key ASB2CGGgEb6HuWkNan2RNj4act7Ur2W8OdAPIYkumq5trgo
To claim this, I am signing this object: