Created
March 12, 2013 13:32
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public class CreatureBubbles extends Sprite { | |
//-------------------------------------------------------------------------- | |
// | |
// Constructor | |
// | |
//-------------------------------------------------------------------------- | |
/** | |
* @private | |
*/ | |
private static const _EMPTY_FILTER:Array = new Array( new DropShadowFilter( 0, 0, 0, 0, 0, 0, 0, 0 ) ); | |
//-------------------------------------------------------------------------- | |
// | |
// Constructor | |
// | |
//-------------------------------------------------------------------------- | |
/** | |
* Constructor | |
*/ | |
public function CreatureBubbles() { | |
super(); | |
// super.mouseEnabled = false; | |
super.addEventListener( Event.REMOVED_FROM_STAGE, this.handler_removedFromStage); | |
} | |
//-------------------------------------------------------------------------- | |
// | |
// Variables | |
// | |
//-------------------------------------------------------------------------- | |
/** | |
* @private | |
*/ | |
private const _list:Vector.<BubbleAsset> = new Vector.<BubbleAsset>(); |
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