Created
March 30, 2012 20:18
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/* | |
* THREEDObjectView.js | |
* | |
*/ | |
var THREEDObjectView = Backbone.View.extend({ | |
'defaults': { | |
'sceneWidth': 600, | |
'sceneHeight': 600 | |
}, | |
'events': {}, | |
'initialize': function(options) { | |
_.extend(this.defaults, this.options); | |
_.bindAll(this, 'render', 'renderScene'); | |
this.render(); | |
log('Backbone : THREEDObjectView : Initialized'); | |
}, | |
'render': function() { | |
var view = this; | |
//set the scene size | |
view.WIDTH = this.defaults.sceneWidth; | |
view.HEIGHT = this.defaults.sceneHeight; | |
//set some camera attributes | |
view.VIEW_ANGLE = 60; | |
view.ASPECT = view.WIDTH / view.HEIGHT; | |
view.NEAR = 0.1; | |
view.FAR = 10000; | |
//create a WebGL renderer, camera | |
//and a scene | |
view.renderer = new THREE.WebGLRenderer(); | |
view.camera = new THREE.PerspectiveCamera(view.VIEW_ANGLE, view.ASPECT, view.NEAR, view.FAR); | |
view.scene = new THREE.Scene(); | |
//add the camera to the scene | |
view.scene.add(view.camera); | |
//the camera starts at 0,0,0 | |
//so pull it back | |
view.camera.position.x = 0; | |
view.camera.position.y = 0; | |
view.camera.position.z = 20; | |
view.fps = new FPSView({ 'el': this.el }); | |
if (view.options.useRAF) { | |
view.animate.call(view, true); | |
} else { | |
//setInterval(view.animate, 100); | |
} | |
//start the renderer | |
view.renderer.setSize(view.WIDTH, view.HEIGHT); | |
//attach the render-supplied DOM element | |
this.$el.append(view.renderer.domElement); | |
//load the 3D object | |
view.jsonLoader = new THREE.JSONLoader(); | |
view.jsonLoader.load('files/elephant.js', view.renderScene); | |
}, | |
'animate': function() { | |
var view = this; | |
log(this); | |
//fps vars | |
//view.fps.update(); | |
if (view.options.useRAF) { | |
//requestAnimationFrame(view.animate); | |
} | |
//view.camera.position.x = (view.camera.position.x >= 20) ? 0 : (view.camera.position.x + 1); | |
view.camera.position.z = (view.camera.position.z >= 40) ? 20 : (view.camera.position.z + 1); | |
view.renderer.render(view.scene, view.camera); | |
}, | |
'renderScene': function(geometry) { | |
var view = this; | |
view.mesh = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial()); | |
//add the sphere to the scene | |
view.scene.add(view.mesh); | |
//create a point light | |
view.pointLight = new THREE.PointLight(0xFFFFFF); | |
//set its position | |
view.pointLight.position.x = 10; | |
view.pointLight.position.y = 50; | |
view.pointLight.position.z = 130; | |
//add to the scene | |
view.scene.add(view.pointLight); | |
//render | |
view.renderer.render(view.scene, view.camera); | |
}, | |
'unrender': function() { | |
log('todo'); | |
} | |
}); |
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