Created
November 4, 2014 01:00
-
-
Save jwill/d017253e2bb1d3c91c84 to your computer and use it in GitHub Desktop.
Simple MemeMaker Solution Code
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<title>MemeMaker-Simple</title> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0"> | |
<meta name="mobile-web-app-capable" content="yes"> | |
<meta name="apple-mobile-web-app-capable" content="yes"> | |
<style> | |
#image-container { | |
display: flex; | |
} | |
</style> | |
</head> | |
<body> | |
<script> | |
</script> | |
<div> | |
<input type="file" id="file" /> | |
</div> | |
<div id="image-container"> | |
<canvas width="500" height="500"></canvas> | |
<div> | |
<span>Top Line:</span><br/> | |
<input id="topLineText" type="text"><br/> | |
<span>Bottom Line:</span><br/> | |
<input id="bottomLineText" type="text"><br/> | |
<button id="saveBtn">Save</button> | |
</div> | |
</div> | |
<script> | |
function textChangeListener (evt) { | |
var id = evt.target.id; | |
var text = evt.target.value; | |
if (id == "topLineText") { | |
window.topLineText = text; | |
} else { | |
window.bottomLineText = text; | |
} | |
redrawMeme(window.imageSrc, window.topLineText, window.bottomLineText); | |
} | |
function redrawMeme(image, topLine, bottomLine) { | |
// Get Canvas2DContext | |
var canvas = document.querySelector('canvas'); | |
var ctx = canvas.getContext("2d"); | |
if (image != null) | |
ctx.drawImage(image, 0, 0, canvas.width, canvas.height); | |
// Text attributes | |
ctx.font = '30pt Impact'; | |
ctx.textAlign = 'center'; | |
ctx.strokeStyle = 'black'; | |
ctx.lineWidth = 3; | |
ctx.fillStyle = 'white'; | |
if (topLine != null) { | |
ctx.fillText(topLine, canvas.width / 2, 40); | |
ctx.strokeText(topLine, canvas.width / 2, 40); | |
} | |
if (bottomLine != null) { | |
ctx.fillText(bottomLine, canvas.width / 2, canvas.height - 20); | |
ctx.strokeText(bottomLine, canvas.width / 2, canvas.height - 20); | |
} | |
} | |
function saveFile() { | |
window.open(document.querySelector('canvas').toDataURL()); | |
} | |
function handleFileSelect(evt) { | |
var canvasWidth = 500; | |
var canvasHeight = 500; | |
var file = evt.target.files[0]; | |
var reader = new FileReader(); | |
reader.onload = function(fileObject) { | |
var data = fileObject.target.result; | |
// Create an image object | |
var image = new Image(); | |
image.onload = function() { | |
window.imageSrc = this; | |
redrawMeme(window.imageSrc, null, null); | |
} | |
// Set image data to background image. | |
image.src = data; | |
console.log(fileObject.target.result); | |
}; | |
reader.readAsDataURL(file) | |
} | |
window.topLineText = ""; | |
window.bottomLineText = ""; | |
var input1 = document.getElementById('topLineText'); | |
var input2 = document.getElementById('bottomLineText'); | |
input1.oninput = textChangeListener; | |
input2.oninput = textChangeListener; | |
document.getElementById('file').addEventListener('change', handleFileSelect, false); | |
document.querySelector('button').addEventListener('click', saveFile, false); | |
</script> | |
</body> | |
</html> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Who are facing issue on save button use this code..