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using UnityEngine;
using UnityEngine.UI;
public class HPBar : MonoBehaviour
{
private Slider _slider;
private void Start()
{
_slider = GetComponentInChildren<Slider>();
GetComponentInParent<NPC>().OnHPPctChanged += HandleHPPctChanged;
}
private void HandleHPPctChanged(float pct)
{
_slider.value = pct;
}
}
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