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watchOS "Breathe" Animation
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import UIKit | |
import PlaygroundSupport | |
var str = "Hello, playground" | |
class ViewController : UIViewController { | |
var breatheView: BreatheView { | |
self.view as! BreatheView | |
} | |
override func loadView() { | |
self.view = BreatheView() | |
} | |
override func viewDidLoad() { | |
print("View LOADED") | |
view.backgroundColor = .black | |
} | |
} | |
class BreatheView : UIView { | |
let parentSublayer: CALayer | |
let shapeLayers:[CAShapeLayer] | |
let petals: Int = 5 | |
override init(frame: CGRect) { | |
parentSublayer = CALayer() | |
var shapeLayers = Array<CAShapeLayer>() | |
for _ in 0...petals{ | |
let shapeLayer = BreatheShapeLayer() | |
shapeLayers.append(shapeLayer) | |
shapeLayer.frame = CGRect(origin: .zero, size: CGSize(width: 20, height: 20)) | |
} | |
self.shapeLayers = shapeLayers | |
super.init(frame: frame) | |
for layer in self.shapeLayers{ | |
parentSublayer.addSublayer(layer) | |
} | |
self.layer.addSublayer(parentSublayer) | |
let rotation = CABasicAnimation(keyPath: "transform") | |
rotation.fromValue = CATransform3DIdentity | |
rotation.toValue = CATransform3DRotate(CATransform3DIdentity, 6.283185 / 6 , 0, 0, 1) | |
rotation.duration = 5 | |
rotation.autoreverses = true | |
rotation.repeatCount = .infinity | |
parentSublayer.add(rotation, forKey: "rotation") | |
let threesixty = 6.283185 | |
let angle = threesixty / Double(shapeLayers.count) | |
for (index,layer) in shapeLayers.enumerated() { | |
let angle: CGFloat = CGFloat(index) * CGFloat(angle) | |
//still need set adjusted color according to angle / index... | |
//layer.fillColor | |
print(angle) | |
let positionAnimation = CABasicAnimation(keyPath: "transform") | |
positionAnimation.fromValue = CATransform3DIdentity | |
var matrix = CATransform3DTranslate(CATransform3DIdentity, -10, 0, 0) | |
let rotation = CATransform3DRotate(CATransform3DIdentity, angle, 0, 0, 1) | |
matrix = CATransform3DConcat(matrix, rotation) | |
let scale = CATransform3DScale(CATransform3DIdentity, 4, 4, 1) | |
matrix = CATransform3DConcat(matrix, scale) | |
positionAnimation.toValue = matrix | |
positionAnimation.duration = 5 | |
positionAnimation.autoreverses = true | |
positionAnimation.repeatCount = .infinity | |
layer.add(positionAnimation, forKey: "position") | |
} | |
} | |
required init?(coder: NSCoder) { | |
fatalError("init(coder:) has not been implemented") | |
} | |
override func layoutSublayers(of layer: CALayer) { | |
parentSublayer.frame = CGRect(origin: .zero, size: CGSize(width: self.bounds.width, height: self.bounds.width)) | |
for layer in self.shapeLayers{ | |
layer.position = parentSublayer.position | |
} | |
parentSublayer.position = self.center | |
} | |
} | |
class BreatheShapeLayer : CAShapeLayer { | |
override var bounds: CGRect { | |
didSet{ | |
self.path = UIBezierPath(ovalIn: bounds).cgPath | |
} | |
} | |
override init() { | |
super.init() | |
self.fillColor = #colorLiteral(red: 0.2908082902, green: 0.7886607051, blue: 0.6428668499, alpha: 1) | |
self.opacity = 0.5 | |
} | |
required init?(coder: NSCoder) { | |
fatalError("init(coder:) has not been implemented") | |
} | |
} | |
PlaygroundPage.current.liveView = ViewController() |
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