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@kaiware007
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実行中のUnityアプリのウィンドウの位置をマウスやキーボードで動かしたり、タイトルバーを非表示にしたりするスクリプト(Windows only)
using UnityEngine;
using System;
using System.Runtime.InteropServices;
public class WindowControl : MonoBehaviour {
// 参照元
// http://answers.unity3d.com/questions/13523/is-there-a-way-to-set-the-position-of-a-standalone.html
// http://stackoverflow.com/questions/2825528/removing-the-title-bar-of-external-application-using-c-sharp
// https://gist.github.com/mattatz/ca84b487c5697e7d43f8216c57a2b975
#region public
public bool hideTitleBar = true;
public int width = 1920;
public int height = 1080;
public bool isSavePosition = true;
public bool isMovable = true;
#endregion
#region private
private string windowName;
private static IntPtr windowHandle = IntPtr.Zero;
private int x = 0;
private int y = 0;
private int oldX;
private int oldY;
#endregion
// assorted constants needed
public static int GWL_STYLE = -16;
public static int WS_CHILD = 0x40000000; //child window
public static int WS_BORDER = 0x00800000; //window with border
public static int WS_DLGFRAME = 0x00400000; //window with double border but no title
public static int WS_CAPTION = WS_BORDER | WS_DLGFRAME; //window with a title bar
#if UNITY_STANDALONE_WIN || UNITY_EDITOR
[StructLayout(LayoutKind.Sequential)]
public struct POINT
{
public int X;
public int Y;
public static implicit operator Vector2(POINT p)
{
return new Vector2(p.X, p.Y);
}
}
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool GetCursorPos(out POINT lpPoint);
[DllImport("user32.dll", EntryPoint = "SetWindowPos")]
private static extern bool SetWindowPos(IntPtr hwnd, int hWndInsertAfter, int x, int y, int cx, int cy, int wFlags);
[DllImport("user32.dll", EntryPoint = "FindWindow")]
public static extern IntPtr FindWindow(System.String className, System.String windowName);
// Sets window attributes
[DllImport("user32.dll")]
public static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
// Gets window attributes
[DllImport("user32.dll")]
public static extern int GetWindowLong(IntPtr hWnd, int nIndex);
public static void SetPosition(int x, int y, int width = 0, int height = 0, bool isSave=true)
{
if (windowHandle != IntPtr.Zero)
{
SetWindowPos(windowHandle, 0, x, y, width, height, width * height == 0 ? 1 : 0);
if (isSave)
{
PlayerPrefs.SetInt("WindowPosX", x);
PlayerPrefs.SetInt("WindowPosY", y);
}
}
}
public static Vector2 GetWindowMousePosition()
{
POINT pos;
Vector2 pos2 = Vector2.zero;
if(GetCursorPos(out pos))
{
pos2.x = pos.X;
pos2.y = pos.Y;
}
return pos2;
}
#endif
#if UNITY_STANDALONE_WIN || UNITY_EDITOR
private void Awake()
{
windowName = Application.productName;
windowHandle = FindWindow(null, windowName);
Debug.Log("windowName " + windowName);
if (hideTitleBar)
{
int style = GetWindowLong(windowHandle, GWL_STYLE);
SetWindowLong(windowHandle, GWL_STYLE, (style & ~WS_CAPTION));
}
if (isSavePosition)
{
x = PlayerPrefs.GetInt("WindowPosX");
y = PlayerPrefs.GetInt("WindowPosY");
}
SetPosition(x, y, width, height);
}
void Update () {
if (Input.GetKeyDown(KeyCode.DownArrow))
{
y++;
SetPosition(x, y, width, height);
}
if (Input.GetKeyDown(KeyCode.UpArrow))
{
y--;
SetPosition(x, y, width, height);
}
if (Input.GetKeyDown(KeyCode.LeftArrow))
{
x--;
SetPosition(x, y, width, height);
}
if (Input.GetKeyDown(KeyCode.RightArrow))
{
x++;
SetPosition(x, y, width, height);
}
// Reset Window Position
if (Input.GetKeyDown(KeyCode.F1))
{
x = 0;
y = 0;
SetPosition(x, y, width, height);
}
if(Input.GetKeyDown(KeyCode.F2))
{
isMovable ^= true;
}
if (isMovable)
{
// Drag Start
if (Input.GetMouseButtonDown(0))
{
Vector2 pos = GetWindowMousePosition();
oldX = (int)pos.x;
oldY = (int)pos.y;
}
// Drag
if (Input.GetMouseButton(0))
{
Vector2 pos = GetWindowMousePosition();
int nowX = (int)pos.x;
int nowY = (int)pos.y;
if ((nowX != oldX) || (nowY != oldY))
{
x += nowX - oldX;
y += nowY - oldY;
SetPosition(x, y, width, height);
oldX = nowX;
oldY = nowY;
}
}
}
}
#endif
}
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