Profession | Table | Item | Chance of being added |
---|---|---|---|
0 | A | wheat | 0.9 |
0 | A | cloth | 0.5 |
0 | A | chickenRaw | 0.5 |
0 | B | bread | 0.9 |
0 | B | melon | 0.3 |
0 | B | apple | 0.3 |
0 | B | cookie | 0.3 |
0 | B | shears | 0.3 |
0 | B | flintAndSteel | 0.3 |
0 | B | chickenCooked | 0.3 |
1 | A | paper | 0.8 |
1 | A | book | 0.8 |
1 | B | bookshelf | 0.8 |
1 | B | glass | 0.2 |
1 | B | compass | 0.2 |
2 | A | eyeOfEnder | 0.5 |
2 | A | rottenFlesh | 0.5 |
2 | B | expBottle | 0.2 |
2 | B | redstone | 0.4 |
2 | B | lightgem | 0.3 |
3 | A | coal | 0.7 |
3 | A | ingotIron | 0.5 |
3 | A | ingotGold | 0.5 |
3 | A | diamond | 0.5 |
3 | B | swordIron | 0.5 |
3 | B | swordDiamond | 0.5 |
3 | B | hatchetIron | 0.3 |
3 | B | hatchetDiamond | 0.3 |
3 | B | pickaxeIron | 0.5 |
3 | B | pickaxeDiamond | 0.5 |
3 | B | shovelIron | 0.2 |
3 | B | shovelDiamond | 0.2 |
3 | B | hoeIron | 0.2 |
3 | B | hoeDiamond | 0.2 |
3 | B | bootsIron | 0.2 |
3 | B | bootsDiamond | 0.2 |
3 | B | helmetIron | 0.2 |
3 | B | helmetDiamond | 0.2 |
3 | B | chestplateIron | 0.2 |
3 | B | chestPlateDiamond | 0.2 |
3 | B | leggingsIron | 0.2 |
3 | B | leggingsDiamond | 0.2 |
3 | B | bootsChain | 0.1 |
3 | B | helmetChain | 0.1 |
3 | B | chestplateChain | 0.1 |
3 | B | leggingsChain | 0.1 |
4 | A | coal | 0.7 |
4 | A | porkchopRaw | 0.5 |
4 | A | beefRaw | 0.5 |
4 | B | saddle | 0.1 |
4 | B | chestplateCloth | 0.3 |
4 | B | bootsCloth | 0.3 |
4 | B | helmetCloth | 0.3 |
4 | B | leggingsCloth | 0.3 |
4 | B | porkchopCooked | 0.3 |
4 | B | beefCooked | 0.3 |
If no trades were added:
Profession | Table | Item | Chance of being added |
---|---|---|---|
* | A | ingotGold | 1.0 |
The set of trades is then shuffled and the first trade is unlocked.
If otem is not in table: quantity is 1. If minimum is greater maximum: quantity is minimum. Otherwise: quantity is uniformly distributed in [minimum, maximum) (i.e. maximum is not a possible value).
Villager sells quantity of item for 1 emerald.
Item | Minimum | Maximum |
---|---|---|
coal | 16 | 24 |
ingotIron | 8 | 10 |
ingotGold | 8 | 10 |
diamond | 4 | 6 |
paper | 22 | 30 |
book | 12 | 15 |
enderPearl | 3 | 4 |
eyeOfEnder | 2 | 3 |
porkchopRaw | 14 | 18 |
beefRaw | 14 | 18 |
chickenRaw | 14 | 18 |
seeds | 34 | 48 |
seeds_melon | 30 | 38 |
seeds_pumpkin | 30 | 38 |
wheat | 18 | 22 |
cloth | 14 | 22 |
rottenFlesh | 36 | 64 |
If Item is not in table: quantity is 1. If minimum is greater maximum: quantity is minimum. Otherwise: quantity is uniformly distributed in [minimum, maximum) (i.e. maximum is not a possible value).
If quantity is negative: villager buys -quantity items for one emerald. Else: villager sells 1 Item for quentity emeralds.
Item | Minimum | Maximum |
---|---|---|
flintAndSteel | 3 | 4 |
shears | 3 | 4 |
swordIron | 7 | 11 |
swordDiamond | 12 | 14 |
hatchetIron | 6 | 8 |
hatchetDiamond | 9 | 12 |
pickaxeIron | 7 | 9 |
pickaxeDiamond | 10 | 12 |
shovelIron | 4 | 6 |
shovelDiamond | 7 | 8 |
hoeIron | 4 | 6 |
hoeDiamond | 7 | 8 |
bootsIron | 4 | 6 |
bootsDiamond | 7 | 8 |
helmetIron | 4 | 6 |
helmetDiamond | 7 | 8 |
chestplateIron | 10 | 14 |
chestPlateDiamond | 16 | 19 |
leggingsIron | 8 | 10 |
leggingsDiamond | 11 | 14 |
bootsChain | 5 | 7 |
helmetChain | 5 | 7 |
chestplateChain | 11 | 15 |
leggingsChain | 9 | 11 |
bread | -4 | -2 |
melon | -8 | -4 |
apple | -8 | -4 |
cookie | -10 | -7 |
glass | -5 | -3 |
bookshelf | 3 | 4 |
chestplateCloth | 4 | 5 |
bootsCloth | 2 | 4 |
helmetCloth | 2 | 4 |
leggingsCloth | 2 | 4 |
saddle | 6 | 8 |
expBottle | -4 | -1 |
redstone | -4 | -1 |
compass | 10 | 12 |
lightgem | -3 | -1 |
porkchopCooked | -7 | -5 |
beefCooked | -7 | -5 |
chickenCooked | -8 | -6 |