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@jwon0615
Last active December 3, 2018 11:55
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2207 박지원 공학 프로젝트 코드
/*************************************************
* Public Constants
*************************************************/
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define melodyPin 8
#define REST 0
unsigned long prevPlayTime = 0;
unsigned long playDuration = 0;
int currentMelody = 0;
//still alive - portal
double melody[] = {
// First line
REST, 2.0, NOTE_G3, 0.5, NOTE_FS3, 0.5, NOTE_E3, 0.5, NOTE_E3, 0.5,
NOTE_FS3, 2.0, REST, 2.0,
REST, 1.5, NOTE_A2, 0.5,
NOTE_G3, 0.5, NOTE_FS3, 0.5, NOTE_E3, 0.5, NOTE_E3, 1.0,
NOTE_FS3, 1.5,
NOTE_D3, 1.0, NOTE_E3, 0.5, NOTE_A2, 2.5,
REST, 1.5, NOTE_A2, 0.5,
// Second line
NOTE_E3, 1.0, NOTE_FS3, 0.5, NOTE_G3, 1.5, NOTE_E3, 0.5, NOTE_CS3, 1.0,
NOTE_D3, 1.5, NOTE_E3, 1.0, NOTE_A2, 0.5, NOTE_A2, 1.0,
NOTE_FS3, 1.5, REST, 2.0,
REST, 2.0, NOTE_G3, 0.5, NOTE_FS3, 0.5, NOTE_E3, 0.5, NOTE_E3, 0.5,
NOTE_FS3, 2.0, REST, 2.0,
// Third line
REST, 1.0, REST, 0.5, NOTE_A2, 0.5, NOTE_G3, 0.5, NOTE_FS3, 0.5, NOTE_E3, 0.5, NOTE_E3, 1.5,
NOTE_FS3, 0.5, NOTE_D3, 1.5, NOTE_E3, 0.5, NOTE_A2, 2.5,
REST, 2.0,
NOTE_E3, 1.0, NOTE_FS3, 0.5, NOTE_G3, 1.5, NOTE_E3, 0.5, NOTE_CS3, 1.5,
NOTE_D3, 0.5, NOTE_E3, 1.0, NOTE_A2, 0.5, NOTE_D3, 0.5, NOTE_E3, 0.5,
// Fourth line
NOTE_F3, 0.5, NOTE_E3, 0.5, NOTE_D3, 0.5, NOTE_C3, 0.5, REST, 1.0, NOTE_A2, 0.5, NOTE_AS2, 0.5,
NOTE_C3, 1.0, NOTE_F3, 1.0, NOTE_E3, 0.5, NOTE_D3, 0.5, NOTE_D3, 0.5, NOTE_C3, 0.5,
NOTE_D3, 0.5, NOTE_C3, 0.5, NOTE_C3, 1.0, NOTE_C3, 1.0, NOTE_A2, 0.5, NOTE_AS2, 0.5,
NOTE_C3, 1.0, NOTE_F3, 1.0, NOTE_G3, 0.5, NOTE_F3, 0.5, NOTE_E3, 0.5, NOTE_D3, 0.5,
NOTE_D3, 0.5, NOTE_E3, 0.5, NOTE_F3, 1.0, NOTE_F3, 1.0, NOTE_G3, 0.5, NOTE_A3, 0.5,
// Fifth line
NOTE_AS3, 0.5, NOTE_AS3, 0.5, NOTE_A3, 1.0, NOTE_G3, 1.0, NOTE_F3, 0.5, NOTE_G3, 0.5,
NOTE_A3, 0.5, NOTE_A3, 0.5, NOTE_G3, 1.0, NOTE_F3, 1.0, NOTE_D3, 0.5, NOTE_C3, 0.5,
NOTE_D3, 0.5, NOTE_F3, 0.5, NOTE_F3, 0.5, NOTE_E3, 1.0, NOTE_E3, 0.5, NOTE_FS3, 0.5, NOTE_FS3, 1.5,
// and belive me…
REST, 2.0, NOTE_A3, 0.5, NOTE_A3, 0.5,
NOTE_B3, 0.5, NOTE_A3, 0.5, NOTE_FS3, 0.5, NOTE_D3, 1.0, NOTE_E3, 0.5, NOTE_FS3, 0.5, NOTE_FS3, 1.5,
REST, 1.5, NOTE_A3, 0.5, NOTE_A3, 0.5, NOTE_A3, 0.5,
// science and im still…
NOTE_B3, 0.5, NOTE_A3, 0.5, NOTE_FS3, 0.5, NOTE_D3, 1.0, NOTE_E3, 0.5, NOTE_FS3, 0.5, NOTE_FS3, 1.5,
REST, 1.5, NOTE_A3, 0.5, NOTE_A3, 0.5, NOTE_A3, 0.5,
NOTE_B3, 0.5, NOTE_A3, 0.5, NOTE_FS3, 0.5, NOTE_D3, 1.0, NOTE_E3, 0.5, NOTE_FS3, 0.5, NOTE_FS3, 1.5,
REST, 2.0, NOTE_A3, 0.5, NOTE_A3, 0.5,
NOTE_B3, 0.5, NOTE_A3, 0.5, NOTE_FS3, 0.5, NOTE_D3, 1.0, NOTE_E3, 0.5, NOTE_FS3, 0.5, NOTE_FS3, 1.5,
REST, 1.5, NOTE_A3, 0.5, NOTE_A3, 0.5, NOTE_A3, 0.5,
NOTE_B3, 0.5, NOTE_A3, 0.5, NOTE_FS3, 0.5, NOTE_D3, 1.0, NOTE_E3, 0.5, NOTE_FS3, 0.5, NOTE_FS3, 1.5,
REST, 1.5, NOTE_A3, 0.5, NOTE_A3, 0.5, NOTE_A3, 0.5,
NOTE_B3, 0.5, NOTE_A3, 0.5, NOTE_FS3, 0.5, NOTE_D3, 1.0, NOTE_E3, 0.5, NOTE_FS3, 0.5, NOTE_FS3, 1.5,
// still alive… still alive…
REST, 1.5, NOTE_G3, 0.5, NOTE_A3, 0.5, NOTE_A3, 1.5,
REST, 1.5, NOTE_G3, 0.5, NOTE_FS3, 0.5, NOTE_FS3, 1.5,
0.0, 0.0
};
int melodySize = sizeof(melody)/sizeof(double);
void sing() {
if(millis() < prevPlayTime + playDuration) {
// music is playing. do nothing
return;
}
if(currentMelody >= melodySize)
currentMelody = 0;
// to calculate the note duration, take one second
// divided by the note type.
int noteDuration = 1600*(melody[currentMelody+1]/4);
tone(melodyPin, melody[currentMelody], noteDuration);
prevPlayTime = millis();
playDuration = noteDuration * 1.30;
delay(playDuration);
noTone(5);
currentMelody+=2;
}
int t=50; //led가 바뀌는 간격 (밀리세컨드)
int p=50; //0~255까지의 값
void setup() {
// initialize digital pin LED_BUILTIN as an output.
pinMode(6, OUTPUT);
pinMode(3, OUTPUT);
pinMode(5, OUTPUT);
}
void loop() {
delay(t);
analogWrite(6, p);
delay(t);
analogWrite(3, p);
analogWrite(6, 0);
delay(t);
analogWrite(3, 0);
sing();
}
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