1. User types stuff into chat formspec. At this point it is stored as a core::stringw inside irrlicht. | |
2. User submits the form. guiFormSpecMenu.cpp converts the text to utf8 for submitting it as a formspec field. | |
3. Since this is the chat formspec, code in game.cpp intercepts the formspec submission. | |
4. game.cpp:186 calls narrow_to_wide on the string. | |
Result: a utf8 string is interpreted as a narrow string for conversion to wide string. | |
--> on Linux: no effect because narrow == utf8 | |
--> on Windows: BOOM, narrow means CP_ACP, not CP_UTF8. |
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