Skip to content

Instantly share code, notes, and snippets.

@kahuz
Created March 7, 2024 02:13
Show Gist options
  • Save kahuz/e6bd59dfc27de54a037a37e2bae2ea89 to your computer and use it in GitHub Desktop.
Save kahuz/e6bd59dfc27de54a037a37e2bae2ea89 to your computer and use it in GitHub Desktop.
Sample to verify wxGridBagSizer behaviour.
/////////////////////////////////////////////////////////////////////////////
// Name: minimal.cpp
// Purpose: Minimal wxWidgets sample
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/gbsizer.h"
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// the application icon (under Windows it is in resources and even
// though we could still include the XPM here it would be unused)
#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../sample.xpm"
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
// override base class virtuals
// ----------------------------
// this one is called on application startup and is a good place for the app
// initialization (doing it here and not in the ctor allows to have an error
// return: if OnInit() returns false, the application terminates)
virtual bool OnInit() wxOVERRIDE;
};
const int kGridCellWidth = 24;
const int kGridCellHeight = 18;
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
private:
struct DrawingLayoutInfo_
{
wxPoint pos{ 0,0 };
wxSize size{ 0,0 };
wxColour color{ wxT("#000000") };
};
const int kDefaultPenThickness = 1;
public:
// ctor(s)
MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
void DrawSizerLayout(wxPanel* basePanel, const int& drawAreaWidth, const int& drawAreaHeight);
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
private:
void AddDrawLayouts_(wxPanel* baseWindow, const std::vector<DrawingLayoutInfo_>& layoutInfos, bool forceDraw)
{
baseWindow->Bind(wxEVT_PAINT, [this, baseWindow, layoutInfos](wxPaintEvent& inEvent)
{
wxPaintDC dc(baseWindow);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
for (auto layoutInfo : layoutInfos)
{
dc.SetPen(wxPen(layoutInfo.color, kDefaultPenThickness));
dc.DrawRectangle({ layoutInfo.pos.x,layoutInfo.pos.y }, layoutInfo.size);
}
}
);
if (forceDraw)
{
baseWindow->Refresh();
baseWindow->Update();
}
}
// any class wishing to process wxWidgets events must use this macro
wxDECLARE_EVENT_TABLE();
};
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// menu items
Minimal_Quit = wxID_EXIT,
// it is important for the id corresponding to the "About" command to have
// this standard value as otherwise it won't be handled properly under Mac
// (where it is special and put into the "Apple" menu)
Minimal_About = wxID_ABOUT
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
wxEND_EVENT_TABLE()
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
wxIMPLEMENT_APP(MyApp);
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
// call the base class initialization method, currently it only parses a
// few common command-line options but it could be do more in the future
if ( !wxApp::OnInit() )
return false;
// create the main application window
MyFrame *frame = new MyFrame("Minimal wxWidgets App", wxDefaultPosition, wxSize(600,500));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)
frame->Show(true);
// success: wxApp::OnRun() will be called which will enter the main message
// loop and the application will run. If we returned false here, the
// application would exit immediately.
return true;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame(NULL, wxID_ANY, title, pos, size)
{
// set the frame icon
SetIcon(wxICON(sample));
#if wxUSE_MENUBAR
// create a menu bar
wxMenu *fileMenu = new wxMenu;
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(Minimal_About, "&About\tF1", "Show about dialog");
fileMenu->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(fileMenu, "&File");
menuBar->Append(helpMenu, "&Help");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#else // !wxUSE_MENUBAR
// If menus are not available add a button to access the about box
wxSizer* sizer = new wxBoxSizer(wxHORIZONTAL);
wxButton* aboutBtn = new wxButton(this, wxID_ANY, "About...");
aboutBtn->Bind(wxEVT_BUTTON, &MyFrame::OnAbout, this);
sizer->Add(aboutBtn, wxSizerFlags().Center());
SetSizer(sizer);
#endif // wxUSE_MENUBAR/!wxUSE_MENUBAR
struct MyPanel : wxPanel {
explicit MyPanel(wxWindow* parent, const wxPoint& pos, const wxSize& size)
: wxPanel(parent, wxID_ANY, pos, size)
{
SetBackgroundColour(wxT("#AAAAAA"));
wxSize tmpSize{ 50,14 };
auto btnOne_ = new wxButton(this, wxID_ANY, "ButtonOne", wxDefaultPosition, wxDefaultSize, wxBORDER_NONE);
btnOne_->SetBackgroundColour(wxT("#CCCCCC"));
auto staticTextOne_ = new wxStaticText(this, wxID_ANY, "Static Text Two", wxDefaultPosition, wxDefaultSize, wxBORDER_NONE);
staticTextOne_->SetBackgroundColour(wxT("#CCCCCC"));
auto bitmapBtnOne_ = new wxBitmapButton(this, wxID_ANY, wxNullBitmap, wxDefaultPosition, tmpSize, wxBORDER_NONE);
bitmapBtnOne_->SetBackgroundColour(wxT("#CCCCCC"));
auto btnTwo_ = new wxButton(this, wxID_ANY, "ButtonOne", wxDefaultPosition, wxDefaultSize, wxBORDER_NONE);
btnTwo_->SetBackgroundColour(wxT("#CCCCCC"));
auto staticTextTwo_ = new wxStaticText(this, wxID_ANY, "Static Text Two", wxDefaultPosition, wxDefaultSize, wxBORDER_NONE);
staticTextTwo_->SetBackgroundColour(wxT("#CCCCCC"));
auto bitmapBtnTwo_ = new wxBitmapButton(this, wxID_ANY, wxNullBitmap, wxDefaultPosition, tmpSize, wxBORDER_NONE);
bitmapBtnTwo_->SetBackgroundColour(wxT("#CCCCCC"));
wxBoxSizer* baseSizer = new wxBoxSizer(wxVERTICAL);
wxGridBagSizer* gridBagSizer = new wxGridBagSizer(0, 0);
gridBagSizer->SetEmptyCellSize(wxSize(kGridCellWidth, kGridCellHeight));
gridBagSizer->Add(btnOne_, wxGBPosition(1, 1), wxGBSpan(1, 3), wxALL, 0);
gridBagSizer->Add(staticTextOne_, wxGBPosition(1, 5), wxGBSpan(1, 3), wxALL, 0);
gridBagSizer->Add(bitmapBtnOne_, wxGBPosition(1, 9), wxGBSpan(1, 6), wxALL, 0);
gridBagSizer->Add(btnTwo_, wxGBPosition(5, 1), wxGBSpan(1, 3), wxALL, 0);
gridBagSizer->Add(staticTextTwo_, wxGBPosition(5, 5), wxGBSpan(1, 3), wxALL, 0);
gridBagSizer->Add(bitmapBtnTwo_, wxGBPosition(5, 9), wxGBSpan(1, 6), wxALL, 0);
baseSizer->Add(gridBagSizer, 1, wxALL, 0);
SetSizer(baseSizer);
}
};
const int panelWidth = 400;
const int panelHeight = 300;
auto myPanel = new MyPanel(this, wxDefaultPosition, wxSize(panelWidth, panelHeight));
DrawSizerLayout(myPanel, panelWidth, panelHeight);
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText("Welcome to wxWidgets!");
#endif // wxUSE_STATUSBAR
}
void MyFrame::DrawSizerLayout(wxPanel* basePanel, const int& drawAreaWidth, const int& drawAreaHeight)
{
std::vector<DrawingLayoutInfo_> dawingLayoutInfos;
int columnWidth = kGridCellWidth;
int columnHeight = kGridCellHeight;
int drawLimitColumnIdx = drawAreaWidth / columnWidth;
int drawLimitRowIdx = drawAreaHeight / columnHeight;
wxColour drawColour = { wxT("#AA0000") };
for (int rowIdx = 0; rowIdx < drawLimitRowIdx; ++rowIdx)
{
for (int drawColumn = 1; drawColumn <= drawLimitColumnIdx; ++drawColumn)
{
dawingLayoutInfos.emplace_back(DrawingLayoutInfo_{ { 0, rowIdx * (columnHeight - 1) },{ columnWidth * drawColumn, columnHeight }, drawColour });
}
}
AddDrawLayouts_(basePanel, dawingLayoutInfos, true);
}
// event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// true is to force the frame to close
Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox(wxString::Format
(
"Welcome to %s!\n"
"\n"
"This is the minimal wxWidgets sample\n"
"running under %s.",
wxGetLibraryVersionInfo().GetVersionString(),
wxGetOsDescription()
),
"About wxWidgets minimal sample",
wxOK | wxICON_INFORMATION,
this);
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment