class RacingGame:
def __init__(self, width, height, road_width):
self.width = width
self.height = height
self.road_width = road_width
self.car_position = width // 2 + 1 # Adjusted to stay on the right
self.road_offset = 0
self.road_direction = 1
self.game_over = False
# frozen_string_literal: true | |
require 'ruby2d' | |
# This class represents the game board. | |
class Board | |
attr_accessor :cells | |
def initialize | |
@cells = Array.new(3) { Array.new(3, '') } |
from playwright.sync_api import sync_playwright | |
from bs4 import BeautifulSoup | |
def extract_data(page_content): | |
soup = BeautifulSoup(page_content, 'html.parser') | |
series_list = ["EX Series Ethernet Switches", "ACX Series Service Routers", | |
"J Series Service Routers", "QFX Series Service Routers", | |
"SRX Series Services Gateways"] | |
for series in series_list: |
[package] | |
name = "rust-lavalamp" | |
version = "0.1.0" | |
edition = "2018" | |
# Dependencies | |
[dependencies] | |
rand = "0.8" | |
ncurses = "5.101.0" |
let e=e=>new Promise(t=>setTimeout(t,e)),c=e=>e.charCodeAt(),a=e=>"Arrow"+e,k=e=>{let t=new KeyboardEvent("keydown",{key:e,code:e,keyCode:c(e),which:c(e)});document.dispatchEvent(t)},t=(t,o)=>e(t).then(()=>k(a(o))),l=async()=>{for(let e=0;e<1e9;e++)await t(30,"Left"),await t(720,"Up"),await t(30,"Right"),await t(780,"Up")};e(90).then(l); |
Creating a simple on-page JavaScript console or REPL can be achieved with a combination of HTML, CSS, and JavaScript. You can use localStorage
to maintain state between sessions. Here's a basic implementation that you can use as a starting point and modify to fit your needs:
- First, create the HTML structure for your on-page console:
<!DOCTYPE html>
<html lang="en">
[package] | |
name = "snake" | |
version = "0.1.0" | |
edition = "2021" | |
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html | |
[dependencies] | |
piston_window = "0.128.0" | |
rand = "0.8.5" |
Can you write some example code for nodejs for fairly normal data joins from mysql using a common library vs mongodb as just a single document to make the same objects on both?
Sure, I can provide you with example code for both MySQL and MongoDB using Node.js. We'll use mysql2
library for MySQL and mongodb
library for MongoDB. I'll assume you have both databases set up, and we'll retrieve data from two tables/collections, users
and orders
, and join them on the user_id
field.
First, let's install the necessary libraries:
export const parseFloridaCourtCaseNumber = (caseNumber) => { | |
// Regular expression pattern to match Florida court case numbers with optional extra hyphens | |
const pattern = /^(\d{4})-(\w{2})-(\d{6})(?:-([A-Za-z0-9]+))?(?:-([A-Za-z0-9]+))?$/; | |
const match = caseNumber.match(pattern); | |
if (match) { | |
const [, year, caseTypeAbbrev, sequenceNumber, optionalPart1, optionalPart2] = match; | |
// Map case type abbreviations to their corresponding strings | |
const caseTypeMap = { |
import chalk from 'chalk'; | |
import keypress from 'keypress'; | |
// npm i chalk keypress | |
keypress(process.stdin); | |
const width = process.stdout.columns; | |
const height = process.stdout.rows - 1; |