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@jwill
Last active January 23, 2024 23:33
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Starter code for Meme Maker
<!DOCTYPE html>
<html>
<head>
<title>MemeMaker-Simple</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-capable" content="yes">
<style>
#image-container {
display: flex;
}
</style>
</head>
<body>
<div>
<input type="file" id="file" />
</div>
<div id="image-container">
<canvas width="500" height="500"></canvas>
<div>
<span>Top Line:</span><br/>
<input id="topLineText" type="text"><br/>
<span>Bottom Line:</span><br/>
<input id="bottomLineText" type="text"><br/>
<button id="saveBtn">Save</button>
</div>
</div>
<script>
function textChangeListener (evt) {
var id = evt.target.id;
var text = evt.target.value;
if (id == "topLineText") {
window.topLineText = text;
} else {
window.bottomLineText = text;
}
redrawMeme(window.imageSrc, window.topLineText, window.bottomLineText);
}
function redrawMeme(image, topLine, bottomLine) {
// Get Canvas2DContext
var canvas = document.querySelector('canvas');
var ctx = canvas.getContext("2d");
// Your code here
}
function saveFile() {
window.open(document.querySelector('canvas').toDataURL());
}
function handleFileSelect(evt) {
var canvasWidth = 500;
var canvasHeight = 500;
var file = evt.target.files[0];
var reader = new FileReader();
reader.onload = function(fileObject) {
var data = fileObject.target.result;
// Create an image object
var image = new Image();
image.onload = function() {
window.imageSrc = this;
redrawMeme(window.imageSrc, null, null);
}
// Set image data to background image.
image.src = data;
console.log(fileObject.target.result);
};
reader.readAsDataURL(file)
}
window.topLineText = "";
window.bottomLineText = "";
var input1 = document.getElementById('topLineText');
var input2 = document.getElementById('bottomLineText');
input1.oninput = textChangeListener;
input2.oninput = textChangeListener;
document.getElementById('file').addEventListener('change', handleFileSelect, false);
document.querySelector('button').addEventListener('click', saveFile, false);
</script>
</body>
</html>
@YuyangWitness
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I think we must add this code:
ctx.clearRect(0,0,500,500);
Otherwise, the Image will have many repeat images!!!

@Yangfan2016
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Hello there

@kimhastings
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kimhastings commented Aug 23, 2017

function saveFile no longer works since Chrome removed support for top frame navigation. Explanation is here:
https://stackoverflow.com/questions/45493234/jspdf-not-allowed-to-navigate-top-frame-to-data-url

This worked for me:

function saveFile() {
var url = document.querySelector('canvas').toDataURL();
var iframe = "<iframe width='100%' height='100%' src='" + url + "'></iframe>"
var x = window.open();
x.document.open();
x.document.write(iframe);
x.document.close();
}

@kaecy
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kaecy commented Feb 18, 2018

I'll have to check this later.

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ghost commented Mar 1, 2018

Very nice work! Thank you a lot!
I used your starter code and I make this
http://alextade.me/apps/memes/index.html
Thanks!!!

@back2dev2017
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Note: code results in video no longer match starter code (e.g. bottomLine vs bottomLineText)

@MarieAshley
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function saveFile no longer works since Chrome removed support for top frame navigation. Explanation is here:
https://stackoverflow.com/questions/45493234/jspdf-not-allowed-to-navigate-top-frame-to-data-url

This worked for me:

function saveFile() {
var url = document.querySelector('canvas').toDataURL();
var iframe = "<iframe width='100%' height='100%' src='" + url + "'></iframe>"
var x = window.open();
x.document.open();
x.document.write(iframe);
x.document.close();
}

Another option is:

    function saveFile() {
      var win = window.open();
      win.document.write('<iframe src="' + document.querySelector('canvas').toDataURL()  + '" frameborder="0" style="border:0; top:0px; left:0px; bottom:0px; right:0px; width:100%; height:100%;" allowfullscreen></iframe>');
    }

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