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@kt2763
kt2763 / nuxtjs-pagination-component.vue
Created November 24, 2017 21:35
Nuxt.js Pagination
<template>
<nav id="pagination">
<ul class="page-numbers" v-if="$store.state.totalPageCount">
<li v-for="num in this.pageNumbers" v-if="num != null" v-bind:style="{ width: (100 / pageNumberCount) + '%' }">
<nuxt-link v-if="num != $route.query.page && num != currentPage" :to="{ path: '/', query: { page: num } }">{{ num }}</nuxt-link>
<span v-else>{{ num }}</span>
</li>
</ul>
<ul class="page-guides" v-if="this.$store.state.totalPageCount != 1">
<li>
@chantastic
chantastic / on-jsx.markdown
Last active March 20, 2024 01:03
JSX, a year in

Hi Nicholas,

I saw you tweet about JSX yesterday. It seemed like the discussion devolved pretty quickly but I wanted to share our experience over the last year. I understand your concerns. I've made similar remarks about JSX. When we started using it Planning Center, I led the charge to write React without it. I don't imagine I'd have much to say that you haven't considered but, if it's helpful, here's a pattern that changed my opinion:

The idea that "React is the V in MVC" is disingenuous. It's a good pitch but, for many of us, it feels like in invitation to repeat our history of coupled views. In practice, React is the V and the C. Dan Abramov describes the division as Smart and Dumb Components. At our office, we call them stateless and container components (view-controllers if we're Flux). The idea is pretty simple: components can't

@chrismdp
chrismdp / s3.sh
Last active March 5, 2024 12:57
Uploading to S3 in 18 lines of Shell (used to upload builds for http://soltrader.net)
# You don't need Fog in Ruby or some other library to upload to S3 -- shell works perfectly fine
# This is how I upload my new Sol Trader builds (http://soltrader.net)
# Based on a modified script from here: http://tmont.com/blargh/2014/1/uploading-to-s3-in-bash
S3KEY="my aws key"
S3SECRET="my aws secret" # pass these in
function putS3
{
path=$1
@ericelliott
ericelliott / defaults-overrides.md
Last active May 7, 2023 13:52
ES6 defaults / overrides pattern

ES6 Defaults / Overrides Pattern

Combine default parameters and destructuring for a compact version of the defaults / overrides pattern.

function foo ({
    bar = 'no',
    baz = 'works!'
  } = {}) {
@samselikoff
samselikoff / future-proof.md
Last active April 21, 2023 17:14
Future-proofing your Ember 1.x code

This post is also on my blog, since Gist doesn't support @ notifications.


Components are taking center stage in Ember 2.0. Here are some things you can do today to make the transition as smooth as possible:

  • Use Ember CLI
  • In general, replace views + controllers with components
  • Only use controllers at the top-level for receiving data from the route, and use Ember.Controller instead of Ember.ArrayController or Ember.ObjectController
  • Fetch data in your route, and set it as normal properties on your top-level controller. Export an Ember.Controller, otherwise a proxy will be generated. You can use Ember.RSVP.hash to simulate setting normal props on your controller.
@staltz
staltz / introrx.md
Last active May 7, 2024 09:38
The introduction to Reactive Programming you've been missing
@amatus
amatus / rust_for_rpi.md
Last active February 18, 2017 21:13 — forked from anonymous/gist:6664882
Howto build a rust compiler for the Raspberry Pi on Debian 7.1 (wheezy)

Howto build a rust compiler for the Raspberry Pi on Debian 7.1 (wheezy)

sudo apt-get install git build-essential
test `uname -m` = x86_64 && sudo apt-get install ia32-libs
git clone https://github.com/raspberrypi/tools.git
export PATH=$PWD/tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin:$PATH
git clone http://github.com/mozilla/rust.git
cd rust
./configure --target-triples=arm-unknown-linux-gnueabihf

make

@JISyed
JISyed / MoveCamera.cs
Last active November 29, 2022 11:24
Camera movement script in Unity3D. Supports rotating, panning, and zooming. Attach to the main camera. Tutorial explaining code: http://jibransyed.wordpress.com/2013/02/22/rotating-panning-and-zooming-a-camera-in-unity/
// Credit to damien_oconnell from http://forum.unity3d.com/threads/39513-Click-drag-camera-movement
// for using the mouse displacement for calculating the amount of camera movement and panning code.
using UnityEngine;
using System.Collections;
public class MoveCamera : MonoBehaviour
{
//
// VARIABLES
@kenpower
kenpower / gist:4018118
Created November 5, 2012 16:27
3D OpenGL Cube in SFML
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include "stdafx.h"
#ifdef _DEBUG
#pragma comment(lib,"sfml-graphics-d.lib")
#pragma comment(lib,"sfml-audio-d.lib")
#pragma comment(lib,"sfml-system-d.lib")
#pragma comment(lib,"sfml-window-d.lib")