Created
July 21, 2023 18:36
-
-
Save jwise/2efdd7f6350d2e9395c418bf389b69f4 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* ported from humanshader.com; paste into shadertoy */ | |
void mainImage( out vec4 fragColor, in vec2 fragCoord ) | |
{ | |
float x = fragCoord.x / iResolution.x * 70.0; | |
float y = (iResolution.y - fragCoord.y) / iResolution.y * 39.0; | |
float u = x - 36.0; | |
float v = 18.0 - y; | |
float h = u*u+v*v; | |
float R, G, B; | |
if (h < 200.0) { | |
R = 420.0; | |
B = 520.0; | |
float t = 5000.0 + 8.0 * h; | |
float p = (t * u) / 100.0; | |
float q = (t * v) / 100.0; | |
float s = 2.0 * q; | |
float w = (1000.0 + p - s) / 100.0 + 8.0; | |
if (w > 0.0) R = R + w*w; | |
float o = s + 2200.0; | |
R = R * o / 10000.0; | |
B = B * o / 10000.0; | |
if (p > -q) { | |
w = (p + q) / 10.0; | |
R = R + w; | |
B = B + w; | |
} | |
} else if (v < 0.0) { | |
R = 150.0 + 2.0 * v; | |
B = 50.0; | |
float p = h + 8.0 * v * v; | |
float c = 240.0 * (-v) - p; | |
if (c > 1200.0) { | |
float o = (6.0 * c) / 10.0; | |
o = c * (1500.0 - o); | |
o = o / 100.0 - 8360.0; | |
R = R * o / 1000.0; | |
B = B * o / 1000.0; | |
} | |
float r = c + u * v; | |
float d = 3200.0 - h - 2.0 * r; | |
if (d > 0.0) R = R + d; | |
} else { | |
float c = x + 4.0 * y; | |
R = 132.0 + c; | |
B = 192.0 + c; | |
} | |
if (R > 255.0) R = 255.0; | |
if (B > 255.0) B = 255.0; | |
G = (7.0 * R + 3.0 * B) / 10.0; | |
// Output to screen | |
fragColor = vec4(R/255.0, G/255.0, B/255.0, 1.0); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment