-
-
Save kaeza/98fe97ae23db9572056a to your computer and use it in GitHub Desktop.
Minetest: Change FOV based on player speed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
diff --git a/src/camera.cpp b/src/camera.cpp | |
index 3d8713d..f9ac800 100644 | |
--- a/src/camera.cpp | |
+++ b/src/camera.cpp | |
@@ -354,7 +354,12 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize, | |
m_cameranode->setTarget(m_camera_position + 100 * m_camera_direction); | |
// Get FOV setting | |
- f32 fov_degrees = g_settings->getFloat("fov"); | |
+ f32 hyp; | |
+ { | |
+ v3f spd = player->getSpeed(); | |
+ hyp = hypot(spd.X, spd.Z); | |
+ } | |
+ f32 fov_degrees = g_settings->getFloat("fov") + (hyp / 10); | |
fov_degrees = MYMAX(fov_degrees, 10.0); | |
fov_degrees = MYMIN(fov_degrees, 170.0); | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment