Created
August 14, 2013 20:56
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diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp | |
index d2509ad..bd03b3b 100644 | |
--- a/src/content_mapblock.cpp | |
+++ b/src/content_mapblock.cpp | |
@@ -653,47 +653,29 @@ void mapblock_mesh_generate_special(MeshMakeData *data, | |
// -Z towards +Z, thus the direction is +Z. | |
// Rotate texture to make animation go in flow direction | |
// Positive if liquid moves towards +Z | |
- int dz = (corner_levels[side_corners[3][0]] + | |
+ f32 dz = (corner_levels[side_corners[3][0]] + | |
corner_levels[side_corners[3][1]]) - | |
(corner_levels[side_corners[2][0]] + | |
corner_levels[side_corners[2][1]]); | |
// Positive if liquid moves towards +X | |
- int dx = (corner_levels[side_corners[1][0]] + | |
+ f32 dx = (corner_levels[side_corners[1][0]] + | |
corner_levels[side_corners[1][1]]) - | |
(corner_levels[side_corners[0][0]] + | |
corner_levels[side_corners[0][1]]); | |
- // -X | |
- if(-dx >= abs(dz)) | |
- { | |
- v2f t = vertices[0].TCoords; | |
- vertices[0].TCoords = vertices[1].TCoords; | |
- vertices[1].TCoords = vertices[2].TCoords; | |
- vertices[2].TCoords = vertices[3].TCoords; | |
- vertices[3].TCoords = t; | |
- } | |
- // +X | |
- if(dx >= abs(dz)) | |
- { | |
- v2f t = vertices[0].TCoords; | |
- vertices[0].TCoords = vertices[3].TCoords; | |
- vertices[3].TCoords = vertices[2].TCoords; | |
- vertices[2].TCoords = vertices[1].TCoords; | |
- vertices[1].TCoords = t; | |
- } | |
- // -Z | |
- if(-dz >= abs(dx)) | |
- { | |
- v2f t = vertices[0].TCoords; | |
- vertices[0].TCoords = vertices[3].TCoords; | |
- vertices[3].TCoords = vertices[2].TCoords; | |
- vertices[2].TCoords = vertices[1].TCoords; | |
- vertices[1].TCoords = t; | |
- t = vertices[0].TCoords; | |
- vertices[0].TCoords = vertices[3].TCoords; | |
- vertices[3].TCoords = vertices[2].TCoords; | |
- vertices[2].TCoords = vertices[1].TCoords; | |
- vertices[1].TCoords = t; | |
- } | |
+ f32 tcoord_angle = atan2(dz, dx) * core::RADTODEG; | |
+ v2f tcoord_center(0.5, 0.5); | |
+ vertices[0].TCoords.rotateBy( | |
+ tcoord_angle, tcoord_center); | |
+ vertices[1].TCoords.rotateBy( | |
+ tcoord_angle, tcoord_center); | |
+ vertices[2].TCoords.rotateBy( | |
+ tcoord_angle, tcoord_center); | |
+ vertices[3].TCoords.rotateBy( | |
+ tcoord_angle, tcoord_center); | |
+ | |
+ v2f t = vertices[0].TCoords; | |
+ vertices[0].TCoords = vertices[2].TCoords; | |
+ vertices[2].TCoords = t; | |
u16 indices[] = {0,1,2,2,3,0}; | |
// Add to mesh collector |
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