Script to find the "densest" Pro Game
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from multiprocessing.dummy import Pool | |
import os | |
import re | |
from subprocess import Popen, PIPE | |
from threading import RLock | |
DIR = 'go4go' | |
def parse(fn): | |
fh = open(fn, 'r') | |
data = fh.read() | |
res = re.search(r'RE\[[BW]\+R]', data) | |
count = len(re.findall(r';[BW]\[', data)) | |
fh.close() | |
return bool(res), count | |
def gnugo(fn): | |
fh = Popen(["gnugo", "-l", fn, "--mode", "gtp"], stdout=PIPE, stdin=PIPE) | |
fh.stdin.write('final_status_list alive\n') | |
fh.stdin.close() | |
res = fh.stdout.read() | |
return len(res.split()) - 1 | |
highest = 0 | |
lock = RLock() | |
def handle_file(fn): | |
global lock, highest | |
resigned, moves = parse(fn) | |
if resigned or moves < highest: | |
return | |
count = gnugo(fn) | |
with lock: | |
if count > highest: | |
print fn, count, "%.3f" % (count / 361.) | |
highest = count | |
Pool(5).map( | |
handle_file, | |
[os.path.join(DIR, path) for path in os.listdir(DIR)], | |
) |
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