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@k0t0vich
Created March 12, 2013 13:32
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public class CreatureBubbles extends Sprite {
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* @private
*/
private static const _EMPTY_FILTER:Array = new Array( new DropShadowFilter( 0, 0, 0, 0, 0, 0, 0, 0 ) );
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor
*/
public function CreatureBubbles() {
super();
// super.mouseEnabled = false;
super.addEventListener( Event.REMOVED_FROM_STAGE, this.handler_removedFromStage);
}
//--------------------------------------------------------------------------
//
// Variables
//
//--------------------------------------------------------------------------
/**
* @private
*/
private const _list:Vector.<BubbleAsset> = new Vector.<BubbleAsset>();
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