using UnityEngine; | |
public class NPCParticles : MonoBehaviour | |
{ | |
[SerializeField] private ParticleSystem deathParticlePrefab; | |
private void Start() | |
{ | |
GetComponent<NPC>().OnNPCDied += HandleNPCDied; | |
} | |
private void HandleNPCDied() | |
{ | |
var deathparticle = Instantiate(deathParticlePrefab, transform.position, transform.rotation); | |
Destroy(deathparticle, 4f); | |
} | |
} |
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