Created
October 19, 2014 00:59
-
-
Save kahrl/4f2958f9c45e339ca0dc to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const u32 resolution = 16; | |
const f32 r = 0.5; | |
scene::IMeshBuffer *buf = new scene::SMeshBuffer(); | |
video::SColor c(255,255,255,255); | |
// Front and back | |
{ | |
video::S3DVertex vertices[8] = { | |
// z- | |
video::S3DVertex(-r,+r,-r, 0,0,-1, c, 0,0), | |
video::S3DVertex(+r,+r,-r, 0,0,-1, c, 1,0), | |
video::S3DVertex(+r,-r,-r, 0,0,-1, c, 1,1), | |
video::S3DVertex(-r,-r,-r, 0,0,-1, c, 0,1), | |
// z+ | |
video::S3DVertex(-r,+r,+r, 0,0,+1, c, 0,0), | |
video::S3DVertex(-r,-r,+r, 0,0,+1, c, 0,1), | |
video::S3DVertex(+r,-r,+r, 0,0,+1, c, 1,1), | |
video::S3DVertex(+r,+r,+r, 0,0,+1, c, 1,0), | |
}; | |
u16 indices[12] = {0,1,2,2,3,0,4,5,6,6,7,4}; | |
buf->append(vertices, 8, indices, 12); | |
} | |
const f32 pixelsize = 1 / (f32) resolution; | |
for (u32 i = 0; i < resolution; ++i) { | |
f32 pixelpos = i * pixelsize - 0.5; | |
f32 x0 = pixelpos; | |
f32 x1 = pixelpos + pixelsize; | |
f32 y0 = -pixelpos - pixelsize; | |
f32 y1 = -pixelpos; | |
f32 tex0 = (i + 0.1) * pixelsize; | |
f32 tex1 = (i + 0.9) * pixelsize; | |
video::S3DVertex vertices[16] = { | |
// x- | |
video::S3DVertex(x0,-r,-r, -1,0,0, c, tex0,1), | |
video::S3DVertex(x0,-r,+r, -1,0,0, c, tex1,1), | |
video::S3DVertex(x0,+r,+r, -1,0,0, c, tex1,0), | |
video::S3DVertex(x0,+r,-r, -1,0,0, c, tex0,0), | |
// x+ | |
video::S3DVertex(x1,-r,-r, +1,0,0, c, tex0,1), | |
video::S3DVertex(x1,+r,-r, +1,0,0, c, tex0,0), | |
video::S3DVertex(x1,+r,+r, +1,0,0, c, tex1,0), | |
video::S3DVertex(x1,-r,+r, +1,0,0, c, tex1,1), | |
// y- | |
video::S3DVertex(-r,y0,-r, 0,-1,0, c, 0,tex0), | |
video::S3DVertex(+r,y0,-r, 0,-1,0, c, 1,tex0), | |
video::S3DVertex(+r,y0,+r, 0,-1,0, c, 1,tex1), | |
video::S3DVertex(-r,y0,+r, 0,-1,0, c, 0,tex1), | |
// y+ | |
video::S3DVertex(-r,y1,-r, 0,+1,0, c, 0,tex0), | |
video::S3DVertex(-r,y1,+r, 0,+1,0, c, 0,tex1), | |
video::S3DVertex(+r,y1,+r, 0,+1,0, c, 1,tex1), | |
video::S3DVertex(+r,y1,-r, 0,+1,0, c, 1,tex0), | |
}; | |
u16 indices[24] = {0,1,2,2,3,0,4,5,6,6,7,4, | |
8,9,10,10,11,8,12,13,14,14,15,12}; | |
buf->append(vertices, 16, indices, 24); | |
} | |
//... |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment